multithreaded mutisocket program - java

I want to made a Server Which makes a client and start conversation with him but IOException is occur in Handler's code I couldn't underStand why Br.readLine method throws Exception
Here is code of mine Server project's package's classess and two clients abc, def classes are also
This is code of Server projects classeess...............
package server;
import java.io.IOException;
import java.net.ServerSocket;
public class Server {
private void operate() {
try {
ServerSocket serverSocket = new ServerSocket(2222);
while(true) new Thread(new Handler(serverSocket.accept())).start();
} catch(IOException e){
System.out.println("IOException in operate method of Server");
}
}
public static void main(String[] args) {
new Server().operate();
}
}
package server;
import java.io.*;
import java.net.Socket;
public class Handler implements Runnable {
Handler(Socket s) {
socket = s;
counter++;
}
public void run() {
try {
while(true) System.out.println(new BufferedReader(new InputStreamReader(socket.getInputStream())).readLine()); //This throw the IOExceptionnnnnnnnnnnnnnnnnnnnn...............
} catch(IOException e) {
System.out.println("IOException in "+counter+"'s run method");
}
}
private final Socket socket;
private static int counter =0;
}
Code of First Client ABC...........................
package abc;
import java.net.Socket;
import java.io.*;
public class Abc {
public static void main(String[] args) {
try {
Socket socket = new Socket("localhost",2222);
while(true) new PrintWriter(socket.getOutputStream()).println("HI from Abc");
} catch(IOException e) {
System.out.println("IOException in main ");
}
}
}
Code of Another Client DEf.........................
package def;
import java.io.*;
import java.net.Socket;
public class DEf {
public static void main(String[] args) {
try {
Socket socket = new Socket("localhost",2222);
while(true) new PrintWriter(socket.getOutputStream()).println("HI from Abc");
} catch(IOException e) {
System.out.println("IOException in main ");
}
}
}

Your clients request the output stream repeatedly from the socket using socket.getOutputStream(). Instead, you should invoke this method and create a corresponding writer only once, for example:
Socket socket = new Socket("localhost",2222);
PrintWriter writer = new PrintWriter(socket.getOutputStream());
while(true) {
writer.println("HI from Abc");
...
}
Same with the Handler class - create your buffered reader once.

I have already posted answers on Server-Client Socket Communication. Please have a look.
Java Server with Multiclient communication.
Basic echo server, client-server relationship
Try this code. It might solve you problem.
Handler.java:
Check BufferedReader.ready() before BufferedReader.readLine()
Use single BufferedReader
class Handler implements Runnable {
private BufferedReader reader;
Handler(Socket s) {
socket = s;
counter++;
try {
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
} catch (IOException e) {
e.printStackTrace();
}
}
public void run() {
try {
while (socket.isConnected() && !socket.isClosed()) {
if(!reader.ready()){
continue;
}
//System.out.println("ready");
System.out.println(reader.readLine()); // This throw
// the
} // IOExceptionnnnnnnnnnnnnnnnnnnnn...............
} catch (Exception e) {
e.printStackTrace();
System.out.println("IOException in " + counter + "'s run method");
}
}
private final Socket socket;
private static int counter = 0;
}
Abc.java:
Use single PrintWriter
PrintWriter writer = new PrintWriter(socket.getOutputStream());
while (true)
writer.println("HI from Abc");
DEf.java:
Use single PrintWriter
PrintWriter writer = new PrintWriter(socket.getOutputStream());
while (true)
writer.println("HI from Abc");

