I have SwingWorker named Worker;
public class Worker extends SwingWorker<Void, Void> {
private MainProgramWindow mpw;
public Worker(MainProgramWindow mpw) {
this.mpw = mpw;
}
public String getStartDate (){
String inputStringDate = mpw.startDateBox.getText();
SimpleDateFormat inputFormat = new SimpleDateFormat("dd.MM.yyyy");
Date inputDate = null;
try {
inputDate = inputFormat.parse(inputStringDate);
} catch (ParseException ex) {
Logger.getLogger(MainProgramWindow.class.getName()).log(Level.SEVERE, null, ex);
}
SimpleDateFormat outputFormat = new SimpleDateFormat("yyyy-MM-dd 00:00:00.000");
String outputStringDate = outputFormat.format(inputDate);
return outputStringDate;
}
public String getEndDate (){
String inputStringDate = mpw.endDateBox.getText();
SimpleDateFormat inputFormat = new SimpleDateFormat("dd.MM.yyyy");
Date inputDate = null;
try {
inputDate = inputFormat.parse(inputStringDate);
} catch (ParseException ex) {
Logger.getLogger(MainProgramWindow.class.getName()).log(Level.SEVERE, null, ex);
}
SimpleDateFormat outputFormat = new SimpleDateFormat("yyyy-MM-dd 23:59:59.999");
String outputStringDate = outputFormat.format(inputDate);
return outputStringDate;
}
#Override
protected Void doInBackground() throws Exception {
//here you make heavy task this is running in another thread not in EDT
int i = 50;
setProgress(i);
//Rest of code.
ResultSet rs1;
Statement stmt;
String query1 = "select date,id,dur from exampletable\n" +
"where adetdate between '"+getStartDate()+"' and '"+getEndDate()+"'";
rs1 = stmt.executeQuery(query1);
//Rest of Code
while(i <= 100){
setProgress(i++);
Thread.sleep(5); // random magic number
}
return null;
}
}
Worker run succesfully and creating excel file in defined location.
My problem is; When i start the Program GUI coming with StartDate Chooser - EndDate Chooser - StartJob Buton. When Buton clicked some progress bar called and progress bar execute this Worker and progress bar start listening.
But Worker always use first GUI appearing values of startdate and enddate. I define two method in Worker for get the actual startdate and enddate values and using them in the String query1.
Why query1 succsefully called but not recognised methods getStartDate() and getEndDate() i dont understand. Any Idea ?
EDIT:
Also i have PbarNEW class for progressbar;
package AgentStatGenerator;
//Imports here
public class PbarNEW extends JPanel {
JProgressBar pbar;
public PbarNEW() {
// initialize Progress Bar
pbar = new JProgressBar();
// add to JPanel
add(pbar);
SwingWorker myWorker = new Worker();
myWorker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(final PropertyChangeEvent event) {
switch (event.getPropertyName()) {
case "progress":
pbar.setIndeterminate(false);
pbar.setValue((Integer) event.getNewValue());
break;
}
}
});
myWorker.execute();
}
public static void main(String args[]) {
final PbarNEW it = new PbarNEW();
JFrame frame = new JFrame("Progress Bar Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(it);
frame.pack();
frame.setVisible(true);
}
}
When i click Buton in MainProgramWindow (Main GUI) progresbar appearing and start listening of Worker. But SwingWorker myWorker = new Worker(); not working after creating constructor in Worker.
private void createExcelButonActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
String[] arguments = new String[] {"123"};
PbarNEW.main(arguments);
}
Please edit your question for spelling and grammar. As written it is very difficult to read, making it harder to understand your problem.
As for your problem, are you creating the SwingWorker when an event occurs? For instance, when a button is pressed? If so, you should pass the pertinent values of interest into the SwingWorker via its constructor. I don't see that your SwingWorker even has a constructor. Give it one and allow appropriate parameters to be passed in that will be used set the object's fields.
