Hot swap decoration? - java

I recently came to a solution which I particularly like and I would like to know if it has a name as a design pattern or whether it can be considered as matching the State pattern. The problem this solution solves is the following (I will use Java as language for the examples):
We have a system that boots and we need different output levels depending on what subsystems have already been initialized.
(WARNING! This is just an example, NOT working code)
Lets say we have: ConsoleTextMsgs, NetworkMsgs and GUIMsgs i/o subsystems represented as homonymous classes. We have also a class named 'System' implementing the booting system.
interface IOSubsystem {
void showMessage(String msg);
}
class ConsoleTextMsgs implements IOSubsystem
{
public ConsoleTextMsgs() { ... };
void showMessage(String msg) {
impPrint((new Date()).toString() + "\t:\t" + msg);
}
private impPrint(String msg) { ... };
}
//`ConsoleTextMsgs`, `NetworkMsgs` and `GUIMsgs`
class NetworkMsgs implements IOSubsystem
{
public NetworkMsgs(IOSubsystem decorated, NetworkService serv)
{
this.decorated = decorated;
...
...
}
void showMessage(String msg) {
send2net((new Date()).toString() + "\t:\t" + msg); //New functionality which uses the NetworkService
decorated.showMessage(msg); //I want the message to by shown at the console too.
}
private send2net(String msg) { ... };
IOSubsystem decorated;
}
//`ConsoleTextMsgs`, `NetworkMsgs` and `GUIMsgs`
class GUIMsgs implements IOSubsystem
{
public GUIMsgs(IOSubsystem decorated, GUIService serv)
{
this.decorated = decorated;
...
...
}
void showMessage(String msg) {
showOnGUI((new Date()).toString() + "\t:\t" + msg); //New functionality which uses the GUIService
decorated.showMessage(msg); //I want the message to by shown at the console too.
}
private showOnGUI(String msg) { ... };
IOSubsystem decorated;
}
NetworkMsgs can't be used until a NetworkService is available and booted as well as GUIMsgs can't be used until the GUIService is ready.
As you can see, it is an incremental output system since whenever I emit the message through the network I want to show it at the console and whenever showing a GUI message I want it to be sent to the network and shown at the console.
However, these systems aren't available at the same time: Console will be available from the beginning whereas NetworkService will take a little longer to be ready and GUIService will be the last to be prepared.
So I have a booting process given by the 'boot' method at 'System' class:
class System
{
public System()
{
...
output = new ConsoleTextMsgs();
...
}
void boot()
{
output.showMessage("Starting system");
...
output.showMessage("Doing some stuff");
...
output.showMessage("Starting network service");
NetworkService nsrv = bootNetwork();
output = new NetworkMsgs(output, nsrv ); // I call it hot swap decoration, how do you call it?
...
...
...
GUIService gsrv = bootGUI();
output = new GUIMsgs(output,gsrv); // Here we are again, does this even have a name?
}
private IOSubsystem output;
}
I think it can be seen as State+Decorator pattern. Many people may be using it and I would like to know if it has a label.

This can certainly work, and it's clearly using a Decorator pattern. And it resembles State somewhat, but in a pretty simple way and not really using some of the features of the pattern.
I don't know of a name for this.
I'd personally be more inclined to use a Composite here, and implement the various other versions of the IOSubsystem without decorating.
If you define your composite with something like:
public class CompositeIOSubsystem implements IOSubsystem {
List<IOSubsystem> subsystems = new ArrayList<IOSubsystem>();
public void showMessage(String msg) {
for (IOSubsystem subsystem: subsystems)
subsystem.showMessage(msg);
}
public void add(IOSubsystem subsystem) {
subsystems.add(subsystem);
}
}
then you don't have to actually "hot-swap" anything, and all the delegation is handled in one place. Simply put an empty composite in place at the start of your boot and add the subsystems to the composite as they become available.

