Get Image Width and Height in Java - java

I just want to ask how to get the width and height of an image, because this returns -1 for width and height:
private void resizeImage(Image image){
JLabel imageLabel = new JLabel();
int imageWidth = image.getWidth(null);
int imageHeight = image.getHeight(null);
System.out.println("Width:" + imageWidth);
System.out.println("Height:" + imageHeight);
}

You should do something like this :
BufferedImage bimg = ImageIO.read(new File(filename));
int width = bimg.getWidth();
int height = bimg.getHeight();
as this post says

With Apache Commons Imaging, you can get image width and height with better performance, without reading entire image to memory.
Sample code below is using Sanselan 0.97-incubator (Commons Imaging is still SNAPSHOT as I write this):
final ImageInfo imageInfo = Sanselan.getImageInfo(imageData);
int imgWidth = imageInfo.getWidth();
int imgHeight = imageInfo.getHeight();

Exactly why this happens in your case is unclear, you don't specify exactly what image actually is.
Anyway, the answer can be found in the JavaDoc:
public abstract int getWidth(ImageObserver observer)
Determines the width of the image. If the width is not yet known, this method returns -1 and the specified ImageObserver object is notified later.
The width and height obiously cannot be immediately determined for the image in question. You need to pass an ImageObserver instance which will have this method called when height and width can be resolved.

public static BufferedImage resize(final Image image, final int width, final int height){
assert image != null;
final BufferedImage bi = new BufferedImage(width, height, image instanceof BufferedImage ? ((BufferedImage)image).getType() : BufferedImage.TYPE_INT_ARGB);
final Graphics2D g = bi.createGraphics();
g.drawImage(image, 0, 0, width, height, null);
g.dispose();
return bi;
}
The code posted above is one way of resizing an image. Generally to get the width and height of an image, you may do:
image.getWidth(null);
image.getHeight(null);
This is all under the assumption that the image is not null.

Related

Infinite while loop in Java application

In my Java application i am trying to resize an image until it fits a required dimension but still keeping its original scale.
the following method is used for resizing the image.
public BufferedImage ImageScaler(BufferedImage image){
scaledWidth = (int) image.getWidth() / SCALE_FACTOR * 100;
scaledHeight = (int) image.getHeight() / SCALE_FACTOR * 100;
scaledImage = resize(image, scaledHeight, scaledWidth);
while(scaledHeight > 150){
scaledHeight = scaledImage.getHeight();
scaledWidth = scaledImage.getWidth();
scaledImage = resize(image, scaledHeight, scaledWidth);
scaledHeight = scaledImage.getHeight();
scaledWidth = scaledImage.getWidth();
}
return scaledImage;
}
the while loop goes into an infinte loop. please help.
resize method.
private static BufferedImage resize(BufferedImage img, int height, int width) {
java.awt.Image tmp = img.getScaledInstance(width, height, java.awt.Image.SCALE_SMOOTH);
BufferedImage resized = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = resized.createGraphics();
g2d.drawImage(tmp, 0, 0, null);
g2d.dispose();
return resized;
}
Your code doesn't actually change anything. Suppose that when it goes into the loop, the width and height are both 200; the first two lines merely set scaledHeight and scaledWidth to 200, the third edits the image to conform to said variables, and then the fourth and fifth line set it to.. Exactly the same dimensions again. If after the initial resizing before the loop scaledHeight doesn't reach 150, it never will.

Setting the background using a JLabel and an image inserted into it

I've been working on a small project for fun, i'm currently working on the background however it is really small, to change this i'm setting the dimensions to the max screen size (the project is full screen)
public void setBackground(JLabel bg) {
bg = new JLabel(new ImageIcon(this.getClass().getResource("/Background.gif")));
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
int width = (int) d.getWidth();
int height = (int) d.getHeight();
bg.setSize(width, height);
add(bg);
}
However, it does increase the JLabel size but not the actual image size, why is this?
EDIT:
i've found a way to do this, but it doesn't seem to find the specified path! i had made a resources folder where it is stored (a source folder in eclipse) i put it in there but it can't read the input file.
public void setBackground(JLabel bg) {
try {
img = ImageIO.read(new File("/Background.gif"));
} catch(Exception e) {
e.printStackTrace();
}
ImageIcon imgi = new ImageIcon(fitimage(img, bg.getWidth(), bg.getHeight()));
bg.setIcon(imgi);
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
int width = (int) d.getWidth();
int height = (int) d.getHeight();
bg.setSize(width, height);
add(bg);
}
private Image fitimage(Image img , int w , int h) {
BufferedImage resizedimage = new BufferedImage(w,h,BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = resizedimage.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(img, 0, 0,w,h,null);
g2.dispose();
return resizedimage;
}
You may need to resize your image first before using it in your application. It must be the same size as your label. Whatever the actual size of your image is, that's the size Java will display it as and will not auto-resize it respectively to your label

How to resize JLabel ImageIcon?

