Java Code Color Function Error - java

Aloha,
i have trouble finding the error in my java code. In my opinion everything is fine and correct but the function is not executed correctly and I dont understand why. The function should detect the difference between the colors and calculate the arithmetic mean of them.
The resilt of it should be draw under the original picture. What did I miss, please help me?
package edge;
import java.awt.Dimension;
import java.awt.FileDialog;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.image.MemoryImageSource;
import java.awt.image.PixelGrabber;
import javax.swing.JComponent;
import javax.swing.JFrame;
/**
*
* #author Alaska
*/
public class Edge extends JComponent {
final int W = 500;
final int H = 300;
Image m_TrgImg, m_SrcImg;
public Edge(JFrame father) {
try {
FileDialog diag = new FileDialog(father);
diag.setVisible(true);
m_SrcImg = getToolkit().getImage(diag.getDirectory() + diag.getFile()).getScaledInstance(W, H, Image.SCALE_SMOOTH);
MediaTracker mt = new MediaTracker(this);
mt.addImage(m_SrcImg, 0);
mt.waitForAll();
int[] srcPix = new int[W * H];
int[] trgPix = new int[W * H];
PixelGrabber grab = new PixelGrabber(m_SrcImg, 0, 0, W, H, srcPix, 0, W);
grab.getPixels();
MemoryImageSource imgProd = new MemoryImageSource(W, H, trgPix, 0, W);
m_TrgImg = createImage(imgProd);
detectEdges(srcPix, trgPix);
m_TrgImg.flush();
} catch (InterruptedException e) {
System.out.println(e);
}
}
#Override
public void paintComponent(Graphics g) {
g.drawImage(m_SrcImg, 0, 0, this);
g.drawImage(m_TrgImg, 0, H, this);
}
#Override
public Dimension getPreferredSize() {
return getMinimumSize();
}
#Override
public Dimension getMinimumSize() {
return new Dimension(W, H * 2);
}
private void detectEdges(int[] srcPix, int[] trgPix) {
for (int x = 0; x < W; ++x) {
for (int y = 0; y < H; ++y) {
trgPix[y * W + x] = compColor(srcPix, x, y);
}
}
}
private int getRed(int col) {
return (col >> 16) & 255;
}
private int getGreen(int col) {
return (col >> 8) & 255;
}
private int getBlue(int col) {
return col & 255;
}
private int compColor(int[] srcPix, int x, int y) {
int red = 0;
int green = 0;
int blue = 0;
int cnt = 0;
final int IDX = y * W + x;
final int RED = getRed(srcPix[IDX]);
final int GREEN = getGreen(srcPix[IDX]);
final int BLUE = getBlue(srcPix[IDX]);
for (int dx = -1; dx <= 1; ++dx) {
for (int dy = -1; dy <= 1; ++dy) {
if (dx != 0 || dy != 0) {
final int X = x + dx;
final int Y = y + dy;
final int LOCAL_IDX = Y * W + X;
if (0 <= X && X < W && 0 <= Y && Y < H) {
++cnt;
red += Math.abs(RED - getRed(srcPix[LOCAL_IDX]));
green += Math.abs(GREEN - getGreen(srcPix[LOCAL_IDX]));
blue += Math.abs(BLUE - getBlue(srcPix[LOCAL_IDX]));
}
}
}
}
return 0xff000000 | (255 - (red / cnt) << 16) | (255 - (green / cnt) << 8) | (255 - (blue / cnt));
}
public static void main(String[] args) throws Exception {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.getContentPane().add(new Edge(f));
f.pack();
f.setVisible(true);
}
}

You need to grab.grabPixels(), not grab.getPixels().
http://docs.oracle.com/javase/7/docs/api/java/awt/image/PixelGrabber.html
Also what trashgod said about Initial Threads. You need to create your GUI with SwingUtilities.invokeLater().
Edit
The method is executed correctly but you are getting all black values on the input because your pixel array contains only the initialized values which is 0.

Related

Floyd-SteinBerg dithering program bug. java

Hey im trying to create a program which uses Floyd-Steinberg's dithering algorithm to produce a dithered version of a image.
the code for my program is below.
but I believe I am getting an error with with the rounding in the "calculateErr" multiplication with the diviser.
the image I am using to test is this cat one: Cat Image
and for some reason it ends up looking like this Dithered cat image
any solutions to what I am doing wrong would be greatly appreciated.
