Android client is not working with server pc - java

I am trying to a develop a basic app for sending a string from an android client to pc server but problem is that the server is not receiving any message.I am using socket to communicate between client and server.The server is started but doesnt receving any message.
Here is the sample server code written in java
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package wifi.communicate;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
public class WIfiCommunicate
{
private static final int port=4444;
private static ServerSocket serversocket;
private static Socket clientsocket;
private static InputStreamReader reader;
private static BufferedReader breader;
private static InputStreamReader InputStreamReader;
private static String message;
public static void main(String[] args)
{
try
{
serversocket=new ServerSocket(port,0,InetAddress.getLocalHost());
System.out.println("IP: "+serversocket.getInetAddress()+ "port" +serversocket.getLocalPort());
}
catch(IOException e)
{
System.out.println("Could not listen to port: "+port);
}
System.out.println("Server started ");
while(true)
{
try
{
clientsocket=serversocket.accept();
reader=new InputStreamReader(clientsocket.getInputStream());
breader=new BufferedReader(reader);
message=breader.readLine();
}
catch(IOException e)
{
System.out.println("Message not received");
}
}
}
}
here is the android activity code
import java.io.IOException;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import android.os.AsyncTask;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.EditText;
public class MainActivity extends Activity {
EditText editText;
String n1;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
editText=(EditText)findViewById(R.id.editText1);
}
public void onClick(View view)
{
if(view.getId()==R.id.button1)
{
n1=editText.getText().toString();
new connectserver().execute(n1);
}
}
public class connectserver extends AsyncTask<String,Integer,Socket>
{
private static final String IP_address="192.168.0.101";
private static final int port=4444;
private String mText;
protected Socket doInBackground(String... params)
{
if(params.length!=1)
throw new IllegalArgumentException();
mText=params[0];
Socket client=null;
try
{
client=new Socket(IP_address,port);
}
catch(UnknownHostException e)
{
e.printStackTrace();
}
catch(IOException e)
{
e.printStackTrace();
}
return client;
}
protected void onPostExecute(Socket client)
{
try
{
PrintWriter pwriter;
String message=mText;
editText.setText("");
pwriter=new PrintWriter(client.getOutputStream(),true);
pwriter.write(message);
pwriter.flush();
pwriter.close();
client.close();
}
catch(IOException e)
{
e.printStackTrace();
}
}
}
#Override
public boolean onCreateOptionsMenu(Menu menu)
{
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}

Related

Socket Server controller Android App, Socket error

So basically I want to create some kind of controller for my pc, where on pc, runs java socket server. The server is working, I have tried it. Also, Port Forwarding in the router is allright. Source code is here :
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;
public class Server {
public static final String ANSI_RESET = "\u001B[0m";
public static final String ANSI_GREEN = "\u001B[32m";
public static final String ANSI_BOLD = "\033[1m";
public static final String ANSI_RED = "\u001B[31m";
public static void main(String[] args) throws IOException {
// Creating server instance
ServerSocket serverSocket = new ServerSocket(2000);
Socket socket = serverSocket.accept();
System.out.println(ANSI_GREEN + "Controller connected" + ANSI_RESET);
// Input Output streams
DataInputStream dataInputStream = new DataInputStream(socket.getInputStream());
DataOutputStream dataOutputStream = new DataOutputStream(socket.getOutputStream());
String command = "";
do {
command = dataInputStream.readUTF();
switch (command.trim()){
case "volume up":
Runtime.getRuntime().exec("cmd /c start src\\sk\\dzurik\\main\\volup.bat");
break;
case "volume down":
Runtime.getRuntime().exec("cmd /c start src\\sk\\dzurik\\main\\voldown.bat");
break;
default:
// Unknown command
break;
}
}while (!command.equals("stop"));
socket.close();
System.out.println(ANSI_RED + "Controller disconnected" + ANSI_RESET);
}
}
And it is supposed to interact with the android app, but I got an error and I can't quite figure out why is that so, here is the source code for ActivityMain :
import androidx.appcompat.app.AppCompatActivity;
import android.content.Context;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
public class MainActivity extends AppCompatActivity {
private boolean connected;
private DataOutputStream dataOutputStream;
private Socket socket;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Pripájanie na server
try {
socket = new Socket("172.0.0.1",2000);
dataOutputStream = new DataOutputStream(socket.getOutputStream());
} catch (IOException e) {
Toast.makeText(MainActivity.this, "Not Connected!",
Toast.LENGTH_LONG).show();
}
Button VolumeUp = (Button) findViewById(R.id.VolumeUpButton);
VolumeUp.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
send("volume up");
} catch (IOException e) {
e.printStackTrace();
}
}
});
Button VolumeDown = (Button) findViewById(R.id.VolumeDownButton);
VolumeDown.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
send("volume down");
} catch (IOException e) {
e.printStackTrace();
}
}
});
Button DisconnectButton = (Button) findViewById(R.id.DisconnectButton);
DisconnectButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
send("stop");
} catch (IOException e) {
e.printStackTrace();
}
}
});
}
public void send(String command) throws IOException {
if (socket != null){
dataOutputStream.writeUTF(command);
}
else Toast.makeText(MainActivity.this, "Socket is not defined",
Toast.LENGTH_SHORT).show();
}
public void disconnect() throws IOException {
if (socket != null){
socket.close();
}
else Toast.makeText(MainActivity.this, "Socket is not defined",
Toast.LENGTH_SHORT).show();
}
}
So if you could help me with it, I would be thankful, <3
Well the reason for that was silly. When I'm loading data from Stream it says nextLine which means the ending point is \n so I could never get that line because I haven't put it there.

