BorderPane in JavaFx application does not show bottom region Node unless the window is maximized when the scene is switched using Button event. If the scenes are switched one after another its arranged perfectly. Do I have bugs in my code or is this the default behaviour? Thanks.
System : Windows XP
Java version : 7
My SSCE:
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.geometry.Rectangle2D;
import javafx.stage.Screen;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
public class Main extends Application {
#Override
public void start(final Stage stage) {
try {
///// 2nd scene
BorderPane root2 = new BorderPane();
root2.setPrefSize(stage.getWidth(),stage.getHeight());
HBox buttons2=new HBox(50);
buttons2.getChildren().addAll(new Button("Button1"),new Button("Button2"));
buttons2.setAlignment(Pos.BOTTOM_CENTER);
root2.setBottom(buttons2);
final Scene scene2 = new Scene(root2,stage.getWidth(),stage.getHeight());
///// 1st scene
VBox buttons1=new VBox();
buttons1.setPrefSize(stage.getWidth(),stage.getHeight());
Button nextSceneBtn=new Button("NEXT");
buttons1.getChildren().add(nextSceneBtn);
buttons1.setAlignment(Pos.CENTER);
Scene scene1=new Scene(buttons1,stage.getWidth(),stage.getHeight());
////action event
nextSceneBtn.setOnMouseClicked(new EventHandler<MouseEvent>(){
#Override
public void handle(MouseEvent event) {
stage.setScene(scene2);
}
});
///stage
Screen screen = Screen.getPrimary();
Rectangle2D bounds = screen.getVisualBounds();
stage.setX(0);
stage.setY(0);
stage.setWidth(bounds.getWidth());
stage.setHeight(bounds.getHeight());
stage.setScene(scene1); //if it's #setScene(scene2) at the beginning, it's ok
stage.show();
} catch(Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
}
That looks like a bug, which seems to have been fixed in JavaFX 8. Obviously if you're running on Windows XP, that's of limited use.
A possible workaround is to switch the root of the scene, instead of the scene itself:
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.geometry.Rectangle2D;
import javafx.stage.Screen;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
public class Main extends Application {
#Override
public void start(final Stage stage) {
try {
///// 2nd scene
final BorderPane root2 = new BorderPane();
root2.setPrefSize(stage.getWidth(),stage.getHeight());
HBox buttons2=new HBox(50);
buttons2.getChildren().addAll(new Button("Button1"),new Button("Button2"));
buttons2.setAlignment(Pos.BOTTOM_CENTER);
root2.setBottom(buttons2);
// final Scene scene2 = new Scene(root2,stage.getWidth(),stage.getHeight());
///// 1st scene
VBox buttons1=new VBox();
buttons1.setPrefSize(stage.getWidth(),stage.getHeight());
Button nextSceneBtn=new Button("NEXT");
buttons1.getChildren().add(nextSceneBtn);
buttons1.setAlignment(Pos.CENTER);
final Scene scene1=new Scene(buttons1,stage.getWidth(),stage.getHeight());
////action event
nextSceneBtn.setOnMouseClicked(new EventHandler<MouseEvent>(){
#Override
public void handle(MouseEvent event) {
// stage.setScene(scene2);
scene1.setRoot(root2);
}
});
///stage
Screen screen = Screen.getPrimary();
Rectangle2D bounds = screen.getVisualBounds();
stage.setX(0);
stage.setY(0);
stage.setWidth(bounds.getWidth());
stage.setHeight(bounds.getHeight());
stage.setScene(scene1); //if it's #setScene(scene2) at the beginning, it's ok
stage.show();
} catch(Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
}
Related
I was trying to learn JavaFX and used the code on this video: https://www.youtube.com/watch?v=FLkOX4Eez6o.
I have Google it but could not find a solution.
Then Eclipse IDE shows this error:
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class Testes extends Application{
Button botao;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("Controle de processos");
botao = new Button();
botao.setText("+");
StackPane layout = new StackPane();
layout.getChildren().add(botao);
Scene cena = new Scene(layout, 300, 250);
primaryStage.setScene(cena);
primaryStage.show();
}
}
I was testing the MonologFX from JFXtras (v8.0-r5), but I got stuck with it!
