I am trying to learn how to fade in and out images into another image or from another image. So, if I have 2 images, and 1 is being displayed at the moment, I want to display another image in the background and fade the first image out into the 2nd image. OR, I want to set the focus on the new image and slowly fade it in over the 1st image, then stop displaying the 1st one.
I'm not sure how:
to set focus, if even needed.
I can fade in if I change the alpha to 0 and increment up and only draw one image, however I cannot get it to fade out either with any variation of this code. (i.e. commenting out one image to draw).
Edit: Really, all I'm worried about is being able to have 2 images and make the image currently being displayed slowly disappear into the 2nd image. How that is accomplished doesn't need to be with this.
Here is a code sample I'm messing with:
import java.awt.AlphaComposite;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class FadeIn extends JPanel implements ActionListener {
private Image imagem;
private Image image2;
private Timer timer;
private float alpha = 1f;
public FadeIn() {
imagem = (new ImageIcon(getClass().getResource(
"/resources/1stImage.jpg"))).getImage();
image2 = (new ImageIcon(getClass().getResource(
"/resources/2ndImage.jpg"))).getImage();
timer = new Timer(20, this);
timer.start();
}
// here you define alpha 0f to 1f
public FadeIn(float alpha) {
imagem = (new ImageIcon(getClass().getResource(
"/resources/1stImage.jpg"))).getImage();
this.alpha = alpha;
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(imagem, 0, 0, 400, 300, null);
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
alpha));
g2d.drawImage(image2, 0, 0, 400, 300, null);
}
public static void main(String[] args) {
JFrame frame = new JFrame("Fade out");
frame.add(new FadeIn());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(420, 330);
// frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
#Override
public void actionPerformed(ActionEvent e) {
alpha += -0.01f;
if (alpha <= 0) {
alpha = 0;
timer.stop();
}
repaint();
}
}
Basically, what this does is use the same alpha value, fading in from 0-1 and then using the same alpha, going from 1-0, allowing the two images to cross fade over each other...
The magic basically, happens in the paintComponent, where the image coming in using the alpha value and the outgoing image uses 1f - alpha.
Switching between the two images is actually a the same process, expect the inImage is swapped for the outImage
The timing is little different. Instead of a straight move from 0-1 using a standard delta (ie 0.01 for example), this uses a time based algorithm.
That is, I use a timer which ticks every 40 milliseconds or so, it then does a calculation based on the amount of time the timer has being running and calculates the alpha value accordingly...
This allows you to change the amount of time the animation will take, but also provides a slightly better algorithm that takes into account the passive nature of Swings rendering engine...
import java.awt.AlphaComposite;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class FadeImage {
public static void main(String[] args) {
new FadeImage();
}
public FadeImage() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public static class TestPane extends JPanel {
public static final long RUNNING_TIME = 2000;
private BufferedImage inImage;
private BufferedImage outImage;
private float alpha = 0f;
private long startTime = -1;
public TestPane() {
try {
inImage = ImageIO.read(new File("/path/to/inImage"));
outImage = ImageIO.read(new File("/path/to/outImage"));
} catch (IOException exp) {
exp.printStackTrace();
}
final Timer timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (startTime < 0) {
startTime = System.currentTimeMillis();
} else {
long time = System.currentTimeMillis();
long duration = time - startTime;
if (duration >= RUNNING_TIME) {
startTime = -1;
((Timer) e.getSource()).stop();
alpha = 0f;
} else {
alpha = 1f - ((float) duration / (float) RUNNING_TIME);
}
repaint();
}
}
});
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
alpha = 0f;
BufferedImage tmp = inImage;
inImage = outImage;
outImage = tmp;
timer.start();
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(
Math.max(inImage.getWidth(), outImage.getWidth()),
Math.max(inImage.getHeight(), outImage.getHeight()));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setComposite(AlphaComposite.SrcOver.derive(alpha));
int x = (getWidth() - inImage.getWidth()) / 2;
int y = (getHeight() - inImage.getHeight()) / 2;
g2d.drawImage(inImage, x, y, this);
g2d.setComposite(AlphaComposite.SrcOver.derive(1f - alpha));
x = (getWidth() - outImage.getWidth()) / 2;
y = (getHeight() - outImage.getHeight()) / 2;
g2d.drawImage(outImage, x, y, this);
g2d.dispose();
}
}
}
This is a easy and short most developers using java code for image fade.
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.awt.image.RescaleOp;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
/**
*
* #author ADMIN
*/
public class ImageFade extends JFrame {
ImageFade() {
setLayout(null);
JLabel l = new JLabel();
l.setBounds(0, 0, 100, 96);
add(l);
Thread tp = new Thread() {
#Override
public void run() {
for (int amp = 0; amp <= 500; amp++) {
try {
sleep(1);
try {
BufferedImage bim = ImageIO.read(new File("src/image/fade/image.png"));
BufferedImage nbim = new BufferedImage(bim.getWidth(), bim.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D createGraphics = nbim.createGraphics();
createGraphics.drawImage(bim, null, 0, 0);
RescaleOp r = new RescaleOp(new float[]{1f, 1f, 1f, (float) amp / 500}, new float[]{0, 0, 0, 0}, null);
BufferedImage filter = r.filter(nbim, null);
l.setIcon(new ImageIcon(filter));
} catch (Exception ex) {
System.err.println(ex);
}
} catch (InterruptedException ex) {
}
}
}
};
tp.start();
setUndecorated(true);
setBackground(new Color(0, 0, 0, 0));
setSize(100, 96);
setVisible(true);
setLocationRelativeTo(null);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setResizable(false);
setAlwaysOnTop(true);
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
ImageFade fr = new ImageFade();
}
}
in this code you can see a thread code. in the thread this image will fade in.
the used image is stack overflow web page's logo image.
only by shown code the image will fade in.