Related

How to use the GWT EventBus

I wonder how to use the EventBus or whether there are some better solutions to send an Event through the project.
Widget1 has a Button. Widget2 has a Label, that should change when I press the button. These widgets are in a DockLayout:
RootLayoutPanel rootLayoutPanel = RootLayoutPanel.get();
DockLayoutPanel dock = new DockLayoutPanel(Unit.EM);
dock.addWest(new Widget1(), 10);
dock.add(new Widget2());
rootLayoutPanel.add(dock);
I have declared an handleClickAlert in Widget1:
#UiHandler("button")
void handleClickAlert(ClickEvent e) {
//fireEvent(e);
}
When you divide the project into logical parts (for example with MVP), then the different parts sometimes need to communicate. Typical this communication is done by sending status changes, e.g.:
user logged-in / logged-out.
user navigated directly via URL to a page, so the menu needs to be updated.
Using the event bus is quite logical in those cases.
To use it you instantiate one EventBus per app which is then used by all other classes. To achieve this use a static field, factory or dependency injection (GIN in case of GWT).
Example with your own event types:
public class AppUtils{
public static EventBus EVENT_BUS = GWT.create(SimpleEventBus.class);
}
Normally you'd also create your own event types and handlers:
public class AuthenticationEvent extends GwtEvent<AuthenticationEventHandler> {
public static Type<AuthenticationEventHandler> TYPE = new Type<AuthenticationEventHandler>();
#Override
public Type<AuthenticationEventHandler> getAssociatedType() {
return TYPE;
}
#Override
protected void dispatch(AuthenticationEventHandler handler) {
handler.onAuthenticationChanged(this);
}
}
and the handler:
public interface AuthenticationEventHandler extends EventHandler {
void onAuthenticationChanged(AuthenticationEvent authenticationEvent);
}
Then you use it like this:
AppUtils.EVENT_BUS.addHandler(AuthenticationEvent.TYPE, new AuthenticationEventHandler() {
#Override
public void onAuthenticationChanged(AuthenticationEvent authenticationEvent) {
// authentication changed - do something
}
});
and fire the event:
AppUtils.EVENT_BUS.fireEvent(new AuthenticationEvent());

Passing Swing classes (references) on network?

I want to know that is it possible to send major Swing classes event/actionlisteners, Events, components via RMI.
Possible scenario: If one client press the button or move the slider every client's button or slider move etc same for other swing elements.
I am expecting the answer in the context of RMI and swing MVC architecture, i want to call the swing component's models e.g ButtonModel and want to send swing ActionEvent on wire and register PropertyChangeListener/PropertyChangeSupport as remote objects for getting updates at client site.
typical examples :
the server should call this method for each client, when ever some change occur in model
public void propertyChange(PropertyChangeEvent evt) {
for (AbstractViewPanel view: registeredViews) {
view.modelPropertyChange(evt);
}
}
in case of an event on one client, each client actionPerformed should be called from server:
#Override
public void actionPerformed(ActionEvent e) {
}
is it feasible? if not then why? where i could face the problems, i mean which classes are transferable (serialized) and which are not...
EDIT: here you see i m invoking Java Swing defaultbuttonmodel remotely, the only thing left when some of it's property or method change the other client's get updates, best would be following swing propertychangelistener if someone can just help me, realizing this, it would be great:
public class RemoteButtonModel extends UnicastRemoteObject implements Model {
private ButtonModel model = new DefaultButtonModel() ;
protected myModel() throws RemoteException {
super();
}
#Override
public void setEnabled(boolean b) throws RemoteException {
if (isEnabled())
model.setEnabled(false);
else{
model.setEnabled(true);
}
}
#Override
public boolean isEnabled() throws RemoteException {
return model.isEnabled();
}
}
I think it would be more efficient to send across something like a "scroll message" or "button pressed" message, utilizing the command pattern. This would allow different clients to act correctly with different implementations.
Edits:
the way I do it in my client/server applications (which is easily adapted to this peer-to-peer architecture you're doing) is with something like this (copy and pasted from my production code, mind you.)
abstract public class UserRequest implements Serializable {
public final String username;
private transient ServersideThread thread;
protected UserRequest(String username) {
this.username = username;
this.thread = null;
}
abstract public EngineMessage engineCallback(GenericEngine engine);
public void setThread(ServersideThread thread) {
if(this.thread == null) {
this.thread = thread;
return;
}
throw new IllegalStateException("Cannot set thread when already set:" + thread.getName());
}
public ServersideThread getThread() {
return this.thread;
}
}
So, with this approach, I would do something like...
public class SliderMoveNotification extends UserRequest {
// need some way to say what slider moved
public final int sliderId;
public final int slideDistance;
public SliderMoveNotification(String username) {
super(username);
sliderId = 0;
sliderDistance = 0;
throw new UnsupportedOperationException("Must supply a slider and a distance");
}
public SliderMoveNotification(String username, int sliderID, int slideDistance) {
super(username);
this.sliderId = sliderId;
this.slideDistance = slideDistance;
}
public EngineMessage engineCallback(GenericEngine engine) {
if(engine instanceof WindowEngine) {
WindowEngine manager = (WindowEngine)engine;
manager.slideWindow(sliderId,slideDistance);
// you wouldn't need engine messages like I do in my client/server
// relationship, but the idea stands.
}
}
}
The Javadoc for every Swing class says that it should not be serialized.
More probably you should be transmitting the associated Model classes.
And event listening via RMI is an anti-pattern. Too much traffic, too many points of failure.