I'm making a Java Swing application that has the following layout (MigLayout):
[icon][icon][icon][....]
where icon = jlabel and the user can add more icons
When the user adds or removes icons, the others should shrink or grow.
My question is really straightforward: I have a JLabel which contains an ImageIcon; how can I resize this icon?
Try this :
ImageIcon imageIcon = new ImageIcon("./img/imageName.png"); // load the image to a imageIcon
Image image = imageIcon.getImage(); // transform it
Image newimg = image.getScaledInstance(120, 120, java.awt.Image.SCALE_SMOOTH); // scale it the smooth way
imageIcon = new ImageIcon(newimg); // transform it back
(found it here)
Resizing the icon is not straightforward. You need to use Java's graphics 2D to scale the image. The first parameter is a Image class which you can easily get from ImageIcon class. You can use ImageIcon class to load your image file and then simply call getter method to get the image.
private Image getScaledImage(Image srcImg, int w, int h){
BufferedImage resizedImg = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = resizedImg.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(srcImg, 0, 0, w, h, null);
g2.dispose();
return resizedImg;
}
And what about it?:
ImageIcon imageIcon = new ImageIcon(new ImageIcon("icon.png").getImage().getScaledInstance(20, 20, Image.SCALE_DEFAULT));
label.setIcon(imageIcon);
From: Resize a picture to fit a JLabel
This will keep the right aspect ratio.
public ImageIcon scaleImage(ImageIcon icon, int w, int h)
{
int nw = icon.getIconWidth();
int nh = icon.getIconHeight();
if(icon.getIconWidth() > w)
{
nw = w;
nh = (nw * icon.getIconHeight()) / icon.getIconWidth();
}
if(nh > h)
{
nh = h;
nw = (icon.getIconWidth() * nh) / icon.getIconHeight();
}
return new ImageIcon(icon.getImage().getScaledInstance(nw, nh, Image.SCALE_DEFAULT));
}
One (quick & dirty) way to resize images it to use HTML & specify the new size in the image element. This even works for animated images with transparency.
I agree this code works, to size an ImageIcon from a file for display while keeping the aspect ratio I have used the below.
/*
* source File of image, maxHeight pixels of height available, maxWidth pixels of width available
* #return an ImageIcon for adding to a label
*/
public ImageIcon rescaleImage(File source,int maxHeight, int maxWidth)
{
int newHeight = 0, newWidth = 0; // Variables for the new height and width
int priorHeight = 0, priorWidth = 0;
BufferedImage image = null;
ImageIcon sizeImage;
try {
image = ImageIO.read(source); // get the image
} catch (Exception e) {
e.printStackTrace();
System.out.println("Picture upload attempted & failed");
}
sizeImage = new ImageIcon(image);
if(sizeImage != null)
{
priorHeight = sizeImage.getIconHeight();
priorWidth = sizeImage.getIconWidth();
}
// Calculate the correct new height and width
if((float)priorHeight/(float)priorWidth > (float)maxHeight/(float)maxWidth)
{
newHeight = maxHeight;
newWidth = (int)(((float)priorWidth/(float)priorHeight)*(float)newHeight);
}
else
{
newWidth = maxWidth;
newHeight = (int)(((float)priorHeight/(float)priorWidth)*(float)newWidth);
}
// Resize the image
// 1. Create a new Buffered Image and Graphic2D object
BufferedImage resizedImg = new BufferedImage(newWidth, newHeight, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = resizedImg.createGraphics();
// 2. Use the Graphic object to draw a new image to the image in the buffer
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(image, 0, 0, newWidth, newHeight, null);
g2.dispose();
// 3. Convert the buffered image into an ImageIcon for return
return (new ImageIcon(resizedImg));
}
I found that there is a minor edit to this fix from trolologuy on the last line of code, you will need to implement a new ImageIcon to get the code to compile properly (Yes I know this is 10 years ago). I found this to be an easy fix for a one off issue, but Suken Shah and Mr. Polywhirl have a better fix overall.
ImageIcon imageIcon = new ImageIcon("./img/imageName.png"); // assign image to a new ImageIcon
Image image = imageIcon.getImage(); // transform it
Image newimg = image.getScaledInstance(120, 120, java.awt.Image.SCALE_SMOOTH); // scale it smoothly
ImageIcon newImageIcon = new ImageIcon(newimg); // assign to a new ImageIcon instance

