I'd like to create a calculator using Java AWT library, however I'm having problems putting a label and a textfield on the same row. Also, everything is mixing up. When I run the program, at first it shows 2 labels and 2 textfields on the same row, but if I resize it, the labels, buttons & textfields are one on top of another. Could you please help me?
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class Calculator extends Frame {
public static void main(String[] args) {
Frame frame= new Frame();
frame.setTitle("Mini Calculator App");
frame.setVisible(true);
frame.setSize(300,300);
LayoutManager gridBagLayout = new GridBagLayout();
frame.setLayout(gridBagLayout);
Label firstNumber = new Label("Add a number");
frame.add(firstNumber);
TextField numar1 = new TextField();
frame.add(numar1);
Label secondNumber = new Label("Add another number");
frame.add(secondNumber);
TextField numar2 = new TextField();
frame.add(numar2);
Choice operatie = new Choice();
operatie.add("+"); operatie.add("-");
operatie.add("*"); operatie.add("/");
frame.add(operatie);
Button calcul = new Button("Calculate");
frame.add(calcul);
Label result = new Label("Result is");
frame.add(result);
GridBagConstraints afisare;
afisare = new GridBagConstraints();
afisare.gridx = 0;
afisare.gridy = 0;
frame.add(firstNumber, afisare);
afisare = new GridBagConstraints();
afisare.gridx = 0;
afisare.gridy = 1;
afisare.gridwidth = 10;
afisare.gridheight = 10;
frame.add(numar1, afisare);
afisare = new GridBagConstraints();
afisare.gridx = 1;
afisare.gridy = 0;
frame.add(secondNumber, afisare);
afisare = new GridBagConstraints();
afisare.gridx = 1;
afisare.gridy = 1;
frame.add(numar2, afisare);
afisare = new GridBagConstraints();
afisare.gridx = 2;
afisare.gridy = 1;
frame.add(operatie, afisare);
afisare = new GridBagConstraints();
afisare.gridx = 4;
afisare.gridy = 0;
frame.add(result, afisare);
frame.addWindowListener(new WindowAdapter() {
#Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
enter image description here
enter image description here
I am trying to create a simple menu interface with 4 rows of various buttons and labels using GridLayout with FlowLayout inside each grid for organising the elements. However the space for the buttons and labels which should only take 1 line takes up a huge amount of space.
This is what my interface looks like minimized:
This is what it looks like maximized:
I am looking to set the maximum size of the labels panels/grid so that it only takes a small amount of space.
I am trying to make all the elements visible without anything being hidden with as small a window size as possible like this:
This is my code:
public class Window extends JFrame{
public Window() {
super("TastyThai Menu Ordering");
}
public static void main(String[] args) {
Window w = new Window();
w.setSize(500, 500);
w.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JLabel title = new JLabel("TastyThai Menu Order", SwingConstants.CENTER);
title.setFont(title.getFont().deriveFont(32f));
//generate page title
Container titlePanel = new JPanel(); // used as a container
titlePanel.setBackground(Color.WHITE);
FlowLayout flow = new FlowLayout(); // Create a layout manager
titlePanel.setLayout(flow);// assign flow layout to panel
titlePanel.add(title); // add label to panel
w.getContentPane().add(BorderLayout.NORTH,titlePanel);
//generate row containers
Container r1 = new JPanel(new FlowLayout());
Container r2 = new JPanel(new FlowLayout());