Sending messages to a swing JTextArea from different places

I have a JTextArea always visible in my main app window (a Log if you like), and I want to use it to display activity going on in the system (like mock-debug output you'd do with System.out.println() in if conditions or whatever)
I mean high level things the user does, (like "successfully loaded file " or " written to disk", " completed" etc)
Thing is such messages can be generated anywhere in my system mainly in another package the classes of which deal with the data and computation, and they're unaware of the GUI.
Maybe save the messages to a temp file and the textarea "monitors" that file for changes, how can this be done?
The simplest way is to define a logger interface:
package com.example.logging;
public interface ActivityLogger {
void logAction(String message);
}
Then pass it to your non-GUI components so they don't get tied to a specific implementation:
public class FileLoader {
private ActivityLogger logger;
public FileLoader(ActivityLogger logger){
this.logger = logger;
}
public void loadFile(){
// load stuff from file
logger.logAction("File loaded successfully");
}
}
Now, making an implementation that writes to a text component is simple:
public class TextComponentLogger implements ActivityLogger{
private final JTextComponent target;
public TextComponentLogger(JTextComponent target) {
this.target = target;
}
public void logAction(final String message){
SwingUtilities.invokeLater(new Runnable(){
#Override
public void run() {
target.setText(String.format("%s%s%n",
target.getText(),
message));
}
});
}
}
// Usage:
JTextArea logView = new JTextArea();
TextComponentLogger logger = new TextComponentLogger(logView);
FileLoader fileLoader = new FileLoader(logger);
fileLoader.loadFile();
You can of course also use a standard logging framework (java.util.logging, slf4j, log4j, etc) and write an appender that "writes" to a text component.
The design can be rather complicated. Maybe you can have a public access method like updateText() in the class where your TextArea would be. Then you create a kind of 'resource' or 'shared' class (just a plain class) that would be initialized together when your main() runs. When the class containing your TextArea is created, an instance would be placed into the 'shared' class (this shared class should be a singleton) and so all the other classes call this 'shared' class (maybe a method like updateTextArea()) and what it would do is call the class containing the TextArea via that instance and call the TextArea to update text.
The Message Console might be what you are looking for.
Java also has a "Logger" API.
You can use EventBus to decouple your GUI from the other parts of your application. (My blog has another introduction). You could do something as follows:
public class LogArea extends JTextArea {
public static final String LOG_TOPIC = "logarea_topic";
public LogArea() {
super();
// Read in the annotations, register self as a listener to the topic
AnnotationProcessor.process(this);
}
#EventTopicSubscriber(topic=LOG_TOPIC)
public void logEvent(String topic, String text) {
append(text + "\n");
}
}
public class DomainClass {
public void foo() {
// Send out a notification throughout the system to whichever components
// are registered to handle this topic.
EventBus.publish(LogArea.LOG_TOPIC, "some text you want to appear in the log area");
}
}
In a real system you'd probably want to move the topic declarations to another class so that one can use it without being tied to a specific implementation. E.g. you could have a Topics class that just contains the static string constants of the topics. Then you can have multiple classes that listen to those topics and process the messages (e.g. you could have a standard logging framework which writes out to a log file in addition to the jtextarea component).

