Asynchronous communication in android - java

I am trying to integrate apacahe Mina in android.
Can we persist objects using AsyncTask & pass to UI or another class for further use?
for example
public class NetworkConnect extends AsyncTask<String, Void, String>{
#Override
protected String doInBackground(String... param) {
Protocol p = new Protocol(); //here I m making connection with echo server
//Now I want that session in UI to send messages to echo Server
}
}
I want to use this 'p' instance in other class(Like UI) and using this 'p' instance call to attributes of Protocol class.
How to do that? or Is there any alternative solution?
Basically 'Protocol' class should run parallel to UI thread and based on events both should be able to communicate with each other.
Suppose there is echo server...then when someone enter input to 'Input' edittext and hit 'send' button, echoServer will give me back this 'input' again.
Now my problem is that using AsyncTask I am able to connect server, But I am unable to using same session in UI. So I can't send data to server.
Thank you

You just need to store a reference to that object in a field (rather than a local variable like you showed), and provide methods to use it as needed. If it needs to always run on a background thread, then those methods can start an AsyncTask.

Related

Multiple Activity Handlers for a Thread

I'm quite new to java and Android programming and have come across the following problem...
I've written a generic thread that sends a message over tcp to a server, waits for a response, then returns the response through a handler to the activity that started the thread.
When the activity needs to send a message to the server, it creates the thread, passing the handler in the constructor.
The handler in the activity processes the response from the server.
The issues is that there are multiple activities that will invoke this thread and each activity will handle responses differently.
For example:
In MainActivity I have a MainActivity.TcpClientHandler
In LightSettingsActivity I have a LightSettingActivitiy.TcpClientHandler
In MainActivity I invoke the thread when I need to send a message and wait a response:
tcpClientThread = new TcpClientThread (serverAddress,serverPort,message,tcpClientHandler);
In LightSettingsActivity, the same:
tcpClientThread = new TcpClientThread (serverAddress,serverPort,message,tcpClientHandler);
In my Thread class, I had to treat these as two different constructors
public TcpClientThread(String addr, int port,String outputMessage, MainActivity.TcpClientHandler handler)...
and
public TcpClientThread(String addr, int port,String outputMessage, LightSettingsActivity.TcpClientHandler handler)...
This doesn't seem very efficient and make my code kind of complex because even when sending the response back to the hander, I need to pay attention to the class that originated the thread,
Like I have to do things like this:
if(threadType == THREAD_MAIN)
handler.sendMessage(Message.obtain(handlerMainActivity, CommonLabels.UPDATE_MSG, inputMessage));
else if(threadType == THREAD_LIGHT_SETTINGS)
handlerLightSettings.sendMessage(Message.obtain(handlerLightSettings, CommonLabels.UPDATE_MSG, inputMessage));
Is there a more efficient way to do this (I tried to use callback instead of handler, but I had a whole set of other problems)?
TcpClientHandler needs to be an interface. LightSettingsActivity and MainActivity need to either implement it or contain an implementation that is specific to them.
When you create a TcpClientThread it looks like this for all handlers
public TcpClientThread(String addr, int port,String outputMessage,TcpClientHandler handler)...
As for the last problem since both activities have their own implementation of TcpClientHandler you do not need to differentiate between them because they are unrelated. In reality using an interface in this fashion is a callback but that is generally how you solve this problem. Because you want to callback to the originator of the request not every class that happens to use TcpClientThread

