Create clickable graphics java [closed] - java

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I want to create a simple cad-like java application.
In it there will be a Jframe in which I want to have my shapes. Those shapes will be circles and lines. Also some text will be placed. There will be up to some thousands circles, so speed is an issue. Also the shapes will have to be redrawn all the time (for example for zoom-in etc). Those shapes apart from the "standard" properties of their class I want them to have extra properties declared with new variables such as "cityname" or "speedinthisline". The shapes will have to interact on user actions (click, move ever etc).
I though for the circles I could use circular jbuttons. I found some examples on how to make such buttons, or round shaped frames. Also I found some examples on how to make clickable graphics. In vb.net OvalShape an Lineshape exist that are ready made clickable shape objects.
For ease of usage I would like to have seperate class for each shape type, in which all the extra variables could be declared.
What is the best way to focus my efforts? Go for extending components like buttons, or go for doing something out of Graphics classes?
Are there any ready made classes like the ones that exist in vb.net? Any recomendations?

The question depends a lot on how you want to structure the program
For simplicity sake, I would go with creating a custom component, probably extending from something like JPanel and override it's paintComponent method.
This gives you a basic "paintable" component, that can easily be configured with a MouseListener...
This means you're not having to spend most of your time worrying about how to translate the mouse events.
My personal preference would be to maintain a single MouseListener, which is registered with all the elements you have on the screen and provides overall management.
The problem with this approach is zooming. It's difficult to zoom a single parent container and provide translation of the mouse events.
Lukey for your, JLayer can provide this functionality for you. This, again, saves you from having to make mouse event translations as well as trying to calculate the viewable size of the container all the time.

I'm no expert on Swing, but drawing thousands of constantly morphing circular JButtons is definitely probably not going to be fast or smooth. Look into doing something with more basic Graphics packages. Here's an example of how to make a custom clickable, drawn object.

Related

What is the functional difference between creating a Java frame inside the main class and creating a Java Frame inside a constructor? [duplicate]

