Graphics is getting cut off by Swing components - java

I am attempting to make a program where the user can enter x and y values for 3 points and then those 3 points will be drawn. However, the text fields and buttons (I think) are causing the graphics to cut off.
Window Class
import java.awt.FlowLayout;
import javax.swing.JFrame;
public class Window {
public static void main(String[] args) {
Points frame = new Points();
frame.setSize(640, 480);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setLayout(new FlowLayout());
}
}
Points class
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Points extends JFrame{
private JTextField x1;
private JTextField y1;
private JTextField x2;
private JTextField y2;
private JTextField x3;
private JTextField y3;
private JButton button;
private JLabel label;
static int nx1=0, nx2=0, nx3=0, ny1=0, ny2=0, ny3=0;
public Points(){
x1 = new JTextField("0", 2);
y1 = new JTextField("0", 2);
x2 = new JTextField("0", 2);
y2 = new JTextField("0",2);
x3 = new JTextField("0", 2);
y3 = new JTextField("0", 2);
button = new JButton("Submit");
label = new JLabel();
button.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e){
String sx1=x1.getText();String sx2=x2.getText();String sx3 = x3.getText();
String sy1 = y1.getText();String sy2 = y2.getText(); String sy3 = y3.getText();
nx1 = Integer.parseInt(sx1);
nx2 = Integer.parseInt(sx2);
nx3 = Integer.parseInt(sx3);
ny1 = Integer.parseInt(sy1);
ny2 = Integer.parseInt(sy2);
ny3 = Integer.parseInt(sy3);
}
});
add(x1);
add(y1);
add(x2);
add(y2);
add(x3);
add(y3);
add(button);
add(new Panel());
}
}
Panel Class
import java.awt.*;
import javax.swing.*;
public class Panel extends JPanel{
public void paint(Graphics g){
System.out.println(Points.nx1);
g.drawRect(Points.nx1, Points.ny1, 5,5);
g.drawRect(Points.nx2, Points.ny2, 5,5);
g.drawRect(Points.nx3, Points.ny3, 5,5);
repaint();
}
}

use paintComponent(Graphics g) for swing components and set the layout of the panel inside the constructor itself. you are calling the setLayout method after all the components have been added.

A FlowLayout respects the preferred size of all components added to the panel.
Your Panel class does not have a preferred size so it defaults to (10, 10) because the FlowLayout by default has a gap or 5 pixels before/after each component added to the panel. So you need to override the getPreferredSize() method of your Panel class to return the appropriate dimension that will contain all of your custom painting code.
Custom painting is done by overriding paintComponent() (not paint) as has already been mentioned.
You should never invoke repaint() in a painting method. This will cause an infinite loop.
Don't forget to add a super.paintComponent(..) statement at the top of the paintComponent() method to make sure the background gets repainted.

