Should param validation be performed lazily - java

Following is the code for lazy intialization of an instance member. This leaves me with question of when to perform parameter validation. In the code are 2 differenct functions performing NPE check one delays it, other does not. I chose the first option, but just curios to know whats the industry wide convention / best practice.
public class FreeMain {
private List<Integer> fooList;
FreeMain ( ) { }
/**
* This code does a check null pointer kind of just in time.
*
* #param barList
*/
public void putListExceptionCheckDoneLater(List<Integer> barList) {
if (this.fooList == null) {
if (barList == null) throw new NullPointerException();
this.fooList = barList;
}
}
/**
* In the even that fooList != null,
* throwing an exception would be of no benefit,
* since regardless of input, null or not, net effect would still be a no-op.
*
* #param args
*/
public void putListExceptionCheckDoneBefore(List<Integer> barList) {
if (barList == null) throw new NullPointerException();
if (this.fooList == null) {
this.fooList = barList;
}
}
public static void main(String[] args) {
}
}
This code is custom designed to ask a specific doubt, so please refrain from questions like why not use constructor to pass list ? etc, or suggest code improvements which are not connected to this question.

I can't see the point of deferring parameter validation, certainly for something as light-weight as checking for null. And it has some definite downsides:
(True) lazy validation makes your code more complicated.
(True) lazy validation is going to lead to validation errors popping up when it is too late to do anything about them.
Having said that, the logic of your example doesn't make much sense to me. The real difference between the two versions is that the first one doesn't check its argument at all if it isn't going to use it. This is NOT what "lazy" means. This is just doing things in a different order ... and giving different outcomes as a result.
(For what it is worth, I would prefer to check that barList is not null all of the time ... on the assumption that it is never meaningful for the parameter to be null. That way is likely to pick up bugs earlier.)
For the record, this is what true lazy validation might look like:
public class LazyValidationExample {
private List<Integer> fooList;
public void putListExceptionCheckDoneLater(List<Integer> barList) {
this.fooList = barList;
}
public List<Integer> getList() {
if (this.fooList == null) throw new NullPointerException();
return this.fooList;
}
...
}

Related

Best way to check if a field of a field is null? [duplicate]

A web service returns a huge XML and I need to access deeply nested fields of it. For example:
return wsObject.getFoo().getBar().getBaz().getInt()
The problem is that getFoo(), getBar(), getBaz() may all return null.
However, if I check for null in all cases, the code becomes very verbose and hard to read. Moreover, I may miss the checks for some of the fields.
if (wsObject.getFoo() == null) return -1;
if (wsObject.getFoo().getBar() == null) return -1;
// maybe also do something with wsObject.getFoo().getBar()
if (wsObject.getFoo().getBar().getBaz() == null) return -1;
return wsObject.getFoo().getBar().getBaz().getInt();
Is it acceptable to write
try {
return wsObject.getFoo().getBar().getBaz().getInt();
} catch (NullPointerException ignored) {
return -1;
}
or would that be considered an antipattern?
Catching NullPointerException is a really problematic thing to do since they can happen almost anywhere. It's very easy to get one from a bug, catch it by accident and continue as if everything is normal, thus hiding a real problem. It's so tricky to deal with so it's best to avoid altogether. (For example, think about auto-unboxing of a null Integer.)
I suggest that you use the Optional class instead. This is often the best approach when you want to work with values that are either present or absent.
Using that you could write your code like this:
public Optional<Integer> m(Ws wsObject) {
return Optional.ofNullable(wsObject.getFoo()) // Here you get Optional.empty() if the Foo is null
.map(f -> f.getBar()) // Here you transform the optional or get empty if the Bar is null
.map(b -> b.getBaz())
.map(b -> b.getInt());
// Add this if you want to return null instead of an empty optional if any is null
// .orElse(null);
// Or this if you want to throw an exception instead
// .orElseThrow(SomeApplicationException::new);
}
Why optional?
Using Optionals instead of null for values that might be absent makes that fact very visible and clear to readers, and the type system will make sure you don't accidentally forget about it.
You also get access to methods for working with such values more conveniently, like map and orElse.
Is absence valid or error?
But also think about if it is a valid result for the intermediate methods to return null or if that is a sign of an error. If it is always an error then it's probably better throw an exception than to return a special value, or for the intermediate methods themselves to throw an exception.
Maybe more optionals?
If on the other hand absent values from the intermediate methods are valid, maybe you can switch to Optionals for them also?
Then you could use them like this:
public Optional<Integer> mo(Ws wsObject) {
return wsObject.getFoo()
.flatMap(f -> f.getBar())
.flatMap(b -> b.getBaz())
.flatMap(b -> b.getInt());
}
Why not optional?
The only reason I can think of for not using Optional is if this is in a really performance critical part of the code, and if garbage collection overhead turns out to be a problem. This is because a few Optional objects are allocated each time the code is executed, and the VM might not be able to optimize those away. In that case your original if-tests might be better.
I suggest considering Objects.requireNonNull(T obj, String message). You might build chains with a detailed message for each exception, like
requireNonNull(requireNonNull(requireNonNull(
wsObject, "wsObject is null")
.getFoo(), "getFoo() is null")
.getBar(), "getBar() is null");
I would suggest you not to use special return-values, like -1. That's not a Java style. Java has designed the mechanism of exceptions to avoid this old-fashioned way which came from the C language.
Throwing NullPointerException is not the best option too. You could provide your own exception (making it checked to guarantee that it will be handled by a user or unchecked to process it in an easier way) or use a specific exception from XML parser you are using.
Assuming the class structure is indeed out of our control, as seems to be the case, I think catching the NPE as suggested in the question is indeed a reasonable solution, unless performance is a major concern. One small improvement might be to wrap the throw/catch logic to avoid clutter:
static <T> T get(Supplier<T> supplier, T defaultValue) {
try {
return supplier.get();
} catch (NullPointerException e) {
return defaultValue;
}
}
Now you can simply do:
return get(() -> wsObject.getFoo().getBar().getBaz().getInt(), -1);
As already pointed out by Tom in the comment,
Following statement disobeys the Law of Demeter,
wsObject.getFoo().getBar().getBaz().getInt()
What you want is int and you can get it from Foo. Law of Demeter says, never talk to the strangers. For your case you can hide the actual implementation under the hood of Foo and Bar.
Now, you can create method in Foo to fetch int from Baz. Ultimately, Foo will have Bar and in Bar we can access Int without exposing Baz directly to Foo. So, null checks are probably divided to different classes and only required attributes will be shared among the classes.
My answer goes almost in the same line as #janki, but I would like to modify the code snippet slightly as below:
if (wsObject.getFoo() != null && wsObject.getFoo().getBar() != null && wsObject.getFoo().getBar().getBaz() != null)
return wsObject.getFoo().getBar().getBaz().getInt();
else
return something or throw exception;
You can add a null check for wsObject as well, if there's any chance of that object being null.
