JavaFX update textArea - java

I have a simple JavaFX application which has a TextArea. I can update the content of the textArea with the code below inside the start() method:
new Thread(new Runnable() {
public void run() {
for (int i = 0; i < 2000; i++) {
Platform.runLater(new Runnable() {
public void run() {
txtarea.appendText("text\n");
}
});
}
}
}).start();
The code just write the text string into the TextArea 2000 times. I want to update this textArea from a function which is implemented outside of the start() method.
public void appendText(String p){
txtarea.appendText(p);
}
This function can be called from arbitrary programs which use the JavaFX application to update the TextArea. How can I do this inside the appendText function?

You could give the class which needs to write to the javafx.scene.control.TextArea an reference to your class which holds the public void appendText(String p) method and then just call it. I would suggest you also pass an indication from which class the method was called, e.g.:
public class MainClass implements Initializable {
#FXML
private TextArea txtLoggingWindow;
[...more code here...]
public void appendText(String string, String string2) {
txtLoggingWindow.appendText("[" + string + "] - " + string2 + "\n");
}
}
public class SecondClass {
private MainClass main;
public SecondClass(MainClass mClass) {
this.main = mClass;
}
public void callMainAndWriteToArea() {
this.main.appendText(this.getClass().getCanonicalName(), "This Text Goes To TextArea");
}
}

Related

Make a class that have "addActionListener" method

i'm doing a class that does a sort of "file explorer",
in the constructor i create the frame ,panel ecc.. but than i want to say to the main program that calls this class that the user has finish the selection, i know i can call a static method that is in the main from this class,but i want to make a action listener because i want to use this class for different programs
For Example if FileEx is my class:
public class FileEx()
{
public FileEx()
{
//program that do something
if(done == true)
//here i want to call the action
}
public void addActionListener(ActionListener ac) //i don't know if it's correct
//but i want something like this
{
}
}
public static void main(String[] args)
{
FileEx fileex = new FileEx();
fileex.addActionListener(new ActionListener(){
#Override
public void actionPerformed(ActionEvent e)
{
//when done is true i want this block of code to be called
}
});
}
ActionListeners will only work when added to components that allow them to be added and that notify listeners with them such as JButtons, JMenuItems, JComboBoxes and such. We have no idea what type of class FileEx is or why it should accept an ActionListener and a little more information would be qutie helpful. If you want to notify another object that an event occurs, such as that a calculation is done, use another type of listener such as a PropertyChangeListener. Alternatively you could do the processing in a modal JDialog window, which will notify the calling window that it is done performing its duties by returning code flow to the calling window.
For example, please look at my answers to similar questions:
Drawing with paintComponent after value of Jbutton changed in another class
JTextField data in different frames, with data stored in global variable?
Loop making program freeze
EDIT
For example, if you wanted your FileEx to allow other classes to listen for changes to a String called selection (the so-called "bound" property) you could create it to look something like:
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
public class TestFileEx {
public static void main(String[] args) {
final FileEx fileEx = new FileEx();
fileEx.addPropertyChangeListener(FileEx.SELECTION, new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
// TODO code to call when fileEx has changed selections
String fileExSelection = evt.getNewValue().toString();
// or
String fileExSelection2 = fileEx.getSelection();
}
});
}
}
and
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.event.SwingPropertyChangeSupport;
publicclass FileEx {
public static final String SELECTION = "selection";
private SwingPropertyChangeSupport propertyChangeSupport = new SwingPropertyChangeSupport(
this);
private String selection;
public void someMethodThatChangesSelection() {
}
public String getSelection() {
return selection;
}
public void setSelection(String selection) {
String oldValue = this.selection;
String newValue = selection;
this.selection = selection;
// notify the listeners of change
propertyChangeSupport.firePropertyChange(SELECTION, oldValue, newValue);
}
public void addPropertyChangeListener(PropertyChangeListener listener) {
propertyChangeSupport.addPropertyChangeListener(listener);
}
public void addPropertyChangeListener(String propertyName, PropertyChangeListener listener) {
propertyChangeSupport.addPropertyChangeListener(propertyName, listener);
}
public void removePropertyChangeListener(PropertyChangeListener listener) {
propertyChangeSupport.removePropertyChangeListener(listener);
}
public void rem(String propertyName, PropertyChangeListener listener) {
propertyChangeSupport.removePropertyChangeListener(propertyName, listener);
}
}
Here is the code based on your example which adds actionlisteners and calls them:
public class FileEx()
{
private final List<ActionListener> listeners = new ArrayList<>();
public FileEx()
{
//program that do something
if(done == true) {
notifyListeners();
}
}
public void addActionListener(ActionListener ac)
{
listeners.add(ac);
}
private void notifyListeners()
{
for (final ActionListener listener: listeners)
{
listener.actionPerformed(null);//You can create event if you want.
}
}
}
public static void main(String[] args)
{
FileEx fileex = new FileEx();
fileex.addActionListener(new ActionListener(){
#Override
public void actionPerformed(ActionEvent e)
{
//when done is true i want this block of code to be called
}
});
}