Thread tp = new Thread() {
#Override
public void run() {
for (int amp = 0; amp <= 500; amp++) {
try {
sleep(1);
try {
BufferedImage bim = ImageIO.read(new File("src/image/fade/image.png"));
BufferedImage nbim = new BufferedImage(bim.getWidth(), bim.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D createGraphics = nbim.createGraphics();
createGraphics.drawImage(bim, null, 0, 0);
RescaleOp r = new RescaleOp(new float[]{1f, 1f, 1f, (float) amp / 500}, new float[]{0, 0, 0, 0}, null);
BufferedImage filter = r.filter(nbim, null);
l.setIcon(new ImageIcon(filter));
} catch (Exception ex) {
System.err.println(ex);
}
} catch (InterruptedException ex) {
}
}
}
};
tp.start();
This code is very simple to use.
This is not from any book, internet or etc. It is developed by me.
A normal image is not able to change alpha. By code : BufferedImage nbim = new BufferedImage(bim.getWidth(), bim.getHeight(), BufferedImage.TYPE_INT_ARGB); the image will convert to ARGB - Alpha, Red, Green, Blue (R,G,B,A) image.
So you can change the alpha of a image.
Related
I'm using Java's JFrame to show a .jpeg image. I need to start horizontal sliding effect to an image when a checkbox is selected. So basically when the checkbox is selected, the image will start sliding from left to right, taking a few seconds and when finished, start again forever until the checkbox is unchecked. How can I add I this feature?
EDIT: Actually I do not mean the picture itself is moving; I mean the picture is stable and static, but the image will start to get visible with a horizontal sliding effect, from left to right and restart. I hope it is clear enough.
Assume here is my code to show images and checkboxes (got from Java tutorial):
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/*
* CheckBoxDemo.java requires 16 image files in the images/geek
* directory:
* geek-----.gif, geek-c---.gif, geek--g--.gif, geek---h-.gif, geek----t.gif,
* geek-cg--.gif, ..., geek-cght.gif.
*/
public class CheckBoxDemo extends JPanel
implements ItemListener {
JCheckBox chinButton;
JCheckBox glassesButton;
JCheckBox hairButton;
JCheckBox teethButton;
/*
* Four accessory choices provide for 16 different
* combinations. The image for each combination is
* contained in a separate image file whose name indicates
* the accessories. The filenames are "geek-XXXX.gif"
* where XXXX can be one of the following 16 choices.
* The "choices" StringBuffer contains the string that
* indicates the current selection and is used to generate
* the file name of the image to display.
---- //zero accessories
c--- //one accessory
-g--
--h-
---t
cg-- //two accessories
c-h-
c--t
-gh-
-g-t
--ht
-ght //three accessories
c-ht
cg-t
cgh-
cght //all accessories
*/
StringBuffer choices;
JLabel pictureLabel;
public CheckBoxDemo() {
super(new BorderLayout());
//Create the check boxes.
chinButton = new JCheckBox("Chin");
chinButton.setMnemonic(KeyEvent.VK_C);
chinButton.setSelected(true);
glassesButton = new JCheckBox("Glasses");
glassesButton.setMnemonic(KeyEvent.VK_G);
glassesButton.setSelected(true);
hairButton = new JCheckBox("Hair");
hairButton.setMnemonic(KeyEvent.VK_H);
hairButton.setSelected(true);
teethButton = new JCheckBox("Teeth");
teethButton.setMnemonic(KeyEvent.VK_T);
teethButton.setSelected(true);
//Register a listener for the check boxes.
chinButton.addItemListener(this);
glassesButton.addItemListener(this);
hairButton.addItemListener(this);
teethButton.addItemListener(this);
//Indicates what's on the geek.
choices = new StringBuffer("cght");
//Set up the picture label
pictureLabel = new JLabel();
pictureLabel.setFont(pictureLabel.getFont().deriveFont(Font.ITALIC));
updatePicture();
//Put the check boxes in a column in a panel
JPanel checkPanel = new JPanel(new GridLayout(0, 1));
checkPanel.add(chinButton);
checkPanel.add(glassesButton);
checkPanel.add(hairButton);
checkPanel.add(teethButton);
add(checkPanel, BorderLayout.LINE_START);
add(pictureLabel, BorderLayout.CENTER);
setBorder(BorderFactory.createEmptyBorder(20,20,20,20));
}
/** Listens to the check boxes. */
public void itemStateChanged(ItemEvent e) {
int index = 0;
char c = '-';
Object source = e.getItemSelectable();
if (source == chinButton) {
index = 0;
c = 'c';
} else if (source == glassesButton) {
index = 1;
c = 'g';
} else if (source == hairButton) {
index = 2;
c = 'h';
} else if (source == teethButton) {
index = 3;
c = 't';
}
//Now that we know which button was pushed, find out
//whether it was selected or deselected.
if (e.getStateChange() == ItemEvent.DESELECTED) {
c = '-';
}
//Apply the change to the string.
choices.setCharAt(index, c);
updatePicture();
}
protected void updatePicture() {
//Get the icon corresponding to the image.