Container r3 = new JPanel(new FlowLayout());
Container r4 = new JPanel(new FlowLayout());
//generate mains radio buttons
Container mains = new JPanel(new GridLayout(7, 0));
mains.setBackground(Color.RED);
JLabel mainsHeader = new JLabel("Mains");
mains.add(mainsHeader);
String[] mainsChoices = {"Vegetarian", "Chicken", "Beef", "Pork", "Duck", "Seafood Mix"};
JRadioButton[] mainsRadioButton = new JRadioButton[6];
ButtonGroup mainsButtons = new ButtonGroup();
for(int i = 0; i < mainsChoices.length; i++) {
mainsRadioButton[i] = new JRadioButton(mainsChoices[i]);
mains.add(mainsRadioButton[i]);
mainsButtons.add(mainsRadioButton[i]);
}
//generate noodles radio buttons
Container noodles = new JPanel(new GridLayout(7, 0));
noodles.setBackground(Color.GREEN);
JLabel noodlesHeader = new JLabel("Noodles");
noodlesHeader.setFont(noodlesHeader.getFont().deriveFont(24f));
noodles.add(noodlesHeader);
String[] noodlesChoices = {"Pad Thai", "Pad Siew", "Ba Mee"};
JRadioButton[] noodlesRadioButton = new JRadioButton[3];
ButtonGroup noodlesButtons = new ButtonGroup();
for(int i = 0; i < noodlesChoices.length; i++) {
noodlesRadioButton[i] = new JRadioButton(noodlesChoices[i]);
noodles.add(noodlesRadioButton[i]);
noodlesButtons.add(noodlesRadioButton[i]);
}
//generate sauces radio buttons
Container sauces = new JPanel(new GridLayout(7, 0));
sauces.setBackground(Color.BLUE);
JLabel saucesHeader = new JLabel("Sauce");
saucesHeader.setFont(saucesHeader.getFont().deriveFont(24f));
sauces.add(saucesHeader);
String[] saucesChoices = {"Soy Sauce", "Tamarind Sauce"};
JRadioButton[] saucesRadioButton = new JRadioButton[2];
ButtonGroup saucesButtons = new ButtonGroup();
for(int i = 0; i < saucesChoices.length; i++) {
saucesRadioButton[i] = new JRadioButton(saucesChoices[i]);
sauces.add(saucesRadioButton[i]);
saucesButtons.add(saucesRadioButton[i]);
}
//generate extras check boxes
Container extras = new JPanel(new GridLayout(7, 0));
extras.setBackground(Color.YELLOW);
JLabel extrasHeader = new JLabel("Extra");
extrasHeader.setFont(extrasHeader.getFont().deriveFont(24f));
extras.add(extrasHeader);
String[] extrasChoices = {"Mushroom", "Egg", "Broccoli", "Beansrpout", "Tofu"};
JCheckBox[] extrasBoxes = new JCheckBox[5];
for(int i = 0; i < extrasChoices.length; i++) {
extrasBoxes[i] = new JCheckBox(extrasChoices[i]);
extras.add(extrasBoxes[i]);
}
JLabel selectionPrice = new JLabel("Selection Price: $ ");
JLabel selectionPriceVal = new JLabel("_______________");
JButton addToOrder = new JButton("Add to Order");
JLabel totalPrice = new JLabel("Total Price: $ ");
JLabel totalPriceVal = new JLabel("_______________");
JButton clearOrder = new JButton("Clear Order");
JRadioButton pickUp = new JRadioButton("Pick Up");
JRadioButton delivery = new JRadioButton("Delivery");
ButtonGroup pickupDelivery = new ButtonGroup();
pickupDelivery.add(pickUp);
pickupDelivery.add(delivery);
JButton completeOrder = new JButton("Complete Order");
Container menuSelection = new JPanel(new GridLayout(4,0));
menuSelection.add(r1);
r1.add(mains);
r1.add(noodles);
r1.add(sauces);
r1.add(extras);
menuSelection.add(r2);
r2.add(selectionPrice);
r2.add(selectionPriceVal);
r2.add(addToOrder);
menuSelection.add(r3);
r3.add(totalPrice);
r3.add(totalPriceVal);
r3.add(clearOrder);
menuSelection.add(r4);
r4.add(pickUp);
r4.add(delivery);
r4.add(completeOrder);
w.getContentPane().add(BorderLayout.CENTER, menuSelection);
w.setVisible(true);
}
}
GridLayout does not support that. All rectangles have the same size.