Related

Painting method paints things from other components

I am trying to make a simple Java program with GUI using Java Swing.
I have painting panel (gPanel) in the center of the screen, panel with buttons (buttonSet) in the west and panel with labels (labelPanel) in the east. To paint over gPanel I use paintComponent method and since I have two buttons, which are supposed to draw different things (and change label on the right of the screen), I decided to put switch case in paintComponent method for it to choose the correct actual painting method.
When I run the program everything looks fine - program uses the first method to paint and there is a sampletext.png image shown in the middle of the screen with yellow background, as it should be. Button number 1 also uses this method to draw over gPanel, so pressing it draws the same thing.
Now Button number 2 uses the second painting method and this is where things go wrong. It draws sampleimage.png over the gPanel, but also parts of left and right panels (i.e. buttons from left buttonSet panel and orange colour that is background colour of side panels) are drawn, though it shouldn't happen. Also the whole gPanel becomes gray (I think it happens because of label on the right that becomes very long after pressing Button number 2, because when the label was shorter gPanel didn't turn gray and left the previously drawn things instead).
Pressing Button number 1 paints things from first method properly, so pressing it after pressing Button number 2 "reverts" the changes.
What do I have to do to make my second painting method work properly?
Also why adding border to buttonSet and labelPanel works but adding it to gPanel doesn't?
package com.inferjus.drawingproject;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import javax.swing.border.*;
/**
*
* #author inferjus
*/
public class DrawingProject
{
private JFrame frame;
private graphicPanel gPanel;
private JPanel buttonSet;
private JPanel labelPanel;
private JLabel label;
private int painter=0;
public static void main(String[] args)
{
DrawingProject program=new DrawingProject();
program.prepareGUI();
}
public int getPainter()
{
return painter;
}
public void setPainter(int x)
{
painter=x;
}
public void prepareGUI()
{
//setting JFrame and icon
frame=new JFrame("Drawing Project");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
try { frame.setIconImage(ImageIO.read(getClass().getResource("/resources/sampleicon.png")));}
catch (IOException e) { e.printStackTrace(); }
//border for components
Border bigBlackBorder=new LineBorder(Color.black, 3);
//setting JPanel (graphicPanel) for drawing images
gPanel=new graphicPanel();
gPanel.setBorder(bigBlackBorder); // <--- why it does not work?
//setting JPanel for buttons on the left of the screen
buttonSet=new JPanel();
buttonSet.setLayout(new BoxLayout(buttonSet, BoxLayout.Y_AXIS));
buttonSet.setBorder(bigBlackBorder);
//setting JButtons
JButton buttonOne=new JButton("Button number 1");
buttonOne.addActionListener(new buttonOneListener());
buttonSet.add(buttonOne);
buttonSet.setBackground(Color.orange);
JButton buttonTwo=new JButton("Button number 2");
buttonTwo.addActionListener(new buttonTwoListener());
buttonSet.add(buttonTwo);
//setting JLabels on the right of the screen
label=new JLabel("Default label");
label.setFont(new Font("Consolas", Font.PLAIN, 20));
labelPanel=new JPanel();
labelPanel.setLayout(new BoxLayout(labelPanel, BoxLayout.Y_AXIS));
labelPanel.setBackground(Color.orange);
labelPanel.setBorder(bigBlackBorder);
JLabel popeLabelTitle=new JLabel("What does the label say?");
popeLabelTitle.setFont(new Font("Consolas", Font.BOLD, 24));
//adding JLabels to labelPanel
labelPanel.add(BorderLayout.NORTH, popeLabelTitle);
labelPanel.add(BorderLayout.CENTER, label);
//adding components to JFrame
frame.getContentPane().add(BorderLayout.CENTER, gPanel);
frame.getContentPane().add(BorderLayout.EAST, labelPanel);
frame.getContentPane().add(BorderLayout.WEST, buttonSet);
frame.setVisible(true);
}
class graphicPanel extends JPanel
{
private BufferedImage sampletext=null;
private BufferedImage sampleimage=null;
#Override
public void paintComponent(Graphics g)
{
//for Button One paint sampletext.png, for Button Two paint sampleimage.png
switch (painter)
{
case 0:
paintSampletext(g);
break;
case 1:
paintSampleimage(g);
break;
}
}
//paint yellow background and put sampletext.png in the middle
private void paintSampletext(Graphics g)
{
if (sampletext==null)
{
gPanel.setSampletextPNG();
}
g.setColor(Color.yellow);
g.fillRect(0,0, gPanel.getWidth(), gPanel.getHeight());
g.drawImage(sampletext, gPanel.getWidth()/2-sampletext.getWidth()/2, gPanel.getHeight()/2-sampletext.getHeight()/2, this);
g.setColor(Color.black);
g.drawRect(gPanel.getWidth()/2-sampletext.getWidth()/2, gPanel.getHeight()/2-sampletext.getHeight()/2, sampletext.getWidth(), sampletext.getHeight());
g.dispose();
}
//paint sampleimage.png over what is already displayed
private void paintSampleimage(Graphics g)
{
if (sampleimage==null)
{
gPanel.setSampleimagePNG();
}
int x=(int)((Math.random()*gPanel.getWidth())-sampleimage.getWidth());
int y=(int)((Math.random()*gPanel.getHeight())-sampleimage.getHeight());
g.drawImage(sampleimage, x, y, gPanel);
g.dispose();
}
public void setSampletextPNG()
{
try { sampletext=ImageIO.read(getClass().getResource("/resources/sampletext.png")); }
catch (IOException ex) { System.out.println("Image error"); }
}
public void setSampleimagePNG()
{
try { sampleimage=ImageIO.read(getClass().getResource("/resources/sampleimage.png")); }
catch (IOException ex) { System.out.println("Image error"); }
}
}
class buttonOneListener implements ActionListener
{
#Override
public void actionPerformed(ActionEvent e)