Java. Correct pattern for implementing listeners

Very typically I have a situation where a given object will need to have many listeners. For instance, I might have
class Elephant {
public void addListener( ElephantListener listener ) { ... }
}
but I'll have many such situations. That is, I'll also have a Tiger object that'll have TigerListeners. Now, TigerListeners and ElephantListeners are quite different:
interface TigerListener {
void listenForGrowl( Growl qrowl );
void listenForMeow( Meow meow );
}
while
interface ElephantListener {
void listenForStomp( String location, double intensity );
}
I find that I always have to keep re-implementing the broadcasting mechanism in each animal class, and the implementation is always the same. Is there a preferred pattern?
Instead of each Listener having specific methods for every event type you can send it, change the interface to accept a generic Event class. You can then subclass Event to specific subtypes if you need, or have it contain state such as double intensity.
TigerListener and ElephentListener then become
interface TigerListener {
void listen(Event event);
}
In fact, you can then further refactor this interface into a plain Listener:
interface Listener {
void listen(Event event);
}
Your Listener implementations can then contain the logic that they need for the specific events they care about
class TigerListener implements Listener {
#Overrides
void listen(Event event) {
if (event instanceof GrowlEvent) {
//handle growl...
}
else if (event instance of MeowEvent) {
//handle meow
}
//we don't care about any other types of Events
}
}
class ElephentListener {
#Overrides
void listen(Event event) {
if (event instanceof StompEvent) {
StompEvent stomp = (StompEvent) event;
if ("north".equals(stomp.getLocation()) && stomp.getDistance() > 10) {
...
}
}
}
}
The key relationship between the subscriber and the publisher is that the publisher can send events to the subscribers, it isn't necessarily that it can send it certain types of events - this type of refactoring pushes that logic from the interface down into the specific implementations.
This is a more general answer for people who come here just wanting to make a listener. I am summarizing Creating Custom Listeners from CodePath. Read that article if you need more explanation.
Here are the steps.
1. Define an Interface
This is in the child class that needs to communicate with some unknown parent.
public class MyClass {
// interface
public interface MyClassListener {
// add whatever methods you need here
public void onSomeEvent(String title);
}
}
2. Create a Listener Setter
Add a private listener member variable and a public setter method to the child class.
public class MyClass {
// add a private listener variable
private MyClassListener mListener = null;
// provide a way for another class to set the listener
public void setMyClassListener(MyClassListener listener) {
this.mListener = listener;
}
// interface from Step 1
public interface MyClassListener {
public void onSomeEvent(String title);
}
}
3. Trigger Listener Events
The child object can now call methods on the listener interface. Be sure to check for null because there might not be anyone listening. (That is, the parent class might not have called the setter method for our listener.)
public class MyClass {
public void someMethod() {
// ...
// use the listener in your code to fire some event
if (mListener != null)
mListener.onSomeEvent("hello");
}
// items from Steps 1 and 2
private MyClassListener mListener = null;
public void setMyClassListener(MyClassListener listener) {
this.mListener = listener;
}
public interface MyClassListener {
