Updating a BeanTableModel with new Data - Java - java

I've a BeanTableModel that extends a RowTableModel. And a XTableColumnModel that extends DefaultTableColumnModel. Both Models came from this site: BeanTableModel and RowTableModel source
I can create the table and display data. I can update the table with new data but I CAN NOT update the table with new data from a different class.
E.g, I've a Names.class and I send a List<Names> to the table to print and it does so as expected. When I try to update the table with a different List<Names> it does update as well but when I try to update the table with a list of Dogs it will not update, in this case if I send a List<Dogs> it does not update the table and this is the main question here, how can I update the table with different class objects?!
Here is a brief runnable I've creating to replicate this error:
NOTE: It seems I can't post all the code in here due to the char limit on the post due to the BeanTableModel, RowTableModel and XTableColumnModel being quite big classes. Therefore I've left a link to my dropbox account where you can download all the source files for this short runnable jar.
Main class:
import javax.swing.SwingUtilities;
public class Main {
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Design();
}
});
}
}
Design class:
import java.awt.BorderLayout;
import java.awt.Dimension;
import javax.swing.JFrame;
public class Design extends JFrame {
private LeftPanel leftPanel;
private TablePanel tablePanel;
public Design() {
setExtendedState(JFrame.MAXIMIZED_BOTH);
setVisible(true);
setMinimumSize(new Dimension(600, 400));
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLayout(new BorderLayout());
leftPanel = new LeftPanel();
tablePanel = TablePanel.getInstance();
add(leftPanel, BorderLayout.NORTH);
add(tablePanel, BorderLayout.SOUTH);
}
}
LeftPanel class
public class LeftPanel extends JPanel {
private JButton startButton;
private JButton editWithDogButtton;
private JButton editWithPerson;
private TablePanel tablePanel;
public LeftPanel() {
initComponents();
tablePanel = TablePanel.getInstance();
}
public void initComponents() {
startButton = new JButton("Create table!");
editWithDogButtton = new JButton("Edit with dog!");
editWithPerson = new JButton("Edit with person!");
setLayout(new GridBagLayout());
GridBagConstraints constraints = new GridBagConstraints();
constraints.gridx = 0;
constraints.gridy = 0;
add(startButton, constraints);
constraints.gridx = 1;
constraints.gridy = 0;
add(editWithDogButtton, constraints);
constraints.gridx = 1;
constraints.gridx = 2;
add(editWithPerson, constraints);
startButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
List<Person> listPerson = new ArrayList<>();
listPerson.add(new Person("John", "Spencer"));
listPerson.add(new Person("Mike", "Strada"));
listPerson.add(new Person("Johan", "Anderson"));
ArrayList<String> columnLabels = new ArrayList<>();
columnLabels.add("First name");
columnLabels.add("Last name");
tablePanel.createTable(Person.class, listPerson, true, true, columnLabels);
}
});
editWithDogButtton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
List<Dog> listDog = new ArrayList<>();
listDog.add(new Dog("Bob", "German Sheppard"));
listDog.add(new Dog("Laika", "Bulldog"));
ArrayList<String> columnLabels = new ArrayList<>();
columnLabels.add("Dog's Name");
columnLabels.add("Race");
tablePanel.updateTable(listDog, columnLabels); // It doesn't work...!
}
});
editWithPerson.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
List<Person> listPerson2 = new ArrayList<>();
listPerson2.add(new Person("Jessica", "Carlton"));
listPerson2.add(new Person("Sthephanie", "Oujur"));
listPerson2.add(new Person("Angela", "Parker"));
ArrayList<String> columnLabels = new ArrayList<>();
columnLabels.add("First Name");
columnLabels.add("Last Name");
tablePanel.updateTable(listPerson2, columnLabels); // It works!
}
});
}
public void createTable(Class c, List data) {
JTable table;
BeanTableModel beanTableModel;
XTableColumnModel columnModel;
beanTableModel = new BeanTableModel(c, data);
columnModel = new XTableColumnModel();
table = new JTable(beanTableModel);
table.setColumnModel(columnModel);
table.createDefaultColumnsFromModel();
}
}
TablePanel Class
import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.AbstractAction;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JFileChooser;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTable;
import javax.swing.JToolBar;
import javax.swing.table.TableColumn;
public class TablePanel extends JPanel {
private JTable table;
private JFileChooser fileChooser;
private BeanTableModel beanTableModel;
private XTableColumnModel columnModel;
private Class c;
private Class classAncestor;
private List dataList;
private static TablePanel instance;
public synchronized static TablePanel getInstance()
{
if(instance == null)
{
instance = new TablePanel();
}
return instance;
}
private TablePanel() {
// fileChooser = new JFileChooser();
}
public void setTable(JTable table) {
this.table = table;
}
public void setBeanTableModel(BeanTableModel beanTableModel) {
this.beanTableModel = beanTableModel;
}
public void setColumnModel(XTableColumnModel columnModel) {
this.columnModel = columnModel;
}
public void setC(Class c) {
this.c = c;
}
public void setData(List data) {
this.dataList = data;
}
public List getDataList() {
return dataList;
}
public void createTable(Class c, List data, boolean toolBarUp,
boolean toolBarBottom, ArrayList<String> labelsCheckBox) {
beanTableModel = new BeanTableModel(c, data);
columnModel = new XTableColumnModel();
table = new JTable(beanTableModel);
table.setColumnModel(columnModel);
table.createDefaultColumnsFromModel();
if (toolBarUp == true) {
final JToolBar toolBarTop = new JToolBar();
JButton reset = new JButton("Reset");
reset.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
for (Component c : toolBarTop.getComponents()) {
if (c instanceof JCheckBox) {
JCheckBox checkBox = (JCheckBox) c;
checkBox.setSelected(false);
columnModel.setAllColumnsVisible();
}
}
int numberOfColumn = columnModel.getColumnCount();
for (int aux = 0; aux < numberOfColumn; aux++) {
int num = columnModel.getColumnCount();
TableColumn column = columnModel.getColumnByModelIndex(aux);
columnModel.setColumnVisible(column, true);
}
}
});
toolBarTop.add(reset);
// Create a JCheckBox for each column
for (int i = 0; i < labelsCheckBox.size(); i++) {
final int index = i;
toolBarTop.add(new JCheckBox(new AbstractAction(labelsCheckBox.get(i)) {
#Override
public void actionPerformed(ActionEvent e) {
TableColumn column = columnModel.getColumnByModelIndex(index);
boolean visible = columnModel.isColumnVisible(column);
columnModel.setColumnVisible(column, !visible);
}
}));
}
setLayout(new BorderLayout());
add(toolBarTop, BorderLayout.NORTH);
add(new JScrollPane(table), BorderLayout.CENTER);
revalidate();
repaint();
}
if (toolBarBottom == true) {
final JToolBar toolBarDown = new JToolBar();
toolBarDown.add(new JButton(new AbstractAction("Save Table") {
#Override
public void actionPerformed(ActionEvent e) {
throw new UnsupportedOperationException("Not supported yet.");
}
}));
add(toolBarDown, BorderLayout.SOUTH);
}
}
public void fireTableDataChanged() {
table.setModel(beanTableModel);
table.revalidate();
table.repaint();
}
public void updateTable(List l, List<String> columnNames) {
beanTableModel.updateTable(l, columnNames);
}
}
Dog Class:
public class Dog {
private String name;
private String race;
public Dog(String name, String race)
{
this.name = name;
this.race = race;
}
public void setName(String name) {
this.name = name;
}
public void setRace(String race) {
this.race = race;
}
public String getName() {
return name;
}
public String getRace() {
return race;
}
}
PErson Class
public class Person {
private String firstName;
private String lastName;
public Person(String firstName, String lastName)
{
this.firstName = firstName;
this.lastName = lastName;
}
public String getFirstName() {
return firstName;
}
public String getLastName() {
return lastName;
}
public void setFirstName(String firstName) {
this.firstName = firstName;
}
public void setLastName(String lastName) {
this.lastName = lastName;
}
}
Then you just need to add the BeanTableModel, RowTableModel and XTableColumnModel that you can find in the link above. Or you can download all the code above from the following dropbox link: All the necessary code - 14KB file size
So, if you run the code you'll see 3 JButtons, if you click on the "Create Table!" button it does work fine, the table is created.
If you click on the "Edit with person!" it will edit the table with a different List<Person> and it will work fine. But when you click "Edit with dog!" it will try to edit the table this time with a List<Dog> and not updating the list. It is generated an exception.
