Taking values from JTextField created during runtime - java

I set up a small program that can create rows and columns at run time, its for a math class implementing sets, I already got the program to create the rows and columns but what I wanna do next is be able to get the values inside and then load another form of the same structure and get that forms values then add them and show them on a final form. Fairly new to the whole java thing, so if anyone could help it'd mean the world. Here's what I have so far..
import java.awt.*;
import java.awt.event.ActionEvent;
import javax.swing.*;
public class Matrice extends JFrame {
protected static final int PREF_W = 200;
protected static final int PREF_H = 200;
JPanel mainPanel = new JPanel() {
#Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
};
public JComponent getMainComponent() {
return mainPanel;
}
public Matrice(){
int rows, columns, end;
String RI, CI;
RI = JOptionPane.showInputDialog(null, "How many rows: ");
rows = Integer.parseInt(RI);
CI = JOptionPane.showInputDialog(null, "How many columns: ");
columns = Integer.parseInt(CI);
end = rows * columns;
JPanel holder = new JPanel(new GridLayout(rows, columns));
holder.setVisible(true);
for(int i = 0; i < end; i ++){
holder.add(new JTextField("output"));
}
JPanel set = new JPanel(new GridLayout(1, 0));
JTextField r = new JTextField("rows");
JTextField c = new JTextField("columns");
set.add(r);
set.add(c);
set.add(new JButton("Set"));
mainPanel.add(set, BorderLayout.SOUTH);
mainPanel.add(holder, BorderLayout.NORTH);
}
private static void createAndShowGui() {
Matrice test = new Matrice();
JFrame frame = new JFrame("Matrice");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(test.getMainComponent());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
never mind the buttons and the pre-set TextField

Simple answer to your question is that you need to define a array of TextField after getting the size:
TextField[][] inputFields = new TextField[rows][columns];
now add the TextFields
getContentPane().setLayout(new GridLayout(rows, columns));
for(int i = 0; i < rows; i++){
for(int j = 0; j < columns; j++){
inputFields[i][j] = new TextField("output");
holder.add(inputFields[i][j]);
}
}
There might be syntax errors above as I am directly typing it here.

To get the text out of a JTextField call .getText() on the object. so r.getText();
An elegant way to get a number out of the field is to use Integer.parseInt(String)
so your call would be Integer.parseInt(r.getText()) Note that this may throw
NumberFormatException so you will have to catch the exception and maybe reprompt the user to enter a valid number.