ImageIcon icon = createImageIcon(
"images/geek/geek-"
+ choices.toString()
+ ".gif");
pictureLabel.setIcon(icon);
pictureLabel.setToolTipText(choices.toString());
if (icon == null) {
pictureLabel.setText("Missing Image");
} else {
pictureLabel.setText(null);
}
}
/** Returns an ImageIcon, or null if the path was invalid. */
protected static ImageIcon createImageIcon(String path) {
java.net.URL imgURL = CheckBoxDemo.class.getResource(path);
if (imgURL != null) {
return new ImageIcon(imgURL);
} else {
System.err.println("Couldn't find file: " + path);
return null;
}
}
/**
* Create the GUI and show it. For thread safety,
* this method should be invoked from the
* event-dispatching thread.
*/
private static void createAndShowGUI() {
//Create and set up the window.
JFrame frame = new JFrame("CheckBoxDemo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Create and set up the content pane.
JComponent newContentPane = new CheckBoxDemo();
newContentPane.setOpaque(true); //content panes must be opaque
frame.setContentPane(newContentPane);
//Display the window.
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
//Schedule a job for the event-dispatching thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
The simplest solution would be to roll your own using something like a javax.swing.Timer, for example...
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class SlidingAnimation {
public static void main(String[] args) {
new SlidingAnimation();
}
public SlidingAnimation() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage img;
private int x = 0;
private Timer timer;
private long startTime = -1;
private int playTime = 4000;
public TestPane() {
try {
img = ImageIO.read(new File("..."));
} catch (IOException ex) {
ex.printStackTrace();
}
timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
float progress = 0f;
if (startTime == -1) {
startTime = System.currentTimeMillis();
} else {
long currentTime = System.currentTimeMillis();
long diff = currentTime - startTime;
if (diff >= playTime) {
diff = 0;
startTime = -1;
}
progress = diff / (float)playTime;
}
x = (int)((getWidth() - img.getWidth()) * progress);
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return img == null ? new Dimension(200, 200) : new Dimension(img.getWidth() * 2, img.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
Graphics2D g2d = (Graphics2D) g.create();
int y = (getHeight() - img.getHeight()) / 2;
g2d.drawImage(img, x, y, this);
g2d.dispose();
}
}
}
}
This is a two second loop, which calculates the current position based on the difference between a start time and the current time and the total area that the animation needs to move. This does make it flexible, but it is a straight linear animation, it does not have the nice ease-in and ease-out which gives animation a more realistic movement...
For more advanced animation effects, I would strongly encourage you have a look at
The Timing Framework. Provides good access to the core to do unusual things, but also has the ability to change an objects properties over time
Trident. Provides the ability to change the properties of objects over time
Universal Tween Engine which I haven't used but looks really good.
You might also want to take a look at Performing Custom Painting for more details about how custom painting is done in Swing
Updated
So, if I understand your comments, you want to do a cross fade effect. Now there are a few ways to do this, you could use BufferedImage#subImage to get a "cropped" version of the original image and show that, but that, IMHO, doesn't produce such a nice effect...
Instead, you could use a masking technique which allows you to produce a fading effect...
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.LinearGradientPaint;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Point2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class SlidingAnimation {
public static void main(String[] args) {
new SlidingAnimation();
}
public SlidingAnimation() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage img;
private Timer timer;
private long startTime = -1;
private int playTime = 4000;
private float progress;
public TestPane() {
try {
img = ImageIO.read(new File("..."));
} catch (IOException ex) {
ex.printStackTrace();
}
timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (startTime == -1) {
startTime = System.currentTimeMillis();
} else {
long currentTime = System.currentTimeMillis();
long diff = currentTime - startTime;
if (diff >= playTime) {
diff = 0;
startTime = -1;
}
progress = diff / (float) playTime;
}
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return img == null ? new Dimension(200, 200) : new Dimension(img.getWidth(), img.getHeight());
}
protected BufferedImage generateImage() {
BufferedImage buffer = new BufferedImage(img.getWidth(), img.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = buffer.createGraphics();
g2d.setBackground(new Color(0, 0, 0, 0));
g2d.clearRect(0, 0, buffer.getWidth(), buffer.getHeight());
g2d.drawImage(img, 0, 0, this);
float startAt = progress - 0.05f;
float endAt = progress + 0.05f;
if (endAt <= 0.1f) {
startAt = 0;
endAt = Math.max(0.1f, progress);
} else if (endAt >= 1f) {
endAt = 1f;
startAt = progress;
}
LinearGradientPaint lgp = new LinearGradientPaint(
new Point2D.Float(0, 0),
new Point2D.Float(img.getWidth(), 0),
new float[]{startAt, endAt},
new Color[]{new Color(0, 0, 0, 0), Color.RED});
g2d.setPaint(lgp);
g2d.setComposite(AlphaComposite.DstOut.derive(1f));
g2d.fill(new Rectangle(0, 0, img.getWidth(), img.getHeight()));
g2d.dispose();
return buffer;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
Graphics2D g2d = (Graphics2D) g.create();
int y = (getHeight() - img.getHeight()) / 2;
int x = (getWidth() - img.getWidth()) / 2;
g2d.drawImage(generateImage(), x, y, this);
g2d.dispose();
}
}
}
}
I have tried to save the JFrame as an image using the following approach.