Here is the exception output:
Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: java.lang.ClassCastException#6a22778a
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at MainPackage.BeanTableModel.getValueAt(BeanTableModel.java:229)
at javax.swing.JTable.getValueAt(JTable.java:2720)
at javax.swing.JTable.prepareRenderer(JTable.java:5718)
at javax.swing.plaf.basic.BasicTableUI.paintCell(BasicTableUI.java:2114)
at javax.swing.plaf.basic.BasicTableUI.paintCells(BasicTableUI.java:2016)
at javax.swing.plaf.basic.BasicTableUI.paint(BasicTableUI.java:1812)
at javax.swing.plaf.ComponentUI.update(ComponentUI.java:161)
at javax.swing.JComponent.paintComponent(JComponent.java:778)
at javax.swing.JComponent.paint(JComponent.java:1054)
at javax.swing.JComponent.paintChildren(JComponent.java:887)
at javax.swing.JComponent.paint(JComponent.java:1063)
at javax.swing.JViewport.paint(JViewport.java:731)
at javax.swing.JComponent.paintChildren(JComponent.java:887)
at javax.swing.JComponent.paint(JComponent.java:1063)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5221)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1482)
at javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1413)
at javax.swing.RepaintManager.paint(RepaintManager.java:1206)
at javax.swing.JComponent._paintImmediately(JComponent.java:5169)
at javax.swing.JComponent.paintImmediately(JComponent.java:4980)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:770)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:728)
at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:677)
at javax.swing.RepaintManager.access$700(RepaintManager.java:59)
at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1621)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:721)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:682)
at java.awt.EventQueue$3.run(EventQueue.java:680)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:691)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
Again I apologise for this quite big code but I'm really stuck in here and I need help to figure out what is wrong.
-------------------------- EDIT ---------------------------------
Here is the updateTable() method code:
public void updateTable(List l, List<String> columnNames)
{
super.setDataAndColumnNames(l, columnNames);
}
which calls this on RowTableModel Class:
protected void setDataAndColumnNames(List<T> modelData, List<String> columnNames) {
this.modelData = modelData;
this.columnNames = columnNames;
columnClasses = new Class[getColumnCount()];
isColumnEditable = new Boolean[getColumnCount()];
fireTableStructureChanged();
}
---------------------------- EDIT 2 ------------------------------
Here is my 'new' class LeftPanel:
public class LeftPanel extends JPanel {
private JButton startButton;
private JButton editWithDogButtton;
private JButton editWithPerson;
private TablePanel tablePanel;
private JTable table;
private BeanTableModel beanTableModel;
private XTableColumnModel columnModel;
public LeftPanel() {
initComponents();
tablePanel = TablePanel.getInstance();
table = new JTable();
columnModel = new XTableColumnModel();
}
public void initComponents() {
startButton = new JButton("Create table!");
editWithDogButtton = new JButton("Edit with dog!");
editWithPerson = new JButton("Edit with person!");
setLayout(new GridBagLayout());
GridBagConstraints constraints = new GridBagConstraints();
constraints.gridx = 0;
constraints.gridy = 0;
add(startButton, constraints);
constraints.gridx = 1;
constraints.gridy = 0;
add(editWithDogButtton, constraints);
constraints.gridx = 1;
constraints.gridx = 2;
add(editWithPerson, constraints);
startButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
List<Person> listPerson = new ArrayList<>();
listPerson.add(new Person("John", "Spencer"));
listPerson.add(new Person("Mike", "Strada"));
listPerson.add(new Person("Johan", "Anderson"));
ArrayList<String> columnLabels = new ArrayList<>();
columnLabels.add("First name");
columnLabels.add("Last name");
tablePanel.createTable(Person.class, listPerson, true, true, columnLabels);
}
});
editWithDogButtton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
List<Dog> listDog = new ArrayList<>();
listDog.add(new Dog("Bob", "German Sheppard"));
listDog.add(new Dog("Laika", "Bulldog"));
ArrayList<String> columnLabels = new ArrayList<>();
columnLabels.add("Dog's Name");
columnLabels.add("Race");
// Note to this code below
BeanTableModel<Dog> dogModel = new BeanTableModel<>(Dog.class);
dogModel.insertRows(0, listDog);
table.setModel(dogModel);
table.setColumnModel(columnModel);
table.createDefaultColumnsFromModel();
}
});
editWithPerson.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
List<Person> listPerson2 = new ArrayList<>();
listPerson2.add(new Person("Jessica", "Carlton"));
listPerson2.add(new Person("Sthephanie", "Oujur"));
listPerson2.add(new Person("Angela", "Parker"));
ArrayList<String> columnLabels = new ArrayList<>();
columnLabels.add("First Name2");
columnLabels.add("Last Name2");
tablePanel.updateTable(listPerson2, columnLabels); // It works!
}
});
}
public void createTable(Class c, List data) {
beanTableModel = new BeanTableModel(c, data);
table.setModel(beanTableModel);
table.setColumnModel(columnModel);
table.createDefaultColumnsFromModel();
}
}
Now there is no Exception when editWithDogButtton is pressed but nothing happens with the JTable. I think it may be due to a new table being created or hidden or something but I'm not sure...

A BeanTableModel can only contain objects of one type.
You created the TableModel to hold Person objects, so you can't just add a Dog object to the model.
If you are trying to remove all the Person object in the model and replace them with Dog objects, then you would need to create a completely new BeanTableModel for the Dog class.
Edit:
You create a new model with code like the following:
BeanTableModel<Dog> dogModel = new BeanTableModel<Dog>(Dog.class);
dogModel.insertRows(...);
table.setModel( dogModel );
Then in your case because you are using XTableColumnModel you may need to do extra work, I'm not sure how it works.
Also, I'm not sure why you created an updateTable() method in your TablePanel class. The RowTableModel has methods that allows you to dynamically add data to the model. There was no need to add you own updateTable() method to the BeanTableModel.

Related

How to have the program regenerate a "new game" where previous grid letters get swapped with new grid letters

In this program I'm trying to input a functionality to start game, where if I click start game (MainMenu) a new jpanel opens up (MainGame), creating another jpanel that creates jbuttons in a grid. If i go back, and click start game again, a new grid should generate instead of the previous one, effectively starting a "new game". the problem is that if i go back and click on new game again, the program creates 2 grids.
I've tried removing the instance of the grid panel with = null but it doesn't work
Main function:
import javax.swing.*;
import java.awt.*;
import java.awt.CardLayout;
public class Game extends JFrame {
MainMenu mainMenu;
Settings settings;
MainGame mainGame;
CardLayout cl;
JPanel container;
public Game(){
setSize(900,900); //have all as seperate classes
setDefaultCloseOperation(3); //cl call container
container = new JPanel(); //container call menu1 and menu2
cl = new CardLayout();
mainMenu = new MainMenu();
settings = new Settings();
mainGame = new MainGame();
mainMenu.setSettings(settings);
settings.setMainMenu(mainMenu);
settings.setMainGame(mainGame);
mainMenu.setMainGame(mainGame);
mainGame.setMainMenu(mainMenu);
mainGame.setSettings(settings);
container.setLayout(cl); //this stays here i think
//add setter for main game here
container.add(mainMenu,"1");
container.add(settings,"2");
container.add(mainGame,"3");
mainMenu.setContainer(container);
mainMenu.setCl(cl);
settings.setContainer(container);
settings.setCl(cl);
mainGame.setContainer(container);
mainGame.setCl(cl);
cl.show(container, "1");
add(container,BorderLayout.CENTER);
}
public static void main(String[] args) {
Game game = new Game();
game.setVisible(true);
}
}
main game class:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class MainGame extends JPanel {
MainMenu mainMenu;
Settings settings;
CardLayout cl;
JPanel container;
String rows;
String columns;
public void setMainMenu(MainMenu mainMenu) {
this.mainMenu = mainMenu;
}
public void setSettings(Settings settings) {
this.settings = settings;
}
public void setCl(CardLayout cl) {
this.cl = cl;
}
public void setContainer(JPanel container) {
this.container = container;
}
public void setRows(String rows) {
this.rows = rows;
}
public void setColumns(String columns) {
this.columns = columns;
}
public MainGame(){
JPanel north = new JPanel();
north.setLayout(new FlowLayout());
ReturnAction returnAl = new ReturnAction();
JButton Return2 = new JButton("Return");
Return2.addActionListener(returnAl);
north.add(Return2);
add(north);
}
class ReturnAction implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
cl.show(container,"1");
}
}
}
Main menu class (this one contains the game generation part):
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
public class MainMenu extends JPanel {
JPanel grid = new JPanel();
MainGame mainGame;
Settings settings;
CardLayout cl;
JPanel container;
String rows;
String columns;
boolean checkexists = false;
int rownumber;
int columnnumber;
public void setMainGame(MainGame mainGame) {
this.mainGame = mainGame;
}
public void setCl(CardLayout cl) {
this.cl = cl;
}
public void setContainer(JPanel container) {
this.container = container;
}
public void setSettings(Settings settings) {
this.settings = settings;
}
public void setRows(String rows) {
this.rows = rows;
}
public void setColumns(String columns) {
this.columns = columns;
}
public MainMenu() {
setLayout(new GridLayout(3, 1));
JButton Newgame = new JButton("New Game");
JButton Cont = new JButton("Continue");
JButton Sett = new JButton("Settings");
add(Newgame);
add(Cont);
SwitchMenu1 switchMenu1 = new SwitchMenu1();
SwitchMenu2 switchMenu2 = new SwitchMenu2();
GenerateGame generateGame = new GenerateGame();
Newgame.addActionListener(switchMenu2);