Related

Create Text in JText Field that user can not edit in java

I am creating a game similar to the star wars game sabacc. I am trying to create a Jtextfield that has three card suites already on the screen. The user will press a button and depending on the button they press the card suit will change to a different suit. If they get three of the same suites they win. I am having trouble getting text onto the screen though. As of right now I keep getting an error saying non static method can not be referenced by a static content.
Here is my code for the main application :
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class CardApp extends JFrame implements ActionListener {
private JButton oneButton,
twoButton,
threeButton;
private int width = 25;
private int height = 15;
public CardApp() {
//JPanel boardPanel = new JPanel(new GridLayout(height,width));
JPanel buttonPanel = new JPanel(new GridLayout(1, 3));
JTextField TextField = new JTextField(30);
Hand settingTheText = new Hand();
TextField.setText(settingTheText.ListOfCards());
oneButton = new JButton("1");
twoButton = new JButton("2");
threeButton = new JButton("3");
// Listen for events on each button
oneButton.addActionListener(this);
twoButton.addActionListener(this);
threeButton.addActionListener(this);
// Add each to the panel of buttons
buttonPanel.add(oneButton);
buttonPanel.add(twoButton);
buttonPanel.add(threeButton);
// Add everything to a main panel attached to the content pane
JPanel mainPanel = new JPanel(new BorderLayout());
getContentPane().add(mainPanel);
mainPanel.add(TextField, BorderLayout.CENTER);
mainPanel.add(buttonPanel, BorderLayout.SOUTH);
setTitle("Sabacc Example by Angela Rucci");
setSize(375, 200);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void actionPerformed(ActionEvent e) {
int pressed = 0;
if (e.getSource() == oneButton){
pressed = 1;}
if (e.getSource() == twoButton){
pressed = 2;}
if (e.getSource() == threeButton){
pressed = 3;}
Hand handObject = new Hand();
///This IS WHERE IM GETTING MY ERROR!//
String screenText = handObject.ListOfCards();
TextField.setText(screenText);
}
public static void main(String[] args) {
CardApp c = new CardApp();
}
}
This is the other file where i am getting my list of suits
package cardapp;
import java.util.Random;
import javax.swing.JOptionPane;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Hand {
String [] Suits = {"C", "H", "S", "D"};
String [] probability = {"C","H","R","D"};
Random randomInt = new Random ();
String RandomSuit;
String RandomShuffle;
String ThreeSuits;
String LeftSuit;
String MiddleSuit;
String RightSuit;
int pressed = 0;
public int Discards(int pressedNumber){
return pressed;
}
public void Randomizer (){
int RandomSuitNumber = randomInt.nextInt(4);//this is generator a random number
//------------------Decide what hand to randomize --------------------------//
if (pressed==1){
LeftSuit= Suits[RandomSuitNumber];
}
if (pressed==2){
MiddleSuit=Suits[RandomSuitNumber];
}
if (pressed==3){
RightSuit=Suits[RandomSuitNumber];
}
//----------------20% chance of new random set------------------------------------//
int ProabilityRandomNum = randomInt.nextInt(5);//this will create a random number for probability array
RandomShuffle= probability[ProabilityRandomNum];//this will pick a random letter in proability array
//------------If proability array equals R then change all of the suits----------//
if (RandomShuffle.equals("R")){
JOptionPane.showMessageDialog(null, "Randomized Hand!");
int leftNumber = randomInt.nextInt(4);
int middleNumber = randomInt.nextInt(4);
int rightNumber = randomInt.nextInt(4);
LeftSuit= Suits[leftNumber];
MiddleSuit= Suits[middleNumber];
RightSuit= Suits[rightNumber];}
ThreeSuits = (LeftSuit + MiddleSuit + RightSuit);
}
public String ListOfCards (){
return ThreeSuits;
}
public void GameOver(){
if (LeftSuit == MiddleSuit && MiddleSuit == RightSuit &&
RightSuit== LeftSuit){
JOptionPane.showMessageDialog(null, "WINNER!!");
}
}
}
The variables are local to the method. the JTextField TextField is visible to the CardApp() only. if you want it to be available to the whole class, put it as a private class member :
public class CardApp extends JFrame implements ActionListener {
private JButton oneButton,
twoButton,
threeButton;
private int width = 25;
private private int height = 15;
// available to all methods
// better naming convention was JTextfield tf = new JTextField(30);
// even stackoverflow thinks its a class name :)
// see the color highlighting
private JTextField TextField = new JTextField(30);
public CardApp() {
//JPanel boardPanel = new JPanel(new GridLayout(height,width));
JPanel buttonPanel = new JPanel(new GridLayout(1, 3));
//JTextField TextField = new JTextField(30);
Hand settingTheText = new Hand();
TextField.setText(settingTheText.ListOfCards());
}
//
// code continues here ...
//
}