You say that some methods "may return null" but do not say in what circumstances they return null. You say you catch the NullPointerException but you do not say why you catch it. This lack of information suggests you do not have a clear understanding of what exceptions are for and why they are superior to the alternative.
Consider a class method that is meant to perform an action, but the method can not guarantee it will perform the action, because of circumstances beyond its control (which is in fact the case for all methods in Java). We call that method and it returns. The code that calls that method needs to know whether it was successful. How can it know? How can it be structured to cope with the two possibilities, of success or failure?
Using exceptions, we can write methods that have success as a post condition. If the method returns, it was successful. If it throws an exception, it had failed. This is a big win for clarity. We can write code that clearly processes the normal, success case, and move all the error handling code into catch clauses. It often transpires that the details of how or why a method was unsuccessful are not important to the caller, so the same catch clause can be used for handling several types of failure. And it often happens that a method does not need to catch exceptions at all, but can just allow them to propagate to its caller. Exceptions due to program bugs are in that latter class; few methods can react appropriately when there is a bug.
So, those methods that return null.
Does a null value indicate a bug in your code? If it does, you should not be catching the exception at all. And your code should not be trying to second guess itself. Just write what is clear and concise on the assumption that it will work. Is a chain of method calls clear and concise? Then just use them.
Does a null value indicate invalid input to your program? If it does, a NullPointerException is not an appropriate exception to throw, because conventionally it is reserved for indicating bugs. You probably want to throw a custom exception derived from IllegalArgumentException (if you want an unchecked exception) or IOException (if you want a checked exception). Is your program required to provide detailed syntax error messages when there is invalid input? If so, checking each method for a null return value then throwing an appropriate diagnostic exception is the only thing you can do. If your program need not provide detailed diagnostics, chaining the method calls together, catching any NullPointerException and then throwing your custom exception is clearest and most concise.
One of the answers claims that the chained method calls violate the Law of Demeter and thus are bad. That claim is mistaken.
When it comes to program design, there are not really any absolute rules about what is good and what is bad. There are only heuristics: rules that are right much (even almost all) of the time. Part of the skill of programming is knowing when it is OK to break those kinds of rules. So a terse assertion that "this is against rule X" is not really an answer at all. Is this one of the situations where the rule should be broken?
The Law of Demeter is really a rule about API or class interface design. When designing classes, it is useful to have a hierarchy of abstractions. You have low level classes that uses the language primitives to directly perform operations and represent objects in an abstraction that is higher level than the language primitives. You have medium level classes that delegate to the low level classes, and implement operations and representations at a higher level than the low level classes. You have high level classes that delegate to the medium level classes, and implement still higher level operations and abstractions. (I've talked about just three levels of abstraction here, but more are possible). This allows your code to express itself in terms of appropriate abstractions at each level, thereby hiding complexity. The rationale for the Law of Demeter is that if you have a chain of method calls, that suggests you have a high level class reaching in through a medium level class to deal directly with low level details, and therefore that your medium level class has not provided a medium-level abstract operation that the high level class needs. But it seems that is not the situation you have here: you did not design the classes in the chain of method calls, they are the result of some auto-generated XML serialization code (right?), and the chain of calls is not descending through an abstraction hierarchy because the des-serialized XML is all at the same level of the abstraction hierarchy (right?)?
As others have said, respecting the Law of Demeter is definitely part of the solution. Another part, wherever possible, is to change those chained methods so they cannot return null. You can avoid returning null by instead returning an empty String, an empty Collection, or some other dummy object that means or does whatever the caller would do with null.
To improve readability, you may want to use multiple variables, like
Foo theFoo;
Bar theBar;
Baz theBaz;
theFoo = wsObject.getFoo();
if ( theFoo == null ) {
// Exit.
}
theBar = theFoo.getBar();
if ( theBar == null ) {
// Exit.
}
theBaz = theBar.getBaz();
if ( theBaz == null ) {
// Exit.
}
return theBaz.getInt();
Don't catch NullPointerException. You don't know where it is coming from (I know it is not probable in your case but maybe something else threw it) and it is slow.
You want to access the specified field and for this every other field has to be not null. This is a perfect valid reason to check every field. I would probably check it in one if and then create a method for readability. As others pointed out already returning -1 is very oldschool but I don't know if you have a reason for it or not (e.g. talking to another system).
public int callService() {
...
if(isValid(wsObject)){
return wsObject.getFoo().getBar().getBaz().getInt();
}
return -1;
}
public boolean isValid(WsObject wsObject) {
if(wsObject.getFoo() != null &&
wsObject.getFoo().getBar() != null &&
wsObject.getFoo().getBar().getBaz() != null) {
return true;
}
return false;
}
Edit: It is debatable if it's disobeyes the Law Of Demeter since the WsObject is probably only a data structure (check https://stackoverflow.com/a/26021695/1528880).
If you don't want to refactor the code and you can use Java 8, it is possible to use Method references.
A simple demo first (excuse the static inner classes)
public class JavaApplication14
{
static class Baz
{
private final int _int;
public Baz(int value){ _int = value; }
public int getInt(){ return _int; }
}
static class Bar
{
private final Baz _baz;
public Bar(Baz baz){ _baz = baz; }
public Baz getBar(){ return _baz; }
}
static class Foo
{
private final Bar _bar;
public Foo(Bar bar){ _bar = bar; }
public Bar getBar(){ return _bar; }
}
static class WSObject
{
private final Foo _foo;
public WSObject(Foo foo){ _foo = foo; }
public Foo getFoo(){ return _foo; }
}
interface Getter<T, R>
{
R get(T value);
}
static class GetterResult<R>
{
public R result;
public int lastIndex;
}
/**
* #param args the command line arguments
*/
public static void main(String[] args)
{
WSObject wsObject = new WSObject(new Foo(new Bar(new Baz(241))));
WSObject wsObjectNull = new WSObject(new Foo(null));
GetterResult<Integer> intResult
= getterChain(wsObject, WSObject::getFoo, Foo::getBar, Bar::getBar, Baz::getInt);
GetterResult<Integer> intResult2
= getterChain(wsObjectNull, WSObject::getFoo, Foo::getBar, Bar::getBar, Baz::getInt);
System.out.println(intResult.result);
System.out.println(intResult.lastIndex);
System.out.println();
System.out.println(intResult2.result);
System.out.println(intResult2.lastIndex);
// TODO code application logic here
}
public static <R, V1, V2, V3, V4> GetterResult<R>
getterChain(V1 value, Getter<V1, V2> g1, Getter<V2, V3> g2, Getter<V3, V4> g3, Getter<V4, R> g4)
{
GetterResult result = new GetterResult<>();
Object tmp = value;
if (tmp == null)
return result;
tmp = g1.get((V1)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g2.get((V2)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g3.get((V3)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g4.get((V4)tmp);
result.lastIndex++;
result.result = (R)tmp;
return result;
}
}
Output
241
4
null
2
The interface Getter is just a functional interface, you may use any equivalent.