Newgame.addActionListener(generateGame);
Sett.addActionListener(switchMenu1);
add(Sett);
}
class SwitchMenu1 implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
cl.show(container, "2");
}
}
class SwitchMenu2 implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
cl.show(container, "3");
}
}
class GenerateGame implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
if (checkexists == true){
grid = null;
grid = new JPanel();
}
try {
rownumber = Integer.parseInt(rows);
} catch (NumberFormatException be) {
rownumber = 10;
}
try {
columnnumber = Integer.parseInt(columns);
} catch (NumberFormatException be) {
columnnumber = 10;
}
Random rand = new Random();
int randomnumber;
String Letters = "AAIIOOUUEEABCDEFGHIJKLMNOPQRSTUVWXYZ";
grid.setLayout(new GridLayout(rownumber, columnnumber));
JButton[][] gridbutton = new JButton[rownumber][columnnumber];
MainbuttonAL mainbuttonAL = new MainbuttonAL();
for (int i = 0; i < rownumber; i++) {
for (int j = 0; j < columnnumber; j++) {
if (checkexists == true){
gridbutton[i][j] = null;
}
randomnumber = rand.nextInt(Letters.length());
gridbutton[i][j] = new JButton("" + Letters.charAt(randomnumber));
gridbutton[i][j].addActionListener(mainbuttonAL);
grid.add(gridbutton[i][j]);
}
}
mainGame.add(grid);
checkexists = true;
}
}
class MainbuttonAL implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
}
}
}
settings class:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
public class MainMenu extends JPanel {
JPanel grid = new JPanel();
MainGame mainGame;
Settings settings;
CardLayout cl;
JPanel container;
String rows;
String columns;
boolean checkexists = false;
int rownumber;
int columnnumber;
public void setMainGame(MainGame mainGame) {
this.mainGame = mainGame;
}
public void setCl(CardLayout cl) {
this.cl = cl;
}
public void setContainer(JPanel container) {
this.container = container;
}
public void setSettings(Settings settings) {
this.settings = settings;
}
public void setRows(String rows) {
this.rows = rows;
}
public void setColumns(String columns) {
this.columns = columns;
}
public MainMenu() {
setLayout(new GridLayout(3, 1));
JButton Newgame = new JButton("New Game");
JButton Cont = new JButton("Continue");
JButton Sett = new JButton("Settings");
add(Newgame);
add(Cont);
SwitchMenu1 switchMenu1 = new SwitchMenu1();
SwitchMenu2 switchMenu2 = new SwitchMenu2();
GenerateGame generateGame = new GenerateGame();
Newgame.addActionListener(switchMenu2);
Newgame.addActionListener(generateGame);
Sett.addActionListener(switchMenu1);
add(Sett);
}
class SwitchMenu1 implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
cl.show(container, "2");
}
}
class SwitchMenu2 implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
cl.show(container, "3");
}
}
class GenerateGame implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
if (checkexists == true){
grid = null;
grid = new JPanel();
}
try {
rownumber = Integer.parseInt(rows);
} catch (NumberFormatException be) {
rownumber = 10;
}
try {
columnnumber = Integer.parseInt(columns);
} catch (NumberFormatException be) {
columnnumber = 10;
}
Random rand = new Random();
int randomnumber;
String Letters = "AAIIOOUUEEABCDEFGHIJKLMNOPQRSTUVWXYZ";
grid.setLayout(new GridLayout(rownumber, columnnumber));
JButton[][] gridbutton = new JButton[rownumber][columnnumber];
MainbuttonAL mainbuttonAL = new MainbuttonAL();
for (int i = 0; i < rownumber; i++) {
for (int j = 0; j < columnnumber; j++) {
if (checkexists == true){
gridbutton[i][j] = null;
}
randomnumber = rand.nextInt(Letters.length());
gridbutton[i][j] = new JButton("" + Letters.charAt(randomnumber));
gridbutton[i][j].addActionListener(mainbuttonAL);
grid.add(gridbutton[i][j]);
}
}
mainGame.add(grid);
checkexists = true;
}
}
class MainbuttonAL implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
}
}
}
what method can i employ to regenerate a grid?
In general, you should be working on the concept of decoupling your views and your data, this means that you could have a "game model" which could be applied to a view and the view would then modify itself based on model properties, this is commonly known as "model - view - controller".
The problem is, however, you never remove grid from it's parent container when you create a new game
if (checkexists == true){
grid = null;
grid = new JPanel();
}
Instead, before you re-intialise the grid, you should remove from it's parent container
if (grid != null) {
mainGame.remove(grid);
grid = null;
grid = new JPanel();
}
or you could just remove the components from the grid panel itself
grid.removeAll();
A different approach...
At all stages you should be trying to decouple you objects and workflows from each other, so that it's easier to change any one part without having adverse effects on the other parts of the system or workflow.
Looking at you code, for example, the navigation decisions are tightly coupled to each panel/view, but in reality, they shouldn't know or care about how the navigation works (or the fact that there are other views), they should just do there job.
You can decouple this workflow through the use of delegation (backed by an observer). This basically means that the individual view doesn't care "how" the navigation works, only that when it makes a request for some action to be taken, it happens.
You should take the time to read through...
Model-View-Controller
Observer Pattern
Dependency Injection in Java
But how does this help you? Well, it will help you all the time!
Lets start with the "game" itself. The first thing we need is some kind of container to hold the data base logic for the game, so based on your current code, it might look something like...
public interface GameModel {
public int getRows();
public int getColumns();
}
I know, amazing isn't it, but this interface would grow to hold the logic required to run your game.
Now, we can apply this to the GamePanel
public class GamePane extends JPanel {
public interface Obsever {
public void back(GamePane source);
}
private GameModel model;
private Obsever obsever;
private JPanel contentPane;
private ActionListener buttonActionListener = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
didTap(e.getActionCommand());
}
};
public GamePane(Obsever obsever) {
this.obsever = obsever;
setLayout(new BorderLayout());
contentPane = new JPanel();
add(new JScrollPane(contentPane));
JButton backButton = new JButton("<< Back");
backButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
obsever.back(GamePane.this);
}
});
JPanel bannerPane = new JPanel(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.weightx = 1;
gbc.anchor = GridBagConstraints.LINE_END;
bannerPane.add(backButton, gbc);
add(bannerPane, BorderLayout.NORTH);
}
#Override
public Dimension getPreferredSize() {
// Bunch of things we could do here, but this basically
// acts as a stand in for CardLayout, otherwise the primary
// view will be to small
return new Dimension(800, 800);
}
public void setModel(GameModel model) {
if (this.model == model) {
// Do nothing, nothings changed
return;
}
this.model = model;
buildUI();
}
protected void buildUI() {
contentPane.removeAll();
if (model == null) {
return;
}
String Letters = "AAIIOOUUEEABCDEFGHIJKLMNOPQRSTUVWXYZ";
Random rnd = new Random();
JButton[][] gridbutton = new JButton[model.getRows()][model.getColumns()];
contentPane.setLayout(new GridLayout(model.getRows(), model.getColumns()));
//Game.MainMenu.MainbuttonAL mainbuttonAL = new Game.MainMenu.MainbuttonAL();
for (int i = 0; i < model.getRows(); i++) {
for (int j = 0; j < model.getColumns(); j++) {
int randomnumber = rnd.nextInt(Letters.length());
gridbutton[i][j] = new JButton("" + Letters.charAt(randomnumber));
//gridbutton[i][j].addActionListener(mainbuttonAL);
contentPane.add(gridbutton[i][j]);
}
}
}
protected void didTap(String action) {
}
}
Now, the nice "juicy" part is in the buildUI which is called by setModel when the model changes. This just re-builds the UI based on the GameModel properties.
As for the navigation concept, you can see part of it in the GamePane via its Observer interface. I started by creating a seperate class to handle the navigation workflows.
This means that the "how" or "implementation detail" is decoupled or hidden from the other parts of the system. Instead, it makes use of simple observer/delegation workflow.
Each view provides an Observer (for the what of a better name) which describes the navigation actions it needs performed. For example, both the SettingsPane and GamePane simply have back. They don't care what came before them, that's up to the navigation controller to decide.
public class NavigationPane extends JPanel {
enum View {
MAIN_MENU, GAME, SETTINGS
}
private CardLayout cardLayout;
private GameModel model;
private GamePane gamePane;
// Just for testing...
private Random rnd = new Random();
public NavigationPane() {
cardLayout = new CardLayout();
setLayout(cardLayout);
add(new MainMenu(new MainMenu.Observer() {
#Override
public void newGame(MainMenu source) {
gamePane.setModel(createModel());
navigateTo(View.GAME);
}
#Override
public void continueGame(MainMenu source) {
// Because it's possible to push continue
// without starting a game
// It might be possible have a "menu" model
// which can be used to change the enabled state of
// the continue button based on the state of the
// game
gamePane.setModel(getOrCreateGameModel());
navigateTo(View.GAME);
}
#Override
public void settingsGame(MainMenu source) {
navigateTo(View.SETTINGS);
}
}), View.MAIN_MENU);
gamePane = new GamePane(new GamePane.Obsever() {
#Override
public void back(GamePane source) {
navigateTo(View.MAIN_MENU);
}
});
add(gamePane, View.GAME);
add(new SettingsPane(new SettingsPane.Obsever() {
#Override
public void back(SettingsPane source) {
navigateTo(View.MAIN_MENU);
}
}), View.SETTINGS);
navigateTo(View.MAIN_MENU);
}
protected GameModel createModel() {
model = new DefaultGameModel(rnd.nextInt(9) + 2, rnd.nextInt(9) + 2);
return model;
}
protected GameModel getOrCreateGameModel() {
if (model == null) {
model = createModel();
}
return model;
}
protected void add(Component component, View view) {
add(component, view.name());
}
protected void navigateTo(View view) {
cardLayout.show(this, view.name());
}
}
Runnable example...
