Alternative for checking module before using `>>`? - java

In- Java , C# , Javascript :
AFAIU - the >> is a shift right operand which can deal also with signed numbers :
There is no problem with :
12>>2 --> 3
And also for signed number :
-12>>2 --> -3
But when the decimal result is not an integer , the result are differnt:
10>>2 --> 2
Whereas -10>>2 --> -3
I'm fully aware why it is happening (via Two's complement ) , but :
Question :
Does it mean that when I use the fastest division ever >> - I must check that :
10%4 is not zero ?
Am I missing something here ?

You can use methods like Integer.numberOfTrailingZeros() and Long.numberOfTrailingZeros() to tell if shifting will be accurate or truncated.
You can also use bitwise AND to test the last bits, for example testing the last 4 bits:
int i = 543;
if ((i & 0x0f) == i )
System.out.println("Last 4 bits are zeros!");
Although note that it's not worth using bit shift for "fast" division. You're not going to outsmart the compiler because most of today's compilers are intelligent enough to optimize these cases.
More on this: Is multiplication and division using shift operators in C actually faster?
Edit:
The answer to your question is that bit shifting is not defined as "the fastest division ever", it is defined as what its name says: bit shifting, which in case of negative numbers gives (or might give) different result.
You're not missing anything. If your input can be negative, your 2 options are:
Either check the value and if it might give different result, corrigate it or use division. A simple check might be to test if it's negative, or test the last bits (described above).
Completely avoid using bit shift for division purposes.

Related

Understanding java code - Check if an integer is power of 2 [duplicate]

This question already has answers here:
n & (n-1) what does this expression do? [duplicate]
(4 answers)
Closed 6 years ago.
I saw this efficiently written code at Leetcode.com
public static boolean isPowerOfTwo(int n) {
return n>0 && ((n&(n-1))==0);
}
This works awesomely fine but I am not able to figure out the working of single '&' in the code.
Can some onetake efforts to explain how the code works?
And by the same logic what would eb the code to determine if an integer is power of 3?
The single & is a bitwise 'and' operator (as opposed to &&, which acts on booleans).
So when you use & on two integers, the result is the logical 'and' of their binary representations.
This code works because any power of 2 will be a 1 followed by some number of 0s in binary (eg, 4 is 100, 8 is 1000, etc). Any power of 2, less one, will just be all 1s (eg. 3 is 11, 7 is 111).
So, if you take a power of 2, and bitwise and it with itself minus 1, you should just have 0. However, anything other than a power of 2 would give a non-zero answer.
Example:
1000 = 8
0111 = 7 (8-1), and '&'ing these gives
0000 = 0
However, if you had something like 6 (which isnt a power of 2):
110 = 6
101 = 5 (6-1), and '&'ing these gives
100 = 4 (which isnt equal to 0, so the code would return false).
I hope that makes it clear!
The & in Java is a bitwise and operator. It takes two integers and performs an and operation on each bit, producing an int where each bit is set to '1' if and only if that bit was '1' in both operands. The code uses the understanding that any power of two in binary is a '1' followed by some number of '0's. This means that subtracting one will change ALL the bits of the number. For any non power of two, there will be at least one nonzero digit after the first, so the first digit will remain the same. Since performing an AND on two different values always produces '0', ANDing the original number and itself minus one will produce 0 if and only if that number is a power of two. Because this is a trick with binary number specifically, it wouldn't work for finding powers of other bases.
To understand how this function works you need to understand how binary numbers are represented. If you don't I suggest reading a tutorial such as Learn Binary (the easy way).
So say we have a number, 8, and we want to find out if it's a power of two. Let's convert it to binary first: 1000. Now let's look at 8-1 = 7's binary form: 0111. The & operator is for binary AND. When we apply the AND operator to 8 and 7 we get:
1000
0111
&----
=0000
Every integer which is a power of 2 is a 1 followed by a non-negative amount of zeroes. When you subtract 1 from that number you will always get a 0 followed by a sequence of 1s. Since applying the AND operation to those two numbers will always give you 0, you can always verify if it's a power of 2. If the number is not a power of 2, when you subtract 1 from it it won't invert all of its digits and the AND test will produce a positive number (fail).
Its an bitwise operator :
if we take 2 exponent 3 equals to 8,
e.g 2³ = 2×2×2 = 8
now to calculate if 8 is a power of 2, it works like this:
n&(n-1) --> 8 AND (8-1) --> 1000 AND 0111 = 0000
thus it satisfies the condition --> (n&(n-1))==0
The single "&" performs a bitwise AND operation, meaning that in the result of A & B with A and B being integers only those bits will be set to 1 where both A and B have a 1.
For example, lets look a the number 16:
16 & (16 - 1) =
00010000 &
00001111 =
00000000
This works for powers of two because any power of two minus one will have all lower bits set, or in other words n bits can express n different values including zero, therefore (2^n)-1 is the highest value that can be expressed in n bits when they're all set.
I hope this helps.
Powers of three are a bit more problematic as our computers don't use ternary numbers. Basically a power of three is any ternary number that only has one digit different from zero and where that digit is a "1" just like in any other number system.
From the top of my head, I can't come up with anything more elegant than repeatedly doing modulo 3 until you reach one as a division result (in which case you'd have a power of three) or a nonzero modulo result (which would mean it's not a power of three).
Maybe this can help as well: http://www.tutorialspoint.com/computer_logical_organization/number_system_conversion.htm