Edit regarding changes in your posted code:
public class Worker extends SwingWorker<Void, Void> {
MainProgramWindow MPW = new MainProgramWindow();
Shoot, you're creating a completely new GUI program inside of your SwingWorker -- don't do this!. This object you've created is completely distinct from the one being displayed. Instead pass in constructor parameters as I've suggested. Shoot, you can pass in the current GUI object as a constructor parameter, but don't create a new one in the SwingWorker.
e.g.,
public class Worker extends SwingWorker<Void, Void> {
private MainProgramWindow mpw;
public Worker(MainProgramWindow mpw) {
this.mpw = mpw;
}
Edit 2
For a trivial example of what I mean:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class MyGui extends JPanel{
private JTextField textField = new JTextField("Start", 10);
private JButton button = new JButton("Press Me");
public MyGui() {
textField.setEditable(false);
textField.setFocusable(false);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent arg0) {
MySwingWorker mySwingWorker = new MySwingWorker(MyGui.this); // pass in the GUI
mySwingWorker.execute();
}
});
add(textField);
add(button);
}
public void setTextFieldText(String text) {
textField.setText(text);
}
private static void createAndShowGui() {
JFrame frame = new JFrame("MyGui");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new MyGui());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
class MySwingWorker extends SwingWorker<Void, Void> {
private static final long SLEEP_TIME = 2 * 1000;
private MyGui myGui;
public MySwingWorker(MyGui myGui) {
this.myGui = myGui; // use the gui to set a field
}
#Override
protected Void doInBackground() throws Exception {
Thread.sleep(SLEEP_TIME);
return null;
}
#Override
protected void done() {
myGui.setTextFieldText("Done!"); // call field's method
}
}
Your worker will use the start date and end date as of the time the instance has been created. This is because your query is created as a member variable, at the time of the object's instantiation.
Move the query construction into the doInBackground and you'll be ok.
Related
I have a GUI created in a class called MainFrame. One of the JPanels of the GUI displays the current time and date, by second. When the user decides to use the GUI to analyze data, it invokes a class that processes data. When the data process is happening, the timer pauses, then resumes when the dataprocess is over. How can I have the timer continuously run even if the program is running? The timer is its own thread, but I do not understand where to start a thread for a JPanel.
Here are some code cut-outs
App.java (app to start the entire GUI)
public class App {
public static void main(String[] args) {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (InstantiationException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalAccessException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (UnsupportedLookAndFeelException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new MainFrame();
}
});
}
}
MainFrame (class that handles the JPanels and dataprocess impl)
public class MainFrame extends JFrame {
private DataProcess dataProcess = null;
...
...
private StatusPanel statusPanel;
...
...
public MainFrame() {
...
setJMenuBar(createFrameMenu());
initializeVariables();
constructLayout();
createFileChooser();
constructAppWindow();
}
private void initializeVariables() {
this.dataProcess = new DataProcess();
...
this.statusPanel = new StatusPanel();
...
}
private void constructLayout() {
JPanel layoutPanel = new JPanel();
layoutPanel.setLayout(new GridLayout(0, 3));
layoutPanel.add(dataControlsPanel());
setLayout(new BorderLayout());
add(layoutPanel, BorderLayout.CENTER);
add(statusPanel, BorderLayout.PAGE_END);
}
StatusPanel (panel that shows timer etc)
public class StatusPanel extends JPanel {
private static final long serialVersionUID = 1L;
private JLabel statusLabel;
private JLabel timeLabel;
private Timer timer;
public StatusPanel() {
initializeVariables();
constructLayout();
startTimer();
}
private void constructLayout() {
setLayout(new FlowLayout(FlowLayout.CENTER));
add(statusLabel);// , FlowLayout.CENTER
add(timeLabel);
}
public void startTimer() {
this.timer.start();
}
public void stopTimer() {
this.timer.setRunning(false);
}
private void initializeVariables() {
this.statusLabel = new JLabel();
this.timeLabel = new JLabel();
this.statusLabel.setText(StringConstants.STATUS_PANEL_TEXT);
this.timer = new Timer(timeLabel);
}
}
Timer.java (timer that is used in StatusPanel)
public class Timer extends Thread {
private boolean isRunning;
private JLabel timeLabel;
private SimpleDateFormat timeFormat;
public Timer(JLabel timeLabel) {
initializeVariables(timeLabel);
}
private void initializeVariables(JLabel timeLabel) {
this.timeLabel = timeLabel;
this.timeFormat = new SimpleDateFormat("HH:mm:ss dd-MM-yyyy");
this.isRunning = true;
}
#Override
public void run() {
while (isRunning) {
Calendar calendar = Calendar.getInstance();
Date currentTime = calendar.getTime();
timeLabel.setText(timeFormat.format(currentTime));
try {
Thread.sleep(1000);
} catch (Exception e) {
e.printStackTrace();
}
}
}
public void setRunning(boolean isRunning) {
this.isRunning = isRunning;
}
}
Data process is done in the dataControlsPanel by use of actionlisteners.