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I'm developing an application which displays images, and plays sounds from a database. I'm trying to decide whether or not to use a separate JFrame to add images to the database from the GUI.
I'm just wondering whether it is good practice to use multiple JFrame windows?
I'm just wondering whether it is good practice to use multiple JFrames?
Bad (bad, bad) practice.
User unfriendly: The user sees multiple icons in their task bar when expecting to see only one. Plus the side effects of the coding problems..
A nightmare to code and maintain:
A modal dialog offers the easy opportunity to focus attention on the content of that dialog - choose/fix/cancel this, then proceed. Multiple frames do not.
A dialog (or floating tool-bar) with a parent will come to front when the parent is clicked on - you'd have to implement that in frames if that was the desired behavior.
There are any number of ways of displaying many elements in one GUI, e.g.:
CardLayout (short demo.). Good for:
Showing wizard like dialogs.
Displaying list, tree etc. selections for items that have an associated component.
Flipping between no component and visible component.
JInternalFrame/JDesktopPane typically used for an MDI.
JTabbedPane for groups of components.
JSplitPane A way to display two components of which the importance between one or the other (the size) varies according to what the user is doing.
JLayeredPane far many well ..layered components.
JToolBar typically contains groups of actions or controls. Can be dragged around the GUI, or off it entirely according to user need. As mentioned above, will minimize/restore according to the parent doing so.
As items in a JList (simple example below).
As nodes in a JTree.
Nested layouts.
But if those strategies do not work for a particular use-case, try the following. Establish a single main JFrame, then have JDialog or JOptionPane instances appear for the rest of the free-floating elements, using the frame as the parent for the dialogs.
Many images
In this case where the multiple elements are images, it would be better to use either of the following instead:
A single JLabel (centered in a scroll pane) to display whichever image the user is interested in at that moment. As seen in ImageViewer.
A single row JList. As seen in this answer. The 'single row' part of that only works if they are all the same dimensions. Alternately, if you are prepared to scale the images on the fly, and they are all the same aspect ratio (e.g. 4:3 or 16:9).
The multiple JFrame approach has been something I've implemented since I began programming Swing apps. For the most part, I did it in the beginning because I didn't know any better. However, as I matured in my experience and knowledge as a developer and as began to read and absorb the opinions of so many more experienced Java devs online, I made an attempt to shift away from the multiple JFrame approach (both in current projects and future projects) only to be met with... get this... resistance from my clients! As I began implementing modal dialogs to control "child" windows and JInternalFrames for separate components, my clients began to complain! I was quite surprised, as I was doing what I thought was best-practice! But, as they say, "A happy wife is a happy life." Same goes for your clients. Of course, I am a contractor so my end-users have direct access to me, the developer, which is obviously not a common scenario.
So, I'm going to explain the benefits of the multiple JFrame approach, as well as myth-bust some of the cons that others have presented.
Ultimate flexibility in layout - By allowing separate JFrames, you give your end-user the ability to spread out and control what's on his/her screen. The concept feels "open" and non-constricting. You lose this when you go towards one big JFrame and a bunch of JInternalFrames.
Works well for very modularized applications - In my case, most of my applications have 3 - 5 big "modules" that really have nothing to do with each other whatsoever. For instance, one module might be a sales dashboard and one might be an accounting dashboard. They don't talk to each other or anything. However, the executive might want to open both and them being separate frames on the taskbar makes his life easier.
Makes it easy for end-users to reference outside material - Once, I had this situation: My app had a "data viewer," from which you could click "Add New" and it would open a data entry screen. Initially, both were JFrames. However, I wanted the data entry screen to be a JDialog whose parent was the data viewer. I made the change, and immediately I received a call from an end-user who relied heavily on the fact that he could minimize or close the viewer and keep the editor open while he referenced another part of the program (or a website, I don't remember). He's not on a multi-monitor, so he needed the entry dialog to be first and something else to be second, with the data viewer completely hidden. This was impossible with a JDialog and certainly would've been impossible with a JInternalFrame as well. I begrudgingly changed it back to being separate JFrames for his sanity, but it taught me an important lesson.
Myth: Hard to code - This is not true in my experience. I don't see why it would be any easier to create a JInternalFrame than a JFrame. In fact, in my experience, JInternalFrames offer much less flexibility. I have developed a systematic way of handling the opening & closing of JFrames in my apps that really works well. I control the frame almost completely from within the frame's code itself; the creation of the new frame, SwingWorkers that control the retrieval of data on background threads and the GUI code on EDT, restoring/bringing to front the frame if the user tries to open it twice, etc. All you need to open my JFrames is call a public static method open() and the open method, combined with a windowClosing() event handles the rest (is the frame already open? is it not open, but loading? etc.) I made this approach a template so it's not difficult to implement for each frame.
