Interrupt java thread running nashorn script - java

In the code below i have javascript running in a separate thread from the main one. That script is an infinite loop, so it needs to be terminated somehow. How?
Calling .cancel() is not working AFTER the script begins running. But if i call .cancel() just after the thread initialization, it will terminate it (the commented out line).
package testscriptterminate;
import javax.script.ScriptEngine;
import javax.script.ScriptEngineManager;
import javax.script.ScriptException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.Timer;
import java.util.TimerTask;
public class TestScriptTerminate extends TimerTask{
private ExecutorService threads;
private Future runScript;
private Timer t;
public TestScriptTerminate(){
t = new Timer();
t.schedule(this, 6000); //let the script run for a while before attempt to cancel
threads = Executors.newFixedThreadPool(1);
runScript = threads.submit(new ScriptExec());
//runScript.cancel(true); //will cancel here, before the script had a change to run, but useless, i want to cancel at any time on demand
}
#Override
public void run(){
//after script has fully initialized and ran for a while - attempt to cancel.
//DOESN'T WORK, thread still active
System.out.println("Canceling now...");
runScript.cancel(true);
}
public static void main(String[] args) {
new TestScriptTerminate();
}
}
class ScriptExec implements Runnable{
private ScriptEngine js;
private ScriptEngineManager scriptManager;
public ScriptExec(){
init();
}
#Override
public void run() {
try {
js.eval("while(true){}");
} catch (ScriptException ex) {
System.out.println(ex.toString());
}
}
private void init(){
scriptManager = new ScriptEngineManager();
js = scriptManager.getEngineByName("nashorn");
}
}

So this is old, but i just wrote this up and thought it would probably be valuable to share. By default there is ~nothing you can do to stop a Nashorn script executing, .cancel() Thread.stop() Thread.interrupt() do nothing, but if you are willing to put in a bit of effort and are ok with rewriting some bytecode, it is achieveable. Details:
http://blog.getsandbox.com/2018/01/15/nashorn-interupt/

JavaScript (under Nashorn), like Java, will not respond to an interrupt in the middle of a tight loop. The script needs to poll for interruption and terminate the loop voluntarily, or it can call something that checks for interruption and let InterruptedException propagate.
You might think that Nashorn is "just running a script" and that it should be interrupted immediately. This doesn't apply, for the same reason that it doesn't apply in Java: asynchronous interruption risks corruption of the application's data structures, and there is essentially no way to avoid it or recover from it.
Asynchronous interruption brings in the same problems as the long-deprecated Thread.stop method. This is explained in this document, which is an updated version of the document linked in the comments.
Java Thread Primitive Deprecation
See also Goetz, Java Concurrency In Practice, Chapter 7, Cancellation and Shutdown.
The easiest way to check for interruption is to call Thread.interrupted(). You can call this quite easily from JavaScript. Here's a rewrite of the example program that cancels the running script after five seconds:
public class TestScriptTerminate {
ScheduledExecutorService pool = Executors.newScheduledThreadPool(2);
void script() {
ScriptEngineManager scriptManager = new ScriptEngineManager();
ScriptEngine js = scriptManager.getEngineByName("nashorn");
try {
System.out.println("Script starting.");
js.eval("while (true) { if (java.lang.Thread.interrupted()) break; }");
System.out.println("Script finished.");
} catch (ScriptException ex) {
ex.printStackTrace();
}
}
void init() throws Exception {
Future<?> scriptTask = pool.submit(this::script);
pool.schedule(() -> {
System.out.println("Canceling now...");
scriptTask.cancel(true);
}, 5, TimeUnit.SECONDS);
pool.shutdown();
}
public static void main(String[] args) throws Exception {
new TestScriptTerminate().init();
}
}
Since we're starting up a thread pool, might as well make it a scheduled thread pool so that we can use it for both the script task and the timeout. That way we can avoid Timer and TimerTask, which are mostly replaced by ScheduledExecutorService anyway.
The usual convention when handling and interrupt is either to restore the interrupt bit or to let an InterruptedException propagate. (One should never ignore an interrupt.) Since breaking out of the loop can be considered to have completed the handling of the interrupt, neither is necessary, and it seems sufficient simply to let the script exit normally.
This rewrite also moves a lot of work out of the constructor into an init() method. This prevents the instance from being leaked to other threads from within the constructor. There is no obvious danger from this in the original example code -- in fact, there almost never is -- but it's always good practice to avoid leaking the instance from the constructor.

