Java War card game round - java

Whenever I run the code, if any of the players gets an ace, king, queen, or jack, I get the following error :
Exception in thread "main" java.lang.NumberFormatException: For input string: "Ace"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at Card.getCard(Card.java:19)
at Card.main(Card.java:37)
this is the code I have so far :
public class Card
{
String suit;
String rank;
int getCard;
int a;
int b;
int getSuit;
public Card(){
String [] xSuit = {"Clubs","Diamonds","Hearts","Spades"};
String [] xRank = {"Ace","2","3","4","5","6","7","8","9","10","Jack","Queen","King"};
a = ((int)(Math.random() * 4));
b = ((int)(Math.random() * 13));
suit = xSuit[a];
rank = xRank[b];
}
int getCard(){
getCard = Integer.parseInt (rank);
return getCard;
}
int getSuit(){
getSuit = Integer.parseInt (suit);
return getSuit;
}
public static void main(String[] args)
{
Card player = new Card();
Card player2 = new Card();
System.out.println("WAR");
System.out.println("--------------");
System.out.println("You played the " + player.rank + " of " + player.suit);
System.out.println("Player 2 played the " + player2.rank + " of " + player2.suit);
if (player.getCard() > player2.getCard()){
System.out.println("You win!");
}
else if (player.getCard() < player2.getCard()){
System.out.println("Player 2 wins!");
}
else if (player.getCard() == player2.getCard()){
if(player.getSuit() > player2.getSuit()){
System.out.println("You win!");
}
else if(player.getSuit() < player2.getSuit()){
System.out.println("Player 2 wins!");
}
else{
System.out.println("There was a draw.");
}
}
}
}
Is there a way I could make it so it will say "Jack" and "Queen" without getting an error?

You're not able to pass non-numeric text into a parseInt() method call because it's not actually a number. Another way you could do it would be to try this instead:
String suit;
String rank;
int a;
int b;
int getCard;
int getSuit;
public Card(){
String [] xSuit = {"Clubs","Diamonds","Hearts","Spades"};
// xRank array removed because I don't think you need it anymore.
a = ((int)(Math.random() * 4));
b = ((int)(Math.random() * 13) + 1);
suit = xSuit[a];
switch(b) {
case 1:
rank = "Ace";
break;
case 11:
rank = "Jack";
break;
case 12:
rank = "Queen";
break;
case 13:
rank = "King";
break;
default:
rank = Integer.toString(a);
break;
}
}
int getCard(){
return b; // this will probably be unnecessary now, you'd probably also want a better name for this numeric card value...
}