GetterResult class, accessors stripped out for clarity, hold the result of the getter chain, if any, or the index of the last getter called.
The method getterChain is a simple, boilerplate piece of code, that can be generated automatically (or manually when needed).
I structured the code so that the repeating block is self evident.
This is not a perfect solution as you still need to define one overload of getterChain per number of getters.
I would refactor the code instead, but if can't and you find your self using long getter chains often you may consider building a class with the overloads that take from 2 to, say, 10, getters.
I'd like to add an answer which focus on the meaning of the error. Null exception in itself doesn't provide any meaning full error. So I'd advise to avoid dealing with them directly.
There is a thousands cases where your code can go wrong: cannot connect to database, IO Exception, Network error... If you deal with them one by one (like the null check here), it would be too much of a hassle.
In the code:
wsObject.getFoo().getBar().getBaz().getInt();
Even when you know which field is null, you have no idea about what goes wrong. Maybe Bar is null, but is it expected? Or is it a data error? Think about people who read your code
Like in xenteros's answer, I'd propose using custom unchecked exception. For example, in this situation: Foo can be null (valid data), but Bar and Baz should never be null (invalid data)
The code can be re-written:
void myFunction()
{
try
{
if (wsObject.getFoo() == null)
{
throw new FooNotExistException();
}
return wsObject.getFoo().getBar().getBaz().getInt();
}
catch (Exception ex)
{
log.error(ex.Message, ex); // Write log to track whatever exception happening
throw new OperationFailedException("The requested operation failed")
}
}
void Main()
{
try
{
myFunction();
}
catch(FooNotExistException)
{
// Show error: "Your foo does not exist, please check"
}
catch(OperationFailedException)
{
// Show error: "Operation failed, please contact our support"
}
}
NullPointerException is a run-time exception, so generally speaking is not recommended to catch it, but to avoid it.
You will have to catch the exception wherever you want to call the method (or it will propagate up the stack). Nevertheless, if in your case you can keep working with that result with value -1 and you are sure that it won't propagate because you are not using any of the "pieces" that may be null, then it seems right to me to catch it
Edit:
I agree with the later answer from #xenteros, it wil be better to launch your own exception instead returning -1 you can call it InvalidXMLException for instance.
Have been following this post since yesterday.
I have been commenting/voting the comments which says, catching NPE is bad. Here is why I have been doing that.
package com.todelete;
public class Test {
public static void main(String[] args) {
Address address = new Address();
address.setSomeCrap(null);
Person person = new Person();
person.setAddress(address);
long startTime = System.currentTimeMillis();
for (int i = 0; i < 1000000; i++) {
try {
System.out.println(person.getAddress().getSomeCrap().getCrap());
} catch (NullPointerException npe) {
}
}
long endTime = System.currentTimeMillis();
System.out.println((endTime - startTime) / 1000F);
long startTime1 = System.currentTimeMillis();
for (int i = 0; i < 1000000; i++) {
if (person != null) {
Address address1 = person.getAddress();
if (address1 != null) {
SomeCrap someCrap2 = address1.getSomeCrap();
if (someCrap2 != null) {
System.out.println(someCrap2.getCrap());
}
}
}
}
long endTime1 = System.currentTimeMillis();
System.out.println((endTime1 - startTime1) / 1000F);
}
}
public class Person {
private Address address;
public Address getAddress() {
return address;
}
public void setAddress(Address address) {
this.address = address;
}
}
package com.todelete;
public class Address {
private SomeCrap someCrap;
public SomeCrap getSomeCrap() {
return someCrap;
}
public void setSomeCrap(SomeCrap someCrap) {
this.someCrap = someCrap;
}
}
package com.todelete;
public class SomeCrap {
private String crap;
public String getCrap() {
return crap;
}
public void setCrap(String crap) {
this.crap = crap;
}
}
Output
3.216
0.002
I see a clear winner here. Having if checks is way too less expensive than catch an exception. I have seen that Java-8 way of doing. Considering that 70% of the current applications still run on Java-7 I am adding this answer.
Bottom Line For any mission critical applications, handling NPE is costly.
If efficiency is an issue then the 'catch' option should be considered.
If 'catch' cannot be used because it would propagate (as mentioned by 'SCouto') then use local variables to avoid multiple calls to methods getFoo(), getBar() and getBaz().
It's worth considering to create your own Exception. Let's call it MyOperationFailedException. You can throw it instead returning a value. The result will be the same - you'll quit the function, but you won't return hard-coded value -1 which is Java anti-pattern. In Java we use Exceptions.
try {
return wsObject.getFoo().getBar().getBaz().getInt();
} catch (NullPointerException ignored) {
throw new MyOperationFailedException();
}
EDIT:
According to the discussion in comments let me add something to my previous thoughts. In this code there are two possibilities. One is that you accept null and the other one is, that it is an error.
If it's an error and it occurs, You can debug your code using other structures for debugging purposes when breakpoints aren't enough.
If it's acceptable, you don't care about where this null appeared. If you do, you definitely shouldn't chain those requests.
The method you have is lengthy, but very readable. If I were a new developer coming to your code base I could see what you were doing fairly quickly. Most of the other answers (including catching the exception) don't seem to be making things more readable and some are making it less readable in my opinion.
Given that you likely don't have control over the generated source and assuming you truly just need to access a few deeply nested fields here and there then I would recommend wrapping each deeply nested access with a method.
private int getFooBarBazInt() {
if (wsObject.getFoo() == null) return -1;
if (wsObject.getFoo().getBar() == null) return -1;
if (wsObject.getFoo().getBar().getBaz() == null) return -1;
return wsObject.getFoo().getBar().getBaz().getInt();
}
If you find yourself writing a lot of these methods or if you find yourself tempted to make these public static methods then I would create a separate object model, nested how you would like, with only the fields you care about, and convert from the web services object model to your object model.
When you are communicating with a remote web service it is very typical to have a "remote domain" and an "application domain" and switch between the two. The remote domain is often limited by the web protocol (for example, you can't send helper methods back and forth in a pure RESTful service and deeply nested object models are common to avoid multiple API calls) and so not ideal for direct use in your client.
For example:
public static class MyFoo {
private int barBazInt;
public MyFoo(Foo foo) {
this.barBazInt = parseBarBazInt();
}
public int getBarBazInt() {
return barBazInt;
}
private int parseFooBarBazInt(Foo foo) {
if (foo() == null) return -1;
if (foo().getBar() == null) return -1;
if (foo().getBar().getBaz() == null) return -1;
return foo().getBar().getBaz().getInt();
}
}
return wsObject.getFooBarBazInt();
by applying the the Law of Demeter,
class WsObject
{
FooObject foo;
..
Integer getFooBarBazInt()
{
if(foo != null) return foo.getBarBazInt();
else return null;
}
}
class FooObject
{
BarObject bar;
..
