Error handling in SwingWorker - java

My question is a theory-based question, but it does meet a specific need I have.
What do you do when your SwingWorker throws an Exception that you a) can anticipate and b) need to recover from and continue, but you want to notify the user that this error has happened? How do you grab the expected exception and notify the user without violating the "No Swing code from doInBackground()" rule?
I have, in consideration of this problem, developed a SSCCE that I would like to put forth with the questions below it.
SSCCE:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.concurrent.ExecutionException;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JProgressBar;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
public class Test {
public static void main(String args[]) {
final JFrame frame = new JFrame();
JButton go = new JButton("Go.");
go.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
new Task(frame);
}
});
frame.add(go);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
static class Task extends SwingWorker<Void, Void> {
JFrame parent;
JDialog dialog;
public Task(JFrame parent) {
this.parent = parent;
dialog = new JDialog(parent);
JProgressBar jpb = new JProgressBar();
jpb.setIndeterminate(true);
dialog.add(jpb);
dialog.setLocationRelativeTo(null);
dialog.setVisible(true);
execute();
}
#Override
protected Void doInBackground() throws Exception {
for(int i = 0; i < 100000; i++) {
System.out.println(i);
try {
if(i == 68456) throw new IllegalStateException("Yikes! i = 68456.");
} catch (final IllegalStateException e) {
SwingUtilities.invokeAndWait(new Runnable() {
#Override
public void run() {
JOptionPane.showMessageDialog(parent, "Error: " + e.getMessage(), "Error", JOptionPane.ERROR_MESSAGE);
}
});
}
}
return null;
}
#Override
protected void done() {
if (!isCancelled()) {
try {
get();
} catch (ExecutionException | InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("done");
dialog.dispose();
}
}
}
Is it valid to call SwingUtilities.invokeAndWait() within the doInBackground() method? I did some Thread profiling on this and the results were thus:
Once the "Go" button is pressed, the SwingWorker-pool-1-thread-1 thread goes Green. THEN, when the if condition is met, the error is thrown, and the error dialog is displayed, the thread goes yellow, and there is indeed a green "blip" on the AWT-EventQueue-0 thread, indicating that the EDT was invoked. I waited about 10 seconds, pressed "ok," and the SwingWorker thread went green again.
Are there any potential pitfalls to doing something like this? Does anyone have experience with notifying users of computation errors in real time from the SwingWorker?
I'll be honest, this approach has me leery. It seems unorthodox but I cannot say for certain whether this is a bad idea.

I see no problem with using invokeAndWait() when the user actually needs to approve. If not, as shown in this example, a SwingWorker<Void, String> can simply call publish() with data and error messages interleaved. A suitable message appended in done() would allow the user to review the accumulated output if necessary.

Related

Java Swing GUI -how to have a thread to be sleeping all time and be awaken by a click?