Related

Trying to do a broadcast server that echos clients

I'm trying to do a simple group chat where there's a server and several clients.
The objective is when a client sends a message to the server, the server just sends that message back to all the other clients. I had the server send a message writen by him send to all the clients but he didn't send the clients message.
Server code:
package Group;
import java.net.*;
import java.io.*;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.logging.*;
public class GroupServer extends Thread {
private ServerSocket server;
protected List<ClientHandler> clients;
public static void main(String[] args) throws IOException {
new GroupServer(9876);
}
public GroupServer(int port) {
try {
this.server = new ServerSocket(port);
System.out.println("New server initialized!");
clients = Collections.synchronizedList(new ArrayList<ClientHandler>());
this.start();
} catch (Exception e) {
e.printStackTrace();
}
}
public void run() {
while (true) {
try {
Socket client = server.accept();
System.out.println(client.getInetAddress().getHostName() + " connected");
ClientHandler newClient = new ClientHandler(client);
clients.add(newClient);
new SendMessage(clients);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
class ClientHandler {
protected Socket client;
protected PrintWriter out;
protected DataInputStream in;
public ClientHandler(Socket client) {
this.client = client;
try {
this.out = new PrintWriter(client.getOutputStream());
this.in = new DataInputStream(client.getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
}
}
class SendMessage extends Thread {
protected List<ClientHandler> clients;
protected String userInput;
protected String sendMessage;
protected BufferedReader stdIn;
protected DataInputStream in;
public SendMessage(List<ClientHandler> clients) {
this.clients = clients;
this.userInput = null;
this.start();
}
public void run() {
System.out.println("New Communication Thread Started");
if (clients.size() == 1) {
System.out.println("Enter message:");
}
try {
if (clients.size() > 0) {
this.stdIn = new BufferedReader(new InputStreamReader(System.in));
while ((this.userInput = stdIn.readLine()) != null) {
if (userInput != null & userInput.length() > 0) {
for (ClientHandler client : clients) {
sendMessage = client.in.readUTF();
client.out.println(sendMessage);
client.out.flush();
Thread.currentThread();
Thread.sleep(1 * 1000);
}
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
The client code:
package Group;
import java.net.*;
import java.io.*;
import java.util.logging.*;
public class GroupClient {
protected Socket client;
protected BufferedReader in;
public static void main(String[] args) {
new GroupClient("Localhost", 9876);
}
public GroupClient(String hostName, int ip) {
try {
this.client = new Socket(hostName, ip);
this.in = new BufferedReader(new InputStreamReader(
this.client.getInputStream()));
String buffer = null;
while ((buffer = in.readLine()) != null) {
System.out.println(buffer);
}
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
I think the error is in the Server, more preciselly on the SendMessage class.
Thank you for the attention.
You have just one thread "SendMessage" for all the clients.
The very first time you call client.in.readUTF() in a loop, the thread blocks till that client has sent something. Since all the other clients are handled by the same thread. All of them are blocked too.
Either you have one thread per client socket or go the nio selector way (preferrable).
Also fix the issues mentioned by #jingx.
For synchronized arraylist, use CopyOnWriteArrayList. It is specifically meant for these kind of usecases. Synchronization help in concurrent addition and deletion but not during concurrent iteration. CopyOnWriteArrayList solves that problem.

How to accept socket while reading a DataInputStream? [duplicate]

