Can I set the getaddrinfo timeout in Android for DefaultHttpClient? - java

In an Android app, I'm trying to test that the user has a working Internet connection. If you are interested, there is some background in a previous question Detecting limited network connectivity in Android?
The code is basically like:
try {
HttpParams myParams = new BasicHttpParams();
HttpConnectionParams.setConnectionTimeout(myParams, 10000);
HttpConnectionParams.setSoTimeout(myParams, 10000);
httpClient = new DefaultHttpClient(myParams);
request = new HttpHead(url);
response = httpClient.execute(request);
statusCode = response.getStatusLine().getStatusCode();
if (statusCode != 200)
{
return false;
}
return true;
} catch(Exception e) {
return false;
}
I can control the timeouts for Connection and Socket using HttpConnectionParams. But, if my device is connected to Wifi, but the wifi has no Internet access, the error I'm getting in the exception is:
libcore.io.GaiException: getaddrinfo failed: EAI_NODATA (No address
associated with hostname)
Unable to resolve host "www.example.com": No address associated with
hostname
Which looks like it timed out on a DNS lookup. Can I control the timeout of the DNS Lookup? httpClient.execute is taking about 45 seconds to fail with the exception noted above. I'd like it to give up sooner.

I did a little homework and it seems that you cannot adjust the DNS lookup timeout. So, I figured a better approach would be to an explicit DNS lookup so I could control it (and hopefully have the result cached to speed the next attempt). So that led me to the simple:
InetAddress addr = InetAddress.getByName(hostname);
but this also had a 45 second timeout. Others had mentioned that there was no control of the timeout for getByName(). Finally, I stumbled on a simple solution, just launch the lookup in a separate thread and manage your own timeout. This blog post shows this quite well.
private static boolean testDNS(String hostname) {
try
{
DNSResolver dnsRes = new DNSResolver(hostname);
Thread t = new Thread(dnsRes);
t.start();
t.join(1000);
InetAddress inetAddr = dnsRes.get();
return inetAddr != null;
}
catch(Exception e)
{
return false;
}
}
private static class DNSResolver implements Runnable {
private String domain;
private InetAddress inetAddr;
public DNSResolver(String domain) {
this.domain = domain;
}
public void run() {
try {
InetAddress addr = InetAddress.getByName(domain);
set(addr);
} catch (UnknownHostException e) {
}
}
public synchronized void set(InetAddress inetAddr) {
this.inetAddr = inetAddr;
}
public synchronized InetAddress get() {
return inetAddr;
}
}
Using this I can first test if the device can resolve the host name, then if it successful to the full connectivity test.

Related

Connect two Android devices using the socket through the Router

Android especially.
I will try to establish a connection between two devices (android - android) where one will create a server socket, connect the other device to the client, close the socket, and the connection between the two devices remains. So simple.
Server
#Override
public void onResume() {
super.onResume();
//// !!! only for test !!!
(new Thread(new Runnable() {
#Override
public void run() {
try {
int port = 33000;
SocketAddress allInterfaces = new InetSocketAddress("0.0.0.0", port);
ServerSocketChannel channel = MuxServerSocketChannelFactory
.openAndBindServerSocketChannel(null, allInterfaces, 3);
ServerSocket server = channel.socket();
Socket socket = server.accept();
Log.i("test", "host was connected!!!: " + socket.getInetAddress().getHostAddress());
callback.onConnected(socket);
server.close();
}
catch (Exception e) {
e.printStackTrace();
}
}
})).start();
if (true) return;
//// !!! end test on real device !!!
}
Client
int privateServerPort = 33000;
int publicServerPort = 25000;
InetAddress privateServerIpAddr = InetAddress.getByName("172.23.9.120");
InetAddress publicServerIpAddr = InetAddress.getByName("xx.xx.xx.xx"); // correct IP address
Socket socket = new Socket(publicServerIpAddr, publicServerPort,
privateServerIpAddr, privateServerPort);
// never connected
The problem arises when these devices are not in one LAN or in one, but via a VPN. It is not possible to create this connection at this time.
I've been looking for a long time here (Stackoverflow), but it does not work for me. Some of the Libraries I tried:
Portmapper
// Discover port forwarding devices and take the first one found
List<PortMapper> mappers = PortMapperFactory.discover(networkBus, processBus);
PortMapper mapper = mappers.get(0);
// mappers always return null
Cling
final PortMapping desMapp = new PortMapping(
33000,
Tool.getLocalHost(false).getHostAddress(),
PortMapping.Protocol.TCP
);
UpnpService service = new UpnpServiceImpl(new AndroidUpnpServiceConfiguration());
RegistryListener registryListener = new PortMappingListener(desMapp) {
#Override
public synchronized void deviceAdded(Registry registry, Device device) {
super.deviceAdded(registry, device);
// this callback is never call
}
};
service.getRegistry().addListener(registryListener);
Collection<Device> all = service.getControlPoint().getRegistry().getDevices();
// the value all has 0 size
service.getControlPoint().search();
Thread.sleep(5000); // anything value
all = service.getControlPoint().getRegistry().getDevices();
// again the size is 0
Is there a really simple example of How the server and client should look?
All IP addresses and ports i know. I'm testing it on Huawei P9 Lite, Elephone P9000.
I do not work with UPnP, NAT and so on.
Thank you very much for your help.