So, that's a lot of out-of-context code. The below is basically an example of one possible approach you could take to further reduce some of the clutter and coupling which is growing in your code base at this time.
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new NavigationPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class NavigationPane extends JPanel {
enum View {
MAIN_MENU, GAME, SETTINGS
}
private CardLayout cardLayout;
private GameModel model;
private GamePane gamePane;
// Just for testing...
private Random rnd = new Random();
public NavigationPane() {
cardLayout = new CardLayout();
setLayout(cardLayout);
add(new MainMenu(new MainMenu.Observer() {
#Override
public void newGame(MainMenu source) {
gamePane.setModel(createModel());
navigateTo(View.GAME);
}
#Override
public void continueGame(MainMenu source) {
// Because it's possible to push continue
// without starting a game
// It might be possible have a "menu" model
// which can be used to change the enabled state of
// the continue button based on the state of the
// game
gamePane.setModel(getOrCreateGameModel());
navigateTo(View.GAME);
}
#Override
public void settingsGame(MainMenu source) {
navigateTo(View.SETTINGS);
}
}), View.MAIN_MENU);
gamePane = new GamePane(new GamePane.Obsever() {
#Override
public void back(GamePane source) {
navigateTo(View.MAIN_MENU);
}
});
add(gamePane, View.GAME);
add(new SettingsPane(new SettingsPane.Obsever() {
#Override
public void back(SettingsPane source) {
navigateTo(View.MAIN_MENU);
}
}), View.SETTINGS);
navigateTo(View.MAIN_MENU);
}
protected GameModel createModel() {
model = new DefaultGameModel(rnd.nextInt(9) + 2, rnd.nextInt(9) + 2);
return model;
}
protected GameModel getOrCreateGameModel() {
if (model == null) {
model = createModel();
}
return model;
}
protected void add(Component component, View view) {
add(component, view.name());
}
protected void navigateTo(View view) {
cardLayout.show(this, view.name());
}
}
public class MainMenu extends JPanel {
public interface Observer {
public void newGame(MainMenu source);
public void continueGame(MainMenu source);
public void settingsGame(MainMenu source);
}
private Observer observer;
public MainMenu(Observer observer) {
this.observer = observer;
setLayout(new GridBagLayout());
JButton newGameButton = new JButton("New Game");
JButton continueButton = new JButton("Continue");
JButton settingsButton = new JButton("Settings");
GridBagConstraints gbc = new GridBagConstraints();
gbc.fill = GridBagConstraints.HORIZONTAL;
gbc.gridwidth = GridBagConstraints.REMAINDER;
add(newGameButton, gbc);
add(continueButton, gbc);
add(settingsButton, gbc);
newGameButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
observer.newGame(MainMenu.this);
}
});
continueButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
observer.continueGame(MainMenu.this);
}
});
settingsButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
observer.settingsGame(MainMenu.this);
}
});
}
}
public class SettingsPane extends JPanel {
public interface Obsever {
public void back(SettingsPane source);
}
public SettingsPane(Obsever obsever) {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
add(new JLabel("All your setting belong to us"), gbc);
JButton backButton = new JButton("<< Back");
backButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
obsever.back(SettingsPane.this);
}
});
add(backButton, gbc);
}
}
public interface GameModel {
public int getRows();
public int getColumns();
}
public class DefaultGameModel implements GameModel {
private int rows;
private int columns;
public DefaultGameModel(int rows, int columns) {
this.rows = rows;
this.columns = columns;
}
#Override
public int getRows() {
return rows;
}
#Override
public int getColumns() {
return columns;
}
}
public class GamePane extends JPanel {
public interface Obsever {
public void back(GamePane source);
}
private GameModel model;
private Obsever obsever;
private JPanel contentPane;
private ActionListener buttonActionListener = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
didTap(e.getActionCommand());
}
};
public GamePane(Obsever obsever) {
this.obsever = obsever;
setLayout(new BorderLayout());
contentPane = new JPanel();
add(new JScrollPane(contentPane));
JButton backButton = new JButton("<< Back");
backButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
obsever.back(GamePane.this);
}
});
JPanel bannerPane = new JPanel(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.weightx = 1;
gbc.anchor = GridBagConstraints.LINE_END;
bannerPane.add(backButton, gbc);
add(bannerPane, BorderLayout.NORTH);
}
#Override
public Dimension getPreferredSize() {
// Bunch of things we could do here, but this basically
// acts as a stand in for CardLayout, otherwise the primary
// view will be to small
return new Dimension(800, 800);
}
public void setModel(GameModel model) {
if (this.model == model) {
// Do nothing, nothings changed
return;
}
this.model = model;
buildUI();
}
protected void buildUI() {
contentPane.removeAll();
if (model == null) {
return;
}
String Letters = "AAIIOOUUEEABCDEFGHIJKLMNOPQRSTUVWXYZ";
Random rnd = new Random();
JButton[][] gridbutton = new JButton[model.getRows()][model.getColumns()];
contentPane.setLayout(new GridLayout(model.getRows(), model.getColumns()));
//Game.MainMenu.MainbuttonAL mainbuttonAL = new Game.MainMenu.MainbuttonAL();
for (int i = 0; i < model.getRows(); i++) {
for (int j = 0; j < model.getColumns(); j++) {
int randomnumber = rnd.nextInt(Letters.length());
gridbutton[i][j] = new JButton("" + Letters.charAt(randomnumber));
//gridbutton[i][j].addActionListener(mainbuttonAL);
contentPane.add(gridbutton[i][j]);
}
}
}
protected void didTap(String action) {
}
}
}

Java : How to Save a File and overwrite it and display combobox strings?

I am working on a school project using BlueJay and I have created two classes in package Logic which are the Game class, and the VectorGames class.
In my package GUI, I created a class called AddGame and ViewGame class.