Can anyone tell me how to check what was the button in the dialog that was pressed by the user? I tried in many ways, but no luck at all.
package javafx_jfxtras_monologfx;
import javafx.application.Application;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.event.EventHandler;
import javafx.event.ActionEvent;
import jfxtras.labs.dialogs.MonologFX;
import jfxtras.labs.dialogs.MonologFXButton;
import jfxtras.labs.dialogs.MonologFX.Type;
public class JavaFX_JFXtras_MonologFX extends Application
{
#Override
public void start(Stage stage)
{
MonologFX m = new MonologFX();
m.setModal(true);
m.setType(Type.QUESTION);
m.setTitleText("JFXtras MonologFX");
m.setMessage("Do you want to continue?");
m.setPos(698, 450);
MonologFXButton mb1 = new MonologFXButton();
mb1.setType(MonologFXButton.Type.YES);
mb1.setLabel("Continue");
m.addButton(mb1);
MonologFXButton mb2 = new MonologFXButton();
mb2.setType(MonologFXButton.Type.NO);
mb2.setLabel("Exit");
m.addButton(mb2);
Button btn = new Button();
btn.setText("Click the Button");
btn.setOnAction(new EventHandler<ActionEvent>()
{
#Override
public void handle(ActionEvent event)
{
System.out.println("Hello :)");
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
Scene scene = new Scene(root, 300, 250);
stage.setTitle("JavaFX - JFXtras MonologFX");
stage.setScene(scene);
stage.show();
m.show();
}
public static void main(String[] args)
{
launch(args);
}
}
But the controls in labs are experimental and Mark has not worked on this one for a long time. We don't take them out because someone may use them, but as of version 8u40 JavaFX has a dialog itself. https://docs.oracle.com/javase/8/javafx/api/javafx/scene/control/Dialog.html|
Is it possible to use a Node as a mouse cursor? I'm thinking in a ProgressIndicator. For example a determinate one, letting the user know how much percentage of the current task is done.
Probably the most reliable way to do this is to set the cursor to Cursor.NONE, and have a label with the progress indicator as its graphic, which tracks the mouse coordinates.
I tried using an ImageCursor which updated, but nothing appeared: I am guessing the images couldn't be computed quickly enough.
Here's an SSCCE of the first technique:
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.concurrent.Service;
import javafx.concurrent.Task;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Cursor;
import javafx.scene.ImageCursor;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.ProgressIndicator;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
public class ProgressIndicatorAsCursor extends Application {
#Override
public void start(Stage primaryStage) {
Button button = new Button("Start");
Service<Void> service = new Service<Void>() {
#Override
public Task<Void> createTask() {
return new Task<Void>() {
#Override
public Void call() throws Exception {
for (int i = 1 ; i <= 1000; i++) {
Thread.sleep(10);
updateProgress(i, 1000);
}
return null ;
}
};
}
};
button.disableProperty().bind(service.runningProperty());
button.setOnAction(e -> service.restart());
ProgressIndicator pi = new ProgressIndicator();
pi.progressProperty().bind(service.progressProperty());
Pane pane = new Pane();
// fill pane with rectangle as task progresses:
Rectangle rectangle = new Rectangle();
rectangle.setFill(Color.CORNFLOWERBLUE);
rectangle.setX(0);
rectangle.widthProperty().bind(pane.widthProperty());
rectangle.heightProperty().bind(pane.heightProperty().multiply(service.progressProperty()));
rectangle.yProperty().bind(pane.heightProperty().subtract(rectangle.heightProperty()));
pane.getChildren().add(rectangle);
Label label = new Label();
label.graphicProperty().bind(
Bindings.when(service.runningProperty())
.then(pi)
.otherwise((ProgressIndicator)null));
pane.setOnMouseEntered(e ->
pane.getChildren().add(label));
pane.setOnMouseExited(e ->
pane.getChildren().remove(label));
pane.setOnMouseMoved(e -> label.relocate(e.getX(), e.getY()));
pane.cursorProperty().bind(
Bindings.when(service.runningProperty())
.then(Cursor.NONE)
.otherwise(Cursor.DEFAULT));
BorderPane.setAlignment(button, Pos.CENTER);
BorderPane.setMargin(button, new Insets(10));
BorderPane root = new BorderPane(pane, new Rectangle(0,0,0,20), null, button, null);
primaryStage.setScene(new Scene(root, 400, 600));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Sees it's impossible, but you could obtain the cursor property and keep updating it with an image as your desire.