Connection refused error when using sockets between C# (server) and Java (Client) applications

I am trying to create a socket connection between a .Net server application and Java Client Application.
I am getting an error from the java client application:
Connection refused: connect
Notes:
Communicating with a .Net Client Application, works fine.
I have disables the windows firewall
Undoubtedly, I am running the server application in the background and then I am running the client application
Following are my server code (C#):
public class Server
{
public Server()
{
CreateListener();
}
public void CreateListener()
{
// Create an instance of the TcpListener class.
TcpListener tcpListener = null;
IPAddress ipAddress = Dns.GetHostEntry("localhost").AddressList[0];
string output;
try
{
// Set the listener on the local IP address
// and specify the port.
tcpListener = new TcpListener(ipAddress, 13);
tcpListener.Start();
output = "Waiting for a connection...";
}
catch (Exception e)
{
output = "Error: " + e.ToString();
MessageBox.Show(output);
}
}
}
and client application code (Java):
public class smtpClient {
public void Send() {
Socket smtpSocket = null;
DataOutputStream os = null;
DataInputStream is = null;
try {
smtpSocket = new Socket("localhost", 13); // FAILURE
os = new DataOutputStream(smtpSocket.getOutputStream());
is = new DataInputStream(smtpSocket.getInputStream());
} catch (UnknownHostException e) {
System.err.println("Don't know about host: hostname");
} catch (IOException e) {
System.err.println(e.getMessage());
}
}
It fails at the following line in the Java Client Application:
smtpSocket = new Socket("localhost", 13);
I can't tell what is the issue you are facing, but you need to start with a solid foundation to discover these issues.
As a rule of thumb, you should always write one piece (typically the server) first and verify connectivity (say using telnet) and then write the other piece (typically client) and verify its connectivity.
I always keep a Standard Client and Server handy to test whether its my code or its the environment/configuration.
Below is a sample code that works fine to test connectivity.
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class ClientServer {
static void Main() {
new Thread(() => { StartServer("localhost", 5013); }).Start();
Thread.Sleep(100);
Console.WriteLine("\nPress enter to start the client...");
Console.ReadLine();
StartClient("localhost", 5013);
}
public static void StartServer(string serverInterface, int port) {
try {
IPHostEntry hostInfo = Dns.GetHostEntry(serverInterface);
string hostName = hostInfo.HostName;
IPAddress ipAddress = hostInfo.AddressList[0];
var server = new TcpListener(ipAddress, port);
server.Start();
Console.WriteLine($"Waiting for a connection at {server.LocalEndpoint}");
Console.WriteLine("Press ctrl+c to exit server...");
while (true) {
TcpClient client = server.AcceptTcpClient();
Console.WriteLine($"Server says - Client connected: {client.Client.RemoteEndPoint}");
ThreadPool.QueueUserWorkItem((state) => {
using (var _client = (TcpClient)state)
using (NetworkStream stream = _client.GetStream()) {
string msg = stream.ReadAsciiData();
if (msg == "Hello!") {
stream.WriteAsciiData($"Time:{DateTime.Now: yyyy/MM/dd HH:mm zzz}. Server name is {hostName}");
}
}
}, client);
}
} catch (Exception e) {
Console.WriteLine(e);
}
}
public static void StartClient(string serverInterface, int port) {
Console.WriteLine("Client started...");
try {
using (var client = new TcpClient(serverInterface, port))
using (NetworkStream stream = client.GetStream()) {
Console.WriteLine("Client says - Hello!");
stream.Write(Encoding.ASCII.GetBytes("Hello!"));
string msg = stream.ReadAsciiData();
Console.WriteLine($"Client says - Message from server: Server#{client.Client.RemoteEndPoint}: {msg}");
}
} catch (Exception e) {
Console.WriteLine(e);
}
Console.WriteLine("Client exited");
}
}
static class Utils {
public static void WriteAsciiData(this NetworkStream stream, string data) {
stream.Write(Encoding.ASCII.GetBytes(data));
}
public static string ReadAsciiData(this NetworkStream stream) {
var buffer = new byte[1024];
int read = stream.Read(buffer, 0, buffer.Length);
return Encoding.ASCII.GetString(buffer, 0, read);
}
public static void Write(this NetworkStream stream, byte[] data) {
stream.Write(data, 0, data.Length);
}
}
Now to your specific problem,
The choice of port 13, is not ideal for testing. Usually all ports below 1024 are considered privileged. i.e. a firewall or antivirus might block your attempt to listen on that port
Remember that IPV6 addresses plays a role. Your machine might have that enabled or disabled based on your configuration. You want to make sure that if your server is listening on a IPv6 interface, then your client also connects on the same
Which brings us to another related point: Irrespective of you are using IPv6 interface or not, the client needs to connect to the same interface the server is listening on. This might seem obvious, but is often missed. A typical machine
has at-least 2 interfaces: One for localhost (127...* called loopback interface) and another non local (typically 10...* or 192...*, but not restricted to it). It can so happen (especially when you pick the first available interface to bind your server without knowing which one it is) that server might be listening on non loopback interface like say 192.168.1.10 interface and the client might be connecting to 127.0.0.1, and you can see why the client will get "connection refused" errors
The sample code above works and you can test your code with it. You can us telnet for a client or just my sample code. You can play around changing the serverInterface values to some surprising discoveries which are accentuated by
ipAddress = hostInfo.AddressList[0] line
Hope this helps you with your debugging

