Solving sudoku by recursion - java

I tried writing recursion to solve sudoku, and I'm having a problem with the recursion.
If it's unsolvable its ok, but if it is solvable it is getting to infinite loop.
public static boolean recursion (int sodukuMatrix[][],int posRow, int posCol ,int i){
if (posRow==0 && posCol==0 && i==10)
return false;
if(there is existing number){
if (posCol==8 && posRow==8)
return true;
call recursion with next square
}
else {
i=sodukuMatrix[posRow][posCol]+1;
while (i<10){
if (function: if I put i at the current location it is ok){
sodukuMatrix[posRow][posCol]=i;
if (posCol==8 && posRow==8)
return true;
call recursion with next square
}
else
i++;
}
sodukuMatrix[posRow][posCol]=0;
return false;
}
return false;
}
}

To go a little down the rabbit hole. Solving Sudoko seems like an application of Constraint-Satisfaction in a context similar to the N-Queens Problem A MIN-CONFLICTS algorithm can be used in combination with Simulated Annealing to find the optimal solution.
Consider this pseudocode from Peter Norvig's Artificial Intelligence a Modern Approach
function MIN-CONFLICTS(csp, max_steps) returns a solution or failure
inputs: csp, a constraint satisfaction problem
max_steps, the number of steps allowed before giving up
current <- an initial complete assignment for csp
for I = 1 to max_steps do
if current is a solution for csp then return current
var <- a randomly chosen conflicted variable from csp.VARIABLES
value <- the value v for var that minimizes CONFLICTS(var, v, current, csp)
set var = value in current
return failure
The CONFLICTS function counts the number of constraints violated by a particular value, given the rest of the current assignment.

Related

How do I make a local variable increase consistently in a recursive function having more than one calls?

In this code, I've used a global variable to increase the value of p whenever control touches the base case. But I want to do it without using a global variable. Is that possible?
public class stairCase {
static int p=0;
public static void main(String[] args) {
// TODO Auto-generated method stub
int n = func(14,0);
System.out.println(n);
}
public static int func(int n, int c){
if(n==c){
p++;
return 1;
}
if(n-c>=1){
func(n,c+1);
}
if(n-c>=2){
func(n,c+2);
}
if(n-c>=3){
func(n,c+3);
}
return p;
}}
Your problem is that you're throwing away a major communication resource: the return value. You recur in three places, but ignore the value. Harness that, and you'll solve your problem.
Consider something like this:
if (n < c) return 0 // Jumping too far gives no solution
else if (n == c) return 1 // Jumping to the top step is 1 solution
else
return func(n, c+1) + // Other jumps: sum the solutions from
func(n, c+2) + // each of the reachable steps.
func(n, c+3)
For future programming, please learn about useful variable names and documentation. I would not have followed this decently, had I not solved this problem yesterday in another posting.
You can do a little better with this problem if you reverse your counting. Note that you never change n as you recur -- in that case, why pass it at all? Start c at 14 and count to step 0 (the top).
Converting the code is left as an exercise for the student. :-)