How do you handle multiple client to connect to one server? I have this LogServer.java
import javax.net.ssl.*;
import javax.net.*;
import java.io.*;
import java.net.*;
public class LogServer {
private static final int PORT_NUM = 5000;
public static void main(String args[]) {
ServerSocketFactory serverSocketFactory =
ServerSocketFactory.getDefault();
ServerSocket serverSocket = null;
try {
serverSocket =
serverSocketFactory.createServerSocket(PORT_NUM);
} catch (IOException ignored) {
System.err.println("Unable to create server");
System.exit(-1);
}
System.out.printf("LogServer running on port: %s%n", PORT_NUM);
while (true) {
Socket socket = null;
try {
socket = serverSocket.accept();
InputStream is = socket.getInputStream();
BufferedReader br = new BufferedReader(
new InputStreamReader(is, "US-ASCII"));
String line = null;
while ((line = br.readLine()) != null) {
System.out.println(line);
}
} catch (IOException exception) {
// Just handle next request.
} finally {
if (socket != null) {
try {
socket.close();
} catch (IOException ignored) {
}
}
}
}
}
}
and an embedded applet with part of the code like this e.g
import java.io.*;
import java.util.logging.*;
public class LogTest
{
private static Logger logger = Logger.getAnonymousLogger();
public static void main(String argv[]) throws IOException
{
Handler handler = new SocketHandler("localhost", 5000);
logger.addHandler(handler);
logger.log(Level.SEVERE, "Hello, World");
logger.log(Level.SEVERE, "Welcome Home");
logger.log(Level.SEVERE, "Hello, World");
logger.log(Level.SEVERE, "Welcome Home");
}
}
now the question is if I run "java LogServer" on the server, it will open the application and waiting for input stream and if I open my site, it will start streaming the log. But if I open one more using other computer/network, the second site does not log the stream. seems like it's because the first one still bind to port 5000.
How do I handle this?
How does socket actually work with multiple client / one server?
For every client you need to start separate thread. Example:
public class ThreadedEchoServer {
static final int PORT = 1978;
public static void main(String args[]) {
ServerSocket serverSocket = null;
Socket socket = null;
try {
serverSocket = new ServerSocket(PORT);
} catch (IOException e) {
e.printStackTrace();
}
while (true) {
try {
socket = serverSocket.accept();
} catch (IOException e) {
System.out.println("I/O error: " + e);
}
// new thread for a client
new EchoThread(socket).start();
}
}
}
and
public class EchoThread extends Thread {
protected Socket socket;
public EchoThread(Socket clientSocket) {
this.socket = clientSocket;
}
public void run() {
InputStream inp = null;
BufferedReader brinp = null;
DataOutputStream out = null;
try {
inp = socket.getInputStream();
brinp = new BufferedReader(new InputStreamReader(inp));
out = new DataOutputStream(socket.getOutputStream());
} catch (IOException e) {
return;
}
String line;
while (true) {
try {
line = brinp.readLine();
if ((line == null) || line.equalsIgnoreCase("QUIT")) {
socket.close();
return;
} else {
out.writeBytes(line + "\n\r");
out.flush();
}
} catch (IOException e) {
e.printStackTrace();
return;
}
}
}
}
You can also go with more advanced solution, that uses NIO selectors, so you will not have to create thread for every client, but that's a bit more complicated.
This is the echo server handling multiple clients... Runs fine and good using Threads
// echo server
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class Server_X_Client {
public static void main(String args[]){
Socket s=null;
ServerSocket ss2=null;
System.out.println("Server Listening......");
try{
ss2 = new ServerSocket(4445); // can also use static final PORT_NUM , when defined
}
catch(IOException e){
e.printStackTrace();
System.out.println("Server error");
}
while(true){
try{
s= ss2.accept();
System.out.println("connection Established");
ServerThread st=new ServerThread(s);
st.start();
}
catch(Exception e){
e.printStackTrace();
System.out.println("Connection Error");
}
}
}
}
class ServerThread extends Thread{
String line=null;
BufferedReader is = null;
PrintWriter os=null;
Socket s=null;
public ServerThread(Socket s){
this.s=s;
}
public void run() {
try{
is= new BufferedReader(new InputStreamReader(s.getInputStream()));
os=new PrintWriter(s.getOutputStream());
}catch(IOException e){
System.out.println("IO error in server thread");
}
try {
line=is.readLine();
while(line.compareTo("QUIT")!=0){
os.println(line);
os.flush();
