I am relatively new to Java and I just want to make sure I get the basic concepts correctly. So my question is how is hashmap different to 2d array. I will illustrate an example and if someone could possibly correct me if I am wrong that would be great. So
You cannot access/change the 1st array of the 2d array directly in contrast to hashmap. So for example if you have got arr[2][5] the first arr[2] you cannot change it to something else.In other words if we have int arr[2][2] you cannot change it to say arr[Cars][2] whereas with hashmap you can. You cannot even access this at all whereas with hashmap you can. If you have got map Martin, 25 you can possibly make this to Joe, 22 easily.
You can search quite easily in hashmap on the first value. Say if you want to find the age of martin from the previous example you can easily search on Martin and the age 25 will appear.
I have been taught that 2d arrays represent a table. Something like.
arr[2][3]
1 [1 , 2 , 3]
2 [1 , 2 , 3]
But in reality you cannot access/change 1 and 2 outside the [] grid. This should serve only as an imaginary help to illustrate the concept of 2d arrays.
Could you please correct me if I am wrong or make any additional comments on that.
Thank you
A hashmap uses keys and values, not indices. Therefore you can only search for keys, and thus not access any index. Keys need to be unique, you can not have two identical keys, the old key's value will be replaced if you try to reassign something to it. In a hashmap, key can be any object (an index of an array has to be a number). The key kind of works as the index of an array. As said before, the key can be any object, an array's indexes must be int primitives.
It's like comparing apples and oranges.
A 2D array is just a bidimensional grid of objects, an HashMap is a special kind of associative array (called also dictionary or map) which associates generic keys to generic values. The HashMap is not the only one existing, a TreeMap, for example, exists too, which provides roughly the same interface but a totally different implementation.
The other main difference is that an HashMap is made to fulfill a specific requirement which is unnecessary in an array: being able to store sparse keys without wasting too much space while keeping complexity of get and set operation constant.
This can be seen easily:
int[] intMap = new int[10];
HashMap<Integer,Integer> hashIntMap = new HashMap<Integer,Integer>();
Now suppose that you want to insert the pair (500,100):
intMap[500] = 100;
hashIntMap.put(500, 100);
In the first case you will need to have enough room in the array (at least 501 elements) to be able to access cell at index 500. In an HashMap there is no such requirement since elements are stored by using an hash code and bucketed in a lot less cells than the required one.
Related
Any ideas how to get the 5 minimum numbers from a 2D Array. I would like to know their index as well. I'm using Processing but I'm interested to find the correct way to do that.
For example: I have a 4x4 array with the following values:
3-72-64-4
12-45-9-7
86-34-81-55
31-19-18-21
I want to get the five lowest number in my Array which are 3,4,7,9,12. The problem is that I want to know their original index as well.
Example:
Array[0,0] = 3
Array[0,3] = 4
Array[1,3] = 7
Array[1,2] = 9
Is there any formula or good programming way to do that?
There is actually a very good practice that is suited for your case. It's called the 'merge sort algorithm'. It will sort your values and then you just need to output the first 5 values. Here's a link specifically for java. Have fun coding and testing it! I did :D
Well obviously you can just cycle through it and brute force with 2 for loops. Getting the original index makes it harder, as then you cant use sorts, which are faster. If it is sorted or if there is some kind of pattern, you can use a search (binary search) but from what you've given, as it looks as if the data is random, you can't really do much.
If you don't care about indexes, you can try sorts, such as merge sort mentioned by ERed or other types of sorts (I prefer quickSort). Basically you treat the 2D array as a 1D array and assume each subsequent level is just a continuation of the previous level (basically its all just one giant row broken into pieces).
I have an integer array of size 10000, which is gradually filled with other integers (context: http://uva.onlinejudge.org/external/1/100.pdf), but it is not large enough. I plan to replace it with a HashMap, and was wondering if this was a better idea than making the array arbitrarily larger (eg. increasing the size to 100000)?
Also, what are the main differences between a HashMap and an integer array?
N.B. In this case, only odd keys are used in the HashMap/array.
Both, obviously, provide a mapping from a subset of the integers into the integers. There are several differences, but the short answer is that an array is likely to work better for dense keys and a HashMap for sparse keys.
The memory cost per key that you use will be 32 bits for the array, but several times that for the HashMap. The memory cost per key that is in the range but that you don't use is also 32 bits for the array, but can be close to zero for the HashMap.
Array access will be faster than HashMap access.
If you expect to use as many as 50% of the entries, you are much better off with the array. If only odd keys are needed, and the array is large, consider using array index (i-1)/2 to represent the element with key i.
The best way to find which is better for your situation, including finding the density threshold for switching between them, is by testing. This is the procedure I would follow:
Define an interface for the data structure that has methods for the operations you need to be able to do on it.