Sudoku Solver brute force algorithm

Still working on my sudoku solver, I have once again run into some trouble. I have gotten the sudoku solver to work, however whenever I attempt to solve a really "hard" sudoku board, my solver tells me there are no possible solutions, due to a stack overflow error. And yes, I know for a fact that these boards DO have a solution.
I am using the brute force algorithm -- I start at square one (or [0][0] if you prefer) and insert the first legal value. I then do a recursive call to the next square, and so on. If my function has not gone through the entire board, and finds there are no possible legal values, it moves to the previous square and attempts to increment the value there. If that fails, it moves further back. If it ends up at square one with no possible solutions, it exits.
I admit my code is not pretty and probably quite inefftective, but please keep in mind that I am a first year student trying to do my best. I don't mind comments on how to effectivize my code though :)
For squares without a final predefined number, here's the solver function:
public void fillRemainderOfBoard(Square sender){
try {
while(true){
if(currentPos > boardDimension){
if(previous != null){
this.setNumrep(-1);
this.setCurrentPos(1);
previous.setCurrentPos(previous.getCurrentPos()+1);
previous.fillRemainderOfBoard(this);
return;
} else if(sender == this){
this.setCurrentPos(1);
} else {
break;
}
}
if((thisBox.hasNumber(currentPos)) || (thisRow.hasNumber(currentPos)) || (thisColumn.hasNumber(currentPos))){
currentPos++;
} else {
this.setNumrep(currentPos);
currentPos++;
break;
}
}
if(this != last){
next.setNumrep(-1);
next.fillRemainderOfBoard(this);
} else {
return;
}
} catch (StackOverflowError e){
return;
}
}
In my code, the numrep value is the value that the square represents on the board. The currentPos variable is a counter that starts at 1 and increments until it reaches a legal value for the square to represent.
For squares with a predefined number, here's the same function:
public void fillRemainderOfBoard(Square sender){
if((sender.equals(this) || sender.equals(previous)) && this != last){
System.out.println(next);
next.fillRemainderOfBoard(this);
} else if (sender.equals(next) && this != first) {
previous.fillRemainderOfBoard(this);
} else {
System.out.println("No possible solutions for this board.");
}
}
Now, my problem is, like I said, that the function DOES solve sudokus very well. Easy ones. The tricky sudokus, like those with many predefined numbers and only a single solution, just makes my program go into a stack overflow and tell me there are no possible solutions. I assume this indicates I am missing something in the terms of memory management, or the program duplicating objects which I call in my recursive functions, but I do not know how to fix them.
Any help is greatly appreciated! Feel free to pick on my code too; I'm still learning (oh, aren't we always?).
___________________EDIT________________
Thanks to Piotr who came up with the good idea of backtracking, I have rewritten my code. However, I still cannot get it to solve any sudoku at all. Even with an empty board, it gets to square number 39, and then returns false all the way back. Here is my current code:
public boolean fillInnRemainingOfBoard(Square sender){
if(this instanceof SquarePredef && next != null){
return next.fillInnRemainingOfBoard(this);
} else if (this instanceof SquarePredef && next == null){
return true;
}
if(this instanceof SquareNoPredef){
currentPos = 1;
if(next != null){
System.out.println(this.index);
for(; currentPos <= boardDimension; currentPos++){
if((thisBox.hasNumber(currentPos)) || (thisRow.hasNumber(currentPos)) || (thisColumn.hasNumber(currentPos))){
continue;
} else {
System.out.println("Box has " + currentPos + "? " + thisBox.hasNumber(currentPos));
this.setNumrep(currentPos);
System.out.println("Got here, square " + index + " i: " + numrep);
}
if(next != null && next.fillInnRemainingOfBoard(this)){
System.out.println("Returnerer true");
return true;
} else {
}
}
}
if(next == null){
return true;
}
}
System.out.println("Returning false. Square: " + index + " currentPos: " + currentPos);
return false;
}
I had to complicate things a bit because I needed to check whether the current object is the last. Hence the additional if tests. Oh, and the reason I am using boardDimension is because this sudoku solver will solve any sudoku -- not just those 9 by 9 sudokus :)
Can you spot my error? Any help is appreciated!
So your problem lies here:
previous.fillRemainderOfBoard(this);
and here
next.fillRemainderOfBoard(this);
Basically you have too many function calls on the stack because you are going forward and backward multiple times. You are not really returning from any call before answer is found (or you get StackOverflowError :)). Instead of increasing stack size by using recursive function try to think how to solve problem using a loop (pretty much always loop is better than recursive solution performance wise).
Ok so you can do something like this (pseudo code):
boolean fillRemainderOfBoard(Square sender){
if (num_defined_on_start) {
return next.fillRemainderOfBoard(this);
} else {
for (i = 1; i < 9; ++i) {
if (setting i a legal_move)
this.setCurrentPos(i);
else
continue;
if (next.fillRemainderOfBoard(this))
return true;
}
return false;
}
The stack size will be ~81.