{
label.setText("Reaction to button number 1: change of label.");
setPainter(0);
gPanel.repaint();
}
}
class buttonTwoListener implements ActionListener
{
#Override
public void actionPerformed(ActionEvent e)
{
label.setText("Reaction to button number 2: change of label + drawing images over gPanel.");
setPainter(1);
gPanel.repaint();
}
}
}
Tree of my project:
DrawingProject
-JRE System Library
-src
--com.inferjus.drawingproject
---DrawingProject.java
--resources
---sampleicon.png
---sampleimage.png
---sampletext.png
what shows after running the program by default or after pressing Button One
what shows after pressing Button Two one time
what shows after pressing Button Two a few times
Introduction
Oracle has a helpful tutorial, Creating a GUI With Swing. Skip the Learning Swing with the NetBeans IDE section.
I went ahead and created the following GUI. I created two BufferedImages for the text image and the plain image so I wouldn't have to read any external files.
Explanation
When I create a Swing GUI, I use the model-view-controller pattern. This pattern allows me to separate my concerns and focus on one part of the application at a time.
Model
I created a model class to hold the button flag and the two BufferedImages. This is the class where you would read the resources.
You can add the JFrame icon back to this class.
Model classes are plain Java getter/setter classes.
View
All Swing applications must start with a call to the SwingUtilities invokeLater method. This method ensures that the Swing components are created and executed on the Event Dispatch Thread.
Class names are written in camel case and start with an upper case character. Method names are written in camel case and start with a lower case character. Field names follow the same rules as method names.
I separated the creation of the JFrame from the creation of the JPanels. This helps me to separate my concerns and makes it much easier to visually verify whether or not the code is correct. Aim to write short methods that do one thing and do it well.
You have to manually draw a border on a graphic JPanel. I added the code to your paintComponent method to paint a partial border.
Your paintComponent method should paint. Period. Nothing else. It must also start with a call to the super.paintComponent method to maintain the Swing paint chain.
I changed your JLabel in the right JPanel to a JTextArea. A JTextArea allows for longer messages to word wrap on multiple lines and not make your JFrame change size.
Controller
Your JButton controller classes were fine, except for the class names.
Code
Here's the complete runnable code. I made all the additional classes inner classes so I could post the code in one block.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.BorderFactory;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
public class DrawingProject implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new DrawingProject());
}
private final DrawingModel model;
private GraphicPanel graphicPanel;
private JTextArea textArea;
public DrawingProject() {
this.model = new DrawingModel();
}
#Override
public void run() {
JFrame frame = new JFrame("Drawing Project");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
graphicPanel = new GraphicPanel(model);
frame.add(createButtonPanel(), BorderLayout.WEST);
frame.add(graphicPanel, BorderLayout.CENTER);
frame.add(createTextPanel(), BorderLayout.EAST);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createButtonPanel() {
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
panel.setBackground(Color.orange);
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JButton buttonOne = new JButton("Button number 1");
buttonOne.addActionListener(new ButtonOneListener());
panel.add(buttonOne);
JButton buttonTwo = new JButton("Button number 2");
buttonTwo.addActionListener(new ButtonTwoListener());
panel.add(buttonTwo);
return panel;
}
private JPanel createTextPanel() {
JPanel panel = new JPanel(new BorderLayout());
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JLabel popeLabelTitle = new JLabel("What does the label say?");
popeLabelTitle.setFont(new Font(Font.MONOSPACED, Font.BOLD, 24));
panel.add(popeLabelTitle, BorderLayout.NORTH);
textArea = new JTextArea(4, 30);
textArea.setEditable(false);
textArea.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
textArea.setText("Default label");
textArea.setLineWrap(true);
textArea.setWrapStyleWord(true);
panel.add(textArea, BorderLayout.CENTER);
return panel;
}
public class GraphicPanel extends JPanel {
private static final long serialVersionUID = 1L;
private final DrawingModel model;
public GraphicPanel(DrawingModel model) {
this.model = model;
this.setPreferredSize(new Dimension(640, 480));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// Paint border
int width = getWidth();
int height = getHeight();
int lineThickness = 3;
g.setColor(Color.BLACK);
g.fillRect(0, 0, width, height);
g.setColor(Color.YELLOW);
g.fillRect(0, lineThickness, width, height - 2 * lineThickness);
switch (model.getPainter()) {
case 0:
paintSampleText(g);
break;
case 1:
paintSampleImage(g);
break;
}
}
private void paintSampleText(Graphics g) {
BufferedImage image = model.getSampleText();
int x = (getWidth() - image.getWidth()) / 2;
int y = (getHeight() - image.getHeight()) / 2;
g.drawImage(image, x, y, this);
}
private void paintSampleImage(Graphics g) {
BufferedImage image = model.getSampleImage();
int x = (int) ((Math.random() * getWidth()) - image.getWidth());
int y = (int) ((Math.random() * getHeight()) - image.getHeight());
g.drawImage(image, x, y, this);
}
}
public class ButtonOneListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 1: change of label.");