Myth/Unproven: Resource Heavy - I'd like to see some facts behind this speculative statement. Although, perhaps, you could say a JFrame needs more space than a JInternalFrame, even if you open up 100 JFrames, how many more resources would you really be consuming? If your concern is memory leaks because of resources: calling dispose() frees all resources used by the frame for garbage collection (and, again I say, a JInternalFrame should invoke exactly the same concern).
I've written a lot and I feel like I could write more. Anyways, I hope I don't get down-voted simply because it's an unpopular opinion. The question is clearly a valuable one and I hope I've provided a valuable answer, even if it isn't the common opinion.
A great example of multiple frames/single document per frame (SDI) vs single frame/multiple documents per frame (MDI) is Microsoft Excel. Some of MDI benefits:
it is possible to have a few windows in non rectangular shape - so they don't hide desktop or other window from another process (e.g. web browser)
it is possible to open a window from another process over one Excel window while writing in second Excel window - with MDI, trying to write in one of internal windows will give focus to the entire Excel window, hence hiding window from another process
it is possible to have different documents on different screens, which is especially useful when screens do not have the same resolution
SDI (Single-Document Interface, i.e., every window can only have a single document):
MDI (Multiple-Document Interface, i.e., every window can have multiple documents):
I'd like to counter the "not user friendly" argument with an example that I have just been involved with.
In our application we have a main window where the users run various 'programs' as separate tabs. As much as possible we have tried to keep our application to this single window.
One of the 'programs' they run presents a list of reports that have been generated by the system, and the user can click on an icon on each line to pop open a report viewer dialog. This viewer is showing the equivalent of the portrait/landscape A4 page(s) of the report, so the users like this window to be quite big, almost filling their screens.
A few months ago we started getting requests from our customers to make these report viewer windows modeless, so that they could have multiple reports open at the same time.
For some time I resisted this request as I did not think this was a good solution. However, my mind was changed when I found out how the users were getting around this 'deficiency' of our system.
They were opening a viewer, using the 'Save As' facility to save the report as a PDF to a specific directory, using Acrobat Reader to open the PDF file, and then they would do the same with the next report. They would have multiple Acrobat Readers running with the various report outputs that they wanted to look at.
So I relented and made the viewer modeless. This means that each viewer has a task-bar icon.
When the latest version was released to them last week, the overwhelming response from them is that they LOVE it. It's been one of our most popular recent enhancements to the system.
So you go ahead and tell your users that what they want is bad, but ultimately it won't do you any favours.
SOME NOTES:
It seems to be best practice to use JDialog's for these modeless windows
Use the constructors that use the new ModalityType rather than the boolean modal argument. This is what gives these dialogs the task-bar icon.
For modeless dialogs, pass a null parent to the constructor, but locate them relative to their 'parent' window.
Version 6 of Java on Windows has a bug which means that your main window can become 'always on top' without you telling it. Upgrade to version 7 to fix this
Make an jInternalFrame into main frame and make it invisible. Then you can use it for further events.
jInternalFrame.setSize(300,150);
jInternalFrame.setVisible(true);
It's been a while since the last time i touch swing but in general is a bad practice to do this. Some of the main disadvantages that comes to mind:
It's more expensive: you will have to allocate way more resources to draw a JFrame that other kind of window container, such as Dialog or JInternalFrame.
Not user friendly: It is not easy to navigate into a bunch of JFrame stuck together, it will look like your application is a set of applications inconsistent and poorly design.
It's easy to use JInternalFrame This is kind of retorical, now it's way easier and other people smarter ( or with more spare time) than us have already think through the Desktop and JInternalFrame pattern, so I would recommend to use it.
Bad practice definitely. One reason is that it is not very 'user-friendly' for the fact that every JFrame shows a new taskbar icon. Controlling multiple JFrames will have you ripping your hair out.
Personally, I would use ONE JFrame for your kind of application. Methods of displaying multiple things is up to you, there are many. Canvases, JInternalFrame, CardLayout, even JPanels possibly.
Multiple JFrame objects = Pain, trouble, and problems.
I think using multiple Jframes is not a good idea.
Instead we can use JPanels more than one or more JPanel in the same JFrame.
Also we can switch between this JPanels. So it gives us freedom to display more than on thing in the JFrame.
For each JPanel we can design different things and all this JPanel can be displayed on the single JFrameone at a time.
To switch between this JPanels use JMenuBar with JMenuItems for each JPanelor 'JButtonfor eachJPanel`.
More than one JFrame is not a good practice, but there is nothing wrong if we want more than one JFrame.
But its better to change one JFrame for our different needs rather than having multiple JFrames.
If the frames are going to be the same size, why not create the frame and pass the frame then as a reference to it instead.
When you have passed the frame you can then decide how to populate it. It would be like having a method for calculating the average of a set of figures. Would you create the method over and over again?
It is not a good practice but even though you wish to use it you can use the singleton pattern as its good. I have used the singleton patterns in most of my project its good.

