How to use AffineTransform.quadrantRotate to rotate a bitmap? - java

I want to rotate a bitmap about its center point, and then draw it into a larger graphics context.
The bitmap is 40x40 pixels. The graphics context is 500x500 pixels. This is what I'm doing:
BufferedImage bi = new BufferedImage(500, 500, BufferedImage.TYPE_INT_ARGB);
Graphics2D g = bi.createGraphics();
AffineTransform at = new AffineTransform();
at.quadrantRotate(1, -20, -20); // rotate 90 degrees around center point.
at.translate(100, 40); // I want to put its top-left corner at 100,40.
g.drawImage(smallerBitmap, at, null);
...
I'm probably using quadrantRotate() incorrectly - if I remove that line, my image gets drawn at position 100,40 correctly at least.
What am I doing wrong?
Thanks

The order of your transformation matters. Basically your example code is saying "rotate the image by 90 degrees AND then translate it...."
So, using your code (rotate, then translate) produces...
Switching the order (translate then rotate) produces
...
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class TestRotation100 {
public static void main(String[] args) {
new TestRotation100();
}
public TestRotation100() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
final TestPane testPane = new TestPane();
final JSlider slider = new JSlider(0, 3);
slider.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
testPane.setQuad(slider.getValue());
}
});
slider.setValue(0);
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(testPane);
frame.add(slider, BorderLayout.SOUTH);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage img;
private int quad = 0;
public TestPane() {
try {
img = ImageIO.read(new File("/Users/swhitehead/Dropbox/MegaTokyo/Rampage_Small.png"));
} catch (IOException ex) {
ex.printStackTrace();
}
}
public void setQuad(int quad) {
this.quad = quad;
repaint();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
AffineTransform at = new AffineTransform();
at.translate(100, 40);
at.quadrantRotate(quad, img.getWidth() / 2, img.getHeight() / 2);
g2d.drawImage(img, at, this);
g2d.dispose();
}
}
}

Related

Scaling JScrollPane with picture

I'm new to java and swing:). I need help with scaling JScrollPane when I scaling picture whit method scale :
Graphics2D g2 = (Graphics2D) g;
g2.scale(1, 0.3);//I need to scale my picture
When I apply scaling to an image, the JScrollPane does not scale. It's in the "protected void paintComponent(Graphics g)" method. How can I do that - scaling picture together with IScrollPane. Is't possible? Maybe there is something better for creating java images.
Thank you for any help.
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test extends JPanel {
public static void main(String... args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
Test test = new Test();
JFrame frame = new JFrame();
JScrollPane scrollPane = new JScrollPane(test);
frame.add(scrollPane);
frame.pack();
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setVisible(true);
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(3000, 3000);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.scale(1, 0.3);//I need to scale my picture
g2.drawLine(30, 30, 30, 3000);
g2.drawLine(30, 400, 500, 3000);
}
}

