Creating a testing class for a strange program - java

I have completed my project, but cannot get the testing class to work. I know this is because i wrote the code in probably the worst possible way. However, it's too late to change now, and honestly i don't want too either. Could someone suggest a possible way of a testing class based on the code i currently have...

Your code is untestable. You need to use more object oriented way of programming. Try to refactor code into few shorter methods. Then you can test separate methods.
For unit testing I recommend Junit

Your code might work because you extend Pizza and then in your main you just set the static attributes. But there is absolutely nothing you could test here, as you have 0 methods and 0 objects.
You can't even instantiate your Pizza class, as all its attributes are static and an instance would therefore be useless.
All you can test is assigning values to static attributes, but I guess we can expect that to be bugfree ;-)

Related

How to testing something like a converter

i have a question regarding testing classes like a converter.
Lets say i have a converter from EntityA to EntityB. The converter seems like this:
public EntityB convert(EntityA){
//call interal methods
return B.
}
private xy internalMethod1(...){
//call other interal Method
}
private xy internalMethod2(...){
....
}
private xy internalMethod3(...){
....
}
private xy internalMethod4(...){
....
}
The converter has one public method and 4 internal methods to convert the entity.
How should i test it?
Option1
I only test the public method and cover all cases from the internalMethods by different example inputs.
Advantages:
Testing only the "interface". Dont know the interal structure.
Internal refactoring is very easy and needs no changes at the tests.
Disadvantages:
Really big maybe unclear tests that tests all cases.
Every input must be pass all the methods.
Option2
I write tests for my public method and my private methods. (Some testframeworks can access private methods like powermock or spock (groovy))
I test every method alone and mock every other internal method.
Advantages:
Really small tests that only test the method itself and mock all other methods .
Disadvantages:
I know how it is implemented internal and must change the tests if i refactor some method, some methodname or something at the internal calling structure
Option3
I write some new classes that do the internal stuff and have public methods
Advantages:
Tests are maybe clearer and only for the special classes.
Disadvantages:
More classes for one conversion task.
Please help me what is the best practise here.
Maybe some good links/hints.
Thank you for your time.
The points you make are valid, but I think you might not be estimating their weight correctly.
Writing brittle tests (tests that are coupled to the implementation code) makes for a rigid code base that is hard to change. Since the point of writing tests in the first place is to be able to go fast, this is counter productive.
This is why you write your tests through the API only - it decouples the tests from the implementation. As you've said, this might make writing the tests a bit harder, but the reward is worth the effort since you'll get safety and be able to refactor easily.
Option 3 comes into play when you see a code smell where some tests cover only some of the code, and other tests only cover the other part of the code. This usually means there's a collaborator that maybe needs to be extracted. This is especially true when some internal functions only use some parameters and others don't. Also, when there's code duplication and the like.
What I would suggest, is to write it using the way you described in option 1, and then extract code out if needed, in the refactoring stage.

Writing junit tests to deal with inheritance hell

I'm looking to add some junit to our code base.
We have a set of classes that inherited from an abstract base class. The inheritance is several layers deep (Base-> A, B, C ->C1, C2, C3->C3-1, etc). Sometimes someone overrides a method of a class (Class A) which has several child classes. But because of that, we get bad results for those in call children classes of Class A.
So, I'm looking for solutions to be able to try to prevent this and create a testing framework to deal with this.
My initial though is that we would need to create a TestSuite that would need to check that the TestClass has at least 1 test case for every method in the Base class via reflections. This would make sure the person who added a overridden a method in a mid-level Class know that their change will affect child classes.
Also, I was talking to someone who said that there might be library already out there that does this.
I'm looking for thoughts and examples of how to write tests to handle this scenario. Refactoring is not an option in this case.
Sorry, but the proper answer to a bad design is not to "fix" it by coming up with "interesting" unit tests.
You fix a bad design by fixing the bad design.
In other words: the very first thing about OO to understand is LSP (Liskov substitution principle). In other words: when your developers change something in "the middle" of your inheritance tree, and that causes unexpected behavior in child classes further down, then you should rather invest in education and design sessions.
Beyond that, you don't need specific testing. When all public methods of your public classes are thoroughly tested, then you should quickly catch such kind of problems. But there is no way to determine pro grammatically that you have good tests for all classes. The fact that there are n test methods for some method X ... doesn't tell anything about the quality of any of the test methods. It doesn't help to know that you have "enough" tests ... but sorry, unfortunately, half of the tests isn't doing proper checking/verification; and thus they just keep passing all the time.
Long story short: you are looking at an XY problem here. Your Y problem is "our tests don't fail when we mess up code". But your X problem is: you created a bad design in the first place; and now you are searching for ways to work around that. And that will simply not work out in the long run.