Using a thread loop to update a JFrame

ive done some extensive searching on using threads in a loop and whilst I understand the concept how how seperate threads work, I still cant seem to grasp how to implement it in my simple application.
My application consists of a form with a text box. This textbox needs to be updated once ever iteration of a loop. It starts with the press of a button but the loop should also finish with the press of a stop button. Ive used a boolean value to track if its been pressed.
Here is my form code:
package threadtester;
public class MainForm extends javax.swing.JFrame {
public MainForm() {
initComponents();
}
private void RunButtonActionPerformed(java.awt.event.ActionEvent evt) {
ThreadTester.setRunnable(true);
ThreadTester example = new ThreadTester(2,this);
example.run();
}
private void StopButtonActionPerformed(java.awt.event.ActionEvent evt) {
ThreadTester.setRunnable(false);
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new MainForm().setVisible(true);
}
});
}
public void setTextBox(String myString){
MainTextbox.setText(myString);
}
}
As you can see I have a button that is pressed. When the button is pressed this executes the code thats in a different class called ThreadTester. Here is the code for that class:
package threadtester;
import java.util.logging.Level;
import java.util.logging.Logger;
public class ThreadTester implements Runnable
{
int thisThread;
MainForm myMainForm;
private static boolean runnable;
// constructor
public ThreadTester (int number,MainForm mainForm)
{
thisThread = number;
myMainForm = mainForm;
}
public void run ()
{
for (int i =0;i< 20; i++) {
if(runnable==false){
break;
}
System.out.println("I'm in thread " + thisThread + " line " + i);
myMainForm.setTextBox(i + "counter");
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
Logger.getLogger(ThreadTester.class.getName()).log(Level.SEVERE, null, ex);
}
} }
public static void setRunnable(Boolean myValue){
runnable = myValue;
}
public static void main(String[] args) {
MainForm.main(args);
}
}
as you can see the loop has been created on a seperate thread... but the textbox only updates after the loop has finished. Now as far as im aware in my MainForm I created a seperate thread to run the loop on, so I dont understand why its not running? Any guidence would be much appreciated, ive tried looking at examples on stack exchange but I cant seem to get them to fit into my implemntation.
With the recommendation suggested by Tassos my run method now looks like this:
public void run ()
{
for (int i =0;i< 20; i++) {
if(runnable==false){
break;
}
System.out.println("I'm in thread " + thisThread + " line " + i);
final String var = i + "counter";
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
myMainForm.setTextBox(var);
}
});
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
Logger.getLogger(ThreadTester.class.getName()).log(Level.SEVERE, null, ex);
}
} }
In order for Tassos' answer to work, you actually have to create an new thread, which you did not do. Simply calling
ThreadTester example = new ThreadTester(2,this);
example.run();
is not enough, sice that just calls the run method from EDT. You need to do the following:
Thread t = new Thread(new ThreadTester(2,this));
t.start();
Please refer to Defining and Starting a Thread.
Also, you want modify the same field from two different threads (runnable), which is a bug. You should read more about java concurrency.
Change this line
myMainForm.setTextBox(i + "counter");
into
final String var = i + "counter";
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
myMainForm.setTextBox(var);
}
});
}
Why? Because you can't do UI work in non-UI threads.
The problem is that you are blocking the EDT (Event Dispatching Thread), preventing the UI to refresh until your loop is finished.
The solutions to these issues is always the same, use a Swing Timer or use a SwingWorker.
Here is an example of the usage of a SwingWorker:
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
public class TestSwingWorker {
private JTextField progressTextField;
protected void initUI() {
final JFrame frame = new JFrame();
frame.setTitle(TestSwingWorker.class.getSimpleName());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton button = new JButton("Clik me to start work");
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
doWork();
}
});
progressTextField = new JTextField(25);
progressTextField.setEditable(false);
frame.add(progressTextField, BorderLayout.NORTH);
frame.add(button, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
protected void doWork() {
SwingWorker<Void, Integer> worker = new SwingWorker<Void, Integer>() {
#Override
protected Void doInBackground() throws Exception {
// Here not in the EDT
for (int i = 0; i < 100; i++) {
// Simulates work
Thread.sleep(10);
publish(i); // published values are passed to the #process(List) method
}
return null;
}
#Override
protected void process(List<Integer> chunks) {
// chunks are values retrieved from #publish()
// Here we are on the EDT and can safely update the UI
progressTextField.setText(chunks.get(chunks.size() - 1).toString());
}
#Override
protected void done() {
// Invoked when the SwingWorker has finished
// We are on the EDT, we can safely update the UI
progressTextField.setText("Done");
}
};
worker.execute();
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new TestSwingWorker().initUI();
}
});
}
}