model.setPainter(0);
graphicPanel.repaint();
}
}
public class ButtonTwoListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 2: change of label + "
+ "drawing images over gPanel.");
model.setPainter(1);
graphicPanel.repaint();
}
}
public class DrawingModel {
private int painter;
private final BufferedImage sampleText;
private final BufferedImage sampleImage;
public DrawingModel() {
this.painter = 0;
this.sampleText = createBufferedImage(Color.BLUE);
this.sampleImage = createBufferedImage(Color.MAGENTA);
}
private BufferedImage createBufferedImage(Color color) {
BufferedImage image = new BufferedImage(64, 64,
BufferedImage.TYPE_INT_RGB);
Graphics g = image.getGraphics();
g.setColor(color);
g.fillRect(0, 0, image.getWidth(), image.getHeight());
g.dispose();
return image;
}
public int getPainter() {
return painter;
}
public void setPainter(int painter) {
this.painter = painter;
}
public BufferedImage getSampleText() {
return sampleText;
}
public BufferedImage getSampleImage() {
return sampleImage;
}
}
}
Update
In order to paint multiple images, you have to save the origin of the images in a List. I've modified the application model to hold a List of origin Point instances. I also corrected the code to create a random point.
Here's the GUI with multiple images.
Here's the modified code
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.BorderFactory;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
public class DrawingProject implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new DrawingProject());
}
private final DrawingModel model;
private GraphicPanel graphicPanel;
private JTextArea textArea;
public DrawingProject() {
this.model = new DrawingModel();
}
#Override
public void run() {
JFrame frame = new JFrame("Drawing Project");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
graphicPanel = new GraphicPanel(model);
frame.add(createButtonPanel(), BorderLayout.WEST);
frame.add(graphicPanel, BorderLayout.CENTER);
frame.add(createTextPanel(), BorderLayout.EAST);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createButtonPanel() {
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
panel.setBackground(Color.orange);
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JButton buttonOne = new JButton("Button number 1");
buttonOne.addActionListener(new ButtonOneListener());
panel.add(buttonOne);
JButton buttonTwo = new JButton("Button number 2");
buttonTwo.addActionListener(new ButtonTwoListener());
panel.add(buttonTwo);
return panel;
}
private JPanel createTextPanel() {
JPanel panel = new JPanel(new BorderLayout());
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JLabel popeLabelTitle = new JLabel("What does the label say?");
popeLabelTitle.setFont(new Font(Font.MONOSPACED, Font.BOLD, 24));
panel.add(popeLabelTitle, BorderLayout.NORTH);
textArea = new JTextArea(4, 30);
textArea.setEditable(false);
textArea.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
textArea.setText("Default label");
textArea.setLineWrap(true);
textArea.setWrapStyleWord(true);
panel.add(textArea, BorderLayout.CENTER);
return panel;
}
public class GraphicPanel extends JPanel {
private static final long serialVersionUID = 1L;
private final DrawingModel model;
public GraphicPanel(DrawingModel model) {
this.model = model;
this.setPreferredSize(new Dimension(640, 480));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
paintMyBorder(g);
if (model.getPainter() == 1) {
createSampleImage(g);
}
paintSampleText(g);
BufferedImage image = model.getSampleImage();
List<Point> origin = model.getImageOrigin();
for (Point point : origin) {
g.drawImage(image, point.x, point.y, this);
}
}
private void paintMyBorder(Graphics g) {
int width = getWidth();
int height = getHeight();
int lineThickness = 3;
g.setColor(Color.BLACK);
g.fillRect(0, 0, width, height);
g.setColor(Color.YELLOW);
g.fillRect(0, lineThickness, width, height - 2 * lineThickness);
}
private void paintSampleText(Graphics g) {
BufferedImage image = model.getSampleText();
int x = (getWidth() - image.getWidth()) / 2;
int y = (getHeight() - image.getHeight()) / 2;
g.drawImage(image, x, y, this);
}
private void createSampleImage(Graphics g) {
BufferedImage image = model.getSampleImage();
int x = (int) (Math.random() * (getWidth() - image.getWidth()));
int y = (int) (Math.random() * (getHeight() - image.getHeight()));
model.addNewImageOrigin(new Point(x, y));
}
}
public class ButtonOneListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 1: change of label.");
model.setPainter(0);
graphicPanel.repaint();
}
}
public class ButtonTwoListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 2: change of label + "
+ "drawing images over gPanel.");
model.setPainter(1);
graphicPanel.repaint();
}
}
public class DrawingModel {
private int painter;
private final BufferedImage sampleText;
private final BufferedImage sampleImage;
private final List<Point> imageOrigin;
public DrawingModel() {
this.painter = 0;
this.sampleText = createBufferedImage(Color.BLUE);
this.sampleImage = createBufferedImage(Color.MAGENTA);
this.imageOrigin = new ArrayList<>();
}
private BufferedImage createBufferedImage(Color color) {
BufferedImage image = new BufferedImage(64, 64,
BufferedImage.TYPE_INT_RGB);
Graphics g = image.getGraphics();
g.setColor(color);
g.fillRect(0, 0, image.getWidth(), image.getHeight());
g.dispose();
return image;
}
public void addNewImageOrigin(Point point) {
this.imageOrigin.add(point);
}
public int getPainter() {
return painter;
}
public void setPainter(int painter) {
this.painter = painter;
}
public BufferedImage getSampleText() {
return sampleText;
}
public BufferedImage getSampleImage() {
return sampleImage;
}
public List<Point> getImageOrigin() {
return imageOrigin;
}
}
}