Unfortunately it does not work for simple infinite loops: while (true) { }. I tried Thread.cancel(); does not cause the thread to exit. I wanted something foolproof for running scripts in an IntelliJ plugin where a user can make a mistake an cause an infinite loop, hanging the plugin.
The only thing I found to work in most cases is Thread.stop(). Even that does not work for a script like this:
while(true) {
try {
java.lang.Thread.sleep(100);
} catch (e) {
}
}
javascript catches the java.lang.ThreadDeath exception and keeps going. I found that the above sample is impossible to interrupt even with several Thread.stop() issued one after the other. Why would I use several? Hoping that one of them will catch the thread in its exception processing code and abort it. Which does work if there is something in the catch block to process as simple as var i = "" + e; that is enough to cause the second Thread.stop() to end it.
So the moral of the story is there is no fail safe way of ending a runaway script in Nashorn, but there is something that will work on most cases.
My implementation issues a Thread.interrupt(), then politely waits 2 seconds for the thread to terminate and if that fails then it issues Thread.stop() twice. If that does not work, then nothing else will either.
Hope it helps someone eliminate hours of experimentation to find a more reliable method to stop nashorn runaway scripts than hoping on the cooperation of the running script to respect Thread.cancel().

I have a similar problem where I let users write their own scripts.
But before I allow the script to be executed, I parse the script.
and if I find any of the following
(System.sleep. Exit, Thread.sleep, goto) etc
I don't even start the script, and I give user an error.
and then I do a search for all
(for,loops, while, doWhile), and I inject a method.
checkForLoop() just after the loop identifier.
I inject checkForLoop(); into allow user submitted script.
while(users code)
{
}
becomes
while ( checkForLoop() && users code )
{
}
This way before every iteration of their loop, my method is called.
and I can count how many times I was called or check internal timers.
Than I can stop the loops or timers from inside checkForLoop();
Honestly I think its a big security issue anyway, just to blindly let users write script and just execute it.
You need to build in a system that injects your code into their code loops.
Which is not that hard.
There are 100s of safety mechanisms you can apply to users submitted code, there is no RULE that says you need to run their code as is.
I have edited this answer to include a very simple example.
//Step 1
put the users submitted JS code into a Java String called userJSCode;
Step 2
//inject code at the start of their code.
String safeWhile ="var sCount=0; var sMax=10;
function safeWhileCheck(){ sCount++;
if ( return ( sCount > sMax )}";
userJSCode = safeWhile + userJSCode;
//Step 3: inject the custom while code
String injectSsafeWHile = "while( safeWhileCheck() && ";
userJSCode = userJSCode.replace("while(", injectSsafeWHile);
//Step 4: execute custom JS code
nashhorn.execute(injectSsafeWHile);
//Here is users bad submitted code, note no i increment in the loop, it would go on for ever.
var i=0;
while ( i <1000 )
console.log("I am number " + i);
using the steps above we end up with
var sCount=0;var sMax=10;
function safeWhileCheck(){
sCount++;
return ( sCount > sMax )};
var i=0;
while ( safeWhileCheck() && i <1000 )
console.log("I am number " + i)"
Here the while loop only executes a max of 10 times, so whatever you set the limit to.

Related

Mockito: Verify if a method specified in any thread got executed?