When the user decides to use the GUI to analyze data, it invokes a class that processes data. When the data process is happening, the timer pauses, then resumes when the dataprocess is over. How can I have the timer continuously run even if the program is running
First of all, your timer should be a javax.swing.Timer or "Swing" Timer. This is built to work specifically on the Swing event thread and so should avoid many of the Swing threading problems that your current code shows -- for example, here: timeLabel.setText(timeFormat.format(currentTime)); -- this makes a Swing call from a background thread and is dangerous code. Next
The processing code should go into a SwingWorker. When the worker executes, you can pause the Swing Timer by calling stop() on the Timer, or simply let the timer to continue to run. When the SwingWorker has completed its action -- something I usually listen for with a PropertyChangeListener added to the SwingWorker, listening for its state property to change to SwingWorker.StateValue.DONE, call get() on the worker to extract any data it holds and more importantly to capture any exceptions that might be thrown.
For example:
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import javax.swing.*;
#SuppressWarnings("serial")
public class MyApp extends JPanel {
// display the date/time
private static final String DATE_FORMAT = "HH:mm:ss dd-MM-yyyy";
private static final DateFormat dateFormat = new SimpleDateFormat(DATE_FORMAT);
// timer updates measures seconds, but updates every 0.2 sec's to be sure
private static final int TIMER_DELAY = 200;
// JLabel that shows the date/time
private JLabel timeLabel = new JLabel("", SwingConstants.CENTER);
// JButton's Action / listener. This starts long-running data processing
private Action dataProcessAction = new DataProcessAction("Process Data");
// the SwingWorker that the above Action executes:
private LongRunningSwProcess longRunningProcess;
// label to display the count coming from the process above
private JLabel countLabel = new JLabel("00");
public MyApp() {
// create a simple GUI
JPanel dataProcessingPanel = new JPanel();
dataProcessingPanel.add(new JButton(dataProcessAction)); // button that starts process
dataProcessingPanel.add(new JLabel("Count:"));
dataProcessingPanel.add(countLabel);
setLayout(new BorderLayout());
add(timeLabel, BorderLayout.PAGE_START);
add(dataProcessingPanel);
showTimeLabelCurrentTime();
// create and start Swing Timer
new Timer(TIMER_DELAY, new TimerListener()).start();
}
// display count from swing worker
public void setCount(int newValue) {
countLabel.setText(String.format("%02d", newValue));
}
// clean up code after SwingWorker finishes
public void longRunningProcessDone() {
// re-enable JButton's action
dataProcessAction.setEnabled(true);
if (longRunningProcess != null) {
try {
// handle any exceptions that might get thrown from the SW
longRunningProcess.get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
}
}
}
// display the current time in our timeLabel JLabel
private void showTimeLabelCurrentTime() {
long currentTime = System.currentTimeMillis();
Date date = new Date(currentTime);
timeLabel.setText(dateFormat.format(date));
}
// Timer's ActionListener is simple -- display the current time in the timeLabel
private class TimerListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
showTimeLabelCurrentTime();
}
}
// JButton's action. This starts the long-running SwingWorker
private class DataProcessAction extends AbstractAction {
public DataProcessAction(String name) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
setEnabled(false); // first disable the button's action
countLabel.setText("00"); // reset count label