When to disconnect bosh connection establish from app server to use prebinding in strophe?

This question is Extension of my previous question on this SO question "How to connect XMPP bosh server using java smack library?"
I am using Java as server side language. I have successfully implement xmpp BOSH connection using smach-jbosh thanks to #Deuteu for helping me to achieve this, so far I have modify jbosh's BOSHClient.java file and added two getter method for extracting RID and SID.
Now I have RID and SID on my app server (I am using Apache Tomcat). I need to pass this credential to Strophe (web client) so that it can attach to connection.
Here I have some doubt.
When to disconnect bosh Connection establish from the app server? before passing sid, rid and jid to strophe or after passing sid, rid and jid to strophe?
As per my observation during implementation for the same, I have observed that once bosh connection from the app server has been disconnected, session is expired and SID and RID is no longer useful!!!
I have implemented this logic (Establishing bosh connection and Extracting sid and rid) on a Servlet, here once response has been send from Servlet, Thread will get expired and end BOSH connection will get terminated, so I am not able perform `Attach()` on strophe as session is expired.
Can somebody help me with that problem?
I believe #fpsColton's answer is correct - I'm just added extra info for clarity. As requested on linked thread here is the code changes I made on this - note: I only added the parts where I've labelled "DH"
In BOSHConnection:
// DH: function to preserve current api
public void login(String username, String password, String resource)
throws XMPPException {
login(username, password, resource, false);
}
// DH: Most of this is existing login function, but added prebind parameter
// to allow leaving function after all required pre-bind steps done and before
// presence stanza gets sent (sent from attach in XMPP client)
public void login(String username, String password, String resource, boolean preBind)
throws XMPPException {
if (!isConnected()) {
throw new IllegalStateException("Not connected to server.");
}
if (authenticated) {
throw new IllegalStateException("Already logged in to server.");
}
// Do partial version of nameprep on the username.
username = username.toLowerCase().trim();
String response;
if (config.isSASLAuthenticationEnabled()
&& saslAuthentication.hasNonAnonymousAuthentication()) {
// Authenticate using SASL
if (password != null) {
response = saslAuthentication.authenticate(username, password, resource);
} else {
response = saslAuthentication.authenticate(username, resource, config.getCallbackHandler());
}
} else {
// Authenticate using Non-SASL
response = new NonSASLAuthentication(this).authenticate(username, password, resource);
}
// Indicate that we're now authenticated.
authenticated = true;
anonymous = false;
// DH: Prebind only requires connect and authenticate
if (preBind) {
return;
}
// Set the user.
if (response != null) {
this.user = response;
// Update the serviceName with the one returned by the server
config.setServiceName(StringUtils.parseServer(response));
} else {
this.user = username + "#" + getServiceName();
if (resource != null) {
this.user += "/" + resource;
}
}
// Create the roster if it is not a reconnection.
if (this.roster == null) {
this.roster = new Roster(this);
}
if (config.isRosterLoadedAtLogin()) {
this.roster.reload();
}
// Set presence to online.
if (config.isSendPresence()) {
sendPacket(new Presence(Presence.Type.available));
}
// Stores the autentication for future reconnection
config.setLoginInfo(username, password, resource);
// If debugging is enabled, change the the debug window title to include
// the
// name we are now logged-in as.l
if (config.isDebuggerEnabled() && debugger != null) {
debugger.userHasLogged(user);
}
}
and
// DH
#Override
public void disconnect() {
client.close();
}
then my Client-side (Web Server) wrapper class - for connecting from within JSP is:
Note: This is proving code rather than production - so there's some stuff in here you may not want.
public class SmackBoshConnector {
private String sessionID = null;
private String authID = null;
private Long requestID = 0L;
private String packetID = null;
private boolean connected = false;
public boolean connect(String userName, String password, String host, int port, final String xmppService) {
boolean success = false;
try {
Enumeration<SaslClientFactory> saslFacts = Sasl.getSaslClientFactories();
if (!saslFacts.hasMoreElements()) {