Java BufferedImage padding

Is there any faster way to achieve padding of pixels to a BufferedImage than drawing it centered on larger BufferedImage?
BufferedImage has a constructor where you get to specify a WriteableRaster.
Picking at the a default buffered image, storing each pixel in an int, it uses an IntegerInterleavedRaster.
The ColorModel you can use ColorModel.getRGBDefault().
int imageWidth = 638, imageHeight = 480;
int dataImageWidth = 640;
SampleModel sm = new SinglePixelPackedSampleModel(TYPE_INT, imageWidth, imageHeight, dataImageWidth, new int[] { 0xff0000, 0xff00, 0xff });
DataBuffer db = new DataBufferInt(dataImageWidth * imageHeight);
WritableRaster r = Raster.createWritableRaster(sm, db, new Point());
BufferedImage image = new BufferedImage(ColorModel.getRGBDefault(), r, false, null);
Notice the scanlineStride in SinglePixelPackedSampleModel (second last parameter).
Another much simpler approach is to use BufferedImage's getSubimage method.
BufferedImage fullImage = new BufferedImage(dataImageWidth, imageHeight);
BufferedImage subImage = fullImage.getSubimage(0, 0, imageWidth, imageHeight);
Create an ImageIcon using the BufferedImage and add the Icon to a JLabel. Then you can just add a Border to the label to get your desired padding.
To defer centering until rendering, I like this approach due to finnw, where this is a suitable component:
private BufferedImage image;
....
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.translate(this.getWidth() / 2, this.getHeight() / 2);
g2d.translate(-image.getWidth() / 2, -image.getHeight() / 2);
g2d.drawImage(image, 0, 0, null);
}