how to close an instance of jframe [duplicate]

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I'm developing an application which displays images, and plays sounds from a database. I'm trying to decide whether or not to use a separate JFrame to add images to the database from the GUI.
I'm just wondering whether it is good practice to use multiple JFrame windows?
I'm just wondering whether it is good practice to use multiple JFrames?
Bad (bad, bad) practice.
User unfriendly: The user sees multiple icons in their task bar when expecting to see only one. Plus the side effects of the coding problems..
A nightmare to code and maintain:
A modal dialog offers the easy opportunity to focus attention on the content of that dialog - choose/fix/cancel this, then proceed. Multiple frames do not.
A dialog (or floating tool-bar) with a parent will come to front when the parent is clicked on - you'd have to implement that in frames if that was the desired behavior.
There are any number of ways of displaying many elements in one GUI, e.g.:
CardLayout (short demo.). Good for:
Showing wizard like dialogs.
Displaying list, tree etc. selections for items that have an associated component.
Flipping between no component and visible component.
JInternalFrame/JDesktopPane typically used for an MDI.
JTabbedPane for groups of components.
JSplitPane A way to display two components of which the importance between one or the other (the size) varies according to what the user is doing.
JLayeredPane far many well ..layered components.
JToolBar typically contains groups of actions or controls. Can be dragged around the GUI, or off it entirely according to user need. As mentioned above, will minimize/restore according to the parent doing so.
As items in a JList (simple example below).
As nodes in a JTree.
Nested layouts.
But if those strategies do not work for a particular use-case, try the following. Establish a single main JFrame, then have JDialog or JOptionPane instances appear for the rest of the free-floating elements, using the frame as the parent for the dialogs.
Many images
In this case where the multiple elements are images, it would be better to use either of the following instead:
A single JLabel (centered in a scroll pane) to display whichever image the user is interested in at that moment. As seen in ImageViewer.
A single row JList. As seen in this answer. The 'single row' part of that only works if they are all the same dimensions. Alternately, if you are prepared to scale the images on the fly, and they are all the same aspect ratio (e.g. 4:3 or 16:9).
The multiple JFrame approach has been something I've implemented since I began programming Swing apps. For the most part, I did it in the beginning because I didn't know any better. However, as I matured in my experience and knowledge as a developer and as began to read and absorb the opinions of so many more experienced Java devs online, I made an attempt to shift away from the multiple JFrame approach (both in current projects and future projects) only to be met with... get this... resistance from my clients! As I began implementing modal dialogs to control "child" windows and JInternalFrames for separate components, my clients began to complain! I was quite surprised, as I was doing what I thought was best-practice! But, as they say, "A happy wife is a happy life." Same goes for your clients. Of course, I am a contractor so my end-users have direct access to me, the developer, which is obviously not a common scenario.
So, I'm going to explain the benefits of the multiple JFrame approach, as well as myth-bust some of the cons that others have presented.
Ultimate flexibility in layout - By allowing separate JFrames, you give your end-user the ability to spread out and control what's on his/her screen. The concept feels "open" and non-constricting. You lose this when you go towards one big JFrame and a bunch of JInternalFrames.
Works well for very modularized applications - In my case, most of my applications have 3 - 5 big "modules" that really have nothing to do with each other whatsoever. For instance, one module might be a sales dashboard and one might be an accounting dashboard. They don't talk to each other or anything. However, the executive might want to open both and them being separate frames on the taskbar makes his life easier.
Makes it easy for end-users to reference outside material - Once, I had this situation: My app had a "data viewer," from which you could click "Add New" and it would open a data entry screen. Initially, both were JFrames. However, I wanted the data entry screen to be a JDialog whose parent was the data viewer. I made the change, and immediately I received a call from an end-user who relied heavily on the fact that he could minimize or close the viewer and keep the editor open while he referenced another part of the program (or a website, I don't remember). He's not on a multi-monitor, so he needed the entry dialog to be first and something else to be second, with the data viewer completely hidden. This was impossible with a JDialog and certainly would've been impossible with a JInternalFrame as well. I begrudgingly changed it back to being separate JFrames for his sanity, but it taught me an important lesson.
Myth: Hard to code - This is not true in my experience. I don't see why it would be any easier to create a JInternalFrame than a JFrame. In fact, in my experience, JInternalFrames offer much less flexibility. I have developed a systematic way of handling the opening & closing of JFrames in my apps that really works well. I control the frame almost completely from within the frame's code itself; the creation of the new frame, SwingWorkers that control the retrieval of data on background threads and the GUI code on EDT, restoring/bringing to front the frame if the user tries to open it twice, etc. All you need to open my JFrames is call a public static method open() and the open method, combined with a windowClosing() event handles the rest (is the frame already open? is it not open, but loading? etc.) I made this approach a template so it's not difficult to implement for each frame.