Take a look at the GridBagLayout, which supports dynamic resizing and much more.
I have set of code that seems somewhat messy. I was wondering how to tidy it up
JPanel inventory = new JPanel();
JPanel options = new JPanel();
JPanel planet = new JPanel();
JPanel mainPanel = new JPanel();
JFrame mainFrame = new JFrame("Inventory");
inventTitle = new JLabel("Inventory");
inventMoney = new JLabel(" - " + money);
optTitle = new JLabel("Options");
opt1Label = new JLabel("Mine Ice -1 P, +100 M");
opt2Label = new JLabel("Heat Planet -500 M, +10T");
opt3Label = new JLabel("BLANK");
opt4Label = new JLabel("BLANK");
opt5Label = new JLabel("BLANK");
opt6Label = new JLabel("BLANK");
opt7Label = new JLabel("BLANK");
opt8Label = new JLabel("BLANK");
opt9Label = new JLabel("BLANK");
JButton opt1 = new JButton("1");
JButton opt2 = new JButton("2");
JButton opt3 = new JButton("3");
JButton opt4 = new JButton("4");
JButton opt5 = new JButton("5");
JButton opt6 = new JButton("6");
JButton opt7 = new JButton("7");
JButton opt8 = new JButton("8");
JButton opt9 = new JButton("9");
mainPanel.setLayout(null);
mainPanel.add(inventory);
mainPanel.add(options);
mainPanel.add(planet);
mainPanel.setOpaque(true);
mainPanel.setBackground(Color.WHITE);
inventory.setLayout(new BoxLayout(inventory, 1));
inventory.add(inventTitle);
inventory.setOpaque(true);
inventory.setBackground(Color.RED);
inventory.setBounds(0, 0, 360, 400);
inventory.add(inventMoney);
I saw somewhere a way of setting it like a method.
You can use a for loop instead of writing the same statements multiple times.
JLabel optLabel[] = new JLabel[9];
JButton opt[] = new JButton[9];
for (int i = 0; i < 9 ; i++) {
optLabel[i] = new JLabel ("BLANK");
opt[i] = new JButton (Integer.valueOf (i + 1).toString());
}
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class NICCode extends JFrame {
NICCode() {
setSize(600, 250);
setResizable(false);
setDefaultCloseOperation(3);
setLocationRelativeTo(null);
// JPanel
JPanel labelPanel = new JPanel(new FlowLayout(1));
JPanel leftBodyPanel = new JPanel(new GridLayout(3, 1));
JPanel bodyPanel = new JPanel(new GridLayout(3, 1));
JPanel buttonPanel = new JPanel(new FlowLayout(2));
JPanel textFieldPanel = new JPanel(new FlowLayout(0));
// JLabel
JLabel titleLabel = new JLabel("Find Your Birthday By NIC");
titleLabel.setFont(new Font("", 1, 25));
JLabel myLabel = new JLabel("CSG");
myLabel.setFont(new Font("", 1, 10));
JLabel enterNicLabel = new JLabel("Enter Your NIC :");
JLabel yourBirthDayLabel = new JLabel("Your Birth Day :");
JLabel yourGenderLabel = new JLabel("Gender :");
JLabel printBirthDayLabel = new JLabel("Your Birth Day");
JLabel printGenderLabel = new JLabel("Your Gender");
// JTextField
JTextField nicText = new JTextField(25);
nicText.setText("920000000V");
// JButton
JButton searchAgainButton = new JButton("Search Again");
JButton exitButton = new JButton("Exit");
// adds
add("North", labelPanel);
add("West", leftBodyPanel);
add("South", buttonPanel);
add(bodyPanel);
labelPanel.add(titleLabel);
leftBodyPanel.add(enterNicLabel);
leftBodyPanel.add(yourBirthDayLabel);
leftBodyPanel.add(yourGenderLabel);
textFieldPanel.add(nicText);
bodyPanel.add(textFieldPanel);
bodyPanel.add(printBirthDayLabel);
bodyPanel.add(printGenderLabel);
buttonPanel.add(myLabel);
buttonPanel.add(searchAgainButton);
buttonPanel.add(exitButton);
setVisible(true);
// pack();
String yearText = nicText.substring(0, 2);
String dateText = nicText.substring(2, 5);
String sex = "";
int year = Integer.parseInt(yearText);
int date = Integer.parseInt(dateText);
int month = 0;
if (date > 500) {
sex = "Feamale";
date -= 500;
} else {
sex = "Male";
}
int datesOfMonths[] = { 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
for (int i = 0; i < 12; i++) {
date = date - datesOfMonths[i];
month = i;
if (date < datesOfMonths[i + 1]) {
break;
}
}
if (month > 0) {
month += 1;
}
}
}
I just created a program for find birthday from nic. I couldn't fix this compile error.
