Dynamic GradientDrawable in RemoteView - java

I'm having trouble setting a dynamic background for my widget:
My preferences return a color selected by the user and I would like to apply it to the widget but with a gradient effect. So here's where I am at this moment:
My widget.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/widget_layout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#drawable/style_widget"
> ...
My Service.java:
public void onStart(Intent intent, int startId) {
super.onStart(intent, startId);
remoteViews = new RemoteViews(this.getPackageName(), R.layout.widget);
this.prefs = PreferenceManager.getDefaultSharedPreferences(this);
//this is where I get the color preference value, and create another with some transparency
int color1 = prefs.getInt("background_color", 00000000);
int color2 = Color.argb(22, Color.red(color1), Color.green(color1), Color.blue(color1));
int colors[] = { color1, color2 };
//Create the GradientDrawable:
GradientDrawable gradientDrawable = new GradientDrawable(
GradientDrawable.Orientation.TOP_BOTTOM, colors);
If I do :
remoteViews.setInt(R.id.widget_layout, "setBackgroundColor", color1);
I get the background color changed, but since gradientDrawable isn't an int, how do I apply it to my background via remoteViews?

Well, I've found the answer here:
Setting GradientDrawable through RemoteView
I created an Imageview filling the whole widget, then created a bitmap using my gradientDrawable, then setted the bitmap to the imageview:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/widget_layout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#drawable/style_widget"
android:padding="0dip" >
<ImageView
android:id="#+id/bck_image"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:scaleType="fitXY"
/>
and then in my Service:
GradientDrawable gradientDrawable = new GradientDrawable(
GradientDrawable.Orientation.LEFT_RIGHT, colors);
float dpi = getBaseContext().getResources().getDisplayMetrics().xdpi;
float dp = getBaseContext().getResources().getDisplayMetrics().density;
Bitmap bitmap = Bitmap.createBitmap(Math.round(288 * dp), Math.round(72 * dp), Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
gradientDrawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
gradientDrawable.setCornerRadius(5 * (dpi/160));
gradientDrawable.draw(canvas);
remoteViews.setImageViewBitmap(R.id.bck_image, bitmap);
(I'm very new to Android so I don't know if the code is well formed but for me it works, in case it can help anyone.)

Related

Make a Recyclerview of 9 items with GridLayoutManager fit the screen

I have a Grid that was generated by a RecyclerView and GridLayoutManager , so in my case I will always have only 9 items on the Grid, so I want them to fill the entire screen. Below is how they look on my screen:
This is the activity_main.xml :
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<androidx.recyclerview.widget.RecyclerView
android:id="#+id/rv"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
</RelativeLayout>
then, the single_item.xml is :
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="120dp"
android:padding="1dp"
>
<ImageView
android:id="#+id/image_item"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="fitXY"
/>
</RelativeLayout>
How I attached the Gridlayoutmanager :
rv = findViewById(R.id.rv);
ImageAdapter imageAdapter = new ImageAdapter(allBitmaps, MainActivity.this);
mLayoutManager = new GridLayoutManager(MainActivity.this, 3);
rv.setLayoutManager(mLayoutManager);
rv.setAdapter(imageAdapter);
So I want the grids to fit well the entire screen, how best can this be done ?
Here is the scenario:
Measure the width & height of the RecycerView before attaching the adapter to it:
Get the desired RecyclerView item width & height by dividing the width & height of the previous step by 3; as you have 3 items horizontally and vertically.
Pass the item width & height to the RecyclerView adapter as parameters and store them as fields.
In activity onCreate():
recyclerView.getViewTreeObserver().addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() {
#Override
public boolean onPreDraw() {
if (recyclerView.getViewTreeObserver().isAlive())
recyclerView.getViewTreeObserver().removeOnPreDrawListener(this);
float width = (float) recyclerView.getWidth() / 3;
float height = (float) recyclerView.getHeight() / 3;
ImageAdapter adapter = new ImageAdapter(context, width, height, allBitmaps);
recyclerView.setAdapter(adapter);
return true;
}
});
Set the ImageView width & height in the ViewHolder:
class ViewHolder extends RecyclerView.ViewHolder {
ImageView image;
public ViewHolder(#NonNull View itemView) {
super(itemView);
image = itemView.findViewById(R.id.image);
image.getLayoutParams().width = (int) itemWidth;
image.getLayoutParams().height = (int) itemHeight;
}
}
I tested this with just an ImageView as a list item layout:
<?xml version="1.0" encoding="utf-8"?>
<ImageView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scaleType="fitXY" />
Portrait preview:
Landscape preview:
I think if you want those images to fill up the screen, you need to modify the width and height of the image inside your single item.xml

how to show images from a ArrayList<Bitmap> (SQLlte)