java : shift distance for int restricted to 31 bits

Any idea why shift distance for int in java is restricted to 31 bits (5 lower bits of the right hand operand)?
http://docs.oracle.com/javase/specs/jls/se7/html/jls-15.html#jls-15.19
x >>> n
I could see a similar question java Bit operations >>> shift but nobody pointed the right answer
The shift distance is restricted to 31 bits because a Java int has 32 bits. Shifting an int number by more than 32 bits would produce the same value (either 0 or 0xFFFFFFFF, depending on the initial value and the shift operation you use).
It's a design decision, but it seems a bit unfortunate at least for some use cases. First some terminology: let's call the approach of defining as zero all shifts amounts larger than the number of bits in the shifted word the saturating approach, and the Java approach of using only the bottom 5 (or 6 for long) bits to define the shift amount as the mod approach.
You can look at the problem by listing the useful shift values. Those are shift amounts that result in unique output values1. If you take >>>, the interesting values are 0 though 32 inclusive. 0 results in an unchanged value, and 32 results in 0. Shifting by more than 32 would again produce the same result as 32, sure - but java doesn't even let you shift by 32: it stops at 31! A shift by 32 will, perhaps unexpectedly, leave your value unchanged.
In many uses of >>> a shift by 32 is not possible, or the Java behavior works. In other cases, however, the natural result is 32, and you must special case zero.
As to why they would choose that design? Well, it probably helped that the common PC hardware at the time (x86, just like today) implements shifts in exactly that way (using only the last 5 bits for 32-bit shifts, and the last 6 for 64-bits). So the shifts can be directly mapped to hardware without any special cases, conditional moves or branches2.
Furthermore, for hardware that doesn't implement those semantics by default, it is easy to get the Java semantics by a simple mask: shiftAmount & 0x1F. That's going to be fast on all hardware. The reverse mapping - implementing saturating shifts on hardware that doesn't support it is more complex: you may need a costly compare and branch, some bit twiddling hacks or predicated moves to handle the > 31 case.
Finally, the mod approach is quite natural for many algorithms. For example, if you are implementing a bitmap structure, addressable per-bit, a good implementation may be to have an array of integers, with each integer representing 32 bits. Internally to index into the Nth bit, you would break N down into two parts - the high 27 bits would find the word in the array the bit is in, and the low 5 bits would pick the bit out of the word. To pick the bit out of the word (e.g., to move it to the LSB), you might do:
int val = (word >>> (index & 0x1F)) & 1
That sets val to 1 if the bit was set, 0 otherwise. However, because of the way the Java >>> operator was specified, you don't need the & 0x1F part at all, because it is already implied in the mod definition! So you can omit it, and indeed the JDK's BitSet uses exactly that trick.
1 Granted, any value without a 1 in the MSB may not produce unique values under >>>, once all the 1s get shifted off, so let's just talk about any value with a leading one.
2 For what it's worth, I checked ARM and the semantics are even weirder: for variable shifts, the bottom eight bits of the shift amount is used. So the shift is a weird hybrid - it is effectively a saturating shift once you exceed 31, but only up to 255, at which point it loops around and suddenly has non-zero values for the next 31 values, etc.

Shifting bit values [closed]