I created a JTextField to get Nic, then I added substring methods to get the needed numbers to find nic. Unfortunately the substring methods can't find textField. It shows error as 'cannot find symbol'. It's a TextField. Why can't the method find that TextField.?
The message:
cannot find symbol
Is not referring to the text field, but the method substring(..) which does not exist for JTextField. But something like..
textField.getText().substring(...);
..probably will work, since getText() returns a String and String has that method.
Change
String yearText = nicText.substring(0, 2);
String dateText = nicText.substring(2, 5);
to
String yearText = nicText.getText().substring(0, 2);
String dateText = nicText.getText().substring(2, 5);
My problem is that at the moment I am making a GUI for a game and this GUI has many buttons. I had a problem earlier in my code where the actionListener I was using was looking for events in two buttons in rapid succession, not giving enough time for the second button to perform and action and rendering it useless. I thought I overcame that by making the second button a different actionListener in an inner class
button5.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
and now I'm trying to do the same for a third (and eventually fourth and fifth button
P1Roll.addActionListener(new ActionListener(){
public void ActionPerformed(ActionEvent e){
but it is throwing me all kinds of errors. As I am very new to swing, I am unsure how to proceed. Any tips on this, or anything in my code at all would be very much appreciated. :)
import java.awt.Font;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
import javax.swing.border.Border;
public class GUI_Windows extends JFrame implements ActionListener {
public static void main(String[] args) {
new GUI_Windows();
Random rand1, rand2, rand3, rand4;
int dice1, dice2, dice3, dice4;
int numTurns = Turns.getValue();
rand1 = new Random();
rand2 = new Random();
rand3 = new Random();
rand4 = new Random();
dice1 = rand1.nextInt(6 - 1 + 1) + 1;
dice2 = rand2.nextInt(6 - 1 + 1) + 1;
dice3 = rand3.nextInt(6 - 1 + 1) + 1;
dice4 = rand4.nextInt(6 - 1 + 1) + 1;
}
Box MegaBox, box1, box2, box3, box4, box5, box6, box7, box8, box9, box10,
box11;
Box Minibox1, Minibox2, Minibox3, Minibox4, Minibox5, MiniMegaBox;
Box MegaBox2, box12, box13, box14, box15, box16, box17, box18, box19,
box20, box21, box22, box23;
JLabel TitleLabel, InstructionLabel, Instructions, SelectMode, LoG;
Border spacer1 = BorderFactory.createEmptyBorder(5, 5, 50, 5);
Border spacer2 = BorderFactory.createEmptyBorder(5, 60, 5, 0);
Border spacer3 = BorderFactory.createEmptyBorder(5, 0, 5, 60);
Border spacer4 = BorderFactory.createEmptyBorder(0, 0, 5, 45);
Border spacer5 = BorderFactory.createEmptyBorder(0, 0, 6, 0);
Border spacer6 = BorderFactory.createEmptyBorder(5, 10, 0, 70);
Border spacer7 = BorderFactory.createEmptyBorder(0, 0, 0, 35);
JRadioButton button1, button2;
JButton button3, button4;
JButton button5, button6;
static JSlider Turns;
public GUI_Windows() {
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
button3.doClick();
}
});
this.setTitle("Bottom Out!");