TCP from android to PC not working using java

I am trying to send a simple message over TCP from my android phone (using java application) to my computer. I have an socket that is listening on my computer but as soon as I run this app, it crashes. I am really new to Android developing so please bear with me...
Here is my Java code:
package com.scorekeep.clienttcp;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.UnknownHostException;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
public class MainActivity extends Activity {
EditText textOut;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Socket socket = null;
try {
socket = new Socket("10.0.0.10",5000);
DataOutputStream DOS = new DataOutputStream(socket.getOutputStream());
DOS.writeUTF("HELLO_WORLD");
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
As requested an extended example :
import android.app.*;
import android.os.*;
import android.util.*;
import java.io.*;
import java.net.*;
public class MainActivity extends Activity
{
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
new connection().execute();
}
}
class connection extends AsyncTask<String,String,String> {
public static PrintWriter out;
BufferedReader in;
public static boolean running = true;
#Override
protected String doInBackground(String... message) {
try
{
InetAddress serverAddr = InetAddress.getByName("localhost");
Socket socket = new Socket(serverAddr, 8008);
// send the message to the server
out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())), true);
in = new BufferedReader(new InputStreamReader(
socket.getInputStream()));
while(running) {
String msgfromserver = in.readLine();
}
}
catch (Exception e)
{}
return null;
}
public static void sendmsg(String msg){
if(out!=null){
out.println(msg);
out.flush();
}
}
}
Usage:
Call connection.sendmsg("some text"); from OnClick method of button
And set connection.running = false; onbackpress. (Or before finishing activity)
You cannot execute background tasks like socket connection in ui thread. You should use AsyncTask.
Example
import android.app.*;
import android.os.*;
import android.util.*;
import java.io.*;
import java.net.*;
public class MainActivity extends Activity
{
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
new connection().execute();
}
}
class connection extends AsyncTask<String,String,String> {
#Override
protected String doInBackground(String... message) {
try
{
InetAddress serverAddr = InetAddress.getByName("ip here");
Socket socket = new Socket(serverAddr, 5000); //port here
// send the message to the server
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())), true);
out.println("hi");
out.flush(); //optional
socket.close();
}
catch (Exception e)
{}
return null;
}
}
Note Untested. May contain errors.
Two changes in code. public static void sendmsg and public public static PrintWriter out at begining of AsyncTask class

