so i have a very basic question. What my code does basically is this
User checks a RADIO BUTTON to choose a time (they have 1 hour, 2 and 3), and then click on a button from Activity1, they are then taken to Activity2 where it has a TextView that shows the time ticking down in seconds
I hope that part was clear
Now, the TextView in Activity2 should show the time passing from Activity1 by passing time in this line from Activity1
intent.putExtra ( "Time", time);
Whenever I try this code, the result I get is always 0 as if it isn't changing the value of time according to my if statement I have included inside each isChecked radioButton block. So, help? I know there must be a very basic and easy solution.
Thank you.
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.release_bicycle);
one = (RadioButton)findViewById(R.id.oneHour);
two = (RadioButton)findViewById(R.id.twoHours);
three = (RadioButton)findViewById(R.id.threeHours);
Go = (Button)findViewById(R.id.releaseBTN);
Go.setOnClickListener(new View.OnClickListener()
{
#Override
public void onClick(View v)
{
//start bluetooth
if (one.isChecked())
{
new CountDownTimer(3600000, 1000)
{
public void onTick(long millisUntilFinished)
{
time = (millisUntilFinished/1000);
}
public void onFinish()
{
... database
}
}.start();
}
if (two.isChecked())
{
...
}
if (three.isChecked())
{
...
}
Intent intent = new Intent(current.this, destination.class);
intent.putExtra ( "Time", time);
startActivity(intent);
}
});
}
Your public void onTick(long millisUntilFinished) appears to be called after your onCreate() is over.
you should place the following code in your onStart for example
Intent intent = new Intent(current.this, destination.class);
intent.putExtra ( "Time", time);
startActivity(intent);
It's a strange approach to create an activity that just starts another activity onStart or even on Create.
Another option you can do is do that code execute after a delay using a handler.
Related
I've been trying to find out the back navigation button to lead to another activity.
Every time when I pressed the back button, it goes to the previous activity which is not what I want. I would like to set the back button that goes to another activity I want, instead of previous one.
For example, I have Activity 1, 2 and 3. I was in Activity 2 and just moved to Activity 3. But when I press the back button, it goes automatically to the previous activity which is Activity 2. I want to make it to Activity 1 and not Activity 2. Can anyone suggest me a solution please?
You can make the button to go to a specific activity, instead of having the default behavior that you described.
It can be something like this:
#Override
public void onClick(View v) {
Intent intent = new Intent(Activity2.this, Activity3.class);
intent.putExtra("variable", information); //this is optional, but can be useful if you need to send a specific info to the next activity
startActivity(intent);
}
Activity 2 is parliamonar, and Activity 3 is federalparliamentary. I replaced parliamonar with Activity 1, but it still didn't solve the problem.
public class federalparliamentary extends AppCompatActivity {
Button federal;
private Object parliamonar;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_federalparliamentary);
federal = findViewById(R.id.back160);
federal.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent reserve = new Intent(getApplicationContext(), parliamonar.class);
startActivity(reserve);
}
});
federal = findViewById(R.id.next164);
federal.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent reserve = new Intent(getApplicationContext(), sar.class);
startActivity(reserve);
}
});
}
public void onClick(View V) {
Intent back = new Intent((Context) parliamonar, federalparliamentary.class);
startActivity(back);
}
}
public class federalparliamentary extends AppCompatActivity {
Button federal;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_federalparliamentary);
federal = findViewById(R.id.back160);
federal.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent reserve = new Intent(getApplicationContext(), parliamonar.class);
startActivity(reserve);
}
});
federal = findViewById(R.id.next164);
federal.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent reserve = new Intent(getApplicationContext(), sar.class);
startActivity(reserve);
}
});
}
public void Onclick(View v) {
Intent intent = new Intent(federalparliamentary.this, politicalsystem.class);
startActivity(intent);
}
}
Activity 1 is "politicalsystem".
I added with #Override method, but it says that I have to remove the method, so I added outside, then it says that I have to extract interface, so clicked on it, then it gave me a bunch of list. So I chose onClick(v:View ):void, but it still didn't solve the issue. I tried in another way without #Override, but nothing changed when I tested my app. I also tried inside onCreate method which did not modified the navigation as I desired.
I'm writing a workout app and am trying to implement a rest timer in the Train activity. CountDownTimer located within Train and is called when the user presses a start button.
public CountDownTimer createTimer(long timerDuration) {
Log.d("new timer duration:", "value: " + timerDuration);
return new CountDownTimer(timerDuration, 1000) {
#Override
public void onTick(long millisUntilFinished) {
int progress = (int) (millisUntilFinished / 1000);
secondsLeftOnTimer = progress; // update variable for rest of app to access
// Update the output text
breakTimerOutput.setText(secondsToString(progress));
}
#Override
public void onFinish() { // Play a beep on timer finish
breakTimerOutput.setText(secondsToString(timerDurationSeconds));
playAlertSound(); // TODO: Fix the delay before playing beep.