How to see communicate between 2 runnable with progression

I have 2 classes .java
The main :
public class Controller extends javax.swing.JFrame
{
public static void updateProgressBar(int i) {
jProgressBar1.setValue(i);
jProgressBar1.repaint();
}
public static void main(String args[]) {
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
Controller app = new Controller();
app.setVisible(true);
app.setResizable(false);
}
});
}
private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) {
ChildModel model = new ChildModel();
Thread t1 = new Thread(model);
t1.start();
}
private javax.swing.JProgressBar jProgressBar1; //Initialized with Netbeans builder
}
My ChildModel (ChildModel.java) computes some code (that takes around 10-20 sec) and I want to show the progress on the father class (Controller.java).
Here is my ChildModel :
public class ChildModel implements Runnable
{
public ChildModel(){ /* Something */ }
public void complexMath()
{
//Lots of logic here
Controller.updateProgression(purcent);
}
#Override
public void run() {
complexMath();
}
}
The problem is obviously my static void updateProgressBar that cannot modify a non-static variable. How can I accomplish this ?
The jProgressBar1 variable is an instance variable, so you can't access it from a static method. And the method shouldn't be static: you want to update the progress in the controller, and not in all the Controller instances.
Pass a reference to the controller to the ChildModel, and use this reference from the ChildModel in order to update the progress bar. Also remember that all Swing interactions must be done in the EDT, and not in a background thread. SO the code should look like this:
public class Controller extends javax.swing.JFrame
{
public void updateProgressBar(int i) {
jProgressBar1.setValue(i);
// no need for repaint. The progress bar knows it must be repainted
// when its value changes
}
public static void main(String args[]) {
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
Controller app = new Controller();
app.setVisible(true);
app.setResizable(false);
}
});
}
private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) {
ChildModel model = new ChildModel(this);
Thread t1 = new Thread(model);
t1.start();
}
private javax.swing.JProgressBar jProgressBar1; //Initialized with Netbeans builder
}
public class ChildModel implements Runnable
{
private Controller controller;
public ChildModel(Controller controller){
this.controller = controller;
}
public void complexMath()
{
//Lots of logic here
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
controller.updateProgression(percent);
}
});
}
#Override
public void run() {
complexMath();
}
}
Swing has its own concurrency mechanisms to deal with updating components. Here you could use
a Swing Timer and update the JProgressBar. Rather than have ChildModel implement Runnable, you could use a Timer as a class member variable and pass in your instance jProgressBar1, enabling you to call setValue when required.