Cannot find a way to create a loading screen

I was just messing around with GUI in Java and created a little game. In it, 105 randomly placed buttons are created and then an instruction screen pops up, telling the user which button to find. I've tried to figure out how to program a "Loading..." JDialog, which will pop up while the buttons are being created in the background. The trouble is, when I run the program the JDialog doesn't load until AFTER all the buttons have been created, which kind of defeats the purpose of the box in the first place. How can I force the "Loading..." box to load BEFORE the buttons begin to be created??? Thanks in advance.
Because I've just been tinkering, my code is not perfect but here it is:
import java.util.Scanner;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.Random;
import java.awt.Color;
import javax.swing.JButton;
import javax.swing.ProgressMonitor;
public class ButtonGame {
private static int butNum = 1;
private static JFrame frame;
private static ActionListener notIt;
private static ActionListener it;
private static Random rand = new Random();
private static int butToFind = rand.nextInt(105);
private static JFrame frameToClose;
//private static int mouseClicks;
//private static double time;
public static void main(String[] args) {
//actionlistener for all incorrect buttons (buttons that are "not it")
notIt = new ActionListener() {
public void actionPerformed(ActionEvent e) {
Component component = (Component) e.getSource();
JFrame frame5 = (JFrame) SwingUtilities.getRoot(component);
frame5.dispose();
}
};
//actionlistener for the correct button (the button that's "it")
it = new ActionListener() {
public void actionPerformed(ActionEvent e) {
JFrame youWin = new JFrame("YOU WON!");
//removes all panels to begin game again
JButton again = new JButton("Play again");
again.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
java.awt.Window windows[] = java.awt.Window.getWindows();
for(int i=0;i<windows.length;i++){
if (windows[i] != frame) { windows[i].dispose(); }
butToFind = rand.nextInt(105);
butNum = 1;
youWin.dispose();
}
frame.setVisible(true);
}
});
//quits game
JButton win = new JButton("Quit");
win.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
//layout
youWin.setSize(775, 300);
youWin.setLayout(new FlowLayout());
JLabel label1 = new JLabel("Fantastic!");
Font font1 = new Font("Courier", Font.BOLD,120);
label1.setFont(font1);
label1.setHorizontalAlignment(JLabel.CENTER);
JLabel label2 = new JLabel("You beat the game!");
Font font2 = new Font("Courier", Font.BOLD,60);
label2.setFont(font2);
label2.setHorizontalAlignment(JLabel.CENTER);
youWin.add(label1);
youWin.add(label2);
JPanel panel = new JPanel();
youWin.add(panel);
panel.add(again);
panel.add(win);
youWin.setLocation(260, 100);
youWin.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
youWin.setVisible(true);
java.awt.Window windows[] = java.awt.Window.getWindows();
}
};
//start window
frame = new JFrame("Window");
frame.setLocation(400, 200);
JButton button1 = new JButton("Click to begin");
//button to begin game
button1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// JDialog load = new JDialog();
// load.setAlwaysOnTop(true);
// load.setSize(500,500);
// load.setVisible(true);
// load.add(new Label("Loading..."));
// load.pack();
frame.setVisible(false); // "start" window's visibility
// try {
// Thread.sleep(100000);
// } catch (Exception t) {
// }
// creates buttons
for (int i = 0; i < 105; i++) {
JFrame nextFrame = newFrame(butNum);
nextFrame.setVisible(true);
butNum++;
}
//creates instructions and tells user what button to find
JFrame instructions = new JFrame("How to play");
instructions.setSize(300,175);
instructions.setLayout(new GridLayout(4,1));
JPanel instPanel = new JPanel();
//button to remove instruction panel
