setMovementMethod (Scrolling) interferes with scaleGestureDetector (zooming) in a textView - java

thank you so much for reading. I have a textView that you can pinch zoom, and when I add "textview.setMovementMethod(new ScrollingMovementMethod());" to my code I can also scroll the zoomed textview which is exactly what I need. The problem is as soon as the text is zoomed, only the scrolling works but the pinch zoom doesnt work anymore, (unless I place one of my fingers outside the textview and the other inside). Any help will be really appreciated. I got the code from here: Pinch Zooming TextView
import android.os.Bundle;
import android.app.Activity;
import android.util.Log;
import android.util.TypedValue;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.ScaleGestureDetector.SimpleOnScaleGestureListener;
import android.widget.TextView;
public class MainActivity extends Activity {
TextView scaleGesture;
ScaleGestureDetector scaleGestureDetector;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
scaleGesture = (TextView)findViewById(R.id.article);
scaleGesture.setText("this is some text");
scaleGestureDetector = new ScaleGestureDetector(this, new simpleOnScaleGestureListener());
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
scaleGestureDetector.onTouchEvent(event);
return true;
}
public class simpleOnScaleGestureListener extends
SimpleOnScaleGestureListener {
#Override
public boolean onScale(ScaleGestureDetector detector) {
// TODO Auto-generated method stub
float size = scaleGesture.getTextSize();
Log.d("TextSizeStart", String.valueOf(size));
float factor = detector.getScaleFactor();
Log.d("Factor", String.valueOf(factor));
float product = size*factor;
Log.d("TextSize", String.valueOf(product));
scaleGesture.setTextSize(TypedValue.COMPLEX_UNIT_PX, product);
size = scaleGesture.getTextSize();
Log.d("TextSizeEnd", String.valueOf(size));
return true;
}
}
}`

I just resolve this problem (with the same example) only add one "if" in my code:
#Override
public boolean onTouchEvent(MotionEvent event) {
// get how many fingers is in touch (in that case, if are more
// than 1, the user don't want do the scroll
if (event.getPointerCount() > 1) {
scaleGestureDetector.onTouchEvent(event);
return true;
}
return false;
}

Related

How to get grayscale value of a pixel in OpenCV for Android

I want to get the gray scale value of a pixel in OpenCV for Android. The problem is that OpenCV for Android is very much undocumented and a lot of the methods are different. I have found answers to this problem, but none of them work for android.
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.SurfaceView;
import android.hardware.camera2.CameraCaptureSession;
import org.opencv.android.BaseLoaderCallback;
import org.opencv.android.CameraBridgeViewBase;
import org.opencv.android.CameraBridgeViewBase.CvCameraViewListener2;
import org.opencv.android.JavaCameraView;
import org.opencv.android.LoaderCallbackInterface;
import org.opencv.android.OpenCVLoader;
import org.opencv.core.Mat;
public class testActivity extends AppCompatActivity implements CvCameraViewListener2 {
private BaseLoaderCallback mLoaderCallback = new BaseLoaderCallback(this) {
#Override
public void onManagerConnected(int status){
switch (status){
case LoaderCallbackInterface.SUCCESS:
{
mOpenCvCameraView.enableView();
break;
}
default:
{
super.onManagerConnected(status);
}
}
}
};
private JavaCameraView mOpenCvCameraView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_test);
mOpenCvCameraView = (JavaCameraView) findViewById(R.id.testVideoView);
mOpenCvCameraView.setMaxFrameSize(240,320);
mOpenCvCameraView.setVisibility(SurfaceView.VISIBLE);
mOpenCvCameraView.setCvCameraViewListener(this);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
//getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
getSupportActionBar().hide();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
public void onDestroy() {
super.onDestroy();
if (mOpenCvCameraView != null)
mOpenCvCameraView.disableView();
}
public void onResume(){
super.onResume();
if (!OpenCVLoader.initDebug()) {
OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_9, this, mLoaderCallback);
} else {
mLoaderCallback.onManagerConnected(LoaderCallbackInterface.SUCCESS);
}
}
#Override
public void onPause() {
super.onPause();
if (mOpenCvCameraView != null)
mOpenCvCameraView.disableView();
}
#Override
public void onCameraViewStarted(int width, int height) {
}
#Override
public void onCameraViewStopped() {
}
#Override
public Mat onCameraFrame(CameraBridgeViewBase.CvCameraViewFrame inputFrame) {
return inputFrame.gray();
}
}
I'll assume you mean "how to extract gray pixel from RGB Mat", because getting the gray pixel from Mat that represents a grayscale image is trivial.
What you can do is define submat of size 1x1
for instance
Mat bgrPixel= rgbMat.submat(x,y,x,y).clone();
Mat grayPixel = new Mat(1,1, CvType.CV_8UC1);
Imgproc.cvtColor(bgrPixel, grayPixel, Imgproc.COLOR_BGR2GRAY);
(maybe the indexes are x,y,x+1,y+1, I'm not sure)
after that you can use your gray pixel.
It's not an elegant solution but it should work.