Integer getBarBazInt()
{
if(bar != null) return bar.getBazInt();
else return null;
}
}
class BarObject
{
BazObject baz;
..
Integer getBazInt()
{
if(baz != null) return baz.getInt();
else return null;
}
}
class BazObject
{
Integer myInt;
..
Integer getInt()
{
return myInt;
}
}
Giving answer which seems different from all others.
I recommend you to check for NULL in ifs.
Reason :
We should not leave a single chance for our program to be crashed.
NullPointer is generated by system. The behaviour of System
generated exceptions can not be predicted. You should not leave your
program in the hands of System when you already have a way of handling
it by your own. And put the Exception handling mechanism for the extra safety.!!
For making your code easy to read try this for checking the conditions :
if (wsObject.getFoo() == null || wsObject.getFoo().getBar() == null || wsObject.getFoo().getBar().getBaz() == null)
return -1;
else
return wsObject.getFoo().getBar().getBaz().getInt();
EDIT :
Here you need to store these values wsObject.getFoo(),
wsObject.getFoo().getBar(), wsObject.getFoo().getBar().getBaz() in
some variables. I am not doing it because i don't know the return
types of that functions.
Any suggestions will be appreciated..!!
I wrote a class called Snag which lets you define a path to navigate through a tree of objects. Here is an example of its use:
Snag<Car, String> ENGINE_NAME = Snag.createForAndReturn(Car.class, String.class).toGet("engine.name").andReturnNullIfMissing();
Meaning that the instance ENGINE_NAME would effectively call Car?.getEngine()?.getName() on the instance passed to it, and return null if any reference returned null:
final String name = ENGINE_NAME.get(firstCar);
It's not published on Maven but if anyone finds this useful it's here (with no warranty of course!)
It's a bit basic but it seems to do the job. Obviously it's more obsolete with more recent versions of Java and other JVM languages that support safe navigation or Optional.

Identify record that is culprit - coding practices

Is method chaining good?
I am not against functional programming that uses method chaining a lot, but against a herd mentality where people mindlessly run behind something that is new.
The example, if I am processing a list of items using stream programming and need to find out the exact row that resulted into throwing NullPointerException.
private void test() {
List<User> aList = new ArrayList<>();
// fill aList with some data
aList.stream().forEach(x -> doSomethingMeaningFul(x.getAddress()));
}
private void doSomethingMeaningFul(Address x) {
// Do something
}
So in the example above if any object in list is null, it will lead to NullPointerException while calling x.getAddress() and come out, without giving us a hook to identify a User record which has this problem.
I may be missing something that offers this feature in stream programming, any help is appreciated.
Edit 1:
NPE is just an example, but there are several other RuntimeExceptions that could occur. Writing filter would essentially mean checking for every RTE condition based on the operation I am performing. And checking for every operation will become a pain.
To give a better idea about what I mean following is the snippet using older methods; I couldn't find any equivalent with streams / functional programming methods.
List<User> aList = new ArrayList<>();
// Fill list with some data
int counter = 0;
User u = null;
try {
for (;counter < aList.size(); counter++) {
u = aList.get(counter);
u.doSomething();
int result = u.getX() / u.getY();
}
} catch(Exception e) {
System.out.println("Error processing at index:" + counter + " with User record:" + u);
System.out.println("Exception:" + e);
}
This will be a boon during the maintenance phase(longest phase) pointing exact data related issues which are difficult to reproduce.
**Benefits:**
- Find exact index causing issue, pointing to data
- Any RTE is recorded and analyzed against the user record
- Smaller stacktrace to look at
Is method chaining good?
As so often, the simple answer is: it depends.
When you
know what you are doing
are be very sure that elements will never be null, thus the chance for an NPE in such a construct is (close to) 0
and the chaining of calls leads to improved readability
then sure, chain calls.
If any of the above criteria isn't clearly fulfilled, then consider not doing that.
In any case, it might be helpful to distribute your method calls on new lines. Tools like IntelliJ actually give you advanced type information for each line, when you do that (well, not always, see my own question ;)
From a different perspective: to the compiler, it doesn't matter much if you chain call. That really only matters to humans. Either for readability, or during debugging.
There are a few aspects to this.
1) Nulls
It's best to avoid the problem of checking for nulls, by never assigning null. This applies whether you're doing functional programming or not. Unfortunately a lot of library code does expose the possibility of a null return value, but try to limit exposure to this by handling it in one place.
Regardless of whether you're doing FP or not, you'll find you get a lot less frustrated if you never have to write null checks when calling your own methods, because your own methods can never return null.
An alternative to variables that might be null, is to use Java 8's Optional class.
Instead of:
public String myMethod(int i) {
if(i>0) {
return "Hello";
} else {
return null;
}
}
Do:
public Optional<String> myMethod(int i) {
if(i>0) {
return Optional.of("Hello");
} else {
return Optional.empty();
}
Look at Optional Javadoc to see how this forces the caller to think about the possibility of an Optional.empty() response.
As a bridge between the worlds of "null represents absent" and "Optional.empty() represents absent", you can use Optional.ofNullable(val) which returns Empty when val == null. But do bear in mind that Optional.empty() and Optional.of(null) are different values.
2) Exceptions
It's true that throwing an exception in a stream handler doesn't work very well. Exceptions aren't a very FP-friendly mechanism. The FP-friendly alternative is Either -- which isn't a standard part of Java but is easy to write yourself or find in third party libraries: Is there an equivalent of Scala's Either in Java 8?
public Either<Exception, Result> meaningfulMethod(Value val) {
try {
return Either.right(methodThatMightThrow(val));
} catch (Exception e) {
return Either.left(e);
}
}
... then:
List<Either<Exception, Result>> results = listOfValues.stream().map(meaningfulMethod).collect(Collectors.toList());
3) Indexes
You want to know the index of the stream element, when you're using a stream made from a List? See Is there a concise way to iterate over a stream with indices in Java 8?
In your test() function you are creating an emptylist List<User> aList = new ArrayList<>();
And doing for each on it. First add some element to
aList
If you want to handle null values you can add .filter(x-> x != null) this before foreach it will filter out all null value
Below is code
private void test() {
List<User> aList = new ArrayList<>();
aList.stream().filter(x-> x != null).forEach(x -> doSomethingMeaningFul(x.getAddress()));
}
private void doSomethingMeaningFul(Address x) {
// Do something
}
You can write a black of code in streams. And you can find out the list item which might result in NullPointerException. I hope this code might help
private void test() {
List<User> aList = new ArrayList<>();
aList.stream().forEach(x -> {
if(x.getAddress() != null)
return doSomethingMeaningFul(x.getAddress())
else
system.out.println(x+ "doesn't have address");
});
}
private void doSomethingMeaningFul(Address x) {
// Do something
}
If you want you can throw NullPointerException or custom excption like AddressNotFoundException in the else part

Should exceptions be used to unwinding process back to main?