I have this problem where i can not show images (bitmap) from my database in a list on my android studio application.
I can make a picture and save it (base64) in my database and retrieve it.
But i cannot figure out how to show al the images on a display.
I tried to do it with a list adaptor but that doesnt work :/
ArrayList<Bitmap> listData = new ArrayList<>();
while(data.moveToNext()){
//get the value from the database in column 1
//then add it to the ArrayList
byte [] encodeByte =Base64.decode(data.getString(1),Base64.DEFAULT);
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
Bitmap bitmap =BitmapFactory.decodeByteArray(encodeByte, 0, encodeByte.length);
listData.add(bitmap);
}
This is the shortcut way to show multiple view depending on the size of listData.
First add LinearLayout in your_current_activity.xml.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/linearLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal"
tools:context=".MainActivity">
</LinearLayout>
In java class
LinearLayout linearLayout = findViewById(R.id.linearLayout);
ArrayList<Bitmap> listData = new ArrayList<>();
for (Bitmap a : listData) {
ImageView image = new ImageView(this);
image.setLayoutParams(new android.view.ViewGroup.LayoutParams(80, 60));
image.setMaxHeight(20);
image.setMaxWidth(20);
image.setImageBitmap(a);
linearLayout.addView(image);
}
Below is my output (Assume I have 5 images in listData)

Set imageview foreground gradient color programmatically

I have xml gradient drawable resource file here:
file: fg_graidient
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" >
<gradient
android:type="linear"
android:centerX="0%"
android:startColor="#00020321"
android:centerColor="#F2000000"
android:endColor="#B2020321"
android:angle="45"/>
</shape>
I can the imageview foreground like below:
<ImageView
android:id="#+id/backimg"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:scaleType="fitXY"
android:foreground="#drawable/fg_graidient"
/>
But I want to set this drawable foreground for imageview programmatically. Is it possible?
Create programmatically gradient shapes
ShapeDrawable.ShaderFactory sf = new ShapeDrawable.ShaderFactory() {
#Override
public Shader resize(int width, int height) {
LinearGradient lg = new LinearGradient(0, 0, width, height,
new int[]{Color.GREEN, Color.GREEN, Color.WHITE, Color.WHITE},
new float[]{0,0.5f,.55f,1}, Shader.TileMode.REPEAT);
return lg;
}
};
PaintDrawable p=new PaintDrawable();
p.setShape(new RectShape());
p.setShaderFactory(sf);
use
Button btn= (Button)findViewById(R.id.btn);
btn.setBackgroundDrawable((Drawable)p);
Try this snipet:
ImageView img = (ImageView)findViewById(R.id.backimg);
img.setImageResource(R.drawable.fg_graidient);

How can I create a layout with imageviews overlapping?