I have to create a program using JavaFX that creates a pane with a ball in it. There are four buttons that move the ball either left, right, up, or down. I don't understand why when I go to define each method (like .left() shown) the method call above remains an error that tells me it is undefined.
Main class:
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.BorderPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
public class MoveTheBall extends Application {
#Override
public void start(Stage primaryStage) {
StackPane pane = new StackPane();
Circle circle = new Circle(20);
circle.setStroke(Color.BLACK);
circle.setFill(Color.WHITE);
pane.getChildren().add(circle);
HBox hBox = new HBox();
hBox.setSpacing(10);
hBox.setAlignment(Pos.CENTER);
Button btLeft = new Button("Left");
Button btRight = new Button("Right");
Button btUp = new Button("Up");
Button btDown = new Button("Down");
hBox.getChildren().add(btLeft);
hBox.getChildren().add(btRight);
hBox.getChildren().add(btUp);
hBox.getChildren().add(btDown);
BorderPane borderPane = new BorderPane();
borderPane.setCenter(pane);
borderPane.setBottom(hBox);
BorderPane.setAlignment(hBox, Pos.CENTER);
Scene scene = new Scene(borderPane, 300, 200);
primaryStage.setTitle("Move The Ball");
primaryStage.setScene(scene);
primaryStage.show();
}
}
Buttons class:
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.BorderPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
public class ControlBall extends Application {
private MoveTheBall moveTheBall = new MoveTheBall();
#Override
public void start(Stage primaryStage) {
HBox hBox = new HBox();
hBox.setSpacing(5);
hBox.setAlignment(Pos.CENTER);
Button btLeft = new Button("Left");
Button btRight = new Button("Right");
Button btUp = new Button("Up");
Button btDown = new Button("Down");
hBox.getChildren().add(btLeft);
hBox.getChildren().add(btRight);
hBox.getChildren().add(btUp);
hBox.getChildren().add(btDown);
btLeft.setOnAction(new LeftHandler());
btRight.setOnAction(new RightHandler());
btUp.setOnAction(new UpHandler());
btDown.setOnAction(new DownHandler());
BorderPane borderPane = new BorderPane();
borderPane.setCenter(moveTheBall);
borderPane.setBottom(hBox);
BorderPane.setAlignment(hBox, Pos.CENTER);
Scene scene = new Scene(borderPane, 200, 150);
primaryStage.setTitle("Move The Ball");
primaryStage.setScene(scene);
primaryStage.show();
}
class LeftHandler implements EventHandler<ActionEvent> {
#Override
public void handle(ActionEvent e) {
moveTheBall.left(); // error because no class yet
}
}
class RightHandler implements EventHandler<ActionEvent> {
#Override
public void handle(ActionEvent e) {
moveTheBall.right(); // error because no class yet
}
}
class UpHandler implements EventHandler<ActionEvent> {
#Override
public void handle(ActionEvent e) {
moveTheBall.up(); // error because no class yet
}
}
class DownHandler implements EventHandler<ActionEvent> {
#Override
public void handle(ActionEvent e) {
moveTheBall.down(); // error because no class yet
}
}
}
class moveTheBall extends StackPane {
private Circle ball = new Circle(20);
public moveTheBall() {
getChildren().add(ball);
ball.setStroke(Color.BLACK);
ball.setFill(Color.WHITE);
}
public void left() {
ball.setCenterX(-2.0);
ball.setCenterY(-2.0);
}
}
The line borderPane.setCenter(moveTheBall); is giving me problems as well. "The method setCenter(Node) in the type BorderPane is not applicable for the arguments (MoveTheBall)"
I'm pretty new to JavaFX, but I'm gonna do the best I can here.