sorry but it's the first time i use Threads.
i want Parlami class thread to sleep and be awaken only by the actionListener.
I tried this way but it isn't working, he still sleeps.
Is it right to use thread this way or should i use wait() ?
package parlami;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
*
* #author giacomofava
*/
public class Parlami
{
public boolean finito = false;
public String s="";
public void ascolta()
{
int i=0;
while (i<=1500)
{
// dormi 50 millisecondi
try
{
Thread.sleep(50);
i+=40;
}
catch (InterruptedException e)
{
}
while (voce.SpeechInterface.getRecognizerQueueSize() > 0)
{
s = s+"\n"+voce.SpeechInterface.popRecognizedString();
}
}
}
public String scrivi()
{
return "Hai detto: "+s;
}
public void leggi()
{
voce.SpeechInterface.synthesize(s);
}
public void dormi(int milli)
{
try
{
System.out.println("i'm sleeping");
Thread.sleep(milli);
}
catch (InterruptedException ex)
{
System.out.println("i'm awake ");
ascolta();
}
}
}
this is the gui:
public class GUI extends JFrame
{
private Parlami p;
private JPanel nord, centro;
private JButton registra, leggi;
private JTextArea display;
public static void main(String[] args)
{
new GUI();
}
public GUI()
{
p=new Parlami();
initComponents();
}
private void initComponents()
{
voce.SpeechInterface.init("./lib", true, true,"./lib/gram", "vocabolario");
// N O R D
nord=new JPanel();
display=new JTextArea("");
display.setForeground(Color.GREEN);
display.setBackground(Color.BLACK);
nord.setBackground(Color.BLACK);
nord.add(display);
// C E N T R O
centro=new JPanel();
registra=new JButton("tieni premuto per registrare");
registra.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e)
{
Thread.currentThread().interrupt();// <-------- HERE I TRY TO AWAKE HIM
display.setText(p.scrivi());
}
});
centro.add(registra);
leggi=new JButton("leggi");
centro.add(leggi);
this.setLayout(new BorderLayout());
this.add(nord, BorderLayout.NORTH);
this.add(centro, BorderLayout.CENTER);
this.setSize(700,300);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setVisible(true);
p.dormi(50000); // <-------- HERE I TELL HIM TO SLEEP
}
}
If you call Thread.sleep on the Swing event thread, you will put the entire application to sleep rendering it useless, but more importantly, there's no need to do this. You simply have the ActionListener activate whichever object needs activation as this is how event-driven programming works.
If you need a delay in a Swing application, use a Swing Timer, something that has been discussed over and over again on this site.
This is a basic concept of thread wait/notify associated with the topic of thread locks. Basically, you have some common object which is acting as the "lock", one thread "waits" on this thread and when another thread needs to, it "notifies" the monitors that some action has occurred to which they should/can respond.
It'd start by having a look at Lock Objects for more details.
Below is a very basic example of the concept, a Thread is allowed to run continuously, but which "waits" on the common lock. The ActionListener of the button "notifies" the lock when it is pressed, allowing the Thread to continue working until, once again, blocks at the "wait"
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
Thread t = new Thread(new Runner());
t.start();
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public static final Object LOCK = new Object();
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridBagLayout());
JButton btn = new JButton("Press me");
btn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
synchronized (LOCK) {
LOCK.notifyAll();
}
}
});
add(btn);
}
}
public class Runner implements Runnable {
#Override
public void run() {
while (true && !Thread.currentThread().isInterrupted()) {
synchronized (LOCK) {
try {
System.out.println("Nothing to see here, just waiting");
LOCK.wait();
} catch (InterruptedException ex) {
}
}
System.out.println("Look at me, I'm busy");
}
}
}
}
Remember, Swing is single threaded, never perform any action which is blocking within the context of the Event Dispatching Thread, equally, never update the UI from outside the EDT.
If you need to update the UI for some reason from the other thread, then I suggest you have a look at SwingWorker, which will make your life much simpler. See Worker Threads and SwingWorker for more details.
You have an ActionListener which is notified when the button is activated, why do you need a monitor lock to perform the associated action? Does it take a noticeable amount of time to start the required action? You could just start a new thread when the button is clicked.
If you're waiting for some kind of timeout, then, to be honest, a Swing Timer is probably more suited to the task

Swing Progress Bar updates via Worker to EventDispatch thread

I have a JAVA6 GUI handling data import to our database. I have implemented a working JProgressBar. I understand that changes made to the GUI must be done via the event dispatch thread--which I do not think I am doing (properly/at all).
the background Worker thread, UploadWorker, is constructed by passing in the a JProgressBar created in the main program, and sets changes the value of the progress bar directly once it is finished:
// when constructed, this gets set to the main program's JProgressBar.
JProgressBar progress;
protected Void doInBackground() throws Exception {
write("<!-- Import starting at " + getCurrentTime() + " -->\n");
boolean chunked = false;
switch (importMethod) {
//do some importing
}
write("<!-- Import attempt completed at " + getCurrentTime() + "-->\n");
//here changes to the GUI are made
progress.setMaximum(0);
progress.setIndeterminate(false);
progress.setString("Finished Working");
return null;
}
This works fine, but sometimes(not always) throws me several NPE's in the std out, and users are complaining:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at javax.swing.plaf.basic.BasicProgressBarUI.updateSizes(Unknown Source)
...etc...
Anyway, I believe there is something I need to do to get these updates executed on the proper thread, correct? How?
There are a number of ways you could do this, you could use the process method of the SwingWorker to also update the progress bar, but for me, this couples your worker to the UI, which isn't always desirable.
A better solution is to take advantage of the SwingWorkers progress and PropertyChange support, for example....
worker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if ("state".equalsIgnoreCase(evt.getPropertyName())) {
SwingWorker worker = (SwingWorker) evt.getSource();
switch (worker.getState()) {
case DONE:
// Clean up here...
break;
}
} else if ("progress".equalsIgnoreCase(evt.getPropertyName())) {
// You could get the SwingWorker and use getProgress, but I'm lazy...
pb.setIndeterminate(false);
pb.setValue((Integer)evt.getNewValue());
}
}
});
worker.execute();
This means you could do this for ANY SwingWorker, so long as it was the worker was calling setProgress internally...
public static class ProgressWorker extends SwingWorker {
public static final int MAX = 1000;
#Override
protected Object doInBackground() throws Exception {
for (int index = 0; index < MAX; index++) {
Thread.sleep(250);
setProgress(Math.round((index / (float)MAX) * 100f));
}
return null;
}
}
The benefit of this is that the PropertyChange event notification is called from within the context of the of Event Dispatching Thread, making it safe to update the UI from within.
And fully runnable example...
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.SwingWorker;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class SwingWorkerProgressExample {
public static void main(String[] args) {
new SwingWorkerProgressExample();
}
public SwingWorkerProgressExample() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private JProgressBar pb;
public TestPane() {
setLayout(new GridBagLayout());
pb = new JProgressBar(0, 100);
pb.setIndeterminate(true);
add(pb);
ProgressWorker worker = new ProgressWorker();
worker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if ("state".equalsIgnoreCase(evt.getPropertyName())) {
SwingWorker worker = (SwingWorker) evt.getSource();
switch (worker.getState()) {
case DONE:
// Clean up here...
break;
}
} else if ("progress".equalsIgnoreCase(evt.getPropertyName())) {
// You could get the SwingWorker and use getProgress, but I'm lazy...
System.out.println(EventQueue.isDispatchThread());
pb.setIndeterminate(false);
pb.setValue((Integer) evt.getNewValue());
}
}
});
worker.execute();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
public static class ProgressWorker extends SwingWorker {
public static final int MAX = 1000;
#Override
protected Object doInBackground() throws Exception {
for (int index = 0; index < MAX; index++) {
Thread.sleep(250);
setProgress(Math.round((index / (float) MAX) * 100f));
}
return null;
}
}
}
You can just create a new Runnable that performs GUI updates and invoke it in a GUI thread using SwingUtilities.invokeLater