Thread safe class vs Utility class with all static methods

When ever I see a class documented as thread safe, I wonder why it was not designed to be a utility class with all static methods like java.lang.Math, etc.
I'm missing valid driving force whenever I design a class in the scenarios like no state but chained methods in a single class.
Example 1: How about a class A that has a 'thread-safe field' S; I mean, the object 'S' itself is thread-safe. Can we declare all the methods and fields like S in class A to be static.
I hope my explanation is clear enough. Please clarify.
Note: Exclude javabeans, property holding classes, etc.. My question was regarding classes which perform some actions based on input params, they might need to make use of other classes as well.
I apologize that I edited the question. First draft was totally ambiguous.
I can easily imagine a situation where a class is required to have state, yet it's also a requirement to be thread-safe. I use queues for worker-threads for example. It HAS to be thread-safe and definitely has to have state in it. (namely the elements in the queue)
EDIT:
Note: Exclude javabeans, property holding classes, etc.. My question was regarding classes which perform some actions based on input params, they might need to make use of other classes as well.
If by that you mean that your question is about truly stateless classes, then -by definition- your observation is correct. Those can almost always be expressed in static utility classes.
EDIT2:
I think you are being somewhat mislead by the fact, that a lot of times when we see static we can relax about thread-safety. (Though it's not true in every case, just a rule of thumb) While thread-safety and statelessnes can go hand in hand in a way, static is an orthogonal concept. Furthermore, statelessnes does give you thread safety but thread safety doesn't have to mean stateless. If that would be the case, the whole concept of synchronized would be unnecessary.
For testability and since static fits OO like fist fits nose.
Testable code requires that you can CREATE your tested object in a controlled way. I don't want to have to execute someone's code just because it's called from somewhere within object I'm testing. I want to test my object in isolation - assuming it's collaborators work fine. Using static methods from some tools makes me use PowerMock for testability OR kiss isolation good-bye and execute that code as well while I'm testing. Powermock is a problem (since it uses it's own classloader), so is testing more than I want.
Static means procedural code. That's fine sometimes, since procedural is fine sometimes. But try to use OO features (inheritance, polymorphism) with static methods to find another reason when NOT to use static.
Simple example illustrating this: http://www.javaworld.com/javaworld/javaqa/2001-05/01-qa-0504-oo.html?page=1 - by no means exhaustive, but shows the point I hope.
Other examples are listed in #JB Nizet's comment on the answer above.
I know this is a late answer, but honestly, I had my fair share of problems with testing objects using static methods from 'instanceless' classes and the usually sought-after solution aka PowerMock.

stubbing private method in Java

I'm testing a function that takes several paramters and on the basis of their values calls different private methods.
I want to check that the function always call the right private method.
Since I know what the private methods will do I can check the final result but it would be more convenient to be able to check directly if the right function was called, because I have already tested the private methods.
Is there a way to replace a privae method with a stub?
Yes, there are mocking libraries that let you do this. One is PowerMock. From their private method tutorial, you need something like this:
#RunWith(PowerMockRunner.class)
#PrepareForTest(MyUnit.class)
public class TestMyUnit {
#Test
public void testSomething() {
MyUnit unit = PowerMock.createPartialMock(MyUnit.class, "methodNameToStub");
PowerMock.expectPrivate(unit, "methodNameToStub", param1).andReturn(retVal);
EasyMock.replay(unit);
unit.publicMethod(param1);
EasyMock.verify(unit);
}
}
However, I really disagree with this practice myself. Your unit test should test inputs, outputs, and side effects, and that's it. By ensuring that a private method is called correctly, all you're doing is preventing your code from being easily refactored.
In other words, what if down the road you want to change how your unit does its job? The safe way to do this is to make sure the code is under (passing) tests, then refactor the code (potentially including changing which internal methods are called), and then run the tests again to make sure you didn't break anything. With your approach, this is impossible because your tests test the exact implementation, not the behaviour of the unit itself. Refactoring will almost always break the test, so how much benefit is the test really giving you?
Most often you would want to do this because you're actually considering those privates a unit unto themselves (this sound like you, since you say you are testing those private methods directly already!). If that's the case, it's best to extract that logic into its own class, test it, and then in the remaining code interact with a mock/stub version of that new unit. If you do that, your code has a better structure and you don't need to fall back on the voodoo magic that is PowerMock. A fantastic reference to do these kinds of refactorings is Michael Feathers' Working Effectively with Legacy Code.
You may check java instrumentation to do so
As one of solution can be used proxy from inner classes. You need add inner class inside every your class which must be tested.
But it is not very good solution for big product project. its require create addition script for remove generated classes from your release files(jar/war).
But more easier way will be used PowerMock as wrote in comments bellow(or upper :)) - http://code.google.com/p/powermock/wiki/MockPrivate
Would it be possible to provide the class in question with another object, to which the private methods are moved and made public? In that case, it would be easy to create a test dummy for that interface.
If calling the right "private method" has no observable outside result, are you sure you want to test this? Maybe shouldn't.
If the end result is the same regardless of whether the private method gets called, and you still want to observe its invocation, you could make the method public and move it to its own class, and mock that class. Then you could verify (using Mockito or a similar framework) whether your method is being called.
Code coverage tools do this kind of thing by re-writing the bytecode before the tests are actually run. So, it's got to be possible, but it's non-trivial.
Update: writing a unit test that requires that the "right" private method be called kind of makes the job of refactoring a real pain because then you have to re-write all your tests. That kind of defeats the purpose of the tests.