try
{
BufferedImage image = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB);
this.paint(image.getGraphics());
ImageIO.write(image,"png", new File("Test.png"));
}
catch(Exception exception)
{
//code
System.out.print("Exception unable to write image");
}
I am trying to save a screenshot as follows:
I would like to have even the title in my screenshot
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Path2D;
import java.awt.geom.Point2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class DividedSquare {
public static void main(String[] args) {
new DividedSquare();
}
public DividedSquare() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private TriangleShape baseTriangle;
private Color[] colors;
public TestPane() {
colors = new Color[]{Color.RED, Color.GREEN, Color.BLUE, Color.MAGENTA};
}
#Override
public void invalidate() {
super.invalidate();
baseTriangle = new TriangleShape(
new Point(0, 0),
new Point(getWidth(), 0),
new Point(getWidth() / 2, getHeight() / 2));
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
String text[] = new String[]{
"123.123",
"456.789",
"012.315",
"678.921"
};
FontMetrics fm = g2d.getFontMetrics();
double angel = 0;
for (int index = 0; index < 4; index++) {
g2d.setColor(colors[index]);
Path2D rotated = rotate(baseTriangle, angel);
g2d.fill(rotated);
Rectangle bounds = rotated.getBounds();
int x = bounds.x + ((bounds.width - fm.stringWidth(text[0])) / 2);
int y = bounds.y + (((bounds.height - fm.getHeight()) / 2) + fm.getAscent());
g2d.setColor(Color.WHITE);
g2d.drawString(text[index], x, y);
angel += 90;
}
g2d.setColor(Color.BLACK);
g2d.drawLine(0, 0, getWidth(), getHeight());
g2d.drawLine(getWidth(), 0, 0, getHeight());
g2d.dispose();
try
{
BufferedImage image = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB);
frame.paint(image.getGraphics());
ImageIO.write(image,"png", new File("Practice.png"));
}
catch(Exception exception)
{
//code
System.out.print("Exception to write image");
}
}
public Path2D rotate(TriangleShape shape, double angel) {
Rectangle bounds = shape.getBounds();
int x = bounds.width / 2;
int y = bounds.width / 2;
return new Path2D.Float(shape, AffineTransform.getRotateInstance(
Math.toRadians(angel),
x,
y));
}
}
public class TriangleShape extends Path2D.Double {
public TriangleShape(Point2D... points) {
moveTo(points[0].getX(), points[0].getY());
lineTo(points[1].getX(), points[1].getY());
lineTo(points[2].getX(), points[2].getY());
closePath();
}
}
}
But I the image does not get created. I am unable to understand why.
I looked at this but am unable to understand how to incorporate it in my case.
Edit
Based on comments, I tried using robot class but am unable to know where to call this function from. If I call this function from the paint() method, I am unable to get the colors and text.
void screenshot()
{
try
{
Robot robot = new Robot();
// Capture the screen shot of the area of the screen defined by the rectangle
Point p = frame.getLocationOnScreen();
System.out.print("point" + p);
BufferedImage bi=robot.createScreenCapture(new Rectangle((int)p.getX(),(int)p.getY(),frame.getWidth(),frame.getHeight()));
ImageIO.write(bi, "png", new File("imageTest.png"));
}
catch(Exception exception)
{
//code
System.out.print("Exception to write image");
}
}
There are at least two ways you might achieve this...
You Could...
Use Robot to capture a screen shot. For example
The problem with this is it takes a little effort to target the component you want to capture. It also only captures a rectangular area, so if the component is transparent, Robot won't respect this...
You Could...
Use printAll to render the component to your own Graphics context, typically from a BufferedImage
printAll allows you to print a component, because the intention is not to print this to the screen, printAll disables double buffering, making it more efficient to use when you don't want to render the component to the screen, such printing it to a printer...
Forexample
You can use Robot to capture screenshot. But it not gives Jframe Screenshot. We need to give correct coordinates and refer the frame. gFrame is my frame name and below code works for only Jframe area screenshot.
try {
Robot cap=new Robot();
Rectangle rec=new Rectangle(gFrame.getX(),gFrame.getY(),gFrame.getWidth(),gFrame.getHeight());
BufferedImage screenshot=cap.createScreenCapture(rec);
ImageIO.write(screenshot, "JPG",
new File("C:\\Users\\ruwan\\Downloads\\screenshot.jpg");
} catch (Exception e) {
e.printStackTrace();
}
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Is there any way to create a dynamic Zoom Box in Java which will include e. g. 20x20pix area around the cursor (but even when cursor will move beyond the Frame of app) and which will be shown for example in a small JPanel?