Write your code, except for the actual creation of the structure, in terms only of that interface.
Define two classes that each implement the interface, one using the array and the other using a HashMap.
Measure using each of the classes. For the HashMap, you can also experiment with the HashMap constructor arguments.
An array is a list of values. An int array is a list of integers. You access the element by indices.
A map resp. hash map is: key --> value. In a hash map you retrieve values by a key.
public class Book{}
HashMap<String, Book> books = new HashMap<String, Book>(); // mapping from a string(=key) to a Book object(=value)
books.put("Harry Potter", new Book());
// etc.
So if you want to access elements by a key, then a hash map is what you need. The keys have to be immutable (like int or string)
So pick what suits you the best.
Let's say I want to build a small simple map, where the key is N integers (fixed, usually one) and the value is M integers (also fixed, usually one).
Now I would like to store the data an an integer array, for space efficiency. I am programming in the JVM, but it should not really make a difference, unless the algorithm would require storing pointers as integers.
Has anyone defined a simple data structure that can do that?
[EDIT] The answers I had so far seem to show that no one understands my question, so I'll try to clarify. Firstly, forget about the M and N; just imagine I said one int key and one int value. AFAIK, if you want to use a normal HashMap where the key is an integer and the value is an integer, then you will end up with at least 2 + 3 * N objects, where N is the number of entries.
What I want to know is, can you pack all those ints in a single array of primitive ints, reducing your object count to two, independent of the number of keys. One for the int[], and one for the wrapper object that gives you some map-like interface. Neither my keys nor my values will ever be null. And I don't need a full standard java.util.Map implementation either. I just need, get, put, and remove, taking and returning primitive ints not Integer objects. Access does not need to be O(1), like in a normal HashMap.
As far as I know, the answer is no, at least not in Java.
But you can simply keep your keys and your values in an int array (each) with matching indexes, and if you keep the key array sorted, you can perform a binary search.
The trouble with Java arrays though is that they're fixed size structures, so if you want to store more elements than your arrays are allocated to, reallocating them is quite expensive.
So you'll have to make a trade-off between the size of the array and the number of reallocations, maybe something similar to how ArrayList does it.
The other, somewhat smaller problem is that int being a primitive type, there's no null value, but you can designate a special int value to denote null.
I think I understand the problem, I'll take a shot at a solution:
The very simple way of achieving what you want is to keep a single two dimensional array int array[NKeys][2], where array[i][0] is the key and array[i][1] is one of the M values. You could, then iterate the array and for every query of a key, return all array[i][1] such that array[i][0] == key. Of course, this works for a single int key rather than a set of int keys. Also, this is awful in complexity. I can't think of any other way of doing this without adding more Java objects/C pointers.
Since the ArrayList(actually AbstractList) class has equals method overridden appropriately, you can directly use a map like so:
Map<List, List> map = new HashMap<List, List>();
I am a software intern designing a program which parses data files outputted by an industrial simulator in order to do calculations on them.
The basic structure of the files is like this:
Property1
Timestep 1
0.000 3.141 5.131 etc...
Timestep 2
3.323 0.000 etc...
etc...
The data needs to be collected in some sort of data structure in order to allow for efficient calculations. There can be several million data points, though many are the same value.
My solution (nested HashMaps):
The main object, DataContainer has a HashMap which contains property names as keys. These keys are associated with their own HashMaps that contain timestep numbers as keys. These keys are associated with their own HashMaps that contain data values as keys that are paired with the number of times that value occurs within the timestep.
Quick Illustration:
DataContainer
properties:
property 1 :
time 1 - 0.000, 4 | 3.313, 10 etc...
time 2
Looking forward to people's input.
If you are interested in efficiency, you would be better off creating custom classes with attributes / getters / setters for the properties.
HashMaps containing HashMaps etc:
take more space,
are slower,
are more tricky to use ... especially if you want to iterate the elements in a predictable order, and
negate the benefit of Java's intrinsic compile time type safety.
My idea:
class DataContainer{
TreeMap timestamp<String, SortedList<Integer>>;
}
I'd go for two arrays of the same length like double[] value; int[] count;. This surely takes much less space than a Map.Entry filled with boxed values. I'd make a simple class around them, and put it into your Map.
This might sound as an very vague question upfront but it is not. I have gone through Hash Function description on wiki but it is not very helpful to understand.
I am looking simple answers for rather complex topics like Hashing. Here are my questions:
What do we mean by hashing? How does it work internally?
What algorithm does it follow ?
What is the difference between HashMap, HashTable and HashList ?
What do we mean by 'Constant Time Complexity' and why does different implementation of the hash gives constant time operation ?
Lastly, why in most interview questions Hash and LinkedList are asked, is there any specific logic for it from testing interviewee's knowledge?
I know my question list is big but I would really appreciate if I can get some clear answers to these questions as I really want to understand the topic.
