I'm using the android-async-http-1.4.4.jar library, here is what my code looks like, I left out the declaration/implementation of REMOTE_PHP_URL and entityJSON on purpose (assume they are implemented correctly).
public class SearchFragment extends Fragment {
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View rootView = inflater.inflate(R.layout.fragment_search, container, false);
mFindButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
final AsyncHttpClient client = new AsyncHttpClient();
//entityJSON and REMOTE_PHP_URL are implemented correctly
client.post(getActivity(), REMOTE_PHP_URL, entityJSON, "application/json", new JsonHttpResponseHandler() {
#Override
public void onSuccess(JSONObject jsonResultObject) {
/*Success Code here*/
}
});
}
}
}
}
When it executes client.post LogCat displays:
dalvikvm GC_FOR_ALLOC freed 1463K, 21% free 6851K/8628K, paused 4ms, total 4ms
over and over again (infinite loop) until I stop the process in DDMS. LogCat doesn't display any (red) errors.
Keep in mind, the above code runs in other activities in my app just fine. I think it may have something to do with the fact that it's running in a Fragment or something to do with the context or both. I'm new to android, should I be using something other than getActivity() for the context?
I've tried to update to android-async-http-1.4.5.jar but when I do, I can't #Override onSuccess() for some reason.
Thanks.
I solved it, my PHP file was not returning a proper JSONObject. I accidentally had left a few echo's in my PHP file for debugging purposes and forgot to remove them. There was nothing wrong with the client.post statement!
Related
I'm trying to load image and name from Firebase database to my app in RecyclerView but when I run it it is not showing the image and name with no error, here is my code.
//Load menu
recycler_menu=(RecyclerView)findViewById(R.id.recycler_menu);
recycler_menu.setHasFixedSize(true);
layoutManager= new LinearLayoutManager(this);
recycler_menu.setLayoutManager(layoutManager);
loadMenu();
}
private void loadMenu(){
FirebaseRecyclerOptions<Category> options = new FirebaseRecyclerOptions.Builder<Category>().setQuery(category, Category.class).build();
FirebaseRecyclerAdapter<Category, MenuViewHolder> adapter= new FirebaseRecyclerAdapter<Category, MenuViewHolder>(options){
#Override
public MenuViewHolder onCreateViewHolder(#NonNull ViewGroup parent, int viewType) {
View view = LayoutInflater.from(parent.getContext()).inflate(R.layout.menu_item, parent, false);
MenuViewHolder viewHolder = new MenuViewHolder(view);
return viewHolder;
}
#Override
protected void onBindViewHolder(MenuViewHolder holder, int position, Category model) {
holder.txtMenuName.setText(model.getName());
Picasso.with(getBaseContext()).load(model.getImage()).into(holder.imageView);
}
};
recycler_menu.setAdapter(adapter);
}
My code is running fine but image and name is not showing, blank activity is displaying. Please help.
Just add adapter.startListening() in your OnStart to start the data listener and adapter.stopListening() in your onStop to stop it by this way :
#Override
protected void onStart() {
super.onStart();
adapter.startListening();
}
#Override
protected void onStop() {
super.onStop();
adapter.stopListening();
}
This is one of the main problems you usually face when you are using Firebase as your database. I could not see where you retrieve your data but the problem is, most probably, Firebase event listeners working asynchronous. In another way, your method returns before you retrieve the data. In my project, I solved this issue by retrieving data on onCreateView or onCreate and then use those values inside other methods. If it is not the case I just simply do the work inside the event listener, if I have to (It will make your code look extremely complicated and unreadable). It would be more helpful if you do more research about Firebase and its asynchronous working style.
If you somehow find a better way to solve this, please comment below so I can use it too. I am still seeking a better way.
In my android project I have SwitchCompact, onClick of which I do networking stuff and on basis response I want to change SwitchCompact to checked or not checked.
The problem I am facing now is :
When I click on SwitchCompact it changes its status (ie true to false and vice versa) which is its normal behaviour. I want to disable its normal/default behaviour.
Is that possible?
class MyClass extends Fragment implements View.OnClickListener {
SwitchCompat switchCompact;
#Nullable
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
//my view inflating stuff
switchCompact= (SwitchCompat) view.findViewById(R.id.switch_id);
switchCompact.setOnClickListener(this);
return view;
}
#Override
public void onClick(View view) {
if (view.getId()==R.id.switch_id) {
//make http request
}
}
public void onResponse(Response response){
switchCompact.setChecked(response.getStatus());
}
}
Any help will be appreciated.