Myth/Unproven: Resource Heavy - I'd like to see some facts behind this speculative statement. Although, perhaps, you could say a JFrame needs more space than a JInternalFrame, even if you open up 100 JFrames, how many more resources would you really be consuming? If your concern is memory leaks because of resources: calling dispose() frees all resources used by the frame for garbage collection (and, again I say, a JInternalFrame should invoke exactly the same concern).
I've written a lot and I feel like I could write more. Anyways, I hope I don't get down-voted simply because it's an unpopular opinion. The question is clearly a valuable one and I hope I've provided a valuable answer, even if it isn't the common opinion.
A great example of multiple frames/single document per frame (SDI) vs single frame/multiple documents per frame (MDI) is Microsoft Excel. Some of MDI benefits:
it is possible to have a few windows in non rectangular shape - so they don't hide desktop or other window from another process (e.g. web browser)
it is possible to open a window from another process over one Excel window while writing in second Excel window - with MDI, trying to write in one of internal windows will give focus to the entire Excel window, hence hiding window from another process
it is possible to have different documents on different screens, which is especially useful when screens do not have the same resolution
SDI (Single-Document Interface, i.e., every window can only have a single document):
MDI (Multiple-Document Interface, i.e., every window can have multiple documents):
I'd like to counter the "not user friendly" argument with an example that I have just been involved with.
In our application we have a main window where the users run various 'programs' as separate tabs. As much as possible we have tried to keep our application to this single window.
One of the 'programs' they run presents a list of reports that have been generated by the system, and the user can click on an icon on each line to pop open a report viewer dialog. This viewer is showing the equivalent of the portrait/landscape A4 page(s) of the report, so the users like this window to be quite big, almost filling their screens.
A few months ago we started getting requests from our customers to make these report viewer windows modeless, so that they could have multiple reports open at the same time.
For some time I resisted this request as I did not think this was a good solution. However, my mind was changed when I found out how the users were getting around this 'deficiency' of our system.
They were opening a viewer, using the 'Save As' facility to save the report as a PDF to a specific directory, using Acrobat Reader to open the PDF file, and then they would do the same with the next report. They would have multiple Acrobat Readers running with the various report outputs that they wanted to look at.
So I relented and made the viewer modeless. This means that each viewer has a task-bar icon.
When the latest version was released to them last week, the overwhelming response from them is that they LOVE it. It's been one of our most popular recent enhancements to the system.
So you go ahead and tell your users that what they want is bad, but ultimately it won't do you any favours.
SOME NOTES:
It seems to be best practice to use JDialog's for these modeless windows
Use the constructors that use the new ModalityType rather than the boolean modal argument. This is what gives these dialogs the task-bar icon.
For modeless dialogs, pass a null parent to the constructor, but locate them relative to their 'parent' window.
Version 6 of Java on Windows has a bug which means that your main window can become 'always on top' without you telling it. Upgrade to version 7 to fix this
Make an jInternalFrame into main frame and make it invisible. Then you can use it for further events.
jInternalFrame.setSize(300,150);
jInternalFrame.setVisible(true);
It's been a while since the last time i touch swing but in general is a bad practice to do this. Some of the main disadvantages that comes to mind:
It's more expensive: you will have to allocate way more resources to draw a JFrame that other kind of window container, such as Dialog or JInternalFrame.
Not user friendly: It is not easy to navigate into a bunch of JFrame stuck together, it will look like your application is a set of applications inconsistent and poorly design.
It's easy to use JInternalFrame This is kind of retorical, now it's way easier and other people smarter ( or with more spare time) than us have already think through the Desktop and JInternalFrame pattern, so I would recommend to use it.
Bad practice definitely. One reason is that it is not very 'user-friendly' for the fact that every JFrame shows a new taskbar icon. Controlling multiple JFrames will have you ripping your hair out.
Personally, I would use ONE JFrame for your kind of application. Methods of displaying multiple things is up to you, there are many. Canvases, JInternalFrame, CardLayout, even JPanels possibly.
Multiple JFrame objects = Pain, trouble, and problems.
I think using multiple Jframes is not a good idea.
Instead we can use JPanels more than one or more JPanel in the same JFrame.
Also we can switch between this JPanels. So it gives us freedom to display more than on thing in the JFrame.
For each JPanel we can design different things and all this JPanel can be displayed on the single JFrameone at a time.
To switch between this JPanels use JMenuBar with JMenuItems for each JPanelor 'JButtonfor eachJPanel`.
More than one JFrame is not a good practice, but there is nothing wrong if we want more than one JFrame.
But its better to change one JFrame for our different needs rather than having multiple JFrames.
If the frames are going to be the same size, why not create the frame and pass the frame then as a reference to it instead.
When you have passed the frame you can then decide how to populate it. It would be like having a method for calculating the average of a set of figures. Would you create the method over and over again?
It is not a good practice but even though you wish to use it you can use the singleton pattern as its good. I have used the singleton patterns in most of my project its good.