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I have recently started learning java of my own back and I am having trouble with one part in particular. Today I read up on shifting bit values and I was wondering if what I am doing is correct?
I want to shift a value to the right by 16 bits and then clear the upper 24 bits by anding the value with an 8-bit mask of ones. Here is a segment of my code:
int shift(){
point = point >> 16; //shifts the value to the right by 16 bits
point = point & 0xFF; //clear the upper 24 bits
return point;
}
Is this correct? Am I using this technique correctly?
Thanks!
Yes.
some content to fill out the 30 characters minimum length
OK, looks like that joke is not well-received, I was anticipating people to like this satyrical answer. Oh well, apparently people in SO are more serious than I thought.
Well, like others have mentioned, you can actually check it yourself!
As you have written in your code comments, you are already doing it right to convert your comment (human understanding) into code (machine understanding).
How do I know that you're correct? Well, you can check the online resources:
For bit manipulation
Or just this Wikipedia entry
So far your code seems to match your intention, after consulting those resources.
But, you say, that's theoretical, how do I know empirically that my answer is correct?
Well, you can do this method:
Build some sample test cases.
For this case you can use hexadecimal number so that you can easily confirm it (because you can see each bit).
For example: try 0xFFFFFFFF, 0x80000000, 0xC0C0C0C0.
Find the correct answer manually.
In this case, try shifting the bit yourself (using pen and paper)
For 0xFFFFFFFF, which is a 32-bit number with all 1's, when you shift 16 bits to the right you will get 0x0000FFFF, which is a 32-bit number with 1's only at the last 16 bits.
Then you do and AND operation with 0xFF, which is a 32-bit number with 1's only at the last 8 bits. This will again give you 0xFF, since only at the last 8 bits both numbers have bit 1.
Repeat for other examples. You should get 0x00 and 0xC0 for the other example.
Run your code on those input.
To run your code, you can use something called Java compiler (it's usually called javac in most systems).
If you really are a beginner, you can try online compiler like this
Just put your code there and run (with Input/Output (I/O) management, explained here)
Compare your output with the program output.
Usually, this alone will give you confidence that your code is correct.
But sometimes there are tricky cases which make the code incorrect even though it's correct for some small examples. Fortunately we already checked the logic using theoretical answer above.
So I hope that helps!
First let me welcome you to Java. Good choice!
About your question: If this is correct or not depends on what you expect.
But first of all, when learning Java you should do two things:
Get a development environment like Eclipse.
Learn how to write litte test routines with Junit. Here's a JUnit Tutorial
I've taken your code and embedded it in a test routine to see what actually happens:
public class Stackoverflow extends TestCase {
#Test
public final void test() throws IOException {
testNprint(1234);
testNprint(-1234);
testNprint(0);
testNprint(255);
testNprint(256);
testNprint(Integer.MAX_VALUE);
testNprint(Integer.MIN_VALUE);
}
private void testNprint(int point) {
System.out.printf("int: %1$d (0x%1$X) -> shifted: %2$d (0x%2$X)\n",
point, shift(point));
}
private int shift(int point) {
point = point >> 16; //shifts the value to the right by 16 bits
point = point & 0xFF; //clear the upper 24 bits
return point;
}
}
And here's the result. Now you can answer your question: Are the numbers as expected?
int: 1234 (0x4D2) -> shifted: 0 (0x0)
int: -1234 (0xFFFFFB2E) -> shifted: 255 (0xFF)
int: 0 (0x0) -> shifted: 0 (0x0)
int: 255 (0xFF) -> shifted: 0 (0x0)
int: 256 (0x100) -> shifted: 0 (0x0)
int: 2147483647 (0x7FFFFFFF) -> shifted: 255 (0xFF)
int: -2147483648 (0x80000000) -> shifted: 0 (0x0)
BTW: I guess the result is not as you've expected it :-) For the reason find out about the difference of >> and >>>.

What is the difference between '>>' and ' / ' , shifting and division in java

we can shift using >> operator, and we can use '/' to divide in java. What I am asking is what really happens behind the scene when we do these operations, both are exactly same or not..?
No, absolutely not the same.
You can use >> to divide, yes, but just by 2, because >> shift all the bits to the right with the consequence of dividing by 2 the number.
This is just because of how binary base operations work. And works for unsigned numbers, for signed ones it depends on which codification are you using and what kind of shift it is.
eg.
122 = 01111010 >> 1 = 00111101 = 61
Check this out for an explanation on bit shifting:
What are bitwise shift (bit-shift) operators and how do they work?
Once you understand that, you should understand the difference between that and the division operation.

why Integer.MAX_VALUE + 1 == Integer.MIN_VALUE?