System.out.println("Response to Client : "+line);
line=is.readLine();
}
} catch (IOException e) {
line=this.getName(); //reused String line for getting thread name
System.out.println("IO Error/ Client "+line+" terminated abruptly");
}
catch(NullPointerException e){
line=this.getName(); //reused String line for getting thread name
System.out.println("Client "+line+" Closed");
}
finally{
try{
System.out.println("Connection Closing..");
if (is!=null){
is.close();
System.out.println(" Socket Input Stream Closed");
}
if(os!=null){
os.close();
System.out.println("Socket Out Closed");
}
if (s!=null){
s.close();
System.out.println("Socket Closed");
}
}
catch(IOException ie){
System.out.println("Socket Close Error");
}
}//end finally
}
}
Also here is the code for the client.. Just execute this code for as many times as you want to create multiple client..
// A simple Client Server Protocol .. Client for Echo Server
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
public class NetworkClient {
public static void main(String args[]) throws IOException{
InetAddress address=InetAddress.getLocalHost();
Socket s1=null;
String line=null;
BufferedReader br=null;
BufferedReader is=null;
PrintWriter os=null;
try {
s1=new Socket(address, 4445); // You can use static final constant PORT_NUM
br= new BufferedReader(new InputStreamReader(System.in));
is=new BufferedReader(new InputStreamReader(s1.getInputStream()));
os= new PrintWriter(s1.getOutputStream());
}
catch (IOException e){
e.printStackTrace();
System.err.print("IO Exception");
}
System.out.println("Client Address : "+address);
System.out.println("Enter Data to echo Server ( Enter QUIT to end):");
String response=null;
try{
line=br.readLine();
while(line.compareTo("QUIT")!=0){
os.println(line);
os.flush();
response=is.readLine();
System.out.println("Server Response : "+response);
line=br.readLine();
}
}
catch(IOException e){
e.printStackTrace();
System.out.println("Socket read Error");
}
finally{
is.close();os.close();br.close();s1.close();
System.out.println("Connection Closed");
}
}
}
I guess the problem is that you need to start a separate thread for each connection and call serverSocket.accept() in a loop to accept more than one connection.
It is not a problem to have more than one connection on the same port.
See O'Reilly "Java Cookbook", Ian Darwin - recipe 17.4 Handling Multiple Clients.
Pay attention that accept() is not thread safe, so the call is wrapped within synchronized.
64: synchronized(servSock) {
65: clientSocket = servSock.accept();
66: }
Here is code for Multiple Client to one Server Working Fine ..
Give it a try :)
Server.java:
import java.io.DataInputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.logging.Level;
import java.util.logging.Logger;
class Multi extends Thread{
private Socket s=null;
DataInputStream infromClient;
Multi() throws IOException{
}
Multi(Socket s) throws IOException{
this.s=s;
infromClient = new DataInputStream(s.getInputStream());
}
public void run(){
String SQL=new String();
try {
SQL = infromClient.readUTF();
} catch (IOException ex) {
Logger.getLogger(Multi.class.getName()).log(Level.SEVERE, null, ex);
}
System.out.println("Query: " + SQL);
try {
System.out.println("Socket Closing");
s.close();
} catch (IOException ex) {
Logger.getLogger(Multi.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
public class Server {
public static void main(String args[]) throws IOException,
InterruptedException{
while(true){
ServerSocket ss=new ServerSocket(11111);
System.out.println("Server is Awaiting");
Socket s=ss.accept();
Multi t=new Multi(s);
t.start();
Thread.sleep(2000);
ss.close();
}
}
}
Client1.java:
import java.io.DataOutputStream;
import java.io.ObjectInputStream;
import java.net.Socket;
public class client1 {
public static void main(String[] arg) {
try {
Socket socketConnection = new Socket("127.0.0.1", 11111);
//QUERY PASSING
DataOutputStream outToServer = new DataOutputStream(socketConnection.getOutputStream());
String SQL="I am client 1";
outToServer.writeUTF(SQL);
} catch (Exception e) {System.out.println(e); }
}
}
Client2.java
import java.io.DataOutputStream;
import java.net.Socket;
public class client2 {
public static void main(String[] arg) {
try {
Socket socketConnection = new Socket("127.0.0.1", 11111);
//QUERY PASSING
DataOutputStream outToServer = new DataOutputStream(socketConnection.getOutputStream());
String SQL="I am Client 2";
outToServer.writeUTF(SQL);
} catch (Exception e) {System.out.println(e); }
}
}