System.out.println("Sasl Provider not pre-loaded");
int added = Security.addProvider(new com.sun.security.sasl.Provider());
if (added == -1) {
System.out.println("Sasl Provider could not be loaded");
System.exit(added);
}
else {
System.out.println("Sasl Provider added");
}
}
BOSHConfiguration config = new BOSHConfiguration(false, host, port, "/http-bind/", xmppService);
BOSHConnection connection = new BOSHConnection(config);
PacketListener sndListener = new PacketListener() {
#Override
public void processPacket(Packet packet) {
SmackBoshConnector.this.packetID = packet.getPacketID();
System.out.println("Send PacketId["+packetID+"] to["+packet.toXML()+"]");
}
};
PacketListener rcvListener = new PacketListener() {
#Override
public void processPacket(Packet packet) {
SmackBoshConnector.this.packetID = packet.getPacketID();
System.out.println("Rcvd PacketId["+packetID+"] to["+packet.toXML()+"]");
}
};
PacketFilter packetFilter = new PacketFilter() {
#Override
public boolean accept(Packet packet) {
return true;
}
};
connection.addPacketSendingListener(sndListener, packetFilter);
connection.addPacketListener(rcvListener, packetFilter);
connection.connect();
// login with pre-bind only
connection.login(userName, password, "", true);
authID = connection.getConnectionID();
BOSHClient client = connection.getClient();
sessionID = client.getSid();
requestID = client.getRid();
System.out.println("Connected ["+authID+"] sid["+sessionID+"] rid["+requestID+"]");
success = true;
connected = true;
try {
Thread.yield();
Thread.sleep(500);
}
catch (InterruptedException e) {
// Ignore
}
finally {
connection.disconnect();
}
} catch (XMPPException ex) {
Logger.getLogger(SmackBoshConnector.class.getName()).log(Level.SEVERE, null, ex);
}
return success;
}
public boolean isConnected() {
return connected;
}
public String getSessionID() {
return sessionID;
}
public String getAuthID() {
return authID;
}
public String getRequestIDAsString() {
return Long.toString(requestID);
}
public String getNextRequestIDAsString() {
return Long.toString(requestID+1);
}
public static void main(String[] args) {
SmackBoshConnector bc = new SmackBoshConnector();
bc.connect("dazed", "i3ji44mj7k2qt14djct0t5o709", "192.168.2.15", 5280, "my.xmppservice.com");
}
}
I confess that I'm don't fully remember why I put the Thread.yield and Thread.sleep(1/2 sec) in here - I think - as you can see with added PacketListener - the lower level functions return after sending data and before getting a response back from the server - and if you disconnect before the server has sent it's response then it (also) causes it to clean up the session and things won't work. However it may be that, as #fpsColton says, this dicsonnect() isn't actually required.
Edit: I now remember a bit more about whay I included sleep() and yield(). I noticed that Smack library includes sleep() in several places, including XMPPConnection.shutdown() as per source. Plus in terms of yield() I had problems in my environment (Java in Oracle Database - probably untypical) when it wasn't included - as per Smack Forum Thread.
Good luck.
After you have created a BOSH session with smack and have extracted the SID+RID values, you need to pass them to Strophe's attach() and from here on out you need to let strophe deal with this connection. Once Strophe has attached, you do not want your server to be doing anything to the connection at all.
If your server side code sends any messages at all to the connection manager after strophe has attached, it's likely that it will send a invalid RID which will cause your session to terminate.
Again, once the session has been established and is usable by strophe, do not attempt to continue using it from the server side. After your server side bosh client completes authentication and you've passed the SID+RID to the page, just destroy the server side connection object, don't attempt to disconnect or anything as this will end your session.
The thing you need to remember is, unlike traditional XMPP connections over TCP, BOSH clients do NOT maintain a persistent connection to the server (this is why we use BOSH in web applications). So there is nothing to disconnect. The persistent connection is actually between the XMPP server and the BOSH connection manager, it's not something you need to deal with. So when you call disconnect from your server side BOSH client, you're telling the connection manager to end the session and close it's connection to the XMPP server, which completely defeats the purpose of creating the session in the first place.