Having trouble aligning graphics in Java

So I am using a JFrame object to open up a window and add a bunch of graphics first I am adding an image then I am trying to add some lines, But it seems like the line start from the Y center of the previous image I would like for it to start at the top of the page
here is my code for the JFrame:
JFrame f = new JFrame();
JLabel trebeclef = new JLabel(new ImageIcon(getClass().getClassLoader().getResource("Some image")));
Draw d = new Draw();
f.add(trebeclef);
f.add(d);
f.setSize(1000,1000);
f.getContentPane().setBackground(Color.white);
f.setLayout(new FlowLayout(FlowLayout.LEFT,0,0));
f.pack();
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
here is the code for the Draw class
public void paint(Graphics g2) {
super.paintComponent(g2);
Graphics2D g = (Graphics2D) g2;
g.setStroke(new BasicStroke(2));
g.drawLine(0, 0, 100, 0);
}
it results in this
Any help appreciated, thanks
Trying to layout components like this isn't the easiest thing to to, especially when you consider the complexities of JLabel and the possibilities of other layout constraints.
If you have the image and you're drawing the lines via custom painting, I would just custom paint the whole thing
Starting with...
We can produce something like...
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
public final class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
JFrame frame = new JFrame();
frame.add(new ClefWithLinesPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
}
public class ClefWithLinesPane extends JPanel {
private BufferedImage trebbleClef;
public ClefWithLinesPane() throws IOException {
trebbleClef = ImageIO.read(getClass().getResource("/images/ClefLines.png"));
setBackground(Color.WHITE);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(800, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int x = 0;
int y = (getHeight() - trebbleClef.getHeight()) / 2;
g2d.drawImage(trebbleClef, x, y, this);
int[] lines = new int[] {
30, 60, 89, 120, 149
};
x = trebbleClef.getWidth();
g2d.setStroke(new BasicStroke(2));
for (int line = 0; line < lines.length; line++) {
y = lines[line];
g2d.drawLine(x, y, getWidth(), y);
}
g2d.dispose();
}
}
}
But... as you can see, the lines don't "quite" match up, now this is simply an issue with source image and you could spend some time cleaning it up, or, you could just dispense with the lines of the clef itself and do those you're self, for example...
Starting with...
We could produce something like...
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
public final class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
JFrame frame = new JFrame();
frame.add(new ClefWithOutLinesPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
}
public class ClefWithOutLinesPane extends JPanel {
private BufferedImage trebbleClef;
public ClefWithOutLinesPane() throws IOException {
trebbleClef = ImageIO.read(getClass().getResource("/images/Clef.png"));
setBackground(Color.WHITE);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(800, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int minLineY = 30;
int maxLineY = 150;
int lineSpacing = (maxLineY - minLineY) / 4;
int x = 10;
g2d.setStroke(new BasicStroke(8));
g2d.drawLine(x, minLineY + 3, x, maxLineY - 3);
int y = (getHeight() - trebbleClef.getHeight()) / 2;
g2d.drawImage(trebbleClef, x + 10, y, this);
g2d.setStroke(new BasicStroke(2));
for (int line = 0; line < 5; line++) {
y = minLineY + (lineSpacing * line);
g2d.drawLine(x, y, getWidth(), y);
}
g2d.dispose();
}
}
}
Adds after setLayout. One often uses an overloaded add with an extra parameter for a layout's specific constraint.
By default the content pane the frame's adds are done upon, has a BorderLayout with center, left and so on.
The horizontal "line" in a flow is vertically centered. Setting a preferred height ensures a line component is filled up.
d.setPreferredSize(new Dimension(100, 1000));
Of course an other layout might serve better; depending on what you want - just experiment.

Rotate an animated GIF (ImageIcon) using AffineTransform

I am trying to rotate an animated gif stored in an ImageIcon using an AffineTransform. The result is that the image does not get drawn.
Here's my code:
AffineTransform trans = AffineTransform.getRotateInstance(imgYaw, img.getImage().getWidth(null) / 2, img.getImage().getHeight(null) / 2);
AffineTransformOp transo = new AffineTransformOp(trans, AffineTransformOp.TYPE_BILINEAR);
BufferedImage bufferedimg = new BufferedImage(img.getImage().getWidth(null), img.getImage().getHeight(null), BufferedImage.TYPE_4BYTE_ABGR);
img.setImage(atransO.filter(bufferedimg, null));
img.paintIcon(null, g, x, y);
Not so much an answer, but an example of simplified workflow...
Basically, what this does is applies a AffineTransform directly to the Graphics context and paints the IconImage to it...
Now, you could use the Graphics context from BufferedImage if that's what you need...
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestImage {
public static void main(String[] args) {
new TestImage();
}
public static final String IMAGE_PATH = "C:\\Users\\shane\\Dropbox\\Ponies\\28490 - animated gif rainbow_dash_Small.gif";
public TestImage() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridLayout(1, 2));
frame.add(new JLabel(new ImageIcon(IMAGE_PATH)));
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private ImageIcon img;
private float degrees;
public TestPane() {
img = new ImageIcon(IMAGE_PATH);
Timer timer = new Timer(16, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
degrees += 1;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(img.getIconWidth(), img.getIconHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int x = getWidth() / 2;
int y = getHeight() / 2;
g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(degrees), x, y));
x = (getWidth() - img.getIconWidth()) / 2;
y = (getHeight() - img.getIconHeight()) / 2;
img.paintIcon(this, g2d, x, y);
g2d.dispose();
}
}
}

