Recently i have become interested in creating .ico file or windows icon files in java. This is the current code i use. I have gotten the file format specs from here http://en.wikipedia.org/wiki/ICO_%28file_format%29
BufferedImage img = new BufferedImage(16, 16, BufferedImage.TYPE_INT_RGB);
Graphics g = img.getGraphics();
g.setColor(Color.GREEN);
g.fillRect(0, 0, 16, 16);
byte[] imgBytes = getImgBytes(img);
int fileSize = imgBytes.length + 22;
ByteBuffer bytes = ByteBuffer.allocate(fileSize);
bytes.order(ByteOrder.LITTLE_ENDIAN);
bytes.putShort((short) 0);//Reserved must be 0
bytes.putShort((short) 1);//Image type
bytes.putShort((short) 1);//Number of image in file
bytes.put((byte) img.getWidth());//image width
bytes.put((byte) img.getHeight());//image height
bytes.put((byte) 0);//number of colors in color palette
bytes.put((byte) 0);//reserved must be 0
bytes.putShort((short) 0);//color planes
bytes.putShort((short) 0);//bits per pixel
bytes.putInt(imgBytes.length);//image size
bytes.putInt(22);//image offset
bytes.put(imgBytes);
byte[] result = bytes.array();
FileOutputStream fos = new FileOutputStream("C://Users//Owner//Desktop//picture.ico");
fos.write(result);
fos.close();
fos.flush();
private static byte[] getImgBytes(BufferedImage img) throws IOException
{
ByteArrayOutputStream bos = new ByteArrayOutputStream();
ImageIO.write(img, "png", bos);
return bos.toByteArray();
}
The problem is that windows doesn't seem to be able to open the image, giving an error when i try to open the image using Windows Photo Gallery. However when i try to open the image using gimp the image opens fine. What am i doing wrong. I feel like i am messing up something in the file header. Edit: Even stranger on the desktop the picture looks right, just not when i try to open it.
On my desktop the image looks like this
When i try to open it in Windows Photo Gallery it displays this error
After having failed with the png attempt i tried it with bitmap image instead, here is my new code
import java.awt.AWTException;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.HeadlessException;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.image.BufferedImage;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.Arrays;
import javax.imageio.ImageIO;
public class IconWriter
{
public static void main(String[] args) throws HeadlessException, AWTException, IOException
{
BufferedImage img = new BufferedImage(16, 16, BufferedImage.TYPE_INT_RGB);
Graphics g = img.getGraphics();
g.setColor(Color.GREEN);
g.fillRect(0, 0, 16, 16);
byte[] imgBytes = getImgBytes(img);
int fileSize = imgBytes.length + 22;
ByteBuffer bytes = ByteBuffer.allocate(fileSize);
bytes.order(ByteOrder.LITTLE_ENDIAN);
bytes.putShort((short) 0);//Reserved must be 0
bytes.putShort((short) 1);//Image type
bytes.putShort((short) 1);//Number of images in file
bytes.put((byte) img.getWidth());//image width
bytes.put((byte) img.getHeight());//image height
bytes.put((byte) 0);//number of colors in color palette
bytes.put((byte) 0);//reserved must be 0
bytes.putShort((short) 0);//color planes
bytes.putShort((short) 0);//bits per pixel
bytes.putInt(imgBytes.length);//image size
bytes.putInt(22);//image offset
bytes.put(imgBytes);
byte[] result = bytes.array();
FileOutputStream fos = new FileOutputStream("C://Users//Owner//Desktop//hi.ico");
fos.write(result);
fos.close();
fos.flush();
}
private static byte[] getImgBytes(BufferedImage img) throws IOException
{
ByteArrayOutputStream bos = new ByteArrayOutputStream();
ImageIO.write(img, "bmp", bos);
byte[] bytes = bos.toByteArray();
return Arrays.copyOfRange(bytes, 14, bytes.length);
}
}
now when i try to open my image in photo gallery the image looks like this i have no idea why it isn't working now and especially why the weird lines are appearing, although i suspect it has to with the color planes attribute in the ico image header.