Cleaner code when using missing element's position returned by binary search

I am trying to figure out how to code in a clean way the fact that a binary search returns the insertions point for a missing element.
I use this for the algorithmic problem of finding the maximum subset of non-overlapping intervals.
What I do is after sorting the intervals keep each interval the its start time does not overlap with the already selected intervals end time.
Although I could do a linear search, I thought that using a binary search would be better here. Am I right?
So I did the following that although it seems correct, it is error prone and I think there could be better usage of the APIs.
What I am doing is binary search on the end interval and then see if it overlaps with the previous or next (using the insertion point returned by binary search).
Is my logic correct? Also I believe this algorithm can be a good exercise so I am looking a clean java version.
private boolean nonOverlapping(Pair interval, SortedSet<Pair> selectedIntervals) {
if(selectedIntervals.isEmpty())
return true;
if(selectedIntervals.contains(interval)){
return true;
}
Pair[] sortedSelections = selectedIntervals.toArray(new Pair[0]);
int pos = Arrays.binarySearch(sortedSelections, interval, new Comparator<Pair>() {
#Override
public int compare(Pair o1, Pair o2) {
return o1.getStart() - o2.getEnd();
}
});
pos = (-pos) -1;
if(pos == sortedSelections.length){
if(sortedSelections[pos - 1].getEnd() < interval.getStart()){
return true;
}
}
else if(sortedSelections[pos].getEnd() > interval.getStart()){
if(pos + 1 < sortedSelections.length){
if(sortedSelections[pos + 1].getEnd() < interval.getStart()){
return false;
}
}
if(pos - 1 >= 0){
if(sortedSelections[pos - 1].getEnd() < interval.getStart()){
return false;
}
}
return true;
}
return false;
}
The problem of finding the largest nonoverlapping subset of a range of intervals is a classic application of a greedy algorithm. The standard greedy algorithm is the following:
Sort all of the intervals by their end time.
Processing all intervals in order:
Add the interval that ends at the earliest possible time.
Remove all intervals that conflict with that interval.
The resulting set of intervals is a maximum subset of nonoverlapping intervals.
It should be clear from this algorithm that the resulting set does not contain any overlapping intervals, since each step of the algorithm removes all conflicting intervals from future consideration.
To see that this is optimal, you can use an exchange argument to show that there cannot be a better solution. You can find details online, such as in this set of lecture slides.
Hope this helps!
The "normal" comparison for overlapping cannot be utilized?
#Override
public int compare(Pair o1, Pair o2) {
return o1.getStart() > o2.getEnd() ? 1
: o1.getEnd() < o2.getStart() ? -1
: 0;
}
Explanation
This covers
[o2s .. o2e] [o1s .. o1e] o1s > o2e when after -> +1
[o1s .. o1e] [o2s .. o2e] o1e < o2s when before -> -1
otherwise overlap -> 0
One needs all 4 variables: o1s, o1e, o2s, o2e.

recursive search in java

I have the following problem:
I have a hashset of Pairs. Pair is a pair of ints. the pair represents "likes".
let's say my set is :<1,2>,<2,1>,<3,1>,<6,7>,<5,7>,<2,6>
this means 1 likes 2 and 2 likes 1 and 3 likes 1 and so on...
What I'm requested to do is to look at those relations as a graph and given two numbers let's say 2 and 6 I have to find whether there is a route in a graph from 2 to 6 with at most 5 edges connecting between them...
how to write a short recursive method that calculates if the route exists?
I wrote the following code:
private boolean findPath(int from, int to, int count){
System.out.println(from+" "+to+" "+count);
if(from==to && count<=5)
return true;
if(count>5)
return false;
Iterator<CookingParty.Pair> iter=likesSet.iterator();
while(iter.hasNext()){
Pair curr=iter.next();
if(curr.likes==from && curr.liked==to){
return true;
}
if(curr.likes==from)
return findPath(curr.liked, to, count+1);
}
return false;
}
the problem is that it won't continue going over the rest of the possibilities once one was found to be wrong.
how can I change it to work?
this is the update:
private boolean findPath(int from, int to, int count){
System.out.println(from+" "+to+" "+count);
if(from==to && count<=5)
return true;
if(count>5)
return false;
Iterator<CookingParty.Pair> iter=likesSet.iterator();
boolean found=false;
while(iter.hasNext() && !found){
Pair curr=iter.next();
if(curr.likes==from && curr.liked==to){
found=true;
return found;
}
if(curr.likes==from)
return findPath(curr.liked, to, count+1);
}
return found;
}
Currently you return as soon as you find a pair where curr.likes == from. To explore also other paths, you mustn't immediately return in the while loop, but while you haven't yet found a path, check for further possibilities.
boolean found = false;
while(iter.hasNext() && !found){
// check a path
}
return found;
Re update: You are still returning in the loop. That's okay in the case where you found a path, but you absolutely must not return in the general case. If curr.likes == from and curr.liked != to, check that path and update the boolean, do not return. Return after the loop has finished.
To search for a path in a graph you can use Depth-First or Breadth-First search. Depth-first is traditionally recursive because it uses a stack. Have a look at the pseudocode here:
http://en.wikipedia.org/wiki/Depth-first_search#Pseudocode