Try-with-resources closes sockets of spawned childs

I want to write a simple server that listens on a port and spawns new threads for handling new connections.
I attempted to use try-with-resources for accepting new connections but failed because sockets in child threads seem to be closed immediately and I don't understand why.
Here are 2 simplified examples.
a) The working example of the server (without try-with-resources):
package MyTest;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.io.InputStreamReader;
import java.net.ServerSocket;
import java.net.Socket;
public class MyServerA implements Runnable {
private int port;
private ServerSocket serverSocket;
public MyServerA(Integer port) {
this.port = port;
}
#Override
public void run() {
try {
serverSocket = new ServerSocket(port);
} catch(IOException ioe) {
System.err.println("error opening socket. " + ioe.getStackTrace());
}
while (true) {
Socket clientSocket = null;
try {
clientSocket = serverSocket.accept();
ClientServiceThread cliThread = new ClientServiceThread(clientSocket);
cliThread.start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
class ClientServiceThread extends Thread {
private Socket s;
boolean goOn = true;
ClientServiceThread(Socket s) {
this.s = s;
}
public void run() {
BufferedReader in = null;
PrintWriter out = null;
try {
in = new BufferedReader(new InputStreamReader(this.s.getInputStream()));
out = new PrintWriter(new OutputStreamWriter(this.s.getOutputStream()));
while (goOn) {
final String req = in.readLine();
if (req != null) {
System.out.println("got: " + req);
out.println("you said: " + req);
out.flush();
if (req.contains("bye")) {
System.out.println("closing thread");
goOn = false;
}
}
}
s.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
MyServerA a = new MyServerA(30000);
a.run();
}
}
b) Exactly the same, but with try-with-resources (doesn't work):
package MyTest;
import java.io.BufferedReader;
public class MyServerB implements Runnable {
private int port;
private ServerSocket serverSocket;
public MyServerB(Integer port) {
this.port = port;
}
#Override
public void run() {
try {
serverSocket = new ServerSocket(port);
} catch(IOException ioe) {
System.err.println("error opening socket. " + ioe.getStackTrace());
}
while (true) {
try (Socket clientSocket = serverSocket.accept();) {
ClientServiceThread cliThread = new ClientServiceThread(clientSocket);
cliThread.start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
class ClientServiceThread extends Thread {
private Socket s;
boolean goOn = true;
ClientServiceThread(Socket s) {
this.s = s;
}
public void run() {
BufferedReader in = null;
PrintWriter out = null;
try {
in = new BufferedReader(new InputStreamReader(this.s.getInputStream()));
out = new PrintWriter(new OutputStreamWriter(this.s.getOutputStream()));
while (goOn) {
final String req = in.readLine();
if (req != null) {
System.out.println("got: " + req);
out.println("you said: " + req);
out.flush();
if (req.contains("bye")) {
System.out.println("closing thread");
goOn = false;
}
}
}
s.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
MyServerB b = new MyServerB(30000);
b.run();
}
}
The example in a) works like expected.
The example in b) accepts a connection but closes it immediately.
Can someone explain to me why and tell me how I do this properly?
The structure
try (resource = ...) {
}
is equivalent to
resource = null;
try {
resource = ...;
} finally {
if (resource != null) {
resource.close();
}
}
That's it. It is just a syntactic sugar, just shorter way to write the same. So, when you put statement Socket clientSocket = serverSocket.accept(); into try-with-resource block you actually close it once you leave the block.
This structure is good when processing of stream is done synchronously, i.e. when you open stream, read or write and close it.
In your case you get the stream and process it in separate thread and therefore cannot close it immediately. Client should decide to close the stream itself. For example when user press button "disconnect" or when server sends special application level command "close connection" or if IOException is thrown.