Unable to manage multiple clients (android devices) for a single java server

I need my server to keep track of each of it's client's connection. I've been advised to use Threads. So what I'm trying to achieve is to create a Thread for each client, which should run till the client connection exists. But what is happening is that for each message any client sends, a new client connection gets created in the doInBackground() function. So instead of having one single thread for one single client, I'm getting one thread for any client message sent to the server. Can you suggest a method in with which my server would be able to distinguish different messages sent from different clients?
Java Server Code :
package com.nss.academyassistserver;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;
public class AcademyAssistServer {
public static ServerSocket serverSocket;
public static Socket clientSocket;
static final int PORT = 4444;
public static void main(String[] args) {
// TODO Auto-generated method stub
try {
serverSocket = new ServerSocket(PORT); // Server socket
} catch (IOException e) {
System.out.println("Could not listen on port: "+PORT+" \n");
}
System.out.println("Server started. Listening to the port "+PORT);
while (true) {
try {
clientSocket = serverSocket.accept();
System.out.println("New connection accepted."); // accept the client connection
} catch (IOException ex) {
System.out.println("Problem in message reading");
}
//new thread for a client
new EchoThread(clientSocket).start();
}
}
}
class EchoThread extends Thread {
InputStreamReader inputStreamReader;
BufferedReader bufferedReader;
String fromClient;
Socket clientSocket;
public EchoThread(Socket clientSocket) {
this.clientSocket = clientSocket;
}
public void run() {
try {
inputStreamReader = new InputStreamReader(clientSocket.getInputStream());
bufferedReader = new BufferedReader(inputStreamReader); // get the client message
} catch (IOException e) {
return;
}
while (!Thread.currentThread().isInterrupted()) {
System.out.println("I am thread " + Thread.currentThread().getId());
try {
fromClient = bufferedReader.readLine();
if ((fromClient == null) || fromClient.equalsIgnoreCase("exit")) {
System.out.println("You're welcome, bye!");
return;
} else {
System.out.println(fromClient);
Thread.currentThread().interrupt();
}
} catch (IOException e) {
e.printStackTrace();
return;
}
}
try {
clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Client Activity Code:
package com.nss.academyassist;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Locale;
//import statements for client
import java.io.IOException;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button;
import android.widget.EditText;
import android.widget.ImageButton;
import android.widget.Toast;
//import statements for client
import android.os.AsyncTask;
public class MainActivity extends Activity implements OnClickListener {
EditText question;
//Client sockets
private Socket client;
private PrintWriter printwriter;
private String toTag;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
question = (EditText)findViewById(R.id.editText1);
Button query = (Button)findViewById(R.id.button2);
query.setOnClickListener(this);
}
private class SendMessage extends AsyncTask<Void, Void, Void> {
#Override
protected Void doInBackground(Void... params) {
try {
client = new Socket("Server IP Address", 4444);
printwriter = new PrintWriter(client.getOutputStream(), true);
printwriter.write(toTag); // write the message to output stream
printwriter.flush();
printwriter.close();
client.close(); // closing the connection
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
}
public void onClick(View v)
{
switch(v.getId())
{
case R.id.button2:
toTag = question.getText().toString();
// Output the result
Toast.makeText(getApplicationContext(), toTag,
Toast.LENGTH_LONG).show();
//Invoke the execute method of AsynTask, which will run the doInBackground method of SendMessage Class
SendMessage sendMessageTask = new SendMessage();
sendMessageTask.execute();
break;
}
}
}
You can use IP to tell the clients. Use
clientSocket.getInetAddress().getHostAddress()
You can also keep the client not closed in the android code. For example, you may open the Socket in onCreate and close it in onDestroy.
The cause for your problem is in your client code. Using new Socket(..) your client will create a new connection each time it sends a tag to the the server. So instead of that you could create a single connection that is reused:
public class MainActivity extends Activity implements OnClickListener {
/* .. your other variables .. */
private Socket client;
private PrintWriter printwriter;
#Override
protected void onCreate(Bundle savedInstanceState) {
/* .. no change here .. */
}
public void onStart()
{
if(this.client != null)
{
try {
client = new Socket("Server IP Address", 4444);
printwriter = new PrintWriter(client.getOutputStream(), true);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
public void onClose()
{
this.printwriter.close();
this.printwriter = null;
this.client.close();
this.client = null;
}
private class SendMessage extends AsyncTask<Void, Void, Void> {
#Override
protected Void doInBackground(Void... params) {
try {
printwriter.write(toTag); // write the message to output stream
printwriter.write("\n"); // delimiter
printwriter.flush();
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
}
public void onClick(View v)
{
switch(v.getId())
{
case R.id.button2:
toTag = question.getText().toString();
// Output the result
Toast.makeText(getApplicationContext(), toTag,
Toast.LENGTH_LONG).show();
//Invoke the execute method of AsynTask, which will run the doInBackground method of SendMessage Class
SendMessage sendMessageTask = new SendMessage();
sendMessageTask.execute();
break;
}
}
}
In addition to that you should append some delimiter to your tag/message in order for the server to be able to distinguish the content from different messages.
Since you are using BufferedReader.readLine() which seperates lines
by any one of a line feed ('\n'), a carriage return ('\r'), or a
carriage return followed immediately by a linefeed
I added a line that appends a line feed after the tag in the example above for that purpose.