Strange…but: make the BMP picture twice as high as the desired icon. Keep the declared icon size in the ICO header as before, only the picture should be higher. Then keep the area (0,0)-(16,16) black (its defining the transparency but I don’t know how it is encoded, all black for opaque works). Draw the desired contents in the BufferedImage in the area (0,16)-(16,32). In other words, add the half of the height to all pixel coordinates.
Beware that the Windows Desktop might cache icons and refuse to update them on the desktop. If in doubt open the desktop folder through another Explorer window and perform “Update” there.
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.ByteArrayOutputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.Arrays;
import javax.imageio.ImageIO;
public class IconWriter
{
public static void main(String[] args) throws IOException
{
// note the double height
BufferedImage img = new BufferedImage(16, 32, BufferedImage.TYPE_INT_RGB);
Graphics g = img.getGraphics();
g.setColor(Color.GREEN);
g.fillRect(0, 16, 16, 16);// added 16 to y coordinate
byte[] imgBytes = getImgBytes(img);
int fileSize = imgBytes.length + 22;
ByteBuffer bytes = ByteBuffer.allocate(fileSize);
bytes.order(ByteOrder.LITTLE_ENDIAN);
bytes.putShort((short) 0);//Reserved must be 0
bytes.putShort((short) 1);//Image type
bytes.putShort((short) 1);//Number of images in file
bytes.put((byte) img.getWidth());//image width
bytes.put((byte) (img.getHeight()>>1));//image height, half the BMP height
bytes.put((byte) 0);//number of colors in color palette
bytes.put((byte) 0);//reserved must be 0
bytes.putShort((short) 0);//color planes
bytes.putShort((short) 0);//bits per pixel
bytes.putInt(imgBytes.length);//image size
bytes.putInt(22);//image offset
bytes.put(imgBytes);
byte[] result = bytes.array();
FileOutputStream fos = new FileOutputStream(System.getProperty("user.home")+"\\Desktop\\hi.ico");
fos.write(result);
fos.close();
fos.flush();
}
private static byte[] getImgBytes(BufferedImage img) throws IOException
{
ByteArrayOutputStream bos = new ByteArrayOutputStream();
ImageIO.write(img, "bmp", bos);
byte[] bytes = bos.toByteArray();
return Arrays.copyOfRange(bytes, 14, bytes.length);
}
}
Actually, the problem you are having is mentioned in the specs (at wikipedia).
Quote:
Images with less than 32 bits of color depth[6] follow a particular
format: the image is encoded as a single image consisting of a color
mask (the "XOR mask") together with an opacity mask (the "AND mask").
That's very complicated.
Creating a 32-bit image -> fails
So, the quote above might make you think: "Oh, I just have to make the image 32-bit instead of 24-bit", as a workaround. Unfortunately that won't work. Well, actually there exists a 32-bit BMP format. But the last 8 bits are not really used, because BMP files do not really support transparency.
So, you could get tempted to use a different image type: INT_ARGB_PRE which uses a 32-bit color depth. But as soon as you try to save it with the ImageIO class, you will notice that nothing happens. The content of the stream will be null.
BufferedImage img = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB_PRE);
ImageIO.write(img, "bmp", bos);
Alternative solution: image4j
ImageIO cannot handle 32-bit images, but there are other libraries that can do the trick. The image4J libs can save 32-bit bmp files. But my guess is that for some reason you do not want to use this library. (Using image4J would make most of your code above pointless, because image4jhas built-in ICO creation support).
Second option: creating a shifted 24-bit image -> works
So, let's take a second look at what wikipedia says about < 32-bit BMP data.
The height for the image in the ICONDIRENTRY structure of the ICO/CUR
file takes on that of the intended image dimensions (after the masks
are composited), whereas the height in the BMP header takes on that
of the two mask images combined (before they are composited).
Therefore, the masks must each be of the same dimensions,
and the height specified in the BMP header must be exactly twice the
height specified in the ICONDIRENTRY structure.