import java.awt.*;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class Dithering extends Canvas {
public BufferedImage ditheredIMG = new BufferedImage(481,480,
BufferedImage.TYPE_BYTE_GRAY);
public void paint(Graphics g) {
BufferedImage i = null;
try {
i = displayImage(g);
} catch (IOException e) {
throw new RuntimeException(e);
}
getPixels(g, i);
g.drawImage(ditheredIMG,480,0,this);
}
public static void main(String[] args) {
Dithering d = new Dithering();
JFrame f =new JFrame();
f.add(d);
f.setSize( 960,481);
f.setVisible(true);
}
public BufferedImage displayImage(Graphics g) throws IOException {
final File file = new File("Cat.jpg");
final BufferedImage i = ImageIO.read(file);
g.drawImage(i, 0,0,this);
return i;
}
public void getPixels(Graphics g, BufferedImage i) {
for (int y = 1; y < i.getHeight()-1; y++){
for (int x = 1; x < i.getWidth()-1; x++) {
int pixelValue = i.getRGB(x, y);
int red = (pixelValue & 0x00ff0000) >> 16;
int green = (pixelValue & 0x0000ff00) >> 8;
int blue = pixelValue & 0x000000ff;
int newRed = quantisePixel(red);
int newGreen = quantisePixel(green);
int newBlue = quantisePixel(blue);
int newPixel = (newRed << 16) | (newGreen << 8) | newBlue;
ditheredIMG.setRGB(x+1,y, (int) (calculateErr(pixelValue, newPixel) * (7/16.0)));
ditheredIMG.setRGB(x-1,y+1, (int) (calculateErr(pixelValue, newPixel) * (3/16.0)));
ditheredIMG.setRGB(x,y+1, (int) (calculateErr(pixelValue, newPixel) * (5/16.0)));
ditheredIMG.setRGB(x+1,y+1, (int) (calculateErr(pixelValue, newPixel)* (1/16.0)));
}
}
}
public int calculateErr(int oldVal, int newVal){
return oldVal-newVal;
}
public static int quantisePixel(int val){
if(val > 127){
return 255;
} else{
return 0;
}
}
}
hey so here is the updated version but I am unsure if its working correctly if anyone can tell me if it is or is not that would be greatly appreciated. I've changed it so now its supposed to be updating the surrounding pixels correctly but from my eyes it looks to be the exact same as without updating the neighbours.
import java.awt.*;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import static java.lang.Math.abs;
public class Dithering extends Canvas {
public BufferedImage ditheredIMG = new BufferedImage(481,480,
BufferedImage.TYPE_BYTE_GRAY);
public void paint(Graphics g) {
BufferedImage i = null;
try {
i = displayImage(g);
} catch (IOException e) {
throw new RuntimeException(e);
}
getPixels(g, i);
g.drawImage(ditheredIMG,480,0,this);
}
public static void main(String[] args) {
Dithering d = new Dithering();
JFrame f =new JFrame();
f.add(d);
f.setSize( 960,481);
f.setVisible(true);
}
public BufferedImage displayImage(Graphics g) throws IOException {
final File file = new File("Cat.jpg");
final BufferedImage i = ImageIO.read(file);
g.drawImage(i, 0,0,this);
return i;
}
public void getPixels(Graphics g, BufferedImage i) {
for (int y = 1; y < i.getHeight()-1; y++){
for (int x = 1; x < i.getWidth()-1; x++) {
int pixelValue = i.getRGB(x, y);
int red = (pixelValue & 0x00ff0000) >> 16;
int green = (pixelValue & 0x0000ff00) >> 8;
int blue = pixelValue & 0x000000ff;
int newRed = quantisePixel(red);
int newGreen = quantisePixel(green);
int newBlue = quantisePixel(blue);
int newPixel = (newRed << 16) | (newGreen << 8) | newBlue;
ditheredIMG.setRGB(x,y,newPixel);
int newPixelValue = i.getRGB(x+1,y);
ditheredIMG.setRGB(x+1,y, (int) (newPixelValue + calculateErr(pixelValue, newPixel) * (7/16.0)));
newPixelValue = i.getRGB(x-1,y+1);
ditheredIMG.setRGB(x-1,y+1, (int) (newPixelValue + calculateErr(pixelValue, newPixel) * (3/16.0)));
newPixelValue = i.getRGB(x,y+1);
ditheredIMG.setRGB(x,y+1, (int) (newPixelValue + calculateErr(pixelValue, newPixel) * (5/16.0)));
newPixelValue = i.getRGB(x+1,y+1);
ditheredIMG.setRGB(x+1,y+1, (int) (newPixelValue + calculateErr(pixelValue, newPixel)* (1/16.0)));
}
}
}
public int calculateErr(int oldVal, int newVal){
return oldVal-newVal;
}
public static int quantisePixel(int val){
if(val > 127){
return 255;
} else{
return 0;
}
}
}

How to implement 1-Bit Dithering using Java?

Recently, our teacher gave us the task to convert a colorful image to a 1-bit image using Java. After a little experimentation I had the following result:
BufferedImage image = ...
for (int y = 0; y < image.getHeight(); y++) {
for (int x = 0; x < image.getWidth(); x++) {
int clr = image.getRGB(x, y);
int r = (clr & 0x00ff0000) >> 16;
int g = (clr & 0x0000ff00) >> 8;
int b = clr & 0x000000ff;
double mono = 0.2126*r + 0.7152*g + 0.0722*b;
int c = mono < 128 ? 1 : 0;
//Adding to image buffer
buffer.add(c);
}
}
Well, it works but a lot of details are unfortunately lost. Here is a comparison:
Original:
Output:
What I want: (HQ: https://i.stack.imgur.com/vlEAE.png)
I was considering adding dithering to my converter, but I haven't found a working way yet, let alone any pseudo code.
Can anyone help me?