Whats wrong with my syntax and am i doing this efficiently?

I'm trying to make a method that will tell me weather or not it is true or false that a number is prime. here's the code:
class prime
{
public static boolean prime (int a, int b)
{
if (a == 0)
{
return false;
}
else if (a%(b-1) == 0)
{
return false;
}
else if (b>1)
{
prime (a, b-1) ;
}
else
{
return true;
}
}
public static void main (String[] arg)
{
System.out.println (prime (45, 45)) ;
}
}
when i try to compile this i get this error message:
prime.java:23: missing return statement
}
^
1 error
I could be misinterpreting what the error message is saying but it seems to me that there isn't a missing return statement since i have a return statement for every possible set of conditions. if a is 0 then it returns false, if it isn't then it checks to see if a is dividable by b if it is then it returns if not then if b is greater than 1 it starts over again. if b isn't greater than 1 it also returns.
Also it seems a bit messy to have to
make this method take two ints that
are the same int.
What is wrong with my syntax/ why am i getting the error message? Is there a way to make it so that the method that i use in main only has to take one int (perhaps another method splits that int into two clones that are then passed to public static boolean primeproper?
or is there a more effective way of
going about this that i'm missing
entirely?
In your prime function, there are four possible code paths, one of which doesn't return anything. That is what the error message is complaining about. You need to replace:
prime (a, b-1) ;
with:
return prime (a, b-1) ;
in the else if (b>1) case.
Having said that, this is actually not a good way to calculate if a number is prime. The problem is that every recursive call allocates a stack frame and you'll get into serious stack overflow problems if you're trying to work out whether 99,999,999 is a prime number?
Recursion is a very nice tool for a certain subset of problems but you need to be aware of the stack depth. As to more efficient solutions, the are many tests you can carry out to determine a number is not prime, then only check the others with a brute force test.
One thing you should be aware of is to check divisibility against smaller numbers first since this will reduce your search scope quicker. And don't use divide where multiply will do, multiplication is typically faster (though not always).
And some possibly sneaky tricks along the lines of:
every number other than 2 that ends in 2, 4, 6, 8 or 0 is non-prime.
every number other than 5 that ends in 5 is non-prime.
Those two rules alone will reduce your search space by 60%. Assuming you get your test number as a string, it's a simple matter to test the last digit of that string even before converting to an integral type.
There are some more complex rules for divisibility checks. If you take a multiple of 9 and sum all the digits to get a new number, then do it again to that number, then keep going until you have a single digit, you'll find that it's always 9.
That will give you another 10% reduction in search space albeit with a more time-expensive check. Keep in mind that these checks are only advantageous for really large numbers. The advantages are not so great for, say, 32-bit integers since a pre-calculated bitmap would be much more efficient there (see below).
For a simplistic start, I would use the following iterative solution:
public static boolean prime (int num) {
int t = 2;
while (t * t <= num) {
if ((num % t) == 0) {
return false;
}
t++;
}
return true;
}
If you want real speed in your code, don't calculate it each time at all. Calculate it once to create a bit array (one of the sieve methods will do it) of all primes across the range you're interested in, then simply check your values against that bit array.
If you don't even want the cost of calculating the array every time your program starts, do it once and save the bit array to a disk file, loading it as your program starts.
I actually have a list of the first 100 million primes in a file and it's easier and faster for me to use grep to find if a number is prime, than to run some code to calculate it :-)
As to why your algorithm (fixed with a return statement) insists that 7 is not prime, it will insist that every number is non-prime (haven't checked with negative numbers, I'm pretty sure they would cause some serious problems - your first check should probably be if (a < 1) ...).