JComponents with Graphics.draw

I am trying to make a simple game using JPanel.
I am using Graphics Draw to display all information, including text, but I need to add user input.
I was thinking about using JTextField with absolute positioning to make it work with what is being drawn, but I have heard that absolute positioning is not a good way set up a JPanel.
Is there a better way to use both graphics paint and JComponents in the same panel?
Solution: use layout managers
Why not simply have the drawing JPanel held by another JPanel, one that uses BorderLayout and held in the BorderLayout.CENTER position. You can then place JTextFields or other control components in the outer JPanel in other positions.
You can also add a layout manager to the drawing JPanel and then add components onto this using the layout. Just remember that if you add any JPanels on top of the drawing JPanel, the added JPanels should be transparent, that is myPanel.setOpaque(false) should be called on them so that the drawing underneath shows through.
For example -- run this program to see what I mean:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class GradientPaintEg extends JPanel {
private DrawingPanel drawingPanel = new DrawingPanel();
private JSlider hue1Slider = new JSlider(0, 100, 0);
private JSlider hue2Slider = new JSlider(0, 100, 0);
public GradientPaintEg() {
Color color = drawingPanel.getColor1();
float[] hsb = Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), null);
int value = (int) (hsb[0] * 100);
hue1Slider.setValue(value);
color = drawingPanel.getColor2();
hsb = Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), null);
value = (int) (hsb[0] * 100);
hue2Slider.setValue(value);
hue1Slider.setMajorTickSpacing(20);
hue1Slider.setMinorTickSpacing(5);
hue1Slider.setPaintTicks(true);
hue1Slider.setPaintLabels(true);
hue1Slider.setPaintTrack(true);
hue1Slider.addChangeListener(new SliderListener(hue1Slider, drawingPanel, true));
hue1Slider.setOpaque(false);
hue2Slider.setMajorTickSpacing(20);
hue2Slider.setMinorTickSpacing(5);
hue2Slider.setPaintTicks(true);
hue2Slider.setPaintLabels(true);
hue2Slider.setPaintTrack(true);
hue2Slider.addChangeListener(new SliderListener(hue2Slider, drawingPanel, false));
hue2Slider.setOpaque(false);
JPanel sliderPanel = new JPanel(new GridLayout(0, 1, 4, 4));
sliderPanel.add(hue1Slider);
sliderPanel.add(hue2Slider);
sliderPanel.setOpaque(false);
setLayout(new BorderLayout());
// if you want to add the slider panel to the main JPanel:
// add(sliderPanel, BorderLayout.PAGE_START);
add(drawingPanel);
// if you want to add the sliderPanel to the drawing JPanel
drawingPanel.setLayout(new BorderLayout());
drawingPanel.add(sliderPanel, BorderLayout.PAGE_START);
}
private class SliderListener implements ChangeListener {
private JSlider slider;
private DrawingPanel drawingPanel;
private boolean color1Listener;
public SliderListener(JSlider slider, DrawingPanel drawingPanel, boolean color1Listener) {
this.slider = slider;
this.drawingPanel = drawingPanel;
this.color1Listener = color1Listener;
}
#Override
public void stateChanged(ChangeEvent e) {
int value = slider.getValue();
float hue = value / 100f;
Color c = Color.getHSBColor(hue, 1f, 1f);
if (color1Listener) {
drawingPanel.setColor1(c);
} else {
drawingPanel.setColor2(c);
}
}
}
private static void createAndShowGui() {
GradientPaintEg mainPanel = new GradientPaintEg();
JFrame frame = new JFrame("GradientPaintEg");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
class DrawingPanel extends JPanel {
private static final int PREF_W = 600;
private static final int PREF_H = PREF_W;
private static final float X2 = 20;
private static final float Y2 = X2;
private Color color1 = Color.RED;
private Color color2 = Color.BLUE;
public Color getColor1() {
return color1;
}
public void setColor1(Color color1) {
this.color1 = color1;
repaint();
}
public Color getColor2() {
return color2;
}
public void setColor2(Color color2) {
this.color2 = color2;
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setPaint(new GradientPaint(0, 0, color1, X2, Y2, color2, true));
g2.fillRect(0, 0, getWidth(), getHeight());
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
}
In this code example, I have a JPanel that draws, called class DrawingPanel and use within another main JPanel, the GradientPaintEg class:
public class GradientPaintEg extends JPanel {
private DrawingPanel drawingPanel = new DrawingPanel();
If I want to add components to the DrawingPanel, I first give it a layout, and then add the component(s). For instance, there is a JPanel that holds JSliders called sliderPanel that I add to the DrawingPanel instance using BorderLayout:
drawingPanel.setLayout(new BorderLayout());
drawingPanel.add(sliderPanel, BorderLayout.PAGE_START);
This adds the sliderPanel to the top of the drawingPanel.
But also note that I have to make sliderPanel non-opaque first:
JPanel sliderPanel = new JPanel(new GridLayout(0, 1, 4, 4));
sliderPanel.add(hue1Slider);
sliderPanel.add(hue2Slider);
sliderPanel.setOpaque(false);
I've also made the JSliders themselves non-opaque so that the underlying drawing shows through:
// ......
hue1Slider.setOpaque(false);
// ......
hue2Slider.setOpaque(false);
Here is a basic mcve of combining user input in JTextfield and painting, on a panel using a layout manager:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
import javax.swing.WindowConstants;
class DrawingPanel extends JPanel {
private final JButton update;
private final JTextField input;
private final static int W = 300, H = 350, RADIUS = 100, GAP = 50;
private String text;
public DrawingPanel() {
setPreferredSize(new Dimension(W, H));
setOpaque(false);
setLayout(new BorderLayout());
update = new JButton("Update");
update.addActionListener(e->update());
add(update, BorderLayout.PAGE_START);
input = new JTextField();
add(input, BorderLayout.PAGE_END);
text = "Enter text and press button";
}
private void update() {
text = input.getText();
input.setText("");
repaint();
}
#Override
public void paintComponent(final Graphics g) {
super.paintComponents(g);
final int width = getWidth();
final int height = getHeight();
g.setColor(Color.RED);
g.fillOval(width/2 - RADIUS, height/2 - RADIUS, RADIUS*2, RADIUS*2);
g.setColor(Color.BLUE);
g.drawString(text, height/2 - RADIUS - GAP, GAP);
}
public static void main(final String[] args) {
SwingUtilities.invokeLater(()->makeGui());
}
private static void makeGui() {
JFrame frame = new JFrame();
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new DrawingPanel());
frame.pack();
frame.setVisible(true);
}
}