Edit:
So I created a DitheringUtils-class:
import java.awt.Color;
import java.awt.image.BufferedImage;
public class DitheringUtils {
public static BufferedImage dithering(BufferedImage image) {
Color3i[] palette = new Color3i[] {
new Color3i(0, 0, 0),
new Color3i(255, 255, 255)
};
int width = image.getWidth();
int height = image.getHeight();
Color3i[][] buffer = new Color3i[height][width];
for(int y=0;y<height;y++) {
for(int x=0;x<width;x++) {
buffer[y][x] = new Color3i(image.getRGB(x, y));
}
}
for(int y=0; y<image.getHeight();y++) {
for(int x=0; x<image.getWidth();x++) {
Color3i old = buffer[y][x];
Color3i nem = findClosestPaletteColor(old, palette);
image.setRGB(x, y, nem.toColor().getRGB());
Color3i error = old.sub(nem);
if (x+1 < width) buffer[y ][x+1] = buffer[y ][x+1].add(error.mul(7./16));
if (x-1>=0 && y+1<height) buffer[y+1][x-1] = buffer[y+1][x-1].add(error.mul(3./16));
if (y+1 < height) buffer[y+1][x ] = buffer[y+1][x ].add(error.mul(5./16));
if (x+1<width && y+1<height) buffer[y+1][x+1] = buffer[y+1][x+1].add(error.mul(1./16));
}
}
return image;
}
private static Color3i findClosestPaletteColor(Color3i match, Color3i[] palette) {
Color3i closest = palette[0];
for(Color3i color : palette) {
if(color.diff(match) < closest.diff(match)) {
closest = color;
}
}
return closest;
}
}
class Color3i {
private int r, g, b;
public Color3i(int c) {
Color color = new Color(c);
this.r = color.getRed();
this.g = color.getGreen();
this.b = color.getBlue();
}
public Color3i(int r, int g, int b) {
this.r = r;
this.g = g;
this.b = b;
}
public Color3i add(Color3i o) {
return new Color3i(r + o.r, g + o.g, b + o.b);
}
public Color3i sub(Color3i o) {
return new Color3i(r - o.r, g - o.g, b - o.b);
}
public Color3i mul(double d) {
return new Color3i((int) (d * r), (int) (d * g), (int) (d * b));
}
public int diff(Color3i o) {
return Math.abs(r - o.r) + Math.abs(g - o.g) + Math.abs(b - o.b);
}
public int toRGB() {
return toColor().getRGB();
}
public Color toColor() {
return new Color(clamp(r), clamp(g), clamp(b));
}
public int clamp(int c) {
return Math.max(0, Math.min(255, c));
}
}
And changed my function to this:
for (int y = 0; y < dithImage.getHeight(); ++y) {
for (int x = 0; x < dithImage.getWidth(); ++x) {
final int clr = dithImage.getRGB(x, y);
final int r = (clr & 0xFF0000) >> 16;
final int g = (clr & 0xFF00) >> 8;
final int b = clr & 0xFF;
if(382.5>(r+g+b)) {
buffer.add(0);
} else {
buffer.add(1);
}
}
}
But the output ends up looking... strange?
I really don't get why there are such waves.
I finally got it working! I improved the diff function and changed if(382.5>(r+g+b)) to if(765==(r+g+b)).
My DitheringUtils-class:
import java.awt.Color;
import java.awt.image.BufferedImage;
public class DitheringUtils {
public static BufferedImage dithering(BufferedImage image) {
Color3i[] palette = new Color3i[] {
new Color3i(0, 0, 0),
new Color3i(255, 255, 255)
};
int width = image.getWidth();
int height = image.getHeight();
Color3i[][] buffer = new Color3i[height][width];
for(int y=0;y<height;y++) {
for(int x=0;x<width;x++) {
buffer[y][x] = new Color3i(image.getRGB(x, y));
}
}
for(int y=0; y<image.getHeight();y++) {
for(int x=0; x<image.getWidth();x++) {
Color3i old = buffer[y][x];
Color3i nem = findClosestPaletteColor(old, palette);
image.setRGB(x, y, nem.toColor().getRGB());
Color3i error = old.sub(nem);
if (x+1 < width) buffer[y ][x+1] = buffer[y ][x+1].add(error.mul(7./16));
if (x-1>=0 && y+1<height) buffer[y+1][x-1] = buffer[y+1][x-1].add(error.mul(3./16));
if (y+1 < height) buffer[y+1][x ] = buffer[y+1][x ].add(error.mul(5./16));
if (x+1<width && y+1<height) buffer[y+1][x+1] = buffer[y+1][x+1].add(error.mul(1./16));
}
}
return image;
}
private static Color3i findClosestPaletteColor(Color3i match, Color3i[] palette) {
Color3i closest = palette[0];
for(Color3i color : palette) {
if(color.diff(match) < closest.diff(match)) {
closest = color;
}
}
return closest;
}
}
class Color3i {
private int r, g, b;
public Color3i(int c) {
Color color = new Color(c);
this.r = color.getRed();
this.g = color.getGreen();
this.b = color.getBlue();
}
public Color3i(int r, int g, int b) {
this.r = r;
this.g = g;
this.b = b;
}
public Color3i add(Color3i o) {
return new Color3i(r + o.r, g + o.g, b + o.b);
}
public Color3i sub(Color3i o) {
return new Color3i(r - o.r, g - o.g, b - o.b);
}
public Color3i mul(double d) {
return new Color3i((int) (d * r), (int) (d * g), (int) (d * b));
}
public int diff(Color3i o) {
int Rdiff = o.r - r;
int Gdiff = o.g - g;
int Bdiff = o.b - b;
int distanceSquared = Rdiff * Rdiff + Gdiff * Gdiff + Bdiff * Bdiff;
return distanceSquared;
}
public int toRGB() {
return toColor().getRGB();
}
public Color toColor() {
return new Color(clamp(r), clamp(g), clamp(b));
}
public int clamp(int c) {
return Math.max(0, Math.min(255, c));
}
}
The final writing function:
for (int y = 0; y < dithImage.getHeight(); ++y) {
for (int x = 0; x < dithImage.getWidth(); ++x) {
final int clr = dithImage.getRGB(x, y);
final int r = (clr & 0xFF0000) >> 16;
final int g = (clr & 0xFF00) >> 8;
final int b = clr & 0xFF;
if(765==(r+g+b)) {
buffer.add(0);
} else {
buffer.add(1);
}
}
}
Thanks everyone!