What kind of voodoo is necessary to get the glassPane visible and valid for an JInternalFrame?

I have a project where I use JDesktopPane for the main application and a bunch of JInternalFrames for a series of independent analyses.
Certain bits of the analyses are time-consuming thus I run them on SwingWorkers, but I would like to both disable the GUI (so no actions are queued) and inform the user that some action is going on and that it's normal.
Previously I have used a custom GlassPane for that purpose, and it has worked nicely before. Now I am experiencing some issues, using the same class as before. Specifically, the glassPane intercepts user input, expected but no visual cue is visible, which makes me think that the paintComponent() is never called on the glassPane.
Just to be sure I googled and came across another implementation (called DisabledGlassPane) of the "please-wait-glassPane" concept but to no success really. While trying to debug the issue I realised that when I start/activate my glassPane it is invalid by default and does not get validated by itself.
If I specifically call validate() on the JInternalFrame after activating the glassPane, it appears to be valid and visible, based on the properties of the glassPane but I see nothing on the screen (both GlassPane implementations have color and text based features that should be immediately visible to the user).
EDIT:
Below is the relevant piece of the code, extracted out of the bigger scheme of things into a minimalist, self-contained (with the exception of the DisabledGlassPane class mentioned above, omitted for the sake of brevity) example. When I run the DesktopFrame class below, and click the button the calculations start, the cursor changes to waiting mode, however the screen is not grayed out, and the message to the user is not displayed, hence my suspicion of paintComponent is never actually called..
I am primarily wondering if I have made an obvious miss, since I am not that experienced with GUI programming and Swing.
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.concurrent.ExecutionException;
import javax.swing.JButton;
import javax.swing.JDesktopPane;
import javax.swing.JFrame;
import javax.swing.JInternalFrame;
import javax.swing.SwingWorker;
import javax.swing.event.InternalFrameEvent;
import javax.swing.event.InternalFrameListener;
public class DesktopFrame extends JFrame implements InternalFrameListener{
private JDesktopPane dpane;
private JInternalFrame f;
static DisabledGlassPane gp = new DisabledGlassPane();
public DesktopFrame() {
dpane = new javax.swing.JDesktopPane();
dpane.setPreferredSize(new java.awt.Dimension(1020, 778));
setContentPane(dpane);
addFrame();
pack();
}
public JInternalFrame addFrame(){
f = new JInternalFrame("test");
f.setGlassPane(gp);
f.addInternalFrameListener(this);
f.setLayout(new GridLayout());
f.setPreferredSize(new java.awt.Dimension(400,300));
f.add(new javax.swing.JLabel("something something"));
f.add(new javax.swing.JTextArea(10, 10));
javax.swing.JButton but = new JButton("click me!");
but.setPreferredSize(new java.awt.Dimension(100,50));
but.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
gp.activate("Please wait...");
SwingWorker<Void, Void> worker = new SwingWorker<Void, Void>() {
#Override
protected Void doInBackground() throws Exception {
for(float i=-3000; i < 3000; i = i + 0.01f){
double exp = Math.pow(2,i);
double fac = Math.pow(i, 2);
System.out.println(exp/fac);
}
return null;
}
};
worker.execute();
try {
if(worker.get() == null)
gp.deactivate();
} catch (InterruptedException | ExecutionException e1) {
e1.printStackTrace();
}
}
});
f.add(but);
f.setVisible(true);
f.pack();
dpane.add(f);
try {
f.setSelected(true);
} catch (java.beans.PropertyVetoException e) {
e.printStackTrace();
}
dpane.repaint();
return f;
}
public static void main(String args[]) {
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
DesktopFrame df = new DesktopFrame();
df.setLocationRelativeTo(null);
df.setVisible(true);
df.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
});
}
#Override
public void internalFrameOpened(InternalFrameEvent e) {}
#Override
public void internalFrameClosing(InternalFrameEvent e) {}
#Override
public void internalFrameClosed(InternalFrameEvent e) {}
#Override
public void internalFrameIconified(InternalFrameEvent e) {}
#Override
public void internalFrameDeiconified(InternalFrameEvent e) {}
#Override
public void internalFrameActivated(InternalFrameEvent e) {}
#Override
public void internalFrameDeactivated(InternalFrameEvent e) {}
}
but I would like to both disable the GUI (so no actions are queued) and inform the user that some action is going on and that it's normal.
Check out the Disable Glass Pane for a general solution you might be able to use. The above class intercepts mouse and key events and allows you to display a message while the glass pane is visible.

