actionCommand in Swing Action seems to be dependent of I18N - java

Here on Stack Overflow I read a lot about using Swing Actions rather than ActionListeners, so I started to use them within the application's menu.
Everything worked out nice until I introduces I18N, only to find out that the actionCommand of the MenuItem changes accordingly to the language.
Here is what I do:
class ExitAction extends AbstractAction {
public void init() {
putValue(Action.NAME, messageSource.getMessage("app.gui.action.exitApplication"));
}
}
My guess is, that I did understand something wrong and this is not the way to do what I want to do.
Can you please help me?

Two things...
Firstly, NAME affects the text of button, but if not specified, will also set the actionCommand. Property. Instead I think you're after the ACTION_COMMAND_KEY property
Secondly, there should actually be little need for it, as the Action is self contained, hat is, it is it's own ActionListener, so when actionPerformed is called on your Action, you are guaranteed the association

Related

How to add actionListener to each Button

It might be confusing for some to answer this but I will try to put my question in the best way. I am working with jdbc and gui. Basically I want to display (in buttons format) the particular data received from my sql database. I could get the data correctly and put it to my array of buttons as their names. In other words, I have an ArrayList of buttons with different names/texts received from my database. Thus i really need to make an arraylist of buttons since data are dynamically populated. My problem is, I am so confused of how am going to create an actionListener to each button. Everytime each button is clicked, it must show the values associated with its name. I don't know how am i supposed to pass at least the names of the buttons to my actionListener method (or action Event Handler). If you find it confusing, here is the code for my buttons.
todayTaskButton.add(new JButton(taskForToday.get(i)));
todayTaskButton.get(i).setPreferredSize(new Dimension(300,75));
todayTaskButton.get(i).setBackground(Color.GRAY);
todayTaskButton.get(i).setFont(new Font("Century Gothic",Font.PLAIN,30));
todayTaskButton.get(i).setForeground(Color.WHITE);
todayTaskButton.get(i).setFocusable(false);
Thank you so much
You don't need to pass the name of the button to the ActionListener. It is automatically detected. You just need to implement the method actionPerformed(ActionEvent) in you class.
Then add the listener to the button :
todayTaskButton.get(i).addActionListener(this);
In your actionPerformed method, you can do:
JButton b = (JButton) e.getSource();
String text = b.getText();
Honestly there are so many ways you might achieve this, the problem is picking the right one for you...
You could...
Create a anonymous class for each button, each time your create them
todayTaskButton.get(i).addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
//...
}
});
While this can work, it can make the code really messy, you also still need a way to map the action back to the button in some way, which can be done using the actionCommand property or using the source property if you don't mind iterating through the list of available buttons
You could...
Create a purpose build class which implements ActionListener for each button, which possibly takes some kind of reference to the data
todayTaskButton.get(i).addActionListener(new TodayActionListener(taskForToday.get(i)));
This is a little more focused, as you don't really care about the button, as you have the "today" value for the listener, so all the normally repeated code could be isolated into a single class and you would simply pass in the "variable" element
You could...
Take full advantage of the Action API and make individual, self contained actions for each button...
public class TaskAction extends AbstractAction {
public TodayAction(String task) {
putValue(NAME, task);
}
#Override
public void actionPerformed(ActionEvent e) {
// Specific action for task
}
}
Then you could simply use
todayTaskButton.add(new JButton(new TaskAction(taskForToday.get(i))));
While this is similar to the previous option, the Action is a self contained unit of work and has a number of properties which the JButton can use to configure it self. The Action can also be re-used for JMenuItems and key bindings, making it incredibly flexible
Have a closer look at How to Use Actions for more details

Java: How can I "bundle" GUI elements into groups and listen to multiple groups cleanly?