I have a method like the following one :
void enact(#NonNull final Request request) {
XInput input = this.xBuilder.buildInputPayload(request);
final Thread componentThread = new Thread(()->this.component.runJob(input));
componentThread.start();
return;
}
void testVTService_Success() {
when(xBuilder.buildInputPayload(any(Request.class))).thenReturn(inputPayloadWithAllArguments);
activity.enact(TestConstants.request);
verify(component, times(1)). runJob(any(XInput.class)); //Verification
}
Upon verification that the component.runJob() method is being executed it is throwing an error stating that Wanted but not invoked: component.runJob() Actually, there were zero interactions with this mock.
How do I fix this? And verify if the thread is starting & executing the runJob method?
Your test is running on one thread, and your code under test runs a new thread.
This means that your test verification runs before the runJob method because of multithreading.
At that point the test saying "Wanted but not invoked" is correct (the test code ran, checked if the production method had ran, it had not ... aand then in the background the production code ran (too late)).
Ideally you should separate the control of threading from the logic in your app. Wrap the Thread in a ThreadFactory, for real code you can pass an actual Thread, for test code you can pass an object that runs the code instantly (on the same thread).
Or (not recommended) you hack your test (this will help you understand):
void testVTService_Success() {
when(xBuilder.buildInputPayload(any(Request.class)))
.thenReturn(inputPayloadWithAllArguments);
activity.enact(TestConstants.request);
try { Thread.sleep(TimeUnit.SECONDS.toMillis(10)); } catch (Exception e) { assertTrue(false); }
verify(component, times(1)). runJob(any(XInput.class));
}
Now your test will always take 10 seconds, but hopefully the production code doesn't take 10 seconds to complete execution?
This is not ideal, like I said originally you would want to pull the Thread out of that Method, pass in some type of Factory to the class and pass a Fake object in the test. (Thus avoiding trying to test multithreaded code.)

Looping Threads every 3 seconds in JavaFX

I'm currently working on a stock market application that changes the values of the prices of the stocks every so often (for this example, let's have the stocks change value every 3 seconds). I looked into doing tasks but I couldn't find a way to make the tasks run continuously. Is there a way to make a task loop every 3 seconds within the main class? (To clarify, I would like this looped task to be added into the body of my main method, without using external classes besides the main method)
Here's what I have so far:
Task<Void> change = new Task<Void>() {
#Override
protected Void call() throws Exception {
try {
Thread.sleep(3000);
}
catch (InterruptedException e) {}
return null;
}
};
change.setOnSucceeded(new EventHandler<WorkerStateEvent>() {
#Override
public void handle(WorkerStateEvent event) {
}
});
new Thread(change).start();
NOTE: This code was referenced from here
Do not think in terms of “continuously” or “looping”. Instead think of the job to be done (look up fresh stock prices), and how often do you want that task to be performed.
For the first part, your task, define a Runnable (or Callable). That means simply having a run method to comply with the contract of the interface.
In lambda syntax:
Runnable runnable =
() -> {
System.out.println( "Looking up fresh stock prices at " + Instant.now().toString() ) ;
}
;
Next, study up on the Executors framework built into modern Java. See Oracle Tutorial. This framework greatly simplifies the tricky work of scheduling work on threads.
Specifically, you want to use ScheduledExecutorService. This interface is for scheduling a task to run once at a specific time (actually, run once after a specific delay expires), or run a task repeatedly. You, of course, want the latter.
Get an implementation from the Executors class. For your needs, we need only a single-thread. In other cases, you may want to use a thread pool.
ScheduledExecutorService ses = Executors.newSingleThreadScheduledExecutor() ;
You have a choice two variations for scheduling: scheduleAtFixedRate​ and scheduleWithFixedDelay​. Study them both to decide which is best for your case. In either case, know that you cannot rely on the scheduling perfectly. Your host OS controls granting access to the CPU cores to the JVM, and the JVM may be juggling a multitude of threads. So the timing may be delayed sporadically, though for most business apps the delays should be insignificant.
ses.scheduleWithFixedDelay( runnable , 0L , 3L , TimeUnit.SECONDS ) ;
You may want to capture the returned ScheduledFuture object to monitor progress or completion. Our line of code above ignores it.
IMPORTANT Be sure to gracefully shutdown your executor service when no longer needed, or when your app is being shut down. Otherwise your threads may continue running in the background, surviving your app's exit.
IMPORTANT Wrap the task inside your Runnable task with a try-catch. Any exception or error thrown that bubbles up to the level of the Runnable object will result in your executor service silently terminating. No further calls will be scheduled. Search Stack Overflow to learn more.
Runnable runnable =
( ) -> {
try
{
System.out.println( "Looking up fresh stock prices at " + Instant.now().toString() );
}
catch ( Exception e )
{
// … try to recover, if you want the scheduled executor service to continue scheduling this task.
// Or, at least, do logging/notifications to know when and why the scheduling of this task halted.
e.printStackTrace();
}
};
IMPORTANT Never access/modify any user-interface widget from a background thread when using UI frameworks like JavaFX, Swing, or Vaadin. Each UI framework will provide its own mechanism by which you can schedule widget-updating work to be performed on the UI’s thread. I am not familiar with JavaFX, so I cannot be more specific.
Put all that together in this example code. And, for those not comfortable with lambda syntax, use an anonymous class for our Runnable.
package work.basil.example;
import java.time.Instant;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public class Bogus
{
public static void main ( String[] args )
{
Runnable runnable =
new Runnable()
{
#Override
public void run ( )
{
try
{
System.out.println( "Looking up fresh stock prices at " + Instant.now().toString() );
}
catch ( Exception e )
{
// … try to recover, if you want the scheduled executor service to continue scheduling this task.
// Or, at least, do logging/notifications to know when and why the scheduling of this task halted.
e.printStackTrace();
}
}
};
ScheduledExecutorService ses = Executors.newSingleThreadScheduledExecutor();
ses.scheduleWithFixedDelay( runnable , 0L , 3L , TimeUnit.SECONDS );
try
{
Thread.sleep( TimeUnit.MINUTES.toMillis( 1 ) );
}
catch ( InterruptedException e )
{
e.printStackTrace();
}
finally
{
ses.shutdown(); // IMPORTANT Always shutdown gracefully your executor service so the thread pool does not outlive your app.
}
System.out.println( "INFO - Completed run at: " + Instant.now() );
}
}
When run.
Looking up fresh stock prices at 2020-02-15T06:35:35.987199Z
Looking up fresh stock prices at 2020-02-15T06:35:39.026132Z
Looking up fresh stock prices at 2020-02-15T06:35:42.030302Z
Looking up fresh stock prices at 2020-02-15T06:35:45.035176Z
…
Looking up fresh stock prices at 2020-02-15T06:36:30.097743Z
Looking up fresh stock prices at 2020-02-15T06:36:33.100713Z
INFO - Completed run at: 2020-02-15T06:36:35.988752Z
As mentioned above, notice how the tasks are not exactly three seconds apart, but are pretty close. This example was run on a Mac mini with 6 real cores and no hyper-threading, 32 gigs of memory, on macOS Mojave, with Java 13.