Transfer value to an external method in Java

So I have a program that's meant to update a thermometer bar (using drawRect) dynamically based on the position of a JSlider. What I'm trying to do is to pass that value to an external method so I can use it to update the size of the rectangle. I'm a VB guy so I'm having trouble figuring out how to do it.
Here's my main class:
import javax.swing.*;
import java.awt.*;
import javax.swing.event.*;
public class ThermoProject extends JApplet
{
JSlider mySlider;
JPanel sliderPanel;
JPanel northernPanel = new NorthPanel();
JLabel printLabel = new JLabel("");
static int fillSize = 0;
int topSize = 100;
public void init() //init is the "main" for an applet
{
buildSliderPanel();
sliderPanel.setBackground(Color.gray);
add(northernPanel, BorderLayout.NORTH); //separate class
add(printLabel, BorderLayout.WEST); //add label to top
add(sliderPanel, BorderLayout.SOUTH); //add the panel to the south of the borderLayout
}
private void buildSliderPanel()
{
sliderPanel = new JPanel();
//JSlider(direction, beginning, end, initial location)
mySlider = new JSlider(JSlider.HORIZONTAL, 0, 100, 0);
mySlider.setMajorTickSpacing(10);
mySlider.setPaintTicks(true);
mySlider.setPaintLabels(true);
mySlider.setSnapToTicks(true);
//add listener
mySlider.addChangeListener(new SliderListener());
//add to panel
sliderPanel.add(mySlider);
}
public class SliderListener implements ChangeListener
{
public void stateChanged(ChangeEvent e)
{
//change when slider is moved
updateThermo(mySlider.getValue());
//topSize = 100 - fillSize;
//drawRect(x, y, width, height)
//fillRect(x, y, width, height)
repaint();
}
}
}
And here's my subclass, which is mostly used to build a separate JPanel.
import javax.swing.*;
import java.awt.*;
import javax.swing.event.*;
public class NorthPanel extends JPanel
{
JPanel theNorthernPanel;
int fillSize = 0;
public void paint(Graphics g)
{
//drawRect() and fillRect() args are x, y, width, height
g.drawRect(90, 90, 200, 30);
g.setColor(Color.red);
g.fillRect(90, 90, fillSize, 30);
}
public NorthPanel()
{
JPanel theNorthernPanel = new JPanel();
setPreferredSize(new Dimension(200, 200));
JLabel printLabel = new JLabel(String.valueOf(fillSize));
theNorthernPanel.add(printLabel);
add(theNorthernPanel);
}
public void updateThermo(int temperature)
{
fillSize = temperature;
}
}
try this:
NorthPanel northernPanel = new NorthPanel(); // to declare
and then,
northernPanel.updateThermo(mySlider.getValue()); //to call
You paint code is broken, start by taking a look at Painting in AWT and Swing and Performing Custom Painting for more details.
To call a method, you need a reference to the instance of the class you want to call...
Start by changing
JPanel northernPanel = new NorthPanel();
to
NorthPanel northernPanel = new NorthPanel();
And then use it to call the method....
northernPanel.updateThermo(mySlider.getValue());
I belive that you should change the content of the SliderListener to:
public class SliderListener implements ChangeListener
{
public void stateChanged(ChangeEvent e)
{
//change when slider is moved
((NorthPanel)northernPanel).updateThermo(mySlider.getValue());
//topSize = 100 - fillSize;
//drawRect(x, y, width, height)
//fillRect(x, y, width, height)
northernPanel.repaint();
}
}
In the code snippet you presented you're trying to invoke a member of ThermoProject.
Also take notion of casting to NorthPanel which is necessary, because you declared northernPanel as a more general type:
JPanel northernPanel = new NorthPanel();