public void onSomeEvent(String myString);
}
}
4. Implement the Listener Callbacks in the Parent
The parent can now use the listener that we set up in the child class.
Example 1
public class MyParentClass {
private void someMethod() {
MyClass object = new MyClass();
object.setMyClassListener(new MyClass.MyClassListener() {
#Override
public void onSomeEvent(String myString) {
// handle event
}
});
}
}
Example 2
public class MyParentClass implements MyClass.MyClassListener {
public MyParentClass() {
MyClass object = new MyClass();
object.setMyClassListener(this);
}
#Override
public void onSomeEvent(String myString) {
// handle event
}
}
I think you're doing it correct, since your interfaces have semantic value and express what they are listening to (e.g. growls and meows instead of stomps). With a generic approach, you may be able to reuse the broadcasting code, but you may lose the readability.
For example, there is the java.beans.PropertyChangeSupport which is a utility for implementing Oberservers listening for value changes. It does the broadcasting, but you still need to implement the method in your domain class and delegate to the PropertyChangeSupport object. The callback methods are meaningless by themselves, and the events broadcasted are String-based:
public interface PropertyChangeListener extends java.util.EventListener {
void propertyChange(PropertyChangeEvent evt);
}
Another one is java.util.Observable which provides the broadcasting mechanism, but it's also not the best thing imho.
I like ElephantListener.onStomp()
A different options is the Whiteboard Pattern. This disconnects the publisher and subscriber from each other, and neither will contain any broadcasting code. They both simply use a messaging mechanism for pub/sub and neither has any direct connection to the other.
This is a common model for messaging in an OSGi platform.
I created a Signals library just for this purpose. To remove the boiler code involved in "re-implementing the broadcasting mechanism."
A Signal is an object created automatically from an interface. It has methods for adding listeners and dispatching/broadcasting events.
It looks like this:
interface Chat{
void onNewMessage(String s);
}
class Foo{
Signal<Chat> chatSignal = Signals.signal(Chat.class);
void bar(){
chatSignal.addListener( s-> Log.d("chat", s) ); // logs all the messaged to Logcat
}
}
class Foo2{
Signal<Chat> chatSignal = Signals.signal(Chat.class);
void bar2(){
chatSignal.dispatcher.onNewMessage("Hello from Foo2"); // dispatches "Hello from Foo2" message to all the listeners
}
}
In this example, Foo2 is the broadcaster of new messages over the Chat interface. Foo then listen to those and log it to logcat.
Note that there are no limitations on what interfaces you can use
You also have some sugar API for registering for only the first broadcast and unregistering from all the signals at once(Via the SignalsHelper)
Try the java kiss library and you will get this done faster and more correctly.
import static kiss.API.*;
class Elephant {
void onReceiveStomp(Stomp stomp) { ... }
}
class Tiger {
void onReceiveMeow(Meow meow) { ... }
void onReceiveGrowl(Growl growl) { ... }
}
class TigerMeowGenerator extends Generator<Meow> {
// to add listeners, you get:
// addListener(Object tiger); // anything with onReceiveMeow(Meow m);
// addListener(meow->actions()); // any lambda
// to send meow's to all listeners, use
// send(meow)
}
The generator is thread-safe and efficient (writing correct generators is the hardest part). It is an implementation of the ideas in
Java Dev. Journal - Skilled Listening in Java (local copy)