JButton ok = new JButton("Ok");
ok.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
instructions.dispose();
}
});
instPanel.add(ok);
instructions.setLocation(400,200);
//layout of instruction panel
JLabel find = new JLabel("Your goal is to find Button " + butToFind + ".");
find.setHorizontalAlignment(JLabel.CENTER);
JLabel find2 = new JLabel("Click a button to make it disappear.");
find2.setHorizontalAlignment(JLabel.CENTER);
JLabel find3 = new JLabel("Good luck!");
find3.setHorizontalAlignment(JLabel.CENTER);
instructions.add(find);
instructions.add(find2);
instructions.add(find3);
instructions.add(instPanel);
instructions.setVisible(true);
}
});
frame.add(button1);
frame.setSize(150,100);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
//creates frame with button in it
public static JFrame newFrame(int num) {
JFrame frame2 = new JFrame();
JButton button = new JButton("Button " + num);
if (num == butToFind) {
button.addActionListener(it);
frameToClose = frame2;
} else {
button.addActionListener(notIt);
}
frame2.add(button);
frame2.setSize(randNum(90,200), randNum(50,100));
frame2.setLocation(rand.nextInt(1200), rand.nextInt(800));
frame2.getContentPane().setBackground(new Color(rand.nextInt(255),
rand.nextInt(255),
rand.nextInt(255)));
frame2.setVisible(true);
return frame2;
}
//provides random number between high and low
public static int randNum(int low, int high) {
int result = -1;
while (result < low || result > high) {
result = rand.nextInt(high);
}
return result;
}
}
Also, as a side-question, which of the variables defined before main should be static? And how can I get the program to compile without being static? Thanks!
First take a look at The Use of Multiple JFrames, Good/Bad Practice? and understand why I freaked out when I ran your code...
Instead of creating a bunch of frames, why not use something like JButton on another JPanel and add it to the current frame (this would also be a good use for a CardLayout)
JPanel panel = new JPanel(new GridLayout(10, 0));
Random rnd = new Random();
// creates buttons
for (int i = 0; i < 105; i++) {
JButton btn = new JButton(String.valueOf(i));
panel.add(btn);
//JFrame nextFrame = newFrame(butNum);
//nextFrame.setVisible(true);
//butNum++;
}
frame.getContentPane().removeAll();
frame.add(panel);
frame.revalidate();
frame.pack();
Alternatively, if you're really hell bent on using "frames", consider using a JDesktopPane and JInternalFrame instead.
See How to Use Internal Frames for more details
Also, as a side-question, which of the variables defined before main should be static? And how can I get the program to compile without being static?
As much as possible, none. Instead of trying to create the whole thing in the main method, use the classes constructor to initialise the UI and use another method to actually get the game rolling...
public class ButtonGame {
private int butNum = 1;
private JFrame frame;
private ActionListener notIt;
private ActionListener it;
private Random rand = new Random();
private int butToFind = rand.nextInt(105);
private JFrame frameToClose;
//private static int mouseClicks;
//private static double time;
public static void main(String[] args) {
ButtonGame game = new ButtonGame();
game.start();
}
public ButtonGame() {
//... All the code that was once in main...
frame.add(button1);
frame.setSize(150, 100);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void start() {
frame.setVisible(true);
}
Answering to your side questions:
a static method can only accept static global variables
You can put all your code in the constructor and use main to only run the program.
Constructor:
public ButtonGame() {
// All of your code goes here - except the static methods
}
You should also make all other methods non-static.
To run the program:
public static void main(String[] args) {
new ButtonGame();
}