Related

Symbol can not be found in card class

Here I created a Card class that gives a value of suit and rank to a card I also created a Deck class that gives 52 cards, one of the standard playing cards, a shuffle method, deal method, report method( to report number left in deck) and toString method. My problem is in my Deck class when i try to make a new deck of cards. I receive this error from the Deck class:
Deck.java:12: error: cannot find symbol
for (int suit = Card.DIAMONDS; suit <= Card.SPADES; suit++)
symbol: variable DIAMONDS
location: class Card
Deck.java:12: error: cannot find symbol
for (int suit = Card.DIAMONDS; suit <= Card.SPADES; suit++)
symbol: variable SPADES
I've tried changing Card.DIAMONDS to Suit.DIAMONDS and that gave me another error. Any help as to what method my problem is in would be appreciate. This is a learning experience for me so Id like guidance not exact solutions.
enum Suit {
HEARTS, DIAMONDS, CLUBS, SPADES
};
enum Rank {
ACE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING
};
public class Card {
private Rank aRank;
private Suit aSuit;
public Card(Suit aSuit, Rank aRank) {
this.aSuit = aSuit;
this.aRank = aRank;
}
public Rank getRank() {
return aRank;
}
public Suit getSuit() {
return aSuit;
}
public String toString() {
String cardValue = "";
String rank = "";
String suit = "";
switch (aSuit) {
case HEARTS:
suit = "hearts";
break;
case DIAMONDS:
suit = "diamonds";
break;
case CLUBS:
suit = "clubs";
break;
case SPADES:
suit = "spades";
break;
}
switch (aRank) {
case ACE:
rank = "Ace";
break;
case TWO:
rank = "2";
break;
case THREE:
rank = "3";
break;
case FOUR:
rank = "4";
break;
case FIVE:
rank = "5";
break;
case SIX:
rank = "6";
break;
case SEVEN:
rank = "7";
break;
case EIGHT:
rank = "8";
break;
case NINE:
rank = "9";
break;
case TEN:
rank = "10";
break;
case JACK:
rank = "Jack";
break;
case QUEEN:
rank = "Queen";
break;
case KING:
rank = "King";
break;
}
cardValue += rank + " of " + suit;
return cardValue;
}
public int compareTo(Card other) {
int rankComparison = aRank.compareTo(other.aRank);
return rankComparison != 0 ? rankComparison : aSuit.compareTo(other.aSuit);
}
public boolean equals(Card other) {
if (aRank == other.aRank)
return true;
if (aSuit == other.aSuit)
return true;
return false;
}
// Main method to test.
public static void main(String[] args) {
Card c1 = new Card(Suit.SPADES, Rank.FIVE);
Card c2 = new Card(Suit.HEARTS, Rank.TWO);
Card c3 = new Card(Suit.CLUBS, Rank.EIGHT);
Card c4 = new Card(Suit.DIAMONDS, Rank.FIVE);
Card r1 = new Card(Suit.CLUBS, Rank.ACE);
Card r2 = new Card(Suit.DIAMONDS, Rank.JACK);
Card r3 = new Card(Suit.HEARTS, Rank.QUEEN);
Card r4 = new Card(Suit.SPADES, Rank.KING);
System.out.println(c1);
System.out.println(c2);
System.out.println(c3);
if (c1.compareTo(c2) < 0)
System.out.println(c2 + " outranks " + c1);
else if (c1.compareTo(c2) > 0)
System.out.println(c1 + " outranks " + c2);
if (c1.compareTo(c3) < 0)
System.out.println(c3 + " outranks " + c1);
else if (c1.compareTo(c3) > 0)
System.out.println(c1 + " outranks " + c3);
if (c1.compareTo(c1) == 0)
System.out.println(c1 + " is equal to " + c1);
else
System.out.println(c1 + " is NOT equal to " + c1);
if (c1.equals(c4))
System.out.println(c1 + " is equal to " + c4);
else
System.out.println(c1 + " is NOT equal to " + c4);
if (r1.compareTo(r2) < 0)
System.out.println(r1 + " comes before " + r2);
else if (r1.compareTo(r2) > 0)
System.out.println(r1 + " comes after " + r2);
else
System.out.println(r1 + " is equal to " + r2);
if (r4.compareTo(r3) < 0)
System.out.println(r4 + " comes before " + r3);
else if (r4.compareTo(r3) > 0)
System.out.println(r4 + " comes after " + r3);
else
System.out.println(r4 + " is equal to " + r3);
}
}
My deck class:
import java.lang.reflect.Array;
import java.util.*;
public class Deck{
public static final int NEWCARDS = 52;
private Card[] deckOfCards;
private int currentCard;
public void Deck( ) {
deckOfCards = new Card[ NEWCARDS ];
int i = 0;
for (int suit = Card.DIAMONDS; suit <= Card.SPADES; suit++)
for ( int rank = 1; rank <= 13; rank++ )
deckOfCards[i++] = new Card(suit, rank);
currentCard = 0;
}
public void shuffle(int n) {
int i, j, k;
for ( k = 0; k < n; k++ ){
i = (int) ( NEWCARDS * Math.random() );
j = (int) ( NEWCARDS * Math.random() );
Card temp = deckOfCards[i];
deckOfCards[i] = deckOfCards[j];
deckOfCards[j] = temp;
}
currentCard = 0;
}
public Card deal() {
if (currentCard < NEWCARDS) {
return ( deckOfCards[currentCard++] );
}
else{
System.out.println("Out of cards error");
return ( null );
}
}
public String toString() {
String s = "";
int k;
k = 0;
for ( int i = 0; i < 4; i++ ) {
for ( int j = 1; j <= 13; j++ )
s += (deckOfCards[k++] + " ");
s += "\n";
}
return (s);
}
}
The enum is not part of the class. It's also not an int. Change
for (int suit = Card.DIAMONDS; suit <= Card.SPADES; suit++)
to access Suit, and you need ordinal() to assign to an int. Something like
for (int suit = Suit.DIAMONDS.ordinal(); suit <= Suit.SPADES.ordinal(); suit++) {
Suit s = Suit.values()[suit];
// ...
}