I'm asking in context of a Color Chooser program. The last functionality need to be implemented is just that Zoom Box.
I'm sure there are a number of different ways that this could be achieved.
This basically uses a separate component, which acts as the "zoom box". You supply it a component that you want to "zoom" on. It adds a mouse listener so it can monitor mouse motion events and enter and exit events.
These are used to determine when the "popup" window should be shown, where the popup window should be shown and the area that should be "painted".
This uses the "component to be zoomed" paint method to paint a region to of it to a backing buffer, which is then scaled and painted to the "zoom box"...simple
I've not played around with the zoom factor, so there may still be some quirks, but you should get the basic idea...
While I've presented a image to act as the background, this should work on any component
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JWindow;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class ZoomBoxWindow {
public static void main(String[] args) {
new ZoomBoxWindow();
}
public ZoomBoxWindow() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
TestPane pane = new TestPane();
ZoomPane zoomPane = new ZoomPane(pane);
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(pane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public static class ZoomPane extends JPanel {
protected static final int ZOOM_AREA = 40;
private JComponent parent;
private JWindow popup;
private BufferedImage buffer;
private float zoomLevel = 2f;
public ZoomPane(JComponent parent) {
this.parent = parent;
popup = new JWindow();
popup.setLayout(new BorderLayout());
popup.add(this);
popup.pack();
MouseAdapter ma = new MouseAdapter() {
#Override
public void mouseMoved(MouseEvent e) {
Point p = e.getPoint();
Point pos = e.getLocationOnScreen();
updateBuffer(p);
popup.setLocation(pos.x + 16, pos.y + 16);
repaint();
}
#Override
public void mouseEntered(MouseEvent e) {
popup.setVisible(true);
}
#Override
public void mouseExited(MouseEvent e) {
popup.setVisible(false);
}
};
parent.addMouseListener(ma);
parent.addMouseMotionListener(ma);
}
protected void updateBuffer(Point p) {
int width = Math.round(ZOOM_AREA);
int height = Math.round(ZOOM_AREA);
buffer = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = buffer.createGraphics();
AffineTransform at = new AffineTransform();
int xPos = (ZOOM_AREA / 2) - p.x;
int yPos = (ZOOM_AREA / 2) - p.y;
if (xPos > 0) {
xPos = 0;
}
if (yPos > 0) {
yPos = 0;
}
if ((xPos * -1) + ZOOM_AREA > parent.getWidth()) {
xPos = (parent.getWidth() - ZOOM_AREA) * -1;
}
if ((yPos * -1) + ZOOM_AREA > parent.getHeight()) {
yPos = (parent.getHeight()- ZOOM_AREA) * -1;
}
at.translate(xPos, yPos);
g2d.setTransform(at);
parent.paint(g2d);
g2d.dispose();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(Math.round(ZOOM_AREA * zoomLevel), Math.round(ZOOM_AREA * zoomLevel));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
if (buffer != null) {
AffineTransform at = g2d.getTransform();
g2d.setTransform(AffineTransform.getScaleInstance(zoomLevel, zoomLevel));
g2d.drawImage(buffer, 0, 0, this);
g2d.setTransform(at);
}
g2d.setColor(Color.RED);
g2d.drawRect(0, 0, getWidth() - 1, getHeight() - 1);
g2d.dispose();
}
}
public class TestPane extends JPanel {
private BufferedImage img;
public TestPane() {
try {
img = ImageIO.read(new File("/path/to/your/image"));
} catch (IOException ex) {
ex.printStackTrace();
}
}
#Override
public Dimension getPreferredSize() {
return img == null ? new Dimension(200, 200) : new Dimension(img.getWidth(), img.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - img.getWidth()) / 2;
int y = (getHeight() - img.getHeight()) / 2;
g2d.drawImage(img, x, y, this);
g2d.dispose();
}
}
}
}
Updated with "screen" version
This version will allow you to display a "zoom window" any where on the screen.
This has a minor issue in the fact that you need to hide the zoom window before you capture the screen, then re-show it.