Multiple threads reading from same socket

I am developing an app which displays data from a server. The server is not mine and it is not very stable. Making too many connections crashes the server.
I have one socket to the server in my main activity, but at times I want to open sub activities which read the data and display it. My problem is that I am unable to achieve this with the same socket and have to open a new socket for every activity.
Every activity has a thread which does the reading from the socket and updates the UI elements on that activity as needed.
To use the same socket in multiple activities, I tried to close the inputReader of an activity before starting the new activity, but that simply make the application hang. If I leave it open, then the new thread in the new activity never receives any data. Killing the thread before starting the new activity is not possible because the thread is generally blocked by the read() function.
Is there anyway that I can have a centralized thread which does the reading and then sends the data to all the other threads in other activities so that I don't have to open new sockets in every activity?
I feel that this is a very basic thing that I am asking, but yet I am unable to find a solution.
A pretty straightforward and simple approach is the following:
You create a new Service which runs in the background and communicates with the server through your socket
The Service receives data from the socket and forwards/broadcasts it to all of your Activities which are interested in receiving it (for example to update the UI) by using the LocalBroadcastManager
All of your Activities implement a BroadcastReceiver and receive the data from your Service inside the onReceive() method
To accomplish that, you should read the introduction to Services and BroadcastReceivers to get an idea of how they work. Also to get a basic overview first, you should read about the available App Components.
EDIT, to answer the question in the comment:
You can always stop the Service by calling stopService() but you can also do it differently if you don't want/need all the functionality of a Service. Instead of a Service you could also create a simple Thread or a HandlerThread which communinicates with the server. From inside of your Thread, you can then forward/broadcast the data to your Activities by using the technique mentioned above (LocalBroadcastManager).
Just to give you an example of the basic structure (code untested though):
class SocketThread implements Runnable
{
static final String SOCKET_DATA_RECEIVED = "com.your.package.SOCKET_DATA_RECEIVED";
static final String SOCKET_DATA_IDENTIFIER = "com.your.package.SOCKET_DATA";
private Context context;
SocketThread(Context c) {
context = c.getApplicationContext();
}
#Override
public void run() { // code running in your thread
// fetch data from socket ...
Intent intent = new Intent();
intent.putExtra(SOCKET_DATA_IDENTIFIER, data); // store data in your intent
// send data to registered receivers
LocalBroadcastManager.getInstance(context).sendBroadcast(intent);
// your code ...
}
}
Then you have your Activities, for example MyActivity1, MyActivity2, ... MyActivityN. They all register their embedded SocketDataReceiver to receive the broadcast intent SOCKET_DATA_RECEIVED, which is sent by your thread.
Inside your onReceive() methods you can then extract the data from your intent object by using the identifier SOCKET_DATA_IDENTIFIER.
public class MyActivity1 extends Activity
{
private SocketDataReceiver socketDataReceiver;
#Override
protected void onResume() {
super.onResume();
socketDataReceiver = new SocketDataReceiver();
LocalBroadcastManager.getInstance(this).registerReceiver(
socketDataReceiver, new IntentFilter(SocketThread.SOCKET_DATA_RECEIVED));
}
#Override
protected void onPause() {
super.onPause();
LocalBroadcastManager.getInstance(this).unregisterReceiver(socketDataReceiver);
}
private class SocketDataReceiver extends BroadcastReceiver
{
#Override
public void onReceive(Context context, Intent intent) {
// intent contains your socket data,
// get data from intent using SocketThread.SOCKET_DATA_IDENTIFIER
}
}
}
Basically you answered your question yourself:
I can have a centralized thread which does the reading and then sends the data to all the other threads in other activities.
Meaning: of course, such a thing is possible. But you have to sit down, design and implement it. You would start by defining a reasonable interface that allows your other threads to communicate with that central service, something like:
enum RequestType { DO_THIS, DO_THAT };
interface ServerConnectionService<T> {
List<T> performRequest(RequestType request);
}
Meaning: instead of having your different threads do "low level" talking on that socket, you create an abstraction that allows you to say: "when I need this kind of information, then I use my service; and it returns some specific answer to me). Of course, this is a very generic answer, but well, your question isn't exactly specific either.
The next step would then be to have some central (maybe singleton) implementation of that interface; which runs on its own thread, and can be used by other threads in a synchronized, well-defined way.
Final word of warning: if you don't own that server, and it has low quality and is causing trouble for you - that is not a good setup. Because no matter what you do in your code, if the server doesn't do a good job, users will perceive your app to be the problem. Users don't care if an operation fails because some remote server crashes. So the other aspect in your question is: right now, you are in a bad spot. You should spent some serious time to find ways out of there. Otherwise you will be wasting a lot of time to build workarounds for that server you are dealing with.

Android SignalR should be implemented as Service or IntentService?