Building card game need same cards to match in value

I am building a war card game for an assignment I have the game built and it is working but I am running into the issue such as card 10 jack of spades is less in value as say card 23 the jack of hearts. Looking for advice about the best way to be able to compare the cards to see if they are equal.
Below is the code I have so far:
import java.util.Random;
import java.util.Scanner;
public class WarGame {
public static void main(String a[]) {
DeckOfCards d = new DeckOfCards();
int input = 0;
int computer = 0;
int you = 0;
Scanner sc = new Scanner(System.in);
System.out.print("\n1.To play\n2.Exit\nEnter the choice:");
input = sc.nextInt();
while (input != 2) {
if (input == 1) {
System.out.print("\n\nEnter the value of the card:");
int card = sc.nextInt();
if (card >= 0 && card <= 51) {
int systemCard = d.computerTurn(card);
System.out.println("Your card - " + d.inputCard(card));
System.out.println("Computer card - " + d.inputCard(systemCard));
if(systemCard > card)
++computer;
else
++you;
System.out.println("The winner is " + (systemCard > card ? "Computer" : "You"));
} else {
System.out.println("Invalid card");
}
}
else {
System.out.println("That is an invalid selection please choose 1 or 2.");
}
System.out.print("\n1.To play\n2.Exit\nEnter the choice:");
input = sc.nextInt();
}
System.out.println("Total Wins by Computer: "+ computer);
System.out.println("Total Wins by You: "+ you);
if (computer > you)
System.out.println("Computer is the champion");
else if (computer == you)
System.out.println("Its a Tie");
else
System.out.println("You are the champion");
}
}
class DeckOfCards {
String suits[] = {"Spades", "Hearts", "Diamonds", "Clubs"};
Random ran = new Random();
int systemWin = 0;
int playerWin = 0;
String inputCard(int card) {
int suit = card / 13; //assigning suit to your card
int rank = card % 13; //Assigning rank to your card
String out = "";
switch (rank) { //Setting up face cards for the cases
case 0:
out = "Ace of " + suits[suit];
break;
case 10:
out = "Jack of " + suits[suit];
break;
case 11:
out = "Queen of " + suits[suit];
break;
case 12:
out = "King of " + suits[suit];
break;
default:
out = rank + 1 + " of " + suits[suit]; //Adding one to remainder so it will go from 2-10 instead of 1-9
break;
}
return out;
}
int computerTurn(int playerRank) { //Keeping track of the wins for computer and player
int systemRank = this.ran.nextInt(51);
if (systemRank > playerRank)
systemWin++;
else
playerWin++;
return systemRank;
}
}
I think you're comparing the index to your deck rather than the card values themselves. If I'm understanding, you want to compare d.inputCard(card) with d.inputCard(systemCard) instead of card with systemCard. But of course, that's a String. Having a hard time following the code :-).

Java - finding the winner between 4 players using getter (War card game) [closed]