BufferedImage image = ...
for (int y = 0; y < image.getHeight(); y++) {
for (int x = 0; x < image.getWidth(); x++) {
Color color = new Color(image.getRGB(x, y));
int red = color.getRed();
int green = color.getGreen();
int blue = color.getBlue();
int mono = (red+green+blue)/255;
//Adding to image buffer
int col = (0 << 24) | (mono << 16) | (mono << 8) | mono;
image.setRGB(x,y,col);
}
}
Try this out
What you were doing wrong was, instead of trying to convert the picture to grayscale you were trying to convert to black and white.

How to add an image into a hexagon in a hexagonal grid?

I have a problem with a hexagonal grid. I found this code you can see below on Internet, so it's not mine. There are two public classes: hexgame which generates the grid and hexmech which draws and fills every single hexagon. What I'd like to do is basically insert an image into a specific hexagon, but I don't know how to code this and in which part of the classes I should put it. Am I thinking the wrong way?
Thank you very much for your help!
Hexgame
package hex;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class hexgame
{
private hexgame() {
initGame();
createAndShowGUI();
}
final static Color COLOURBACK = Color.WHITE;
final static Color COLOURCELL = Color.WHITE;
final static Color COLOURGRID = Color.BLACK;
final static Color COLOURONE = new Color(255,255,255,200);
final static Color COLOURONETXT = Color.BLUE;
final static Color COLOURTWO = new Color(0,0,0,200);
final static Color COLOURTWOTXT = new Color(255,100,255);
final static Color COLOURSAFE = Color.WHITE;
final static Color COLOURDANGEROUS = Color.LIGHT_GRAY;
final static int EMPTY = 0;
final static int UNKNOWN = -1;
final static int SAFE = 1;
final static int DANGEROUS = 2;
final static int CLICKED = 3;
final static int COLUMN_SIZE = 23;
final static int ROW_SIZE = 14;
final static int HEXSIZE = 45;
final static int BORDERS = 15;
int[][] board = new int[COLUMN_SIZE][ROW_SIZE];
void initGame(){
hexmech.setXYasVertex(false);
hexmech.setHeight(HEXSIZE);
hexmech.setBorders(BORDERS);
for (int i=0;i<COLUMN_SIZE;i++) {
for (int j=0;j<ROW_SIZE;j++) {
board[i][j]=EMPTY;
}
}
board[5][5] = SAFE;
board[5][6] = SAFE;
board[5][7] = SAFE;
board[6][5] = SAFE;
board [6][6] = SAFE;
board[4][4] = UNKNOWN;
}
private void createAndShowGUI()
{
DrawingPanel panel = new DrawingPanel();
JFrame frame = new JFrame("Hex Testing 4");
frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
Container content = frame.getContentPane();
content.add(panel);
frame.setSize(825, 630);
frame.setResizable(true);
frame.setLocationRelativeTo( null );
frame.setVisible(true);
}
class DrawingPanel extends JPanel
{
public DrawingPanel()
{
setBackground(COLOURBACK);
MyMouseListener ml = new MyMouseListener();
addMouseListener(ml);
}
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setFont(new Font("TimesRoman", Font.PLAIN, 15));
super.paintComponent(g2);
for (int i=0;i<COLUMN_SIZE;i++) {
for (int j=0;j<ROW_SIZE;j++) {
if (board[i][j] != UNKNOWN)
hexmech.drawHex(i,j,g2);
}
}
for (int i=0;i<COLUMN_SIZE;i++) {
for (int j=0;j<ROW_SIZE;j++) {
if (board[i][j] != UNKNOWN)
hexmech.fillHex(i,j,board[i][j],g2);
}
}
}
class MyMouseListener extends MouseAdapter {
public void mouseClicked(MouseEvent e) {
int x = e.getX();
int y = e.getY();
Point p = new Point( hexmech.pxtoHex(e.getX(),e.getY()) );
if (p.x < 0 || p.y < 0 || p.x >= COLUMN_SIZE || p.y >= ROW_SIZE) return;
board[p.x][p.y] = CLICKED;
repaint();
}
}
}
}
Hexmech
package hex;
import java.awt.*;
import javax.swing.*;
public class hexmech
{
#define HEXEAST 0
#define HEXSOUTHEAST 1
#define HEXSOUTHWEST 2
#define HEXWEST 3
#define HEXNORTHWEST 4
#define HEXNORTHEAST 5
public final static boolean orFLAT= true;
public final static boolean orPOINT= false;
public static boolean ORIENT= orFLAT;
public static boolean XYVertex=true;
private static int BORDERS=50
private static int s=0; // length of one side
private static int t=0; // short side of 30o triangle outside of each hex
private static int r=0; // radius of inscribed circle (centre to middle of each side). r= h/2
private static int h=0; // height. Distance between centres of two adjacent hexes. Distance between two opposite sides in a hex.