Well putting more pressure on my head I found something like work around, not an exact answer :)
#Override
public void onClick(View view) {
if (view.getId()==R.id.switch_id) {
switchCompact.setChecked(!switchCompact.isChecked());
//make networking stuff.
}
}
#RageshRamesh : I was thinking why not revert back its status before response or after onClick i.e. when the Switch changes its status. This workaround works as expected. Thanks for your help.
I have an application that shows News articles in a listview inside a fragment.
When the fragment is first created, I start a thread that will fetch the list of articles (Stories) through an API call
#Override
public void onViewCreated(View view, Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
mContext = getActivity();
new GetStoriesThread(mContext,this).start();
Both the Fragment and the Thread implement the same Interface for passing the data from the thread to the Fragment
public interface GetStoriesThreadInterface {
public void onGetStoriesThreadResult(final ArrayList<Story> result);
}
After the Thread is done processing, it will call the interface method and pass the data back to the calling Fragment.
The problem
Now when I get the result in the fragment, through this code:
#Override
public void onGetStoriesThreadResult(final ArrayList<Story> result)
{
if(result!=null)
{
mStoriesList.clear(); //mStoriesList is the list that i supply to the adapter of the ListView
mStoriesList.addAll(result);
adapter.notifyDataSetChanged(); //Exception here
}
}
I get the following exception:
04-28 18:03:58.432: E/ViewRootImpl(21513): com.says.news.Stories : Only the original thread that created a view hierarchy can touch its views.
I know that using getActivity().runOnUiThread(new Runnable... solves the issue, but I dont understand why. And sometimes getActivity() returns null and that`s a whole different issue.
Thanks in advance !!
Are you calling onGetStoriesThreadResult() from within the working thread? You shouldn't. Consider using AsyncTask<> instead of bare Thread , override the onPostExecute() method and call your events from there.
I've written a pretty large custom view which overrides onSaveInstanceState() and onRestoreInstanceState(Parcelable state).
I wanted to populate a LinearLayout with my custom view, so I wrote the following code:
public class MainActivity extends Activity {
private LinearLayout mRootLayout;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mRootLayout = (LinearLayout) findViewById(R.id.root_layout);
int i;
// Test: adding 10 instances of MyCustomView.
for (i = 0; i < 10; ++i) {
MyCustomView cv = new MyCustomView(this);
// I set an ID for this view so that onSaveInstanceState() and
// onRestoreInstanceState(Parcelable state) will be called
// automatically.
cv.setId(++i);
mRootLayout.addView(cv);
}
}
// ...
}
It works fine - mRootLayout is indeed being populated with 10 instances of MyCustomView, and each instance of MyCustomView is being properly restored after, for example, screen rotation.
I've noticed that due to the fact that MyCustomView is pretty large, my code is being heavy on the UI thread.
To solve the issue and take some effort off of the UI thread, I decided to use a custom AsyncTask, which will create an instance of MyCustomView in doInBackground() and add it to the the main layout ( mRootLayout ) in onPostExecute().
The following code is my custom AsyncTask:
private class LoadMyCustomViewTask extends AsyncTask<Void, Void, MyCustomView> {
private Context mContext;
private LinearLayout mLayoutToPopulate;
private int mId;
public LoadMyCustomViewTask(Context context, LinearLayout layout, int id) {
mContext = context;
mLayoutToPopulate = layout;
mId = id;
}
#Override
protected MyCustomView doInBackground(Void... params) {
MyCustomView cv = new MyCustomView(mContext);
return cv;
}
#Override
protected void onPostExecute(MyCustomView result) {
result.setId(mId);
mLayoutToPopulate.addView(result);
}
}
In MainActivity I use it as follows:
public class MainActivity extends Activity {
private LinearLayout mRootLayout;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mRootLayout = (LinearLayout) findViewById(R.id.root_layout);
int i;
for (i = 0; i < 10; ++i) {
new LoadMyCustomViewTask(this, mRootLayout, ++i).execute();
}
}
// ...
}
This code works too, but there is only one problem - MyCustomView is not being restored at all.
For debug purposes I put a Log.d(...) in MyCustomView's onSaveInstanceState() and in onRestoreInstanceState(Parcelable state), and I've noticed that onRestoreInstanceState(Parcelable state) isn't being called.
Do you have any idea why onRestoreInstanceState(Parcelable state) isn't being called when I use an AsyncTask to populate mRootLayout, but it is indeed being called when I create MyCustomView completely on the UI thread?
Thank you.