How to force component in JScrollPane to show

I have a problem with showing specific component placed in JScrollPane. I have horizontal JScrollPane with GridLayout(1,0) and it contains variable number of JPanels - each containing image. It's like a preview of frames in GIF image. I use button to move among these JPanels (by changing borders and keeping index of chosen one), but I don't know how to force JScrollPane to show me JPanel if it's chosen (and center it if possible).
So I want this
force to do this:
Thanks in advance!
EDIT: almost working code with scrollRectToVisible() method
public class MiniatursPanel extends JPanel{
private int indexOfChosenFrame = 0;
private ArrayList<JPanel> frames;
private JScrollPane scrollPane;
private JPanel innerPanel;
public MiniatursPanel(){
setBorder(BorderFactory.createCompoundBorder(BorderFactory.createRaisedBevelBorder(),BorderFactory.createLoweredBevelBorder()));
setPreferredSize(new Dimension(1200,170));
setLayout(null);
}
public void initialize(){
int width = GifImageStats.getInstance().getWidth();
int height = GifImageStats.getInstance().getHeight();
int numberOfFrames = GifImageStats.getInstance().getNumberOfFrames();
frames = new ArrayList(numberOfFrames);
for (int i = 0; i < numberOfFrames; i++) {
JPanel frameBox = new JPanel();
frameBox.setLayout(new FlowLayout(FlowLayout.CENTER));
JButton button = new JButton(String.valueOf(i+1));
button.setPreferredSize(new Dimension(2*width,2*height));
button.setBackground(Color.white);
button.setFocusable(false);
frameBox.add(button);
frames.add(frameBox);
}
innerPanel = new JPanel();
innerPanel.setLayout(new GridLayout(1,0,10,10));
for (JPanel button : frames) {
innerPanel.add(button);
}
scrollPane = new JScrollPane(innerPanel);
scrollPane.setBounds(10, 10, 1180, 145);
scrollPane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED);
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_NEVER);
highlightFrame(frames.get(0));
add(scrollPane);
}
public void nextFrame(){
if (indexOfChosenFrame == frames.size() - 1) {
unhighlightFrame(frames.get(indexOfChosenFrame));
indexOfChosenFrame = 0;
highlightFrame(frames.get(0));
}else{
unhighlightFrame(frames.get(indexOfChosenFrame));
indexOfChosenFrame++;
highlightFrame(frames.get(indexOfChosenFrame));
}
}
public void previousFrame(){
if (indexOfChosenFrame == 0) {
unhighlightFrame(frames.get(0));
indexOfChosenFrame = frames.size()-1;
highlightFrame(frames.get(indexOfChosenFrame));
}else{
unhighlightFrame(frames.get(indexOfChosenFrame));
indexOfChosenFrame--;
highlightFrame(frames.get(indexOfChosenFrame));
}
}
private void highlightFrame(JPanel frame){
Rectangle rect = frame.getBounds();
rect.setBounds(frame.getX()-550, frame.getY(), frame.getWidth()+1050, frame.getHeight());
innerPanel.scrollRectToVisible(rect);
frame.setBorder(BorderFactory.createLineBorder(Color.red,2));
}
private void unhighlightFrame(JPanel frame){
frame.setBorder(null);
}
The relevant method here is JComponent#scrollRectToVisible(Rectangle). It has to be called on the component that is in the viewport of the scroll pane. (In your case, this is the panel with the grid layout, which contains the other sub-panels).
The rectangle that is passed to this method can be the bounds of one sub-panel. In this case, the scoll pane will do the "minimum" scrolling that is necessary to make the given rectangle visible. If you want to make sure that the respective sub-panel is in the center, then you can increase the size of this rectangle - that is, you define a rectangle in a way that the desired sub-panel will be in the center.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.List;
import javax.swing.BorderFactory;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JSpinner;
import javax.swing.SpinnerNumberModel;
import javax.swing.SwingConstants;
import javax.swing.SwingUtilities;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class ScrollToVisible
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
createAndShowGUI();
}
});
}
private static void createAndShowGUI()
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
int n = 20;
final JPanel panel = new JPanel(new GridLayout(1,0));
final List<JComponent> components = new ArrayList<JComponent>();
for (int i=0; i<n; i++)
{
JComponent component = new JLabel(String.valueOf(i), SwingConstants.CENTER);
component.setPreferredSize(new Dimension(100,100));
component.setBorder(BorderFactory.createLineBorder(Color.BLACK));
components.add(component);
panel.add(component);
}
final JScrollPane scrollPane = new JScrollPane(panel);
final JSpinner spinner = new JSpinner(new SpinnerNumberModel(0, 0, n-1, 1));
spinner.addChangeListener(new ChangeListener()
{
JComponent selectedComponent = components.get(0);
#Override
public void stateChanged(ChangeEvent e)
{
selectedComponent.setBorder(BorderFactory.createLineBorder(Color.BLACK));
int index = (Integer)spinner.getValue();
JComponent component = components.get(index);
Rectangle bounds = component.getBounds();
// This would make the component "just" visible:
//panel.scrollRectToVisible(bounds);
// This will center the component:
int cx = bounds.x + bounds.width / 2;
int w = scrollPane.getViewport().getWidth();
Rectangle r = new Rectangle(cx-w/2, bounds.y, w, bounds.height);
panel.scrollRectToVisible(r);
selectedComponent = component;
selectedComponent.setBorder(BorderFactory.createLineBorder(Color.RED));
}
});
f.getContentPane().setLayout(new BorderLayout());
f.getContentPane().add(scrollPane, BorderLayout.CENTER);
f.getContentPane().add(spinner, BorderLayout.NORTH);
f.setSize(800, 300);
f.setLocationRelativeTo(null);
f.setVisible(true);
}
}
EDIT: You should NOT use setLayout(null), and you should not do manual calls to setBounds, and you should rarely use setPreferredSize. And... when you post code that already is so close to a https://stackoverflow.com/help/mcve (or even was created from a runnable example of another post) then you should make it really runnable. It's annoying to re-insert the boilerplate code and waste some time with debugging until you realize that initialize() is not called at all...
However, change the code according to this:
private void highlightFrame(JPanel frame){
Rectangle rect = frame.getBounds();
int c = rect.x + rect.width / 2;
int w = scrollPane.getViewport().getWidth();
int x = c-w/2;
rect.setBounds(x, rect.y, w, rect.height);
innerPanel.scrollRectToVisible(rect);
frame.setBorder(BorderFactory.createLineBorder(Color.red,2));
}
private void unhighlightFrame(JPanel frame){
frame.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2));
}
The most important thing is to make sure that the size of the components is correct, by setting an empty border with the same size as the "highlighting" border.