On my Android App, I'm implementing SignalR connection (https://github.com/erizet/SignalA) to connect to a Hub server to send requests and receive responses.
a sample of my code is as follows:
signalAConnection = new com.zsoft.SignalA.Connection(Constants.getHubUrl(), this, new LongPollingTransport())
{
#Override
public void OnError(Exception exception)
{
}
#Override
public void OnMessage(String message)
{
}
#Override
public void OnStateChanged(StateBase oldState, StateBase newState)
{
}
};
if (signalAConnection != null)
signalAConnection.Start();
There's also the sending bit
signalAConnection.Send(hubMessageJson, new SendCallback()
{
public void OnError(Exception ex)
{
}
public void OnSent(CharSequence message)
{
}
});
The sending and receiving will occur across activites, and some responses will be sent at random times regardless of the activity, also, the connection should be opened as long as the app is running (even if the app is running in the background) that's why I wish to implement the signalA connection as a background service
The question is should I implement it as:
1 - a Service (http://developer.android.com/reference/android/app/Service.html)
OR
2 - an Intent Service (http://developer.android.com/training/run-background-service/create-service.html)
Keeping in mind that I will need to send strings to the service and get response strings from the service.
I would be most grateful if someone would show me how to implement this kind of connection in code as a background service/intentservice.
Thanks for reading.
UPDATE:
Please see this demo activity made by the developer as how he implemented SignalA
https://github.com/erizet/SignalA/blob/master/Demo/src/com/zsoft/SignalADemo/DemoActivity.java
The problem is AQuery (which I know nothing about) is being used in this demo activity. Does AQuery run in the background all the time ?
The problem is, the latest update on SignalA mentions the following
I have changed the transport. LongPolling now uses basic-http-client
instead of Aquery for http communication. I've removed all
dependencies on Aquery.
Hence I'm not sure whether I should follow this demo activity or not
Update 2:
This is the thing that is confusing me most
in the IntentService, the OnHandleIntent method calls stopSelf after it finishes its tasks, when I actually want the code in the IntentService to keep running all the time
protected abstract void onHandleIntent (Intent intent)
Added in API level 3
This method is invoked on the worker thread with a request to process. Only one Intent is processed at a time, but the processing happens on a worker thread that runs independently from other application logic. So, if this code takes a long time, it will hold up other requests to the same IntentService, but it will not hold up anything else. When all requests have been handled, the IntentService stops itself, so you should not call stopSelf().
SignalA is running on the thread that creates and starts the connection, but all network access is done in the background. The remaining work on the starting thread is really lightweight, hence its perfectly ok to do it on the UI tread.
To answer your question, you need to have a thread running the signala connection. Therefore I think a Service is the best choice since SignalA need to be running all the time.
Regarding Aquery and the demo project. I removed all dependencies to Aquery in the libraries, not in the Demo. To be clear, you don't need Aquery to run SignalA.
In my case, what I wanted was a Service not an Intent Service, since I wanted something that would keep running until the app closes

Amazon SWF #Signal

Is there a way to call an #Signal function from within an Activity in an Amazon SWF Workflow.
I want to be able to notify the workflow that some processing has completed and it should spawn a child workflow for that subset of the processing.
How would this be done?
It sounds like you want to tell workflow that some part of activity is complete, but you want to continue running current activity. If this is the case, then I recommend you to split your activity into 2 parts and use result from first part to tell if child workflow need to be spawned. I don't think that sending signal to workflow in the middle of activity is possible in Flow framework. But you can use raw SWF API to send signal (in this case you'll need to pass "Run ID" to your activity as one of parameters).
The generated workflow external client should be used to send signal from within activity code. ActivityExecutionContext contains all the data necessary to initialize it:
public class MyActivitiesImpl implements MyActivities {
private final ActivityExecutionContextProvider contextProvider = new ActivityExecutionContextProviderImpl();
public void sendSignalBackActivity() {
ActivityExecutionContext context = contextProvider.getActivityExecutionContext();
AmazonSimpleWorkflow service = context.getService();
String domain = context.getDomain();
WorkflowExecution workflowExecution = context.getWorkflowExecution();
MyWorkflowClientExternalFactory factory = new MyWorkflowClientExternalFactoryImpl(service, domain);
GreeterClientExternal workflow = factory.getClient(workflowExecution);
workflow.signalMethod();
}
}
As external client calls SignalWorkflowExecution SWF API it can fail due to intermittent connectivity issues. So an activity implementation might decide to catch and deal (possibly by retrying) with AmazonServiceException which is thrown in such cases.

How to initiate chatting between two clients and two clients only, using applets and servlets?