public static void setXYasVertex(boolean b) {
XYVertex=b;
}
public static void setBorders(int b){
BORDERS=b;
}
public static void setSide(int side) {
s=side;
t = (int) (s / 2); //t = s sin(30) = (int) CalculateH(s);
r = (int) (s * 0.8660254037844);
h=2*r;
}
public static void setHeight(int height) {
h = height;
r = h/2; // r = radius of inscribed circle
s = (int) (h / 1.73205); // s = (h/2)/cos(30)= (h/2) / (sqrt(3)/2) = h / sqrt(3)
t = (int) (r / 1.73205); // t = (h/2) tan30 = (h/2) 1/sqrt(3) = h / (2 sqrt(3)) = r / sqrt(3)
}
public static Polygon hex (int x0, int y0) {
int y = y0 + BORDERS;
int x = x0 + BORDERS;
if (s == 0 || h == 0) {
System.out.println("ERROR: size of hex has not been set");
return new Polygon();
}
int[] cx,cy;
if (XYVertex)
cx = new int[] {x,x+s,x+s+t,x+s,x,x-t}; //this is for the top left vertex being at x,y. Which means that some of the hex is cutoff.
else
cx = new int[] {x+t,x+s+t,x+s+t+t,x+s+t,x+t,x}; //this is for the whole hexagon to be below and to the right of this point
cy = new int[] {y,y,y+r,y+r+r,y+r+r,y+r};
return new Polygon(cx,cy,6);
}
public static void drawHex(int i, int j, Graphics2D g2) {
int x = i * (s+t);
int y = j * h + (i%2) * h/2;
Polygon poly = hex(x,y);
g2.setColor(hexgame.COLOURCELL);
//g2.fillPolygon(hexmech.hex(x,y));
g2.fillPolygon(poly);
g2.setColor(hexgame.COLOURGRID);
g2.drawString(String.format("%c;%d", 'A'+i, j+1), x+20, y+40);
g2.drawPolygon(poly);
}
public static void fillHex(int i, int j, int n, Graphics2D g2) {
char c='o';
int x = i * (s+t);
int y = j * h + (i%2) * h/2;
/*if (n < 0) {
g2.setColor(hexgame.COLOURONE);
g2.fillPolygon(hex(x,y));
g2.setColor(hexgame.COLOURONETXT);
c = (char)(-n);
g2.drawString(""+c, x+r+BORDERS, y+r+BORDERS+4); //FIXME: handle XYVertex
//g2.drawString(x+","+y, x+r+BORDERS, y+r+BORDERS+4);
}
if (n > 0) {
g2.setColor(hexgame.COLOURTWO);
g2.fillPolygon(hex(x,y));
g2.setColor(hexgame.COLOURTWOTXT);
c = (char)n;
if (n==3) {
g2.setColor(hexgame.COLOURTWO);
g2.fillPolygon(hex(x,y));
g2.setColor(hexgame.COLOURTWOTXT);
}
}
public static Point pxtoHex(int mx, int my) {
Point p = new Point(-1,-1);
//correction for BORDERS and XYVertex
mx -= BORDERS;
my -= BORDERS;
if (XYVertex) mx += t;
int x = (int) (mx / (s+t));
int y = (int) ((my - (x%2)*r)/h);
int dx = mx - x*(s+t);
int dy = my - y*h;
if (my - (x%2)*r < 0) return p; // prevent clicking in the open halfhexes at the top of the screen
//System.out.println("dx=" + dx + " dy=" + dy + " > " + dx*r/t + " <");
//even columns
if (x%2==0) {
if (dy > r) { //bottom half of hexes
if (dx * r /t < dy - r) {
x--;
}
}
if (dy < r) { //top half of hexes
if ((t - dx)*r/t > dy ) {
x--;
y--;
}
}
} else { // odd columns
if (dy > h) { //bottom half of hexes
if (dx * r/t < dy - h) {
x--;
y++;
}
}
if (dy < h) { //top half of hexes
//System.out.println("" + (t- dx)*r/t + " " + (dy - r));
if ((t - dx)*r/t > dy - r) {
x--;
}
}
}
p.x=x;
p.y=y;
return p;
}
In your implementation of paintComponent(), invoke setClip() with a suitable Shape, such as Polygon. You can size and translate the Polygon to match the destination hexagon using the createTransformedShape() method of AffineTransform. Use the coordinates of the polygon's boundary as the basis for the coordinates used in your call to drawImage(). A related example using Ellipse2D is shown here.

Assign color to a pixel based on its neighbors

I've put all the black pixels of the image in an array and I want them to get the color of their left neighbor. I run the code without errors but the result is not really what I'm expecting.
Where those black stripes comes form? I was expecting it to be all red.
Here's my code and results.
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.util.*;
public class ImageTest {
public static BufferedImage Threshold(BufferedImage img) {
int height = img.getHeight();
int width = img.getWidth();
BufferedImage finalImage = new BufferedImage(width,height,BufferedImage.TYPE_INT_RGB);
int r = 0;
int g = 0;
int b = 0;
List<Integer> blackpixels = new ArrayList<Integer>();
for (int x = 0; x < width; x++) {
try {
for (int y = 0; y < height; y++) {
//Get RGB values of pixels
int rgb = img.getRGB(x, y);
r = ImageTest.getRed(rgb);
g = ImageTest.getGreen(rgb);
b = ImageTest.getBlue(rgb);
int leftLoc = (x-1) + y*width;
if ((r < 5) && (g < 5) && (b < 5)) {
blackpixels.add(rgb);
Integer[] simpleArray = new Integer[ blackpixels.size() ];
System.out.print(simpleArray.length);
int pix = 0;
while(pix < simpleArray.length) {
r = leftLoc;
pix = pix +1;
}
}
finalImage.setRGB(x,y,ImageTest.mixColor(r, g,b));
}
}
catch (Exception e) {
e.getMessage();
}
}
return finalImage;
}
private static int mixColor(int red, int g, int b) {
return red<<16|g<<8|b;
}
public static int getRed(int rgb) {
return (rgb & 0x00ff0000) >> 16;
}
public static int getGreen(int rgb) {
return (rgb & 0x0000ff00) >> 8;
}
public static int getBlue(int rgb) {
return (rgb & 0x000000ff) >> 0;
}
}
The following might work.