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Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 7 years ago.
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Hi there I am trying to get this to calculate the winner from 4 players (The game is the classic card game war) but I can only get it to do two. the first bit of the code is my Card class and the second bit is the main program where there are more if statements for working out the winner. the issue i'm having is with the method "getWinner". I have included the deck class also if that is needed (at the bottom).
package warcard;
public class Card
{
private int value, suit;
private String result, suitStr;
/**
* #param num represents value of card
* #param type represents the suit of card
*/
public Card(int num, int type)
{
/**
* Class constructor.
*/
value = num;
suit = type;
switch(value)
{
case 1: result = "Ace";
break;
case 2: result = "Two";
break;
case 3: result = "Three";
break;
case 4: result = "Four";
break;
case 5: result = "Five";
break;
case 6: result = "Six";
break;
case 7: result = "Seven";
break;
case 8: result = "Eight";
break;
case 9: result = "Nine";
break;
case 10: result = "Ten";
break;
case 11: result = "Jack";
break;
case 12: result = "Queen";
break;
case 13: result = "King";
break;
default: result = "";
break;
}
switch(suit)
{
case 1: suitStr = "Clubs";
break;
case 2: suitStr = "Diamonds";
break;
case 3: suitStr = "Hearts";
break;
case 4: suitStr = "Spades";
break;
}
}
/**
* getters
*/
public int getNum()
{
return value;
}
public int getSuit()
{
return suit;
}
/**
* setters
*/
public void setVal(int choice)
{
value = choice;
}
public void setSuit(int choice)
{
suit = choice;
}
/**
* #param play represents Cards object
* #return flag the String result of the game
*/
public String getWinner(Card play)
{
String flag = "";
if(value == play.getNum())
{
if(suit > play.getSuit())
flag = "win";
else if (suit == play.getSuit())
flag = "tie";
else
flag = "lose";
}
else if (value > play.getNum())
flag = "win";
else
flag = "lose";
return flag;
}
/**
* toString method
*/
public String toString()
{
String info = "";
info = info + result + " of " + suitStr;
return info;
}
} /** end Cards class */
main program
package warcard;
public class Warcard
{
public static void main(String[] args)
{
// instantiation of 2 decks
Deck hand1, hand2, hand3, hand4;
hand1 = new Deck();
hand2 = new Deck();
hand3 = new Deck();
hand4 = new Deck();
String result = "";
// shuffle the decks
hand1.shuffle();
hand2.shuffle();
hand3.shuffle();
hand4.shuffle();
/** tracker variables
* wins1 tracks user's wins
* wins2 tracks computer's wins
*/
int count = 0;
int wins1 = 0;
int wins2 = 0;
int wins3 = 0;
int wins4 = 0;
int ties = 0;
for (int i= 0; i < 52; i++)
{
Card tester = hand1.getCard(count);
Card tester2 = hand2.getCard(count);
Card tester3 = hand3.getCard(count);
Card tester4 = hand4.getCard(count);
count++;
System.out.println("Player 1's hand: " + tester);
System.out.println("Player 2's hand: " + tester2);
System.out.println("Player 3's hand: " + tester3);
System.out.println("Player 4's hand: " + tester4);
result = tester.getWinner(tester2);
if(result == "win")
{
System.out.println("Win!");
wins1++;
}
else if(result == "tie")
{
System.out.println("Tie!");
ties++;
}
else
{
System.out.println("Lose!");
wins2++;
}
} // end for loop
System.out.println();
System.out.println("Total score:");
System.out.println();
System.out.println("Player 1's wins: " + wins1 + "\n" + "Player 2's wins: " + wins2 + "\n" + "Player 3's wins: " + wins3 + "\n" + "Player 4's wins: " + wins4 + "\n" + "Ties: " + ties);
if (wins1 > wins2 && wins1 > wins3 && wins1 > wins4)
System.out.println("Player 1 won the game!");
else if(wins2 > wins1 && wins2 > wins3 && wins2 > wins4)
System.out.println("Player 2 wins!");
else if(wins3 > wins1 && wins3 > wins2 && wins3 > wins4)
System.out.println("Player 3 wins!");
else if(wins4 > wins1 && wins4 > wins2 && wins4 > wins3)
System.out.println("Player 4 wins!");
else if(wins1 == wins2 && wins1 == wins3 && wins1 == wins4)
System.out.println("It's a tie!");
} // end main
} // end class
Deck class
package warcard;
import java.util.Random;
public class Deck
{
private Card[] deck;
private int[] suit = {1, 2, 3, 4};
private int[] numbers = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14};
private int count;
public Deck()
{
deck = new Card[52];
count = 0;
for(int i = 0; i <= 3; i++)
{
for(int k = 2; k <= 14; k++)
{
deck[count] = new Card(k, suit[i]);
count++;
}
} /**
* end outer loop
*/
}
/**
* end constructor
*/
public Card getCard(int index)
{
return deck[index];
}
public void shuffle()
{
int rand;
Random mix = new Random();
for (int i = 0; i < deck.length; i++)
{
/**
* shuffles deck
*/
rand = mix.nextInt(deck.length);
Card temp = deck[i];
deck[i] = deck[rand];
deck[rand] = temp;
} /**
* end for loop
*/
}
} /** end DeckCards class */
Currently, you are only comparing the values of 2 cards; you're comparing tester against tester2, but do not include player 3 or player 4's cards. Not only that, you don't return which player has won. Instead, you only specify whether p1 has won or lost.
Your String getWinner(Card) method needs more parameters, so you can pass more cards into it. Compare against all the cards. It should also return which player has won:
public String getWinner(Card p2, Card p3, Card p4) {
//compare against ALL cards
//return which player won
}
You would then call this, passing in all opposing cards, not just tester2:
result = tester.getWinner(tester2, tester3, tester4);
Finally, you have to fix up your score keeper. Instead of checking for "win" or "lose", check for which player won:
/* could use a switch statement */
if(result == "p1") {
System.out.println("Player 1 wins!");
wins1++;
} else if(result == "p2") {
System.out.println("Player 2 wins!");
wins2++;
} else if(result == "p3") {
//...
}
If I were on a computer, I'd suggest a LOT more, such as encapsulating the "battle" somewhere else rather than within the first player's Card; I recommend posting to CodeReview once you are done. If you have any problems, let me know.
As far as I can see, only the tester-deck is playing against the tester2-deck. If thats not intended, the reason, only 2 of your 4 decks are "competitive" ist that only 2 of them do play, right?