How to make thread wait untill method of another class completes

Here is my example code:
package javaapplication35;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.logging.Level;
import java.util.logging.Logger;
import static javaapplication35.ProgressBarExample.customProgressBar;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.SwingWorker;
public class ProgressBarExample {
final static JButton myButton =new JButton("Start");
final static JProgressBar customProgressBar = new JProgressBar();
private static final JPanel myPanel = new JPanel();
public static void main(String[] args) {
customProgressBar.setMaximum(32);
customProgressBar.setStringPainted(true);
myPanel.add(customProgressBar);
myPanel.add(myButton);
myButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e)
{
Thread firstly =new Thread(new Runnable (
) {
#Override
public void run() {
Calculations a = new Calculations();
a.doCaculations();
}
});
Thread secondly =new Thread(new Runnable (
) {
#Override
public void run() {
JOptionPane.showMessageDialog(null,"just finished");
}
});
firstly.start();
try {
firstly.join();
} catch (InterruptedException ex) {
Logger.getLogger(ProgressBarExample.class.getName()).log(Level.SEVERE, null, ex);
}
secondly.start();
}
});
JOptionPane.showMessageDialog(null, myPanel, "Progress bar test", JOptionPane.PLAIN_MESSAGE);
}
}
class Calculations {
public void doCaculations() {
new SwingWorker<Void, Void>() {
#Override
protected Void doInBackground() throws Exception {
int value = 0;
while (value < customProgressBar.getMaximum()) {
Thread.sleep(250);
value ++;
customProgressBar.setValue(value);
}
return null;
}
}.execute();
}
private void doOtherStaff(){
//more methods, that don't need to run in seperate threads, exist
}
}
There are 2 Threads.
The firstly thread creates a Calculations class insance and then runs a doCaculations() method on it.
The secondly thread pops-up a message.
The doCaculations() method in my "real" code performs some time consuming maths and in order to simulate the time spent I added that Thread.sleep(250);. I need to inform the user on the progress of the calculations so I am using the progressbar, that is updated by the doCaculations() method.
I am trying to make the code work in a way that the secondly thread runs after the firstly thread finishes. But I cannot make it work. What happens is that the pop-up message pops-up immediately (and that means that it's thread run before I want it to run).
Note:The "just finished" message is there just to test the code. In my "real" program a method would be in it's place. I am making this note because if I just wanted a message to show I could just place it in the end of the doCaculations() method, and everything would work fine.
I know I must be doing wrong with the Thread handling but I cannot find it. Any ideas?
PS: A thought: Actually the doCaculations() method has its own thread. So it runs "in a SwingWorker inside a Thread". Iguess the firstly.join(); works correctly. But after the doCaculations() method is called the fistrly thread is considered finished, and that's why the code goes on with the secondly thread, not knowing that the doCaculations() thread is still doing something.
In java you can use swingworker and in the done() method call your Dialog
In android you can use AsyncTask for calling the new thread and in the OnPostExecute method, call show message dialog.
Try
a.doCaculations();
a.join();
edit:
Since you are using SwingWorker my previous answer is incorrect, but, as in you comment, you've extended Thread, the following should work for you:
Thread a = new Calculations();
a.start();
a.join();
Don't forget, that you have to override run method in Calculations class, like:
class Calculations extends Thread {
#Override
public void run() {
//your code here
}
}
Your Calculations class must extend SwingWorker. You do your calculations in doInBackground()
public class Calculations extends SwingWorker<Void, Void>{
#Override
protected Void doInBackground() throws Exception {
System.out.println("Calculating.");
Thread.sleep(3000);
return null;
}
}
And in your actionPerformed() you use Calculations like this.
public void actionPerformed(ActionEvent e)
{
//FISRT run method
Calculations a = new Calculations();
a.execute(); // Start calculations
try {
a.get(); // Wait for calculations to finish
} catch (InterruptedException | ExecutionException e1) {
e1.printStackTrace();
}
//THEN inform that just finished
JOptionPane.showMessageDialog(null,"just finished");
}
EDIT: If you have multiple methods that you would like to run in a SwingWorker you can keep your code almost like it is. But only add these lines.
public class Calculations{
protected void calculate() {
SwingWorker sw = new SwingWorker(){
#Override
protected Object doInBackground() throws Exception {
System.out.println("Calculating.");
Thread.sleep(3000);
return null;
}
};
sw.execute(); //Start
try {
sw.get(); //Wait
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
}
}
}
In each method of Calculations you create a new SwingWorker like you did and wait for it to finish by calling SwingWorker.get();

