How to open a new window or switch using a button? - java

I'm trying to figure out this for ages, starting to wonder if it is possible!
I have a starting window for my app - I need it so that when I click on a button I have created, the window either closes and opens a new window or the window resizes and leaves just the canvas (ready to put new widgets, sprites etc... ).
I know I need a handler event for this but I just can't get the code to work.

Im not quite sure whats your question but i coded a example with a JFrame and 3 Buttons.
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
public class OpenWindowAndResizeWindow
{
private JFrame frame;
private JButton btnOpenNewWindow;
private JButton btnResizeWindow;
private JButton btnRemoveAllButtons;
/**
* Launch the application.
*/
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
try
{
OpenWindowAndResizeWindow window = new OpenWindowAndResizeWindow();
window.frame.setVisible(true);
}
catch (Exception e)
{
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public OpenWindowAndResizeWindow()
{
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize()
{
frame = new JFrame();
frame.setBounds(100, 100, 300, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(getBtnOpenNewWindow(), BorderLayout.NORTH);
frame.getContentPane().add(getBtnResizeWindow(), BorderLayout.SOUTH);
frame.getContentPane().add(getBtnRemoveAllButtons(), BorderLayout.CENTER);
frame.setVisible(true);
}
private void openNewWindow()
{
OpenWindowAndResizeWindow newWindow = new OpenWindowAndResizeWindow();
frame.dispose();
}
private void removeButtons()
{
getBtnOpenNewWindow().setVisible(false);
getBtnRemoveAllButtons().setVisible(false);
getBtnResizeWindow().setVisible(false);
}
private void resizeWindow()
{
Rectangle rectangle = frame.getBounds();
rectangle.width = (int)rectangle.getWidth() + 100;
rectangle.height = (int)rectangle.getHeight() + 100;
frame.setBounds(rectangle);
}
private JButton getBtnOpenNewWindow() {
if (btnOpenNewWindow == null) {
btnOpenNewWindow = new JButton("Open new Window");
btnOpenNewWindow.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
openNewWindow();
}
});
}
return btnOpenNewWindow;
}
private JButton getBtnResizeWindow() {
if (btnResizeWindow == null) {
btnResizeWindow = new JButton("Resize Window");
btnResizeWindow.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
resizeWindow();
}
});
}
return btnResizeWindow;
}
private JButton getBtnRemoveAllButtons() {
if (btnRemoveAllButtons == null) {
btnRemoveAllButtons = new JButton("Remove All Buttons");
btnRemoveAllButtons.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
removeButtons();
}
});
}
return btnRemoveAllButtons;
}
}
This code is ready to compile with javac or just paste it in your IDE.
Maybe this helps a bit. The Java SE API Documentation is useful too.

Related

Custom maximize, minimize buttons

I created custom buttons for maximize, minimize and exit. And everything is working, with one exception, program does not remember in which state window was, before minimization. So my question is, is there a way, program to remember window state before minimization, and restore that state, and not to return only on NORMAL state?
My solution for:
maximize:
JButton btnO = new JButton("O");
btnO.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
if (frame.getExtendedState() == JFrame.MAXIMIZED_BOTH) {
frame.setExtendedState(JFrame.NORMAL);
} else {
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
}
}
});
and Minimize:
JButton btnMinimize = new JButton("-");
btnMinimize.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
frame.setExtendedState(JFrame.ICONIFIED);
}
});
You can take the ComponentListener approach and restore its state when the component (in your case, the frame), is resized. Some extra comments inside the code.
Take a look at this example:
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.event.ComponentEvent;
import java.awt.event.ComponentListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class FrameState extends JFrame {
private static final long serialVersionUID = 1965751967944243251L;
private int state = -1; // Variable to keep the last state.
public FrameState() {
super("Nothing :)");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton b = new JButton("-");
b.addActionListener(e -> {
state = getExtendedState(); //Store the state before "-" is pressed
setExtendedState(JFrame.ICONIFIED);
});
JButton o = new JButton("O");
o.addActionListener(e -> {
if (getExtendedState() == JFrame.MAXIMIZED_BOTH) {
setExtendedState(JFrame.NORMAL);
} else {
setExtendedState(JFrame.MAXIMIZED_BOTH);
}
});
getContentPane().setLayout(new FlowLayout());
getContentPane().add(o);
getContentPane().add(b);
setSize(new Dimension(300, 300));
setLocationRelativeTo(null);
addComponentListener(new ComponentListener() {
#Override
public void componentShown(ComponentEvent arg0) {
}
#Override
public void componentResized(ComponentEvent arg0) {
if (state != -1) {
setExtendedState(state); //Restore the state.
state = -1; //If it is not back to -1, window won't be resized properly by OS.
}
}
#Override
public void componentMoved(ComponentEvent arg0) {
}
#Override
public void componentHidden(ComponentEvent arg0) {
}
});
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
FrameState f = new FrameState();
f.setVisible(true);
});
}
}
You can use this code in JButton to maximize and restore JFrame.
In order to perform this function, you have import JFrame even though the JFrame has been extended in your java class.
if(getExtendedState()==NORMAL)
{
setExtendedState(MAXIMIZED_BOTH);
}
else
{
setExtendedState(NORMAL);
}