Access static variable from another class

I have two classes in same package. i have declared a static variable in one class and want to access that variable in another class.
Here is my code in which i have declared the static variable
public class wampusGUI extends javax.swing.JFrame {
static String userCommand;
public wampusGUI() {
initComponents();
}
public void setTextArea(String text) {
displayTextArea.append(text);
}
private void enterButtonActionPerformed(java.awt.event.ActionEvent evt) {
userCommand = commandText.getText();
}
public static void main(String args[]) {
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
wampusGUI w = new wampusGUI();
w.setVisible(true);
Game g = new Game(w);
g.play();
}
});
}
}
Here is the code in which i want to access variable
public class Game {
private wampusGUI gui;
public Game(wampusGUI w) {
world = new World();
world.start();
gui = w;
}
public void play() {
gui.setTextArea(welcome());
gui.setTextArea(describe());
for (;;) {
String s = userCommand; // here value should come should
System.out.println(userCommand);
Command c = Command.create(s);
String r = c.perform(world);
// is game over?
if (r == null) {
break;
}
System.out.println(r);
}
System.out.println("Game over");
}
}
However, i can pass the variable from first class as a argument. but the problem is that, when i will run program the value is going null first time, which i dont want. i want when i enter value in textfield then it should go to another class.
Thank you.
Looking at your code, it seems you want to show dialogs to your user with a certain text
gui.setTextArea(welcome());
gui.setTextArea(describe());
and sometimes, that dialog should capture user input which is handled afterwards.
Those setTextArea calls are not what you want to use. The user will never see the welcome message as it will immediately be replaced by the describe message.
Make sure you do not block the Event Dispatch Thread (EDT) or nothing will be shown at all. I do not know what your Command class will do, but I see an infinite loop on the Event Dispatch Thread which is never a good thing. Take a look at the Concurrency in Swing tutorial for more information
Thanks to that for loop, the user will simply not be capable to input any command as the EDT is busy handling your loop. What you need is a blocking call allowing the user to provide input (not blocking the EDT, but just blocking the execution of your code). The static methods in the JOptionPane class are perfectly suited for this (e.g. the JOptionPane#showInputDialog). These methods also have a mechanism to pass the user input back to the calling code without any static variables, which solves your problem.
I suggest that you use a listener of one sort or another to allow the Game object to listen for and respond to changes in the state of the GUI object. There are several ways to do this, but one of the most elegant and useful I've found is to use Swing's own innate PropertyChangeSupport to allow you to use PropertyChangeListeners. All Swing components will allow you to add a PropertyChangeListener to it. And so I suggest that you do this, that you have Game add one to your WampusGUI class (which should be capitalized) object like so:
public Game(WampusGUI w) {
gui = w;
gui.addPropertyChangeListener(new PropertyChangeListener() {
// ....
}
This will allow Game to listen for changes in the gui's state.
You'll then want to make the gui's userCommand String a "bound property" which means giving it a setter method that will fire the property change support notifying all listeners of change. I would do this like so:
public class WampusGUI extends JFrame {
public static final String USER_COMMAND = "user command";
// ....
private void setUserCommand(String userCommand) {
String oldValue = this.userCommand;
String newValue = userCommand;
this.userCommand = userCommand;
firePropertyChange(USER_COMMAND, oldValue, newValue);
}
Then you would only change this String's value via this setter method:
private void enterButtonActionPerformed(java.awt.event.ActionEvent evt) {
setUserCommand(commandText.getText());
}
The Game's property change listener would then respond like so:
gui.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent pcEvt) {
// is the property being changed the one we're interested in?
if (WampusGUI.USER_COMMAND.equals(pcEvt.getPropertyName())) {
// get user command:
String userCommand = pcEvt.getNewValue().toString();
// then we can do with it what we want
play(userCommand);
}
}
});
One of the beauties of this technique is that the observed class, the GUI, doesn't have to have any knowledge about the observer class (the Game). A small runnable example of this is like so:
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
public class WampusGUI extends JFrame {
public static final String USER_COMMAND = "user command";
private String userCommand;
private JTextArea displayTextArea = new JTextArea(10, 30);
private JTextField commandText = new JTextField(10);
public WampusGUI() {
initComponents();
}
private void setUserCommand(String userCommand) {
String oldValue = this.userCommand;
String newValue = userCommand;
this.userCommand = userCommand;
firePropertyChange(USER_COMMAND, oldValue, newValue);
}
private void initComponents() {
displayTextArea.setEditable(false);
displayTextArea.setFocusable(false);
JButton enterButton = new JButton("Enter Command");
enterButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent evt) {
enterButtonActionPerformed(evt);
}
});
JPanel commandPanel = new JPanel();
commandPanel.add(commandText);
commandPanel.add(Box.createHorizontalStrut(15));
commandPanel.add(enterButton);
JPanel mainPanel = new JPanel();
mainPanel.setLayout(new BorderLayout());
mainPanel.add(new JScrollPane(displayTextArea));
mainPanel.add(commandPanel, BorderLayout.SOUTH);
add(mainPanel);
}
public void setTextArea(String text) {
displayTextArea.append(text);
}
private void enterButtonActionPerformed(java.awt.event.ActionEvent evt) {
setUserCommand(commandText.getText());
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
WampusGUI w = new WampusGUI();
w.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
w.pack();
w.setLocationRelativeTo(null);
w.setVisible(true);
Game g = new Game(w);
g.play();
}
});
}
}
class Game {
private WampusGUI gui;
public Game(WampusGUI w) {
gui = w;
gui.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent pcEvt) {
// is the property being changed the one we're interested in?
if (WampusGUI.USER_COMMAND.equals(pcEvt.getPropertyName())) {
// get user command:
String userCommand = pcEvt.getNewValue().toString();
// then we can do with it what we want
play(userCommand);
}
}
});
}
public void play() {
gui.setTextArea("Welcome!\n");
gui.setTextArea("Please enjoy the game!\n");
}
public void play(String userCommand) {
// here we can do what we want with the String. For instance we can display it in the gui:
gui.setTextArea("User entered: " + userCommand + "\n");
}
}
I agree with Jon Skeet that this is not a good solution...
But in case u want an dirty solution to ur problem then u can try this:
public class wampusGUI extends javax.swing.JFrame
{
private static wampusGUI myInstance;
public wampusGUI( )
{
myInstance = this;
initComponents();
}
public static void getUserCommand()
{
if(myInstance!=null)
{
return myInstance.commandText.getText();
}
else
{
return null;
}
}
......
......
}
in the other class use:
public void play()
{
.....
//String s = userCommand; // here value should come should
String s = wampusGUI.getUserCommand();
.....
}
This kind of code is there in some of our legacy projects... and I hate this.

