How are HashMap et al really O(1)? [duplicate] - java

This question already has answers here:
Is a Java hashmap search really O(1)?
(15 answers)
Closed 9 years ago.
I'm studying Java collection performance characteristics, Big O notation and complexity, etc. There's a real-world part I can't wrap my head around, and that's why HashMap and other hash containers are considered O(1), which should mean that finding an entry by key in a 1,000 entry table should take about the same time as a 1,000,000 entry table.
Let's say you have HashMap myHashMap, stored with a key of first name + last name. If you call myHashMap.get("FredFlinstone"), how can it instantly find Fred Flinstone's Person object? How can it not have to iterate through the set of keys stored in the HashMap to find the pointer to the object? If there were 1,000,000 entries in the HashMap, the list of keys would also be 1,000,000 long (assuming no collision), which must take more time to go through than a list of 1.000, even if it were sorted. So how can the get() or containsKey() time not change with n?
Note: I thought my question would be answered in Is a Java hashmap really O(1)? but the answers didn't really address this point. My question is also not about collisions.

"My question is also not about collisions." - Actually it is indirectly. No collision = O(1) ...
In the worst case (pathological case), there would be one bucket with N items hanging off it, then it would be O(N)

Let's take a look at a very simple example of a hash map and a hash function. To keep things simple, let's say that your hash map has 10 buckets and that it uses integers as keys. For the purposes of this example we shall use the following hash function:
public int hash(int key) {
return key % 10;
}
Now, when we want to store an entry in the map, we hash the key, get an integer between 0-9 and then put that entry in the corresponding bucket. Then, when we need to lookup a key, we just have to compute it's hash and we know exactly what bucket it is in (or would be in) without having to look in any of the others.

Computing the hash function on a given key takes constant time. Looking up whether there is a value stored to that key is a random access operation - the hashmap is backed with an array. The only problem is being assured that different keys with the SAME value (hash collision) doesn't happen too often. If it happened once in n, that's enough for constant time in the average case.

Related

How to calculate the complexity of the HashMap search algorithm? [duplicate]

This question already has answers here:
Is a Java hashmap search really O(1)?
(15 answers)
Closed 4 years ago.
How to calculate the complexity of the HashMap search algorithm? I'm googling result of this calculation - O(1), but I don't understand how they arrived at these findings.
HashMap works on the hashing principle.It is the data structure that allow you to store and retrieve data in O(1) time provided we know the key.
In hashing, hash functions are used to link key and value in HashMap. Objects are stored by calling put(key, value) method of HashMap and retrieved by calling get(key) method. When we call put method, hashcode() method of the key object is called so that hash function of the map can find a bucket location to store value object, which is actually an index of the internal array, known as the table. HashMap internally stores mapping in the form of Map.Entry object which contains both key and value object. When you want to retrieve the object, you call the get() method and again pass the key object. This time again key object generate same hash code (it's mandatory for it to do so to retrieve the object and that's why HashMap keys are immutable e.g. String) and we end up at same bucket location. If there is only one object then it is returned and that's your value object which you have stored earlier. Things get little tricky when collisions occur.
Collision : Since the internal array of HashMap is of fixed size, and if you keep storing objects, at some point of time hash function will return same bucket location for two different keys, this is called collision in HashMap. In this case, a linked list is formed at that bucket location and a new entry is stored as next node.
If we try to retrieve an object from this linked list, we need an extra check to search correct value, this is done by equals() method. Since each node contains an entry, HashMap keeps comparing entry's key object with the passed key using equals() and when it return true, Map returns the corresponding value.
Since searching inlined list is O(n) operation, in worst case hash collision reduce a map to linked list. This issue is recently addressed in Java 8 by replacing linked list to the tree to search in O(logN) time.
By the way, you can easily verify how HashMap works by looking at the code of HashMap.java in your Eclipse IDE if you are keenly interested in the code, otherwise the logic is explained above.
Information On Buckets : An instance of HashMap has two parameters that affect its performance: initial capacity and load factor. The capacity is the number of buckets in the hash table, and the initial capacity is simply the capacity at the time the hash table is created. The load factor is a measure of how full the hash table is allowed to get before its capacity is automatically increased. When the number of entries in the hash table exceeds the product of the load factor and the current capacity, the hash table is rehashed (that is, internal data structures are rebuilt) so that the hash table has approximately twice the number of buckets.