this.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
this.setResizable(false);
this.setLocation(500, 125);
this.setSize(350, 421);
MegaBox = Box.createVerticalBox();
box1 = Box.createVerticalBox();
box1.setBorder(spacer1);
box2 = Box.createVerticalBox();
box2.setBorder(spacer2);
box3 = Box.createHorizontalBox();
box4 = Box.createHorizontalBox();
box4.setBorder(spacer3);
box5 = Box.createVerticalBox();
box5.setBorder(spacer5);
box6 = Box.createHorizontalBox();
box7 = Box.createHorizontalBox();
box8 = Box.createHorizontalBox();
box9 = Box.createHorizontalBox();
box10 = Box.createHorizontalBox();
box10.setBorder(spacer7);
box11 = Box.createHorizontalBox();
box11.setBorder(spacer6);
button1 = new JRadioButton();
button1.addActionListener(this);
button2 = new JRadioButton();
button2.addActionListener(this);
TitleLabel = new JLabel("BOTTOM OUT");
TitleLabel.setFont(new Font("Times New Roman", Font.BOLD, 20));
TitleLabel.setAlignmentY(1);
InstructionLabel = new JLabel("Instructions:");
InstructionLabel.setAlignmentY(0);
InstructionLabel.setFont(new Font("Arial", Font.BOLD, 15));
Instructions = new JLabel();
Instructions.setAlignmentY(0);
Instructions
.setText("<HTML>Each game will be 3 - 20 turns, with either One Player versus the Computer, or Two Players "
+ "versus each other. Each turn, you will roll two die, and then the two die are totaled up, and "
+ "multiplied by the number of the roll it is for that turn. If this total is equal to, or higher than the "
+ "total of your last scores in that turn, than you add those points to your score for that turn. Then you "
+ "may choose to roll again, or end your turn to lock in your points for that turn.</HTML>");
SelectMode = new JLabel("Select Mode:");
SelectMode.setFont(new Font("Arial", Font.BOLD, 15));
LoG = new JLabel("Select number of Turns:");
Turns = new JSlider(2, 20, 2);
Turns.setMajorTickSpacing(2);
Turns.setMinorTickSpacing(1);
Turns.setPaintTicks(true);
Turns.setPaintLabels(true);
Turns.setSnapToTicks(true);
button3 = new JButton("Quit");
button3.setVisible(true);
button3.addActionListener(this);
button4 = new JButton("Next");
button4.setVisible(true);
button4.addActionListener(this);
button5 = new JButton("Done");
button5.setVisible(true);
// button5.addActionListener(this);
button6 = new JButton("Done");
button6.setVisible(true);
button6.addActionListener(this);
ButtonGroup group1 = new ButtonGroup();
group1.add(button1);
group1.add(button2);
ButtonGroup group2 = new ButtonGroup();
group2.add(button3);
group2.add(button4);
box6.add(TitleLabel);
box7.add(InstructionLabel);
box7.add(Box.createHorizontalGlue());
box7.add(new JLabel(" "));
box8.add(Instructions);
box3.add(SelectMode);
box3.add(Box.createHorizontalGlue());
box3.add(new JLabel(" "));
box4.add(button1);
box4.add(new JLabel(" One Player"));
box4.add(Box.createHorizontalGlue());
box4.add(button2);
box4.add(new JLabel(" Two Players"));
box9.add(LoG);
box9.setBorder(spacer4);
box10.add(Turns);
box10.add(Box.createHorizontalGlue());
box10.add(new JLabel(" "));
box11.add(button3);
box11.add(Box.createHorizontalGlue());
box11.add(button4);
box1.add(box6);
box1.add(box7);
box1.add(box8);