Pause execution of a method until callback is finished

I am fairly new to Java and extremely new to concurrency. However, I have worked with C# for a while. It doesn't really matter, but for the sake of example, I am trying to pull data off a table on server. I want method to wait until data is completely pulled. In C#, we have async-await pattern which can be used like this:
private async Task<List<ToDoItem>> PullItems ()
{
var newRemoteItems = await (from p in remoteTable select p).ToListAsync();
return newRemoteItems;
}
I am trying to have similar effect in Java. Here is the exact code I'm trying to port (Look inside SynchronizeAsync method.)! However, Java Azure SDK works with callbacks. So, I have a few options:
Use wait and notify pattern. Following code doesn't work since I don't understand what I'm doing.
final List<TEntity> newRemoteItems = new ArrayList<TEntity>();
synchronized( this ) {
remoteTable.where().field("lastSynchronized").gt(currentTimeStamp)
.execute(new TableQueryCallback<TEntity>() {
public void onCompleted(List<TEntity> result,
int count,
Exception exception,
ServiceFilterResponse response) {
if (exception == null) {
newRemoteItems.clear();
for (TEntity item: result) {
newRemoteItems.add(item);
}
}
}
});
}
this.wait();
//DO SOME OTHER STUFF
My other option is to move DO SOME OTHER STUFF right inside the callback's if(exception == null) block. However, this would result in my whole method logic chopped off into the pieces, disturbing the continuous flow. I don't really like this approach.
Now, here are questions:
What is recommended way of doing this? I am completing the tutorial on Java concurrency at Oracle. Still, clueless. Almost everywhere I read, it is recommended to use higher level stuff rather than wait and notify.
What is wrong with my wait and notify?
My implementation blocks the main thread and it's considered a bad practice. But what else can I do? I must wait for the server to respond! Also, doesn't C# await block the main thread? How is that not a bad thing?
Either put DO SOME OTHER STUFF into callback, or declare a semaphore, and call semaphore.release in the callback and call semaphore.aquire where you want to wait. Remove synchronized(this) and this.wait.