Generic, annotation-driven event notification frameworks

While simple, interface-driven event notification frameworks in Java have been around since pre-Cambrian times (e.g. java.beans.PropertyChangeSupport), it is becoming increasingly popular for frameworks to use annotation-driven event notification instead.
For an example, see JBossCache 2.2. The listener class has its listener methods annotated, rather than conforming to a rigid interface. This is rather easier to program to, and easier to read, since you don't have to write empty implementations of listener callbacks that you're not interested in (and yes, I know about listener adapter superclasses).
Here's a sample from the JBossCache docs:
#CacheListener
public class MyListener {
#CacheStarted
#CacheStopped
public void cacheStartStopEvent(Event e) {
switch (e.getType()) {
case Event.Type.CACHE_STARTED:
System.out.println("Cache has started");
break;
case Event.Type.CACHE_STOPPED:
System.out.println("Cache has stopped");
break;
}
}
#NodeCreated
#NodeRemoved
#NodeVisited
#NodeModified
#NodeMoved
public void logNodeEvent(NodeEvent ne) {
log("An event on node " + ne.getFqn() + " has occured");
}
}
The problem with this, is that it's very much more of an involved process writing the framework to support this sort of thing, due to the annotation-reflection nature of it.
So, before I charge off down the road of writing a generic framework, I was hoping someone had done it already. Has anyone come across such a thing?
You can already do this today with EventBus.
Following example is from EventBus Getting Started guide. Statusbar that updates based on published events, and no need to register statusbar control/widget as listener of publisher(s). Without EventBus, statusbar will need to be added as listener to many classes. Statusbar can also be created and destroyed at any time.
public StatusBar extends JLabel {
public StatusBar() {
AnnotationProcessor.process(this);
}
#EventSubscriber(eventClass=StatusEvent.class)
public void updateStatus(StatusEvent statusEvent) {
this.setText(statusEvent.getStatusText();
}
}
A similar project is ELF (Event Listener Framework) but it seems to be less mature.
I'm currently researching about event notification frameworks on Publish-Subscribe Event Driven Programming | Kev's Spring vs Java EE Dev and the followup articles.
I've made http://neoevents.googlecode.com to handle this kind of annotation based event handler.
#actionPerformed
private void onClick() {
//do something
}
protected void initComponents() {
JButton button = new JButton("Click me!!!");
button.addActionListener(new ActionListener(this) );
}
It looks as simple as I was expecting it to be. Annotations are available for every single listener in J2SE.
Don't mistake complicated for clever. It seems to me that this would be:
A nightmare to debug
Difficult to follow (from a maintenance perspective, or someone attempting to change something 6 months down the line)
Full of if (event instanceof NodeCreatedEvent) like code. Why this is better than subclassing an adapter I have no idea!
The main problem I see here are the method parameters, which restrict which methods can actually be used for which events, and there's no compile-time help for that.
This is what makes interfaces attractive to me for observer pattern implementations like the Java event model. Tools like eclipse can autogen method stubs so you can't get the signatures wrong. In your example, it's very easy to use the wrong parameter type and never know it until an event occurs (which might be an error case several months down the line)
One thing you might try are my annotations & processor for implementing observers and null object implementations. Suppose you have
package a.b.c;
public interface SomeListener {
void fee();
void fie();
void fo();
void fum();
}
and wanted to create a listener instance. You could write
package x.y.z;
import a.b.c.SomeListener;
import com.javadude.annotation.Bean;
import com.javadude.annotation.NullObject;
#Bean(nullObjectImplementations = {#NullObject(type = SomeListener.class) })
public class Foo extends FooGen implements SomeListener {
#Override
public void fie() {
// whatever code you need here
}
}
To create a source for these events, you can write
package a.b.c;
import com.javadude.annotation.Bean;
import com.javadude.annotation.Observer;
#Bean(observers = {#Observer(type = SomeListener.class)})
public class Source extends SourceGen {
// SourceGen will have add/remove listener and fire methods
// for each method in SomeListener
}
See http://code.google.com/p/javadude/wiki/Annotations if you're interested. Might give you some other ideas as well.