Why using Hashmap.containsKey run faster considerably than Arrays.binarySearch?

I have two lists of phone numbers. 1st list is a subset of 2nd list. I ran two different algorithms below to determine which phone numbers are contained in both of two lists.
Way 1:
Sortting 1st list: Arrays.sort(FirstList);
Looping 2nd list to find matched element: If Arrays.binarySearch(FistList, 'each of 2nd list') then OK
Way 2:
Convert 1st list into HashMap with key/valus is ('each of 1st list', Boolean.TRUE)
Looping 2nd list to find matched element: If FirstList.containsKey('each of 2nd list') then OK
It results in Way 2 ran within 5 seconds is faster considerably than Way 1 with 39 seconds. I can't understand the reason why.
I appreciate your any comments.
Because hashing is O(1) and binary searching is O(log N).
HashMap relies on a very efficient algorithm called 'hashing' which has been in use for many years and is reliable and effective. Essentially the way it works is to split the items in the collection into much smaller groups which can be accessed extremely quickly. Once the group is located a less efficient search mechanism can be used to locate the specific item.
Identifying the group for an item occurs via an algorithm called a 'hashing function'. In Java the hashing method is Object.hashCode() which returns an int representing the group. As long as hashCode is well defined for your class you should expect HashMap to be very efficient which is exactly what you've found.
There's a very good discussion on the various types of Map and which to use at Difference between HashMap, LinkedHashMap and TreeMap
My shorthand rule-of-thumb is to always use HashMap unless you can't define an appropriate hashCode for your keys or the items need to be ordered (either natural or insertion).
Look at the source code for HashMap: it creates and stores a hash for each added (key, value) pair, then the containsKey() method calculates a hash for the given key, and uses a very fast operation to check if it is already in the map. So most retrieval operations are very fast.
Way 1:
Sorting: around O(nlogn)
Search: around O(logn)
Way 2:
Creating HashTable: O(n) for small density (no collisions)
Contains: O(1)

Why does Java HashMap contain null values in the debug view

While debugging I found a strange behavior.
I got a HashMap<Integer, Set<Term>> (Term is a class which only contains a String) the normal toString() shows this:
When I click the table property of the HashMap I get this:
My Question now, why are there null values in the table toString() ?
Edit: Thanks for your fast answers! If I could, I would accept all of them...
HashMap is a Map implementation that's crucial feature is constant time O(1) lookup.
The only data structure in computer science with constant time lookup is an array of fixed length. When you initialise the HashMap it's creating a fixed length array that it will expand when your entries exceed the current array's size.
Edit: #kutschkem has pointed out that java.util.HashMap expands its fixed length array when the number of entries is around 80% of the current array's size, rather than when the entries exceed the current array's size.
Because the Map implementation you are using is working with a starting set of HashBuckets some of which are NULL at beginning (determined by initialCapacity). If you exceed the number of entries it will start creating more HashBuckets / slots for your Objects. Think of this as a growth reserve the HashMap automatically creates for you.
Read more:
https://docs.oracle.com/javase/7/docs/api/java/util/HashMap.html
The HashMap stores its entries in a hashtable. That is an array, and the hash function maps the key to one of the array entries (also called hash buckets).
The hash buckets are always at least 20% empty. If they are not, then the array is resized to make sure there is enough free space.
The reason is that as the hash table gets filled up, collisions between hashes get more and more likely. You lose all advantages of the HashMap if collisions are too frequent. Too full, and your HashMap would be no better than a LinkedList (yes, LinkedList, not ArrayList). It would probably be even worse.
That is how a hash map work: a large array (table), and for some key the following table entry is tried:
table[key.hashCode() % table.length]
That table slot then is used. Rehashing is used if there already is a key that is not equals(key).
So initially the table contains only nulls, and has size initialCapacity. The array can be grown when the hash map becomes too filled (loadFactor).
The HashMap uses internally an array to store the entries. Very much simplified, it does something like array_index = hashcode % array_length (again: very simplified, as it also needs to take care of hash collisions etc). This internal array is typically larger than the number of elements you store in the HashMap -- otherwise, the array would have to be resized every time you add an element to it. So what you see as null are the yet unused slots in the array.
This is normal behavior.
There are null values because the table array was initialized as being filled with nulls, and uses null to indicate that there are no values stored in that hash bucket.
The toString() function provided doesn't skip over them because seeing them was useful to the folds debugging the HashMap implementation.
If you want to see the contents without the nulls, you'll have to write your own display function, either by subclassing HashMap and overriding toString() or by providing a convenience function somewhere in your code.