Lua / Java / LuaJ - Handling or Interrupting Infinite Loops and Threads

I'm using LuaJ to run user-created Lua scripts in Java. However, running a Lua script that never returns causes the Java thread to freeze. This also renders the thread uninterruptible. I run the Lua script with:
JsePlatform.standardGlobals().loadFile("badscript.lua").call();
badscript.lua contains while true do end.
I'd like to be able to automatically terminate scripts which are stuck in unyielding loops and also allow users to manually terminate their Lua scripts while they are running. I've read about debug.sethook and pcall, though I'm not sure how I'd properly use them for my purposes. I've also heard that sandboxing is a better alternative, though that's a bit out of my reach.
This question might also be extended to Java threads alone. I've not found any definitive information on interrupting Java threads stuck in a while (true);.
The online Lua demo was very promising, but it seems the detection and termination of "bad" scripts is done in the CGI script and not Lua. Would I be able to use Java to call a CGI script which in turn calls the Lua script? I'm not sure that would allow users to manually terminate their scripts, though. I lost the link for the Lua demo source code but I have it on hand. This is the magic line:
tee -a $LOG | (ulimit -t 1 ; $LUA demo.lua 2>&1 | head -c 8k)
Can someone point me in the right direction?
Some sources:
Embedded Lua - timing out rogue scripts (e.g. infinite loop) - an example anyone?
Prevent Lua infinite loop
Embedded Lua - timing out rogue scripts (e.g. infinite loop) - an example anyone?
How to interrupt the Thread when it is inside some loop doing long task?
Killing thread after some specified time limit in Java
I struggled with the same issue and after some digging through the debug library's implementation, I created a solution similar to the one proposed by David Lewis, but did so by providing my own DebugLibrary:
package org.luaj.vm2.lib;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Varargs;
public class CustomDebugLib extends DebugLib {
public boolean interrupted = false;
#Override
public void onInstruction(int pc, Varargs v, int top) {
if (interrupted) {
throw new ScriptInterruptException();
}
super.onInstruction(pc, v, top);
}
public static class ScriptInterruptException extends RuntimeException {}
}
Just execute your script from inside a new thread and set interrupted to true to stop the execution. The exception will be encapsulated as the cause of a LuaError when thrown.
There are problems, but this goes a long way towards answering your question.
The following proof-of-concept demonstrates a basic level of sandboxing and throttling of arbitrary user code. It runs ~250 instructions of poorly crafted 'user input' and then discards the coroutine. You could use a mechanism like the one in this answer to query Java and conditionally yield inside a hook function, instead of yielding every time.
SandboxTest.java:
public static void main(String[] args) {
Globals globals = JsePlatform.debugGlobals();
LuaValue chunk = globals.loadfile("res/test.lua");
chunk.call();
}
res/test.lua:
function sandbox(fn)
-- read script and set the environment
f = loadfile(fn, "t")
debug.setupvalue(f, 1, {print = print})
-- create a coroutine and have it yield every 50 instructions
local co = coroutine.create(f)
debug.sethook(co, coroutine.yield, "", 50)
-- demonstrate stepped execution, 5 'ticks'
for i = 1, 5 do
print("tick")
coroutine.resume(co)
end
end
sandbox("res/badfile.lua")
res/badfile.lua:
while 1 do
print("", "badfile")
end
Unfortunately, while the control flow works as intended, something in the way the 'abandoned' coroutine should get garbage collected is not working correctly. The corresponding LuaThread in Java hangs around forever in a wait loop, keeping the process alive. Details here:
How can I abandon a LuaJ coroutine LuaThread?
I've never used Luaj before, but could you not put your one line
JsePlatform.standardGlobals().loadFile("badscript.lua").call();
Into a new thread of its own, which you can then terminate from the main thread?
This would require you to make some sort of a supervisor thread (class) and pass any started scripts to it to supervise and eventually terminate if they don't terminate on their own.
EDIT: I've not found any way to safely terminate LuaJ's threads without modifying LuaJ itself. The following was what I came up with, though it doesn't work with LuaJ. However, it can be easily modified to do its job in pure Lua. I may be switching to a Python binding for Java since LuaJ threading is so problematic.
--- I came up with the following, but it doesn't work with LuaJ ---
