Why most of the java.lang.reflect.Array class methods are 'native' - java

I have gone through What code and how does java.lang.reflect.Array create a new array at runtime?,. I understand that they are implemented in native language ('C'), But my question is why almost all methods java.lang.reflect.Array class methods are native .
My guess and understanding is that
To improve performance ? or to allocate continuous memory for arrays by JVM ?
Is my understanding correct about native methods in Array class or Do i miss anything ?

The reflect.Array.newInstance method uses native code because it must use native code. This has nothing inherently to do with performance but is a result of the fact that the Java language cannot express this operation.
To show that it's a language limitation and not strictly related to performance, here is some valid code which creates a new array without directly invoking any native method.
Object x = new String[0];
However, newInstance takes an arbitrary value of Class<?> and then creates the corresponding array with the represented type. However, this construct is not possible in plain Java and it cannot be expressed by the type-system or corresponding normal "new array" syntax.
// This production is NOT VALID in Java, as T is not a type
// (T is variable that evaluates to an object representing a type)
Class<?> T = String.class;
Object x = new T[0];
// -> error: cannot find symbol T
Because such a production is not allowed, a native method (which has access to the JVM internals) is used to create the new array instance of the corresponding type.
While the above argues for the case of newInstance needing to be native, I believe many of the other reflect.Array methods (which are get/set methods) could be handled in plain Java with the use of specialized casting; in these cases the argument for performance holds sway.
However, most code does not use the Array reflection (this includes "multi-valued data structures" such as ArrayList), but simply uses normal Java array access which is directly translated to the appropriate Java bytecode without going through reflect.Array or the native methods it uses.
Conclusion:
Java already provides fast array access through the JVM's execution of the bytecode. HotSpot, the "official" JVM, is written in C++ which is "native" code - but this execution of array-related bytecode is independent of reflect.Array and the use native methods.
newInstance uses a native method because it must use a native method or otherwise dynamically generate and execute bytecode.
Other reflect.Array methods that could be expressed in Java are native methods for a combination of performance, dispatch simplicity, and "why not" - it's just as easy to add a second or third native method.

Arrays are at the heart of all multi-valued data structures. Arrays require using segments of memory on the host machine, which means accessing memory in a safe, and machine specific manner - that requires calls to the underlying operating system.
Such calls are native because to perform them you must move out of java and into the host environment to complete them. At some point every operation must be handed over to the host machine to actually implement it using the local OS and hardware.

Related

why using native code to implement reflection in java

Recently I am reading the JDK 19(the JDK 8,11,12 the reflection code seems did not change, so any version is ok) source code about reflection. The key to get class like this in reflection.cpp C++ class Reflection::invoke_method method:
oop mirror = java_lang_reflect_Method::clazz(method_mirror);
get the class instance like this:
InstanceKlass* klass = InstanceKlass::cast(java_lang_Class::as_Klass(mirror));
I found the native code invoke the java class by using JNI to get the class. why using native code to implement the reflection? what is the advantage of native code to implement reflection? I am googled and found no one talk about this.
PS: I have also read the reflection could implement by Java with bytecode.
Actually the JVM team have already tell you the answer, from the comment in ReflectionFactory.java, the comment like this:
//
// "Inflation" mechanism. Loading bytecodes to implement
// Method.invoke() and Constructor.newInstance() currently costs
// 3-4x more than an invocation via native code for the first
// invocation (though subsequent invocations have been benchmarked
// to be over 20x faster). Unfortunately this cost increases
// startup time for certain applications that use reflection
// intensively (but only once per class) to bootstrap themselves.
// To avoid this penalty we reuse the existing JVM entry points
// for the first few invocations of Methods and Constructors and
// then switch to the bytecode-based implementations.
//
// Package-private to be accessible to NativeMethodAccessorImpl
// and NativeConstructorAccessorImpl
that's why we need native reflection.

In Java what is the point of invokevirtual, if anyway the index of a method in a method table is known at compile-time?

I am reading about dynamic dispatch, as I have an exam tomorrow.
In C++ we have conforming subclasses, so through the static type of the identifier we know what index to access in the virtual method table of the runtime object.
From what I am reading, Java has conformance for subclasses as well, but instead of including the known index of a method in the virtual method table in the compiled code, it only includes a symbolic reference to the method, that needs to be resolved.
What is the point of this if the static type does not refer to an interface? It could be much faster to do it the C++ way.
The Java platform defines linkage as a step taken at runtime. Virtual method tables aren't even involved in the JVM specification; they are just a typical way to implement linkage.
Note, however, that after the symbolic reference is resolved into a direct reference, there is nothing stopping the runtime from using very fast code paths for method invocation sites. That includes special-case optimizations such as monomorphic call sites, which have a hardwired direct pointer to the method code and are thus faster than vtable lookups. Monomorphic sites then become an easy target for method inlining, which opens a whole new field of applicable optimizations. Another option is an n-polymorphic site, accommodating up to n different target types in an inline cache.
As opposed to C++, all these optimizing decisions happen at runtime, subject to the specific conditions at work: the exact set of loaded classes, profiling data for each individual call site, etc. This gives managed-runtime platforms such as Java advantages of their own.