How to use if statements with gestures sequentially in Android Studio?

I'm trying to setup a way to only accept one gesture at a time then after that gesture is done do the next in line. So for example I want to start with a single tap then after you input the tap it would move on to the next one being a double tap. Here's the code I'm using:
import android.content.DialogInterface;
import android.support.v4.view.GestureDetectorCompat;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.widget.TextView;
public class secondscreen extends ActionBarActivity implements GestureDetector.OnGestureListener,
GestureDetector.OnDoubleTapListener{
private TextView mainMessage; //variable refers to strings.xml// private TextView InText;
private TextView startButton;
private GestureDetectorCompat gestureDetector; // Secondary Variable used for gestures
private DialogInterface.OnClickListener OnClickListener;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_secondscreen2);
mainMessage = (TextView) findViewById(R.id.mainMessage);
this.gestureDetector = new GestureDetectorCompat(this, this);
gestureDetector.setOnDoubleTapListener(this);
}
///////// GESTURE METHODS //////////
#Override
public boolean onSingleTapConfirmed(MotionEvent e) {
mainMessage.setText("single tap");
return false;
}
#Override
public boolean onDoubleTap(MotionEvent e) {
mainMessage.setText("double tap");
return false;
}
#Override
public boolean onDoubleTapEvent(MotionEvent e) {
mainMessage.setText("double tapping event");
return false;
}
#Override
public boolean onDown(MotionEvent e) {
mainMessage.setText("down");
return false;
}
#Override
public void onShowPress(MotionEvent e) {
mainMessage.setText("showing the press");
}
#Override
public boolean onSingleTapUp(MotionEvent e) {
mainMessage.setText("tap up");
return false;
}
#Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
mainMessage.setText("scrolling is fun");
return false;
}
#Override
public void onLongPress(MotionEvent e) {
mainMessage.setText("very long presses");
}
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
mainMessage.setText("flinging");
return false;
}
///////// GESTURE METHODS //////////
//this next block is needed to run gestures//
#Override
public boolean onTouchEvent(MotionEvent event) {
this.gestureDetector.onTouchEvent(event);
return super.onTouchEvent(event);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_secondscreen, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
I specifically want the gestures to not happen at the same time as it is set up now, the app will run the gestures and display a text but it does it all at the same time displaying the last one pressed - I want to know how to set it up on one screen so that it asks for a gesture and moves on to the next gesture after that one is pressed preferably waiting a second so it doesn't happen instantly. I'm pretty sure it has something to do with an if else statement but I have no idea how to word it.
One simple way I can think of is to just use an enum combined with if statements
enum ex.
private enum EVENT{
SINGLE_TAP,DOUBLE_TAP,EVENT_3,EVENT_4 ...;
}
private EVENT currentEvent=EVENT.SINGLE_TAP;
Event Handler
#Override
public boolean onSingleTapConfirmed(MotionEvent e) {
if (currentEvent==Event.SINGLE_TAP){
mainMessage.setText("single tap");
currentEvent=Event.DOUBLE_TAP;//set to next desired event
return true;
}
return false;
}
Do something similar in your other event handlers, on the last event i would make it loop back to the first
If you desire a delay between the events implement a stopwatch and check if your desired time has passed between events. Something like so.
#Override
public boolean onSingleTapConfirmed(MotionEvent e) {
if(stopWatch.getTime > lastEventTime+delay){//pseudo code
if (currentEvent==Event.SINGLE_TAP){
mainMessage.setText("single tap");
currentEvent=Event.DOUBLE_TAP;//set to next desired event
return true;
}
}
return false;
}