I am not skilled in GUI design. After much thought, research and experimentation I've developed several design ideas but still none that seems efficient. One design has a Session god object register a listener on every UI element when created, and every object that cares about any action registers a listener on the Session object. This seems simple and robust, as all messaging goes through a central location so it's less likely that anything is lost. It's brute force though, and seems cumbersome and inefficient.
Another design attempts to create subgroups of objects that speak to each other. This avoids the huge top-level Session and seems more efficient, but also seems error prone.
I'm trying to implement a framework for reuse where I group buttons with related purposes into toolbars and have a hierarchical approach to listening for actions performed by toolbars with relevant operations to the listener. I've gotten to this so far:
public class EditorToolBar extends JToolBar {
public static enum Command {
ZOOMIN,
ZOOMOUT,
FINER,
COARSER,
RESET
}
private ButtonCommandListener listener = new ButtonCommandListener();
public EditorToolBar() {
super("Editor Commands");
JButton button;
for (final Command cmd : Command.values()) {
button = new JButton(cmd.toString());
button.setEnabled(true);
button.setToolTipText(cmd.toString() + " Command");
button.setActionCommand(cmd.toString());
button.addActionListener(listener);
add(button);
}
}
public void addActionListener(ActionListener pNewListener) {
listener.cActionNotifier.addListener(pNewListener);
}
private class ButtonCommandListener implements ActionListener {
private NotifierImp<ActionListener> cActionNotifier = new NotifierImp<ActionListener>();
public void actionPerformed(ActionEvent pEvent) {
for (ActionListener listener : cActionNotifier) {
listener.actionPerformed(pEvent);
}
}
}
} // class EditorTooBar
and the listeners implement something like this:
public void actionPerformed(ActionEvent pEvent) {
switch (EditorToolBar.Command.valueOf(pEvent.getActionCommand())) {
case ZOOMIN:
// do something
break;
case ZOOMOUT:
// do something
break;
case FINER:
// do something
break;
case COARSER:
// do something
break;
case RESET:
// do something
break;
default:
System.out.println("Unknown EditorToolBar Command: "+pEvent.getActionCommand());
return;
}
I can enhance the instructor for the enum to also include tooltip text, images, etc. I'd like to reuse this design with just a different enum describing other toolbars. Listeners will distinguish different button actions using ActionEvent.getActionCommand() and use Command.toValue(String). I'd like this to extend to a hierarchy of classes that are listening: a superclass may implement a listener for one type of toolbar, and subclass add to that by listening for a different toolbar type. If the event is not from the toolbar the subclass is interested in, it can forward the event to the superclass. To make this work, I need a way to distinguish between one toolbar and another, but preferably without having to check for every button event possible from that toolbar. Ideally I'd like to have a toolbar factory, and just specifying an enum would be enough to fully describe a toolbar. Not being able to subclass an enum adds to the challenge here.
Is this a promising design pattern to pursue? I've not seen it anywhere else yet. Is there a better way that I should be using rather than inventing something that is inferior? A link to other options would be welcome.
Edit: Based on the answer from yash ahuja I should clarify that when I mention hierarchy I mean similar to the way that key bindings are handled (i.e. do you have a binding? No, then does your container have a binding? ... until someone consumes the key event) not the actual class hierarchy.
As a way to encapsulate functionality, consider combining JToolBar, discussed in How to Use Tool Bars, with Action, discussed in How to Use Actions. The example cited here exports a single tool bar. In contrast, the StyledEditorKit, illustrated here, exports families of Action subtypes that apply to the current selection of a text component.
The design is pretty good but if you create a hierarchy of Tool bars then, in a situation where a particular button is clicked on particular tool bar the corresponding action performed for that button may not be accurate. Also at times multiple events can be triggered.
Also there are some tool bars for which it is difficult to identify that under which super class they should belong or if they are implementing features from multiple tool bars you need multiple inheritance which Java does not supports.
Possibly a combination of Strategy Pattern and Factory Pattern could solve these issues. Please rethink on this and design your solution, sorry I don't have exact design or source for your question , I have just put my thoughts for your solution.
Regards,
Yash

How do I manually invoke an Action in swing?

For the life of me I cannot seem to find details on Java Swing Actions :'( When I came across them I immediately realised their usefulness. So far it's all been easy to work with. Now I'm stuck with one little thing: How do I run them manually? I mean by code? Note that I am building the GUI using Netbeans (if that makes any difference). I've come as far as:
Application a = Application.getInstance(JPADemoApp.class);
ApplicationContext ctx = a.getContext();
ActionMap am = ctx.getActionMap(JPADemoView.class, this.app);
Action act = am.get("fetchOrders");
( I wrote all on separate lines to simplify debugging )
So now I have a valid reference to the Action. Now how do I run it?
You can simply invoke the action event's method directly:
for(ActionListener a: buttonExample.getActionListeners()) {
a.actionPerformed(new ActionEvent(this, ActionEvent.ACTION_PERFORMED, null) {
//Nothing need go here, the actionPerformed method (with the
//above arguments) will trigger the respective listener
});
}
If you want to run your action manually, you can generate an ActionEvent and pass it into the actionPerformed method that your Action must implement, as the Action interface extends ActionListener.
Because an Action is an EventListener, you may want to consider implementing an EventListenerList as a way to expose methods that fire actions.