jni/java: thread safe publishing/sharing of effectively immutable native object

1) I have a native java function which passes several params and its implementation is a native C++ constructor to create an object and returns a long which is cast from the pointer to object. This object's constructed members are effectively immutable. The C++ object then can do work based on its constructed state.
2) java code that gets the result of the function call safely publishes the longified version of the pointer somewhere (without mutex) and changes a volatile variable to hopefully publish the memory changes in the native C++ object to other threads
Now another thread reads that volatile variable of 2), and then picks up that published long, and calls another native function that accesses that effectively immutable object in the C++ memory space to do some work.
Question: Is that other thread guaranteed to see the fully constructed native object because of the Java Memory Model guarantees about volatiles and fences? I would bet the answer is yes on some platforms, but I see that different chips work in different ways with using fences, and was wondering about all platforms for which java is available.
A co-author of JCIP answered the question on the JSR mailing list for concurrency.
He says: "JMM [makes no] guarantees extending to anything outside the Java heap - or more specifically it only applies to Java fields", but that "In practice the barriers/fences used today are coarse-grained and will affect all memory equally", so "that in practice this [the volatile publishing attempt described in the question] will work fine (as long as you are using normal process memory)".
Another respondent on the mailing list says: "Some of us have definitely considered it a goal to ensure that Java, C, and C++ synchronization works together as expected, with Java synchronization providing the right visibility guarantees for C or C++ variables, and conversely" but adds that "there is no written guarantee of that [behavior]".
What you pass from java code to native code is copied and passed in the appropriate datatypes for the native code (for example C++ has unsigned int while Java does not, null terminated strings etc).
After that, any threading issues are related to the implementation of the native code.
Essentially it is the same an API. What are the contracts for the API? Does it specify that it can be accessed safely by multiple threads or not?
Java doesn't even know about the existence of the native object you created in your C code, so how can its memory model possibly provide any guarantees about it? All that Java knows about, and can guarantee the behavior of, is the volatile long.

MethodHandle - What is it all about?

I am studying new features of JDK 1.7 and I just can't get it what MethodHandle is designed for? I understand (direct) invocation of the static method (and use of Core Reflection API that is straightforward in this case). I understand also (direct) invocation of the virtual method (non-static, non-final) (and use of Core Reflection API that requires going through Class's hierarchy obj.getClass().getSuperclass()). Invocation of non-virtual method can be treated as special case of the former one.
Yes, I aware that there is an issue with overloading. If you want to invoke method you have to supply the exact signature. You can't check for overloaded method in easy way.
But, what is MethodHandle about? Reflection API allows you to "look on" the object internals without any pre-assumption (like implemented the interface). You can inspect the object for some purpose. But what is MethodHandle is designed too? Why and when should I use it?
UPDATE: I am reading now this http://blog.headius.com/2008/09/first-taste-of-invokedynamic.html article. According to it, the main goal is to simplify life for scripting languages that runs atop of JVM, and not for Java Language itself.
UPDATE-2: I finish to read the link above, some quotation from there:
The JVM is going to be the best VM for building dynamic languages, because it already is a dynamic language VM. And InvokeDynamic, by promoting dynamic languages to first-class JVM citizens, will prove it.
Using reflection to invoke methods works great...except for a few problems. Method objects must be retrieved from a specific type, and can't be created in a general way.<...>
...reflected invocation is a lot slower than direct invocation. Over the years, the JVM has gotten really good at making reflected invocation fast. Modern JVMs actually generate a bunch of code behind the scenes to avoid a much of the overhead old JVMs dealt with. But the simple truth is that reflected access through any number of layers will always be slower than a direct call, partially because the completely generified "invoke" method must check and re-check receiver type, argument types, visibility, and other details, but also because arguments must all be objects (so primitives get object-boxed) and must be provided as an array to cover all possible arities (so arguments get array-boxed).
The performance difference may not matter for a library doing a few reflected calls, especially if those calls are mostly to dynamically set up a static structure in memory against which it can make normal calls. But in a dynamic language, where every call must use these mechanisms, it's a severe performance hit.
http://blog.headius.com/2008/09/first-taste-of-invokedynamic.html
So, for Java programmer it is essentially useless. Am I right? From this point of view, It can be only considered as alternative way for Core Reflection API.
UPDATE-2020: Indeed, MethodHandle can be thought as s more powerful alternative to Core Reflection API. Starting with JDK 8 there are also Java Language features that use it.
What you can do with MethodHandles is curry methods, change the types of parameters and change their order.
Method Handles can handle both methods and fields.
Another trick which MethodHandles do is use primitive direct (rather than via wrappers)
MethodHandles can be faster than using reflection as there is more direct support in the JVM e.g they can be inlined. It uses the new invokedynamic instruction.
Think of MethodHandle as a modern, more flexible, more typesafe way of doing reflection.
It's currently in the early stages of its lifecycle - but over time has the potential to be optimized to become must faster than reflection - to the point that it can become as fast as a regular method call.
java.lang.reflect.Method is relatively slow and expensive in terms of memory. Method handles are supposed to be a "lightweight" way of passing around pointers to functions that the JVM has a chance of optimising. As of JDK8 method handles aren't that well optimised, and lambdas are likely to be initially implemented in terms of classes (as inner classes are).
Almost 9 years past since I've asked this question.
JDK 14 is last stable version that has massive usage of MethodHandle...
I've create mini-series of articles about invokedynamic https://alex-ber.medium.com/explaining-invokedynamic-introduction-part-i-1079de618512. Below, I'm quoting the relevant parts from their.
MethodHandle can be thought as s more powerful alternative to Core Reflection API. MethodHandle is such an Object which stores the metadata about the method (constructor, field, or similar low-level operation), such as the name of the method signature of the method etc. One way took on it is a destination of the pointer to method (de-referenced method (constructor, field, or similar low-level operation)).
Java code can create a method handle that directly accesses any method, constructor, or field that is accessible to that code. This is done via a reflective, capability-based API called MethodHandles.Lookup For example, a static method handle can be obtained from Lookup.findStatic. There are also conversion methods from Core Reflection API objects, such as Lookup.unreflect.
It is important to understand 2 key difference from Core Reflection API and MethodHandle.
With MethodHandle access check is done only once in construction time, with Core Reflection API it is done on every call to invoke method (and Securty Manager is invoked each time, slowing down the performance).
Core Reflection API invoke method is regular method. In MethodHandle all invoke* variances are signature polymorphic methods.
Basically, access check means whether you can access method (constructor, field, or similar low-level operation). For example, if the method (constructor, field, or similar low-level operation) is private, you can’t normally invoke it (get value from the field).
As opposed to the Reflection API, the JVM can completely see-through MethodHandles and will try to optimize them, hence the better performance.
Note: With MethodHandle you can also generate implementation logic. See Dynamical hashCode implementation. Part V https://alex-ber.medium.com/explaining-invokedynamic-dynamical-hashcode-implementation-part-v-16eb318fcd47 for details.