Now this is really quite difficult for me to explain so please bear with me.
I've been wondering as of late the best way to "unwind" every chained method back to a main method when certain circumstances are met. For example, say I make a call to a method from Main and from that method I call another one and so on. At some point I may want to cancel all further operations of every method that is chained and simply return to the Main method. What is the best way to do this?
I'll give a scenario:
In the following code there are 3 methods, however when Method1 calls Method2 with a null value it should unwind all the way back to Main without further operations in Method2 (EG the "Lots of other code" section).
public static void main(String[] args)
{
try
{
Method1();
}
catch( ReturnToMainException e )
{
// Handle return \\
}
}
public static void Method1() throws ReturnToMainException
{
String someString = null;
Method2( someString );
// Lots more code after here
}
public static boolean Method2( String someString )
{
if( someString == null )
throw new ReturnToMainException();
else if( someString.equals( "Correct" ))
return true;
else
return false;
}
In this example I use a throw which I've read should only be used in "Exceptional Circumstances". I often run into this issue and find myself simply doing If/Else statements to solve the issue, but when dealing with methods that can only return True/False I find I don't have enough options to return to decide on an action. I guess I could use Enumerators or classes but that seems somewhat cumbersome.
I use a throw which I've read should only be used in "Exceptional Circumstances". I often run into this issue and find myself simply doing If/Else statements to solve the issue
Exception throwing is relatively expensive so it should not be used without careful thought but I believe that your example is a ok example of proper usage.
In general, you should use exceptions only for "exceptional" behavior of the program. If someString can be null through some sort of user input, database values, or other normal mechanism then typically you should handle that case with normal return mechanisms if possible.
In your case, you could return a Boolean object (not a primitive) and return null if someString is null.
private static Boolean method2( String someString ) {
if (someString == null) {
return null;
}
...
}
Then you would handle the null appropriately in the caller maybe returning a boolean to main based on whether or not the method "worked".
private static boolean method1() {
...
Boolean result = method2(someString);
if (result == null) {
// the method didn't "work"
return false;
}
Then in main you can see if method1 "worked":
public static void main(String[] args) {
if (!method1()) {
// handle error
}
...
}
Notice that I downcased your method names and changed the permissions of your methods to private both which are good patterns.
Enumerators or classes but that seems somewhat cumbersome.
Yeah indeed. It depends a bit on how this code is used. If it is a API method that is called by others, you might want to return some sort of Result class which might provide feedback like a boolean that the argument was null. Or you might throw an IllegalArgumentException in that case. Instead, if this is an internal local private method, then I'd vote for a simpler way of handling argument errors. Either way I'd use javadocs to document the behavior so you don't trip up future you.
Hope this helps.

Null check chain vs catching NullPointerException

A web service returns a huge XML and I need to access deeply nested fields of it. For example:
return wsObject.getFoo().getBar().getBaz().getInt()
The problem is that getFoo(), getBar(), getBaz() may all return null.
However, if I check for null in all cases, the code becomes very verbose and hard to read. Moreover, I may miss the checks for some of the fields.
if (wsObject.getFoo() == null) return -1;
if (wsObject.getFoo().getBar() == null) return -1;
// maybe also do something with wsObject.getFoo().getBar()
if (wsObject.getFoo().getBar().getBaz() == null) return -1;
return wsObject.getFoo().getBar().getBaz().getInt();
Is it acceptable to write
try {
return wsObject.getFoo().getBar().getBaz().getInt();
} catch (NullPointerException ignored) {
return -1;
}
or would that be considered an antipattern?
Catching NullPointerException is a really problematic thing to do since they can happen almost anywhere. It's very easy to get one from a bug, catch it by accident and continue as if everything is normal, thus hiding a real problem. It's so tricky to deal with so it's best to avoid altogether. (For example, think about auto-unboxing of a null Integer.)
I suggest that you use the Optional class instead. This is often the best approach when you want to work with values that are either present or absent.
Using that you could write your code like this:
public Optional<Integer> m(Ws wsObject) {
return Optional.ofNullable(wsObject.getFoo()) // Here you get Optional.empty() if the Foo is null
.map(f -> f.getBar()) // Here you transform the optional or get empty if the Bar is null
.map(b -> b.getBaz())
.map(b -> b.getInt());
// Add this if you want to return null instead of an empty optional if any is null
// .orElse(null);
// Or this if you want to throw an exception instead
// .orElseThrow(SomeApplicationException::new);
}
Why optional?
Using Optionals instead of null for values that might be absent makes that fact very visible and clear to readers, and the type system will make sure you don't accidentally forget about it.
You also get access to methods for working with such values more conveniently, like map and orElse.
Is absence valid or error?
But also think about if it is a valid result for the intermediate methods to return null or if that is a sign of an error. If it is always an error then it's probably better throw an exception than to return a special value, or for the intermediate methods themselves to throw an exception.
Maybe more optionals?
If on the other hand absent values from the intermediate methods are valid, maybe you can switch to Optionals for them also?
Then you could use them like this:
public Optional<Integer> mo(Ws wsObject) {
return wsObject.getFoo()
.flatMap(f -> f.getBar())
.flatMap(b -> b.getBaz())
.flatMap(b -> b.getInt());
}
Why not optional?
The only reason I can think of for not using Optional is if this is in a really performance critical part of the code, and if garbage collection overhead turns out to be a problem. This is because a few Optional objects are allocated each time the code is executed, and the VM might not be able to optimize those away. In that case your original if-tests might be better.
I suggest considering Objects.requireNonNull(T obj, String message). You might build chains with a detailed message for each exception, like
requireNonNull(requireNonNull(requireNonNull(
wsObject, "wsObject is null")
.getFoo(), "getFoo() is null")
.getBar(), "getBar() is null");
I would suggest you not to use special return-values, like -1. That's not a Java style. Java has designed the mechanism of exceptions to avoid this old-fashioned way which came from the C language.
Throwing NullPointerException is not the best option too. You could provide your own exception (making it checked to guarantee that it will be handled by a user or unchecked to process it in an easier way) or use a specific exception from XML parser you are using.
Assuming the class structure is indeed out of our control, as seems to be the case, I think catching the NPE as suggested in the question is indeed a reasonable solution, unless performance is a major concern. One small improvement might be to wrap the throw/catch logic to avoid clutter:
static <T> T get(Supplier<T> supplier, T defaultValue) {
try {
return supplier.get();
} catch (NullPointerException e) {
return defaultValue;
}
}
Now you can simply do:
return get(() -> wsObject.getFoo().getBar().getBaz().getInt(), -1);
As already pointed out by Tom in the comment,
Following statement disobeys the Law of Demeter,
wsObject.getFoo().getBar().getBaz().getInt()
What you want is int and you can get it from Foo. Law of Demeter says, never talk to the strangers. For your case you can hide the actual implementation under the hood of Foo and Bar.