I might be tempted to change the process so that when the updateBuffer method detected that the mouse position hadn't changed, it updated the buffer and showed the zoom window. When the mouse position changes, it would hide the window again...but that's me ;)
import java.awt.AWTException;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.MouseInfo;
import java.awt.Point;
import java.awt.PointerInfo;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import javax.swing.Action;
import javax.swing.JPanel;
import javax.swing.JWindow;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import static zoomboxwindow.ZoomBoxWindow.ZoomPane.ZOOM_AREA;
public class GlobalZoomBox {
public static void main(String[] args) {
new GlobalZoomBox();
}
public GlobalZoomBox() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
Zoomer zoomer = new Zoomer();
zoomer.setZoomWinodwVisible(true);
}
});
}
public class Zoomer extends JPanel {
protected static final int ZOOM_AREA = 40;
private JWindow popup;
private BufferedImage buffer;
private Robot bot;
private float zoomLevel = 2f;
private Point lastPoint;
private final Timer timer;
public Zoomer() {
popup = new JWindow();
popup.setLayout(new BorderLayout());
popup.add(this);
popup.pack();
try {
bot = new Robot();
} catch (AWTException ex) {
ex.printStackTrace();
}
timer = new Timer(125, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
updateBuffer();
}
});
timer.setCoalesce(true);
timer.setInitialDelay(0);
}
public void setZoomWinodwVisible(boolean value) {
if (value && !popup.isVisible()) {
timer.start();
popup.setVisible(true);
} else {
timer.stop();
popup.setVisible(false);
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(Math.round(ZOOM_AREA * zoomLevel), Math.round(ZOOM_AREA * zoomLevel));
}
protected void updateBuffer() {
if (bot != null) {
PointerInfo info = MouseInfo.getPointerInfo();
Point p = info.getLocation();
if (lastPoint == null || !lastPoint.equals(p)) {
int x = p.x - (ZOOM_AREA / 2);
int y = p.y - (ZOOM_AREA / 2);
popup.setLocation(p.x + 16, p.y + 16);
popup.setVisible(false);
buffer = bot.createScreenCapture(new Rectangle(x, y, ZOOM_AREA, ZOOM_AREA));
popup.setVisible(true);
lastPoint = p;
repaint();
}
}
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
if (buffer != null) {
AffineTransform at = g2d.getTransform();
g2d.setTransform(AffineTransform.getScaleInstance(zoomLevel, zoomLevel));
g2d.drawImage(buffer, 0, 0, this);
g2d.setTransform(at);
}
g2d.setColor(Color.RED);
g2d.drawRect(0, 0, getWidth() - 1, getHeight() - 1);
g2d.dispose();
}
}
}
Updated with "tooltip" style popup
The main problems with the second example is the fact that you need to hide the popup in order to grab a screen shoot. This is done to prevent the popup from begin captured as well. This makes the popup "flash" every time the mouse is moved.
You "could" get around this ensuring the popup is positioned out side the range of the capture, but as you increase the capture area, the popup will move further away from the cursor.
This would, of course, be a great solution for fixed position display (ie, you had a panel fixed on a JFrame instead of a floating box)
This is an additional update that uses a second timer to display the zoom box after the user has stopped moving the mouse.
import java.awt.AWTException;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.MouseInfo;
import java.awt.Point;
import java.awt.PointerInfo;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import javax.swing.Action;
import javax.swing.JPanel;
import javax.swing.JWindow;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import static zoomboxwindow.ZoomBoxWindow.ZoomPane.ZOOM_AREA;
public class GlobalZoomBox {
public static void main(String[] args) {
new GlobalZoomBox();
}
public GlobalZoomBox() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
Zoomer zoomer = new Zoomer();
zoomer.setZoomWinodwVisible(true);
}
});
}
public class Zoomer extends JPanel {
protected static final int ZOOM_AREA = 80;
private JWindow popup;
private BufferedImage buffer;
private Robot bot;
private float zoomLevel = 2f;
private Point lastPoint;
private final Timer timer;
private final Timer popupTimer;
public Zoomer() {
popup = new JWindow();
popup.setLayout(new BorderLayout());
popup.add(this);
popup.pack();
try {
bot = new Robot();
} catch (AWTException ex) {
ex.printStackTrace();
}
timer = new Timer(125, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
updateBuffer();
}
});
timer.setCoalesce(true);
timer.setInitialDelay(0);
popupTimer = new Timer(250, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (lastPoint != null) {
System.out.println("lastPoint = " + lastPoint);
popup.setVisible(false);
Point p = lastPoint;
int x = p.x - (ZOOM_AREA / 2);
int y = p.y - (ZOOM_AREA / 2);
popup.setLocation(p.x + 16, p.y + 16);
buffer = bot.createScreenCapture(new Rectangle(x, y, ZOOM_AREA, ZOOM_AREA));
repaint();
popup.setVisible(true);
}
}
});
popupTimer.setRepeats(false);
}
public void setZoomWinodwVisible(boolean value) {
if (value && !popup.isVisible()) {
timer.start();
popup.setVisible(true);
} else {
timer.stop();
popup.setVisible(false);
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(Math.round(ZOOM_AREA * zoomLevel), Math.round(ZOOM_AREA * zoomLevel));
}
protected void updateBuffer() {
if (bot != null) {
PointerInfo info = MouseInfo.getPointerInfo();
Point p = info.getLocation();
if (lastPoint == null || !lastPoint.equals(p)) {
lastPoint = p;
popupTimer.stop();
popup.setVisible(false);
} else {
if (!popup.isVisible()) {
popupTimer.start();
}
}
}
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
if (buffer != null) {
AffineTransform at = g2d.getTransform();
g2d.setTransform(AffineTransform.getScaleInstance(zoomLevel, zoomLevel));
g2d.drawImage(buffer, 0, 0, this);
g2d.setTransform(at);
}
g2d.setColor(Color.RED);
g2d.drawRect(0, 0, getWidth() - 1, getHeight() - 1);
g2d.dispose();
}
}
}
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.*;
class ZoomOnMouse {
public static void main(String[] args) throws AWTException {
final Robot robot = new Robot();
Runnable r = new Runnable() {
#Override
public void run() {
final int size = 256;
final BufferedImage bi = new BufferedImage(
size, size, BufferedImage.TYPE_INT_RGB);
final JLabel gui = new JLabel(new ImageIcon(bi));
ActionListener zoomListener = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
PointerInfo pi = MouseInfo.getPointerInfo();
Point p = pi.getLocation();
BufferedImage temp = robot.createScreenCapture(
new Rectangle(p.x-(size/4), p.y-(size/4),
(size/2), (size/2)));
Graphics g = bi.getGraphics();
g.drawImage(temp, 0, 0, size, size, null);
g.dispose();
gui.repaint();
}
};
Timer t = new Timer(40, zoomListener);
t.start();
JOptionPane.showMessageDialog(null, gui);
t.stop();
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(r);
}
}
I am creating a simple game where a person clicks on an image the score increases by one.