I would suggest instead of doing totally separate classes for controlling the ball, moving the ball, and handling each button, look into using lambda expressions to simplify the code and reduce your room for error. For example, you can set what the btRight button does by writing a line like this:
btRight.setOnAction(e -> {
//if the ball is inside the right limit
//Move the ball to the right
});
You can write these expressions directly into your start() method, and avoid defining inner classes, as well as a separate class for the control.
As far as why you are getting an error, my best guess (as i said, I'm new to this) is that moveTheBall() is a constructor for the MoveTheBall class, but it is being called as a method.
Hope this helps.
I was wondering how to make the caret visible and/or flash whilst using a TextField or TextArea. The ones I have created in my GUI work as the letters appear when typed but there is no visible caret.
I've looked through the TextField documentation but none are about making it visible or not. I expected to find something along the lines "setCaretVisible(Boolean);"
Do I have to make it visible via CSS? If so, any suggestions would be most welcome!
Please see code that I've quickly put together to illustrate the problem:
import javafx.application.Application;
import static javafx.application.Application.launch;
import javafx.event.ActionEvent;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Tab;
import javafx.scene.control.TabPane;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCombination;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
public class Test extends Application {
public static void main(String[] arguments) { launch(arguments); }
#Override public void start(Stage stage) {
Scene scene = new Scene(new Group());
scene.setRoot(new BuildLayout(stage));
stage.setTitle("Application Name");
stage.setScene(scene);
stage.initStyle(StageStyle.UNDECORATED);
stage.initStyle(StageStyle.TRANSPARENT);
stage.setFullScreen(true);
stage.setFullScreenExitHint("");
stage.setFullScreenExitKeyCombination(KeyCombination.NO_MATCH);
stage.show();
}
}
final class BuildLayout extends BorderPane {
protected BuildLayout(Stage stage) {
TabPane tabpane = new TabPane();
Tab tab = new Tab();
tab.setGraphic(new Text("Video Browser"));
tab.setClosable(false);
tab.setContent(new Input(1));
tabpane.getTabs().addAll(tab);
setTop(new Toolbar(stage));
setCenter(tabpane);
}
}
final class Input extends VBox {
Input(int id) {
HBox hbox = new HBox();
TextField videoTitle = new TextField("video_title");
TextArea description = new TextArea( "video_description");
Button share = new Button("share");
Button unshare = new Button("unshare");
setPadding(new Insets(5,10,10,5));
setAlignment(Pos.TOP_CENTER);
hbox.getChildren().addAll(videoTitle, new Text(" Creator: " + " Date: " + " Views: " + " "));
if(true) {
videoTitle.setEditable(true);
description.setEditable(true);
if(true) {
hbox.getChildren().add(share);
} else { hbox.getChildren().add(unshare); }
}
getChildren().addAll(hbox, description);
}
}
final class Toolbar extends HBox {
protected Toolbar(Stage stage) {
Button close = new Button("close");
close.setOnAction((ActionEvent e) -> { stage.close(); });
setAlignment(Pos.CENTER_LEFT);
getChildren().addAll(close);
}
}
Many thanks,
This problem only occurs on Mac and not Windows (untested Linux). The fix is to downgrade to a JavaFX 2.2 compliant maximised window as the setMaximized() from JavaFX 8 also isn't Mac compatible.
Modifying the start method with some code found here:
#Override public void start(Stage stage) {
Scene scene = new Scene(new Group());
scene.setRoot(new BuildLayout(stage));
Screen screen = Screen.getPrimary();
Rectangle2D bounds = screen.getVisualBounds();
stage.setTitle("Application Name");
stage.setScene(scene);
stage.setX(bounds.getMinX());
stage.setY(bounds.getMinY());
stage.setWidth(bounds.getWidth());
stage.setHeight(bounds.getHeight());
stage.show();
}
Produces a fullscreen application with visible and flashing caret.