unknown host exception when I try to send request - java

I'm trying to check whether several pors are open and if 80 port is open - send http request and then show result in console. Every port is checked in his own thread.
I send requests like this
public static void send(Socket sock, String host) throws IOException{
PrintWriter pw = new PrintWriter(sock.getOutputStream());
pw.println("GET / HTTP/1.1");
pw.println("Host: " + host);
pw.println("");
pw.flush();
}
In class TCPClient I use it and return result as bytes and then show it console.
try {
sock = new Socket(host, port);
System.out.println("port " + port + " is in use");
// send request
HttpSender.send(sock, host);
BufferedReader bf = new BufferedReader(new InputStreamReader(sock.getInputStream()));
StringBuffer response = new StringBuffer();
String line = "";
while((line = bf.readLine()) != null) {
response.append(line);
response.append('\r');
}
bf.close();
return String.valueOf(response).getBytes(); // in method run I show it
} catch (SocketException e) {
return ("port " + port + " is free").getBytes();
}
I create pool of threads for port checking.
public class ThreadPool {
private static int MAX_THREADS = 5;
private static String DESTINATION = "http://stackoverflow.com/";
private ExecutorService es = null;
public ThreadPool() {
es = Executors.newFixedThreadPool(MAX_THREADS);
}
public void perform(int start, int end) throws UnknownHostException {
for (int i = start; i <= end; i++) {
Runnable req = new TCPClient(DESTINATION, i);
es.execute(req);
}
es.shutdown();
while (!es.isTerminated()) {
}
;
System.out.println("all ports checked!");
}
}
When I set destination as www.stackoverflow.com and got document with text that it was moved permanently to http://stackoverflow.com/. When I set this destination - I've got UnknownhostException.
Where is the problem?

Have you tried private static String DESTINATION = "stackoverflow.com";? The string "http://stackoverflow.com" isn't a hostname, it's a URL.

Related

How to assign four threads to four methods from different files? (multithreaded java socket programming)