It seems simple enough, right? Here's the catch-- the images will be hidden partially behind other images!
Currently, I'm using several imageIcons to set up my scene. For instance, my foreground has an image "foreground.png," my background is "background.png", and my image that is hiding between the two is "hiding.png".
My first thought was to simply get the coordinates of the imageIcon hiding, add the height() and width() to them, and create a mouse listener that would only work in that specified region. However, that would give me a rectangle for the user to click which would defeat the purpose of hiding the object (someone could click the rigid boundary of the graphic behind the foreground).
Do you have any suggestions on how to make a mouse action listener work only on the VISIBLE pixels of an imageIcon? Yes, I understand that action listeners can only be applied to components (such as buttons) but "the button" just doesn't do what I want for this project.
Example 1
This basically uses a series of JLabels on a JLayeredPane. Each label has it's own mouse listener and when you mouse over it, will turn red. But, if there is a label above it, it won't respond to mouse events...
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JLayeredPane;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class ClickMyImages {
public static void main(String[] args) {
new ClickMyImages();
}
public ClickMyImages() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JLayeredPane {
public TestPane() {
try {
BufferedImage img1 = ImageIO.read("/Image1");
BufferedImage img2 = ImageIO.read("/Image2");
BufferedImage img3 = ImageIO.read("/Image3");
BufferedImage img4 = ImageIO.read("/Image4");
BufferedImage img5 = ImageIO.read("/Image5");
JLabel label1 = new ClickableLabel(new ImageIcon(img1));
JLabel label2 = new ClickableLabel(new ImageIcon(img2));
JLabel label3 = new ClickableLabel(new ImageIcon(img3));
JLabel label4 = new ClickableLabel(new ImageIcon(img4));
JLabel label5 = new ClickableLabel(new ImageIcon(img5));
Dimension masterSize = getPreferredSize();
Dimension size = label1.getPreferredSize();
label1.setBounds((masterSize.width - size.width) / 2, (masterSize.height - size.height) / 2, size.width, size.height);
Point masterPoint = label1.getLocation();
size = label2.getPreferredSize();
label2.setBounds(
masterPoint.x - (size.width / 2),
masterPoint.y - (size.height / 2),
size.width, size.height);
size = label3.getPreferredSize();
label3.setBounds(
masterPoint.x + (size.width / 2),
masterPoint.y - (size.height / 2),
size.width, size.height);
size = label4.getPreferredSize();
label4.setBounds(
masterPoint.x - (size.width / 2),
masterPoint.y + (size.height / 2),
size.width, size.height);
size = label5.getPreferredSize();
label5.setBounds(
masterPoint.x + (size.width / 2),
masterPoint.y + (size.height / 2),
size.width, size.height);
add(label1);
add(label2);
add(label3);
add(label4);
add(label5);
} catch (Exception e) {
e.printStackTrace();
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(800, 800);
}
}
// This is for demonstration purposes only!
public class ClickableLabel extends JLabel {
private boolean isIn = false;
public ClickableLabel(Icon image) {
super(image);
addMouseListener(new MouseAdapter() {
#Override
public void mouseEntered(MouseEvent e) {
isIn = true;
repaint();
}
#Override
public void mouseExited(MouseEvent e) {
isIn = false;
repaint();
}
});
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (isIn) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.setComposite(AlphaComposite.SrcOver.derive(0.5f));
g2d.setColor(Color.RED);
g2d.fillRect(0, 0, getWidth(), getHeight());
g2d.dispose();
}
}
}
}
Example 2
This examples uses the paintComponent method to renderer the images. It checks the pixel alpha of the image at the mouse point to determine if the mouse event should fall through or not.
I've been a little strict using an alpha value of 255, but you could soften it a little based on your needs (something like 225 instead for example)...
I've hard coded the layers so that the tree is always above the squirrel, but it wouldn't be hard to add all the images to List in the order you want them to appear and simple run down the list till you get a hit.