Need assistance java Thread slot machine

I need to make a slot machine that implements thread in java and jframe
this is what iv'e done so far kindly tell me what i need to do in order make the images change per .5 seconds when i press the the play and stop when i press stop. If all the three images are the same it'll say you won. This is what iv'e got so far how will i change this numbers or text to images in jlabel.
public class MySlotNumber extends JFrame{
private MyJLabel x;
private MyJLabel y;
private MyJLabel z;
private JButton btn;
public MySlotNumber(){
super("ABC");
setLayout(new FlowLayout());
Font font = new Font("arial",Font.ITALIC,50);
x = new MyJLabel();
x.setFont(font);
y = new MyJLabel();
y.setFont(font);
z = new MyJLabel();
z.setFont(font);
btn = new JButton("PLAY");
btn.setFont(font);
add(x);
add(y);
add(z);
add(btn);
final Thread thx = new Thread(x);
final Thread thy = new Thread(y);
final Thread thz = new Thread(z);
btn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand().equals("PLAY")){
if(thx.isAlive()){
thx.resume();
thy.resume();
thz.resume();
} else {
thx.start();
thy.start();
thz.start();
}
btn.setText("STOP");
} else {
thx.suspend();
thy.suspend();
thz.suspend();
btn.setText("PLAY");
System.out.println(x.getText());
}
}
});
}
- - - - - - --
public class MyJLabel extends JLabel implements Runnable{
private Random r;
private int ctr;
private final int T = 500;
public MyJLabel(){
setText("0");
ctr = 0;
r= new Random();
}
#Override
public void run() {
while(true){
try {
Thread.sleep(T);
} catch (InterruptedException ex) {
Logger.getLogger(MyJLabel.class.getName()).log(Level.SEVERE, null, ex);
}
//ctr++;
ctr = r.nextInt(9)+1;
setText(String.valueOf(ctr));
}
}
}
Here is one way to put a picture on a JLabel and change it when you click a button. (I am using window builder for eclipse, so it may look a little odd.) It is not recommended you use absolute paths because when you move your project or the file, it breaks (I did this just for proof of concept).
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JLabel;
import java.awt.BorderLayout;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
public class Test {
private JFrame frame;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
Test window = new Test();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public Test() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
frame = new JFrame();
frame.setBounds(100, 100, 1379, 643);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JLabel lblNewLabel = new JLabel("");
lblNewLabel.setIcon(new ImageIcon("C:\\Users\\Andrew\\Pictures\\Random Pictures\\Capture.JPG"));
frame.getContentPane().add(lblNewLabel, BorderLayout.CENTER);
JButton btnClickMe = new JButton("click me");
btnClickMe.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
lblNewLabel.setIcon(new ImageIcon("C:\\Users\\Andrew\\Pictures\\Random Pictures\\I'm pretty sure he did.JPG"));
}
});
frame.getContentPane().add(btnClickMe, BorderLayout.EAST);
}
}

How to update the JTextField when the variable value is changed?