Thread server/client stops after 2nd client joins

I have a server which uses multiple threads to accept multiple clients. I have it at the moment that when a client types something, it appears on the server as Client: text This works fine for 1 client. However the problem is when a second client joins.
They join fine and they can type fine. But the first client can only type 1 more thing then they stop, i.e their messages doesn't appear on the server. I presume they can do 1 as the method has been started but doesn't repeat. I've tried a while (true) loop (as seen in the code) and recalling the method at the end, neither work. I'm new to programming so don't have much expertise in this. Please find the code below :) (Note, indention is correct, just hasn't copied across properly)
Server:
package dod;
import java.net.*;
import java.util.*;
import java.util.concurrent.atomic.AtomicInteger;
import java.io.*;
public class Server implements Runnable
{
PrintWriter out;
BufferedReader in;
Socket clientSocket;
ServerSocket serverSocket;
int portNumber;
AtomicInteger numClients = new AtomicInteger(0);
public static void main(String[] args)
{
Server s = new Server();
s.startup();
}
public void run()
{}
/**
* Start the server on the user picked port
*/
public void startup()
{
try
{
System.out.println("Enter a port");
Scanner dif = new Scanner(System.in);
portNumber = Integer.parseInt(dif.nextLine());
dif.close();
serverSocket = new ServerSocket(portNumber);
newThread();
}
catch (IOException e) {
System.out.println("Error");
System.exit(0);
}
}
public void newThread()
{
Thread thread =new Thread("C"+numClients.getAndIncrement())
{
public void run()
{
accept();
}
};
thread.start();
}
public void accept()
{
try
{
clientSocket = serverSocket.accept();
System.out.println("A new client has just connected.");
} catch(IOException e)
{
System.out.println("error");
System.exit(0);
}
newThread();
listenCommand();
}
public void listenCommand()
{
while (true)
{
try
{
out = new PrintWriter(clientSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String userInput;
while ((userInput = in.readLine()) != null)
{
System.out.println("client: " + userInput);
}
} catch (IOException e)
{
System.out.println("Error");
System.exit(0);
}
}
}
}
Client:
package dod;
import java.io.*;
import java.net.*;
public class Client
{
public static void main(String[] args) throws IOException {
String hostName = args[0];
int portNumber = Integer.parseInt(args[1]);
try {
Socket serverSocket = new Socket(hostName, portNumber);
PrintWriter out = new PrintWriter(serverSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(serverSocket.getInputStream()));
BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
String userInput;
while ((userInput = stdIn.readLine()) != null)
{
out.println(userInput);
}
} catch(UnknownHostException e) {
System.out.println("error in host");
} catch(IOException e) {
System.out.println("error in IO");
}
}
}
Thank you! :)
*emphasized text*In the Server class you should have a Thread listening for new clients arriving and assigning them their own socket. You have the socket and the streams as a member variables, so everytime a new client comes you replace the socket. Also you open a new Thread for the accept connection, instead for the client itself.
Check the following (See that the client socket is another thread and I created a Runnable for it):
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;
import java.util.concurrent.atomic.AtomicInteger;
public class Server
{
ServerSocket serverSocket;
int portNumber;
AtomicInteger numClients = new AtomicInteger(0);
public static void main(String[] args)
{
Server s = new Server();
s.startup();
}
/**
* Start the server on the user picked port
*/
public void startup()
{
try
{
System.out.println("Enter a port");
Scanner dif = new Scanner(System.in);
portNumber = Integer.parseInt(dif.nextLine());
dif.close();
serverSocket = new ServerSocket(portNumber);
newThread();
}
catch (IOException e) {
System.out.println("Error");
System.exit(0);
}
}
public void newThread()
{
Thread thread =new Thread("C"+numClients.getAndIncrement())
{
public void run()
{
while(true) {
try {
accept();
} catch (Exception e) {
// lof the exception
}
}
}
};
thread.start();
}
public void accept()
{
try
{
Socket clientSocket = serverSocket.accept();
new Thread(new ClientSocket(clientSocket)).start();
System.out.println("A new client has just connected.");
} catch(IOException e)
{
System.out.println("User disconnected");
System.exit(0);
}
}
class ClientSocket implements Runnable {
Socket clientSocket;
public ClientSocket(Socket clientSocket) {
this.clientSocket = clientSocket;
}
public void run() {
{
try
{
PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String userInput;
while ((userInput = in.readLine()) != null)
{
System.out.println("client: " + userInput);
}
} catch (IOException e)
{
System.out.println("Error. Probably client disconnected");
// System.exit(0); do you want to exist when a client disconnects?
}
}
}
}
}

