I'm using https://github.com/leangen/graphql-spqr with spring-boot java application. I can reach to alias name easily but how can I reach to original fieldName?
class Food {
#GraphQLQuery(name = "aliasNameX", description = "A food's name")
private String originalName;
...
}
....
#GraphQLQuery(name = "foods") // READ ALL
#Override
public List<Food> getFoods(#GraphQLEnvironment ResolutionEnvironment env) {
DataFetchingFieldSelectionSet selectionSet = env.dataFetchingEnvironment.getSelectionSet();
List<SelectedField> fields = selectionSet.getFields();
for (SelectedField f: fields)
{
System.out.println(f.getName());
}
return foodRepository.findAll();
}
When I run this code, Output looks like with alias fields: "aliasNameX", ..., but I need original name like "originalName". Is there a way to do it?
Solved, according to:
https://github.com/leangen/graphql-spqr/issues/381
Posting my original answer here as well.
You want the underlying field names, but from a level above. Still possible, but ugly :(
for (SelectedField selectedField : env.dataFetchingEnvironment.getSelectionSet().getImmediateFields()) {
Optional<Operation> operation = Directives.getMappedOperation(selectedField.getFieldDefinition());
String javaName = operation.map(op -> ((Member) op.getTypedElement().getElement()).getName()).orElse(null);
}
Be very careful though. If there's more than one Java element exposed per GraphQL field, getTypedElement().getElement() will explode. So to be sure you'd have to call getTypedElement().getElements() (plural) instead and decide what to do. ClassUtils#getPropertyMembers might also be useful, or the ClassUtils.findXXX family of methods.
You'd basically have to do this:
List<AnnotatedElement> elements = getTypedElement().getElements();
//Look for a field and use its name
Optional<String> field = Utils.extractInstances(elements, Field.class).findFirst().map(Field::getName);
//Look for a getter and find its associated field name
Optional<String> getter = Utils.extractInstances(elements, Method.class).findFirst().map(ClassUtils::getFieldNameFromGetter);
This API might have to change in future, as SDL-based tools are proliferating, so complex directives like the ones SPQR is using are causing problems...
I am sorry for the vague question. I am not sure what I'm looking for here.
I have a Java class, let's call it Bar. In that class is an instance variable, let's call it foo. foo is a String.
foo cannot just have any value. There is a long list of strings, and foo must be one of them.
Then, for each of those strings in the list I would like the possibility to set some extra conditions as to whether that specific foo can belong in that specific type of Bar (depending on other instance variables in that same Bar).
What approach should I take here? Obviously, I could put the list of strings in a static class somewhere and upon calling setFoo(String s) check whether s is in that list. But that would not allow me to check for extra conditions - or I would need to put all that logic for every value of foo in the same method, which would get ugly quickly.
Is the solution to make several hundred classes for every possible value of foo and insert in each the respective (often trivial) logic to determine what types of Bar it fits? That doesn't sound right either.
What approach should I take here?
Here's a more concrete example, to make it more clear what I am looking for. Say there is a Furniture class, with a variable material, which can be lots of things, anything from mahogany to plywood. But there is another variable, upholstery, and you can make furniture containing cotton of plywood but not oak; satin furniture of oak but not walnut; other types of fabric go well with any material; et cetera.
I wouldn't suggest creating multiple classes/templates for such a big use case. This is very opinion based but I'll take a shot at answering as best as I can.
In such a case where your options can be numerous and you want to keep a maintainable code base, the best solution is to separate the values and the logic. I recommend that you store your foo values in a database. At the same time, keep your client code as clean and small as possible. So that it doesn't need to filter through the data to figure out which data is valid. You want to minimize dependency to data in your code. Think of it this way: tomorrow you might need to add a new material to your material list. Do you want to modify all your code for that? Or do you want to just add it to your database and everything magically works? Obviously the latter is a better option. Here is an example on how to design such a system. Of course, this can vary based on your use case or variables but it is a good guideline. The basic rule of thumb is: your code should have as little dependency to data as possible.
Let's say you want to create a Bar which has to have a certain foo. In this case, I would create a database for BARS which contains all the possible Bars. Example:
ID NAME FOO
1 Door 1,4,10
I will also create a database FOOS which contains the details of each foo. For example:
ID NAME PROPERTY1 PROPERTY2 ...