Here is a possible solution. I register a hook with debug.sethook that gets triggered on "count" events (these events occur even in a while true do end). I also pass a custom "ScriptState" Java object I created which contains a boolean flag indicating whether the script should terminate or not. The Java object is queried in the Lua hook which will throw an error to close the script if the flag is set (edit: throwing an error doesn't actually terminate the script). The terminate flag may also be set from inside the Lua script.
If you wish to automatically terminate unyielding infinite loops, it's straightforward enough to implement a timer system which records the last time a call was made to the ScriptState, then automatically terminate the script if sufficient time passes without an API call (edit: this only works if the thread can be interrupted). If you want to kill infinite loops but not interrupt certain blocking operations, you can adjust the ScriptState object to include other state information that allows you to temporarily pause auto-termination, etc.
Here is my interpreter.lua which can be used to call another script and interrupt it if/when necessary. It makes calls to Java methods so it will not run without LuaJ (or some other Lua-Java library) unless it's modified (edit: again, it can be easily modified to work in pure Lua).
function hook_line(e)
if jthread:getDone() then
-- I saw someone else use error(), but an infinite loop still seems to evade it.
-- os.exit() seems to take care of it well.
os.exit()
end
end
function inithook()
-- the hook will run every 100 million instructions.
-- the time it takes for 100 million instructions to occur
-- is based on computer speed and the calling environment
debug.sethook(hook_line, "", 1e8)
local ret = dofile(jLuaScript)
debug.sethook()
return ret
end
args = { ... }
if jthread == nil then
error("jthread object is nil. Please set it in the Java environment.",2)
elseif jLuaScript == nil then
error("jLuaScript not set. Please set it in the Java environment.",2)
else
local x,y = xpcall(inithook, debug.traceback)
end
Here's the ScriptState class that stores the flag and a main() to demonstrate:
public class ScriptState {
private AtomicBoolean isDone = new AtomicBoolean(true);
public boolean getDone() { return isDone.get(); }
public void setDone(boolean v) { isDone.set(v); }
public static void main(String[] args) {
Thread t = new Thread() {
public void run() {
System.out.println("J: Lua script started.");
ScriptState s = new ScriptState();
Globals g = JsePlatform.debugGlobals();
g.set("jLuaScript", "res/main.lua");
g.set("jthread", CoerceJavaToLua.coerce(s));
try {
g.loadFile("res/_interpreter.lua").call();
} catch (Exception e) {
System.err.println("There was a Lua error!");
e.printStackTrace();
}
}
};
t.start();
try { t.join(); } catch (Exception e) { System.err.println("Error waiting for thread"); }
System.out.println("J: End main");
}
}
res/main.lua contains the target Lua code to be run. Use environment variables or parameters to pass additional information to the script as usual. Remember to use JsePlatform.debugGlobals() instead of JsePlatform.standardGlobals() if you want to use the debug library in Lua.
EDIT: I just noticed that os.exit() not only terminates the Lua script but also the calling process. It seems to be the equivalent of System.exit(). error() will throw an error but will not cause the Lua script to terminate. I'm trying to find a solution for this now.
Thanks to #Seldon for suggesting the use of custom DebugLib. I implemented a simplified version of that by just checking before every instruction if a predefined amount of time is elapsed. This is of course not super accurate because there is some time between class creation and script execution. Requires no separate threads.
class DebugLibWithTimeout(
timeout: Duration,
) : DebugLib() {
private val timeoutOn = Instant.now() + timeout
override fun onInstruction(pc: Int, v: Varargs, top: Int) {
val timeoutElapsed = Instant.now() > timeoutOn
if (timeoutElapsed)
throw Exception("Timeout")
super.onInstruction(pc, v, top)
}
}
Important note: if you sandbox an untrusted script calling load function on Lua-code and passing a separate environment to it, this will not work. onInstruction() seems to be called only if the function environment is a reference to _G. I dealt with that by stripping everything from _G and then adding whitelisted items back.
-- whitelisted items
local sandbox_globals = {
print = print
}
local original_globals = {}
for key, value in pairs(_G) do
original_globals[key] = value
end
local sandbox_env = _G
-- Remove everything from _G
for key, _ in pairs(sandbox_env) do
sandbox_env[key] = nil
end
-- Add whitelisted items back.
-- Global pairs-function cannot be used now.
for key, value in original_globals.pairs(sandbox_globals) do
sandbox_env[key] = value
end
local function run_user_script(script)
local script_function, message = original_globals.load(script, nil, 't', sandbox_env)
if not script_function then
return false, message
end
return pcall(script_function)
end