Java - Dynamic GridLayout

I am trying to create a dynamic GridLayout using the following code:
package resizablegui;
import java.awt.*;
import javax.swing.*;
import javax.swing.event.*;
class GUIHandler extends JFrame {
JSpinner widthSpinner;
JSpinner heightSpinner;
JPanel board;
private JPanel resizer() {
final JPanel resizer = new JPanel(new GridLayout(2,2));
final JPanel resizer_wrapper = new JPanel();
JLabel widthLabel;
JLabel heightLabel;
SpinnerModel widthModel;
SpinnerModel heightModel;
resizer_wrapper.setLayout(new BoxLayout(resizer_wrapper, BoxLayout.X_AXIS));
widthModel = new SpinnerNumberModel(8, 4, 32, 1);
heightModel = new SpinnerNumberModel(8, 4, 32, 1);
ResizeWindow onResize = new ResizeWindow();
widthLabel = new JLabel("Width: ");
resizer.add(widthLabel);
widthSpinner = new JSpinner(widthModel);
resizer.add(widthSpinner);
widthSpinner.addChangeListener(onResize);
heightLabel = new JLabel("Height: ");
resizer.add(heightLabel);
heightSpinner = new JSpinner(heightModel);
resizer.add(heightSpinner);
heightSpinner.addChangeListener(onResize);
resizer.setMaximumSize(new Dimension(100,100));
resizer_wrapper.add(resizer);
return resizer_wrapper;
}
private JPanel board(int width, int height) {
final JPanel board = new JPanel(new GridLayout(width, height));
for(int x = 0; x < width; x++) {
for(int y = 0; y < width; y++) {
JButton button = new JButton(x+", "+y);
board.add(button);
}
}
return board;
}
public GUIHandler() {
super("Board");
setLayout(new BorderLayout());
board = board(8,8);
add(resizer(), BorderLayout.NORTH);
add(board, BorderLayout.CENTER);
}
private class ResizeWindow implements ChangeListener {
#Override
public void stateChanged(ChangeEvent e) {
int width = (Integer)widthSpinner.getValue() * 45;
int height = (Integer)heightSpinner.getValue() * 45;
setSize(width,height);
}
}
}
public class ResizableGUI {
public static void main(String[] args) {
GUIHandler gui = new GUIHandler();
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gui.setSize(350,350);
gui.setVisible(true);
}
}
The goal, as you can probably tell, is to have an 8x8 grid of buttons, that can be made larger (ex 9x10, 10x10...) or smaller (ex 6x8, 4x4) based on the values of the spinners. The code compiles well, but upon trying to resize the dialog, the program freezes and crashes.
Not sure why your code freezes and crashes, it didn't do that for me.
Anyway, I still see problems with your code.
Since you want a dynamic grid you need the ability to remove/add buttons to the grid as the spinner is used. So, I would create and empty "board" panel and add it to the GUI. Then I would rename your "boar(...)" method to "resetBoard(...)" as this method should be used to just remove/add buttons, not create a new panel.
The next problem is your looping code in this new "resetBoard(...)" method. The outer loop should be for the height and the inner loop for the width, since you will be adding rows of buttons to the grid, one at a time.
So the restructuring of this method might look like:
private void resetBoard(int width, int height) {
board.removeAll();
board.setLayout( new GridLayout(0, width) );
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
JButton button = new JButton(x+", "+y);
board.add(button);
}
}
}
So now you need to create the board and add buttons to it:
//board = board(8,8);
board = new JPanel();
resetBoard(8, 8);
Finally, in the ChangeListener you need to reset the button on the board, not change the size of the frame:
int width = (Integer)widthSpinner.getValue();
int height = (Integer)heightSpinner.getValue();
resetBoard(width,height);
board.revalidate();
//pack(); pack the frame is you wish
Also, when you first create the frame, don't set the size manually let the pack() method do the work for you:
//gui.setSize(350,350);
gui.pack();

Location set up with GridBagLayout is not going good & JTextField & JButton wont take affect

So I am working on this small program when I ran in to this problem.Its mostly about location set up with GridBagLayout it wont show me the text for the JLable.Another problem is that every ones in a will my progress that was working stops working and later comes back.Any idea what it is?I would also like some one too help me with the location problem I want to place the JTextField in the bottom left corner any help?I cant go around this problem and no info online to specifically help me.So maybe you can help me.Hers my code so far...
package Main;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class code extends JFrame{
public static JTextField consol;
public static String title = "Metal-Lock:The Start";
public static Dimension size = new Dimension(650, 550);
public static JPanel panel;
public static JButton enter;
public static JLabel output;
public static void main(String args[]) {
code frame = new code();
}
public code() {
setTitle(title);
setSize(size);
setResizable(true);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
// VISITOR LIST
CONSOL();
P1();
P2();
}
//******************************************************************************************************************************
public void CONSOL() {
consol = new JTextField(30);
consol.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e){
String input = consol.getText();
output.setText(input);
}});
final JButton enter = new JButton("Enter");
enter.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e){
String input = consol.getText();
output.setText(input);
panel.add(consol);
add(panel);
panel.add(enter);
add(panel);
output = new JLabel();
panel.add(output);
add(panel);
}
});
}
//******************************************************************************************************************************
public void P1() {
}
//******************************************************************************************************************************
public static JLabel grid1;
public static JLabel grid2;
public static JLabel grid3;
public static JLabel grid4;
public static JLabel grid5;
public void P2() {
JPanel panel = new JPanel(new GridBagLayout());
GridBagConstraints R = new GridBagConstraints();
JLabel grid1 = new JLabel ("Hello"); panel.add(grid1, R);
R.gridx = 0; R.gridy = 0;
JLabel grid2 = new JLabel ("Hello"); panel.add(grid2, R);
R.gridx = 0; R.gridy = 0;
JLabel grid3 = new JLabel ("Hello"); panel.add(grid3, R);
R.gridx = 0; R.gridy = 0;
JLabel grid4 = new JLabel ("Hello"); panel.add(grid4, R);
R.gridx = 0; R.gridy = 0;
JLabel grid5 = new JLabel ("Hello"); panel.add(grid5, R);
R.gridx = 0; R.gridy = 0;
}
}
Just went really quickly through your code.
Change these lines:
GridBagConstraints R = new GridBagConstraints();
R.gridx = 0; R.gridy = 0;
JLabel grid1 = new JLabel ("Hello");
//important to set these R values BEFORE you ad grid1.
panel.add(grid1, R);
Change this in all lines there...
You are adding 6 Labels all to the location gridx=0 and gridy=0, which is wrong. Imagine it like an excel tabel, you are inserting every label to field 1.
If you want to add fields do it like this
E.g.
x y
z
//a.gridx=0; a.gridy=0;
//y.gridx=1; y.gridy=0;
//z.gridx=0; z.gridy=1;
x coordinates are horizontal.
y are vertical starting from the top left corner.
Read this article, it's really good:
http://docs.oracle.com/javase/tutorial/uiswing/layout/gridbag.html