The issue that I have encountered is that, when I click the Save Button on Addgame, it saves the file only once. When I try to save it doesn't do or say anything it just stays there returning nothing. Another issue encountered is that on ViewGame, the gameType column is remaining empty ( this is from combo type box )
AddGame code :
package GUI;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import Logic.*;
public class AddGame extends JFrame implements ActionListener{
private JPanel north, south, east, west, center;
private JLabel titleLabel, westLabel, eastLabel;
private JTextField gameNameFld, gameKeyFld;
private JComboBox gameTypeCombo;
private JButton saveButton, clearButton;
private VectorGames vg;
public AddGame(){
super("Adding a Game");
this.setLayout(new BorderLayout());
vg = new VectorGames();
vg.readFromFile();
//north panel
north = new JPanel();
this.add(north,BorderLayout.NORTH);
titleLabel = new JLabel("Add a game below");
titleLabel.setFont(new Font("Verdana",Font.BOLD,20));
titleLabel.setForeground(Color.black);
north.add(titleLabel);
//west and east panels
west = new JPanel();
east = new JPanel();
this.add(west, BorderLayout.WEST);
this.add(east, BorderLayout.EAST);
westLabel = new JLabel(" ");
eastLabel = new JLabel(" ");
west.add(westLabel);
east.add(eastLabel);
//center panel
center = new JPanel();
this.add(center, BorderLayout.CENTER);
center.setLayout(new GridLayout(4,2,0,20));
gameNameFld = new JTextField();
gameKeyFld = new JTextField();
gameTypeCombo = new JComboBox();
gameTypeCombo.setModel(new DefaultComboBoxModel(new String[]
{"<--Select-->", "Arcade", "Puzzle", "Adventure", "Shooter", "Roleplay"}));
center.add(createLabel("Game Name"));
center.add(gameNameFld);
center.add(createLabel("Game Key"));
center.add(gameKeyFld);
center.add(createLabel("Game Type"));
center.add(gameTypeCombo);
//south panel
south = new JPanel();
south.setLayout(new FlowLayout());
this.add(south, BorderLayout.SOUTH);
clearButton = new JButton("Clear");
south.add(clearButton);
clearButton.addActionListener(this);
saveButton = new JButton("Save");
south.add(saveButton);
saveButton.addActionListener(this);
this.setSize(300,400);
this.setLocation(50,50);
this.setVisible(true);
}
private JLabel createLabel(String title){
return new JLabel(title);
}
private void clearFields(){
gameNameFld.setText("");
gameKeyFld.setText("");
gameTypeCombo.setSelectedIndex(0);
}
private boolean validateForm(){
boolean flag = false;
if(gameNameFld.getText().equals("")||gameKeyFld.getText().equals("")||
gameTypeCombo.getSelectedIndex()==0){
flag = true;
}
return flag;
}
public void actionPerformed(ActionEvent event){
if (event.getSource() == clearButton){
clearFields();
}
if(event.getSource() == saveButton){
if(validateForm() == true){
JOptionPane.showMessageDialog(null,"You have empty fields",
"Empty Fields", JOptionPane.ERROR_MESSAGE);
} else if(vg.checkGamebyGameKey(gameKeyFld.getText()) == true){
JOptionPane.showMessageDialog(null,"Game Key already exists!",
"Game Key Check", JOptionPane.ERROR_MESSAGE);
} else {
Game tempGame = new Game(gameNameFld.getText(),gameKeyFld.getText(),
(String)gameTypeCombo.getSelectedItem());
vg.addGame(tempGame);
vg.saveToFile();
JOptionPane.showMessageDialog(null, "Game added successfully!", "Adding a Game",
JOptionPane.INFORMATION_MESSAGE);
clearFields();
}
}
}
}
ViewGame code:
package GUI;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import Logic.*;
public class ViewGame extends JFrame {
private JTable table;
private VectorGames vg;
public ViewGame(){
super("Viewing Games by Name");
this.setLayout(new BorderLayout());
vg = new VectorGames();
vg.readFromFile();
vg.sortGamesByName();
int numOfGames = vg.getVectorSize();
int count = 0;
Game tempGame = new Game();
String[] tableHeader = {"Game Name", "Game Type", "Game Key"};
Object [][] tableContent = new Object[numOfGames][3];
for(int i = 0; i < numOfGames; i++){
tempGame = vg.getGamesByIndex(count);
tableContent[i][0] = tempGame.getGameName();
tableContent[i][2] = tempGame.getGameType();
tableContent[i][1] = tempGame.getGameKey();
}
table = new JTable (tableContent, tableHeader);
JScrollPane scrollPane = new JScrollPane(table);
table.setPreferredScrollableViewportSize(new Dimension(500, 400));
this.add(table.getTableHeader(), BorderLayout.NORTH);
this.add(table, BorderLayout.CENTER);
this.setSize(500,600);
this.setLocation(100,50);
this.setVisible(true);
}
}
Game code:
package Logic;
import java.io.*;
public class Game implements Serializable{ // Using serializable to allow easy save and read access
//Initializing variables related to Game
private String gameName, gameKey, gameType;
//Creating a constructor with the parameters for class Games
public Game(String gameName, String gamekey, String gameType){
setGameName(gameName);
setGameKey(gameKey);
setGameType(gameType);
}
//Setting up a parameterless constructor for class Games
public Game(){
}
public String getGameName(){//Get Method for gameName
return gameName;
}
public String getGameKey(){//Get Method for gameKey
return gameKey;
}
public String getGameType(){//Get Method for gameType
return gameType;
}
public void setGameName(String gameName){//Set Method for gameName
this.gameName = gameName;
}
public void setGameKey(String gameKey){//Set Method for gameKey
this.gameKey = gameKey;
}
public void setGameType(String gameType){//Set Method for gameType
this.gameType = gameType;
}
public String toString(){
return "Game Name : " + gameName + "\nGame Key : "
+ gameKey + "\nGame Type ; " + gameType;
}
}
VectorGames code:
package Logic;
import java.util.*;
import java.io.*;
import java.lang.*;
public class VectorGames extends IOException{
/* Add a Game, Remove a Game, getVectorGame Size, print allGamesAvailable,
* saveToFile , searchGame and return boolean literal, searchGame and return
* client object, sort games, readFromFile.
*
*/
private Vector<Game> games;
public VectorGames(){
games = new Vector<Game>();
}
//Adding a Game
public void addGame(Game game){
games.add(game);
}
public void deleteGame(Game game){
games.remove(game);
}
public int getVectorSize(){
return games.size();
}
public void clearVector(){
games.clear();
}
public void printGames(){
for(Game tempGame : games){
System.out.println(tempGame.toString());
System.out.println("");
}
}
public Game getGamesByIndex(int i){
Game tempGame = new Game();
if (i < getVectorSize()){
tempGame = games.get(i);
}
return tempGame;
}
public void sortGamesByName(){
Game currentGame = new Game();
Game nextGame = new Game();
Game tempGame = new Game();
for(int i = 0; i < getVectorSize(); i++){
for(int j = 0; j < getVectorSize()-i-1; j++){
currentGame = games.elementAt(j);
nextGame = games.elementAt(j+1);
if(currentGame.getGameName().compareTo(nextGame.getGameName())>0){
tempGame = currentGame;
games.setElementAt(nextGame, j);
games.setElementAt(tempGame, j+1);
}
}
}
}
public boolean checkGamebyGameKey(String gameKey){
boolean flag = false;
for(Game tempGames : games){
if(tempGames .getGameKey().equals(gameKey)){
flag = true;
}
}
return flag;
}
public Game accessGameByGameName(String gameName){
Game foundGameName = new Game();
for(Game tempGames: games){
if(tempGames.getGameName().equals(gameName)){
foundGameName = tempGames;
}
}
return foundGameName;
}
public void saveToFile(){
try{
File f = new File("C:/Users/Denis/Desktop/GameStore/Databases","gameList.obj");
FileOutputStream fos = new FileOutputStream(f);
ObjectOutputStream oos = new ObjectOutputStream(fos);
oos.writeObject(games);
oos.flush();
oos.close();
}catch (IOException ioe){
System.err.println("Cannot write to file!");
}
}
public void readFromFile(){
try{
File f = new File("C:/Users/Denis/Desktop/GameStore/Databases","gameList.obj");
FileInputStream fis = new FileInputStream(f);
ObjectInputStream ois = new ObjectInputStream(fis);
games = (Vector<Game>) ois.readObject();
ois.close();
} catch (FileNotFoundException fnfe){
System.err.println("Cannot find file!");
}catch (IOException ioe){
System.err.println("Cannot read from file!");
}catch(ClassNotFoundException cnfe){
System.err.println("Client class cannot be found!");
}
}
}
Main class: GameCenter
public class GameCenter extends JFrame {
public static void main(String... args) {
SwingUtilities.invokeLater(() -> new GameCenter().setVisible(true));
}
public GameCenter() {
super("Game Center");
init();
}
private void init() {
setLayout(new BorderLayout(5, 5));
Model model = new Model();
JTabbedPane tabbedPane = new JTabbedPane();
tabbedPane.add("Add", new AddTabPanel(model));
tabbedPane.add("View", new ViewTabPanel(model));
add(tabbedPane, BorderLayout.CENTER);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setSize(400, 500);
setMinimumSize(new Dimension(400, 500));
setResizable(false);
}
}
Game entity:
final class Game {
private static final Pattern RECORD = Pattern.compile("(?<key>.+)\\|(?<name>.+)\\|(?<type>.+)");
private final String name;
private final String key;
private final String type;
public static Game createFromRecord(String str) {