Here is a good explanation about hashing. For example you want to store the string "Rachel" you apply a hash function to that string to get a memory location. myHashFunction(key: "Rachel" value: "Rachel") --> 10. The function may return 10 for the input "Rachel" so assuming you have an array of size 100 you store "Rachel" at index 10. If you want to retrieve that element you just call GetmyHashFunction("Rachel") and it will return 10. Note that for this example the key is "Rachel" and the value is "Rachel" but you could use another value for that key for example birth date or an object. Your hash function may return the same memory location for two different inputs, in this case you will have a collision you if you are implementing your own hash table you have to take care of this maybe using a linked list or other techniques.
Here are some common hash functions used. A good hash function satisfies that: each key is equally likely to hash to any of the n memory slots independently of where any other key has hashed to. One of the methods is called the division method. We map a key k into one of n slots by taking the remainder of k divided by n. h(k) = k mod n. For example if your array size is n = 100 and your key is an integer k = 15 then h(k) = 10.
Hashtable is synchronised and Hashmap is not.
Hashmap allows null values as key but Hashtable does not.
The purpose of a hash table is to have O(c) constant time complexity in adding and getting the elements. In a linked list of size N if you want to get the last element you have to traverse all the list until you get it so the complexity is O(N). With a hash table if you want to retrieve an element you just pass the key and the hash function will return you the desired element. If the hash function is well implemented it will be in constant time O(c) This means you dont have to traverse all the elements stored in the hash table. You will get the element "instantly".
Of couse a programer/developer computer scientist needs to know about data structures and complexity =)
Hashing means generating a (hopefully) unique number that represents a value.
Different types of values (Integer, String, etc) use different algorithms to compute a hashcode.
HashMap and HashTable are maps; they are a collection of unqiue keys, each of which is associated with a value.
Java doesn't have a HashList class. A HashSet is a set of unique values.
Getting an item from a hashtable is constant-time with regard to the size of the table.
Computing a hash is not necessarily constant-time with regard to the value being hashed.
For example, computing the hash of a string involves iterating the string, and isn't constant-time with regard to the size of the string.
These are things that people ought to know.
Hashing is transforming a given entity (in java terms - an object) to some number (or sequence). The hash function is not reversable - i.e. you can't obtain the original object from the hash. Internally it is implemented (for java.lang.Object by getting some memory address by the JVM.
The JVM address thing is unimportant detail. Each class can override the hashCode() method with its own algorithm. Modren Java IDEs allow for generating good hashCode methods.
Hashtable and hashmap are the same thing. They key-value pairs, where keys are hashed. Hash lists and hashsets don't store values - only keys.
Constant-time means that no matter how many entries there are in the hashtable (or any other collection), the number of operations needed to find a given object by its key is constant. That is - 1, or close to 1
This is basic computer-science material, and it is supposed that everyone is familiar with it. I think google have specified that the hashtable is the most important data-structure in computer science.
I'll try to give simple explanations of hashing and of its purpose.
First, consider a simple list. Each operation (insert, find, delete) on such list would have O(n) complexity, meaning that you have to parse the whole list (or half of it, on average) to perform such an operation.
Hashing is a very simple and effective way of speeding it up: consider that we split the whole list in a set of small lists. Items in one such small list would have something in common, and this something can be deduced from the key. For example, by having a list of names, we could use first letter as the quality that will choose in which small list to look. In this way, by partitioning the data by the first letter of the key, we obtained a simple hash, that would be able to split the whole list in ~30 smaller lists, so that each operation would take O(n)/30 time.
However, we could note that the results are not that perfect. First, there are only 30 of them, and we can't change it. Second, some letters are used more often than others, so that the set with Y or Z will be much smaller that the set with A. For better results, it's better to find a way to partition the items in sets of roughly same size. How could we solve that? This is where you use hash functions. It's such a function that is able to create an arbitrary number of partitions with roughly the same number of items in each. In our example with names, we could use something like
int hash(const char* str){
int rez = 0;
for (int i = 0; i < strlen(str); i++)
rez = rez * 37 + str[i];
return rez % NUMBER_OF_PARTITIONS;
};
This would assure a quite even distribution and configurable number of sets (also called buckets).
What do we mean by Hashing, how does
it work internally ?
Hashing is the transformation of a string shorter fixed-length value or key that represents the original string. It is not indexing. The heart of hashing is the hash table. It contains array of items. Hash tables contain an index from the data item's key and use this index to place the data into the array.
What algorithm does it follow ?
In simple words most of the Hash algorithms work on the logic "index = f(key, arrayLength)"
Lastly, why in most interview
questions Hash and LinkedList are
asked, is there any specific logic for
it from testing interviewee's
knowledge ?
Its about how good you are at logical reasoning. It is most important data-structure that every programmers know it.