Total beginner here.... :(
I am using Eclipse with ADT and Google App Engine plug in.
I have built my "awesome" android app, but now I want to save some of the data the app produces onto a cloud service so I can share it between my users.
So I am trying to do this with google services. I have incorporated in my project both Cloud Storage API and Google Cloud Datastore API, both using the GDT plug in, but that's as far as I can get :((((
I know I am asking a lot, but I don't even know if it is a lot, it might be a few lines of code, at least that's what I think.
So now I need a way, through some Google API to connect to a database that "belongs" to me, and store 5 numbers there from each of my users, and share other user's numbers with each other...
Can someone take me by the hand and tell me what I need to import and what not...?
I have spend hours reading all documentation about these APIs I could find and I ended up going in circles :( either trying commands that cannot be resolved, like DataStoreService(), or simply not even finding where do I put my info to get to "my" database....
Thank you all.
Related
I create project in Android studio to display all application installed in my device, I want to separate the social media application and game application, is it possible? and any hints so i can do it.
Well, first of all, you should get all installed app package names then you can search package names in the play store to find out their category.
As I know there is no official API by play store so you should search and collect data from HTML and so on. also there should be some third-party APIs, just look for them and probably you will find some of them.
If you want to collect data from the play store, just take a look at this
Good luck!
In my app I have seen that users don't really bother to update the app so I want to encourage them through a dialog requesting them to update the app. The best way possible was to tell them about all the benefits of updating the app but I don't know how to retrieve this information from the Google Playstore.
Any help would be deeply appreciated!
It is best to use the Firebase Notification Center.Please follow the following Official documentation to implement in your app..
Firebase Messaging
There isn't an API to do this in Play at the moment. The way most app developers do this is have their own server where they have information about versions which they require to upgrade, and also can put notifications.
If you haven't done much server side work, maybe check out Firebase from Google. It integrates with the Google Play console, and it should be very quick to get something like this running.
how to make invisible my android app to everyone from google play store.
only specific peoples can download it through link given or any other procedure.
mean is everyone can't find app on play store by just search app name.
Or tell me any other solution close to it.
Withing Google play you can use Alpha and Beta testers to restrict the distribution of your app.
You can define a list of users. They will be the only able to get the app. Once done you update your app in google play, wait few hours and then google play will generate a link. You just have to send this link to your users and they can install the app.
This is the summary of the Google documentation ( in better english than mine )
You don't need a production APK to publish an alpha/beta app.
Users need a Google Account (#gmail.com) or a Google Apps account to join a test.
If you're testing an existing app that you've published before, only users in your test group will receive an update for your alpha/beta version. If you're testing a new app that you haven't published before, only users in your test group can find and download your app.
After publishing an alpha/beta APK for the first time, it may take a few hours for your test link to be available to testers. If you publish additional changes, they may take several hours to be available for testers.
You have the full documentation here.
If you dont explicitly need it on the play store, TestFairy is a very powerful tool. I use it to distribute to selected people until I'm ready to share it with the world.
The API is very simple and informative.
You can also build and upload versions directly from Android Studio.
I want to add a user data backup service to my Android app. I found two options for this through searching. One is Cloud Save from Google Play Game Services, and the other is Google Drive. I checked a google account for my phone and found out some android games, such as Tab Titans are using Google Drive for saving data.
I'm using Unity3D now, even though what I'm developing is not a game but just a simple utility. And I also have a plan to use Multiplayer feature from Google Play Game Services very soon. So, I think GPGS seems to fit for me, but wonder if there are any limits or cons when using it on the app which is not a game.
I don't know what are the differences between using Google Play Game Services and Google Drive for saving user data at all, so I googled for hours but couldn't find any.
The user data would be a SQLite db and some more.
Can I use Google Play Game Services to back up such files?
If possible, could anyone explain the differences between those two services?
Google Play Services is like a suite of Google products and services packaged altogether. Though Google Drive may be part of Google Play Services, it's better to think of them separately. If this is on Unity, then I second using Google Play Services, especially, the plugin. With it, you should be able to easily implement Saved Games, at least significantly easier than making Drive calls, as there's no plugin (that I know of) for Unity to interface with Google Drive. This highly depends on what kind of data you want to store, though.
I am trying to develop an app for android which is a personal mobile search engine based on the user's history and their current location. To search for results I have used the Google search api.
Unfortunately it has a limitation of 100 searches per day. To overcome this I had planned on using multiple Google search api keys (using switch). The problem I'm facing is that whenever the resultactivity (the function in which search and results are gathered) is called the counter is reset. As a result my app is using only 1 of the keys rather than all 3. Is there any way I can rectify this problem?
I have attached the code here (but without the switch).
https://docs.google.com/file/d/0B6z6YZ5pqVLdRjhGNmRpTHQ1Rzg/edit?usp=sharing
Please help me its my final year engineering project.
You can change the location where you store the number of searches to the Application class.
and if you the user quits the application you could store it in the SharedPreferences as well.
But I think the problem you are going to face is bigger then this. I don't really sure that Google allow to produce several keys for the same SHA1 keystore and the same package name including your application name.