Edit: I'm posting the methods onSaveInstanceState() and onRestoreInstanceState() of MyCustomView
#Override
protected Parcelable onSaveInstanceState() {
debug("onSaveInstanceState()");
Bundle state = new Bundle();
state.putParcelable(_BUNDLE_KEY_PARENT_STATE, super.onSaveInstanceState());
state.putBooleanArray(_BUNDLE_KEY_CLICKED_VIEWS, mClickedViews);
return state;
}
#Override
protected void onRestoreInstanceState(Parcelable state) {
debug("onRestoreInstanceState(Parcelable state)");
if (state instanceof Bundle) {
Bundle bundle = (Bundle) state;
mClickedViews = bundle.getBooleanArray(_BUNDLE_KEY_CLICKED_VIEWS);
state = bundle.getParcelable(_BUNDLE_KEY_PARENT_STATE);
}
super.onRestoreInstanceState(state);
}
View state restoration begins at the root view and moves down to all of the child views attached at that time. This can be seen in the ViewGroup.dispatchRestoreInstanceState method. This means that Android can only restore your views if they are part of the view hierarchy at the time Activity.onRestoreInstanceState is called.
Using the AsyncTask, you are creating your views asynchronously and then scheduling them to be added some time later when the main looper is idle. Considering the lifecycle, Android only lets your AsyncTask.onPostExecute run after Activity.onStart, Activity.onRestoreInstanceState, Activity.onResume, etc. are called. Your views are being added to the layout too late for automatic restoration to take place.
If you add log statements to those methods mentioned above, as well as to your AsyncTask.onPostExecute, you will be able to see how the ordering/timing plays out in reality. The following code runs after Activity.onRestoreInstanceState even though it all happens on the main thread, simply because of the scheduling:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
...
new Handler().post(new Runnable() {
#Override
public void run() {
Log.i("TAG", "when does this run?");
}
});
...
}
Smells like a false observation... creating a view on a background thread should not affect your activity lifecycle.
That said, doing anything at all with View objects on background threads is a no-no and I'm surprised you got this far with such an approach. All View code should be quick and avoid blocking. If you have long-running work to do then separate that work into the background thread, post the results of that complex computation to the main thread, and keep all the actual View/presentation stuff on the main thread where it belongs.
I remember having read about how onSaveInstanceState()/onRestoreInstanceState() work a time ago and it was not a "fixed-situation-rules" thing. As I can't find the references to it at this moment, I'll try to explain it with my own words:
Basically, a factor on which depends the calling of those methods is the resources left that the device has. Both methods will get in action when a second Activity gets focused and the first one gets killed due to lack of resources. Concretely, onRestoreInstanceState should be triggered when that Activity was killed and restarted, so it gets the previous state.
Although you've not posted your MyCustomView implementation, my guess is that when you do that entirely on the main UI Thread, you're involving some action that makes the MainActivity lose its focus and once the MyCustomView is created, it needs to restore its state. Doing this in a separate thread (as AsyncTask does) makes creating those Views in paralell, so your main Activity doesn't lose its focus and thus it doesn't get killed, so those methods are not called.
Concluding this, don't worry if those methods are not always called as they don't have to be called everytime, just when needed, and that doesn't mean there's something going wrong.
I recommend you to connect SDK sources to your IDE and walk there with debugger through the whole process related with the View class onRestoreInstanceState(). Since I don't have your code, looking at sources I can only guess what might have gone wrong, but from what I see, that might be related to problem:
1) try to set an Id to every view you generate
2) try to use Fragment as a host to your views (instead of MainActivity).
I have 1 activity and 2 fragments. Both fragments use a custom AsyncTaskLoader to get some data from a webservice and as i'm using a Loader it should keep the data across activity and fragment re-creations. Both fragments override the onActivityCreated method and calls getLoaderManager().initLoader(0, null, this) which either creates a new or reuses an existing loader.
When the activity is first created, it adds Fragment #1 in a FrameLayout by default, loads the data, internally calls LoaderCallbacks.onLoadFinished() method and displays the result. I have a button which replaces Fragment #1 with Fragment #2 on click and Fragment #1 is pushed to the fragment-backstack. When the user hits the BACK key, it switches back to Fragment #1.
onActivityCreated gets called again on Fragment #1 and then obviously calls iniLoader() again. This time the data already exists in the loader and i expect it to automatically call the LoaderCallbacks.onLoadFinished method again, because it already has data available, as described here: http://goo.gl/EGFJk
Ensures a loader is initialized and active. If the loader doesn't already exist, one is created and (if the activity/fragment is currently started) starts the loader. Otherwise the last created loader is re-used.
In either case, the given callback is associated with the loader, and will be called as the loader state changes. If at the point of call the caller is in its started state, and the requested loader already exists and has generated its data, then callback onLoadFinished(Loader, D) will be called immediately (inside of this function), so you must be prepared for this to happen.