Random circles JAVA

I am trying to create a GUI that will take in the number of circles to draw, and draw them in drawPanel with random locations/sizes. On my actionListener, when I try to draw the circle, it gives me red lines on my drawOval
1st class:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.JTextArea;
/**
*
* #author Chris
*
*/
public class CirclesPanel extends JPanel{
private JButton draw, clear;
private JTextArea textArea;
private JPanel panel, drawPanel, buttonPanel;
private int count;
/**constructor
* builds the frame
*/
public CirclesPanel(){
//creates buttons and textArea
draw = new JButton("Draw");
clear = new JButton("Clear");
textArea = new JTextArea(1,10);
textArea.setBorder(BorderFactory.createTitledBorder("Circles"));
//creats panel
JPanel panel = new JPanel();
panel.setLayout(new BorderLayout());
setPreferredSize(new Dimension(620, 425));
//creates subpanel drawPanel
JPanel drawPanel = new JPanel();
drawPanel.setPreferredSize(new Dimension(450,400));
drawPanel.setBackground(Color.BLACK);
//creates subpanel buttonPanel
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(3,1));
//adds all the content to the frame
add(panel);
add(buttonPanel, BorderLayout.WEST);
add(drawPanel, BorderLayout.EAST);
buttonPanel.add(textArea);
buttonPanel.add(draw);
buttonPanel.add(clear);
//reads if the draw button is clicked
draw.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
count =Integer.parseInt(textArea.getText());//takes the count in
repaint();//repaints the picture to add the circles
}
});
//reads if the clear button is clicked
clear.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
count=0;//sets the count to 0 so nothing is painted
repaint();//repaints the window
}
});
}
/**Paint component
* draws the random circles
*/
public void paintComponent(Graphics g) {
Random generator = new Random();
int x, y, diameter;
for(int i = 0; i < count; i++){ //loop that takes the count and does this "x" times
g.setColor(Color.BLUE);//sets color to blue
x = generator.nextInt(90);//random location for x
y = generator.nextInt(90);//random location for y
diameter = generator.nextInt(30);//random size
g.fillOval(x, y, diameter, diameter);//draws the circle
}
}
}
2nd class
import javax.swing.JFrame;
public class Circles {
public static void main(String[]args){
JFrame frame = new JFrame("Cicles HW9");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new CirclesPanel());
frame.pack();
frame.setVisible(true);
}
}
So in your, I did little addition, first of all, I made the whole program in one class(CIRLCES PANEL), IF You want to use the second class, you can use it....
Problem is coming, your program is not the reading the ActionPerformed method for the drawing, means it is not located with the button, now I directly added it with your button(DRAW), now whenever you click on the button, it automatically reads the your textArea value, and draw your circles. I made your text area FINAL, So you can use it anywhere......
Now things that you need to do----
- this program is drawing circle on the whole frame, means not on your drawing Panel, you need to set the values, so it will draw on your draw panel area
- Also you need to add color for your oval, because it will either draw black color circle, which you will not able to see.....
and also one thing I forget to mentioned you, is that your, you also need to add code for your clear method...
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.JTextArea;
public class CirclesPanel extends JPanel{
private JButton draw, clear;
private JTextArea textArea;
private JPanel panel, drawPanel, buttonPanel;
private int count;
public CirclesPanel(){
JButton draw = new JButton("Draw");
JButton clear = new JButton("Clear");
final JTextArea textArea = new JTextArea(1,10);
textArea.setBorder(BorderFactory.createTitledBorder("Circles"));
JPanel panel = new JPanel();
panel.setLayout(new BorderLayout());
setPreferredSize(new Dimension(620, 425));
JPanel drawPanel = new JPanel();
drawPanel.setPreferredSize(new Dimension(450,400));
drawPanel.setBackground(Color.BLACK);
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(3,1));
add(panel);
add(buttonPanel, BorderLayout.WEST);
add(drawPanel, BorderLayout.EAST);
buttonPanel.add(textArea);
buttonPanel.add(draw);
buttonPanel.add(clear);
draw.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
count =Integer.parseInt(textArea.getText());
repaint();
}
});
}
public void paintComponent(Graphics g) {
Random generator = new Random();
int x, y, diameter;
for(int i = 0; i < count; i++){
x = generator.nextInt(90);
y = generator.nextInt(90);
diameter = generator.nextInt(30);
g.drawOval(x, y, diameter, diameter);
}
}
}
What you want to do is drawing some random circles on the drawPanel when button clicked. I write you a simplified version to show how things work.
I only keep the drawButton and paintPanel to keep things simple.
public class PaintFrame extends JFrame {
private JPanel content = new JPanel();
private JButton drawButton = new JButton("Draw");
private PaintPanel paintPanel = new PaintPanel();
public PaintFrame() {
getContentPane().add(content);
content.setLayout(new BorderLayout());
drawButton.setSize(100, 500);
drawButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
// drawButton is fired, repaint the paintPanel
paintPanel.repaint();
}
});
content.add(drawButton, BorderLayout.WEST);
content.add(paintPanel, BorderLayout.CENTER);
}
}
You need a new class extending the JPanel and override the paintComponent method to do the paint job for you. This makes sure you are drawing on the panel.
class PaintPanel extends JPanel {
public PaintPanel() {
setSize(500, 500);
setBackground(Color.BLACK);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Random random = new Random();
g.setColor(Color.WHITE);
// draw 5 random circles
int count = 5;
for (int i = 0; i < count; i++) {
g.drawOval(random.nextInt(250), random.nextInt(250),
random.nextInt(250), random.nextInt(250));
}
}
}
Main class
public class DrawMain {
public static void main(String[] args) {
JFrame frame = new PaintFrame();
frame.setDefaultCloseOperation(PaintFrame.EXIT_ON_CLOSE);
frame.setSize(600, 500);
frame.setVisible(true);
}
}

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