}
}.start();
}
The timer works, as long as the user stays in the Train activity. If you switch to another activity, the timer continues to run in the background (the beep still occurs), which is what I want. If you go back to the Train activity, however, the breakTimerOutput TextView is no longer updated by onTick.
How can I "reconnect" breakTimerOutput to onTick when the user re-enters the Train activity?
Here is the full code for the activity, just in case.
I would like to suggest to keep the timer inside a Service and use BroadcastReceiver to receive the tick to update the TextView in your TrainActivity.
You need to start the CountDownTimer from the Service. So in the onCreate method of your Service you need to initialize a LocalBroadcastManager.
broadcastManager = LocalBroadcastManager.getInstance(this);
So on each tick on your timer (i.e. onTick method), you might consider calling a function like this.
static final public String UPDATE_TIME = "UPDATE_TIME";
static final public String UPDATED_TIME = "UPDATED_TIME";
public void updateTextView(String time) {
Intent intent = new Intent(UPDATE_TIME);
if(time != null)
intent.putExtra(UPDATED_TIME, time);
broadcastManager.sendBroadcast(intent);
}
Now in your TrainActivity create a BroadcastReceiver.
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
super.setContentView(R.layout.copa);
receiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
String time = intent.getStringExtra(YourService.UPDATED_TIME);
// Update your TextView here.
}
};
}
And additionally you need to register and unregister the BroadcastReceiver.
#Override
protected void onStart() {
super.onStart();
LocalBroadcastManager.getInstance(this).registerReceiver((receiver),
new IntentFilter(YourService.UPDATE_TIME)
);
}
#Override
protected void onStop() {
LocalBroadcastManager.getInstance(this).unregisterReceiver(receiver);
super.onStop();
}
Sorry if this is poor etiquette but I have now re-written my entire question as the original question I asked didn't actually relate to my problem as I have just realised. I am having trouble updating the code in an activity after I return to it. The first activity contains a bunch of imageButtons which relate to levels. When the app is first run only the level one button is enabled. When that button is clicked it sends the user to a new activity where they must spell a set amount of words to unlock the next level. This is the code for my level select activity.
public class QuizLevelSelect extends AppCompatActivity {
private static int myLevel;
ImageButton level1, level2, level3, level4;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_quiz_level_select);
TextView title = (TextView) findViewById(R.id.title);
Typeface custom_font = Typeface.createFromAsset(getAssets(), "fonts/variane-script.regular.ttf");
title.setTypeface(custom_font);
level1 = (ImageButton)findViewById(R.id.level1);
level2 = (ImageButton)findViewById(R.id.level2);
level2.setEnabled(false);
level3 = (ImageButton)findViewById(R.id.level3);
level3.setEnabled(false);
level4 = (ImageButton)findViewById(R.id.level4);
level4.setEnabled(false);
level1.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(View v){
Intent i = new Intent(getApplicationContext(), Main2Activity.class);
i.putExtra("intVariableName", 1);
startActivity(i);
finish();
}
});
level2.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(View v){
Intent i = new Intent(getApplicationContext(), Main2Activity.class);
i.putExtra("intVariableName", 2);
startActivity(i);
finish();
}
});
level3.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(View v){
Intent i = new Intent(getApplicationContext(), Main2Activity.class);
i.putExtra("intVariableName", 3);
startActivity(i);
}
});
}
#Override
protected void onResume(){
super.onResume();
ParseQuery<ParseObject> query = ParseQuery.getQuery("Wordbank");
query.whereEqualTo("username", ParseUser.getCurrentUser().getUsername());
query.findInBackground(new FindCallback<ParseObject>() {
#Override
public void done(List<ParseObject> objects, ParseException e) {
for (ParseObject object : objects){
myLevel = object.getInt("level");
}
});
if (myLevel == 2){
level2.setEnabled(true);
}
}
}
When the level one button is clicked it starts a new activity where the user has to spell a set amount of words (only 1 at the moment, for testing purposes), when the user has spelled the required words it is supposed to send them back to the level select activity and unlock the level 2 button. This is the code for the second activity that checks they have spelled the words and then updates the level they are at on Parse.com before returning them to the level select activity.
if (count == 1){
ParseQuery<ParseObject> query2 = ParseQuery.getQuery("Wordbank");
query2.whereEqualTo("username", ParseUser.getCurrentUser().getUsername());
query2.findInBackground(new FindCallback<ParseObject>() {
#Override
public void done(List<ParseObject> objects, ParseException e) {
if (e == null) {
objects.get(0).put("level", ++intValue);
objects.get(0).saveInBackground();
Intent i = new Intent(getApplicationContext(), QuizLevelSelect.class);
startActivity(i);
finish();
}
}
});
}
All of this works fine except when the user returns to the level select activity, the level 2 button does not become enabled, however if I press back on my phone and then go back into the level select activity it does become enabled. I am assuming this is because when the second activity returns the user to the level select activity the onResume() method is not being run, I have also tried onStart() and onRestart() but neither worked. I know it has something to do with the life cycle of my activities but I dont understand why I have to back out of the activity and then go back into it for the onResume method to run, I thought it ran everytime regardless.