box5.add(box3);
box5.add(box4);
box2.add(box5);
box2.add(box9);
box2.add(box10);
box2.add(box11);
MegaBox.add(box1);
MegaBox.add(box2);
this.add(MegaBox);
this.setVisible(true);
}
int onePlayer = 0;
int isDone = 0;
public void actionPerformed(ActionEvent e) {
if (e.getSource() == button3) {
System.exit(0);
}
if (button1.isSelected()) {
onePlayer = 1;
} else if (button2.isSelected()) {
onePlayer = 2;
}
if (e.getSource() == button4 && onePlayer == 0) {
JOptionPane.showMessageDialog(button1,
"You must select the number of players!", "Try again!",
JOptionPane.WARNING_MESSAGE);
} else if (e.getSource() == button4 && onePlayer != 0) {
final JFrame pFrame = new JFrame();
pFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pFrame.setTitle("Bottom Out!");
pFrame.setResizable(false);
pFrame.setLocation(500, 125);
pFrame.setSize(250, 200);
JLabel EnterName1, EnterName2;
final JTextField NameBox1;
final JTextField NameBox2;
Border border1 = BorderFactory.createEmptyBorder(5, 25, 15, 25);
Border border2 = BorderFactory.createEmptyBorder(15, 25, 5, 25);
Border border3 = BorderFactory.createEmptyBorder(5, 0, 5, 0);
EnterName1 = new JLabel("Player 1, please enter your name:");
EnterName2 = new JLabel("Player 2, please enter your name:");
NameBox1 = new JTextField("Miller");
NameBox2 = new JTextField("Julian");
if (onePlayer == 1) {
NameBox2.setEditable(false);
NameBox2.setText("Watson");
}
Minibox1 = Box.createVerticalBox();
Minibox2 = Box.createVerticalBox();
Minibox3 = Box.createVerticalBox();
Minibox4 = Box.createHorizontalBox();
MiniMegaBox = Box.createVerticalBox();
Minibox1.add(EnterName1);
Minibox1.add(NameBox1);
Minibox1.setBorder(border1);
Minibox2.add(EnterName2);
Minibox2.add(NameBox2);
Minibox2.setBorder(border2);
Minibox3.add(Minibox1);
Minibox3.add(Minibox2);
Minibox4.add(new JLabel(" "));
Minibox4.add(Box.createHorizontalGlue());
Minibox4.add(button5);
Minibox4.add(Box.createHorizontalGlue());
Minibox4.add(new JLabel(" "));
Minibox4.setBorder(border3);
MiniMegaBox.add(Minibox3);
MiniMegaBox.add(Minibox4);
pFrame.add(MiniMegaBox);
pFrame.setVisible(true);
this.setVisible(false);
button5.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (e.getSource() == button5) {
Border spaceBorder1 = BorderFactory.createEmptyBorder(
45, 45, 15, 45);
Border spaceBorder2 = BorderFactory.createEmptyBorder(
15, 45, 30, 45);
Border spaceBorder3 = BorderFactory.createEmptyBorder(
5, 15, 5, 0);
Border spaceBorder4 = BorderFactory.createEmptyBorder(
5, 0, 10, 10);
Border spaceborder5 = BorderFactory.createEmptyBorder(
0, 0, 15, 0);
Border spaceborder6 = BorderFactory.createEmptyBorder(
15, 0, 0, 0);
JFrame gFrame = new JFrame();
gFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gFrame.setTitle("Bottom Out!");
gFrame.setResizable(false);
gFrame.setLocation(500, 125);
gFrame.setSize(350, 421);
TitleLabel = new JLabel("BOTTOM OUT");
TitleLabel.setFont(new Font("Times New Roman",
Font.BOLD, 20));
TitleLabel.setAlignmentY(1);
box23 = Box.createHorizontalBox();
box23.add(TitleLabel);
box23.setBorder(spaceborder6);
box12 = Box.createHorizontalBox();
box12.setBorder(spaceBorder1);
box13 = Box.createHorizontalBox();