how to output numbers as strings/names

I'm writing the code for a HiLo card game in which the player has to guess whether the next card drawn will be higher, lower or equal.
Although for the numbers 11, 12, 13 and 1, I'd like the output to be Jack, Queen, King and Ace.
I've worked out the program to point where it returns a random int between 0 and 13 (I'm still unaware as to how I would write the code to make it only choose random int between 1 and 13).
How do I set it so the 11, 12, 13 and 1 numbers appear as
The Card pulled is the Ace,
is the next card Higher, Lower or Equal?
and so on, I've tried if statements and changing int to String, but neither work, and to my avail was nothing I was able to find about a String generator...
Here is my code, any help would be greatly appreciated
import java.util.Random;
import javax.swing.JOptionPane;
public class HiLo {
public static final int JACK = 11;
public static final int QUEEN = 12;
public static final int KING = 13;
public static final int ACE = 1;
public static void main(String[] args) {
int correctGuesses = 0;
Random generator = new Random();
int currentCard;
int nextCard = generator.nextInt( KING+1 );
while (correctGuesses < 4) {
currentCard = nextCard;
nextCard = generator.nextInt( KING+1 );
Object[] options = {"Higher",
"Lower",
"Equal"};
int Input = JOptionPane.showOptionDialog(null,
"The Card pulled is the " + currentCard +
" \nis the next card Higher, Lower or Equal?",
"HiLo Card Game",
JOptionPane.YES_NO_CANCEL_OPTION,
JOptionPane.QUESTION_MESSAGE,
null, options, options[0]);
if(nextCard > currentCard) {
switch(Input) {
case JOptionPane.YES_OPTION:
correctGuesses++;
break;
case JOptionPane.NO_OPTION:
case JOptionPane.CANCEL_OPTION:
correctGuesses = 0;
break;
}
} else if(nextCard < currentCard) {
switch(Input) {
case JOptionPane.NO_OPTION:
correctGuesses++;
break;
case JOptionPane.YES_OPTION:
case JOptionPane.CANCEL_OPTION:
correctGuesses = 0;
break;
}
} else {
switch(Input) {
case JOptionPane.CANCEL_OPTION:
correctGuesses++;
break;
case JOptionPane.YES_OPTION:
case JOptionPane.NO_OPTION:
correctGuesses = 0;
break;
}
}
}
JOptionPane.showMessageDialog(null,
"Congratulations, You guessed correctly 4 times,"
+ "\nthe Last Card was the " + nextCard + ", resart to play again" );
}
}
Change currentCard to a String. Then instead of
currentCard = nextCard;
do
currentCard = Integer.toString(nextCard);
Then you can do your if statements and assign the strings you need to for the output.
String getCardString(int card) {
String cardString = null;
switch (card) {
ACE:
cardString = "ace";
break;
KING:
cardString = "king";
break;
// same for queen and jack
DEFAULT:
cardString = Integer.toString(nextCard);
}
return cardString;
}
JOptionPane.showMessageDialog(null,
"Congratulations, You guessed correctly 4 times,"
+ "\nthe Last Card was the " + getCardString(nextCard) + ", resart to play again" );
For the random generator, you can generate between 0 and 12, then add 1:
nextCard = ACE + generator.nextInt(KING);