The main change is that it first collects the locations of ALL dark pixels, then goes over them to assign the colour from their left neighbours.
import java.awt.image.BufferedImage;
import java.util.*;
public class BlackRedImage
{
public static BufferedImage Threshold( BufferedImage img )
{
int height = img.getHeight();
int width = img.getWidth();
BufferedImage finalImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
List<Integer> blackpixels = new ArrayList<Integer>();
for ( int x = 0; x < width; x++ )
{
for ( int y = 0; y < height; y++ )
{
int rgb = img.getRGB(x, y); // Get the pixel in question
int r = BlackRedImage.getRed(rgb);
int g = BlackRedImage.getGreen(rgb);
int b = BlackRedImage.getBlue(rgb);
if ( (r < 5) && (g < 5) && (b < 5) )
{ // record location of any "black" pixels found
blackpixels.add(x + (y * width));
}
finalImage.setRGB(x, y, rgb);
}
}
// Now loop through all "black" pixels, setting them to the colour found to their left
for ( int blackPixelLocation: blackpixels )
{
if ( blackPixelLocation % width == 0 )
{ // these pixels are on the left most edge, therefore they do not have a left neighbour!
continue;
}
int y = blackPixelLocation / width;
int x = blackPixelLocation - (width * y);
int rgb = img.getRGB(x - 1, y); // Get the pixel to the left of the "black" pixel
System.out.println("x = " + x + ", y = " + y + ", rgb = " + rgb);
finalImage.setRGB(x, y, rgb);
}
return finalImage;
}
private static int mixColor( int red, int g, int b )
{
return red << 16 | g << 8 | b;
}
public static int getRed( int rgb )
{
return (rgb & 0x00ff0000) >> 16;
}
public static int getGreen( int rgb )
{
return (rgb & 0x0000ff00) >> 8;
}
public static int getBlue( int rgb )
{
return (rgb & 0x000000ff) >> 0;
}
}
EDIT: Here is a simpler version (doesn't collect the black pixels)
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.util.*;
public class ColourMove
{
public static BufferedImage Threshold( BufferedImage img )
{
int width = img.getWidth();
int height = img.getHeight();
BufferedImage finalImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
for ( int x = 1; x < width; x++ ) // Start at 1 as the left most edge doesn't have a left neighbour
{
for ( int y = 0; y < height; y++ )
{
Color colour = new Color(img.getRGB(x, y));
int red = colour.getRed();
int green = colour.getGreen();
int blue = colour.getBlue();
if ( (red < 5) && (green < 5) && (blue < 5) )
{ // Encountered a "black" pixel, now replace it with it's left neighbour
finalImage.setRGB(x, y, img.getRGB(x - 1, y));
}
else
{ // Non-black pixel
finalImage.setRGB(x, y, colour.getRGB());
}
}
}
return finalImage;
}
}

Jbuttons actions within a Jpanel and Jform

I am trying to use Jpanel and Jform to load a pic and perform some actions on it,so far the picture loads, but when I click to perform the action, it doesnt do anything. in fact it goes through the click event, but what I guess about the problem is, that the repaint() maybe doesnt work properly there.
here is the code:
public class SeamCarving
{
static SeamCarving frame=new SeamCarving();
public SeamCarving() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage input;
BufferedImage[] toPaint;
public TestPane() {
try {
input = ImageIO.read(new File("C:\\Users\\SONY\\Desktop\\my-pic\\Fatima.jpg"));
toPaint = new BufferedImage[]{input};
toPaint = new BufferedImage[1];
} catch (IOException ex) {
ex.printStackTrace();
}
setLayout(new GridBagLayout());
JButton loadButton = new JButton("Load");
loadButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
BufferedImage out = input;
out = input;
toPaint[0] = out;
repaint();
System.out.println("Do Something Clicked");
}
});
add(loadButton);
JButton startButton = new JButton("Start");
add(startButton);
startButton.addActionListener(new ActionListener() {
BufferedImage out = input;
#Override
public void actionPerformed(ActionEvent ae) {
out = deleteVerticalSeam(out);
System.out.println("Do Something Clicked");
toPaint[0]=out;
repaint();
}
});
}
what i want is this line: out = deleteVerticalSeam(out);
but it doesnt effect the photo at all.