Now, you can create method in Foo to fetch int from Baz. Ultimately, Foo will have Bar and in Bar we can access Int without exposing Baz directly to Foo. So, null checks are probably divided to different classes and only required attributes will be shared among the classes.
My answer goes almost in the same line as #janki, but I would like to modify the code snippet slightly as below:
if (wsObject.getFoo() != null && wsObject.getFoo().getBar() != null && wsObject.getFoo().getBar().getBaz() != null)
return wsObject.getFoo().getBar().getBaz().getInt();
else
return something or throw exception;
You can add a null check for wsObject as well, if there's any chance of that object being null.
You say that some methods "may return null" but do not say in what circumstances they return null. You say you catch the NullPointerException but you do not say why you catch it. This lack of information suggests you do not have a clear understanding of what exceptions are for and why they are superior to the alternative.
Consider a class method that is meant to perform an action, but the method can not guarantee it will perform the action, because of circumstances beyond its control (which is in fact the case for all methods in Java). We call that method and it returns. The code that calls that method needs to know whether it was successful. How can it know? How can it be structured to cope with the two possibilities, of success or failure?
Using exceptions, we can write methods that have success as a post condition. If the method returns, it was successful. If it throws an exception, it had failed. This is a big win for clarity. We can write code that clearly processes the normal, success case, and move all the error handling code into catch clauses. It often transpires that the details of how or why a method was unsuccessful are not important to the caller, so the same catch clause can be used for handling several types of failure. And it often happens that a method does not need to catch exceptions at all, but can just allow them to propagate to its caller. Exceptions due to program bugs are in that latter class; few methods can react appropriately when there is a bug.
So, those methods that return null.
Does a null value indicate a bug in your code? If it does, you should not be catching the exception at all. And your code should not be trying to second guess itself. Just write what is clear and concise on the assumption that it will work. Is a chain of method calls clear and concise? Then just use them.
Does a null value indicate invalid input to your program? If it does, a NullPointerException is not an appropriate exception to throw, because conventionally it is reserved for indicating bugs. You probably want to throw a custom exception derived from IllegalArgumentException (if you want an unchecked exception) or IOException (if you want a checked exception). Is your program required to provide detailed syntax error messages when there is invalid input? If so, checking each method for a null return value then throwing an appropriate diagnostic exception is the only thing you can do. If your program need not provide detailed diagnostics, chaining the method calls together, catching any NullPointerException and then throwing your custom exception is clearest and most concise.
One of the answers claims that the chained method calls violate the Law of Demeter and thus are bad. That claim is mistaken.
When it comes to program design, there are not really any absolute rules about what is good and what is bad. There are only heuristics: rules that are right much (even almost all) of the time. Part of the skill of programming is knowing when it is OK to break those kinds of rules. So a terse assertion that "this is against rule X" is not really an answer at all. Is this one of the situations where the rule should be broken?
The Law of Demeter is really a rule about API or class interface design. When designing classes, it is useful to have a hierarchy of abstractions. You have low level classes that uses the language primitives to directly perform operations and represent objects in an abstraction that is higher level than the language primitives. You have medium level classes that delegate to the low level classes, and implement operations and representations at a higher level than the low level classes. You have high level classes that delegate to the medium level classes, and implement still higher level operations and abstractions. (I've talked about just three levels of abstraction here, but more are possible). This allows your code to express itself in terms of appropriate abstractions at each level, thereby hiding complexity. The rationale for the Law of Demeter is that if you have a chain of method calls, that suggests you have a high level class reaching in through a medium level class to deal directly with low level details, and therefore that your medium level class has not provided a medium-level abstract operation that the high level class needs. But it seems that is not the situation you have here: you did not design the classes in the chain of method calls, they are the result of some auto-generated XML serialization code (right?), and the chain of calls is not descending through an abstraction hierarchy because the des-serialized XML is all at the same level of the abstraction hierarchy (right?)?
As others have said, respecting the Law of Demeter is definitely part of the solution. Another part, wherever possible, is to change those chained methods so they cannot return null. You can avoid returning null by instead returning an empty String, an empty Collection, or some other dummy object that means or does whatever the caller would do with null.
To improve readability, you may want to use multiple variables, like
Foo theFoo;
Bar theBar;
Baz theBaz;
theFoo = wsObject.getFoo();
if ( theFoo == null ) {
// Exit.
}
theBar = theFoo.getBar();
if ( theBar == null ) {
// Exit.
}
theBaz = theBar.getBaz();
if ( theBaz == null ) {
// Exit.
}
return theBaz.getInt();
Don't catch NullPointerException. You don't know where it is coming from (I know it is not probable in your case but maybe something else threw it) and it is slow.
You want to access the specified field and for this every other field has to be not null. This is a perfect valid reason to check every field. I would probably check it in one if and then create a method for readability. As others pointed out already returning -1 is very oldschool but I don't know if you have a reason for it or not (e.g. talking to another system).
public int callService() {
...
if(isValid(wsObject)){
return wsObject.getFoo().getBar().getBaz().getInt();
}
return -1;
}
public boolean isValid(WsObject wsObject) {
if(wsObject.getFoo() != null &&
wsObject.getFoo().getBar() != null &&
wsObject.getFoo().getBar().getBaz() != null) {
return true;
}
return false;
}
Edit: It is debatable if it's disobeyes the Law Of Demeter since the WsObject is probably only a data structure (check https://stackoverflow.com/a/26021695/1528880).
If you don't want to refactor the code and you can use Java 8, it is possible to use Method references.
A simple demo first (excuse the static inner classes)
public class JavaApplication14
{
static class Baz
{
private final int _int;
public Baz(int value){ _int = value; }
public int getInt(){ return _int; }
}
static class Bar
{
private final Baz _baz;
public Bar(Baz baz){ _baz = baz; }
public Baz getBar(){ return _baz; }
}
static class Foo
{
private final Bar _bar;
public Foo(Bar bar){ _bar = bar; }
public Bar getBar(){ return _bar; }
}
static class WSObject
{
private final Foo _foo;
public WSObject(Foo foo){ _foo = foo; }
public Foo getFoo(){ return _foo; }
}
interface Getter<T, R>
{
R get(T value);
}
static class GetterResult<R>
{
public R result;
public int lastIndex;
}
/**
* #param args the command line arguments
*/
public static void main(String[] args)
{
WSObject wsObject = new WSObject(new Foo(new Bar(new Baz(241))));
WSObject wsObjectNull = new WSObject(new Foo(null));
GetterResult<Integer> intResult
= getterChain(wsObject, WSObject::getFoo, Foo::getBar, Bar::getBar, Baz::getInt);
GetterResult<Integer> intResult2
= getterChain(wsObjectNull, WSObject::getFoo, Foo::getBar, Bar::getBar, Baz::getInt);
System.out.println(intResult.result);
System.out.println(intResult.lastIndex);
System.out.println();
System.out.println(intResult2.result);
System.out.println(intResult2.lastIndex);
// TODO code application logic here
}
public static <R, V1, V2, V3, V4> GetterResult<R>
getterChain(V1 value, Getter<V1, V2> g1, Getter<V2, V3> g2, Getter<V3, V4> g3, Getter<V4, R> g4)
{
GetterResult result = new GetterResult<>();
Object tmp = value;
if (tmp == null)
return result;
tmp = g1.get((V1)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g2.get((V2)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g3.get((V3)tmp);
result.lastIndex++;
if (tmp == null)
return result;
tmp = g4.get((V4)tmp);
result.lastIndex++;
result.result = (R)tmp;
return result;
}
}
Output
241
4
null
2
The interface Getter is just a functional interface, you may use any equivalent.