1 Oak Brown Soft
When you create a Bar:
Bar door = new Bar(Bar.DOOR);
in the constructor you would go to the BARS table and query the foos. Then you would query the FOOS table and load all the material and assign them to the field inside your new object.
This way whenever you create a Bar the material can be changed and loaded from DB without changing any code. You can add as many types of Bar as you can and change material properties as you goo. Your client code however doesn't change much.
You might ask why do we create a database for FOOS and refer to it's ids in the BARS table? This way, you can modify the properties of each foo as much as you want. Also you can share foos between Bars and vice versa but you only need to change the db once. cross referencing becomes a breeze. I hope this example explains the idea clearly.
You say:
Is the solution to make several hundred classes for every possible
value of foo and insert in each the respective (often trivial) logic
to determine what types of Bar it fits? That doesn't sound right
either.
Why not have separate classes for each type of Foo? Unless you need to define new types of Foo without changing the code you can model them as plain Java classes. You can go with enums as well but it does not really give you any advantage since you still need to update the enum when adding a new type of Foo.
In any case here is type safe approach that guarantees compile time checking of your rules:
public static interface Material{}
public static interface Upholstery{}
public static class Oak implements Material{}
public static class Plywood implements Material{}
public static class Cotton implements Upholstery{}
public static class Satin implements Upholstery{}
public static class Furniture<M extends Material, U extends Upholstery>{
private M matrerial = null;
private U upholstery = null;
public Furniture(M matrerial, U upholstery){
this.matrerial = matrerial;
this.upholstery = upholstery;
}
public M getMatrerial() {
return matrerial;
}
public U getUpholstery() {
return upholstery;
}
}
public static Furniture<Plywood, Cotton> cottonFurnitureWithPlywood(Plywood plywood, Cotton cotton){
return new Furniture<>(plywood, cotton);
}
public static Furniture<Oak, Satin> satinFurnitureWithOak(Oak oak, Satin satin){
return new Furniture<>(oak, satin);
}
It depends on what you really want to achieve. Creating objects and passing them around will not magically solve your domain-specific problems.
If you cannot think of any real behavior to add to your objects (except the validation), then it might make more sense to just store your data and read them into memory whenever you want. Even treat rules as data.
Here is an example:
public class Furniture {
String name;
Material material;
Upholstery upholstery;
//getters, setters, other behavior
public Furniture(String name, Material m, Upholstery u) {
//Read rule files from memory or disk and do all the checks
//Do not instantiate if validation does not pass
this.name = name;
material = m;
upholstery = u;
}
}
To specify rules, you will then create three plain text files (e.g. using csv format). File 1 will contain valid values for material, file 2 will contain valid values for upholstery, and file 3 will have a matrix format like the following:
upholstery\material plywood mahogany oak
cotton 1 0 1
satin 0 1 0
to check if a material goes with an upholstery or not, just check the corresponding row and column.
Alternatively, if you have lots of data, you can opt for a database system along with an ORM. Rule tables then can be join tables and come with extra nice features a DBMS may provide (like easy checking for duplicate values). The validation table could look something like:
MaterialID UpholsteryID Compatability_Score
plywood cotton 1
oak satin 0
The advantage of using this approach is that you quickly get a working application and you can decide what to do as you add new behavior to your application. And even if it gets way more complex in the future (new rules, new data types, etc) you can use something like the repository pattern to keep your data and business logic decoupled.
Notes about Enums:
Although the solution suggested by #Igwe Kalu solves the specific case described in the question, it is not scalable. What if you want to find what material goes with a given upholstery (the reverse case)? You will need to create another enum which does not add anything meaningful to the program, or add complex logic to your application.
This is a more detailed description of the idea I threw out there in the comment:
Keep Furniture a POJO, i.e., just hold the data, no behavior or rules implemented in it.
