Java save method stops working when .jar is moved - java

I’m coding my first java Desktop application using eclipse and I’m having difficulty deploying it. My project uses JavaFX2 and the e(fx)clipse plugin, the latter is in charge of generating the build.xml file.
ABOUT THE APP
The app, amongst other things, provides an interface where the user can create categories and associate these with labels. All modifications are saved within a single file (the data is stored as a serialized object.) and are supposed to be loaded automatically when the app is reopened.
THE PROBLEM
When build as an executable jar using a .xml file (Ant), the project runs fine within the folder where it gets created. I can run my application, modify data, and save everything once I’m done. When I reopen the app everything gets loaded as it should.
However, if I copy the folder elsewhere, I can no longer save any data. Everything else seems to work; the app will even load the data that was saved when it was in its original directory. I assume that this means that the app can still see the data file, but can no longer write to it.
WHAT IVE TRIED
I’ve read that warping the .jar around an installer may fix the issue; however, one of the goals for the app was to make it as portable as possible. Meaning that it should be possible to move it around from one directory/computer to another, ideally in a manner that is cross-platform friendly, without the need of installing it.
I’ve tried various things to get it to work. I’ve shifted the whole project to Netbeans (to produce a different build), I’ve modified the save/load method file path to make sure the right document is targeted, I’ve tweaked the .xml file the best I could, and I even tried to build the project using the javafxpackager. No matter what I do, when the build works, I get the same results.
Right now, I’m thinking that there may still be something wrong with the .xml file but I’ve got a hard time understanding how to modify it. Perhaps the problem is somehow caused by the way the data gets serialized. I know that at one point when I moved things around within my project, both the save and load methods could no longer interact with the data.
What I find strange is that when the project is moved the load method still works. If the problem is caused by changing the file path, how come only the save method ceases to function?
APP FILES AND STRUCTURE
+src
-(Main.java)
+controller
-(misc.javas)
+modelData
-(Library.java) -->the object that is serialized
+modelLogic
-(misc.javas)
+view
-(misc.javas)
+files
-(library.data) -->the file where the serialized object is saved
+lib
-(empty.empty)
So, is their anything I can do to solve my problem?
Thanks in advance.

In the end, the problem was rather simple. When I was moving the app, I was always putting it on the desktop, which, in the case of my PC, sets by default all content as read-only (in relation to the app's privileges). Because of this, the app could not modify any files that were within folders on the desktop.
Therefore, all I had to do was to move the app to another directory, such as C:\randomFolder, and the problem was solved.
So, if anyone has a similar problem, moving the app elsewhere may be the solution. Alternatively, taking full ownership of the folder and its content can also work.
When possible, it is usually better to have the app ask its user for a specific location to save its data.

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However, when I converted it into an .app and ran it, it functioned normally, but I was unable to save (serialize) data, and consequently not able to retrieve data when I opened it up again.
I tried searching my computer for that .ser file, but it seemed to not have been created.
I assume this has something to do with the JVM, but I'm not so familiar with the ins and outs of the JVM. It also may not. Do you know why my program wouldn't serialize properly and how I could fix it
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How create a Java application that auto-updates itself?

It is as simple as an application that can update itself.
More specific, maybe a launcher that loads a jar file from the web and replaces it with the current jar.
The approach that I want is:
A launcher which is coded in Java.
That launcher overall uses classloader e.t.c.
I want to keep the data from the previous jar. Maybe the data from the previous jar are written on a .txt file and pass them to the new one? (If possible)
I have no clue about classloader or any direction to follow.
So my question is "How can i use classloader to create an auto-update Java application?".
P.S. I want java web start to be the last choice. Some lines of code would help me very much.
Edit: I understand completely what are you saying in theory. What i am looking for is specific links or code which i can take as reference.
The question isn't a duplicate because i can't find links or code but theory.
You can use the URLClassLoader to load a jar file from an URL. Mind, URLs may also be local files, and I'd recommend that you download the jar file locally before loading it in, instead of loading it directly from the web. The reason for this is that you want the application to remain usable, even if the user cannot reach your server.
However, I'd also recommend against taking this approach. What if you want to update the launcher? It's better to download a seperate updater application from the main application, launch the seperate updater application, have that kill the main application and update it.

Java Updater Game Launcher

I'm trying to make a Java game updater launcher for my game. Similar to how minecraft works. However, minecraft has only a few .jar's to download wheras I would need to redownload all of my game assets. Is there any easy way for Java to check a file for which operations need to be taken? One idea I had was using .7z files since those can be compressed really small. That wouldn't work though because I can't seem to get Java to hook onto 7zip operations. Another idea I had was if it determined if an update was needed it would read a file with a set of commands like this:
remove assets/models/malecharacter.obj
add assets/models/alien.obj
...etc
But I'm not sure this is very efficient and I am also not able to find a lot of help with managing files. Any help and ideas would be appreciated.
I made a Game Launcher in Java recently, I still have a few problems to solve like how to update the launcher itself.
Anyhow, for the game updates/versions I just have a "versions" folder with a folder for each downloaded version, it might not be the prettiest of solutions but it works for multiple versions and it's easy to make.
My launcher checks a URL from my dedicated server which has all available versions, which I call it versionlist, then since the versions folder on the server obeys a path order I can call any versions which are in the versionlist. I download the selected version and extract it to a separate version folder on the user's pc.

How does a proper UpdateLauncher for java look like?

I was working on an update launcher for a java .jar application. I have several .jar-archives and a main.jar. My launcher adds/replaces the necessary jars when updating.
I am just not sure what criterias to look after. So I'll describe how the process works and you might tell me if I forgot something.
Load and compare version.xml file from ftp update server
Make a list of updated items with the help of both version.xml files
Check (to be sure) if those files which are still valid really do exist on hard drive (either add them to the list of items that needs to be downloaded...shouldn't happen anyway)
Create a list of files that needs to be downloaded (those items are on the server in a compressed form)
Download all needed files to /temp folder
Unpack all files to /temp/unpack
Move all unpacked files to /data folder (or where they belong to)
Update local version.xml
Check if all files match the actual version-file-list
I am really not sure if I forgot something? If some users mess around with files in /data my updater recognizes this and proposes a "repair-update" where all missing files are beeing redownloaded. But what about users messing around with version.xml? I should store that encrypted. Is it necessary to keep the downloaded version.xml from update server open so that noone can change while checking version and updating? Or am I worried too much about all that?
Does all this work out so far and is it secure enough to not creaty messy installations on a users pc after patch?
Do you intend to use the System Tray class from Java 1.6 to notify the user of the update? To me, it seems like something like this would involve implementing an OSGi updater (sorta like how Eclipse project does it in the IDE). Also, the JVisualVM.exe tool (that comes with JDK) is an excellent example of this sort of thing and maybe you could get ideas from that although I suspect its coded in C++.

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