socket programming multiple client to one server

How do you handle multiple client to connect to one server? I have this LogServer.java
import javax.net.ssl.*;
import javax.net.*;
import java.io.*;
import java.net.*;
public class LogServer {
private static final int PORT_NUM = 5000;
public static void main(String args[]) {
ServerSocketFactory serverSocketFactory =
ServerSocketFactory.getDefault();
ServerSocket serverSocket = null;
try {
serverSocket =
serverSocketFactory.createServerSocket(PORT_NUM);
} catch (IOException ignored) {
System.err.println("Unable to create server");
System.exit(-1);
}
System.out.printf("LogServer running on port: %s%n", PORT_NUM);
while (true) {
Socket socket = null;
try {
socket = serverSocket.accept();
InputStream is = socket.getInputStream();
BufferedReader br = new BufferedReader(
new InputStreamReader(is, "US-ASCII"));
String line = null;
while ((line = br.readLine()) != null) {
System.out.println(line);
}
} catch (IOException exception) {
// Just handle next request.
} finally {
if (socket != null) {
try {
socket.close();
} catch (IOException ignored) {
}
}
}
}
}
}
and an embedded applet with part of the code like this e.g
import java.io.*;
import java.util.logging.*;
public class LogTest
{
private static Logger logger = Logger.getAnonymousLogger();
public static void main(String argv[]) throws IOException
{
Handler handler = new SocketHandler("localhost", 5000);
logger.addHandler(handler);
logger.log(Level.SEVERE, "Hello, World");
logger.log(Level.SEVERE, "Welcome Home");
logger.log(Level.SEVERE, "Hello, World");
logger.log(Level.SEVERE, "Welcome Home");
}
}
now the question is if I run "java LogServer" on the server, it will open the application and waiting for input stream and if I open my site, it will start streaming the log. But if I open one more using other computer/network, the second site does not log the stream. seems like it's because the first one still bind to port 5000.
How do I handle this?
How does socket actually work with multiple client / one server?
For every client you need to start separate thread. Example:
public class ThreadedEchoServer {
static final int PORT = 1978;
public static void main(String args[]) {
ServerSocket serverSocket = null;
Socket socket = null;
try {
serverSocket = new ServerSocket(PORT);
} catch (IOException e) {
e.printStackTrace();
}
while (true) {
try {
socket = serverSocket.accept();
} catch (IOException e) {
System.out.println("I/O error: " + e);
}
// new thread for a client
new EchoThread(socket).start();
}
}
}
and
public class EchoThread extends Thread {
protected Socket socket;
public EchoThread(Socket clientSocket) {
this.socket = clientSocket;
}
public void run() {
InputStream inp = null;
BufferedReader brinp = null;
DataOutputStream out = null;
try {
inp = socket.getInputStream();
brinp = new BufferedReader(new InputStreamReader(inp));
out = new DataOutputStream(socket.getOutputStream());
} catch (IOException e) {
return;
}
String line;
while (true) {
try {
line = brinp.readLine();
if ((line == null) || line.equalsIgnoreCase("QUIT")) {
socket.close();
return;
} else {
out.writeBytes(line + "\n\r");
out.flush();
}
} catch (IOException e) {
e.printStackTrace();
return;
}
}
}
}
You can also go with more advanced solution, that uses NIO selectors, so you will not have to create thread for every client, but that's a bit more complicated.
This is the echo server handling multiple clients... Runs fine and good using Threads
// echo server
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class Server_X_Client {
public static void main(String args[]){
Socket s=null;
ServerSocket ss2=null;
System.out.println("Server Listening......");
try{
ss2 = new ServerSocket(4445); // can also use static final PORT_NUM , when defined
}
catch(IOException e){
e.printStackTrace();
System.out.println("Server error");
}
while(true){
try{
s= ss2.accept();
System.out.println("connection Established");
ServerThread st=new ServerThread(s);
st.start();
}
catch(Exception e){
e.printStackTrace();
System.out.println("Connection Error");
}
}
}
}
class ServerThread extends Thread{
String line=null;
BufferedReader is = null;
PrintWriter os=null;
Socket s=null;
public ServerThread(Socket s){
this.s=s;
}
public void run() {
try{
is= new BufferedReader(new InputStreamReader(s.getInputStream()));
os=new PrintWriter(s.getOutputStream());
}catch(IOException e){
System.out.println("IO error in server thread");
}
try {
line=is.readLine();
while(line.compareTo("QUIT")!=0){
os.println(line);
os.flush();