So, the second solution is to create an image that is twice the original size. And you actually only have to replace your getImageBytes function for that, with the one below. As mentioned above the ICONDIRENTRY header specified in the other part of your code keeps the original image height.
private static byte[] getImgBytes(BufferedImage img) throws IOException
{
// create a new image, with 2x the original height.
BufferedImage img2 = new BufferedImage(img.getWidth(), img.getHeight()*2, BufferedImage.TYPE_INT_RGB);
// copy paste the pixels, but move them half the height.
Raster sourceRaster = img.getRaster();
WritableRaster destinationRaster = img2.getRaster();
destinationRaster.setRect(0, img.getHeight(), sourceRaster);
// save the new image to BMP format.
ByteArrayOutputStream bos = new ByteArrayOutputStream();
ImageIO.write(img2, "bmp", bos);
// strip the first 14 bytes (contains the bitmap-file-header)
// the next 40 bytes contains the DIB header which we still need.
// the pixel data follows until the end of the file.
byte[] bytes = bos.toByteArray();
return Arrays.copyOfRange(bytes, 14, bytes.length);
}
I propose to use the headers as follows:
ByteBuffer bytes = ByteBuffer.allocate(fileSize);
bytes.order(ByteOrder.LITTLE_ENDIAN);
bytes.putShort((short) 0);
bytes.putShort((short) 1);
bytes.putShort((short) 1);
bytes.put((byte) img.getWidth());
bytes.put((byte) img.getHeight()); //no need to multiply
bytes.put((byte) img.getColorModel().getNumColorComponents()); //the pallet size
bytes.put((byte) 0);
bytes.putShort((short) 1); //should be 1
bytes.putShort((short) img.getColorModel().getPixelSize()); //bits per pixel
bytes.putInt(imgBytes.length);
bytes.putInt(22);
bytes.put(imgBytes);
Have you tried:
bytes.putShort((short) img.getColorModel().getPixelSize()); //bits per pixel
as seen in image4j.BMPEncoder#createInfoHeader, which is called by image4j.ICOEncoder#write?
If there are other issues, most of the relevant code for you seems to be in those two methods.
I believe bytes.putShort((short) 0);//bits per pixel should be changed to have the value 32, instead of 0.
If you're getting that little picture you edited in after changing the value to 32, then I'm going to say that, on second thought, it's probably actually 16.
Please try below,
ImageIo will support only png,jpg,jpeg,gif,bmp formats.
To write icons, please add below dependancy.
<!-- https://mvnrepository.com/artifact/net.sf.image4j/image4j -->
<dependency>
<groupId>net.sf.image4j</groupId>
<artifactId>image4j</artifactId>
<version>0.7zensight1</version>
</dependency>
Use ICODecoder.write(image, file);
Related
I want to analysis the pixel of lena.bmp (matlab)
but I don't know how to do it in java and store it to byte[]
I have read this aritle:
how to convert image to byte array in java?
But when I implement, I find some pixel value that did't exist.
For example , the pixel range is 0~255,
but I can not find '120' on pixel of this photo(lena.bmp).
There is my code
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package Image_IO;
import java.awt.image.BufferedImage;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
/**
*
* #author user
*/
public class ReadImage {
public static void main (String []args){
byte[] imageInByte;
int [] kindOfPixel = new int [256];
try{
BufferedImage originalImage = ImageIO.read(new File("C:\\Users\\user\\Desktop\\Project\\LSB_implement\\Lena.bmp"));
ByteArrayOutputStream baos = new ByteArrayOutputStream();
ImageIO.write( originalImage, "bmp", baos );
baos.flush();
imageInByte = baos.toByteArray();
System.out.println(imageInByte.length);
baos.close();
for(int i=0;i<imageInByte.length;i++){
kindOfPixel[imageInByte[i]+128]++; //java byte defined -128~127 (+128)==> 0~256
}
for(int i=0;i<kindOfPixel.length;i++){ //show the pixel color value
System.out.println(i+" , "+kindOfPixel[i]);
}
}catch(IOException e){
System.out.println(e.getMessage());
}
}
}
I compare this information with the histogram of lena.bmp ,
but it seems have some different...