I have two Java(.java) files. One has a JButton and JTextField and the other has a Thread. In first Java file, I have added an ActionListener to the JButton so that, when the button is pressed, a thread (object for 2nd .java file in created and thread is initiated) runs which modifies an integer variable continuously. How to display the value of that integer variable (of 2nd .java file) in the JTextField (of 1st .java file) ?
Detection.java
package sample;
public class Detection implements Runnable
{
public String viewers;
public int count;
public void run()
{
try
{
while (true)
{
// i have written code for displaying video.
// and it say how many no. of people in the video
// the no of people is stored in a variable "count"
viewers=""+count; //storing count as string so as to display in the JTextField
}
}
catch (Exception e)
{
System.out.println("Exception: "+e);
}
}
}
UsrInterfac.java
//build using WindowBuilder eclipse juno
package sample;
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JTextField;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
public class UsrInterfac
{
private JFrame frame;
private JTextField textField;
Detection dd = new Detection();
Thread th = new Thread(dd);
/**
* Launch the application.
*/
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
try
{
UsrInterfac window = new UsrInterfac();
window.frame.setVisible(true);
}
catch (Exception e)
{
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public UsrInterfac()
{
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize()
{
frame = new JFrame();
frame.setBounds(100, 100, 450, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setLayout(null);
JButton btnStartThread = new JButton("Start Thread");
btnStartThread.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent arg0)
{
th.start();
}
});
btnStartThread.setBounds(59, 133, 117, 23);
frame.getContentPane().add(btnStartThread);
textField = new JTextField();
textField.setBounds(270, 134, 104, 20);
frame.getContentPane().add(textField);
textField.setColumns(10);
}
}
Starting from the basics, while using Swing, it is always best to use LayoutManagers, which can make your work much more easier, in comparison to using Absolute Positioning.
Whenever one needs to change something in the View from some another thread, it is always advisable to do that using EventQueue.invokeLater(...)/EventQueue.invokeAndWait(...).
This small sample program, might be able to help you get an idea, how to accomplish what you so desire :-)
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ThreadCounter
{
private CustomThread cThread;
private JTextField tField;
private JButton button;
private int counter;
public ThreadCounter()
{
counter = 0;
}
private void displayGUI()
{
JFrame frame = new JFrame("Thread Counter Example");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
JPanel contentPane = new JPanel();
tField = new JTextField(10);
tField.setText("0");
button = new JButton("Start");
button.addActionListener(new ActionListener()
{
#Override
public void actionPerformed(ActionEvent ae)
{
if (counter == 0)
{
cThread = new CustomThread(tField);
cThread.setFlagValue(true);
cThread.start();
counter = 1;
button.setText("Stop");
}
else
{
try
{
cThread.setFlagValue(false);
cThread.join();
}
catch(InterruptedException ie)
{
ie.printStackTrace();
}
counter = 0;
button.setText("Start");
}
}
});
contentPane.add(tField);
contentPane.add(button);
frame.setContentPane(contentPane);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
#Override
public void run()
{
new ThreadCounter().displayGUI();
}
});
}
}
class CustomThread extends Thread
{
private int changingVariable;
private JTextField tField;
private boolean flag = true;
public CustomThread(JTextField tf)
{
changingVariable = 0;
tField = tf;
}
public void setFlagValue(boolean flag)
{
this.flag = flag;
}
#Override
public void run()
{
while (flag)
{
EventQueue.invokeLater(new Runnable()
{
#Override
public void run()
{
tField.setText(
Integer.toString(
++changingVariable));
}
});
try
{
Thread.sleep(1000);
}
catch(InterruptedException ie)
{
ie.printStackTrace();
}
}
System.out.println("I am OUT of WHILE");
}
}
Ideally you should post your code. Anyway, when you are calling the thread code, either pass the instance of the first class (object) or an instance of JTextField, so that the thread can set the new value in the text field.