how can i send my message from android client to other android client using my socket java PC server

i have my code that sucessfuly send my client message to server.. can anyone help pls ? i'm new in socket programming. i want to establish a server that sends the message of my android client to other android client... here is my code
CLIENT ANDROID :
package com.example.websocketclient;
import java.io.BufferedWriter;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import android.os.AsyncTask;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import android.widget.Toast;
public class Chatroom extends Activity {
public static String msgToServer = null;
TextView uname;
EditText in;
Button snd;
TextView out;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_chatroom);
uname = (TextView) findViewById(R.id.textViewmynam);
in = (EditText) findViewById(R.id.editTextInput);
snd = (Button) findViewById(R.id.buttonSend);
out = (TextView) findViewById(R.id.textViewOutput);
Bundle bundle = getIntent().getExtras();
String urname = bundle.getString("myname");
uname.setText(urname);
MyClientTask clientTask = new MyClientTask();
clientTask.execute();
}
public class MyClientTask extends AsyncTask<Void, Void, Void> {
#Override
protected Void doInBackground(Void... arg0) {
connect();
return null;
}
}
public void connect() {
Socket sock;
int[] allports = {1111,1919,2020};
int portnum;
for(int i=1;i<allports.length;i++) {
try {
portnum = allports[i];
boolean socketno = Middleware.available(portnum);
String ad = "192.168.149.1";
if(socketno = true) {
sock = new Socket(ad,portnum);
while(socketno) {
sendmsg(sock);
}//while
// sock.close();
}//if
}catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public void sendmsg (final Socket s) {
snd.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) {
//boolean listening = true;
String inmsg = ""+in.getText().toString();
String response = "";
msgToServer = inmsg;
//out.append("you:"+msgToServer+"\n");
try {
DataOutputStream outToServer = new DataOutputStream(s.getOutputStream());
DataInputStream inToServer = new DataInputStream(s.getInputStream());
if(outToServer != null){
outToServer.writeBytes(msgToServer+"\n");
}
}
catch (Exception e) {
}
}
});
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.chatroom, menu);
return true;
}
}
Here is my PC Server side :
package Server;
import java.net.*;
import java.io.*;
import java.util.Scanner;
import java.net.ServerSocket;
import java.net.Socket;
import java.sql.*;
public class SocketServer extends Thread {
final static int _portNumber = 1919; //Arbitrary port number
public static void main(String[] args)
{
try {
new SocketServer().startServer();
} catch (Exception e) {
System.out.println("I/O failure: " + e.getMessage());
}
}
public void startServer() throws Exception {
ServerSocket serverSocket = null;
boolean listening = true;
try {
serverSocket = new ServerSocket(_portNumber);
} catch (IOException e) {
System.err.println("Could not listen on port: " + _portNumber);
System.exit(-1);
}
while (listening) {
System.out.println("Huwat huwat kang client..!");
handleClientRequest(serverSocket);
}
serverSocket.close();
}
private void handleClientRequest(ServerSocket serverSocket) {
try {
new Thread(new ConnectionRequestHandler(serverSocket.accept())).start();
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* Handles client connection requests.
*/
public class ConnectionRequestHandler implements Runnable{
private Socket _socket;
private PrintWriter _out;
private BufferedReader _in;
public ConnectionRequestHandler(Socket socket) {
_socket = socket;
}
public void run() {
String info;
int maxid;
System.out.println("Client connected to socket: " + _socket.toString());
info = _socket.toString();
//incrementing the msg_id
try {
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(
_socket.getOutputStream()));
_in = new BufferedReader(new InputStreamReader(_socket.getInputStream()));
String inputLine;
Class.forName("com.mysql.jdbc.Driver");
Connection con = DriverManager.getConnection("jdbc:mysql://localhost/finalclient","root","");
PreparedStatement st = con.prepareStatement("select *from msgs order by msg_id desc");
ResultSet r1 = st.executeQuery();
r1.first(); // or r1.next()
maxid = r1.getInt("msg_id") + 1;
while ((inputLine = _in.readLine()) != null) {
System.out.println("Message from Client: "+inputLine);
out.write(inputLine);
try {
PreparedStatement st1=con.prepareStatement("insert into msgs values(?,?,?)");
st1.setInt(1,maxid);
st1.setString(2,info);
st1.setString(3,inputLine);
int count = st1.executeUpdate ();
System.out.println (count + " rows were inserted to Database");
}
catch (Exception e) {
System.out.println("Failed to Insert from DB"+e);
}
}
}
catch (Exception e) {
System.out.println("Failed to Select from DB"+e);
}
}
}
}