Configure an App to use the proxy from settings

In my android application I need to connect to the internet to check for the time. This snippet works very nicely in mobile networks and in WiFi-Networks with no proxy enabled:
public class MyTimeGetterTask {
#Override
protected Long doInBackground(Void... params) {
WebTimeSntpClient client = new WebTimeSntpClient();
if (client.requestTime("time-d.nist.gov", 3000)) {
long now = client.getNtpTime() + SystemClock.elapsedRealtime()
- client.getNtpTimeReference();
return now;
}
else {
return null;
}
}
}
The core elements of the WebTimeSntpClient are as follows:
public class WebTimeSntpClient {
public boolean requestTime(String host, int timeout) {
DatagramSocket socket = null;
try {
socket = new DatagramSocket();
socket.setSoTimeout(timeout);
InetAddress address = InetAddress.getByName(host);
byte[] buffer = new byte[NTP_PACKET_SIZE];
DatagramPacket request = new DatagramPacket(buffer, buffer.length, address, NTP_PORT);
...
socket.send(request);
DatagramPacket response = new DatagramPacket(buffer, buffer.length);
socket.receive(response);
...
} catch (IOException ex) {
return false;
} finally {
if (socket != null) {
socket.close();
}
}
return true;
}
}
However when I'm in the office and the WiFi requires me to configure a proxy (which I did in the settings by long-pressing on the network and then clicking "modify network" - as of Android API level 17) the connection fails.
Now I have looked up quite a lot of very good posts about proxies on the internet and especially here on SO, but absolutely none of them seem to answer this (to me) very simple question:
How do I force my application to use the proxy that is already configured in the settings?
Instead, they focus on more advanced issues like:
How to GET a proxy from the system
How to SET ip information to the system yourself
and much much more about how to make existing applications from the play store use a proxy
Again: I want to stress that this is not my intention, I simply want my app to connect to the internet, no matter what. Is there some System.useWifiProxyIfAvailable(true) method? I'm sure I must have missed a post somewhere here...
You are trying to use SNTP trough a proxy that only allows HTTP/HTTPS.
Your alternative is to use some HTTP service providing the current time, which will be more than enough for most user level applications.
Give http://www.timeapi.org/utc/now a try, however if you are publishing an application using this service you should check the terms and conditions.