// then create SwingWorker and listen to its changes
longRunningProcess = new LongRunningSwProcess();
longRunningProcess.addPropertyChangeListener(new DataProcessListener());
// execute the swingworker
longRunningProcess.execute();
}
}
// listen for state changes in our SwingWorker
private class DataProcessListener implements PropertyChangeListener {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (evt.getPropertyName().equals(LongRunningSwProcess.COUNT)) {
setCount((int)evt.getNewValue());
} else if (evt.getNewValue() == SwingWorker.StateValue.DONE) {
longRunningProcessDone();
}
}
}
private static void createAndShowGui() {
JFrame frame = new JFrame("My App");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new MyApp());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
// mock up of SwingWorker for long-running action
class LongRunningSwProcess extends SwingWorker<Void, Integer> {
public static final String COUNT = "count";
private static final int MIN_TIME_OUT = 5;
private static final int MAX_TIME_OUT = 10;
private int count = 0;
#Override
protected Void doInBackground() throws Exception {
// all this mock up does is increment a count field
// every second until timeOut reached
int timeOut = MIN_TIME_OUT + (int) (Math.random() * (MAX_TIME_OUT - MIN_TIME_OUT));
for (int i = 0; i < timeOut; i++) {
setCount(i);
TimeUnit.SECONDS.sleep(1);
}
return null;
}
// make count a "bounded" property -- one that will notify listeners if changed
public void setCount(int count) {
int oldValue = this.count;
int newValue = count;
this.count = newValue;
firePropertyChange(COUNT, oldValue, newValue);
}
public int getCount() {
return count;
}
}
Consider this basic Swing program, consisting out of two buttons:
public class main {
public static void main(String[] args) {
JFrame jf = new JFrame("hi!");
JPanel mainPanel = new JPanel(new GridLayout());
JButton longAction = new JButton("long action");
longAction.addActionListener(event -> doLongAction());
JButton testSystemOut = new JButton("test System.out");
testSystemOut.addActionListener(event -> System.out.println("this is a test"));
mainPanel.add(longAction);
mainPanel.add(testSystemOut);
jf.add(mainPanel);
jf.pack();
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.setVisible(true);
}
public static void doLongAction() {
SwingUtilities.invokeLater(() -> {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
System.out.println("Interrupted!");
}
System.out.println("Finished long action");
});
}
}
I want my second button testSystemOut to be usable while the first one is working on its long action (here, I put a 3 second sleep in it). I can do that by manually putting doLongAction() in a Thread and call start(). But I've read I should use SwingUtilities instead, which works exactly like EventQueue here. However, if I do so, my Button freezes for the duration of its action.
Why?
By using SwingUtilities.invokeLater, you are calling the enclosed code, including the Thread.sleep(...) call, on the Swing event thread, which is something you should never do since it puts the entire event thread, the thread responsible for drawing your GUI's and responding to user input, to sleep -- i.e., it freezes your application. Solution: use a Swing Timer instead or do your sleeping in a background thread. If you are calling long-running code and using a Thread.sleep(...) to simulate it, then use a SwingWorker to do your background work for you. Please read Concurrency in Swing for the details on this. Note that there is no reason for the SwingUtilities.invokeLater where you have it since the ActionListener code will be called on the EDT (the Swing event thread) regardless. I would however use SwingUtilities.invokeLater where you create your GUI.