Matcher matcher = RECORD.matcher(str);
return matcher.matches() ? new Game(matcher.group("name"), matcher.group("key"), matcher.group("type")) : null;
}
public Game(String name, String key, String type) {
this.name = name;
this.key = key;
this.type = type;
}
public String getName() {
return name;
}
public String getKey() {
return key;
}
public String getType() {
return type;
}
public String serialize() {
return String.format("%s|%s|%s", key, name, type);
}
}
Table model:
final class Model extends AbstractTableModel {
private static final long serialVersionUID = 1858846855164475327L;
private final Map<String, Game> keyGame = new TreeMap<>();
private final List<Game> data = new ArrayList<>();
private File file;
public File getFile() {
return file;
}
public void setFile(File file) {
this.file = file;
}
public void add(String name, String key, String type) {
keyGame.put(key, new Game(name, key, type));
fireTableDataChanged();
}
public void remove(int rowIndex) {
keyGame.remove(data.get(rowIndex).getKey());
fireTableDataChanged();
}
public void save() throws IOException {
if (file == null)
return;
try (FileWriter out = new FileWriter(file, false)) {
for (Game game : keyGame.values())
out.write(game.serialize() + '\n');
}
}
public void read() throws IOException {
if (file == null)
return;
keyGame.clear();
for (String record : Files.readAllLines(file.toPath())) {
Game game = Game.createFromRecord(record);
if (game != null)
keyGame.put(game.getKey(), game);
}
fireTableDataChanged();
}
private enum Column {
NAME("Game Name", Game::getName),
KEY("Game Key", Game::getKey),
TYPE("Game Type", Game::getType);
private final String title;
private final Function<Game, Object> get;
Column(String title, Function<Game, Object> get) {
this.title = title;
this.get = get;
}
public Object getValue(Game game) {
return get.apply(game);
}
}
// ========== AbstractTableModel ==========
#Override
public void fireTableDataChanged() {
data.clear();
data.addAll(keyGame.values());
super.fireTableDataChanged();
}
// ========== TableModel ==========
#Override
public int getRowCount() {
return data.size();
}
#Override
public int getColumnCount() {
return Column.values().length;
}
#Override
public String getColumnName(int columnIndex) {
return Column.values()[columnIndex].title;
}
#Override
public Object getValueAt(int rowIndex, int columnIndex) {
return Column.values()[columnIndex].getValue(data.get(rowIndex));
}
}
AddGame tab panel:
final class AddTabPanel extends JPanel implements ActionListener, DocumentListener {
private final Model model;
private final JTextField nameField = new JTextField();
private final JTextField keyField = new JTextField();
private final JLabel nameLabel = new JLabel("Game Name");
private final JLabel keyLabel = new JLabel("Game Key");
private final JLabel typeLabel = new JLabel("Game Type");
private final JComboBox<String> typeCombo = createGameTypeCombo();
private final JButton openButton = new JButton("Open");
private final JButton saveButton = new JButton("Save");
private final JButton clearButton = new JButton("Clear");
public AddTabPanel(Model model) {
this.model = model;
init();
addListeners();
}
private void init() {
setLayout(new GridBagLayout());
GridBagConstraints gbc = createConstraints();
add(createTitlePanel(), gbc);
add(createMainPanel(), gbc);
add(createButtonPanel(), gbc);
gbc.weighty = 1;
add(Box.createVerticalGlue(), gbc);
onNameFieldChanged();
onKeyFieldChanged();
onTypeComboChanged();
}
private static JPanel createTitlePanel() {
JLabel label = new JLabel("Add a game below");
label.setFont(new Font("Verdana", Font.BOLD, 20));
JPanel panel = new JPanel();
panel.add(label);
return panel;
}
private JPanel createMainPanel() {
JPanel panel = new JPanel(new GridLayout(3, 2, 5, 5));
panel.add(nameLabel);
panel.add(nameField);
panel.add(keyLabel);
panel.add(keyField);
panel.add(typeLabel);
panel.add(typeCombo);
return panel;
}
private static GridBagConstraints createConstraints() {
GridBagConstraints gbc = new GridBagConstraints();
gbc.anchor = GridBagConstraints.WEST;
gbc.fill = GridBagConstraints.BOTH;
gbc.gridwidth = GridBagConstraints.REMAINDER;
gbc.weightx = 1;
return gbc;
}
private JPanel createButtonPanel() {
JPanel panel = new JPanel();
panel.add(clearButton);
panel.add(saveButton);
panel.add(openButton);
return panel;
}
private static JComboBox<String> createGameTypeCombo() {
JComboBox<String> combo = new JComboBox<>();
combo.setModel(new DefaultComboBoxModel<>(new String[] { "<--Select-->", "Arcade", "Puzzle", "Adventure", "Shooter", "Roleplay" }));
return combo;
}
private void addListeners() {
clearButton.addActionListener(this);
saveButton.addActionListener(this);
openButton.addActionListener(this);
nameField.getDocument().addDocumentListener(this);
keyField.getDocument().addDocumentListener(this);
typeCombo.addActionListener(this);
}
private void validateFields() {
String name = nameField.getText().trim();
String key = keyField.getText().trim();
int type = typeCombo.getSelectedIndex();
saveButton.setEnabled(!name.isEmpty() && !key.isEmpty() && type != 0);
}
private void onNameFieldChanged() {
nameLabel.setForeground(nameField.getText().trim().isEmpty() ? Color.RED : Color.BLACK);
validateFields();
}
private void onKeyFieldChanged() {
keyLabel.setForeground(keyField.getText().trim().isEmpty() ? Color.RED : Color.BLACK);
validateFields();
}
private void onTypeComboChanged() {
typeLabel.setForeground(typeCombo.getSelectedIndex() == 0 ? Color.RED : Color.BLACK);
validateFields();
}
private void onCleanButton() {
nameField.setText(null);
keyField.setText(null);
typeCombo.setSelectedIndex(0);
validateFields();
}
private void onSaveButton() {
String name = nameField.getText().trim();
String key = keyField.getText().trim();
String type = (String)typeCombo.getSelectedItem();
model.add(name, key, type);
if (model.getFile() == null) {
JFileChooser fileChooser = new JFileChooser();
int res = fileChooser.showSaveDialog(this);
model.setFile(res == JFileChooser.APPROVE_OPTION ? fileChooser.getSelectedFile() : null);
}
try {
model.save();
} catch(Exception e) {
JOptionPane.showMessageDialog(this, "Cannot save file", e.getMessage(), JOptionPane.ERROR_MESSAGE);
}
}
private void onOpenButton() {
JFileChooser fileChooser = new JFileChooser();
int res = fileChooser.showOpenDialog(null);
model.setFile(res == JFileChooser.APPROVE_OPTION ? fileChooser.getSelectedFile() : null);
try {
model.read();
} catch(Exception e) {
JOptionPane.showMessageDialog(this, "Cannot read file", e.getMessage(), JOptionPane.ERROR_MESSAGE);
}
}
// ========== ActionListener ==========
#Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == typeCombo)
onTypeComboChanged();
else if (e.getSource() == clearButton)
onCleanButton();
else if (e.getSource() == saveButton)
onSaveButton();
else if (e.getSource() == openButton)
onOpenButton();
}
// ========== DocumentListener ==========
#Override
public void insertUpdate(DocumentEvent e) {
if (e.getDocument() == nameField.getDocument())
onNameFieldChanged();
else if (e.getDocument() == keyField.getDocument())
onKeyFieldChanged();
}
#Override
public void removeUpdate(DocumentEvent e) {
if (e.getDocument() == nameField.getDocument())
onNameFieldChanged();
else if (e.getDocument() == keyField.getDocument())
onKeyFieldChanged();
}
#Override
public void changedUpdate(DocumentEvent e) {
}
}
ViewGame tab panel:
final class ViewTabPanel extends JPanel implements ActionListener, PopupMenuListener {
private final Model model;
private final JTable table = new JTable();
private final JPopupMenu popupMenu = new JPopupMenu();
private final JMenuItem deleteItem = new JMenuItem("Delete");
public ViewTabPanel(Model model) {
this.model = model;
init();
addListeners();
}
private void init() {
setLayout(new GridLayout(1, 1));
add(new JScrollPane(table));
popupMenu.add(deleteItem);
table.setComponentPopupMenu(popupMenu);
table.setAutoCreateRowSorter(true);
table.setModel(model);
table.updateUI();
}
private void addListeners() {
popupMenu.addPopupMenuListener(this);
deleteItem.addActionListener(this);
}
// ========== ActionListener ==========
#Override
public void actionPerformed(ActionEvent event) {
if (event.getSource() == deleteItem) {
model.remove(table.getSelectedRow());
try {
model.save();
} catch(Exception e) {
JOptionPane.showMessageDialog(this, "Cannot save file", e.getMessage(), JOptionPane.ERROR_MESSAGE);
}
}
}
// ========== PopupMenuListener ==========
#Override
public void popupMenuWillBecomeVisible(PopupMenuEvent event) {
if (event.getSource() == popupMenu) {
SwingUtilities.invokeLater(() -> {
int rowAtPoint = table.rowAtPoint(SwingUtilities.convertPoint(popupMenu, new Point(0, 0), table));
if (rowAtPoint > -1)
table.setRowSelectionInterval(rowAtPoint, rowAtPoint);
});
}
}
#Override
public void popupMenuWillBecomeInvisible(PopupMenuEvent event) {
}
#Override
public void popupMenuCanceled(PopupMenuEvent event) {
}
}

How to count data in jtable and show on the bottom of my gui