How to check if internet connection is present in Java?

How do you check if you can connect to the internet via java? One way would be:
final URL url = new URL("http://www.google.com");
final URLConnection conn = url.openConnection();
... if we got here, we should have net ...
But is there something more appropriate to perform that task, especially if you need to do consecutive checks very often and a loss of internet connection is highly probable?
You should connect to the place that your actual application needs. Otherwise you're testing whether you have a connection to somewhere irrelevant (Google in this case).
In particular, if you're trying to talk to a web service, and if you're in control of the web service, it would be a good idea to have some sort of cheap "get the status" web method. That way you have a much better idea of whether your "real" call is likely to work.
In other cases, just opening a connection to a port that should be open may be enough - or sending a ping. InetAddress.isReachable may well be an appropriate API for your needs here.
The code you basically provided, plus a call to connect should be sufficient. So yeah, it could be that just Google's not available but some other site you need to contact is on but how likely is that? Also, this code should only execute when you actually fail to access your external resource (in a catch block to try and figure out what the cause of the failure was) so I'd say that if both your external resource of interest and Google are not available chances are you have a net connectivity problem.
private static boolean netIsAvailable() {
try {
final URL url = new URL("http://www.google.com");
final URLConnection conn = url.openConnection();
conn.connect();
conn.getInputStream().close();
return true;
} catch (MalformedURLException e) {
throw new RuntimeException(e);
} catch (IOException e) {
return false;
}
}
People have suggested using INetAddress.isReachable. The problem is that some sites configure their firewalls to block ICMP Ping messages. So a "ping" might fail even though the web service is accessible.
And of course, the reverse is true as well. A host may respond to a ping even though the webserver is down.
And of course, a machine may be unable to connect directly to certain (or all) web servers due to local firewall restrictions.
The fundamental problem is that "can connect to the internet" is an ill-defined question, and this kind of thing is difficult to test without:
information on the user's machine and "local" networking environment, and
information on what the app needs to access.
So generally, the simplest solution is for an app to just try to access whatever it needs to access, and fall back on human intelligence to do the diagnosis.
If you're on java 6 can use NetworkInterface to check for available network interfaces.
I.e. something like this:
Enumeration<NetworkInterface> interfaces = NetworkInterface.getNetworkInterfaces();
while (interfaces.hasMoreElements()) {
NetworkInterface interf = interfaces.nextElement();
if (interf.isUp() && !interf.isLoopback())
return true;
}
Haven't tried it myself, yet.
This code should do the job reliably.
Note that when using the try-with-resources statement we don't need to close the resources.
import java.io.IOException;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.UnknownHostException;
public class InternetAvailabilityChecker
{
public static boolean isInternetAvailable() throws IOException
{
return isHostAvailable("google.com") || isHostAvailable("amazon.com")
|| isHostAvailable("facebook.com")|| isHostAvailable("apple.com");
}
private static boolean isHostAvailable(String hostName) throws IOException
{
try(Socket socket = new Socket())
{
int port = 80;
InetSocketAddress socketAddress = new InetSocketAddress(hostName, port);
socket.connect(socketAddress, 3000);
return true;
}
catch(UnknownHostException unknownHost)
{
return false;
}
}
}
This code:
"127.0.0.1".equals(InetAddress.getLocalHost().getHostAddress().toString());
Returns - to me - true if offline, and false, otherwise. (well, I don't know if this true to all computers).
This works much faster than the other approaches, up here.
EDIT: I found this only working, if the "flip switch" (on a laptop), or some other system-defined option, for the internet connection, is off. That's, the system itself knows not to look for any IP addresses.
InetAddress.isReachable sometime return false if internet connection exist.
An alternative method to check internet availability in java is : This function make a real ICMP ECHO ping.
public static boolean isReachableByPing(String host) {
try{
String cmd = "";
if(System.getProperty("os.name").startsWith("Windows")) {
// For Windows
cmd = "ping -n 1 " + host;
} else {