GUI construction error

I'm still fairly new to Java, and am not sure why I am getting an error when I compile (no errors show prior to that). The error is:
Exception in thread "main" java.lang.NullPointerException
at Lab10.<init>(Lab10.java:21)
at Lab10.main(Lab10.java:55)
I was assuming that is indicating that the array is null? I tried moving it before the constructor, and it came out with errors in whatever I did. There were hundreds of errors before I initialized it with just a space before I actually used the user input as the array. All I am trying to make is a simple GUI where if you click on the button "Add Course" it will prompt you to type in a course, and that will add to the JList. I would appreciate any input! Thank you!
import javax.swing.*;
import java.awt.*;
import java.util.Scanner;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Lab10 extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
int count = 0;
String subject;
private JList list;
private JButton button;
private JButton button2;
Scanner input = new Scanner(System.in);
String [] Courses;
#SuppressWarnings("unchecked")
public Lab10() {
JPanel p1 = new JPanel();
for (int j = 0 ; j < 100 ; j++) {
Courses[j] = " ";
}
p1.setLayout(new FlowLayout(FlowLayout.LEFT, 10, 10));
button = new JButton("Add Course");
button2 = new JButton("Close");
button.addActionListener(this);
button2.addActionListener(this);
add(button);
add(button2);
setLayout(new BorderLayout(10, 10));
list = new JList(Courses);
add(list, BorderLayout.CENTER);
add(p1, BorderLayout.SOUTH);
}
#Override
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().equals("Add Course")) {
System.out.println("Enter your new subject: ");
subject = input.next();
count++;
for (int i = 0 ; i <= count ; i++) {
if (Courses[i].equals(" ")) {
Courses[i] = subject;
}
}
}
else if (e.getActionCommand().equals("Close")) {
System.exit(0);
}
}
public static void main(String [] args) {
Lab10 frame = new Lab10();
frame.setTitle("Java");
frame.setSize(500, 600);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
Add this to the top of your constructor:
this.Courses = new String[100];
Even better, you should actually move that 100, and the 100 in your for loop condition, to something like:
private static final int ARRAY_SIZE = 100;
Then change the other instances of 100 to ARRAY_SIZE.
Also, note that the NullPointerException isn't happening when you compile; it's happening when you run the program.
Basically, you've declared an array called Courses but you've never initialised it...
String[] Courses;
#SuppressWarnings("unchecked")
public Lab10() {
JPanel p1 = new JPanel();
for(int j = 0; j < 100; j++){
Courses[j] = " ";
}
Make sure you allocate the required number of elements to the array before you try and use it, for example...
String[] Courses;
#SuppressWarnings("unchecked")
public Lab10() {
JPanel p1 = new JPanel();
Courses = new String[100];
for(int j = 0; j < Courses.length; j++){
Courses[j] = " ";
}
You may also wish to take a read through Code Conventions for the Java Programming Language, as it will make you code eaiser for others to read

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