java process is frozen(?) on linux

This is my first question on S.O.
I have a very odd problem.
Below is my problem...
I write very simple method that write some text to a file.
Of course it works well my machine(XP, 4CPU, jdk1.5.0_17[SUN])
But it somtimes freezes on operating server
(Linux Accounting240 2.4.20-8smp, 4CPU, jdk1.5.0_22[SUN]).
kill -3 doesn't work.
ctrl + \ doesn't work.
So, I can't show you the thread dump.
It freezes well..
When I just write some Thread.sleep(XX) at this method, the problem is gone well(?)...
sleep(XX) break... it happened again today with Thread.sleep(XX)...
Do you know this problem?
Do you have the some solution about that?
Thanks. :-)
P.S.
linux distribution: Red Hat Linux 3.2.2-5
command: java -cp . T
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileOutputStream;
import java.io.OutputStreamWriter;
import java.text.SimpleDateFormat;
import java.util.Date;
public class T {
private BufferedWriter writer = null;
private void log(String log) {
try {
if (writer == null) {
File logFile = new File("test.log");
writer = new BufferedWriter(new OutputStreamWriter(
new FileOutputStream(logFile, true)));
}
writer.write(new SimpleDateFormat("[yyyy-MM-dd HH:mm:ss] ")
.format(new Date()));
writer.write("[" + log + "]" + "\n");
writer.flush();
/*
* this is ad hoc solution ???
*/
//Thread.sleep(10);
} catch (Exception e) {
e.printStackTrace();
} finally {
}
}
public void test() {
long startTime = System.currentTimeMillis();
while (true) {
log(String.valueOf(System.currentTimeMillis()));
System.out.println(System.currentTimeMillis());
try {
//Thread.sleep((int) (Math.random() * 100));
} catch (Exception e) {
break;
}
if (System.currentTimeMillis() - startTime > 1000 * 5) {
break;
}
}
if (writer != null) {
try {
writer.close();
} catch (Exception e) {
}
}
System.out.println("OK");
}
public static void main(String[] args) {
new T().test();
}
}
If the JVM does not respond to kill -3 then it is not your program but the JVM that is failing which is bad and would require a bug report to Sun.
I noticed you are running a 2.4.20-8smp kernel. This is not a typical kernel for a current open source Linux distribution, so I would suggest you have a look at http://java.sun.com/j2se/1.5.0/system-configurations.html to see if you are deploying to a supported configuration. If not, you should let the responsible people know this!
The first step is to get a thread dump of where the program is when it "freezes". If this were on Java 6, you could connect JVisualVM or JConsole to it by default, and get the stacktraces of all the threads from there. Since it's Java 5, you should be able to use the jstack command to get a thread dump (or you could enable JMX with a command-line option to attach the aforementioned tools, but I don't think it's worth it in this case). In all cases, pressing Ctrl-Break from the console that launched the application may also produce a thread dump, depending on the environment.
Do this several times a few seconds apart and then compare the thread dumps. If they're always identical, then it looks like your application is deadlocked; and the top line of the dump will show exactly where the threads are blocking (which will give a very good clue, when you look at that line of the code, which resources they're blocked on).
On the other hand if the thread dumps change from time to time, the program is not strictly deadlocked but looks like it's running in an infinite loop - perhaps one of your loop conditions is not declared properly so the threads never exit or something of that sort. Again, look at the set of thread dumps to see what area of code each thread is looping around in, which will give you an idea of the loop condition that is never evaluating to an exit condition.
If the issue isn't obvious from this analysis, post back the dumps as it will help people debug your above code.
I think this is a race condition. The while(true) will force the VM on linux to write and flush continuously, and the linux kernel VM will try to intercept those calls and buffer the writing. This will make the process spinloop while waiting for the syscall to be completed; at the same time, it will be picked up by the scheduler and assigned to another CPU (I might be wrong here, tho). The new CPU will try to acquire a lock on the resource, and everything will result in a deadlock.
This might be a sign of other issues to come. I suggest:
first of all, for clarity's sake: move the file creation outside of the log() method. That's what constructors are for.
secondly, why are you trying to write to a file like that? Are you sure your program logic makes sense in the first place? Would you not rather write your log messages to a container (say, an ArrayList) and every XX seconds dump that to disk in a separate thread? Right now you're limiting your logging ability to your disk speed: something you might want to avoid.

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