First on java byte
You are aware that the signed java byte ranges from -128 to 127.
You erred using 128 instead of calculating modulo 256:
That simply comes down to:
kindOfPixel[imageInByte[i] & 0xFF]++;
To look for:
an unsigned byte 120: < 127 hence 120,
an unsigned byte 130: >= 127 hence 130 - 256 = -126.
Modulo 256 calculation in the other direction goes:
byte signed = -126;
int unsigned = signed < 0 ? signed + 256 : signed;
int unsigned = signed & 0xFF; // or simply this
The pixels
A BMP file is not (only) a linearized list of pixels. So one better use the int[] BufferedInage.getRGB:
int[] pixels = originalImage.getRGB(0, 0, width, height, null, 0, width);
Remains the color representation
BMP knows many variants: RGB, indexed etcetera. Indexed colors need a lookup in the palette.
I have seen some code source, but I do not understand...
I use Java 7
Please, how to convert a RGB (Red,Green,Blue) Byte Array (or something similar) to a .PNG file format ?
Example from an array that could represent "a RGB pixel" :
byte[] aByteArray={0xa,0x2,0xf};
Important Aspect :
I try to generate a .PNG file only from a byte[] "not from a previous existing file"
is it possible with an existing API? ;)
Here my first code :
byte[] aByteArray={0xa,0x2,0xf};
ByteArrayInputStream bais = new ByteArrayInputStream(aByteArray);
File outputfile = new File("image.png");
ImageIO.write(bais, "png", outputfile);
....Error : No suitable Method Found
Here the other version modified from Jeremy but look similar :
byte[] aByteArray={0xa,0x2,0xf};
ByteArrayInputStream bais = new ByteArrayInputStream(aByteArray);
final BufferedImage bufferedImage = ImageIO.read(newByteArrayInputStream(aByteArray));
ImageIO.write(bufferedImage, "png", new File("image.png"));
....multiple Errors : image == null! ...... Sure ? Note : I do not search to use a source file
The Image I/O API deals with images, so you need to make an image from your byte array first before you write it out.
byte[] aByteArray = {0xa,0x2,0xf,(byte)0xff,(byte)0xff,(byte)0xff};
int width = 1;
int height = 2;
DataBuffer buffer = new DataBufferByte(aByteArray, aByteArray.length);
//3 bytes per pixel: red, green, blue
WritableRaster raster = Raster.createInterleavedRaster(buffer, width, height, 3 * width, 3, new int[] {0, 1, 2}, (Point)null);
ColorModel cm = new ComponentColorModel(ColorModel.getRGBdefault().getColorSpace(), false, true, Transparency.OPAQUE, DataBuffer.TYPE_BYTE);
BufferedImage image = new BufferedImage(cm, raster, true, null);
ImageIO.write(image, "png", new File("image.png"));
This assumes the byte array has three bytes per pixel (red, green then blue) and the range of values is 0-255.
I am trying to replace some pixels from my source image(PNG format). But i am end up with some confusing result. Basically i am replacing a particular RGB values with black and white colors. Here is my code,
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import javax.imageio.ImageIO;
public class ChangePixel
{
public static void main(String args[]) throws IOException
{
File file = new File(System.getProperty("user.dir"), "D4635.png");
FileInputStream fis = new FileInputStream(file);
BufferedImage image = ImageIO.read(fis);
int[] replaceColors = new int[2];
replaceColors[0] = Color.BLACK.getRGB();
replaceColors[1] = Color.WHITE.getRGB();
Color src = new Color(133, 101, 51);
int srcRGBvalue = src.getRGB();
changeAlg2(image, srcRGBvalue, replaceColors);
}
private static void changeAlg2(BufferedImage image, int srcRGBvalue, int[] replaceColors) throws IOException
{
for (int width = 0; width < image.getWidth(); width++)
{
for (int height = 0; height < image.getHeight(); height++)
{
if (image.getRGB(width, height) == srcRGBvalue)
{
image.setRGB(width, height, ((width + height) % 2 == 0 ? replaceColors[0] : replaceColors[1]));
}
}
}
File file = new File(System.getProperty("user.dir"), "107.png");
ImageIO.write(image, "png", file);
}
}
It changes my source pixels to black and some other color, instead of white. Please advice me, what's going wrong here.