action listeners and event sources in Swing

OK, so if I add an ActionListener to a GUI element, and it's the only element I use that ActionListener with, does it matter which of the following lines (a,b) I use to get the checkbox selected state?
final JCheckBox checkbox = (JCheckBox)this.buildResult.get("cbDebugTick");
checkbox.addActionListener(new ActionListener() {
#Override public void actionPerformed(ActionEvent event){
boolean bChecked =
// (a) checkbox.isSelected();
// (b) ((JCheckBox)event.getSource()).isSelected();
model.setPrintDebugOn(bChecked);
}
});
It makes sense to me that if I add the ActionListener object to multiple GUI elements, then I should use (b).
And in (b), is it OK to blindly cast event.getSource() to JCheckBox, since I'm the one who added the action listener, or should I program defensively and do an instanceof check?
note: this question is in the context of event listeners in general; kdgregory has some good points below specifically re: checkboxes which I had neglected to consider.
I'd do neither.
If clicking the checkbox is going to start some action, I'd attach an ItemListener, then just look at the selection state in the ItemEvent.
However, checkboxes don't normally invoke actions, they manage state. So a better approach is to examine all of your checkboxes in response to whatever does kick off the action.
Edit: some commentary about the larger issues that the OP raised.
First, it's important to realize that large parts of Swing represent implementation convenience rather than a coherent behavior model. JCheckBox and JButton have nothing in common other than the fact that clicking within their space is meaningful. However, they both inherit from AbstractButton, which provides implementation details such as the button's label. It also assumes that buttons are "pressed", and that pressing a button will initiate some meaningful behavior (the action). In the case of JCheckbox, however, the button press is not important, the change in state is. That state change is signaled to the ItemListener -- which is also defined on AbstractButton even though state changes are meaningless to other button types (the JavaDoc even says "checkbox").
One of the things that Swing did get right -- if hard to use -- is the idea of that an Action is separate from the control initiating that action. An Action object can be invoked from multiple controls: a menu item, a pushbutton on a dialog, a keystroke, whatever. More important from a design perspective is that it takes you away from the idea of a generic "listener" that tries to figure out what needs to happen. I've seen apps where a single listener receives input from the entire menu system, for example, and then runs through a big if/else chain to figure out which menu item was pressed. Using Actions means you have more classes, but in the long run gives you a more maintainable app.
Finally, from a usability perspective, there's a difference between controls that maintain state, such as JCheckbox and JTextArea, and those that initiate actions, such as JButton and JMenuItem. I have seen a (web) app where clicking on a radio button takes you to a different page. That's bad. Even if you're planning to use listeners internally, to update the state of some model, you should ask yourself why the collection of GUI elements do not in themselves provide you with a model.
For the case where the listener is exclusive (such as an anon listener), I use (a).
If the listener will be reused (eg, this is an instance of ActionListener) I'll write it as:
#Override
public void actionPerformed(ActionEvent event) {
Object src = event.getSource();
if (src == checkbox) {
boolean bChecked = checkbox.isSelected();
// ...
}
}
If you have several checkboxes and they are processed the same way, then instanceof makes sense.
in (b) to be rigourous, you should indeed do a instanceof check, but it's not that important. I would think both these lines are fine and acceptable, though (b) would be "better code"
Although, what is usually done in an action listener is simply call another method customized to your checkbox. So it would look like something like this:
#Override public void actionPerformed(ActionEvent event) {
//your treatment would be in this method, where it would be acceptable to use (a)
onCheckBoxActionPerformed(event)
}
I'd program with b defensively as it's the best-practice option. But if only you are ever going to use the code then there is no reason why you can't do a. However, imagine how happy you will be with yourself if you come back to it at some future point, change something and find you wrote good code which you can directly reuse...

Link Java textbox to string in external class

I am currently working on a project in which I have a Java GUI class and another class which contains its relevant methods.
I want a text area in the GUI to be updated with the content of a string in the other class whenever it changes. What is the easiest way to watch for these changes?
Cheers!
You're looking for data binding. Java unfortunately has no own support for that, but there are several libraries to choose from, like for example JGoodies data binding.
If you want to roll your own, there's the ubiquitous observer pattern which you doubtless already know from Swing :). Just add listener support to the class holding the strings and add a listener to it that updates the text area, when an event comes.
Make the "other class" a proper bean that supports PropertyChangeListeners. Then create a PropertyChangeLister which acts on changes in the "other class" and which updates the textarea.
Something like this:
otherClass.addPropertyChangeListener("propertyname", new PropertyChangeListener() {
void propertyChange(PropertyChangeEvent evt) {
textarea.setText(evt.getNewValue());
}
}
See
https://docs.oracle.com/javase/1.5.0/docs/api/java/beans/PropertyChangeListener.html
https://docs.oracle.com/javase/1.5.0/docs/api/java/beans/PropertyChangeSupport.html
http://java.sun.com/docs/books/tutorial/javabeans/properties/bound.html
Have a look at BeansBinding
It does almost exactly what you need. Only thing is that your otherClass must support Java Beans listeners, as described by #ordnungswidrig

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