EDIT
If doing like below, it will work. but I want it with button and Panel
public class SeamCarving
{
public static void main(String[] args) throws IOException {
final BufferedImage input = ImageIO.read(new File(args[0]));
final BufferedImage[] toPaint = new BufferedImage[]{input};
final Frame frame = new Frame("Seams") {
#Override
public void update(Graphics g) {
final BufferedImage im = toPaint[0];
if (im != null) {
g.clearRect(0,0,getWidth(), getHeight());
g.drawImage(im,0,0,this);
}
}
};
frame.setSize(input.getWidth(), input.getHeight());
frame.setVisible(true);
BufferedImage out = input;
for(int i = 0; i < 200; i++) {
out = deleteVerticalSeam(out);
toPaint[0]=out;
frame.repaint();
}
}
and the deleteVerticalSeam
private static BufferedImage deleteVerticalSeam(BufferedImage input) {
return deleteVerticalSeam(input, findVerticalSeam(input));
}
private static BufferedImage deleteVerticalSeam(final BufferedImage input, final int[] seam) {
int w = input.getWidth(), h = input.getHeight();
final BufferedImage out = new BufferedImage(w-1,h, BufferedImage.TYPE_INT_ARGB);
for(int y = 0; y < h; y++) {
for(int x = 0; x < seam[y]; x++) {
out.setRGB(x,y,input.getRGB(x, y));
}
for(int x = seam[y]+1; x < w; x++) {
out.setRGB(x-1,y,input.getRGB(x, y));
}
}
return out;
}
private static int[] findVerticalSeam(BufferedImage input) {
final int w = input.getWidth(), h = input.getHeight();
final FloatImage intensities = FloatImage.fromBufferedImage(input);
final FloatImage energy = computeEnergy(intensities);
final FloatImage minima = FloatImage.createSameSize(energy);
//First row is equal to the energy
for(int x = 0; x < w; x++) {
minima.set(x,0, energy.get(x,0));
}
//I assume that the rightmost pixel column in the energy image is garbage
for(int y = 1; y < h; y++) {
minima.set(0,y, energy.get(0,y) + min(minima.get(0, y - 1),
minima.get(1, y - 1)));
for(int x = 1; x < w-2; x++) {
final float sum = energy.get(x,y) + min(min(minima.get(x - 1, y - 1),
minima.get(x, y - 1)),minima.get(x + 1, y - 1));
minima.set(x,y, sum);
}
minima.set(w-2,y, energy.get(w-2,y) + min(minima.get(w-2, y - 1),minima.get(w-3, y - 1)));
}
//We find the minimum seam
float minSum = Float.MAX_VALUE;
int seamTip = -1;
for(int x = 1; x < w-1; x++) {
final float v = minima.get(x, h-1);
if(v < minSum) {
minSum=v;
seamTip=x;
}
}
//Backtrace the seam
final int[] seam = new int[h];
seam[h-1]=seamTip;
for(int x = seamTip, y = h-1; y > 0; y--) {
float left = x>0?minima.get(x-1, y-1):Float.MAX_VALUE;
float up = minima.get(x, y-1);
float right = x+1<w?minima.get(x+1, y-1):Float.MAX_VALUE;
if(left < up && left < right) x=x-1;
else if(right < up && right < left) x= x+1;
seam[y-1]=x;
}
return seam;
}
floatimage
public final class FloatImage extends JFrame{
private final int width;
private final int height;
private final float[] data;
public FloatImage(int width, int height) {
this.width = width;
this.height = height;
this.data = new float[width*height];
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public float get(final int x, final int y) {
if(x < 0 || x >= width) throw new IllegalArgumentException("x: " + x);
if(y < 0 || y >= height) throw new IllegalArgumentException("y: " + y);
return data[x+y*width];
}
public void set(final int x, final int y, float value) {
if(x < 0 || x >= width) throw new IllegalArgumentException("x: " + x);
if(y < 0 || y >= height) throw new IllegalArgumentException("y: " + y);
data[x+y*width] = value;
}
public static FloatImage createSameSize(final BufferedImage sample) {
return new FloatImage(sample.getWidth(), sample.getHeight());
}
public static FloatImage createSameSize(final FloatImage sample) {
return new FloatImage(sample.getWidth(), sample.getHeight());
}
public static FloatImage fromBufferedImage(final BufferedImage src) {
final int width = src.getWidth();
final int height = src.getHeight();
final FloatImage result = new FloatImage(width, height);
for(int x = 0; x < width; x++) {
for(int y = 0; y < height; y++) {
final int argb = src.getRGB(x, y);
int r = (argb >>> 16) & 0xFF;
int g = (argb >>> 8) & 0xFF;
int b = argb & 0xFF;
result.set(x,y, (r*0.3f+g*0.59f+b*0.11f)/255);
}
}
return result;
}
public BufferedImage toBufferedImage(float scale) {
final BufferedImage result = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
for(int x = 0; x < width; x++) {
for(int y = 0; y < height; y++) {
final int intensity = ((int) (get(x, y) * scale)) & 0xFF;
result.setRGB(x,y,0xFF000000 | intensity | intensity << 8 | intensity << 16);
}
}
return result;
}
}
I "think" your basic problem starts here...
startButton.addActionListener(new ActionListener() {
BufferedImage out = input;
#Override
public void actionPerformed(ActionEvent ae) {
out = deleteVerticalSeam(out);
System.out.println("Do Something Clicked");
toPaint[0]=out;
repaint();
}
});
Try removing the instance variable out...
startButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
BufferedImage out = deleteVerticalSeam(input);
System.out.println("Do Something Clicked");
toPaint[0]=out;
repaint();
}
});
Updated
I've updated the ActionListener to work more like...
startButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
BufferedImage out = deleteVerticalSeam(toPaint[0]);
System.out.println("Do Something Clicked");
toPaint[0] = out;
repaint();
}
});
Which feeds the last result of the operation back into itself, which gradually decreases the number of vertical pixels in the image...