Implement the rules in separate classes, something along the lines of:
interface FurnitureRule {
void validate(Furniture furniture) throws FurnitureRuleException;
}
class ValidMaterialRule implements FurnitureRule {
// this you can load in whatever way suitable in your architecture -
// from enums, DB, an XML file, a JSON file, or inject via Spring, etc.
private Set<String> validMaterialNames;
#Overload
void validate(Furniture furniture) throws FurnitureRuleException {
if (!validMaterialNames.contains(furniture.getMaterial()))
throws new FurnitureRuleException("Invalid material " + furniture.getMaterial());
}
}
class UpholsteryRule implements FurnitureRule {
// Again however suitable to implement/config this
private Map<String, Set<String>> validMaterialsPerUpholstery;
#Overload
void validate(Furniture furniture) throws FurnitureRuleException {
Set<String> validMaterialNames = validMaterialsPerUpholstery.get(furniture.getUpholstery();
if (validMaterialNames != null && !validMaterialNames.contains(furniture.getMaterial()))
throws new FurnitureRuleException("Invalid material " + furniture.getMaterial() + " for upholstery " + furniture.getUpholstery());
}
}
// and more complex rules if you need to
Then have some service along the lines of FurnitureManager. It's the "gatekeeper" for all Furniture creation/updates:
class FurnitureManager {
// configure these via e.g. Spring.
private List<FurnitureRule> rules;
public void updateFurniture(Furniture furniture) throws FurnitureRuleException {
rules.forEach(rule -> rule.validate(furniture))
// proceed to persist `furniture` in the database or whatever else you do with a valid piece of furniture.
}
}
material should be of type Enum.
public enum Material {
MAHOGANY,
TEAK,
OAK,
...
}
Furthermore you can have a validator for Furniture that contains the logic which types of Furniture make sense, and then call that validator in every method that can change the material or upholstery variable (typically only your setters).
public class Furniture {
private Material material;
private Upholstery upholstery; //Could also be String depending on your needs of course
public void setMaterial(Material material) {
if (FurnitureValidator.isValidCombination(material, this.upholstery)) {
this.material = material;
}
}
...
private static class FurnitureValidator {
private static boolean isValidCombination(Material material, Upholstery upholstery) {
switch(material) {
case MAHOGANY: return upholstery != Upholstery.COTTON;
break;
//and so on
}
}
}
}
We often are oblivious of the power inherent in enum types. The Java™ Tutorials clearly states "you should use enum types any time you need to represent a fixed set of constants."
How do you simply make the best of enum in resolving the challenge you presented? - Here goes:
public enum Material {
MAHOGANY( "satin", "velvet" ),
PLYWOOD( "leather" ),
// possibly many other materials and their matching fabrics...
OAK( "some other fabric - 0" ),
WALNUT( "some other fabric - 0", "some other fabric - 1" );
private final String[] listOfSuitingFabrics;
Material( String... fabrics ) {
this.listOfSuitingFabrics = fabrics;
}
String[] getListOfSuitingFabrics() {
return Arrays.copyOf( listOfSuitingFabrics );
}
public String toString() {
return name().substring( 0, 1 ) + name().substring( 1 );
}
}
Let's test it:
public class TestMaterial {
for ( Material material : Material.values() ) {
System.out.println( material.toString() + " go well with " + material.getListOfSuitingFabrics() );
}
}
Probably the approach I'd use (because it involves the least amount of code and it's reasonably fast) is to "flatten" the hierarchical logic into a one-dimensional Set of allowed value combinations. Then when setting one of the fields, validate that the proposed new combination is valid. I'd probably just use a Set of concatenated Strings for simplicity. For the example you give above, something like this:
class Furniture {
private String wood;
private String upholstery;
/**
* Set of all acceptable values, with each combination as a String.
* Example value: "plywood:cotton"
*/
private static final Set<String> allowed = new HashSet<>();
/**
* Load allowed values in initializer.
*
* TODO: load allowed values from DB or config file
* instead of hard-wiring.
*/
static {
allowed.add("plywood:cotton");
...
}
public void setWood(String wood) {
if (!allowed.contains(wood + ":" + this.upholstery)) {
throw new IllegalArgumentException("bad combination of materials!");
}
this.wood = wood;
}
public void setUpholstery(String upholstery) {
if (!allowed.contains(this.wood + ":" + upholstery)) {
throw new IllegalArgumentException("bad combination of materials!");
}
this.upholstery = upholstery;
}
public void setMaterials(String wood, String upholstery) {
if (!allowed.contains(wood + ":" + upholstery)) {
throw new IllegalArgumentException("bad combination of materials!");
}
this.wood = wood;
this.upholstery = upholstery;
}
// getters
...