TCP/IP Connects and Sends But Doesn't Work After Initial Sends

HELP! I'm Going Crazy! I'm using a Visual Basic 6.0 Winsock for the server. I'm able to keep an active connection and I even receive from my Android App to the VB App "VER:Android,LAT:28.111921,LNG:-81.950433,ID:1038263,SND:0,VDO:0"> Which I parse and put the data in their fields.
After my initial connection I try to send a simple message from VB to the Server and I never receive it. What I do notice whenever I close my VB.NET app I recieve this in my LogCat:
11-26 15:38:16.567: I/TcpClient(986): received: null
I'm new to Android any help would be highly appreciated. I need help trying to recieve and send messages back and forth through my Client(Android) and Server(VB)
package com.WheresMySon;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.Socket;
import java.net.UnknownHostException;
import android.app.Activity;
import android.content.Intent;
import android.os.AsyncTask;
import android.os.Bundle;
import android.util.Log;
import android.view.View.OnClickListener;
import android.widget.TextView;
public class TcpClient extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
new TcpClientTask().execute();
}
class TcpClientTask extends AsyncTask<Void, Void, Void> {
private static final int TCP_SERVER_PORT = 1234;
private boolean error = false;
Boolean SocketStarted = false;
protected Void doInBackground(Void... arg0) {
try {
Socket s = new Socket("10.0.2.2", TCP_SERVER_PORT);
BufferedReader in = new BufferedReader(new InputStreamReader(s.getInputStream()));
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(s.getOutputStream()));
//send output msg
String outMsg = "VER:Android,LAT:28.111921,LNG:-81.950433,ID:1038263,SND:0,VDO:0";
out.write(outMsg);
out.flush();
Log.i("TcpClient", "sent: " + outMsg);
//accept server response
String inMsg = in.readLine() + System.getProperty("line.separator");
Log.i("TcpClient", "received: " + inMsg);
//close connection
} catch (UnknownHostException e) {
error = true;
e.printStackTrace();
} catch (IOException e) {
error = true;
e.printStackTrace();
}
return null;
}
protected void onPostExecute() {
if(error) {
// Something bad happened
}
else {
// Success
}
}
}
//replace runTcpClient() at onCreate with this method if you want to run tcp client as a service
private void runTcpClientAsService() {
Intent lIntent = new Intent(this.getApplicationContext(), TcpClientService.class);
this.startService(lIntent);
}
}

Categories