I have such an api. It shows JTable with 3 columns. I want that when I insert price and quantity to the jtable result will be seen on the bottom of my jframe. For example I insert data like on the picture and then get the result (2*5)+(2*5)=20. My result will be 20. And this result will be seen on the bottom of the gui window.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.table.DefaultTableModel;
public class Demo extends JFrame implements ActionListener{
private static void createAndShowUI() {
JFrame frame = new JFrame("Customer Main");
frame.getContentPane().add(new FuGui(), BorderLayout.CENTER);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
#Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
}
}
class FuGui extends JPanel {
FuDisplayPanel displayPanel = new FuDisplayPanel();
FuButtonPanel buttonPanel = new FuButtonPanel();
FuInformationPanel informationPanel = new FuInformationPanel();
public FuGui() {
//JTextField textField;
//textField = new JTextField(20);
//textField.addActionListener(this);
JPanel bottomPanel = new JPanel();
bottomPanel.add(buttonPanel);
bottomPanel.add(Box.createHorizontalStrut(10));
bottomPanel.add(informationPanel);
setLayout(new BorderLayout());
add(displayPanel, BorderLayout.CENTER);
add(bottomPanel, BorderLayout.SOUTH);
buttonPanel.addInfoBtnAddActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String name = informationPanel.getName();
String price = informationPanel.getPrice();
String quantity = informationPanel.getQuantity();
displayPanel.addRow(name, price, quantity);
}
});
}
}
class FuDisplayPanel extends JPanel {
private String[] COLUMNS = {"Name", "Price", "Quantity"};
private DefaultTableModel model = new DefaultTableModel(COLUMNS, 1);
private JTable table = new JTable(model);
public FuDisplayPanel() {
setLayout(new BorderLayout());
add(new JScrollPane(table));
}
public void addRow(String name, String price, String quantity) {
Object[] row = new Object[3];
row[0] = name;
row[1] = price;
row[2] = quantity;
model.addRow(row);
}
}
class FuButtonPanel extends JPanel {
private JButton addInfoButton = new JButton("Add Information");
public FuButtonPanel() {
add(addInfoButton);
}
public void addInfoBtnAddActionListener(ActionListener listener) {
addInfoButton.addActionListener(listener);
}
}
class FuInformationPanel extends JPanel {
private JTextField nameField = new JTextField(10);
private JTextField priceField = new JTextField(10);
private JTextField quantityField = new JTextField(10);
public FuInformationPanel() {
add(new JLabel("Kwota:"));
add(nameField);
add(Box.createHorizontalStrut(10));
// add(new JLabel("Price:"));
// add(priceField);
//add(new JLabel("Quantity:"));
// add(quantityField);
}
public String getName() {
return nameField.getText();
}
public String getPrice() {
return priceField.getText();
}
public String getQuantity() {
return quantityField.getText();
}
}
update your addRow method in class FuDisplayPanel to return the total like this and
public int addRow(String name, String price, String quantity) {
Object[] row = new Object[3];
row[0] = name;
row[1] = price;
row[2] = quantity;
model.addRow(row);
int total = 0;
for (int count = 0; count < model.getRowCount(); count++){
price = model.getValueAt(count, 1).toString();
quantity = model.getValueAt(count, 2).toString();
if(price != null && !price.trim().equals("") && quantity != null && !quantity.trim().equals("")) {
total += Integer.parseInt(price) * Integer.parseInt(quantity);
}
}
return total;
}
public class FuButtonPanel extends JPanel {
private JButton addInfoButton = new JButton("Add Information");
public JLabel total = new JLabel("Total : ");
public FuButtonPanel() {
add(addInfoButton);
add(total);
}
public void addInfoBtnAddActionListener(ActionListener listener) {
addInfoButton.addActionListener(listener);
}
public void setTotal(int total) {
this.total.setText("Total : " + total);
}
}
and do this at FuGui.class
int total = displayPanel.addRow(name, price, quantity);
buttonPanel.setTotal(total);
Access the underlying data in the table via the model (Swing fundamental):
TableModel model = table.getModel();
Add a listener to the table model to do the automatic updates:
TableModelListener listener = new TableModelListener(tableChanged(TableModelEvent e) {
// update code here
}};
table.getModel().addTableModelListener(listener);

jtable selectionlistener doesn't work

I have write a little program with a table in it, i've tried and read so many documentation and anwers but i really don't understand what am i doing wrong, because the 4th column is still editable and no event is triggered when i select the rows...
Main
public class Main extends JFrame{
/**
*
*/
private static final long serialVersionUID = 1L;
private JLabel banner;
private String[] tecnici;
private String[] columnNames;
private Object[][] data;
private JTable table;
Map<String,List<Cliente>> clientiList;
private Container pane = getContentPane();
GroupLayout gl = new GroupLayout(pane);
Main(){
init();
}
private void init(){
ImageIcon webIcon = new ImageIcon(Constants.WORK_GUI_LOGO);
setIconImage(webIcon.getImage());
setTitle(Constants.WORK_GUI_TITLE);
setSize(300, 200);
setLocationRelativeTo(null);
setDefaultCloseOperation(EXIT_ON_CLOSE);
banner=new JLabel("", webIcon, JLabel.CENTER);
MenuBar menu=new MenuBar();
setJMenuBar(menu.getMenuBar());
System.out.println("Leggo i tecnici dal db");
tecnici=new String[] {"Tarzan","Cita","Jane"};
clientiList=new HashMap();
for(String tec:tecnici){
List<Cliente> l=new ArrayList<>();
Cliente c=new Cliente();
c.setConsultivoIncassi(1000);
c.setNome("Clnl ross");
c.setPreventivoIncassi(1000);
l.add(c);
c=new Cliente();
c.setConsultivoIncassi(2000);
c.setNome("Clnl ross");
c.setPreventivoIncassi(2000);
l.add(c);
clientiList.put(tec, l);
}
data=createTableFromMap(clientiList);
columnNames=new String[]{"Tecs","Customer","count","credit"};
table=new JTable(data, columnNames){
public boolean isCellEditable(int row, int col) {
//where i want to make editable only the 4th col
return col==4;
}
};
table.getSelectionModel().addListSelectionListener(new TableSelectionListener());
createWindowLayout(
banner,
new JLabel("Tecnici"),
new JCheckBox(tecnici[0]),
new JCheckBox(tecnici[1]),
new JCheckBox(tecnici[2]),
new JTable(data, columnNames));
}
public void createWindowLayout(JComponent... arg) {
pane = getContentPane();
gl = new GroupLayout(pane);
pane.setLayout(gl);
gl.setAutoCreateContainerGaps(true);
gl.setAutoCreateGaps(true);
gl.setHorizontalGroup(gl.createParallelGroup()
.addComponent(arg[0])
.addGroup(gl.createSequentialGroup()
.addComponent(arg[1])
.addGroup(gl.createParallelGroup(Alignment.LEADING)
.addComponent(arg[2])
.addComponent(arg[3])
.addComponent(arg[4])
)
)
.addComponent(arg[5])
);
gl.setVerticalGroup(gl.createSequentialGroup()
.addComponent(arg[0])
.addGroup(gl.createParallelGroup()
.addComponent(arg[1])
.addComponent(arg[2]))
.addComponent(arg[3])
.addComponent(arg[4])
.addComponent(arg[5])
);
pack();
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
Main ex = new Main();
ex.setVisible(true);
});
}
private Object[][] createTableFromMap(Map<String,List<Cliente>> clienti ){
Iterator it= clienti.entrySet().iterator();
Object[][] tabella=new Object[clienti.size()][4];
int counter=0;
while(it.hasNext()){
Map.Entry entry=(Map.Entry) it.next();
for(Cliente c:(List<Cliente>)entry.getValue()){
tabella[counter]=new Object[]{entry.getKey(),
c.getNome(),
c.getPreventivoIncassi(),
c.getConsultivoIncassi()};
}
counter++;
}
return tabella;
}
class TableSelectionListener implements ListSelectionListener{
#Override
public void valueChanged(ListSelectionEvent arg0) {
String selectedData = null;
int[] selectedRow = table.getSelectedRows();
int[] selectedColumns = table.getSelectedColumns();
for (int i = 0; i < selectedRow.length; i++) {
for (int j = 0; j < selectedColumns.length; j++) {
selectedData = (String) table.getValueAt(selectedRow[i], selectedColumns[j]);
}
}
System.out.println("Selected: " + selectedData);
}
}
}
return col==4;
Did you ever do any basic debugging to see that the value of the "col" variable is? The first thing you should do when you have a problem is used System.out.println(...) to display the value so you can determine if your if condition is correct.
If you did, you would have noticed two things:
You don't get any output because the code is never executed.
Even is it did execute it would not work because your table only has 4 columns and Java uses 0 based offsets should you should be using "3" for the 4th column.
The reason the code is never executed is because you have two table. The first one you create with the overridden isCellEditable() method. But you never add that table to the GUI so that is dead code. Then you create a second table that you add to the GUI:
new JCheckBox(tecnici[2]),
new JTable(data, columnNames));
So get rid of the above statement and just use:
new JCheckBox(tecnici[2]),
//new JTable(data, columnNames));
table);
Since the table variable is the table with the custom method.