Wait cursor and disable java application

I want to have the user press a button to kick off a background thread.
While the thread is processing, I want two things to happen:
1) A WAIT_CURSOR should be displayed.
2) The application should not respond to mouse events.
As per the setCursor documentation "This cursor image is displayed when the contains method for this component returns true for the current cursor location, and this Component is visible, displayable, and enabled. ".
I want my application to be disabled while this background thread is processing.
Any ideas how to get the functionality I want?
import java.awt.Component;
import java.awt.Cursor;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class WaitCursor extends JFrame
{
private static final long serialVersionUID = 1L;
public WaitCursor()
{
setResizable(false);
setName(getClass().getSimpleName());
setTitle("My Frame");
setSize(300, 300);
getContentPane().add(new MyButtonPanel());
}
private class MyButtonPanel extends JPanel
{
private static final long serialVersionUID = 1L;
public MyButtonPanel()
{
JButton btnStart = new JButton("Start");
btnStart.addActionListener(new BtnStartActionListener());
add(btnStart);
}
private class BtnStartActionListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
// Change to WAIT_CURSOR
Component root = SwingUtilities.getRoot((JButton) e.getSource());
JOptionPane.showMessageDialog(root, "Wait 10 seconds");
root.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
// TODO: Disabling the root component prevents the WAIT_CURSOR from being displayed
root.setEnabled(false);
new Thread(new TimeKiller(root)).start();
}
}
}
private class TimeKiller implements Runnable
{
Component _root;
public TimeKiller(Component root)
{
_root = root;
}
public void run()
{
try
{
Thread.sleep(10 * 1000);
}
catch (InterruptedException e)
{
// Ignore it
}
// Change back to DEFAULT CURSOR
JOptionPane.showMessageDialog(_root, "Done waiting");
_root.setCursor(Cursor.getDefaultCursor());
_root.setEnabled(true);
}
}
private static void createAndShowGUI()
{
// Create and set up the window.
WaitCursor frame = new WaitCursor();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
try
{
createAndShowGUI();
}
catch (Exception e)
{
e.printStackTrace();
System.exit(0);
}
}
});
}
}
One way to disable it is to use the glass pane to block mouse input.
For example:
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.MouseAdapter;
import javax.swing.*;
#SuppressWarnings("serial")
public class WaitCursor2 extends JPanel {
private static final int PREF_W = 400;
private static final int PREF_H = PREF_W;
private JComponent glassPane;
private JButton runBackgroundProcBtn;
private JTextArea textarea = new JTextArea(15, 30);
public WaitCursor2(JComponent glassPane) {
this.glassPane = glassPane;
glassPane.setFocusable(true);
glassPane.addMouseListener(new MouseAdapter() {
}); // so it will trap mouse events.
add(new JTextField(10));
add(runBackgroundProcBtn = new JButton(new AbstractAction(
"Run Background Process") {
#Override
public void actionPerformed(ActionEvent arg0) {
runBackgroundProcessAction();
}
}));
add(new JScrollPane(textarea));
}
private void runBackgroundProcessAction() {
disableSystem(true);
glassPane.setVisible(true);
new SwingWorker<Void, Void>() {
#Override
protected Void doInBackground() throws Exception {
long sleepTime = 5000;
Thread.sleep(sleepTime);
return null;
}
#Override
protected void done() {
disableSystem(false);
}
}.execute();
}
public void disableSystem(boolean disable) {
glassPane.setVisible(disable);
runBackgroundProcBtn.setEnabled(!disable);
if (disable) {
System.out.println("started");
glassPane.requestFocusInWindow(); // so can't add text to text components
glassPane.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
} else {
System.out.println("done");
glassPane.setCursor(Cursor.getDefaultCursor());
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
private static void createAndShowGui() {
JFrame frame = new JFrame("WaitCursor2");
WaitCursor2 mainPanel = new WaitCursor2((JComponent) frame.getGlassPane());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
The glass pane will trap mouse events if it set visible and given a MouseListener. It will lose t his ability if it is set invisible. Likewise it will pull the caret from text components if you make it focusable and give it focus.
added a field current_active and at method actionPerformed, do a simple check. Albeit it is not perfect but for simple app, i think this do the trick. A crude way of solving your two requirement. :-) Hope it works for you too.
import java.awt.Component;
import java.awt.Cursor;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class WaitCursor extends JFrame
{
private static boolean current_active = false;
public WaitCursor()
{
setResizable(false);
setName(getClass().getSimpleName());
setTitle("My Frame");
setSize(300, 300);
getContentPane().add(new MyButtonPanel());
}
private class MyButtonPanel extends JPanel
{
public MyButtonPanel()
{
JButton btnStart = new JButton("Start");
btnStart.addActionListener(new BtnStartActionListener());
add(btnStart);
}
private class BtnStartActionListener implements ActionListener
{
// change to wait_cursor
public void actionPerformed(ActionEvent e)
{
if (!current_active)
{
Component root = SwingUtilities.getRoot((JButton) e.getSource());
JOptionPane.showMessageDialog(root, "Wait 10 seconds");
root.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
// TODO: Disabling the root component prevents the WAIT_CURSOR from being displayed
//root.setEnabled(false);
current_active = true;
new Thread(new TimeKiller(root)).start();
}
}
}
}
private class TimeKiller implements Runnable
{
Component m_root;
public TimeKiller(Component p_root)
{
m_root = p_root;
}
#Override
public void run()
{
try
{
Thread.sleep(10 * 1000);
}
catch (InterruptedException e)
{
//Ignore it
}
// Change back to DEFAULT CURSOR
JOptionPane.showMessageDialog(m_root, "Done waiting");
m_root.setCursor(Cursor.getDefaultCursor());
current_active = false;
}
}
// create and setup the window.
public static void createAndShowGUI()
{
WaitCursor frame = new WaitCursor();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
try
{
createAndShowGUI();
}
catch (Exception e)
{
e.printStackTrace();
System.exit(0);
}
}
});
}
}