Rectangle is not drawn on top

I have a class "Map" which extends JPanel. I add it to a class that extends a JFrame.
public void paintComponent(Graphics g) {
super.paintComponent(g);
int width = Math.abs(startX - endX);
int height= Math.abs(startY - endY);
g.setColor(Color.RED);
g.fillRect(startX, startY, width, height);
}
My class "Map" also contains a label with an image in it. If the image is smalled than the window, when I draw a rectangle it is seen.
In short, it is under the label.
paintComponent is the "bottom" of the paint chain, so anything painted here will appear below everything else.
A better solution might be to add the Map panel to the label (setting the JLabel's layout manager appropriately).
Or, create a "base" panel, set it's layout manager to use a OverlayLayout manager and add the JLabel and Map panel to it.
This will, of course, all depend on what it is you want to achieve...
Updated with "Panel on Label" example
Basically, this takes a JLabel, sets an icon (as the background image), set it's layout as BorderLayout and then adds a JPanel on to it.
Remember, JPanel is opaque by default, so you need to make it transparent ;)
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class OverlayLabel {
public static void main(String[] args) {
new OverlayLabel();
}
public OverlayLabel() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JLabel background = new JLabel(new ImageIcon(ImageIO.read(new File("/path/to/image"))));
background.setLayout(new BorderLayout());
background.add(new TestPane());
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(background);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (IOException ex) {
ex.printStackTrace();
}
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setOpaque(false);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics g2d = (Graphics2D) g.create();
int x = (getWidth() - 20) / 2;
int y = (getHeight() - 20) / 2;
g2d.setColor(Color.RED);
g2d.fillRect(x, y, 20, 20);
g2d.dispose();
}
}
}
Updated with example of OverlayLayout
OverlayLayout basically uses the components x/y alignment to make determinations about how best it should place the individual components
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.OverlayLayout;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.LineBorder;
public class OverlayLabel {
public static void main(String[] args) {
new OverlayLabel();
}
public OverlayLabel() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JLabel background = new JLabel(new ImageIcon(ImageIO.read(new File("/path/to/image"))));
background.setAlignmentX(0.5f);
background.setAlignmentY(0.5f);
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new OverlayLayout(frame.getContentPane()));
frame.add(new TestPane());
frame.add(background);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (IOException ex) {
ex.printStackTrace();
}
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setOpaque(false);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics g2d = (Graphics2D) g.create();
int x = (getWidth() - 20) / 2;
int y = (getHeight() - 20) / 2;
g2d.setColor(Color.RED);
g2d.fillRect(x, y, 20, 20);
g2d.dispose();
}
}
}
And finally, if none of that is working for you, you could use JLayeredPane as the base, which will allow you to determine the z-order of each component...
See How to use layered panes for more details...