System.out.println(Integer.MAX_VALUE + 1 == Integer.MIN_VALUE);
is true.
I understand that integer in Java is 32 bit and can't go above 231-1, but I can't understand why adding 1 to its MAX_VALUE results in MIN_VALUE and not in some kind of exception. Not mentioning something like transparent conversion to a bigger type, like Ruby does.
Is this behavior specified somewhere? Can I rely on it?
Because the integer overflows. When it overflows, the next value is Integer.MIN_VALUE. Relevant JLS
If an integer addition overflows, then the result is the low-order bits of the mathematical sum as represented in some sufficiently large two's-complement format. If overflow occurs, then the sign of the result is not the same as the sign of the mathematical sum of the two operand values.
The integer storage gets overflowed and that is not indicated in any way, as stated in JSL 3rd Ed.:
The built-in integer operators do not indicate overflow or underflow in any way. Integer operators can throw a NullPointerException if unboxing conversion (§5.1.8) of a null reference is required. Other than that, the only integer operators that can throw an exception (§11) are the integer divide operator / (§15.17.2) and the integer remainder operator % (§15.17.3), which throw an ArithmeticException if the right-hand operand is zero, and the increment and decrement operators ++(§15.15.1, §15.15.2) and --(§15.14.3, §15.14.2), which can throw an OutOfMemoryError if boxing conversion (§5.1.7) is required and there is not sufficient memory available to perform the conversion.
Example in a 4-bits storage:
MAX_INT: 0111 (7)
MIN_INT: 1000 (-8)
MAX_INT + 1:
0111+
0001
----
1000
You must understand how integer values are represented in binary form, and how binary addition works. Java uses a representation called two's complement, in which the first bit of the number represents its sign. Whenever you add 1 to the largest java Integer, which has a bit sign of 0, then its bit sign becomes 1 and the number becomes negative.
This links explains with more details: http://www.cs.grinnell.edu/~rebelsky/Espresso/Readings/binary.html#integers-in-java
--
The Java Language Specification treats this behavior here: http://docs.oracle.com/javase/specs/jls/se6/html/expressions.html#15.18.2
If an integer addition overflows, then the result is the low-order bits of the mathematical sum as represented in some sufficiently large two's-complement format. If overflow occurs, then the sign of the result is not the same as the sign of the mathematical sum of the two operand values.
Which means that you can rely on this behavior.
On most processors, the arithmetic instructions have no mode to fault on an overflow. They set a flag that must be checked. That's an extra instruction so probably slower. In order for the language implementations to be as fast as possible, the languages are frequently specified to ignore the error and continue. For Java the behaviour is specified in the JLS. For C, the language does not specify the behaviour, but modern processors will behave as Java.
I believe there are proposals for (awkward) Java SE 8 libraries to throw on overflow, as well as unsigned operations. A behaviour, I believe popular in the DSP world, is clamp the values at the maximums, so Integer.MAX_VALUE + 1 == Integer.MAX_VALUE [not Java].
I'm sure future languages will use arbitrary precision ints, but not for a while yet. Requires more expensive compiler design to run quickly.
The same reason why the date changes when you cross the international date line: there's a discontinuity there. It's built into the nature of binary addition.
This is a well known issue related to the fact that Integers are represented as two's complement down at the binary layer. When you add 1 to the max value of a two's complement number you get the min value. Honestly, all integers behaved this way before java existed, and changing this behavior for the Java language would have added more overhead to integer math, and confused programmers coming from other languages.
When you add 3 (in binary 11) to 1 (in binary 1), you must change to 0 (in binary 0) all binary 1 starting from the right, until you got 0, which you should change to 1. Integer.MAX_VALUE has all places filled up with 1 so there remain only 0s.
Easy to understand with byte example=>
byte a=127;//max value for byte
byte b=1;
byte c=(byte) (a+b);//assigns -128
System.out.println(c);//prints -128
Here we are forcing addition and casting it to be treated as byte.
So what will happen is that when we reach 127 (largest possible value for a byte) and we add plus 1 then the value flips (as shown in image) from 127 and it becomes -128.
The value starts circling around the type.
Same is for integer.
Also integer + integer stays integer ( unlike byte + byte which gets converted to int [unless casted forcefully as above]).
int int1=Integer.MAX_VALUE+1;
System.out.println(int1); //prints -2147483648
System.out.println(Integer.MIN_VALUE); //prints -2147483648
//below prints 128 as converted to int as not forced with casting
System.out.println(Byte.MAX_VALUE+1);
Cause overflow and two-compliant nature count goes on "second loop", we was on far most right position 2147483647 and after summing 1, we appeared at far most left position -2147483648, next incrementing goes -2147483647, -2147483646, -2147483645, ... and so forth to the far most right again and on and on, its nature of summing machine on this bit depth.
Some examples:
int a = 2147483647;
System.out.println(a);
gives: 2147483647
System.out.println(a+1);
gives: -2147483648 (cause overflow and two-compliant nature count goes on "second loop", we was on far most right position 2147483647 and after summing 1, we appeared at far most left position -2147483648, next incrementing goes -2147483648, -2147483647, -2147483646, ... and so fores to the far most right again and on and on, its nature of summing machine on this bit depth)
System.out.println(2-a);
gives:-2147483645 (-2147483647+2 seems mathematical logical)
System.out.println(-2-a);
gives: 2147483647 (-2147483647-1 -> -2147483648, -2147483648-1 -> 2147483647 some loop described in previous answers)
System.out.println(2*a);
gives: -2 (2147483647+2147483647 -> -2147483648+2147483646 again mathematical logical)
System.out.println(4*a);
gives: -4 (2147483647+2147483647+2147483647+2147483647 -> -2147483648+2147483646+2147483647+2147483647 -> -2-2 (according to last answer) -> -4)`

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