Resize image while keeping aspect ratio in Java

im trying to resize bufferdImage in memory in java but to keep the aspect ratio of the image
im have something like this but this is not good
int w = picture.getWidth();
int h = picture.getWidth();
int neww=w;
int newh=h;
int wfactor = w;
int hfactor = h;
if(w > DEFULT_PICTURE_WIDTH || h > DEFULT_PICTURE_HIGHT)
{
while(neww > DEFULT_PICTURE_WIDTH)
{
neww = wfactor /2;
newh = hfactor /2;
wfactor = neww;
hfactor = newh;
}
}
picture = Utils.resizePicture(picture,neww,newh);
Adding to Erik's point about getScaledInstance, if you moved away from it to using the recommended scaling mechanisms in Java2D, you might have noticed that your images look noticeably worse.
The reason for that is when the Java2D discouraged use of getScaledInstance and AreaAveragingScaleFilter, they didn't replace it with anything as easy to use in the API, instead we were left to our own devices using Java2D APIs directly. Fortunately, Chris Campbell (from the J2D team) followed up with the recommendation of using an incremental scaling technique that gives similar looking results to AreaAveragingScaleFilter and runs faster; unfortunately the code is of a decent size and doesn't address your original question of honoring proportions.
About 6 months ago I saw all these questions on SO again and again about "scaling images in Java" and eventually collected all the advice, did all the digging and research I could, and compiled all of into a single "best practices" image scaling library.
The API is dead simple as it is only 1 class and a bunch of static methods. Basic use looks like this:
BufferedImage img = ImageIO.read(...); // load image
BufferedImage scaledImg = Scalr.resize(img, 320);
This is the simplest call where the library will make a best-guess at the quality, honor your image proportions, and fit the result within a 320x320 bounding box. NOTE, the bounding box is just the maximum W/H used, since your image proportions are honored, the resulting image would still honor that, say 320x200.
If you want to override the automatic mode and force it to give you the best-looking result and even apply a very mild anti-alias filter to the result so it looks even better (especially good for thumbnails), that call would look like:
BufferedImage img = ImageIO.read(...); // load image
BufferedImage scaledImg = Scalr.resize(img, Method.QUALITY,
150, 100, Scalr.OP_ANTIALIAS);
These are all just examples, the API is broad and covers everything from super-simple use cases to very specialized. You can even pass in your own BufferedImageOps to be applied to the image (and the library automatically fixes the 6-year BufferedImageOp JDK bug for you!)
There is a lot more to scaling images in Java successfully that the library does for you, for example always keeping the image in one of the best supported RGB or ARGB image types while operating on it. Under the covers the Java2D image processing pipeline falls back to an inferior software pipeline if the image type used for any image operations is poorly supported.
If all that sounded like a lot of headache, it sort of is... that's why I wrote the library and open sourced it, so folks could just resize their images and move on with their lives without needing to worry about it.
If width, height of source and target are known, use following function to determine scale of the image.
private double determineImageScale(int sourceWidth, int sourceHeight, int targetWidth, int targetHeight) {
double scalex = (double) targetWidth / sourceWidth;
double scaley = (double) targetHeight / sourceHeight;
return Math.min(scalex, scaley);
}
Then use this scale to scale up/down the image using following code
Image scaledImage = sourceBufferedImage.getScaledInstance((int) (width * scale), (int) (height * scale), Image.SCALE_SMOOTH);
For starters - take a look at line 2. Shouldnt that be getHeight()?
You dont want a while loop for the resizing, you want to find out the resizing ratio, which is a simple bit of math.
(width / height) = (new_width / new_height)
If you know one of the 'new' sizes, the other can be found via multiplication
new_height * (width / height) = new_width
You can also use the lazy method provided by BufferedImage's superclass Image, getScaledInstance() - using -1 for either width or height will maintain aspect ratio
ex:
scaledPic = picture.getScaledInstance(new_width, -1, Image.SCALE_FAST);
You may have a look at perils-of-image-getscaledinstance.html that explains why getScaledInstance(), used in some of the answers, should be avoided.
The article also provides alternative code.
I use these two methods to scale images, where max is the bigger dimension of your destination image. For 100x100 image it will be 100, for 200x300 image it will be 300.
public static BufferedImage scale(InputStream is, int max) {
Image image = null;
try {
image = ImageIO.read(is);
} catch (IOException e) {
e.printStackTrace();
}
int width = image.getWidth(null);
int height = image.getHeight(null);
double dWidth = 0;
double dHeight = 0;
if (width == height) {
dWidth = max;
dHeight = max;
}
else if (width > height) {
dWidth = max;
dHeight = ((double) height / (double) width) * max;
}
else {
dHeight = max;
dWidth = ((double) width / (double) height) * max;
}
image = image.getScaledInstance((int) dWidth, (int) dHeight, Image.SCALE_SMOOTH);
BufferedImage bImage = toBufferedImage(image);
return bImage;
}
public static BufferedImage toBufferedImage(Image img)
{
if (img instanceof BufferedImage)
{
return (BufferedImage) img;
}
BufferedImage bimage = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
Graphics2D bGr = bimage.createGraphics();
bGr.drawImage(img, 0, 0, null);
bGr.dispose();
return bimage;
}
If you want to resize a picture of w0 x h0 to w1 x h1 by keeping the aspect ratio, then calculate the vertical and horizontal scale and select the smaller one.
double scalex = 1;
double scaley = 1;
if (scalingMode == ScalingMode.WINDOW_SIZE) {
scalex = (double)getWidth() / frontbuffer.getWidth();
scaley = (double)getHeight() / frontbuffer.getHeight();
} else
if (scalingMode == ScalingMode.KEEP_ASPECT) {
double sx = (double)getWidth() / frontbuffer.getWidth();
double sy = (double)getHeight() / frontbuffer.getHeight();
scalex = Math.min(sx, sy);
scaley = scalex;
// center the image
g2.translate((getWidth() - (frontbuffer.getWidth() * scalex)) / 2,
(getHeight() - (frontbuffer.getHeight() * scaley)) / 2);
}
g2.scale(scalex, scaley);
if (interpolation != ImageInterpolation.NONE) {
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, interpolation.hint);
}
g2.drawImage(frontbuffer, 0, 0, null);
private static BufferedImage resize(BufferedImage img, int width, int height) {
double scalex = (double) width / img.getWidth();
double scaley = (double) height / img.getHeight();
double scale = Math.min(scalex, scaley);
int w = (int) (img.getWidth() * scale);
int h = (int) (img.getHeight() * scale);
Image tmp = img.getScaledInstance(w, h, Image.SCALE_SMOOTH);
BufferedImage resized = new BufferedImage(w, h, img.getType());
Graphics2D g2d = resized.createGraphics();
g2d.drawImage(tmp, 0, 0, null);
g2d.dispose();
return resized;
}

Categories