Two window interface in java? [closed]

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I want to design the interface of a chess game, such that the chess game is within the internal frame(window) and the external frame should have a file and settings menu bar and a background image only.
The user should use new game, save game , and undo from the file(menu bar). I have written the game code but cannot figure out that type of interface. Can anybody here help me how to figure it out? I appreciate any help.
Add a JDesktopPane to the MainFrame. You can add a background to it.
Use a JInternalFrame for gameboard frame.
When use click new game from the JMenuItem, an actionPerformed should add the JInternalFrame to the JDesktopPane and make the JInternalFrame visible
If you don't understand how to create an interface at all, you should take a look at the Swing tutorials
Specifically, have a look at
How to Make Frames
How to Use Internal Frames
How to use DesktopPane
How to use Menus
How to write listeners.
If you understand the above fore-mentioned things, an you want a quick solution, look into a GUI Builder tool like Netbeans GUI Builder. If you don't understand the above concepts, I suggest you learn to hand code before working with auto-generated code, as it might overwhelm you.
One way is for the external frame/JFrame to keep a reference to the internal JFrame, and in the external frame's ActionListeners, you can then call upon the internal/game frame's public getters, setters and various methods to change the game's settings or read the current game state. Figuring out the details of how to do this is the fun part!

How to create a "Pick Whip" (Adobe After Effects) in Swing

In Adobe After Effects there is something called a "pick whip". It allows you to click on a dot on one object and drag a line from that dot to another element, making a connection between the two. I would like to duplicate this feature in my Java program using swing. I honestly have no idea where to start.
If I've done a bad job explaining what I mean, please comment so I can improve it. If there is some way outside of Swing to do this, I'm willing to try it.
Here are some examples of what I am trying to achieve:
LinePanel illustrates how to animate the line as it is rendered, but you'll have to paint on the glass pane or among JLayeredPane instances to see the line above existing components.

Animated drag and drop in JTable [closed]

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Do you know some way to make drag and drop in table more user-friendly? For example: row stick to mouse on drag, and other rows swap places when dragging. Can you recommend me some library for this ?
I'd suggest you take a little time to have a read through The Rabbit Hole which has some excellent articles on the topic of drag'n'drop.
These are most of the articles of interest
Smooth JList Drop Target Animation
Smooth Tree Drop Animation
My Drag Image is Better than Yours
Dead Simple Drags
Fancy Drops
Drag Images for Everyone
Drop Target Navigation, or you drag your bags, let the doorman get the door
Swing Drag Images (Improved)
Well, Java libraries are usually not good really at the "animation" thing. There is a way to do this using the D and D libraries Java comes with but it would require swapping the values of the rows, rather than swapping the rows themselves.
Java is very limited at this kind of stuff. Either you hard code your own library, or use some other language that has libraries for tasks like these.

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