Java Swing: Transparent PNG permanently captures original background

I have the following code:
import javax.swing.JWindow;
import javax.swing.ImageIcon;
import javax.swing.JOptionPane;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
public class sutff extends JWindow
{
//Get transparent image that will be use as splash screen image.
Image bi=Toolkit.getDefaultToolkit().getImage("window.png");
ImageIcon ii=new ImageIcon(bi);
public sutff()
{
try
{
setSize(ii.getIconWidth(),ii.getIconHeight());
setLocationRelativeTo(null);
show();
//Thread.sleep(10000);
//dispose();
//JOptionPane.showMessageDialog(null,"This program will exit !!!","<>",JOptionPane.INFORMATION_MESSAGE);
}
catch(Exception exception)
{
exception.printStackTrace();
}
}
//Paint transparent image onto JWindow
public void paint(Graphics g)
{
g.drawImage(bi,0,0,this);
}
public static void main(String[]args)
{
sutff tss=new sutff();
}
}
The purpose is to create a window that is translucent and resembles Windows Aero-style glass. I have the following transparent png that I am using:
http://i.imgur.com/5UNGbsr.png
The problem is that since its transparent, its suppose to show the things behind the window, right? That's what it does when first executed, except whatever window is behind this "transparent window" when it first starts up, the program somehow creates an "image" of that and permanently attaches it with the window. So even if I minimize the windows behind this "transparent window," the image of the first background window remains.
Here is a screenshot:
When I took this screen shot, I had already minimized the command prompt and the IDE which can be seen in the background, yet it still remains in the background of the window.
What am I doing wrong?
Don't override the paint() method of a top level container, especially when you don't invoke super.paint(). This will cause painting problems. If you ever do need to do custom painting then you should override the paintComponent() method of JPanel (or JComponent) and then add the panel to the window/frame. Read the Swing tutorial on Custom Painting. This advice is given daily, I don't know why people still try to override paint()???
However this is only one of your problems. The better solution is to add your image to a JLabel and then add the label to the window. You will also need to make the window background transparent:
import javax.swing.*;
import javax.swing.ImageIcon;
import javax.swing.JOptionPane;
import java.awt.*;
import java.awt.Image;
import java.awt.Toolkit;
public class Stuff extends JWindow
{
//Get transparent image that will be use as splash screen image.
Image bi=Toolkit.getDefaultToolkit().getImage("transparent.png");
ImageIcon ii=new ImageIcon(bi);
public Stuff()
{
try
{
setBackground( new Color(0, 0, 0, 0) );
setSize(ii.getIconWidth(),ii.getIconHeight());
setLocationRelativeTo(null);
JLabel label = new JLabel(ii);
add(label);
show();
//Thread.sleep(10000);
//dispose();
//JOptionPane.showMessageDialog(null,"This program will exit !!!","<>",JOptionPane.INFORMATION_MESSAGE);
}
catch(Exception exception)
{
exception.printStackTrace();
}
}
/*
//Paint transparent image onto JWindow
public void paint(Graphics g)
{
super.paint(g);
g.drawImage(bi,0,0,this);
}
*/
public static void main(String[]args)
{
Stuff tss=new Stuff();
}
}
The problem is, you window is actually transparent. Java still thinks that the Window opaque and therefore won't update the graphics in such away as to show what's actually behind.
Creating a transparent window is relatively simple in Java since Java 1.6.10 (I think)
The following is a very simple example, using a semi transparent paint effect that will allow what ever falls below the window to continue to be painted correctly.
import com.sun.awt.AWTUtilities;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.RoundRectangle2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TransaprentBlur {
public static void main(String[] args) {
new TransaprentBlur();
}
public TransaprentBlur() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setUndecorated(true);
frame.setBackground(new Color(0, 0, 0, 0));
// Java 6...
// AWTUtilities.setWindowOpaque(frame, true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.setSize(400, 400);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setOpaque(false);
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
if (e.getClickCount() == 2) {
System.exit(0);
}
}
});
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Shape shape = new RoundRectangle2D.Float(0, 0, getWidth() - 1, getHeight() - 1, 20, 20);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(new Color(225, 225, 225, 128));
g2d.fill(shape);
g2d.setColor(Color.GRAY);
g2d.draw(shape);
g2d.dispose();
}
}
}
Update with image example
Screen shoots showing windows been moved behind the window...
Basically, all you need to do, is place you image rendering code with in the paintComponent method of TestPane
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TransaprentBlur {
public static void main(String[] args) {
new TransaprentBlur();
}
public TransaprentBlur() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setUndecorated(true);
frame.setBackground(new Color(0, 0, 0, 0));
// Java 6...
// AWTUtilities.setWindowOpaque(frame, true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.setSize(400, 400);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private BufferedImage image;
public TestPane() {
try {
image = ImageIO.read(getClass().getResource("/5UNGbsr.png"));
} catch (IOException ex) {
}
setOpaque(false);
addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
if (e.getClickCount() == 2) {
System.exit(0);
}
}
});
}
#Override
public Dimension getPreferredSize() {
return image == null ? super.getPreferredSize() : new Dimension(image.getWidth(), image.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (image != null) {
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - image.getWidth()) / 2;
int y = (getHeight() - image.getHeight()) / 2;
g2d.drawImage(image, x, y, this);
g2d.dispose();
}
}
}
}

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