Card Values in BlackJack Java

First time posting on here. I've heard many good things about the community. I'm an amateur programmer and have dabbled in C++ and Java so far. Anywhoo, I've been cracking my head open with this BlackJack game in java I've sort of haphazardly put together over the last few days. Basically, I am having an issue with the creating of my deck. I am using an ArrayList to hold the cards, but I cant figure out a way to correctly add a value to each card. As you can see by my code, I am using parseint to get the value from the String and add it to the card sum but the problem is, when values such as "Ace" and "Jack" "King" "Queen" come up, clearly no int can be parsed from there so when the program runs, everything works fine, unless of course one of the previously mentioned cards are pulled. Then I get an error that reads:
(""Exception in thread "main" java.lang.NumberFormatException: For input string: "Queen"
at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
at java.lang.Integer.parseInt(Integer.java:580)
at java.lang.Integer.parseInt(Integer.java:615)
at blackjack.Blackjack.getHumanValue(Blackjack.java:110)
at blackjack.Blackjack.main(Blackjack.java:27)
Java Result: 1
BUILD SUCCESSFUL (total time: 0 seconds)"") .
I've tried looking it up online to see if I can spark some inspiration but all I can find is to use Enums or Switch to build my deck, but the problem is I don't fully understand those techniques yet. Any advice will be greatly appreciated.
Thanks!
public class Blackjack{
ArrayList<card> buildDeck = new ArrayList<card>();
public static void main(String[] args)
{
Blackjack b = new Blackjack();
// Compares both scores. The largest score wins.
if(b.getHumanValue() < b.getRobotValue())
{
System.out.println("ROBOT WINS!!!");
}
else if(b.getRobotValue() > 21 && b.getHumanValue() <=21 )
{
System.out.println("YOU WIN!!!");
}
}
public ArrayList<card> buildDeck(ArrayList<card> buildDeck)
{
String [] suit = {"Spade", "Hearts", "Clubs", "Diamonds"};
String [] cardValue = {"Ace","2","3","4","5","6",
"7","8","9","10","Jack","Queen","King"};
for(int i = 0; i < suit.length; i++)
{
for(int j = 0; j < cardValue.length; j++)
{
card card = new card(suit[i], cardValue[j]);
buildDeck.add(card);
}
}
return buildDeck;
}
// This returns the human score
public int getHumanValue()
{
buildDeck(buildDeck);
Scanner s = new Scanner(System.in);
card value;
int ranCard = 0;
int i = 0;
int aceValue = 0;
int totalValue = 0;
String drawAgain = "";
System.out.println("[[Dealer gives you two cards.]]");
System.out.println("");
while(i < 2)
{
ranCard = 0+(int)(Math.random()*52);
System.out.println("Card " + (i+1) + ":");
System.out.println(buildDeck.get(ranCard));
value = buildDeck.get(ranCard);
while(value.cardValue.equalsIgnoreCase("Ace")) // Ace value; either 1 or 11
{
System.out.println("");
System.out.println("This is an ace.");
System.out.println("It is equal to 1 or 11");
System.out.println("Which number do you prefer?");
System.out.println("");
aceValue = s.nextInt();
s.nextLine();
if(aceValue == 11)
{
totalValue += 11;
totalValue -= 1; // Subtracted 1; was off by one
break;
}
else if(aceValue == 1)
{
totalValue += 1;
totalValue -= 1; // Subtracted 1; was off by one
break;
}
}
totalValue += Integer.parseInt(value.cardValue);
System.out.println("Total Score: " + totalValue);
System.out.println("");
i++;
}
System.out.println("[[Would you like to draw another card? Yes/No]]");
System.out.println("");
drawAgain = s.nextLine();
System.out.println("");
if(drawAgain.equalsIgnoreCase("YES"))
{