Java: Best practices for turning foreign horror-code into clean API...?

I have a project (related to graph algorithms). It is written by someone else.
The code is horrible:
public fields, no getters/setters
huge methods, all public
some classes have over 20 fields
some classes have over 5 constructors (which are also huge)
some of those constructors just leave many fields null
(so I can't make some fields final, because then every second constructor signals errors)
methods and classes rely on each other in both directions
I have to rewrite this into a clean and understandable API.
Problem is: I myself don't understand anything in this code.
Please give me hints on analyzing and understanding such code.
I was thinking, perhaps, there are tools which perform static code analysis
and give me call graphs and things like this.
Oh dear :-) I envy you and not at the same time..ok let's take one thing at a time. Some of these things you can tackle yourself before you set a code analyzing tool loose at it. This way you will gain a better understanding and be able to proceed much further than with a simple tool
public fields, no getters/setters
make everything private. Your rule should be to limit access as much as possible
huge methods, all public
split and make private where it makes sense to do so
some classes have over 20 fields
ugh..the Builder pattern in Effective Java 2nd Ed is a prime candidate for this.
some classes have over 5 constructors (which are also huge)
Sounds like telescoping constructors, same pattern as above will help
some of those constructors just left many fields null
yep it is telescoping constructors :)
methods and classes rely on each other in both directions
This will be the least fun. Try to remove inheritance unless you're perfectly clear
it is required and use composition instead via interfaces where applicable
Best of luck we are here to help
WOW!
I would recommend: write unittests and then start refactoring
* public fields, no getters/setters
start by making them private and 'feel' the resistance on compiler errors as metric.
* huge methods, all public
understand their semantics, try to introdue interfaces
* some classes have over 20 fields
very common in complex appilcations, nothing to worrie
* some classes have over 5 constructors (which are also huge)
replace them by by buider/creator pattern
* some of those constructors just left many fields null
see above answer
* methods and classes rely on each other in both directions
decide whether to to rewrite everything (honestly I faced cased where only 10% of the code was needed)
Well, the clean-up wizard in eclipse will scrape off a noticable percentage of the sludge.
Then you could point Sonar at it and fix everything it complains about, if you live long enough.
For static analysis and call graphs (no graphics, but graph structures), you can use Dependency Finder.
Use an IDE that knows something about refactoring, like IntelliJ. You won't have situations where you move one method and five other classes complain, because IntelliJ is smart enough to make all the required changes.
Unit tests are a must. Someone refactoring without unit tests is like a high-wire performer without a safety net. Get one before you start the long, hard climb.
The answer may be: patience & coffee.
This is the way I would do it:
Start using the code , e.g. from within a main method, as if it were used by the other classes - same arguments, same invocation orders. Do that inside a debugger, as you see each step that this class makes.
Start writing unit tests for that functionality. Once you have reached a reasonable coverage, you will start to notice that this class probably has too many responsibilities.
while ( responsibilities != 1 ) {
Extract an interface which expresses one responsibility of that class.
Make all callers use that interface instead of the concrete type;
Extract the implementation to a separate class;
Pass the new class to all callers using the new interface.
}
Not saying tools like Sonar, FindBugs etc. that some have already mentiones don't help, but there are no magic tricks. Start from something you do understand, create a unit test for it and once it runs green start refactoring piece by piece. Remember to mock dependencies as you go along.
Sometimes it is easier to rewrite something from scratch. Is this 'horrible code' working as intended or full of bugs? It is documented?
In my current project, deleting my predessor's work nearly in its entirety, and rewriting it from scratch, was the most efficient approach. Granted, this was an extreme case of code obfuscation, utter lack of meaningful comments, and utter incompetence, so your mileage may vary.
Though some legacy code might be barely comprehensible, still it can be refactored and improved to legibility in a stepwise fashion. Have you seen Joshua Kerievsky's Refactoring To Patterns book? -- it's good on this.

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