// For Linux and OSX
cmd = "ping -c 1 " + host;
}
Process myProcess = Runtime.getRuntime().exec(cmd);
myProcess.waitFor();
if(myProcess.exitValue() == 0) {
return true;
} else {
return false;
}
} catch( Exception e ) {
e.printStackTrace();
return false;
}
}
I usually break it down into three steps.
I first see if I can resolve the domain name to an IP address.
I then try to connect via TCP (port 80 and/or 443) and close gracefully.
Finally, I'll issue an HTTP request and check for a 200 response back.
If it fails at any point, I provide the appropriate error message to the user.
URL url=new URL("http://[any domain]");
URLConnection con=url.openConnection();
/*now errors WILL arise here, i hav tried myself and it always shows "connected" so we'll open an InputStream on the connection, this way we know for sure that we're connected to d internet */
/* Get input stream */
con.getInputStream();
Put the above statements in try catch blocks and if an exception in caught means that there's no internet connection established. :-)
The code using NetworkInterface to wait for the network worked for me until I switched from fixed network address to DHCP. A slight enhancement makes it work also with DHCP:
Enumeration<NetworkInterface> interfaces = NetworkInterface.getNetworkInterfaces();
while (interfaces.hasMoreElements()) {
NetworkInterface interf = interfaces.nextElement();
if (interf.isUp() && !interf.isLoopback()) {
List<InterfaceAddress> adrs = interf.getInterfaceAddresses();
for (Iterator<InterfaceAddress> iter = adrs.iterator(); iter.hasNext();) {
InterfaceAddress adr = iter.next();
InetAddress inadr = adr.getAddress();
if (inadr instanceof Inet4Address) return true;
}
}
}
This works for Java 7 in openSuse 13.1 for IPv4 network. The problem with the original code is that although the interface was up after resuming from suspend, an IPv4 network address was not yet assigned. After waiting for this assignment, the program can connect to servers. But I have no idea what to do in case of IPv6.
1) Figure out where your application needs to be connecting to.
2) Set up a worker process to check InetAddress.isReachable to monitor the connection to that address.
This code is contained within a jUnit test class I use to test if a connection is available. I always receive a connection, but if you check the content length it should be -1 if not known :
try {
URL url = new URL("http://www.google.com");
URLConnection connection = url.openConnection();
if(connection.getContentLength() == -1){
fail("Failed to verify connection");
}
}
catch (IOException e) {
fail("Failed to open a connection");
e.printStackTrace();
}
public boolean checkInternetConnection()
{
boolean status = false;
Socket sock = new Socket();
InetSocketAddress address = new InetSocketAddress("www.google.com", 80);
try
{
sock.connect(address, 3000);
if(sock.isConnected()) status = true;
}
catch(Exception e)
{
status = false;
}
finally
{
try
{
sock.close();
}
catch(Exception e){}
}
return status;
}
You can simply write like this
import java.net.InetAddress;
import java.net.UnknownHostException;
public class Main {
private static final String HOST = "localhost";
public static void main(String[] args) throws UnknownHostException {
boolean isConnected = !HOST.equals(InetAddress.getLocalHost().getHostAddress().toString());
if (isConnected) System.out.println("Connected");
else System.out.println("Not connected");
}
}
There are (nowadays) APIs for this, but they are platform specific:
On Android ConnectivityManager (https://developer.android.com/training/basics/network-ops/reading-network-state) does everything you need.
On Windows INetworkListManager::GetConnectivity (for which you'll need a JNI)
On generic Linux, you are probably stuck with testing if you have access to a DNS server and Google, as above.
there is probably an Apple way to do this as well
(I'd use the specific tools where available)
This have worked well for me.
try{
InetAddress addr = InetAddress.getByName("google.com" );
}catch(IOException e){
JOptionPane.showMessageDialog(new JFrame(),"No Internet connection.\nTry again later", "Network Error", JOptionPane.ERROR_MESSAGE);
}
There is also a gradle option --offline which maybe results in the behavior you want.
The following piece of code allows us to get the status of the network on our Android device
public class MainActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView mtv=findViewById(R.id.textv);
ConnectivityManager connectivityManager=
(ConnectivityManager) this.getSystemService(Context.CONNECTIVITY_SERVICE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if(((Network)connectivityManager.getActiveNetwork())!=null)
mtv.setText("true");
else
mtv.setText("fasle");
}
}
}

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