I first need to apologize for my earlier questions. (You can check my profile for them)They seemed to ask more questions than give answers. Hence, I am laying down the actual question that started all them absurd questions.
I am trying to design a chat applet. Till now, I have coded the applet, servlet and communication between the applet and the servlet. The code in the servlet side is such that I was able to establish chatting between clients using the applets, but the code was more like a broadcast all feature, i.e. all clients would be chatting with each other. That was my first objective when I started designing the chat applet. The second step is chatting between only two specific users, much like any other chat application we have. So this was my idea for it:
I create an instance of the servlet that has the 'broadcast-all' code.
I then pass the address of this instance to the respective clients.
2 client applets use the address to then chat. Technically the code is 'broadcast-all', but since only 2 clients are connected to it, it gives the chatting between two clients feature. Thus, groups of 2 clients have different instances of the same servlet, and each instance handles chatting between two clients at a max.
However, as predicted, the idea didn't materialize!
I tried to create an instance of the servlet but the only solution for that was using sessions on the servlet side, and I don't know how to use this session for later communications.
I now know how to use the request.getSession(). So I set the session for an applet in its param tag and use it for further communications with the servlet. But how do I use this data to establish chatting between two clients? As I wrote earlier, I have the code for broadcast_all chatting as follows:
public class CustomerServlet extends HttpServlet {
public String getNextMessage() {
// Create a message sink to wait for a new message from the
// message source.
return new MessageSink().getNextMessage(source);
}
#Override
protected void doGet(HttpServletRequest request, HttpServletResponse response)
throws ServletException, IOException {
ObjectOutputStream dout = new ObjectOutputStream(response.getOutputStream());
String recMSG = getNextMessage();
dout.writeObject(recMSG);
dout.flush();
}
public void broadcastMessage(String message) {
// Send the message to all the HTTP-connected clients by giving the
// message to the message source
source.sendMessage(message);
}
#Override
protected void doPost(HttpServletRequest request, HttpServletResponse response)
throws ServletException, IOException {
try {
ObjectInputStream din= new ObjectInputStream(request.getInputStream());
String message = (String)din.readObject();
ObjectOutputStream dout = new ObjectOutputStream(response.getOutputStream());
dout.writeObject("1");
dout.flush();
if (message != null) {
broadcastMessage(message);
}
// Set the status code to indicate there will be no response
response.setStatus(response.SC_NO_CONTENT);
} catch (Exception e) {
e.printStackTrace();
}
}
MessageSource source = new MessageSource();
}
class MessageSource extends Observable {
public void sendMessage(String message) {
setChanged();
notifyObservers(message);
}
}
class MessageSink implements Observer {
String message = null; // set by update() and read by getNextMessage()
// Called by the message source when it gets a new message
synchronized public void update(Observable o, Object arg) {
// Get the new message
message = (String)arg;
// Wake up our waiting thread
notify();
}
// Gets the next message sent out from the message source
synchronized public String getNextMessage(MessageSource source) {
// Tell source we want to be told about new messages
source.addObserver(this);
// Wait until our update() method receives a message
while (message == null) {
try {
wait();
} catch (Exception e) {
System.out.println("Exception has occured! ERR ERR ERR");
}
}
// Tell source to stop telling us about new messages
source.deleteObserver(this);
// Now return the message we received
// But first set the message instance variable to null
// so update() and getNextMessage() can be called again.
String messageCopy = message;
message = null;
return messageCopy;
}
}
On the applet side, I have a thread that will connect to the servlet above using GET method to get new messages. It uses a while loop, and blocks until it gets a message from the servlet. The main thread communicates with the servlet using POST method whenever the client has entered the message. Currently all clients chat with everyone. I want to use the same methods used above (or if possible any other way) to establish chatting between two clients and two clients only. I could possibly have another thread in the applet to check if any other user wishes to chat with it and then exchange some data so that only those two user chat...
I then tried to modify my broadcast-all code. In that code, I was using classes that implemented Observer and Observable interfaces. So the next idea that I got was:
Create a new object of the Observable class(say class_1). This object be common to 2 clients.
2 clients that wish to chat will use same object of the class_1.
2 other clients will use a different object of class_1.
But the problem here lies with the class that implements the Observer interface(say class_2). Since this has observers monitoring the same type of class, namely class_1, how do I establish an observer monitoring one object of class_1 and another observer monitoring another object of the same class class_1 (Because notifyObservers() would notify all the observers and I can't assign a particular observer to a particular object)?
I first decided to ask individual problems, like how to create instances of servlets, using objects of observable and observer and so on in stackoverflow... but I got confused even more. Can anyone give me an idea how to establish chatting between two clients only?(I am using Http and not sockets or RMI).
Regards,
Mithun.
P.S. Thanks to all who replied to my previous (absurd) queries. I should have stated the purpose earlier so that you guys could help me better.
You need to store all connected users in a Map<String, User> in the application scope using ServletContext#setAttribute(). The String denotes the unique user identifier (chat nickname?). You need to store the specific chat User as well in the session scope using HttpSession#setAttribute(). You also need to store the other user in individual chats in a Map<String, User> in the session scope of the users in question. You can obtain the attribute by the getAttribute() method.
This way you know which users are all available and which user is in the current session and with which users it is individually chatting.
This is a crude way to do it, but I just couldn't find a feasible solution. What I did was that I made all users connect to the servlet that had the broadcastAll code. Each user would be aware of which other user it is chatting with. Hence, while sending a message, the user would append his name and the name of the user that he is chatting with to the message. Since it is a broadcastAll code, every connected user would receive the message. After receiving the message, the user would parse the message to get the user who sent the message, and the name of the user for whom the message was intended. It would compare these two names with its records - see the statement in bold earlier. If matched it would display the message, else ignore it.
Again, its a crude way to do it and I am sure there are better solution out there.

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