}
The disadvantage of this approach compared to other answers is that there is no compile-time type checking. For example, if you try to set the wood to plywoo instead of plywood you won’t know about your error until runtime. In practice this disadvantage is negligible since presumably the options will be chosen by a user through a UI (or through some other means), so you won’t know what they are until runtime anyway. Plus the big advantage is that the code will never have to be changed so long as you’re willing to maintain a list of allowed combinations externally. As someone with 30 years of development experience, take my word for it that this approach is far more maintainable.
With the above code, you'll need to use setMaterials before using setWood or setUpholstery, since the other field will still be null and therefore not an allowed combination. You can initialize the class's fields with default materials to avoid this if you want.
I have created a large amount of People beans and was wanting to store them in some kind of data structure where I would be able to search for particular types of People beans (e.g. People beans with a last name of "Sanchez") as fast as possible (I don't want to use a DB by the way). Is the only way to loop over my beans and test currBean.getLastName().equals("Sanchez") for each bean?
I would like to be able to do something like the following:
List<PeopleBean> myPeople = myBeansDataStructure.getAll(new PeopleBean("John", "Sanchez", 36),
new Comparator<PeopleBean>() {
#Override
public int compare(PeopleBean b1, PeopleBean b2) {
// search conditions
}
});
and have it return a collection of beans matching the search. My searches will always be of the same 'kind', i.e., I will be either searching for beans with a particular last name, first name, or age (or some permutation of the three) so could something using an overridden equals method in the bean be used?
I am surprised this isnt there in the library.. or is it?
Anyway, you can write your own
public interface Condition<T> {
public bool satisfies(T t);
}
And write a generic searcher, which goes through the entire and applies this function to each of them and returns you a new of only the ones that return true.
You can use Java 8 (This is under the assumption that myBeansDataStructure is a Collection of some sort.):
List<PeopleBean> myPeople = myBeansDataStructure.stream().filter(person -> person.getLastName().equals("Sanchez")).collect(Collectors.toList());
Or you could try something like this:
List<PeopleBean> myPeople = myBeansDataStructure.stream().map(PeopleBean::getLastName).filter(lastName -> lastName.equals("Sanchez")).collect(Collectors.toList());
You can try this
List<PeopleBean> list=new ArrayList<>();
for(PeopleBean i:list){
if(i.getName().equals("whatEverName")){
//do something
}
}
I'm generating Java source code with JCodeModel and want to get an "if-elseif" block like this:
if (foo){
} else if (bar) {
}
As far as I understand the according code would be something like this (where m is a JMethod):
JConditional cond = m.body()._if(JExpr.direct("foo"));
cond._elseif(JExpr.direct("bar"));
Seems to be straight forward, but the result is this:
if (foo) {
} else {
if (bar) {
}
}
You see the syntactic difference, it's not actually an "elseif". Semantically it's the same, I know, but I need it to be generated as shown before (it's part of educational software). Any way to do this?
Unfortunately you can not do this using JConditional because of its implementation. Have a look at the source of the method _elseif:
public JConditional _elseif(JExpression boolExp) {
return _else()._if(boolExp);
}
As you can see, this method just invoke _else() and then _if internally.
Actually _else() is JBlock which contains braces ({ ... }) by default. This property of JBlock can not be switched off manually because it doesn't contain such setter. braces could be switched off only through special constructor of JBlock:
public JBlock(boolean bracesRequired, boolean indentRequired) {
this.bracesRequired = bracesRequired;
this.indentRequired = indentRequired;
}
but you are not able to set you own object to _else field of JConditional object outwardly.
The only way is copy JConditional class implementation and generate your own, which will allow you such code manipulation.
UPD: Of course you can always use Reflection as workaround for manually switching flag bracesRequired of _else object to false.
The title might seem unsettling, but let me explain.
I'm facing an interesting challenge, where I have a hierarchy of classes that have associated an object that stores metadata related to each one of its attributes (an int-valued enum with edit flags like UPDATED or NO_UPDATE).