Adding animation to scrolling background in Android

I've created 2 separate projects in Android from tutorials etc., - one which runs an animation of an horse running, and the other a scrolling background. Both work well - but because they implement separate Activities, how do I manage to run both inside one project?? ie the animation of the horse on the top of the scrolling background?
Here is my code for the separate projects:
FrameAnimateActivity
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.os.Bundle;
import android.app.Activity;
import android.graphics.drawable.AnimationDrawable;
import android.view.Menu;
import android.view.animation.TranslateAnimation;
import android.widget.ImageView;
public class FrameAnimatedActivity extends ActionBarActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_frame_animated);
ImageView gyroView = (ImageView) findViewById(R.id.gyro);
//set the animation drawable as background
gyroView.setBackgroundResource(R.drawable.gyro_animation);
//create an animation drawable using the background
AnimationDrawable gyroAnimation = (AnimationDrawable) gyroView.getBackground();
//start the animation
gyroAnimation.start();
ImageView img_animation = (ImageView) findViewById(R.id.gyro);
TranslateAnimation animation = new TranslateAnimation(0.0f, 400.0f,
0.0f, 0.0f); // new TranslateAnimation(xFrom,xTo, yFrom,yTo)
animation.setDuration(5000); // animation duration
animation.setRepeatCount(5); // animation repeat count
animation.setRepeatMode(2); // repeat animation (left to right, right to left )
//animation.setFillAfter(true);
img_animation.startAnimation(animation); // start animation
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.frame_animated, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
And the code for the scrolling background:
MainActivity
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MovingBackGround(this));
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
}
MovingBackground.java
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class MovingBackGround extends SurfaceView implements
SurfaceHolder.Callback {
private Bitmap backGround;
public MovingBackGround(Context context) {
super(context);
backGround = BitmapFactory.decodeResource(context.getResources(),
R.drawable.ab);
setWillNotDraw(false);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
doDrawRunning(canvas);
invalidate();
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
#Override
public void surfaceCreated(SurfaceHolder holder) {
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
/**
* Draws current state of the game Canvas.
*/
private int mBGFarMoveX = 0;
private int mBGNearMoveX = 0;
private void doDrawRunning(Canvas canvas) {
// decrement the far background
mBGFarMoveX = mBGFarMoveX - 1;
// decrement the near background
mBGNearMoveX = mBGNearMoveX - 4;
// calculate the wrap factor for matching image draw
int newFarX = backGround.getWidth() - (-mBGFarMoveX);
// if we have scrolled all the way, reset to start
if (newFarX <= 0) {
mBGFarMoveX = 0;
// only need one draw
canvas.drawBitmap(backGround, mBGFarMoveX, 0, null);
} else {
// need to draw original and wrap
canvas.drawBitmap(backGround, mBGFarMoveX, 0, null);
canvas.drawBitmap(backGround, newFarX, 0, null);
}
}
}