I am trying to create a text messaging program with three files (main function file, client file, server file) where text messages can be sent and received at the same time, multiple times (ability to send multiple messages by pressing enter after each message, ability to receive multiple messages after connection after the other side presses enter after each message)
There are four threads (one thread for receiving messages on server, one thread for sending messages on server, one thread for receiving messages on client, one thread for sending messages on client)
If "-l" is present on the command line, it will run as a server, otherwise it will run as a client
Command line arguments to run server:
java DirectMessengerCombined -l 3000
Command line arguments to run client:
java DirectMessengerCombined 3000
The command line arguments (String[] args) should be accessible to all 3 files.
Here is the code where the threads are created:
Code of main function file:
import java.io.IOException;
public class DirectMessengerCombined implements Runnable
{
public static void main(String[] args) throws IOException
{
DirectMessengerClient client1 = null;
DirectMessengerServer server1 = null;
Thread ServerRead = new Thread ();
Thread ServerWrite = new Thread ();
Thread ClientRead = new Thread ();
Thread ClientWrite = new Thread ();
for (int i = 0; i < args.length; i++)
{
if (args.length == 1)
{
client1 = new DirectMessengerClient(args);
client1.ClientRun(args);
ClientRead.start();
ClientWrite.start();
}
else if (args.length == 2)
{
server1 = new DirectMessengerServer(args);
server1.ServerRun(args);
ServerRead.start();
ServerWrite.start();
}
i=args.length + 20;
}
}
#Override
public void run()
{
//This method is just to get rid of the "implements" error
//There are four threads, so which one is accessing this method??
}
}
In the following code there are comments such as "//I would like this to be the ServerRead thread method". I would like to know how to make that comment viable or put it into real code somehow to make it work with the corresponding threads in the main function file
Code of Server file:
import java.io.*;
import java.net.*;
import java.util.*;
import javax.imageio.IIOException;
public class DirectMessengerServer implements Runnable
{
private String[] serverArgs;
private static Socket socket;
public boolean keepRunning = true;
int ConnectOnce = 0;
public DirectMessengerServer(String[] args) throws IOException
{
// set the instance variable
this.serverArgs = args;
run();
}
public String[] ServerRun(String[] args) throws IOException
{
serverArgs = args;
serverArgs = Arrays.copyOf(args, args.length);
return serverArgs;
}
//I would like this to be the ServerRead thread method
public void run()
{
try
{
if(ConnectOnce == 0)
{
int port_number1 = Integer.valueOf(serverArgs[1]);
ServerSocket serverSocket = new ServerSocket(port_number1);
socket = serverSocket.accept();
ConnectOnce = 4;
}
while(keepRunning)
{
//Reading the message from the client
//BufferedReader br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
InputStream is = socket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String MessageFromClient = br.readLine();
System.out.println("Message received from client: "+ MessageFromClient);
// ServerSend.start();
runSend();
}
}
catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
finally
{
}
}
//I would like this to be the ServerWrite thread method
public void runSend()
{
while(keepRunning)
{
System.out.println("Server sending thread is now running");
try
{
//Send the message to the server
OutputStream os = socket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
//creating message to send from standard input
String newmessage = "";
try
{
// input the message from standard input
BufferedReader input= new BufferedReader(
new InputStreamReader(System.in));
String line = "";
line= input.readLine();
newmessage += line + " ";
}
catch ( Exception e )
{
System.out.println( e.getMessage() );
}
String sendMessage = newmessage;
bw.write(sendMessage + "\n");
bw.flush();
System.out.println("Message sent to client: "+sendMessage);
ConnectOnce = 4;
// run();
}
catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
finally
{
}
}
}
}
Client file code:
import java.io.*;
import java.net.*;
import java.util.*;
import static java.nio.charset.StandardCharsets.*;
public class DirectMessengerClient
{
private String[] clientArgs;
private static Socket socket;
public boolean keepRunning = true;
public DirectMessengerClient(String[] args) throws IOException
{
// set the instance variable
this.clientArgs = args;
run(args);
}
public String[] ClientRun(String[] args)
{
clientArgs = args;
clientArgs = Arrays.copyOf(args, args.length);
return clientArgs;
}
//I would like this to be the ServerWrite thread method
public void run(String args[]) throws IOException
{
System.out.println("Client send thread is now running");
while(keepRunning)
{
String port_number1= args[0];
System.out.println("Port number is: " + port_number1);
int port = Integer.valueOf(port_number1);
String host = "localhost";
InetAddress address = InetAddress.getByName(host);
socket = new Socket(address, port);
//Send the message to the server
OutputStream os = socket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
//creating message to send from standard input
String newmessage = "";
try
{
// input the message from standard input
BufferedReader input= new BufferedReader(new InputStreamReader(System.in));
String line = "";
line= input.readLine();
newmessage += line + " ";
}
catch ( Exception e )
{
System.out.println( e.getMessage() );
}
String sendMessage = newmessage;
bw.write(sendMessage + "\n");
bw.flush();
System.out.println("Message sent to server: "+sendMessage);
runClientRead(args);
}
}
//I would like this to be the ClientRead thread method
public void runClientRead(String args[]) throws IOException
{
System.out.println("Client recieve/read thread is now running");
//Integer port= Integer.valueOf(args[0]);
//String host = "localhost";
//InetAddress address = InetAddress.getByName(host);
//socket = new Socket(address, port);
//Get the return message from the server
InputStream is = socket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String MessageFromServer = br.readLine();
System.out.println("Message received from server: " + MessageFromServer);
}
}
My question is how to make those methods work with the threads inside the main function file and/or how to turn the comments into real code for the corresponding threads in the main file?
EDIT: I am able to get it to send one message at a time successfully now, is there a way to make it so I can send and receive multiple messages at a time?