Problems with a SwingWorker

I'm trying to get a SwingWorker to work.
I've the following code at the moment:
public class ImageWorker extends SwingWorker<Void, Void> implements KeyListener
{
private JLabel imageLabel;
private ImageIcon basicImage;
private ImageIcon whiteImage;
public static void main(String[] args)
{
new ImageWorker();
}
public ImageWorker()
{
final JFrame frame = new JFrame();
imageLabel = new JLabel();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 400);
frame.getContentPane().add(imageLabel);
frame.setVisible(true);
try
{
basicImage = new ImageIcon(ImageIO.read(new File("src\\img\\basis1.jpg")).getScaledInstance(1024, 768, Image.SCALE_SMOOTH));
whiteImage = new ImageIcon(ImageIO.read(new File("src\\img\\wit.jpg")).getScaledInstance(1024, 768, Image.SCALE_SMOOTH));
}
catch(IOException ex)
{
ex.getMessage();
}
this.execute();
}
#Override
protected Void doInBackground()
{
try
{
while (true)
{
displayImage(basicImage);
Thread.sleep(1000L);
if(isCancelled())
return null;
}
}
catch(InterruptedException e)
{
e.getMessage();
}
return null;
}
private void displayImage(final Icon image)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
imageLabel.setIcon(image);
}
});
}
I was expecting the images to appear in the JLabel, but I only see the JFrame popping up. The files are loaded correctly Ive tested that in another setup.
Any pointers?
Here is an example using a Timer rather than using the SwingWorker which really isn't appropriate to your situation. Note that it's not too different from your existing code.
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.Timer;
public class ImageWorker implements KeyListener
{
private JLabel imageLabel;
private ImageIcon basicImage;
private ImageIcon whiteImage;
private boolean isBasic = true;
private int delay = 1000; //milliseconds
private Timer timer;
public static void main(String[] args)
{
new ImageWorker();
}
public ImageWorker()
{
final JFrame frame = new JFrame();
imageLabel = new JLabel();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 400);
frame.getContentPane().add(imageLabel);
frame.setVisible(true);
try
{
basicImage = new ImageIcon(ImageIO.read(new File("src\\img\\basis1.jpg")).getScaledInstance(1024, 768, Image.SCALE_SMOOTH));
whiteImage = new ImageIcon(ImageIO.read(new File("src\\img\\wit.jpg")).getScaledInstance(1024, 768, Image.SCALE_SMOOTH));
}
catch (IOException ex)
{
ex.getMessage();
ex.printStackTrace();
}
frame.addKeyListener(this);
ActionListener taskPerformer = new ActionListener() {
public void actionPerformed(ActionEvent evt) {
if(isBasic) {
//display basic image
imageLabel.setIcon(basicImage);
}
else {
//display white image
imageLabel.setIcon(whiteImage);
}
//toggle the flag
isBasic = !isBasic;
}
};
//use a timer instead of SwingWorker
timer = new Timer(delay, taskPerformer);
timer.start();
}
#Override
public void keyPressed(KeyEvent e)
{
//key pressed, we want to stop toggling so stop the timer
timer.stop();
//do whatever else you were doing to set the value for isCancelled();
}
#Override
public void keyReleased(KeyEvent e)
{
// TODO Auto-generated method stub
}
#Override
public void keyTyped(KeyEvent e)
{
// TODO Auto-generated method stub
}
}
A SwingWorker is not appropriate for your situation look into a Timer in the swing package. Here is a link to the API: http://download.oracle.com/javase/6/docs/api/javax/swing/Timer.html
You have the timer run and change an image every second since that is what you need.
Also, whenever you have exceptions, print out a stacktrace or the message at least. Otherwise you won't know if an exception occurs and is caught.

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