I'm trying to add Imageviews dynamically and
I would like to create this kind of layout, with ImageViews overlapping, for
my android application.
I don't know how to set the overlapping in java code. I want to use java code becouse I'm adding Imageview dynamically!
this is the code that I did:
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical"
android:id="#+id/frame1">
</RelativeLayout>
and this is my java code:
RelativeLayout layout = (RelativeLayout) findViewById(R.id.frame1);
RelativeLayout.LayoutParams params1 = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.MATCH_PARENT);
mImageView = new ImageView (this);
mImageView.setId(1);
name = "0" + ".jpg";
Bitmap bitmap = BitmapFactory.decodeFile(url_image+name);
params1.addRule(RelativeLayout.ALIGN_PARENT_TOP,1);
params1.addRule(RelativeLayout.ALIGN_PARENT_LEFT,1);
params1.addRule(RelativeLayout.ALIGN_PARENT_START,1);
params1.addRule(RelativeLayout.ALIGN_TOP,1);
mImageView.setImageBitmap(bitmap);
layout.addView(mImageView,params1);
for (int i = 1;i < num_max; i++){
mImageView = new ImageView (this);
mImageView.setId(i+1);
name = String.valueOf(i) + ".jpg";
int id = mImageView.getId() - 1 ;
bitmap = BitmapFactory.decodeFile(url_image+name);
mImageView.setImageBitmap(bitmap);
RelativeLayout.LayoutParams params2 = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.MATCH_PARENT);
params2.addRule(RelativeLayout.BELOW,id);
params2.addRule(RelativeLayout.ALIGN_START,id);
params2.addRule(RelativeLayout.ALIGN_LEFT,id);
layout.addView(mImageView,params2);
}
If you want to images overlapping each other(as i understood from your question) you should remove this line :
params2.addRule(RelativeLayout.BELOW,id);
If you wanted something else feel free to post comment below this answer
Use relative layout for it
use this code
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="#+id/iv"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<ImageView
android:id="#+id/iv_2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignRight="#+id/iv"
/>
</RelativeLayout>
Following is the example of how to achieve it.
MainActivity.Java
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
RelativeLayout layout = (RelativeLayout) findViewById(R.id.frame1);
//Add first image view
ImageView mImageView = new ImageView (this);
mImageView.setId(1);
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.color1);
RelativeLayout.LayoutParams params1 = new RelativeLayout.LayoutParams(300, 300);
mImageView.setImageBitmap(bitmap);
layout.addView(mImageView,params1);
//Add second image view
ImageView mImageView2 = new ImageView (this);
mImageView2.setId(2);
Bitmap bitmap2 = BitmapFactory.decodeResource(getResources(), R.drawable.color2);
mImageView2.setImageBitmap(bitmap2);
RelativeLayout.LayoutParams params2 = new RelativeLayout.LayoutParams(300,300);
params2.setMargins(150, 150, 0, 0);
layout.addView(mImageView2,params2);
}
}
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.sample.MainActivity" >
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical"
android:id="#+id/frame1">
</RelativeLayout>
</RelativeLayout>
Output Screenshot:
Required Images:

How to set canvas size?

I have a class named SeatsPanel where I draw seats (using drawRect) in the onDraw method. The onDraw method uses Canvas as a parameter, but how do you set size of the Canvas? The reason why I'm asking this question is because this class is being inflated in another class. I know that the canvas has the default height and width of the phone, but I need to make it smaller. How can I do this?
Any help would be appreciated.
I've tried to implement a simple application that draws a black rect within the main activity, that is drawn pushing a button. For example, in the MainActivity:
private Button button1;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
button1=(Button)findViewById(R.id.button);
button1.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
switch(v.getId()){
case R.id.button:
LinearLayout ll=(LinearLayout)findViewById(R.id.linearLayout1);
System.out.println(ll.getWidth()+" "+ll.getHeight());
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(ll.getWidth(),ll.getHeight());
YourView yourView = new YourView(getBaseContext());
yourView.setBackgroundColor(Color.WHITE);
ll.addView(yourView,params);
break;
}
}
});
}
And in the YourView class:
private Bitmap savedBitmap;
public YourView(Context context) {
super(context);
}
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
System.out.println(canvas.getWidth()+" "+canvas.getHeight());
Paint textPaint = new Paint();
textPaint.setARGB(255, 0, 0, 0);
textPaint.setTextAlign(Paint.Align.RIGHT);
textPaint.setTextSize(11);
textPaint.setTypeface(Typeface.DEFAULT);
canvas.drawColor(Color.WHITE);
System.out.println(canvas.getWidth());
System.out.println(canvas.getHeight());
canvas.drawRect(200, 20, 500, 100, textPaint);
}
The main.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Push the button and draw a Rect" />
<Button
android:id="#+id/button"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Button" />
<LinearLayout
android:id="#+id/linearLayout1"
android:layout_width="match_parent"
android:layout_height="match_parent" >
</LinearLayout>
Might not be applicable in your case, but this works for me
Bitmap animation = BitmapFactory.decodeResource(mContext.getResources(), resourceId, mBitmapOptions); //Get a bitmap from a image file
// Create a bitmap for the part of the screen that needs updating.
Bitmap bitmap = Bitmap.createBitmap(animation.getWidth(), animation.getHeight(), BITMAP_CONFIG);
bitmap.setDensity(DisplayMetrics.DENSITY_DEFAULT);
Canvas canvas = new Canvas(bitmap);
This sets the canvas to the size of the bitmap

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