Java Error: Exception in thread "Thread-5423" java.lang.ArrayIndexOutOfBoundsException [duplicate]

I'm creating two program files (one client one server).
Each file has one thread (one thread for server, one thread for client)
At runtime, there is supposed to be only one server, and there is supposed to be multiple and/or potentially infinite number of clients connecting to the server at the same time)
In order to get multiple clients to run, the user opens multiple command prompt / mac terminal windows (each window being one client) (one window being the server, so it requires at least two windows to run)
Once a client is connected, it can send messages (utf-8 strings) to the server. It will also receive from the server all messages sent from the other connected clients (it will not receive messages sent from itself).
Screenshot of exception in thread / array index out of bounds error (eclipse):
Screenshot of Socket Exception error (server):
Screenshot of error on client side:
Code of Server (ChatServer.java):
import java.io.*;
import java.net.*;
import java.util.*;
import static java.nio.charset.StandardCharsets.*;
public class ChatServer
{
ChatServer chatserver = new ChatServer();
private static Socket socket;
public static void main(String args[])
{
Thread ChatServer1 = new Thread ()
{
public void run ()
{
System.out.println("Server thread is now running");
try
{
int port_number1 = 0;
int numberOfClients = 0;
boolean KeepRunning = true;
if(args.length>0)
{
port_number1 = Integer.valueOf(args[0]);
}
System.out.println("Waiting for connections on port " + port_number1);
try
{
ServerSocket serverSocket = new ServerSocket(port_number1);
socket = serverSocket.accept();
}
catch (IOException e)
{
e.printStackTrace();
}
System.out.println( "Listening for connections on port: " + ( port_number1 ) );
while(KeepRunning)
{
//create a list of clients
ArrayList<String> ListOfClients = new ArrayList<String>();
//connect to client
// socket = serverSocket.accept();
//add new client to the list, is this the right way to add a new client? or should it be in a for loop or something?
ListOfClients.add("new client");
numberOfClients += 1;
System.out.println("A client has connected. Waiting for message...");
ListOfClients.add("new client" + numberOfClients);
//reading encoded utf-8 message from client, decoding from utf-8 format
String MessageFromClientEncodedUTF8 = "";
BufferedReader BufReader1 = new BufferedReader(new InputStreamReader(socket.getInputStream(), "UTF-8"));
String MessageFromClientDecodedFromUTF8 = BufReader1.readLine();
byte[] bytes = MessageFromClientEncodedUTF8.getBytes("UTF-8");
String MessageFromClientDecodedUTF8 = new String(bytes, "UTF-8");
//relaying message to every other client besides the one it was from
for (int i = 0; i < ListOfClients.size(); i++)
{
if(ListOfClients.get(i)!="new client")
{
String newmessage = null;
String returnMessage = newmessage;
OutputStream os = socket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
bw.write(returnMessage + "\n");
System.out.println("Message sent to client: "+returnMessage);
bw.flush();
}
}
}
}
catch (IOException e)
{
e.printStackTrace();
}
finally
{
try
{
if (socket != null)
{
socket.close ();
}
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
};
ChatServer1.start();
}
}
Code of ChatClient.java:
import java.io.*;
import java.net.*;
import java.util.*;
import static java.nio.charset.StandardCharsets.*;
public class ChatClient
{
static int numberOfClients = 0;
public static void main(String args[])
{
ChatClient chatclient = new ChatClient();
//If I wanted to create multiple clients, would this code go here? OR should the new thread creation be outside the while(true) loop?
while (true)
{
String host = "localhost";
int numberOfClients = 0;
Thread ChatClient1 = new Thread ()
{
public void run()
{
try
{
//Client begins, gets port number, listens, connects, prints out messages from other clients
int port = 0;
int port_1number1 = 0;
int numberofmessages = 0;
String[] messagessentbyotherclients = null;
System.out.println("Try block begins..");
System.out.println("Chat client is running");
String port_number1= args[0];
System.out.println("Port number is: " + port_number1);
if(args.length>0)
{
port = Integer.valueOf(port_number1);
}
System.out.println("Listening for connections..");
System.out.println( "Listening on port: " + port_number1 );
boolean KeepRunning = true;
while(KeepRunning)
{
for(int i = 0; i < numberOfClients; i++)
{
System.out.println(messagessentbyotherclients);
}
try
{
Socket clientSocket = new Socket("localhost", port);
InetAddress inetlocalhost = InetAddress.getByName("localhost");
SocketAddress localhost = new InetSocketAddress(inetlocalhost, port);
clientSocket.connect(localhost, port);
System.out.println("Client has connected");
//client creates new message from standard input
OutputStream os = clientSocket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
}
catch (IOException e)
{
e.printStackTrace();
}
//creating message to send from standard input
String newmessage = "";
try
{
// input the message from standard input encoded in UTF-8 string format
BufferedReader input = new BufferedReader(new InputStreamReader(System.in));
String line = "";
System.out.println( "Standard input (press enter then control D when finished): " );
while( (line= input.readLine()) != null )
{
newmessage += line + " ";
input=null;
}
}
catch ( Exception e )
{
System.out.println( e.getMessage() );
}
//Sending the message to server
String sendMessage = newmessage;
try
{
Socket clientSocket = new Socket("localhost", port);
SocketAddress localhost = null;
clientSocket.connect(localhost, port);
OutputStream os = clientSocket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
bw.write(sendMessage + "\n");
bw.flush();
}
catch (IOException e)
{
e.printStackTrace();
}
System.out.println("Message sent to server: "+sendMessage);
}
}
finally
{
}
}
};
ChatClient1.start();
}
}
}
My question is: How should I go about resolving all three errors (it seems like if I change one part of the code, then the other errors will either still exist or be resolved due to that but I could be wrong)? I would also like to know if there's a way to list the number of clients in an arraylist in the server code so that when a client closes their window I can keep the server up by just removing them from the list.