Further to my previous post, I now want to invoke a child activity from the main activity a number of times. In my real project (as opposed to the noddy test below), when the child activity is invoked, its header displays, "Enter first data set" then invites the user to enter some data. This data is actually stored in a common class rather than being returned to the main activity. Then the child needs to be called again with a new prompt "Enter second data set", and the same thing happens.
What I cannot work out is how to do this. If I include two calls to the child, every time, only the second call appears to happen, the prompt appearing in the child activity being "Enter second data set" every time. This startActivityForResult() method is I believe, designed to be used when you want to call an activity and wait for the result (which you do with an onActivityResult() do you not), but it does not wait.
How on earth do I do this? Sample code follows.
Thank you to anyone who can clearly explain where I'm going wrong and what the right code should be.
MainActivity code extract
#Override
public void onResume(){
super.onResume();
TextView maintop = (TextView)findViewById(R.id.maintop);
maintop.setText(Common.mess1);
}
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button mainbutton = (Button)findViewById(R.id.mainbutton);
mainbutton.setOnClickListener(new View.OnClickListener()
{
#Override
public void onClick(View view)
{
Intent intent1 = new Intent(MainActivity.this,Child.class);
intent1.putExtra("Prompt", "Enter first data set");
startActivityForResult(intent1,1);
onActivityResult(1,1,intent1);
}
});
mainbutton.setOnClickListener(new View.OnClickListener()
{
#Override
public void onClick(View view)
{
Intent intent2 = new Intent(MainActivity.this,Child.class);
intent2.putExtra("Prompt", "Enter second data set");
startActivityForResult(intent2,1);
onActivityResult(1,1,intent2);
}
});
}
You can only have one click listener in the button, so when you call set for the 2nd time it replaces the listener.
What you need to do is set the click listener for the enter first data, don't call to onActivityResult(1,1,intent1) that's not how you do it, you need override the method, and in onActivityResult call the 2nd.
Something like this:
static final int FIRST_INTENT = 1;
static final int SECOND_INTENT = 2;
#Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button mainbutton = (Button)findViewById(R.id.mainbutton);
mainbutton.setOnClickListener(new View.OnClickListener()
{
#Override
public void onClick(View view)
{
Intent intent1 = new Intent(MainActivity.this,Child.class);
intent1.putExtra("Prompt", "Enter first data set");
startActivityForResult(intent1,FIRST_INTENT);
}
});
}
#Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == FIRST_INTENT) {
if (resultCode == RESULT_OK) {
Intent intent2 = new Intent(MainActivity.this,Child.class);
intent2.putExtra("Prompt", "Enter second data set");
startActivityForResult(intent2,SECOND_INTENT);
}
}
}
And in your child activity
//DO SOMETHING
....
setResult(RESULT_OK)
finish();
}
For more check
[http://developer.android.com/intl/es/training/basics/intents/result.html]
[http://developer.android.com/intl/es/reference/android/app/Activity.html#setResult%28int%29]
In my app after they press an on screen button. In the listener I do some check to see if they win. When they win i set a boolean like so:
button.setOnClickListener( new View.OnClickListener()
{
#Override
public void onClick(View view)
{
/** check some things **/
aWin = true;
}
}
I am wondering. Where does the code go after the onClick. Am i suppose to call the function in the onClick?
I have looked everywhere for an answer, I am very new to android programming.
If by "the function" you mean a funcion that you have developed, then Yes, you should call whatever function you want to execute in the onClick method.
For example:
button.setOnClickListener( new View.OnClickListener()
{
#Override
public void onClick(View view)
{
/** check some things **/
aWin = true;
//Example
this.informUser(aWin) //Call your function here
}
}
If by "the funcion" you mean the onClick, then no, you shouldn't call it, Android OS should do it for you.
Where does the code go after the onClick. Am i suppose to call the
function in the onClick?
It depends on what you do in the onClick.
For example :
button.setOnClickListener( new View.OnClickListener()
{
#Override
public void onClick(View view)
{
/** check some things **/
aWin = true;
}
}
In your code above, the code will stop at aWin = true;.
Now lets say you want to go to another Activity after a click happened :
button.setOnClickListener( new View.OnClickListener()
{
#Override
public void onClick(View view)
{
/** check some things **/
Intent i = new Intent(this, AnotherActivity.class);
startActivity(i);
}
}
The onClick will end when your apps go to another activity.
UPDATE
Lets say you want to "refresh" your TextView after a click happened :
button.setOnClickListener( new View.OnClickListener()
{
#Override
public void onClick(View view)
{
/** check some things **/
aWin = true;
if(aWin)
myText.setText("WIN");
else
myText.setText("LOSE");
}
}
Feel free to comment if you still have some questions (although no guarantee i can answer it) :)