SwingWorker setting a flag after finishing its work

I have put together an application that opens text files and allows users to edit them (eg: text editor)
Some text files can be arbitrarily large, so it would take some time to open them. I have added a progress bar to inform the user that stuff is actually happening, and am using a swing worker to perform the actual file loading, giving it a reference to a text area to dump all the text.
I also have a flag in the main application called isFileLoaded which is true if there's a file open, and false otherwise. Ideally, the swing worker should set that value after it finishes loading the file and doing any processing that it needs to do.
I have written the swing worker as a separate class, so it's not nested inside my main Frame class that holds all of the GUI logic, mainly because I do not like to define classes inside classes purely for aesthetic reasons. As such, I am currently passing a reference to the entire Frame to the swing worker and letting it set the value of the flag.
Is this a good way to do things? Are there better ways?
Consider rather adding a PropertyChangeListener which holds a reference to your Frame (an anonymous inner-class would be just fine for that matter) and which listens to the "state" property. The value of the event will be equal to StateValue.DONE when the SwingWorker has finished.
Here is a fully working example:
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JProgressBar;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
import javax.swing.SwingWorker.StateValue;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestSwingWorker {
private JProgressBar progressBar;
protected void initUI() {
final JFrame frame = new JFrame();
frame.setTitle(TestSwingWorker.class.getSimpleName());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton button = new JButton("Clik me to start work");
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
doWork();
}
});
progressBar = new JProgressBar(0, 100);
frame.add(progressBar, BorderLayout.NORTH);
frame.add(button, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
private boolean someFlag;
protected void doWork() {
SwingWorker<Void, Integer> worker = new SwingWorker<Void, Integer>() {
#Override
protected Void doInBackground() throws Exception {
for (int i = 0; i < 100; i++) {
// Simulates work
Thread.sleep(10);
publish(i);
}
return null;
}
#Override
protected void process(List<Integer> chunks) {
progressBar.setValue(chunks.get(chunks.size() - 1));
}
#Override
protected void done() {
progressBar.setValue(100);
progressBar.setStringPainted(true);
progressBar.setString("Done");
}
};
worker.getPropertyChangeSupport().addPropertyChangeListener("state", new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (StateValue.DONE.equals(evt.getNewValue())) {
someFlag = true;
}
}
});
worker.execute();
}
public static void main(String[] args) throws ClassNotFoundException, InstantiationException, IllegalAccessException,
UnsupportedLookAndFeelException {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new TestSwingWorker().initUI();
}
});
}
}
You should restructure your code a little to avoid using the whole Frame which indeed is not really clean (but if it works who cares).
If you want to be more cool from a design point of view you should use a model:
class FileModel
{
boolean isLoading;
// getter and setter that notifies
}
and pass only this model to your worker, and once done set the flag.

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