SMTP client for Gmail on java using sockets authentication issue

I found a socket SMTP client example slightly modified for it to connect to gmail using SSLsockets, but now I don't know how to authorise account, that I am sending from. (I don't use JAVAMAIL, because this is homework)
public class SMTP {
public static void main(String args[]) throws IOException,
UnknownHostException {
String msgFile = "file.txt";
String from = "from#gmail.com";
String to = "to#gmail.com";
String mailHost = "smtp.gmail.com";
SMTP mail = new SMTP(mailHost);
if (mail != null) {
if (mail.send(new FileReader(msgFile), from, to)) {
System.out.println("Mail sent.");
} else {
System.out.println("Connect to SMTP server failed!");
}
}
System.out.println("Done.");
}
static class SMTP {
private final static int SMTP_PORT = 25;
InetAddress mailHost;
InetAddress localhost;
BufferedReader in;
PrintWriter out;
public SMTP(String host) throws UnknownHostException {
mailHost = InetAddress.getByName(host);
localhost = InetAddress.getLocalHost();
System.out.println("mailhost = " + mailHost);
System.out.println("localhost= " + localhost);
System.out.println("SMTP constructor done\n");
}
public boolean send(FileReader msgFileReader, String from, String to)
throws IOException {
SSLSocket smtpPipe;
InputStream inn;
OutputStream outt;
BufferedReader msg;
msg = new BufferedReader(msgFileReader);
smtpPipe = (SSLSocket) ((SSLSocketFactory) SSLSocketFactory.getDefault()).createSocket(InetAddress.getByName("smtp.gmail.com"), 465);
if (smtpPipe == null) {
return false;
}
inn = smtpPipe.getInputStream();
outt = smtpPipe.getOutputStream();
in = new BufferedReader(new InputStreamReader(inn));
out = new PrintWriter(new OutputStreamWriter(outt), true);
if (inn == null || outt == null) {
System.out.println("Failed to open streams to socket.");
return false;
}
String initialID = in.readLine();
System.out.println(initialID);
System.out.println("HELO " + localhost.getHostName());
out.println("HELO " + localhost.getHostName());
String welcome = in.readLine();
System.out.println(welcome);
System.out.println("MAIL From:<" + from + ">");
out.println("MAIL From:<" + from + ">");
String senderOK = in.readLine();
System.out.println(senderOK);
System.out.println("RCPT TO:<" + to + ">");
out.println("RCPT TO:<" + to + ">");
String recipientOK = in.readLine();
System.out.println(recipientOK);
System.out.println("DATA");
out.println("DATA");
String line;
while ((line = msg.readLine()) != null) {
out.println(line);
}
System.out.println(".");
out.println(".");
String acceptedOK = in.readLine();
System.out.println(acceptedOK);
System.out.println("QUIT");
out.println("QUIT");
return true;
}
}
}
Rewrote the code. This works fine.
public class TotalTemp
{
private static DataOutputStream dos;
public static void main(String[] args) throws Exception
{
int delay = 1000;
String user = "xxxxx#gmail.com";
String pass = "xxxxxxxx11";
String username = Base64.encodeBase64String(user.getBytes(StandardCharsets.UTF_8));
String password = Base64.encodeBase64String(pass.getBytes(StandardCharsets.UTF_8));