Since this is my first post, I can't able to attach my images. Sorry for the inconvenience.
Edit: I have uploaded the source and the output images in a site. Here is the URL,
Source : http://s20.postimage.org/d7zdt7kwt/D4635.png
Output : http://s20.postimage.org/kdr4vntzx/107.png
Expected output : After the black pixel, white pixel has to come.
Edit : Resolved code as per Jan Dvorak advice,
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import javax.imageio.ImageIO;
public class ChangePixel
{
public static void main(String args[]) throws IOException
{
File file = new File(System.getProperty("user.dir"), "D12014.gif");
FileInputStream fis = new FileInputStream(file);
BufferedImage image = ImageIO.read(fis);
Color src = new Color(223, 170, 66);
int srcRGBvalue = src.getRGB();
int[] replaceColors = new int[2];
replaceColors[0] = Color.MAGENTA.getRGB();
replaceColors[1] = Color.CYAN.getRGB();
changeAlg2(image, srcRGBvalue, replaceColors);
}
private static void changeAlg2(BufferedImage image, int srcRGBvalue, int[] replaceColors) throws IOException
{
BufferedImage image2 = new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_INT_RGB);
for (int width = 0; width < image.getWidth(); width++)
{
for (int height = 0; height < image.getHeight(); height++)
{
if (image.getRGB(width, height) == srcRGBvalue)
{
image2.setRGB(width, height, ((width + height) % 2 == 0 ? replaceColors[0] : replaceColors[1]));
}
else
{
image2.setRGB(width, height, image.getRGB(width, height));
}
}
}
File file = new File(System.getProperty("user.dir"), "110.gif");
ImageIO.write(image2, "gif", file);
}
}
Regards
Raja.
Since you are adding colors that are not present in the original image palette, the pixels you are trying to set are clipped to the nearest color in the palette. You need to set a new color mode. Either convert to 24bpp RGB (true-color) or extend the palette with the new colors.
It doesn't seem to be possible to modify an existing BufferedImage ColorModel or assign a new one, but you can create a new buffer and copy the data there. Creating a new BufferedImage with the same Raster might work as well (only if the bit depth does not change?).
If you don't mind, you can always create a True-color image. try:
{
BufferedImage old = image;
image = new BufferedImage(
old.getWidth(),
old.getHeight(),
BufferedImage.TYPE_INT_RGB
);
image.setData(old.getRaster());
} // old is no longer needed
API reference: http://docs.oracle.com/javase/1.4.2/docs/api/java/awt/image/BufferedImage.html
You could try to detect if the image is already in true-color (image.getColorModel() instanceof ???) to avoid having to copy the buffer when not needed.
You could try to extend the existing palette. If that is not possible (there is no palette to start with or there is not enough space), you have to fallback to RGB.
See:
http://docs.oracle.com/javase/1.4.2/docs/api/java/awt/image/BufferedImage.html (getColorModel and the constructor taking a ColorModel and type)
http://docs.oracle.com/javase/1.4.2/docs/api/java/awt/image/IndexColorModel.html (getMapSize, getRGBs and the corresponding constructor)
From seeing your actual palette, you'll need some sort of deduplication logic because your palette is already 256 bytes - the maximum size of a PNG palette. Note that you should not save the image with larger palette than there are colors in the image (especially when you want to add new colors later). your original file could have been saved with a 2-color palette, saving 762 bytes.
Note that you don't gain much from storing the image as indexed as opposed to true-color with the same number of colors. The reason is that the byte stream (palette = 1 byte per pixel, true-color = 3 or 4 bytes per pixel) is losslessly compressed (with DEFLATE) anyways. Indexed can save you a few bytes (or lose you a few bytes, if the palette is big), but it won't reduce the file size to one third.