ranCard = 0+(int)(Math.random()*52);
System.out.println("Card 3:");
System.out.println(buildDeck.get(ranCard));
value = buildDeck.get(ranCard);
totalValue += Integer.parseInt(value.cardValue);
System.out.println("Total Score: " + totalValue);
System.out.println("");
}
else
{
}
return totalValue;
}
// This returns the robot's score
// Mostly copied from gethumanValue method but more automated
public int getRobotValue()
{
buildDeck(buildDeck);
card value;
int ranCard = 0;
int i = 0;
int totalValue2 = 0;
System.out.println("[[Dealer gives Robot two cards.]]");
System.out.println("");
while(i < 2)
{
ranCard = 0+(int)(Math.random()*52);
System.out.println("Card " + (i+1) + ":");
System.out.println(buildDeck.get(ranCard));
value = buildDeck.get(ranCard);
while(value.cardValue.equalsIgnoreCase("Ace")) // Ace value; either 1 or 11
{
if(totalValue2 < 11)
{
totalValue2 += 11;
totalValue2 -= 1; // Subtracted 1; was off by one
break;
}
else if(totalValue2 > 10)
{
totalValue2 += 1;
totalValue2 -= 1; // Subtracted 1; was off by one
break;
}
}
totalValue2 += Integer.parseInt(value.cardValue);
System.out.println("Total Score: " + totalValue2);
System.out.println("");
i++;
}
if(totalValue2 < 17)
{
ranCard = 0+(int)(Math.random()*52);
System.out.println("Card 3:");
System.out.println(buildDeck.get(ranCard));
value = buildDeck.get(ranCard);
while(value.cardValue.equalsIgnoreCase("Ace")) // Ace value; either 1 or 11
{
if(totalValue2 < 11)
{
totalValue2 += 11;
totalValue2 -= 1; // Subtracted 1; was off by one
break;
}
else if(totalValue2 > 10)
{
totalValue2 += 1;
totalValue2 -= 1; // Subtracted 1; was off by one
break;
}
}
totalValue2 += Integer.parseInt(value.cardValue);
System.out.println("Total Score: " + totalValue2);
System.out.println("");
}
else
{
}
return totalValue2;
}
}
EDIT Sorry, Forgot to include my card class!!!
public class card {
String suit;
String cardValue;
#Override
public String toString() {
return cardValue + " of " + suit;
}
public card(String suit, String cardValue) {
this.suit = suit;
this.cardValue = cardValue;
}
public card(String cardValue) {
this.cardValue = cardValue;
}
public String getSuit() {
return suit;
}
public void setSuit(String suit) {
this.suit = suit;
}
Pay close attention to this call.
totalValue2 += Integer.parseInt(value.cardValue);
It's innocuous enough since it works for any of the integer values you have in cardValue. But, you don't just have integral values there either - you have words, too.
You can't change the word "Queen" to a number. Java doesn't have that capability, since it has no numerical meaning*.
It'd be better to store the value of the card and the name of the card as separate parts of data, since the name of the card would also include the suit information.
You haven't shown us your Card class implementation, but what you can do without changing your external contract is to do a bit of parsing on the inside when you get the String, and return an int instead of a String when you retrieve the cardValue. In the case of an "Ace" type, then depending on the total value of the hand, you should pick the most appropriate value (either 1 or 11). This part I leave as an exercise for the reader.
public Card(String suit, String value) {
this.suit = suit;
switch(value) {
case "Ace":
isAce = true; // conditional logic req'd since Ace can be 1 or 11.
break;
case "Jack":
case "Queen":
case "King":
this.value = 10;
break;
}
this.cardName = value;
}
*: "Queen" does have a value in base 31: 24919187. But that's probably not what you were going for.

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