SSLSocket sock = (SSLSocket)((SSLSocketFactory)SSLSocketFactory.getDefault()).createSocket("smtp.gmail.com", 465);
// Socket sock = new Socket("smtp.gmail.com", 587);
final BufferedReader br = new BufferedReader(new InputStreamReader(sock.getInputStream()));
(new Thread(new Runnable()
{
public void run()
{
try
{
String line;
while((line = br.readLine()) != null)
System.out.println("SERVER: "+line);
}
catch (IOException e)
{
e.printStackTrace();
}
}
})).start();
dos = new DataOutputStream(sock.getOutputStream());
send("EHLO smtp.gmail.com\r\n");
Thread.sleep(delay);
send("AUTH LOGIN\r\n");
Thread.sleep(delay);
send(username + "\r\n");
Thread.sleep(delay);
send(password + "\r\n");
Thread.sleep(delay);
send("MAIL FROM:<XXXXXXXX#gmail.com>\r\n");
//send("\r\n");
Thread.sleep(delay);
send("RCPT TO:<YYYYYYYY#gmail.com>\r\n");
Thread.sleep(delay);
send("DATA\r\n");
Thread.sleep(delay);
send("Subject: Email test\r\n");
Thread.sleep(delay);
send("Test 1 2 3\r\n");
Thread.sleep(delay);
send(".\r\n");
Thread.sleep(delay);
send("QUIT\r\n");
}
private static void send(String s) throws Exception
{
dos.writeBytes(s);
System.out.println("CLIENT: "+s);
}
}
First, Make sure you have turned on 'Allow Less Secure Apps' from your Gmail.
We can improve the code by ignoring the Multi-threading part by just reading the output from server. As we know from the RFC that server sends 9 lines after getting the first 'EHLO' request. So, we are just reading 9 lines with bufferedReader. Then for the next few commands, it returns only one line. So, the simplified code without multithreading will be like this :
import java.nio.charset.StandardCharsets;
import javax.net.ssl.*;
import java.io.*;
import java.util.Base64;
public class SMTP_Simplified_v2 {
// Credentials
public static String user = "xxxxxxx#gmail.com";
public static String pass = "xxxxxxxxxx";
private static DataOutputStream dataOutputStream;
public static BufferedReader br = null;
public static void main(String[] args) throws Exception {
int delay = 1000;
String username = Base64.getEncoder().encodeToString(user.getBytes(StandardCharsets.UTF_8));
String password = Base64.getEncoder().encodeToString(pass.getBytes(StandardCharsets.UTF_8));
SSLSocketFactory sslSocketFactory = (SSLSocketFactory) SSLSocketFactory.getDefault();
SSLSocket sslSocket = (SSLSocket) sslSocketFactory.createSocket("smtp.gmail.com", 465);
br = new BufferedReader(new InputStreamReader(sslSocket.getInputStream()));
dataOutputStream = new DataOutputStream(sslSocket.getOutputStream());
send("EHLO smtp.gmail.com\r\n",9);
send("AUTH LOGIN\r\n",1);
send(username+"\r\n",1);
send(password+"\r\n",1);
send("MAIL FROM:<xxxxxxxx#gmail.com>\r\n",1);
send("RCPT TO:<xxxxx#gmail.com>\r\n",1);
send("DATA\r\n",1);
send("Subject: Email test\r\n",0);
send("Email Body\r\n",0);
send(".\r\n",0);
send("QUIT\r\n",1);
}
private static void send(String s, int no_of_response_line) throws Exception
{
dataOutputStream.writeBytes(s);
System.out.println("CLIENT: "+s);
Thread.sleep(1000);
// Just reading the number of lines the server will respond.
for (int i = 0; i < no_of_response_line; i++) {
System.out.println("SERVER : " +br.readLine());
}
}
}