I'm trying to write 16 bit grayscale imagedata to a png using BufferedImage.TYPE_USHORT_GRAY. Normally I write to an image like so:
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
then:
image.setRGB(x,y,Color.getRGB);
to set the pixels, and finally:
ImageIO.write(image, "png", new File(path + ".png"));
to write to a png image.
But now I have this as image:
BufferedImage imageGray = new BufferedImage(width, height, BufferedImage.TYPE_USHORT_GRAY);
How do I go about saving pixels to that format? Using setRGB() with a 16 bit integer doesn't seem to work, when I open the saved png file I see a lot of banding happening.
I tried saving a simple gradient from 0 to 65535 and then using the setRGB() on the grayscale image, and checked the results in Photoshop. I can see the image consists of smaller gradients every 256 rows. I'm guessing either setRGB() or imageIO doesn't work as I would like it to.
Are there workarounds for this? Does imageIO even support the BufferedImage.TYPE_USHORT_GRAY format? Or can it only save 8 bit data? And if it can save 16bit data, how would I go about saving pixel data, preferably in a way like setRGB() works (so for a certain x,y coordinate)?
As pst already commented below my question:
Try using the Raster directly?
Accessing the Raster directly solved the problem :
BufferedImage bi = BufferedImage(width, height, BufferedImage.TYPE_USHORT_GRAY)
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
Short s = shortData[x][y]
bi.getRaster().setDataElements(x, y, Short[] {s})
}
}
From BufferedImage you can read
public static final int TYPE_USHORT_GRAY
Represents an unsigned short grayscale image, non-indexed). This image has a ComponentColorModel with a CS_GRAY ColorSpace.
So try instantiating your own ColorSpace with the CS_GRAY type (ColorSpace.getInstance(ColorSpace.CS_GRAY) should do it I suppose). This object has a method called fromRGB which you should be able to use...
You probably need to widen the signed 16bit shorts to ints and remove the sign:
int ushort = (int)(shortData[x][y]) & 0xFFFF;
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_USHORT_GRAY);
short[] dataArray = ((DataBufferUShort)image.getRaster().getDataBuffer()).getData();
dataArray[y*width+x] = color;
ImageIO.write(image, "png", new File(path + ".png"));
In my Java application I would like to download a JPEG, transfer it to a PNG and do something with the resulting bytes.
I am almost certain I remember a library to do this exists, I cannot remember its name.
This is what I ended up doing, I was thinking toooo far outside of the box when I asked the question..
// these are the imports needed
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import java.io.ByteArrayOutputStream;
// read a jpeg from a inputFile
BufferedImage bufferedImage = ImageIO.read(new File(inputFile));
// write the bufferedImage back to outputFile
ImageIO.write(bufferedImage, "png", new File(outputFile));
// this writes the bufferedImage into a byte array called resultingBytes
ByteArrayOutputStream byteArrayOut = new ByteArrayOutputStream();
ImageIO.write(bufferedImage, "png", byteArrayOut);
byte[] resultingBytes = byteArrayOut.toByteArray();
ImageIO can be used to load JPEG files and save PNG files (also into a ByteArrayOutputStream if you don't want to write to a file).
javax.imageio should be enough.
Put your JPEG to BufferedImage, then save it with:
File file = new File("newimage.png");
ImageIO.write(myJpegImage, "png", file);
BufferedImage bufferGambar;
try {
bufferGambar = ImageIO.read(new File("ImagePNG.png"));
// pkai type INT karna bertipe integer RGB bufferimage
BufferedImage newBufferGambar = new BufferedImage(bufferGambar.getWidth(), bufferGambar.getHeight(), BufferedImage.TYPE_INT_RGB);
newBufferGambar.createGraphics().drawImage(bufferGambar, 0, 0, Color.white, null);
ImageIO.write(newBufferGambar, "jpg", new File("Create file JPEG.jpg"));
JOptionPane.showMessageDialog(null, "Convert to JPG succes YES");
} catch(Exception e) {
JOptionPane.showMessageDialog(null, e);
}