Updated with working example
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import static java.lang.Math.abs;
import static java.lang.Math.min;
public class SeamCarving {
public static void main(String[] args) {
new SeamCarving();
}
public SeamCarving() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage input;
BufferedImage[] toPaint;
public TestPane() {
try {
input = ImageIO.read(new File("..."));
toPaint = new BufferedImage[]{input};
toPaint = new BufferedImage[1];
} catch (IOException ex) {
ex.printStackTrace();
}
setLayout(new GridBagLayout());
JButton loadButton = new JButton("Load");
loadButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
BufferedImage out = input;
toPaint[0] = input;
repaint();
System.out.println("Do Something Clicked");
}
});
add(loadButton);
JButton startButton = new JButton("Start");
add(startButton);
startButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
BufferedImage out = deleteVerticalSeam(toPaint[0]);
System.out.println("Do Something Clicked");
toPaint[0] = out;
repaint();
}
});
}
#Override
public Dimension getPreferredSize() {
return input == null ? super.getPreferredSize() : new Dimension(input.getWidth(), input.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(toPaint[0], 0, 0, this);
g2d.dispose();
}
}
private static BufferedImage deleteVerticalSeam(BufferedImage input) {
return deleteVerticalSeam(input, findVerticalSeam(input));
}
private static BufferedImage deleteVerticalSeam(final BufferedImage input, final int[] seam) {
int w = input.getWidth(), h = input.getHeight();
final BufferedImage out = new BufferedImage(w - 1, h, BufferedImage.TYPE_INT_ARGB);
for (int y = 0; y < h; y++) {
for (int x = 0; x < seam[y]; x++) {
out.setRGB(x, y, input.getRGB(x, y));
}
for (int x = seam[y] + 1; x < w; x++) {
out.setRGB(x - 1, y, input.getRGB(x, y));
}
}
return out;
}
private static int[] findVerticalSeam(BufferedImage input) {
final int w = input.getWidth(), h = input.getHeight();
final FloatImage intensities = FloatImage.fromBufferedImage(input);
final FloatImage energy = computeEnergy(intensities);
final FloatImage minima = FloatImage.createSameSize(energy);
//First row is equal to the energy
for (int x = 0; x < w; x++) {
minima.set(x, 0, energy.get(x, 0));
}
//I assume that the rightmost pixel column in the energy image is garbage
for (int y = 1; y < h; y++) {
minima.set(0, y, energy.get(0, y) + min(minima.get(0, y - 1),
minima.get(1, y - 1)));
for (int x = 1; x < w - 2; x++) {
final float sum = energy.get(x, y) + min(min(minima.get(x - 1, y - 1),
minima.get(x, y - 1)), minima.get(x + 1, y - 1));
minima.set(x, y, sum);
}
minima.set(w - 2, y, energy.get(w - 2, y) + min(minima.get(w - 2, y - 1), minima.get(w - 3, y - 1)));
}
//We find the minimum seam
float minSum = Float.MAX_VALUE;
int seamTip = -1;
for (int x = 1; x < w - 1; x++) {
final float v = minima.get(x, h - 1);
if (v < minSum) {
minSum = v;
seamTip = x;
}
}
//Backtrace the seam
final int[] seam = new int[h];
seam[h - 1] = seamTip;
for (int x = seamTip, y = h - 1; y > 0; y--) {
float left = x > 0 ? minima.get(x - 1, y - 1) : Float.MAX_VALUE;
float up = minima.get(x, y - 1);
float right = x + 1 < w ? minima.get(x + 1, y - 1) : Float.MAX_VALUE;
if (left < up && left < right) {
x = x - 1;
} else if (right < up && right < left) {
x = x + 1;
}
seam[y - 1] = x;
}
return seam;
}
private static FloatImage computeEnergy(FloatImage intensities) {
int w = intensities.getWidth(), h = intensities.getHeight();
final FloatImage energy = FloatImage.createSameSize(intensities);
for (int x = 0; x < w - 1; x++) {
for (int y = 0; y < h - 1; y++) {
//I'm aproximating the derivatives by subtraction
float e = abs(intensities.get(x, y) - intensities.get(x + 1, y))
+ abs(intensities.get(x, y) - intensities.get(x, y + 1));
energy.set(x, y, e);
}
}
return energy;
}
public static final class FloatImage {
private final int width;
private final int height;
private final float[] data;
public FloatImage(int width, int height) {
this.width = width;
this.height = height;
this.data = new float[width * height];
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public float get(final int x, final int y) {
if (x < 0 || x >= width) {
throw new IllegalArgumentException("x: " + x);
}
if (y < 0 || y >= height) {
throw new IllegalArgumentException("y: " + y);
}
return data[x + y * width];
}
public void set(final int x, final int y, float value) {
if (x < 0 || x >= width) {
throw new IllegalArgumentException("x: " + x);
}
if (y < 0 || y >= height) {
throw new IllegalArgumentException("y: " + y);
}
data[x + y * width] = value;
}
public static FloatImage createSameSize(final BufferedImage sample) {
return new FloatImage(sample.getWidth(), sample.getHeight());
}
public static FloatImage createSameSize(final FloatImage sample) {
return new FloatImage(sample.getWidth(), sample.getHeight());
}
public static FloatImage fromBufferedImage(final BufferedImage src) {
final int width = src.getWidth();
final int height = src.getHeight();
final FloatImage result = new FloatImage(width, height);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
final int argb = src.getRGB(x, y);
int r = (argb >>> 16) & 0xFF;
int g = (argb >>> 8) & 0xFF;
int b = argb & 0xFF;
result.set(x, y, (r * 0.3f + g * 0.59f + b * 0.11f) / 255);
}
}
return result;
}
public BufferedImage toBufferedImage(float scale) {
final BufferedImage result = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
final int intensity = ((int) (get(x, y) * scale)) & 0xFF;
result.setRGB(x, y, 0xFF000000 | intensity | intensity << 8 | intensity << 16);
}
}
return result;
}
}
}

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