Production ready Socket server in Java

There are many tutorials where explains about socket server/client sides, but all them are very trivial. Is there any tutorial for production ready code? I'm new in sockets. There is a client, that sends strings to server. I must create the server side. in server side I read string from client and after some manipulation saves them in db. I must response to client only IF I get string like "Error" for example. and if there are no any daya from client in 30 secs, I must close client connection, but server side must works. this is my test Client side:
public class ClientSideSocket2 {
public static void main(String[] args) {
String serverName = "localhost";
int port = 5555;
String line = "";
Socket client = null;
try {
System.out.println("Connecting to " + serverName + " on port " + port);
client = new Socket(serverName, port);
System.out.println("Just connected to " + client.getRemoteSocketAddress());
PrintWriter toServer = new PrintWriter(client.getOutputStream(), true);
BufferedReader fromServer = new BufferedReader(new InputStreamReader(client.getInputStream()));
List<String> messages = new ArrayList<>();
for (int i = 0; i < 6; i++) {
messages.add("Message " + i+1);
}
messages.add("abc");
for (int i = 0; i < messages.size(); i++) {
toServer.println(messages.get(i));
if ((line = fromServer.readLine()) != null) {
System.out.println("Responce from server: " + line);
}
}
toServer.close();
fromServer.close();
} catch (IOException ex) {
ex.printStackTrace();
} finally {
try {
client.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
and my server side:
public class TRSServerInterface implements Runnable {
private ServerSocket serverSocket = null;
private Socket socket = null;
boolean runner = true;
String message = "";
public TRSServerInterface() {}
#Override
public void run() { // default run method of Thread class and Runnable interface
try {
int serverPort = 5555;
ServerSocket serverSocket = new ServerSocket(serverPort);
while(true) {
System.out.println("Waiting for connection...");
socket = serverSocket.accept();
System.out.println("Connected to " + socket.getRemoteSocketAddress());
//get the input and output streams
PrintWriter toClient = new PrintWriter(socket.getOutputStream(), true);
BufferedReader fromClient = new BufferedReader(new InputStreamReader(socket.getInputStream()));
do {
message = fromClient.readLine();
System.out.println("From client > " + message);
if (message.equals("abc")) {
toClient.println("Message from server");
}
else {
toClient.println("");
}
} while (!message.equals(""));
}
} catch (IOException ex) {
ex.printStackTrace();
} finally {
// try {
// objectOut.close();
// objectIn.close();
// socket.close();
// } catch (IOException e) {
// e.printStackTrace();
// }
}
}
}
is my solution corrent and how I can close connection with client if there are no any data in 30 secs.
There are several production ready frameworks that should be used instead of rolling your own. Socket timeouts can be used to control how long different operations are allowed to take before an exception is thrown.