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Composite;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class ClickMyDrawnImages {
public static void main(String[] args) {
new ClickMyDrawnImages();
}
public ClickMyDrawnImages() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage tree;
private BufferedImage squirrel;
private BufferedImage mouseOver;
public TestPane() {
try {
tree = ImageIO.read(new File("Tree.png"));
squirrel = ImageIO.read(new File("Squirrel.png"));
} catch (IOException exp) {
exp.printStackTrace();
}
addMouseMotionListener(new MouseAdapter() {
#Override
public void mouseMoved(MouseEvent e) {
if (withinTree(e.getPoint())) {
mouseOver = tree;
} else if (withinSquirrel(e.getPoint())) {
mouseOver = squirrel;
} else {
mouseOver = null;
}
repaint();
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected boolean withinTree(Point p) {
return withinBounds(p, getTreeBounds(), tree);
}
protected boolean withinSquirrel(Point p) {
return !withinBounds(p, getTreeBounds(), tree) && withinBounds(p, getSquirrelBounds(), squirrel);
}
protected Rectangle getTreeBounds() {
int width = getWidth();
int height = getHeight();
int x = (width - tree.getWidth()) / 2;
int y = (height - tree.getHeight()) / 2;
return new Rectangle(x, y, tree.getWidth(), tree.getHeight());
}
protected Rectangle getSquirrelBounds() {
Rectangle bounds = getTreeBounds();
return new Rectangle(
bounds.x - (squirrel.getWidth() / 4),
(getHeight() - squirrel.getHeight()) / 2,
squirrel.getWidth(), squirrel.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth();
int height = getHeight();
int x = (width - tree.getWidth()) / 2;
int y = (height - tree.getHeight()) / 2;
g.drawImage(highlight(squirrel), x - (squirrel.getWidth() / 4), (height - squirrel.getHeight()) / 2, this);
g2d.drawImage(highlight(tree), x, y, this);
g2d.dispose();
}
protected BufferedImage highlight(BufferedImage img) {
BufferedImage highlight = img;
if (img.equals(mouseOver)) {
highlight = new BufferedImage(img.getWidth(), img.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = highlight.createGraphics();
g2d.setColor(Color.RED);
g2d.drawImage(img, 0, 0, this);
g2d.setComposite(AlphaComposite.SrcAtop.derive(0.5f));
g2d.fillRect(0, 0, highlight.getWidth(), highlight.getHeight());
g2d.dispose();
}
return highlight;
}
protected boolean withinBounds(Point p, Rectangle bounds, BufferedImage image) {
boolean withinBounds = false;
if (bounds.contains(p)) {
int x = p.x - bounds.x;
int y = p.y - bounds.y;
int pixel = image.getRGB(x, y);
int a = (pixel >> 24) & 0xFF;
// could use a little weighting, so translucent pixels can be effected
if (a == 255) {
withinBounds = true;
}
}
return withinBounds;
}
}
}
I currently have a JScrollPane that holds what is basically a list of items. This JScrollPane is to be displayed on an information screen.
What I'm looking for is some way of making it automatically scroll to the bottom of the list at a given interval, then back to the top. I recognise this is probably not achievable using a JScrollPane, so any suggestions for alternatives would also be great!
Normally I would use the TimingFramework or you could use something like Trident or the Unviversal Tween Engine as a bases for any animation. The main reason is, apart from doing most of the work for you, they also provide variable speed, which will make the animation look more natural.
But you can achieve the basic concept using a javax.swing.Timer.
This example will allow you to scroll to the bottom of an image and back again.
The animation will take 5 seconds (as supplied by the runningTiming variable), allowing it to be variable (the larger the image, the faster the movement, the smaller the image, the slower).
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class AutoScroller {
public static void main(String[] args) {
new AutoScroller();
}
private long startTime = -1;
private int range = 0;
private int runningTime = 5000;
private int direction = 1;
public AutoScroller() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
final JScrollPane scrollPane = new JScrollPane(new TestPane());
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(scrollPane);
// frame.pack();
frame.setSize(scrollPane.getPreferredSize().width, 200);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
Timer timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (startTime < 0) {
startTime = System.currentTimeMillis();
range = scrollPane.getViewport().getView().getPreferredSize().height - scrollPane.getHeight();
}
long duration = System.currentTimeMillis() - startTime;
float progress = 1f;
if (duration >= runningTime) {
startTime = -1;
direction *= -1;
// Make the progress equal the maximum range for the new direction
// This will prevent it from "bouncing"
if (direction < 0) {
progress = 1f;
} else {
progress = 0f;
}
} else {
progress = (float) duration / (float) runningTime;
if (direction < 0) {
progress = 1f - progress;
}
}
int yPos = (int) (range * progress);
scrollPane.getViewport().setViewPosition(new Point(0, yPos));
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
timer.start();
}
});
}
public class TestPane extends JPanel {
private BufferedImage image;
public TestPane() {
try {
image = ImageIO.read(new File("Path/to/your/image"));
} catch (IOException ex) {
ex.printStackTrace();
}
}
#Override
public Dimension getPreferredSize() {
return image == null ? new Dimension(200, 200) : new Dimension(image.getWidth(), image.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (image != null) {
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - image.getWidth()) / 2;
int y = (getHeight() - image.getHeight()) / 2;
g2d.drawImage(image, x, y, this);
g2d.dispose();
}
}
}
}
Have you looked into using a timer to send scroll instructions to the JScrollPane at intervals? Just the first thing that comes to mind...