How are java interfaces implemented internally? (vtables?)

C++ has multiple inheritance. The implementation of multiple inheritance at the assembly level can be quite complicated, but there are good descriptions online on how this is normally done (vtables, pointer fixups, thunks, etc).
Java doesn't have multiple implementation inheritance, but it does have multiple interface inheritance, so I don't think a straight forward implementation with a single vtable per class can implement that. How does java implement interfaces internally?
I realize that contrary to C++, Java is Jit compiled, so different pieces of code might be optimized differently, and different JVMs might do things differently. So, is there some general strategy that many JVMs follow on this, or does anyone know the implementation in a specific JVM?
Also JVMs often devirtualize and inline method calls in which case there are no vtables or equivalent involved at all, so it might not make sense to ask about actual assembly sequences that implement virtual/interface method calls, but I assume that most JVMs still keep some kind of general representation of classes around to use if they haven't been able to devirtualize everything. Is this assumption wrong? Does this representation look in any way like a C++ vtable? If so do interfaces have separate vtables and how are these linked with class vtables? If so can object instances have multiple vtable pointers (to class/interface vtables) like object instances in C++ can? Do references of a class type and an interface type to the same object always have the same binary value or can these differ like in C++ where they require pointer fixups?
(for reference: this question asks something similar about the CLR, and there appears to be a good explanation in this msdn article though that may be outdated by now. I haven't been able to find anything similar for Java.)
Edit:
I mean 'implements' in the sense of "How does the GCC compiler implement integer addition / function calls / etc", not in the sense of "Java class ArrayList implements the List interface".
I am aware of how this works at the JVM bytecode level, what I want to know is what kind of code and datastructures are generated by the JVM after it is done loading the class files and compiling the bytecode.
The key feature of the HotSpot JVM is inline caching.
This doesn't actually mean that the target method is inlined, but means that an assumption
is put into the JIT code that every future call to the virtual or interface method will target
the very same implementation (i.e. that the call site is monomorphic). In this case, a
check is compiled into the machine code whether the assumption actually holds (i.e. whether
the type of the target object is the same as it was last time), and then transfer control
directly to the target method - with no virtual tables involved at all. If the assertion fails, an attempt may be made to convert this to a megamorphic call site (i.e. with multiple possible types); if this also fails (or if it is the first call), a regular long-winded lookup is performed, using vtables (for virtual methods) and itables (for interfaces).
Edit: The Hotspot Wiki has more details on the vtable and itable stubs. In the polymorphic case, it still puts an inline cache version into the call site. However, the code actually is a stub that performs a lookup in a vtable, or an itable. There is one vtable stub for each vtable offset (0, 1, 2, ...). Interface calls add a linear search over an array of itables before looking into the itable (if found) at the given offset.

Categories