Multi-Threading Server/Client Chat

So this is my first post here, I am currently trying to make a Java client/server chat application using socket programming.
I currently have the server waiting for a client to connect and then passing the client's messages back to the client. So far I have tried different methods to make the server continuously listen to new clients and connect them allowing them to post and view messages with each other.
Can you point me in the right direction and how I should implement this?
SERVER
class TCPServer {
private ServerSocket serverSocket;
private int port;
String newLine = System.getProperty("line.separator");
public TCPServer(int port) {
this.port = port;
}
public void begin() throws IOException {
System.out.println("Starting the server at port: " + port);
serverSocket = new ServerSocket(port);
System.out.println("Waiting for clients... " + newLine);
try {
Socket connectionSocket = serverSocket.accept();
DataOutputStream hello =
new DataOutputStream(connectionSocket.getOutputStream());
hello.writeUTF("You have successfully connected!" + newLine + "please type your username");
//A client has connected to this server. Get client's username
String username = getUserName(connectionSocket);
System.out.println(username + " has connected" + newLine);
//Start chat method
startChat(connectionSocket, username);
} catch (Exception e) {
}
}
public String getUserName(Socket connectionSocket) throws IOException {
String clientUserName;
// ArrayList clients = new ArrayList();
BufferedReader userNameClient =
new BufferedReader(new InputStreamReader(
connectionSocket.getInputStream()));
clientUserName = userNameClient.readLine();
//clients.add(clientUserName);
DataOutputStream greetingFromServer =
new DataOutputStream(connectionSocket.getOutputStream());
//writeUTF Caused incorrect key codes to appear at beginning of String
greetingFromServer.writeBytes("Welcome " + clientUserName + ", please type your message" + newLine);
return clientUserName;
}
public void startChat(Socket connectionSocket, String username) throws IOException {
String clientSentence;
String clientMessageOut;
while (true) {
//Socket connectionSocket = welcomeSocket.accept();
BufferedReader inFromClient =
new BufferedReader(new InputStreamReader(
connectionSocket.getInputStream()));
DataOutputStream outToClient =
new DataOutputStream(connectionSocket.getOutputStream());
//Loops to check if client message is not empty
while ((clientSentence = inFromClient.readLine()) != null) {
outToClient.writeBytes(username + ": " + clientSentence + newLine);
if (clientSentence.equals("close")) {
System.out.println(username + " has left the server");
}
}
}
}
public static void main(String[] args) throws Exception {
int port = 6788;
TCPServer welcomeSocket = new TCPServer(port);
welcomeSocket.begin();
}
}
CLIENT
class TCPClient {
public static void main(String[] args) throws Exception {
String sentence;
String modifiedSentence;
boolean keepConnection = true;
int port = 6788;
Scanner inFromUser = new Scanner(System.in);
Socket clientSocket = new Socket("localhost", 6788);
//System.out.println("You are connented to server"+ '\n'+"Please enter your username: ");
String newLine = System.getProperty("line.separator");
//Recieve greeting message
InputStream messageFromServer = clientSocket.getInputStream();
DataInputStream in =
new DataInputStream(messageFromServer);
System.out.println("FROM SERVER: " + in.readUTF());
DataOutputStream outToServer =
new DataOutputStream(clientSocket.getOutputStream());
BufferedReader inFromServer =
new BufferedReader(new InputStreamReader(
clientSocket.getInputStream()));
while ((sentence = inFromUser.nextLine()) != null) {
outToServer.writeBytes(sentence + '\n');
modifiedSentence = inFromServer.readLine();
System.out.println("sentence = " + sentence);
System.out.println(modifiedSentence);
if (sentence.equals("close")) {
System.out.println("You have left the server");
outToServer.writeBytes("close" + newLine);
break;
}
}
clientSocket.close();
}
}
You can use a while(true){} or while((socket = serverSocket.accept()) != null) for the server to loop indefinitely.
To make the server able to connect to multiple clients, you can create a loop where you accept new connections:
while (true) {
try {
Socket connectionSocket = serverSocket.accept();
...
}
...
}
To keep it responsive, you can work with each client in a new thread or maintain a thread pool and submit a task to it for each new connection.
Here is an example (taken from ServerSocketEx) of how you could do it. ServerSocketEx extends ServerSocket, but this is just for ease of use; all of the code following super.accept is relevent to your question.
As others have suggested, you should call accept() in a loop, surrounded by a try { } catch (IOException ...); so that you can shut down if you choose to close the ServerSocket
public Socket accept() throws IOException {
Socket s = super.accept();
if (getSocketRunnerFactory() != null) {
SocketRunner runner = getSocketRunnerFactory().createSocketRunner(s);
if (executor != null) {
Future f =
executor.submit(runner);
if (futures != null) futures.add(f);
}
else {
Thread t = new Thread(runner);
t.start();
}
}
return s;
}

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