GetterResult class, accessors stripped out for clarity, hold the result of the getter chain, if any, or the index of the last getter called.
The method getterChain is a simple, boilerplate piece of code, that can be generated automatically (or manually when needed).
I structured the code so that the repeating block is self evident.
This is not a perfect solution as you still need to define one overload of getterChain per number of getters.
I would refactor the code instead, but if can't and you find your self using long getter chains often you may consider building a class with the overloads that take from 2 to, say, 10, getters.
I'd like to add an answer which focus on the meaning of the error. Null exception in itself doesn't provide any meaning full error. So I'd advise to avoid dealing with them directly.
There is a thousands cases where your code can go wrong: cannot connect to database, IO Exception, Network error... If you deal with them one by one (like the null check here), it would be too much of a hassle.
In the code:
wsObject.getFoo().getBar().getBaz().getInt();
Even when you know which field is null, you have no idea about what goes wrong. Maybe Bar is null, but is it expected? Or is it a data error? Think about people who read your code
Like in xenteros's answer, I'd propose using custom unchecked exception. For example, in this situation: Foo can be null (valid data), but Bar and Baz should never be null (invalid data)
The code can be re-written:
void myFunction()
{
try
{
if (wsObject.getFoo() == null)
{
throw new FooNotExistException();
}
return wsObject.getFoo().getBar().getBaz().getInt();
}
catch (Exception ex)
{
log.error(ex.Message, ex); // Write log to track whatever exception happening
throw new OperationFailedException("The requested operation failed")
}
}
void Main()
{
try
{
myFunction();
}
catch(FooNotExistException)
{
// Show error: "Your foo does not exist, please check"
}
catch(OperationFailedException)
{
// Show error: "Operation failed, please contact our support"
}
}
NullPointerException is a run-time exception, so generally speaking is not recommended to catch it, but to avoid it.
You will have to catch the exception wherever you want to call the method (or it will propagate up the stack). Nevertheless, if in your case you can keep working with that result with value -1 and you are sure that it won't propagate because you are not using any of the "pieces" that may be null, then it seems right to me to catch it
Edit:
I agree with the later answer from #xenteros, it wil be better to launch your own exception instead returning -1 you can call it InvalidXMLException for instance.
Have been following this post since yesterday.
I have been commenting/voting the comments which says, catching NPE is bad. Here is why I have been doing that.
package com.todelete;
public class Test {
public static void main(String[] args) {
Address address = new Address();
address.setSomeCrap(null);
Person person = new Person();
person.setAddress(address);
long startTime = System.currentTimeMillis();
for (int i = 0; i < 1000000; i++) {
try {
System.out.println(person.getAddress().getSomeCrap().getCrap());
} catch (NullPointerException npe) {
}
}
long endTime = System.currentTimeMillis();
System.out.println((endTime - startTime) / 1000F);
long startTime1 = System.currentTimeMillis();
for (int i = 0; i < 1000000; i++) {
if (person != null) {
Address address1 = person.getAddress();
if (address1 != null) {
SomeCrap someCrap2 = address1.getSomeCrap();
if (someCrap2 != null) {
System.out.println(someCrap2.getCrap());
}
}
}
}
long endTime1 = System.currentTimeMillis();
System.out.println((endTime1 - startTime1) / 1000F);
}
}
public class Person {
private Address address;
public Address getAddress() {
return address;
}
public void setAddress(Address address) {
this.address = address;
}
}
package com.todelete;
public class Address {
private SomeCrap someCrap;
public SomeCrap getSomeCrap() {
return someCrap;
}
public void setSomeCrap(SomeCrap someCrap) {
this.someCrap = someCrap;
}
}
package com.todelete;
public class SomeCrap {
private String crap;
public String getCrap() {
return crap;
}
public void setCrap(String crap) {
this.crap = crap;
}
}
Output
3.216
0.002
I see a clear winner here. Having if checks is way too less expensive than catch an exception. I have seen that Java-8 way of doing. Considering that 70% of the current applications still run on Java-7 I am adding this answer.
Bottom Line For any mission critical applications, handling NPE is costly.
If efficiency is an issue then the 'catch' option should be considered.
If 'catch' cannot be used because it would propagate (as mentioned by 'SCouto') then use local variables to avoid multiple calls to methods getFoo(), getBar() and getBaz().
It's worth considering to create your own Exception. Let's call it MyOperationFailedException. You can throw it instead returning a value. The result will be the same - you'll quit the function, but you won't return hard-coded value -1 which is Java anti-pattern. In Java we use Exceptions.
try {
return wsObject.getFoo().getBar().getBaz().getInt();
} catch (NullPointerException ignored) {
throw new MyOperationFailedException();
}
EDIT:
According to the discussion in comments let me add something to my previous thoughts. In this code there are two possibilities. One is that you accept null and the other one is, that it is an error.
If it's an error and it occurs, You can debug your code using other structures for debugging purposes when breakpoints aren't enough.
If it's acceptable, you don't care about where this null appeared. If you do, you definitely shouldn't chain those requests.
The method you have is lengthy, but very readable. If I were a new developer coming to your code base I could see what you were doing fairly quickly. Most of the other answers (including catching the exception) don't seem to be making things more readable and some are making it less readable in my opinion.
Given that you likely don't have control over the generated source and assuming you truly just need to access a few deeply nested fields here and there then I would recommend wrapping each deeply nested access with a method.
private int getFooBarBazInt() {
if (wsObject.getFoo() == null) return -1;
if (wsObject.getFoo().getBar() == null) return -1;
if (wsObject.getFoo().getBar().getBaz() == null) return -1;
return wsObject.getFoo().getBar().getBaz().getInt();
}
If you find yourself writing a lot of these methods or if you find yourself tempted to make these public static methods then I would create a separate object model, nested how you would like, with only the fields you care about, and convert from the web services object model to your object model.
When you are communicating with a remote web service it is very typical to have a "remote domain" and an "application domain" and switch between the two. The remote domain is often limited by the web protocol (for example, you can't send helper methods back and forth in a pure RESTful service and deeply nested object models are common to avoid multiple API calls) and so not ideal for direct use in your client.