Look carefully at your code and comment here:
public boolean isCellEditable(int row, int col) {
//where i want to make editable only the 4th row
return col==4;
}
The comments don't match the code do they? Your method is checking col when it should be checking row, no? e.g.:
public boolean isCellEditable(int row, int col) {
//where i want to make editable only the 4th row
return row == 4; // ****** note change ******
}
MCVE'ized code:
import java.awt.Container;
import java.awt.EventQueue;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import javax.swing.*;
import javax.swing.GroupLayout.Alignment;
import javax.swing.event.*;
public class Main extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
private JLabel banner;
private String[] tecnici;
private String[] columnNames;
private Object[][] data;
private JTable table;
Map<String,List<Cliente>> clientiList;
private Container pane = getContentPane();
GroupLayout gl = new GroupLayout(pane);
Main(){
init();
}
private void init(){
ImageIcon webIcon = new ImageIcon(Constants.WORK_GUI_LOGO);
setIconImage(webIcon.getImage());
setTitle(Constants.WORK_GUI_TITLE);
setSize(300, 200);
setLocationRelativeTo(null);
setDefaultCloseOperation(EXIT_ON_CLOSE);
banner=new JLabel("", webIcon, JLabel.CENTER);
MenuBar menu=new MenuBar();
setJMenuBar(menu.getMenuBar());
System.out.println("Leggo i tecnici dal db");
tecnici=new String[] {"Tarzan","Cita","Jane"};
clientiList=new HashMap<>();
for(String tec:tecnici){
List<Cliente> l=new ArrayList<>();
Cliente c=new Cliente();
c.setConsultivoIncassi(1000);
c.setNome("Clnl ross");
c.setPreventivoIncassi(1000);
l.add(c);
c=new Cliente();
c.setConsultivoIncassi(2000);
c.setNome("Clnl ross");
c.setPreventivoIncassi(2000);
l.add(c);
clientiList.put(tec, l);
}
data=createTableFromMap(clientiList);
columnNames=new String[]{"Tecs","Customer","count","credit"};
table=new JTable(data, columnNames){
public boolean isCellEditable(int row, int col) {
//where i want to make editable only the 4th row
return col==4;
}
};
table.getSelectionModel().addListSelectionListener(new TableSelectionListener());
createWindowLayout(
banner,
new JLabel("Tecnici"),
new JCheckBox(tecnici[0]),
new JCheckBox(tecnici[1]),
new JCheckBox(tecnici[2]),
new JTable(data, columnNames));
}
public void createWindowLayout(JComponent... arg) {
pane = getContentPane();
gl = new GroupLayout(pane);
pane.setLayout(gl);
gl.setAutoCreateContainerGaps(true);
gl.setAutoCreateGaps(true);
gl.setHorizontalGroup(gl.createParallelGroup()
.addComponent(arg[0])
.addGroup(gl.createSequentialGroup()
.addComponent(arg[1])
.addGroup(gl.createParallelGroup(Alignment.LEADING)
.addComponent(arg[2])
.addComponent(arg[3])
.addComponent(arg[4])
)
)
.addComponent(arg[5])
);
gl.setVerticalGroup(gl.createSequentialGroup()
.addComponent(arg[0])
.addGroup(gl.createParallelGroup()
.addComponent(arg[1])
.addComponent(arg[2]))
.addComponent(arg[3])
.addComponent(arg[4])
.addComponent(arg[5])
);
pack();
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
Main ex = new Main();
ex.setVisible(true);
});
}
private Object[][] createTableFromMap(Map<String,List<Cliente>> clienti ){
Iterator it= clienti.entrySet().iterator();
Object[][] tabella=new Object[clienti.size()][4];
int counter=0;
while(it.hasNext()){
Map.Entry entry=(Map.Entry) it.next();
for(Cliente c:(List<Cliente>)entry.getValue()){
tabella[counter]=new Object[]{entry.getKey(),
c.getNome(),
c.getPreventivoIncassi(),
c.getConsultivoIncassi()};
}
counter++;
}
return tabella;
}
class TableSelectionListener implements ListSelectionListener{
#Override
public void valueChanged(ListSelectionEvent arg0) {
String selectedData = null;
int[] selectedRow = table.getSelectedRows();
int[] selectedColumns = table.getSelectedColumns();
for (int i = 0; i < selectedRow.length; i++) {
for (int j = 0; j < selectedColumns.length; j++) {
selectedData = (String) table.getValueAt(selectedRow[i], selectedColumns[j]);
}
}
System.out.println("Selected: " + selectedData);
}
}
private static class Cliente {
private String nome;
private int preventivoIncassi;
private int consultivoIncassi;
public String getNome() {
return nome;
}
public void setPreventivoIncassi(int preventivoIncassi) {
this.preventivoIncassi = preventivoIncassi;
}
public void setNome(String nome) {
this.nome = nome;
}
public void setConsultivoIncassi(int consultivoIncassi) {
this.consultivoIncassi = consultivoIncassi;
}
public int getConsultivoIncassi() {
return consultivoIncassi;
}
public int getPreventivoIncassi() {
return preventivoIncassi;
}
}
private static class Constants {
public static final String WORK_GUI_LOGO = null;
public static final String WORK_GUI_TITLE = null;
}
private static class MenuBar {
public JMenuBar getMenuBar() {
// TODO Auto-generated method stub
return null;
}
}
}

JComboBox ActionEvent performs with multiple comboboxes?

I am performing actions for 2 combo boxes which involves in changing the background color of JLabel. Here is my code,
public class JavaApplication8 {
private JFrame mainFrame;
private JLabel signal1;
private JLabel signal2;
private JPanel s1Panel;
private JPanel s2Panel;
public JavaApplication8()
{
try {
prepareGUI();
} catch (ClassNotFoundException ex) {
Logger.getLogger(JavaApplication8.class.getName())
.log(Level.SEVERE, null, ex);
}
}
public static void main(String[] args) throws
ClassNotFoundException
{
JavaApplication8 swingControl = new JavaApplication8();
swingControl.showCombobox1();
}
public void prepareGUI() throws ClassNotFoundException
{
mainFrame = new JFrame("Signal");
mainFrame.setSize(300,200);
mainFrame.setLayout(new GridLayout(3, 0));
mainFrame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent windowEvent){
System.exit(0);
}
});
signal1 = new JLabel("Signal 1",JLabel.LEFT);
signal1.setSize(100,100);
signal1.setOpaque(true);
signal2 = new JLabel("Signal 2",JLabel.LEFT);
signal2.setSize(100,100);
signal2.setOpaque(true);
final DefaultComboBoxModel light = new DefaultComboBoxModel();
light.addElement("Red");
light.addElement("Green");
final JComboBox s1Combo = new JComboBox(light);
s1Combo.addActionListener(new ActionListener(){
#Override
public void actionPerformed(ActionEvent ae)
{
if(s1Combo.getSelectedIndex() == 0)
{
signal1.setBackground(Color.RED);
}
else
{
signal1.setBackground(Color.GREEN);
}
}
});
final JComboBox s2Combo1 = new JComboBox(light);
s2Combo1.addActionListener(new ActionListener(){
#Override
public void actionPerformed(ActionEvent ae)
{
if(s2Combo1.getSelectedIndex() == 0)
{
signal2.setBackground(Color.RED);
}
else
{
signal2.setBackground(Color.GREEN);
}
}
});
s1Panel = new JPanel();
s1Panel.setLayout(new FlowLayout());
JScrollPane ListScrollPane = new JScrollPane(s1Combo);
s1Panel.add(signal1);
s1Panel.add(ListScrollPane);
s2Panel = new JPanel();
s2Panel.setLayout(new FlowLayout());
JScrollPane List1ScrollPane = new JScrollPane(s2Combo1);
s2Panel.add(signal2);
s2Panel.add(List1ScrollPane);
mainFrame.add(s1Panel);
mainFrame.add(s2Panel);
String[] columnNames = {"Signal 1","Signal 2"};
Object[][] data = {{"1","1"}};
final JTable table = new JTable(data,columnNames);
JScrollPane tablepane = new JScrollPane(table);
table.setFillsViewportHeight(true);
mainFrame.add(tablepane);
mainFrame.setVisible(true);
}
}
When Executed, If I change the item from combo box 1, the 2nd combo box also performs the change. Where did I go wrong?
Yours is a simple solution: don't have the JComboBoxes share the same model. If they share the same model, then changes to the selected item of one JComboBox causes a change in the shared model which changes the view of both JComboBoxes.
I wold use a method to create your combo-jlabel duo so as not to duplicate code. For instance:
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.*;
public class App8 extends JPanel {
private static final int COMBO_COUNT = 2;
private static final String SIGNAL = "Signal";
private List<JComboBox<ComboColor>> comboList = new ArrayList<>();
public App8() {
setLayout(new GridLayout(0, 1));
for (int i = 0; i < COMBO_COUNT; i++) {
DefaultComboBoxModel<ComboColor> cModel = new DefaultComboBoxModel<>(ComboColor.values());
JComboBox<ComboColor> combo = new JComboBox<>(cModel);
add(createComboLabelPanel((i + 1), combo));
comboList.add(combo);
}
}
private JPanel createComboLabelPanel(int index, final JComboBox<ComboColor> combo) {
JPanel panel = new JPanel();
final JLabel label = new JLabel(SIGNAL + " " + index);
label.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
label.setOpaque(true);
combo.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent evt) {
ComboColor cColor = (ComboColor) combo.getSelectedItem();
label.setBackground(cColor.getColor());
}
});
panel.add(label);
panel.add(combo);
return panel;
}
private static void createAndShowGui() {
App8 mainPanel = new App8();
JFrame frame = new JFrame("App8");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
enum ComboColor {
RED("Red", Color.RED),
GREEN("Green", Color.GREEN);
private String text;
private Color color;
public String getText() {
return text;
}
public Color getColor() {
return color;
}
private ComboColor(String text, Color color) {
this.text = text;
this.color = color;
}
#Override
public String toString() {
return text;
}
}

Categories