box13.setBorder(spaceBorder2);
box14 = Box.createHorizontalBox();
box14.setBorder(spaceborder5);
box15 = Box.createVerticalBox();
box16 = Box.createHorizontalBox();
box16.setBorder(spaceBorder3);
box17 = Box.createHorizontalBox();
box17.setBorder(spaceBorder3);
box18 = Box.createHorizontalBox();
box18.setBorder(spaceBorder3);
box19 = Box.createHorizontalBox();
box19.setBorder(spaceBorder3);
box20 = Box.createHorizontalBox();
box20.setBorder(spaceBorder3);
box21 = Box.createHorizontalBox();
box21.setBorder(spaceBorder4);
box22 = Box.createVerticalBox();
MegaBox2 = Box.createVerticalBox();
JLabel Player1, Player2, P1Score, P2Score;
JButton P1Roll, P2Roll, EndTurn;
JLabel TurnNum, TurnMax, TurnsRem, P1TScore, P2TScore, Winner;
Player1 = new JLabel(NameBox1.getText() + ":");
P1Score = new JLabel("Score");
P1Roll = new JButton("Roll!");
Player2 = new JLabel(NameBox2.getText() + ":");
P2Score = new JLabel("Score");
P2Roll = new JButton("Roll!");
EndTurn = new JButton("End Turn");
TurnNum = new JLabel("Turn Number: ");
TurnMax = new JLabel("Turn max: ");
TurnsRem = new JLabel("Turns left: ");
P1TScore = new JLabel("Player 1 Score: ");
P2TScore = new JLabel("Player 2 Score: ");
Winner = new JLabel("Player is Winning");
box12.add(Player1);
box12.add(Box.createHorizontalGlue());
box12.add(P1Score);
box12.add(Box.createHorizontalGlue());
box12.add(P1Roll);
box13.add(Player2);
box13.add(Box.createHorizontalGlue());
box13.add(P2Score);
box13.add(Box.createHorizontalGlue());
box13.add(P2Roll);
box14.add(new JLabel(" "));
box14.add(Box.createHorizontalGlue());
box14.add(EndTurn);
box14.add(Box.createHorizontalGlue());
box14.add(new JLabel(" "));
box15.add(box23);
box15.add(box12);
box15.add(box13);
box15.add(box14);
box16.add(TurnNum);
box16.add(Box.createHorizontalGlue());
box16.add(new JLabel(" "));
box17.add(TurnMax);
box17.add(Box.createHorizontalGlue());
box17.add(new JLabel(" "));
box18.add(TurnsRem);
box18.add(Box.createHorizontalGlue());
box18.add(new JLabel(" "));
box19.add(P1TScore);
box19.add(Box.createHorizontalGlue());
box19.add(new JLabel(" "));
box20.add(P2TScore);
box20.add(Box.createHorizontalGlue());
box20.add(new JLabel(" "));
box21.add(new JLabel(" "));
box21.add(Box.createHorizontalGlue());
box21.add(Winner);
box22.add(box16);
box22.add(box17);
box22.add(box18);
box22.add(box19);
box22.add(box20);
box22.add(box21);
MegaBox2.add(box15);
MegaBox2.add(box22);
gFrame.add(MegaBox2);
gFrame.setVisible(true);
pFrame.setVisible(false);
P1Roll.addActionListener(new ActionListener(){ public void ActionPerformed(ActionEvent e){
}
#Override
public void actionPerformed(ActionEvent e) {
int turnNum;
for(turnNum; numTurns > 0 ; numTurns -- ){
}
}});
}
}
});
}
}}
From an initial reading of the code, it appears you're creating the anonymous ActionListener with incorrect syntax.
P1Roll.addActionListener(new ActionListener(){ public void ActionPerformed(ActionEvent e){
}
#Override
public void actionPerformed(ActionEvent e) {
int turnNum;
for(turnNum; numTurns > 0 ; numTurns -- ){
}
}});
Should be
P1Roll.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e)
{
int turnNum;
for(turnNum; numTurns > 0 ; numTurns -- )
{
}
});