GWT TextArea listener

I try to use gwt to create a textarea and a counter under it with the length of the characters, but it doesn't counts the backspace and with 1 character it has length 0. Here's my code. What can be the problem?
public class Test implements EntryPoint {
TextArea textArea;
Label counter;
public void onModuleLoad() {
textArea = new TextArea();
counter = new Label("Number of characters: 0");
textArea.addKeyPressHandler(new KeyPressHandler() {
public void onKeyPress(KeyPressEvent event) {
counter.setText("Number of characters: " + textArea.getText().length());
}
});
RootPanel.get("myContent").add(textArea);
RootPanel.get("myContent").add(counter);
}
Perhaps you want to track KeyUp event instead:
textArea.addKeyUpHandler(new KeyUpHandler() {
public void onKeyUp(KeyUpEvent event) {
counter.setText("Number of characters: " + textArea.getText().length());
}
});
I think checked this code should work
public class TextAreaEx implements EntryPoint {
final TextArea textArea = new TextArea();
final Label counter = new Label("Number of characters: 0");
public void onModuleLoad() {
RootPanel.get().add(textArea);
RootPanel.get().add(counter);
addlistener();
}
private void addlistener() {
textArea.addKeyUpHandler(new KeyUpHandler() {
public void onKeyUp(KeyUpEvent keyUpEvent) {
counter.setText(" Number of characters:"+textArea.getText().length());
}
});
textArea.addChangeHandler(new ChangeHandler() {
public void onChange(ChangeEvent changeEvent) {
counter.setText(" Number of characters:"+textArea.getText().length());
}
});
}
}
Sounds like you're counting characters before the key press event completes. Perhaps if you try a KeyUpHandler instead, then the text area will include the newly added character.

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