How does hashing have an o(1) search time? [duplicate]

This question already has answers here:
Can hash tables really be O(1)?
(10 answers)
Closed 5 years ago.
When we use a HashTable for storing data, it is said that searching takes o(1) time. I am confused, can anybody explain?
Well it's a little bit of a lie -- it can take longer than that, but it usually doesn't.
Basically, a hash table is an array containing all of the keys to search on. The position of each key in the array is determined by the hash function, which can be any function which always maps the same input to the same output. We shall assume that the hash function is O(1).
So when we insert something into the hash table, we use the hash function (let's call it h) to find the location where to put it, and put it there. Now we insert another thing, hashing and storing. And another. Each time we insert data, it takes O(1) time to insert it (since the hash function is O(1).
Looking up data is the same. If we want to find a value, x, we have only to find out h(x), which tells us where x is located in the hash table. So we can look up any hash value in O(1) as well.
Now to the lie: The above is a very nice theory with one problem: what if we insert data and there is already something in that position of the array? There is nothing which guarantees that the hash function won't produce the same output for two different inputs (unless you have a perfect hash function, but those are tricky to produce). Therefore, when we insert we need to take one of two strategies:
Store multiple values at each spot in the array (say, each array slot has a linked list). Now when you do a lookup, it is still O(1) to arrive at the correct place in the array, but potentially a linear search down a (hopefully short) linked list. This is called "separate chaining".
If you find something is already there, hash again and find another location. Repeat until you find an empty spot, and put it there. The lookup procedure can follow the same rules to find the data. Now it's still O(1) to get to the first location, but there is a potentially (hopefully short) linear search to bounce around the table till you find the data you are after. This is called "open addressing".
Basically, both approaches are still mostly O(1) but with a hopefully-short linear sequence. We can assume for most purposes that it is O(1). If the hash table is getting too full, those linear searches can become longer and longer, and then it is time to "re-hash" which means to create a new hash table of a much bigger size and insert all the data back into it.
Searching takes O(1) time if there is no collisons in the hashtable , so it is incorrect to sya that searching in a hashtable takes O(1) or constant time.
See how Hashtable works on MSDN?
EDIT
mgiuca explains it beautifully and i am just adding one more Collosion Avoidance technique which is called Chaining.
IN this technique , We maintain a linklist of values at each location so when you have a collosion , your value will be added to the Linklist at that position so when you are searching for a value there may be scenario that you need to search the value in whole link list so in that case searching will not be O(1) operation.

What does it mean by "the hash table is open" in Java?