The problem comes when merging two objects, because I dont want to check EVERY field on a class to see if it was updated and skip or apply the changes.
My idea: Reflection.
All the objects are behind an interface, so I could use IObject.class.getMethods() and iterate over that array in this fashion:
IClass class = //Instance of the first class;
IAnotherClass anotherClass = //Instance of the second class;
for(Method m : IObject.class.getMethods()) {
if(m.getName().startsWith("get")) {
try {
//Under this method (which is a getter) I cast it on
//both classes who implement interfaces that extend an
//interface that defines the getters to make them
//consistent and ensure I'll invoke the same methods.
String propertyClass = (String)m.invoke(class);
String propertyAnotherClass = (String)m.invoke(anotherClass);
if(propertyClass != propertyAnotherClass) {
//Update attribute and attribute status.
}
} catch (Exception e) {
}
}
}
Is there another way to implement this or should I stick to lengthy methods invoking attribute per attribute and doing the checks like that?. The objects are not going to change that much and the architecture is quite modular, so there is not much update involved if the fields change but having to change a method like that worries me a little.
EDIT 1: I'm posting a working code of what I have got so far. This code is a solution for me but, tough it works, I'm using it as a last resource not because I have time to spend but because I don't want to rediscover the wheel. If I use it, I'll make a static list with the methods so I only have to fetch that list once, considering the fact that AlexR pointed out.
private static void merge(IClazz from, IClazz to) {
Method methods[] = from.getClass().getDeclaredMethods();
for(Method m : methods) {
if(m.getName().startsWith("get") && !m.getName().equals("getMetadata")) {
try {
String commonMethodAnchor = m.getName().split("get")[1];
if(!m.getReturnType().cast(m.invoke(from)).equals(m.getReturnType().cast(m.invoke(to)))) {
String setterMethodName = "set" + commonMethodAnchor;
Method setter = IClazz.class.getDeclaredMethod(setterMethodName, m.getReturnType());
setter.invoke(to, m.getReturnType().cast(m.invoke(from)));
//Updating metadata
String metadataMethodName = "set" + commonMethodAnchor + "Status";
Method metadataUpdater = IClazzMetadata.class.getDeclaredMethod(metadataMethodName, int.class);
metadataUpdater.invoke(to.getMetadata(), 1);
}
} catch (Exception e) {
}
}
}
}
metadataUpdater sets the value to 1 just to simulate the "UPDATED" flag I'm using on the real case scenario.
EDIT 3: Thanks Juan, David and AlexR for your suggestions and directions! They really pointed me to consider things I did not consider at first (I'm upvoting all your answers because all of them helped me).
After adding what AlexR sugegsted and checking jDTO and Apache Commons (finding out that in the end the general concepts are quite similar) I've decided to stick to my code instead of using other tools, since it is working given the object hierarchy and metadata structure of the solution and there are no exceptions popping up so far. The code is the one on the 2nd edit and I've placed it on a helper class that did the trick in the end.
Apache Commons Bean Utils may resolve your problem: http://commons.apache.org/beanutils/
If you want to copy all properties, try to use copyProperties: http://commons.apache.org/beanutils/v1.8.3/apidocs/src-html/org/apache/commons/beanutils/BeanUtils.html#line.134
Look an example from: http://www.avajava.com/tutorials/lessons/how-do-i-copy-properties-from-one-bean-to-another.html
FromBean fromBean = new FromBean("fromBean", "fromBeanAProp", "fromBeanBProp");
ToBean toBean = new ToBean("toBean", "toBeanBProp", "toBeanCProp");
System.out.println(ToStringBuilder.reflectionToString(fromBean));
System.out.println(ToStringBuilder.reflectionToString(toBean));
try {
System.out.println("Copying properties from fromBean to toBean");
BeanUtils.copyProperties(toBean, fromBean);
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
System.out.println(ToStringBuilder.reflectionToString(fromBean));
System.out.println(ToStringBuilder.reflectionToString(toBean));
I think the best approach would be using proxy objects, either dynamic proxies or cglib enhancers or something like it, so you decorate the getters and setters and you can keep track of the changes there.
Hope it helps.
Your approach is OK, but keep in mind that getMethod() is much slower than invoke(), so if your code is performance critical you will probably want to cache the Method objects.