Google Guava v11 has added an EventBus component that uses this style. They also explain why they decided to use annotations rather than interfaces.
I've been thinking about a generic annotation-driven event framework as well. I like the benefits provided by static typing, but the current interface-driven event model is painful to use (ugly code). Would it be possible to use a custom annotation processor to do some compile-time checking? That might help add some of the missing "safety" that we've all grown used to.
A lot of the error checking can also be done at the time that the listeners are "registered" with the event producers. Thus, the application would fail early (when the listeners are registered), possibly even at at startup-time.
Here's an example of what the generic framework I've been toying with might look like:
public class ExampleProducer {
private EventSupport<ActionEvent> eventSupport;
public ExampleProducer() {
eventSupport = new EventSupport<ActionEvent>(this);
}
#AddListenersFor(ActionEvent.class)
public void addActionListener(Object listener)
{
eventSupport.addListener(listener);
}
#RemoveListenersFor(ActionEvent.class)
public void removeActionListener(Object listener)
{
eventSupport.removeListener(listener);
}
public void buttonClicked() {
eventSupport.fire(new ActionEvent(this,
ActionEvent.ACTION_PERFORMED, "Click"));
}
}
The producer uses EventSupport, which uses reflection to invoke the events. As mentioned before, EventSupport could preform some initial checks when the events listeners are registered.
public class ExampleListener
{
private ExampleProducer submitButton;
public ExampleListener()
{
submitButton = new ExampleProducer();
EventSupport.autoRegisterEvents(this);
}
#HandlesEventFor("submitButton")
public void handleSubmitButtonClick(ActionEvent event)
{
//...some code to handle the event here
}
}
Here, EventSupport has a static method that uses reflection to auto-register the listener with the event producer. This eliminates the need to manually register with the event source. A custom annotation processor could be used to validate that the #HandlesEventFor annotation refers to an actual field of the ExampleListener. The annotation processor could do other checks as well, such as ensuring that the event handler method signature matches up with one of the registration methods on the ExampleProducer (basically, the same check that could be performed at registration-time).
What do you think? Is this worth putting some time into fully developing?
Here's a similar project called SJES.
public class SomeController {
private Calculator c1 = new Calculator();
private Calculator c2 = new Calculator();
public SomeController() {
c1.registerReceiver(this);
c2.registerReceiver(this);
c1.add(10, 10);
c2.add(20, 20);
}
#EventReceiver(handleFor="c1")
public void onResultC1(Calculator.Event e) {
System.out.println("Calculator 1 got: " + e.result);
}
#EventReceiver(handleFor="c2")
public void onResultC2(Calculator.Event e) {
System.out.println("Calculator 2 got: " + e.result);
}
#EventReceiver
public void onResultAll(Calculator.Event e) {
System.out.println("Calculator got: " + e.result);
}
}
public class Calculator {
private EventHelper eventHelper = new EventHelper(this);
public class Event {
long result;
public Event(long result) {
this.result = result;
}
}
public class AddEvent extends Event {
public AddEvent(long result) {
super(result);
}
}
public class SubEvent extends Event {
public SubEvent(long result) {
super(result);
}
}
public void unregisterReceiver(Object o) {
eventHelper.unregisterReceiver(o);
}
public void registerReceiver(Object o) {
eventHelper.registerReceiver(o);
}
public void add(long a, long b) {
eventHelper.fireEvent(new AddEvent(a + b));
}
public void sub(long a, long b) {
eventHelper.fireEvent(new SubEvent(a - b));
}
public void pass(long a) {
eventHelper.fireEvent(new Event(a));
}
}
I think this is very easy to use.
You can also check out MBassador It is annotation driven, very light-weight and uses weak references (thus easy to integrate in environments where objects lifecycle management is done by a framework like spring or guice or somethign).
It provides an object filtering mechanism (thus you could subscribe to NodeEvent and attach some filters to restrict message handling to a set of specific types only).
You can also define your own annotations to have customized declaration of your handlers.
And it's very fast and resource efficient. Check out this benchmark showing a performance graph for different scenarios using Guava or mbassador.

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