e.g.,
import java.awt.*;
import java.awt.event.*;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.concurrent.ExecutionException;
import javax.swing.*;
public class Main {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
JFrame jf = new JFrame("hi!");
JPanel mainPanel = new JPanel(new GridLayout());
JButton testSystemOut = new JButton("test System.out");
testSystemOut.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("this is a test");
}
});
mainPanel.add(new JButton(new LongAction("Long Action")));
mainPanel.add(new JButton(new TimerAction("Timer Action")));
mainPanel.add(testSystemOut);
jf.add(mainPanel);
jf.pack();
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.setVisible(true);
}
});
}
#SuppressWarnings("serial")
public static class LongAction extends AbstractAction {
private LongWorker longWorker = null;
public LongAction(String name) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
setEnabled(false);
longWorker = new LongWorker(); // create a new SwingWorker
// add listener to respond to completion of the worker's work
longWorker.addPropertyChangeListener(new LongWorkerListener(this));
// run the worker
longWorker.execute();
}
}
public static class LongWorker extends SwingWorker<Void, Void> {
private static final long SLEEP_TIME = 3 * 1000;
#Override
protected Void doInBackground() throws Exception {
Thread.sleep(SLEEP_TIME);
System.out.println("Finished with long action!");
return null;
}
}
public static class LongWorkerListener implements PropertyChangeListener {
private LongAction longAction;
public LongWorkerListener(LongAction longAction) {
this.longAction = longAction;
}
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (evt.getNewValue() == SwingWorker.StateValue.DONE) {
// if the worker is done, re-enable the Action and thus the JButton
longAction.setEnabled(true);
LongWorker worker = (LongWorker) evt.getSource();
try {
// call get to trap any exceptions that might have happened during worker's run
worker.get();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
}
}
#SuppressWarnings("serial")
public static class TimerAction extends AbstractAction {
private static final int TIMER_DELAY = 3 * 1000;
public TimerAction(String name) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
setEnabled(false);
new Timer(TIMER_DELAY, new TimerListener(this)).start();
}
}
public static class TimerListener implements ActionListener {
private TimerAction timerAction;
public TimerListener(TimerAction timerAction) {
this.timerAction = timerAction;
}
#Override
public void actionPerformed(ActionEvent e) {
timerAction.setEnabled(true);
System.out.println("Finished Timer Action!");
((Timer) e.getSource()).stop();
}
}
}
Don't use SwingUtilities.invokeLater(...) when you want to execute some long-running code. Do that in a separate normal thread.
Swing is not multi-threaded, it's event-driven. Because of that there are methods like SwingUtilities.invokeLater(...). You have to use those methods if you want to alter Swing-Components from a different thread (since Swing is not thread-safe), for example if you want to change a Button's text.
Everything thats GUI-Related runs in that Swing-Thread, e.g. Cursor-Blinks, Messages from the OS, User Commands, etc.
Since its a single thread, every long running Code in this thread it will block your GUI.
If you just do some long-running code that isn't GUI-related, it shouldn't run in the Swing-Event-Thread, but in its own separated thread.
See
https://weblogs.java.net/blog/kgh/archive/2004/10/multithreaded_t.html
for why Swing is not Multi-Threaded.
When I start my application it opens a JFrame (the main window) and a JFilechooser to select an input directory, which is then scanned.
The scan method itself creates a new JFrame which contains a JButton and a JProgressBar and starts a new Thread which scans the selected Directory. Up until this point everything works fine.
Now I change the Directory Path in my Main Window, which calls the scan method again. This time it creates another JFrame which should contain the JProgressBar and the JButton but it shows up empty (The JFrame Title is still set).
update:
minimal example
public class MainWindow
{
private JFrame _frame;
private JTextArea _textArea;
private ProgressBar _progress;
public MainWindow() throws InterruptedException, ExecutionException
{
_frame = new JFrame("Main Window");
_textArea = new JTextArea();
_frame.add(_textArea);
_frame.setSize(200, 200);
_frame.setVisible(true);
_textArea.setText(doStuffinBackground());
_progress.dispose();
}
private String doStuffinBackground() throws InterruptedException,
ExecutionException
{
setUpProgressBar();
ScanWorker scanWorker = new ScanWorker();
scanWorker.execute();
return scanWorker.get();
}
private void setUpProgressBar()
{
// Display progress bar
_progress = new ProgressBar();
}
class ProgressBar extends JFrame
{
public ProgressBar()
{
super();
JProgressBar progressBar = new JProgressBar();
progressBar.setIndeterminate(true);
progressBar.setStringPainted(false);
add(progressBar);
setTitle("Progress Window");
setSize(200, 200);
toFront();
setVisible(true);
}
}
class ScanWorker extends SwingWorker<String, Void>
{
#Override
public String doInBackground() throws InterruptedException
{
int j = 0;
for (int i = 0; i < 10; i++)
{
Thread.sleep(1000);
j += 1;
}
return String.valueOf(j);
}
}
public static void main(String[] args) throws InvocationTargetException,
InterruptedException
{
SwingUtilities.invokeAndWait(new Runnable()
{
public void run()
{
// Start the main controller
try
{
new MainWindow();
}
catch (InterruptedException | ExecutionException e) {}
}
});
}
}
From the basic looks of your scan method, you are blocking the Event Dispatching Thread, when you scan the directory, which is preventing it from updating the UI.