I was reading the Java api docs on Hashtable class and came across several questions. In the doc, it says "Note that the hash table is open: in the case of a "hash collision", a single bucket stores multiple entries, which must be searched sequentially. " I tried the following code myself
Hashtable<String, Integer> me = new Hashtable<String, Integer>();
me.put("one", new Integer(1));
me.put("two", new Integer(2));
me.put("two", new Integer(3));
System.out.println(me.get("one"));
System.out.println(me.get("two"));
the out put was
1
3
Is this what it means by "open"?
what happened to the Integer 2? collected as garbage?
Is there an "closed" example?
No, this is not what is meant by "open".
Note the difference between a key collision and a hash collision.
The Hashtable will not allow more than one entry with the same key (as in your example, you put two entries with the key "two", the second one (3) replaced the first one (2), and you were left with only the second one in the Hashtable).
A hash collision is when two different keys have the same hashcode (as returned by their hashCode() method). Different hash table implementations could treat this in different ways, mostly in terms of low-level implementation. Being "open", Hashtable will store a linked list of entries whose keys hash to the same value. This can cause, in the worst case, O(N) performance for simple operations, that normally would be O(1) in a hash map where the hashes mostly were different values.
It means that two items with different keys that have the same hashcode end up in the same bucket.
In your case the keys "two" are the same and so the second put overwrites the first one.
But assuming that you have your own class
class Thingy {
private final String name;
public Thingy(String name) {
this.name = name;
}
public boolean equals(Object o) {
...
}
public int hashcode() {
//not the worlds best idea
return 1;
}
}
And created multiple instances of it. i.e.
Thingy a = new Thingy("a");
Thingy b = new Thingy("b");
Thingy c = new Thingy("c");
And inserted them into a map. Then one bucket i.e. the bucket containing the stuff with hashcode 1 will contain a list (chain) of the three items.
Map<Thingy, Thingy> map = new HashMap<Thingy, Thingy>();
map.put(a, a);
map.put(b, b);
map.put(c, c);
So getting an item by any Thingy key would result in a lookup of the hashcode O(1) followed by a linear search O(n) on the list of items in the bucket with hashcode 1.
Also be careful to ensure that you obey the correct relationship when implementing hashcode and equals. Namely if two objects are equal then they should have the same hascode, but not necessarily the otherway round as multiple keys are likely to get the same hashcode.
Oh and for the full definitions of Open hashing and Closed hash tables look here http://www.c2.com/cgi/wiki?HashTable
Open means that if two keys are not equal, but have the same hash value, then they will be stored in the same "bucket". In this case, you can think of each bucket as a linked list, so if many things are stored in the same bucket, search performance will decrease.
Bucket 0: Nothing
Bucket 1: Item 1
Bucket 2: Item 2 -> Item 3
Bucket 3: Nothing
Bucket 4: Item 4
In this case, if you search for a key that hashes to bucket 2, you have to then perform an O(n) search on the list to find the key that equals what you're searching for. If the key hashes to Bucket 0, 1, 3, or 4, then you get an O(1) search performance.
It means that Hashtable uses open hashing (also known as separate chaining) to deal with hash collisions. If two separate keys have the same hashcode, both of them will be stored in the same bucket (in a list).
A hash is a computed function that maps one object ("one" or "two" in your sample) to (in this case) an integer. This means that there may be multiple values that map to the same integer ( an integer has a finite number of permitted values while there may be an infinite number of inputs) . In this case "equals" must be able to tell these two apart. So your code example is correct, but there may be some other key that has the same hashcode (and will be put in the same bucket as "two")
Warning: there are contradictory definitions of "open hashing" in common usage:
Quoting from http://www.c2.com/cgi/wiki?HashTable cited in another answer:
Caution: some people use the term
"open hashing" to mean what I've
called "closed hashing" here! The
usage here is in accordance with that
in TheArtOfComputerProgramming and
IntroductionToAlgorithms, both of
which are recommended references if
you want to know more about hash
tables.
For example, the above page defines "open hashing" as follows:
There are two main strategies. Open
hashing, also called open addressing,
says: when the table entry you need
for a new key/value pair is already
occupied, find another unused entry
somehow and put it there. Closed
hashing says: each entry in the table
is a secondary data structure (usually
a linked list, but there are other
possibilities) containing the actual
data, and this data structure can be
extended without limit.
By contrast, the definition supplied by Wikipedia is:
In the strategy known as separate
chaining, direct chaining, or simply
chaining, each slot of the bucket
array is a pointer to a linked list
that contains the key-value pairs that
hashed to the same location. Lookup
requires scanning the list for an
entry with the given key. Insertion
requires appending a new entry record
to either end of the list in the
hashed slot. Deletion requires
searching the list and removing the
element. (The technique is also called
open hashing or closed addressing,
which should not be confused with
'open addressing' or 'closed
hashing'.)
If so-called "experts" cannot agree what the term "open hashing" means, it is best to avoid using it.

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