Let's examine what happens when you call prime(3,3).
First time through, it hits the third condition so calls prime(3,2).
Then it hits the second condition since 3 % (2-1) == 0 is true (N % 1 is always 0).
So it returns false. This could probably be fixed by changing the third condition to else if (b>2) although I haven't tested that thoroughly since I don't think a recursive solution is a good idea anyway.
The following complete code snippet will do what you need although I appreciate your curiosity in wanting to know what you did wrong. That's the mark of someone who's actually going to end up a good code cutter.
public class prime
{
public static boolean isPrime (int num) {
int t = 2;
while (t * t <= num) {
if ((num % t) == 0) {
return false;
}
t++;
}
return true;
}
public static void main (String[] arg)
{
System.out.println (isPrime (7)) ;
}
}
You seem to be under the impression that because the recursion will eventually find a base-case which will hit a return statement, then that return will bubble up through all of the recursive calls. That's not true. Each recursive call must pass out the result like this:
return prime(a, b - 1);
If b is larger than 1, your function won't return anything.
May it be return prime (a, b-1) ; ?
To improve efficiency, think more about your conditions. Do you really need test every factor from 2 to N? Is there a different stopping point that will help tests of prime numbers complete more quickly?
To make a better API, consider making the recursive method private, with a public entry point that helps bootstrap the process. For example:
public static boolean prime(int n) {
return recurse(n, n);
}
private static boolean recurse(int a, int b) {
...
}
Making a method private means that it can't be called from another class. It's effectively invisible to users of the class. The intent here is to hide the "ugly" extra parameter by providing a public helper method.
Think about the factors of some composite numbers. 10 factors to 5×2. 12 factors to 6×2. 14 factors to 7×2. Now think about 25. 25 factors to 5×5. What about 9? Do you see a pattern? By the way, if this isn't homework, please let me know. Being this didactic is hard on me.
In answer to why 7 isn't working, pretend you're the computer and work through your logic. Here's what you wrote.
class prime
{
public static boolean prime (int a, int b)
{
if (a == 0)
{
return false;
}
else if (a%(b-1) == 0)
{
return false;
}
else if (b>1)
{
// Have to add the return statement
// here as others have pointed out!
return prime(a, b-1);
}
else
{
return true;
}
}
public static void main (String[] arg)
{
System.out.println (prime (45, 45)) ;
}
}
So let's start with 7.
if(7 == 0) // not true, don't enter this block
else if(7 % 6 == 0) // not true
else if(7 > 1) // true, call prime(7, 6)
if(7 == 0) // not true, don't enter this block
else if(7 % 5 == 0) // not true
else if(6 > 1) // true, call prime(7, 5)
if(7 == 0) // not true, don't enter this block
else if(7 % 4 == 0) // not true
else if(5 > 1) // true, call prime(7, 4)
... keep going down to calling prime(7, 2)
if(7 == 0) // not true, don't enter this block
else if(7 % 1 == 0) true, return false
When you get down to calling prime(n, 2), it will always return false because you have a logic error.
Your recursive method must return a value so it can unroll.
public static boolean prime (int a, int b)
{
if (a == 0)
{
return false;
}
else if (a%(b-1) == 0)
{
return false;
}
else if (b>1)
{
return prime (a, b-1) ;
}
else
{
return true;
}
}
I might write it a different way, but that is the reason that you are not able to compile the code.
I think the original question was answered already - you need to insert return in the body of else if (b>1) - I just wanted to point out that your code still will crash when given 1 as the value for b, throwing an ArithmeticException since a%(b-1) will be evaluated to a%0, causing a division by zero.
You can avoid this by making the first if-statement if (a == 0 || b == 1) {}
This won't improve the way the program finds primes, it just makes sure there is one less way to crash it.
Similar to #paxdiblo's answer, but slightly more efficient.
public static boolean isPrime(int num) {
if (num <= 1 || (num & 1) == 0) return false;
for (int t = 3; t * t <= num; t += 2)
if (num % t == 0)
return false;
return true;
}
Once it is determined that the number is not even, all the even numbers can be skipped. This will halve the numbers which need to be checked.

Categories