For example:
public static class MyFoo {
private int barBazInt;
public MyFoo(Foo foo) {
this.barBazInt = parseBarBazInt();
}
public int getBarBazInt() {
return barBazInt;
}
private int parseFooBarBazInt(Foo foo) {
if (foo() == null) return -1;
if (foo().getBar() == null) return -1;
if (foo().getBar().getBaz() == null) return -1;
return foo().getBar().getBaz().getInt();
}
}
return wsObject.getFooBarBazInt();
by applying the the Law of Demeter,
class WsObject
{
FooObject foo;
..
Integer getFooBarBazInt()
{
if(foo != null) return foo.getBarBazInt();
else return null;
}
}
class FooObject
{
BarObject bar;
..
Integer getBarBazInt()
{
if(bar != null) return bar.getBazInt();
else return null;
}
}
class BarObject
{
BazObject baz;
..
Integer getBazInt()
{
if(baz != null) return baz.getInt();
else return null;
}
}
class BazObject
{
Integer myInt;
..
Integer getInt()
{
return myInt;
}
}
Giving answer which seems different from all others.
I recommend you to check for NULL in ifs.
Reason :
We should not leave a single chance for our program to be crashed.
NullPointer is generated by system. The behaviour of System
generated exceptions can not be predicted. You should not leave your
program in the hands of System when you already have a way of handling
it by your own. And put the Exception handling mechanism for the extra safety.!!
For making your code easy to read try this for checking the conditions :
if (wsObject.getFoo() == null || wsObject.getFoo().getBar() == null || wsObject.getFoo().getBar().getBaz() == null)
return -1;
else
return wsObject.getFoo().getBar().getBaz().getInt();
EDIT :
Here you need to store these values wsObject.getFoo(),
wsObject.getFoo().getBar(), wsObject.getFoo().getBar().getBaz() in
some variables. I am not doing it because i don't know the return
types of that functions.
Any suggestions will be appreciated..!!
I wrote a class called Snag which lets you define a path to navigate through a tree of objects. Here is an example of its use:
Snag<Car, String> ENGINE_NAME = Snag.createForAndReturn(Car.class, String.class).toGet("engine.name").andReturnNullIfMissing();
Meaning that the instance ENGINE_NAME would effectively call Car?.getEngine()?.getName() on the instance passed to it, and return null if any reference returned null:
final String name = ENGINE_NAME.get(firstCar);
It's not published on Maven but if anyone finds this useful it's here (with no warranty of course!)
It's a bit basic but it seems to do the job. Obviously it's more obsolete with more recent versions of Java and other JVM languages that support safe navigation or Optional.

Strange pointer issue when trying to strongly connect objects

In my program I have two classes, one called GlassPiece, and one called TrackerChip.
These two objects are always "strongly connected", that is, no two GlassPieces can share a TrackerChip, and no two TrackerChips can share a GlassPiece. Therefore in my setter methods, I need to take care to disconnect any old references hanging around, as so:
public class TrackerChip
{
GlassPiece linkedGlassPiece;
public void setGlassPiece(GlassPiece newGlassPiece)
{
GlassPiece oldGlassPiece = linkedGlassPiece;
linkedGlassPiece = newGlassPiece;
if(oldGlassPiece != null)
{
oldGlassPiece.setTrackerChip(null); //disconnect old GlassPiece
}
if(linkedGlassPiece != null && linkedGlassPiece.getTrackerChip() != this)
{
linkedGlassPiece.setTrackerChip(this); //update counterpart
}
}
}
and the method GlassPiece.setTrackerChip(TrackerChip) works exaxctly the same way.
The thing is, the above code doesn't actually work, and strange stuff happens when trying to manage linking between several different GlassPieces and TrackerChips. However, if I replace the last part with:
if(newGlassPiece != null && newGlassPiece.getTrackerChip() != this)
{
newGlassPiece.setTrackerChip(this);
}
Then everything works properly. This seems very strange to me (all I did was replaced linkedGlassPiece, the instance variable, with newGlassPiece, the parameter). But early in the method I set the references equal to each other! Why does the first method not work?
P.S. I can confirm there is no infinite loop in the method.
As for why this isn't working, you're right, it won't hit an endless loop, but it's not going to do what you expect.
You enter setGlassPiece, linkedGlassPiece for this object is set to the value of newGlassPiece.
Then it calls setTrackerChip(null) on the oldGlassPiece.
The oldGlassPiece still has a reference to the original TrackerChip, so it calls setGlassPiece(null), which sets linkedGlassPiece to null that you just set on the TrackerChip, and calls setTrackerChip(null) on the NEW GlassPiece as well.
I honestly can't think of a way to get it to work the way you're going. You would have to add some additional parameters such that it would no longer be re-entrant. Namely, when you call setTrackerChip on the oldGlassPiece, it's not going to turn around and call the same TrackerChip back setting its reference to null. Perhaps just a boolean flag that would indicate that it should not null out the second level references.
Here's some code:
public class TrackerChip
{
GlassPiece linkedGlassPiece;
public void setGlassPiece(GlassPiece newGlassPiece)
{
setGlassPiece(newGlassPiece, true);
}
public void setGlassPiece(GlassPiece newGlassPiece, boolean reentrant)
{
GlassPiece oldGlassPiece = linkedGlassPiece;
linkedGlassPiece = newGlassPiece;
if(reentrant && oldGlassPiece != null)
{
oldGlassPiece.setTrackerChip(null, false); //disconnect old GlassPiece
}
if(linkedGlassPiece != null && linkedGlassPiece.getTrackerChip() != this)
{
linkedGlassPiece.setTrackerChip(this); //update counterpart
}
}
}
Instead of taking this approach, I would recommend just having a pair of static HashMaps that manage the relationships. That would probably be far simpler. There could be thread safety issues if your use case is not single threaded, but you'd just need to synchronize the method that sets it up. Maybe create a relationship management object as follows:
public class RelationshipMgr {
HashMap<GlassPiece, TrackerChip> gpMap;
HashMap<TrackerChip, GlassPiece> tcMap;
public void setRelationship(GlassPiece gp, TrackerChip tc) {
gpMap.put(gp, tc);
tcMap.put(tc, gp);
}
}
Actually, in the Google Guava library, there is even a class ready to use for this sort of thing called BiMap, check it out.
If there is always a one to one relationship, it might be worthwhile to consider merging those classes into one.
This should work I think:
public class TrackerChip {
GlassPiece linkedGlassPiece;
public void setGlassPiece(GlassPiece newGlassPiece) {
if (linkedGlassPiece == newGlassPiece) {
return;
}
if (linkedGlassPiece != null) {
GlassPiece tmp = linkedGlassPiece;
linkedGlassPiece = null;
tmp.setTrackerChip(null);
}
if (newGlassPiece != null) {
linkedGlassPiece = newGlassPiece;
linkedGlassPiece.setTrackerChip(this);
}
}
}

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