Getting checkout button to navigate to checkout page

I am working in Eclipse and struggling with a certain step in my assignment so any help would be appriciated because I actually dont know how to do it even though I realise how glaringly simple it probably is...
I have a shopping app and I have created my CheckoutActivity... now... it needs to start when the user clicks the checkout button in my CartActivity.
I need to add code in the ocCreate method of my CartActivity (which I will provide below) that specifies the listener for the Checkout button. then I need to define a button variable named btn inside the onCreate. I then need to assign the button element from the view using the id that you specified in my activity_cart.xml layout.
All I have so far is this... and I have no idea what to do...
btn.setOnClickListener(new OnClickListener() {
public void onClick(final View v) {
//I cant figure out how to get it to start the CheckoutActivity
}
});
Just in case you need to see the code I have so far... here is the code I have for my cartActivty
package uk.ac.uk.st265.shopper;
import java.text.DecimalFormat;
import java.util.List;
import java.util.ResourceBundle.Control;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.ListView;
import android.widget.TextView;
import android.support.v4.app.NavUtils;
public class CartActivity extends Activity {
CartListAdapter adapter;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_cart);
TextView text = (TextView) findViewById(R.id.total_price); // its not in
// XML
DecimalFormat df = new DecimalFormat("#.00");
text.setText("£"
+ df.format(((ShopperApp) getApplication()).getCartTotal()));
adapter = new CartListAdapter(this);
ListView cartList = (ListView) findViewById(R.id.cart_list);
adapter.setItemList(((ShopperApp) getApplication()).cart);
cartList.setAdapter(adapter);
// Show the Up button in the action bar.
setupActionBar();
//work5ass2part6
//btn.setOnClickListener(new OnClickListener() {
//public void onClick(final View v) {
// I cant figure out how to get it to start the CheckoutActivity
//}
//});
}
/**
* Set up the {#link android.app.ActionBar}.
*/
private void setupActionBar() {
getActionBar().setDisplayHomeAsUpEnabled(true);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.cart, menu);
return true;
}
public class CartListAdapter extends BaseAdapter {
private final Context context;
private List<Product> itemList;
public CartListAdapter(Context c) {
context = c;
}
public void setItemList(List<Product> itemList) {
// this.itemList = itemList;
}
#Override
public int getCount() {
// TODO Auto-generated method stub
return 0;
}
#Override
public Object getItem(int arg0) {
// TODO Auto-generated method stub
return null;
}
#Override
public long getItemId(int arg0) {
// TODO Auto-generated method stub
return 0;
}
#Override
public View getView(int position, View convertView, ViewGroup parent) {
View cell = convertView;
if (cell == null) {
// get layout from mobile xml
LayoutInflater inflater = ((Activity) context)
.getLayoutInflater();
cell = inflater.inflate(R.layout.adapter_cart, parent, false);
}
Product p = itemList.get(position);
// set value into text view according to position
TextView textView = (TextView) cell
.findViewById(R.id.product_title);
textView.setText(p.getProductName());
textView = (TextView) cell.findViewById(R.id.product_info);
textView.setText("Price " + p.getPrice());
// set value into image view according to position
ImageView imgView = (ImageView) cell
.findViewById(R.id.product_image);
// clear the image
imgView.setImageDrawable(null);
// and load from the network
p.loadImage(imgView, 54, 54);
return cell;
}
public List<Product> getItemList() {
return itemList;
}
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case android.R.id.home:
// This ID represents the Home or Up button. In the case of this
// activity, the Up button is shown. Use NavUtils to allow users
// to navigate up one level in the application structure. For
// more details, see the Navigation pattern on Android Design:
//
// http://developer.android.com/design/patterns/navigation.html#up-vs-back
//
case R.id.show_cart:
// Create the intent for the cart activity
Intent intent = new Intent(getApplicationContext(),
CartActivity.class);
startActivity(intent);
NavUtils.navigateUpFromSameTask(this);
return true;
}
return super.onOptionsItemSelected(item);
}
}
and here is the code I have so far on my CheckoutActivity:
package uk.ac.uk.st265.shopper;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.MenuItem;
import android.support.v4.app.NavUtils;
public class CheckoutActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_checkout);
// Show the Up button in the action bar.
setupActionBar();
}
/**
* Set up the {#link android.app.ActionBar}.
*/
private void setupActionBar() {
getActionBar().setDisplayHomeAsUpEnabled(true);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.checkout, menu);
return true;
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case android.R.id.home:
// This ID represents the Home or Up button. In the case of this
// activity, the Up button is shown. Use NavUtils to allow users
// to navigate up one level in the application structure. For
// more details, see the Navigation pattern on Android Design:
//
// http://developer.android.com/design/patterns/navigation.html#up-vs-back
//
NavUtils.navigateUpFromSameTask(this);
return true;
}
return super.onOptionsItemSelected(item);
}
}
Intent myIntent = new Intent(CurrentActivity.this, NextActivity.class);
// myIntent.putExtra("key", value); //if you want to pass parameter
CurrentActivity.this.startActivity(myIntent);

Blinking Screen Activity Android

I'm trying to test something out, but all I need is an activity that blinks between black and white screens at an interval of 1 second. I've looked at postDelayed, but I'm still not sure how I would implement that. This is what I have right now, but it doesn't "blink"
MainActivity:
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.os.Handler;
import android.view.Menu;
public class Blink extends Activity {
int i = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_blink);
while (i == 0) {
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
changeColor();
}
}, 1000);
}
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
public void changeColor() {
if (findViewById(R.id.mylayout).getBackground().equals("#ffffff")) {
findViewById(R.id.mylayout).setBackgroundResource(Color.BLACK);
} else {
findViewById(R.id.mylayout).setBackgroundResource(Color.WHITE);
}
}
}
Updated Code:
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.os.Handler;
import android.view.Menu;
public class Blink extends Activity {
int i = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_blink);
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
changeColor();
}
}, 1000);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
public void changeColor() {
if (i == 0) {
findViewById(R.id.mylayout).setBackgroundColor(Color.WHITE);
i++;
} else if (i == 1) {
findViewById(R.id.mylayout).setBackgroundColor(Color.BLACK);
i--;
}
}
}
Update 2:
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.os.Handler;
import android.view.Menu;
public class Blink extends Activity {
int i = 0;
Boolean bool = false;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_blink);
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
changeColor();
}
}, 1000);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
public void changeColor() {
if (bool) {
findViewById(R.id.mylayout).setBackgroundColor(Color.WHITE);
bool = false;
} else {
findViewById(R.id.mylayout).setBackgroundColor(Color.BLACK);
bool = true;
}
}
}
I narrowed down the exact question I should be asking right here: Why doesn't this postDelayed run forever?
To fix this code, all I had to do was add handler.postDelayed(this, 1000); inside of run.

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