System.out.println("Response to Client : "+line);
line=is.readLine();
}
} catch (IOException e) {
line=this.getName(); //reused String line for getting thread name
System.out.println("IO Error/ Client "+line+" terminated abruptly");
}
catch(NullPointerException e){
line=this.getName(); //reused String line for getting thread name
System.out.println("Client "+line+" Closed");
}
finally{
try{
System.out.println("Connection Closing..");
if (is!=null){
is.close();
System.out.println(" Socket Input Stream Closed");
}
if(os!=null){
os.close();
System.out.println("Socket Out Closed");
}
if (s!=null){
s.close();
System.out.println("Socket Closed");
}
}
catch(IOException ie){
System.out.println("Socket Close Error");
}
}//end finally
}
}
Also here is the code for the client.. Just execute this code for as many times as you want to create multiple client..
// A simple Client Server Protocol .. Client for Echo Server
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
public class NetworkClient {
public static void main(String args[]) throws IOException{
InetAddress address=InetAddress.getLocalHost();
Socket s1=null;
String line=null;
BufferedReader br=null;
BufferedReader is=null;
PrintWriter os=null;
try {
s1=new Socket(address, 4445); // You can use static final constant PORT_NUM
br= new BufferedReader(new InputStreamReader(System.in));
is=new BufferedReader(new InputStreamReader(s1.getInputStream()));
os= new PrintWriter(s1.getOutputStream());
}
catch (IOException e){
e.printStackTrace();
System.err.print("IO Exception");
}
System.out.println("Client Address : "+address);
System.out.println("Enter Data to echo Server ( Enter QUIT to end):");
String response=null;
try{
line=br.readLine();
while(line.compareTo("QUIT")!=0){
os.println(line);
os.flush();
response=is.readLine();
System.out.println("Server Response : "+response);
line=br.readLine();
}
}
catch(IOException e){
e.printStackTrace();
System.out.println("Socket read Error");
}
finally{
is.close();os.close();br.close();s1.close();
System.out.println("Connection Closed");
}
}
}
I guess the problem is that you need to start a separate thread for each connection and call serverSocket.accept() in a loop to accept more than one connection.
It is not a problem to have more than one connection on the same port.
See O'Reilly "Java Cookbook", Ian Darwin - recipe 17.4 Handling Multiple Clients.
Pay attention that accept() is not thread safe, so the call is wrapped within synchronized.
64: synchronized(servSock) {
65: clientSocket = servSock.accept();
66: }
Here is code for Multiple Client to one Server Working Fine ..
Give it a try :)
Server.java:
import java.io.DataInputStream;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.logging.Level;
import java.util.logging.Logger;
class Multi extends Thread{
private Socket s=null;
DataInputStream infromClient;
Multi() throws IOException{
}
Multi(Socket s) throws IOException{
this.s=s;
infromClient = new DataInputStream(s.getInputStream());
}
public void run(){
String SQL=new String();
try {
SQL = infromClient.readUTF();
} catch (IOException ex) {
Logger.getLogger(Multi.class.getName()).log(Level.SEVERE, null, ex);
}
System.out.println("Query: " + SQL);
try {
System.out.println("Socket Closing");
s.close();
} catch (IOException ex) {
Logger.getLogger(Multi.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
public class Server {
public static void main(String args[]) throws IOException,
InterruptedException{
while(true){
ServerSocket ss=new ServerSocket(11111);
System.out.println("Server is Awaiting");
Socket s=ss.accept();
Multi t=new Multi(s);
t.start();
Thread.sleep(2000);
ss.close();
}
}
}
Client1.java:
import java.io.DataOutputStream;
import java.io.ObjectInputStream;
import java.net.Socket;
public class client1 {
public static void main(String[] arg) {
try {
Socket socketConnection = new Socket("127.0.0.1", 11111);
//QUERY PASSING
DataOutputStream outToServer = new DataOutputStream(socketConnection.getOutputStream());
String SQL="I am client 1";
outToServer.writeUTF(SQL);
} catch (Exception e) {System.out.println(e); }
}
}
Client2.java
import java.io.DataOutputStream;
import java.net.Socket;
public class client2 {
public static void main(String[] arg) {
try {
Socket socketConnection = new Socket("127.0.0.1", 11111);
//QUERY PASSING
DataOutputStream outToServer = new DataOutputStream(socketConnection.getOutputStream());
String SQL="I am Client 2";
outToServer.writeUTF(SQL);
} catch (Exception e) {System.out.println(e); }
}
}

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