Specifically, you don't seem to truly understand what Callable and FutureTask are actually used for or how to use them properly...
Calling FutureTask#run will call the Callable's call method...from within the current thread context.
Take a look at Concurrency in Swing for more details...
Instead of trying to use FutureTask and Callable in this manner, consider using a SwingWorker, which is designed to do this kind of work (and uses Callable and FutureTask internally)
Have a look at Worker Threads and SwingWorker for more details
Now, before you jump down my throat and tell me that "it works the first time I ran it", that's because you're not starting your UI properly. All Swing UI's should be create and manipulated from within the context of the Event Dispatching Thread. You main method is executed in, what is commonly called, the "main thread", which is not the same as the EDT. This is basically setting up fluke situation in where the first time you call scan, you are not running within the context of the EDT, allowing it to work ... and breaking the single thread rules of Swing in the process...
Take a look at Initial Threads for more details...
I would also consider using a JDialog instead of another frame, even if it's not modal, it makes for a better paradigm for your application, as it really should only have a single main frame.
Updated based on new code
So, basically, return scanWorker.get(); is a blocking call. It will wait until the doInBackground method completes, which means it's block the EDT, still...'
Instead, you should be making use of the publish, process and/or done methods of the SwingWorker
import java.util.ArrayList;
import java.util.List;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JProgressBar;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
public class MainWindow {
private JFrame _frame;
private JTextArea _textArea;
private ProgressBar _progress;
public MainWindow() {
_frame = new JFrame("Main Window");
_textArea = new JTextArea();
_frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
_frame.add(new JScrollPane(_textArea));
_frame.setSize(200, 200);;
_frame.setVisible(true);
doStuffinBackground();
}
private void doStuffinBackground() {
// _progress = new ProgressBar();
// ScanWorker scanWorker = new ScanWorker();
// scanWorker.execute();
// return scanWorker.get();
_progress = new ProgressBar();
ScanWorker worker = new ScanWorker(_textArea, _progress);
worker.execute();
_progress.setVisible(true);
}
class ProgressBar extends JDialog {
public ProgressBar() {
super(_frame, "Scanning", true);
JProgressBar progressBar = new JProgressBar();
progressBar.setIndeterminate(true);
progressBar.setStringPainted(false);
add(progressBar);
setTitle("Progress Window");
pack();
setLocationRelativeTo(_frame);
}
}
class ScanWorker extends SwingWorker<List<String>, String> {
private JTextArea textArea;
private ProgressBar progressBar;
protected ScanWorker(JTextArea _textArea, ProgressBar _progress) {
this.textArea = _textArea;
this.progressBar = _progress;
}
#Override
protected void process(List<String> chunks) {
for (String value : chunks) {
textArea.append(value + "\n");
}
}
#Override
public List<String> doInBackground() throws Exception {
System.out.println("...");
int j = 0;
List<String> results = new ArrayList<>(25);
for (int i = 0; i < 10; i++) {
Thread.sleep(1000);
j += 1;
System.out.println(j);
results.add(Integer.toString(j));
publish(Integer.toString(j));
}
return results;
}
#Override
protected void done() {
progressBar.dispose();
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new MainWindow();
}
});
}
}
I am trying to build a simple GUI clock with multithreading.My purpose is making two identical exampl clock window.
public class JavaApplication9 {
public static void main(String[] args) {
JFrame clock = new TextClockWindow();
clock.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
clock.setVisible(true);
}//end main}
class TextClockWindow extends JFrame {
private JTextField timeField; // set by timer listener
private JButton listener;
public TextClockWindow() {
// GUI
timeField = new JTextField(6);
timeField.setFont(new Font("sansserif", Font.PLAIN, 48));
JButton button1 = new JButton("Action");
add(button1);
button1.addActionListener((ActionListener) listener);
ActionListener listener=new ActionListener(){
#Override
public void actionPerformed(ActionEvent e){setBackground(Color.red );
}
};
Container content = this.getContentPane();
content.setLayout(new FlowLayout());
content.add(timeField);
this.setTitle("My_simple_clock"); this.pack();
// Create a 1-second timer and action listener for it.