But the method is never called even if the loader exists and has generated data ready to deliver.
Edit #1
The problem from a users perspective:
User starts activity and sees fragment1 with some data
User clicks something which changes the first fragment to another, with different
data
User hits the BACK key
User is now looking at fragment1 again, but there's no data. (which means i need to get it from the webservice again - and i'd like to avoid that if possible)
Here is my activity:
public class FragmentTestsActivity extends Activity implements OnClickListener {
private Button btn1;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btn1 = (Button) findViewById(R.id.btn1);
btn1.setOnClickListener(this);
Fragment newFragment = new Fragment1();
FragmentTransaction ft = getFragmentManager().beginTransaction();
ft.add(R.id.fragmentContainer, newFragment).commit();
}
#Override
public void onClick(View view) {
int id = view.getId();
if (id == R.id.btn1) {
showNewFragment();
}
}
public void showNewFragment() {
// Instantiate a new fragment.
Fragment2 newFragment = new Fragment2();
// Add the fragment to the activity, pushing this transaction
// on to the back stack.
FragmentTransaction ft = getFragmentManager().beginTransaction();
ft.replace(R.id.fragmentContainer, newFragment);
ft.setTransition(FragmentTransaction.TRANSIT_FRAGMENT_OPEN);
ft.addToBackStack(null);
ft.commit();
}
}
My Fragment #1:
public class Fragment1 extends Fragment implements LoaderCallbacks<String> {
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
return inflater.inflate(R.layout.fragment1, container, false);
}
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
LoaderManager.enableDebugLogging(true);
getLoaderManager().initLoader(0, null, this);
}
private static class TestLoader extends AsyncTaskLoader<String> {
String result;
public TestLoader(Context context) {
super(context);
}
#Override
public String loadInBackground() {
// Some long-running call to a webservice - replaced with a simple string to test with
return "FirstTimeData";
}
#Override
public void deliverResult(String data) {
result = data;
if (isStarted()) {
super.deliverResult(data);
}
}
#Override
protected void onStartLoading() {
if (result != null) {
deliverResult(result);
}
if (takeContentChanged() || result == null) {
forceLoad();
}
}
#Override
protected void onStopLoading() {
cancelLoad();
}
}
#Override
public Loader<String> onCreateLoader(int id, Bundle args) {
return new TestLoader(getActivity());
}
#Override
public void onLoadFinished(Loader<String> loader, String result) {
Log.d("Fragment1", "onLoadFinished: " + result);
}
#Override
public void onLoaderReset(Loader<String> loader) {
// TODO Auto-generated method stub
}
}
Anyone know a solution to this or what i'm doing wrong here? Any help is greatly appreciated.
The correct answer, for me at least, was to move the entire Loader initialisation from onViewCreated or onActivityCreated to onStart.
After that it works fine!
From my point of view the onLoadFinished will only be called the first time cause the load has already finished, it finishes just once for both fragments. What you could do is to store the result in a property in the activity and check for it in the second fragment creation.
Update: After further investigation I found my original answer to be wrong. restartLoader will also destroy the loader if it already exists.
Nevertheless I solved my own problem. I create a standard CursorLoader in onCreateLoader and swap the cursor of my CursorAdapter in onLoadFinished. I needed to call initLoader after initializing the CursorAdapter. Now the data is still there when the fragment is returned from the backstack.
Original answer: I found two possible ways to solve this issue.
Apparently when initLoader(int id, Bundle args, LoaderCallbacks<D> callback) is called for the second time in onActivityCreated(Bundle savedInstanceState) after the Fragment is returned from the backstack, the method onLoadFinished(Loader<String> loader, String result) is never called (as you described).
However, a call to restartLoader(int id, Bundle args, LoaderCallbacks<D> callback) after or instead of initLoader will finally cause onLoadFinished to be called. To improve performance, I use a boolean argument to determine whether the Fragment is a new instance or not. Then I call restartLoader only if the Fragment is returned from the backstack.
As far as I can tell, old data persists in the loader and is not reloaded, but I'm not sure. The second possibility (especially when not using the backstack but instead creating a new Fragment instance in a transaction) is to call destroyLoader(int id) before the Fragment goes away (e.g in onPause).
I already had that issue, I can't really explain why that bug but I know that line :
getLoaderManager().initLoader(0, null, this);
don't work in my code, So you can changed it for that :
LoaderManager lm = getLoaderManager();
lm.initLoader(LOADER_ID, null, this);
The code start the methods :
onCreateLoader
you can try...