// Specify package because there are two Timer classes
javax.swing.Timer t = new javax.swing.Timer(1000,
new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
Calendar now = Calendar.getInstance();
int h = now.get(Calendar.HOUR_OF_DAY);
int m = now.get(Calendar.MINUTE);
int s = now.get(Calendar.SECOND);
timeField.setText("" + h + ":" + m + ":" + s);
}
});
t.start();
}
This is code without multithreading.But wheni trying to use Runnable some error occured.
In method main Non Static variable cannot be referenced in a static context.
My code with multithreading:
public class MyClock{
public static void main(String[] args) {
Runnable r=new Clocks();
Thread n=new Thread(r);
n.start();
}
public class Clocks implements Runnable {
public Clocks() {}
public void run() {JFrame clock = new TextClockWindow();
clock.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
clock.setVisible(true);
}
please help find the reason why it is not work.runnable is writing correctly....
Is there a reason why you declared Clocks class as inner class ?
Move your Clocks class outside MyClock class and remove the public qualifier if you're declaring the class in the same file. It will start working.
I have two classes in same package. i have declared a static variable in one class and want to access that variable in another class.
Here is my code in which i have declared the static variable
public class wampusGUI extends javax.swing.JFrame {
static String userCommand;
public wampusGUI() {
initComponents();
}
public void setTextArea(String text) {
displayTextArea.append(text);
}
private void enterButtonActionPerformed(java.awt.event.ActionEvent evt) {
userCommand = commandText.getText();
}
public static void main(String args[]) {
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
wampusGUI w = new wampusGUI();
w.setVisible(true);
Game g = new Game(w);
g.play();
}
});
}
}
Here is the code in which i want to access variable
public class Game {
private wampusGUI gui;
public Game(wampusGUI w) {
world = new World();
world.start();
gui = w;
}
public void play() {
gui.setTextArea(welcome());
gui.setTextArea(describe());
for (;;) {
String s = userCommand; // here value should come should
System.out.println(userCommand);
Command c = Command.create(s);
String r = c.perform(world);
// is game over?
if (r == null) {
break;
}
System.out.println(r);
}
System.out.println("Game over");
}
}
However, i can pass the variable from first class as a argument. but the problem is that, when i will run program the value is going null first time, which i dont want. i want when i enter value in textfield then it should go to another class.
Thank you.
Looking at your code, it seems you want to show dialogs to your user with a certain text
gui.setTextArea(welcome());
gui.setTextArea(describe());
and sometimes, that dialog should capture user input which is handled afterwards.
Those setTextArea calls are not what you want to use. The user will never see the welcome message as it will immediately be replaced by the describe message.
Make sure you do not block the Event Dispatch Thread (EDT) or nothing will be shown at all. I do not know what your Command class will do, but I see an infinite loop on the Event Dispatch Thread which is never a good thing. Take a look at the Concurrency in Swing tutorial for more information
Thanks to that for loop, the user will simply not be capable to input any command as the EDT is busy handling your loop. What you need is a blocking call allowing the user to provide input (not blocking the EDT, but just blocking the execution of your code). The static methods in the JOptionPane class are perfectly suited for this (e.g. the JOptionPane#showInputDialog). These methods also have a mechanism to pass the user input back to the calling code without any static variables, which solves your problem.
I suggest that you use a listener of one sort or another to allow the Game object to listen for and respond to changes in the state of the GUI object. There are several ways to do this, but one of the most elegant and useful I've found is to use Swing's own innate PropertyChangeSupport to allow you to use PropertyChangeListeners. All Swing components will allow you to add a PropertyChangeListener to it. And so I suggest that you do this, that you have Game add one to your WampusGUI class (which should be capitalized) object like so:
public Game(WampusGUI w) {
gui = w;
gui.addPropertyChangeListener(new PropertyChangeListener() {
// ....
}
This will allow Game to listen for changes in the gui's state.
You'll then want to make the gui's userCommand String a "bound property" which means giving it a setter method that will fire the property change support notifying all listeners of change. I would do this like so:
public class WampusGUI extends JFrame {
public static final String USER_COMMAND = "user command";
// ....
private void setUserCommand(String userCommand) {
String oldValue = this.userCommand;
String newValue = userCommand;
this.userCommand = userCommand;
firePropertyChange(USER_COMMAND, oldValue, newValue);
}
Then you would only change this String's value via this setter method:
private void enterButtonActionPerformed(java.awt.event.ActionEvent evt) {
setUserCommand(commandText.getText());
}
The Game's property change listener would then respond like so:
gui.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent pcEvt) {
// is the property being changed the one we're interested in?
if (WampusGUI.USER_COMMAND.equals(pcEvt.getPropertyName())) {
// get user command:
String userCommand = pcEvt.getNewValue().toString();
// then we can do with it what we want
play(userCommand);
}
}
});
One of the beauties of this technique is that the observed class, the GUI, doesn't have to have any knowledge about the observer class (the Game). A small runnable example of this is like so:
import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
public class WampusGUI extends JFrame {
public static final String USER_COMMAND = "user command";
private String userCommand;
private JTextArea displayTextArea = new JTextArea(10, 30);
private JTextField commandText = new JTextField(10);
public WampusGUI() {
initComponents();
}
private void setUserCommand(String userCommand) {
String oldValue = this.userCommand;
String newValue = userCommand;
this.userCommand = userCommand;
firePropertyChange(USER_COMMAND, oldValue, newValue);
}
private void initComponents() {
displayTextArea.setEditable(false);
displayTextArea.setFocusable(false);
JButton enterButton = new JButton("Enter Command");
enterButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent evt) {
enterButtonActionPerformed(evt);
}
});
JPanel commandPanel = new JPanel();
commandPanel.add(commandText);
commandPanel.add(Box.createHorizontalStrut(15));
commandPanel.add(enterButton);
JPanel mainPanel = new JPanel();
mainPanel.setLayout(new BorderLayout());
mainPanel.add(new JScrollPane(displayTextArea));
mainPanel.add(commandPanel, BorderLayout.SOUTH);
add(mainPanel);
}
public void setTextArea(String text) {
displayTextArea.append(text);
}
private void enterButtonActionPerformed(java.awt.event.ActionEvent evt) {
setUserCommand(commandText.getText());
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
WampusGUI w = new WampusGUI();
w.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
w.pack();
w.setLocationRelativeTo(null);
w.setVisible(true);
Game g = new Game(w);
g.play();
}
});
}
}
class Game {
private WampusGUI gui;
public Game(WampusGUI w) {
gui = w;
gui.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent pcEvt) {
// is the property being changed the one we're interested in?
if (WampusGUI.USER_COMMAND.equals(pcEvt.getPropertyName())) {
// get user command:
String userCommand = pcEvt.getNewValue().toString();
// then we can do with it what we want
play(userCommand);
}
}
});
}
public void play() {
gui.setTextArea("Welcome!\n");
gui.setTextArea("Please enjoy the game!\n");
}
public void play(String userCommand) {
// here we can do what we want with the String. For instance we can display it in the gui:
gui.setTextArea("User entered: " + userCommand + "\n");
}
}
I agree with Jon Skeet that this is not a good solution...
But in case u want an dirty solution to ur problem then u can try this:
public class wampusGUI extends javax.swing.JFrame
{
private static wampusGUI myInstance;
public wampusGUI( )
{
myInstance = this;
initComponents();
}
public static void getUserCommand()
{
if(myInstance!=null)
{
return myInstance.commandText.getText();
}
else
{
return null;
}
}
......
......
}
in the other class use:
public void play()
{
.....
//String s = userCommand; // here value should come should
String s = wampusGUI.getUserCommand();
.....
}
This kind of code is there in some of our legacy projects... and I hate this.