So, I'm trying to extract the music from a Java Mobile game.
It's Block Breaker Deluxe 2.
Unfortunately there is nothing on the Internet about it, pretty much. At least about the music.
I used to play this game a lot years and years ago.
I want to extract the music for personal use. Just to listen.
When I open the file with the Java Decompiler, I only get the class files and so. Plus some other files which appear to be data.
This is where I got the file from: download link
I know that many of the files are either PNGs or classes. What about the music?
Related
I want to develop an android application in which the user can play an .mp3 song file reversely ( playing backwards).
I have searched a lot on the web and the stackoverflow, but I haven't found anything useful and basically I'm short on the main idea behind this scenario.
So I'd like to know if there are any java libraries for manipulating .mp3 files or sample applications. Any insight is appreciated :)
A possible solution is to convert it to WAV (on the fly) and then play it using the following answer:
Play WAV file backward
I need to build a standalone audio/music player that should be able to play different audio files in 2 languages, english and russian as they are selected.
I thought that would be and easy task since I found a lot of examples for a player that read from an SDCARD.
The problem is that in this specific case I want to bring the audio files within the app and read them from a specific folder inside the project (ex. /audio/eng/ or /audio/rus/). Is there a way to collect the audio files from one of these folders that come along with the app and play them?
I have very small experience in android applications but I wish to solve the problem.
Kind regards,
Chris
I understand this question has been asked many times before, but after searching all of the answers seem to be outdated (by two or more years) so I thought it reasonable to ask it again.
What libraries are available to read and display video files (such as .avi and similar) in java? I am currently using lwjgl, and cannot easily change to a different library, so please limit suggestions to those compatible with lwjgl.
What I'm trying to do is create a fullscreen display using lwjgl, display the video (with audio synced) as an intro, then either when the video is finished or forcefully skipped continue to the main menu.
So I am building this music app which so far just scans a specific folder inside the SD card. This returns the paths and then plays them.
A few hours ago I got informed that there is like a media file database in the android system so
I am wondering if this media file database is there and if I can in some way get it to return all audio files with a path and then play them
I am wondering if there is any way I can get album cover and artist information from this database also
I have been reseraching on MediaStore and MediaScan connection but i can't find any thing so I need some sample code please.
You did say please... so maybe something like the following links. They might not have everything you want, but they all contain information that is relevant to your project. When searching or trying to find a solution, don't give up when you can't find exactly what you need. As long as something has some relevant information, take it and use it. It's how developers/pirates work.
http://davanum.wordpress.com/2007/12/29/android-videomusic-player-sample-from-local-disk-as-well-as-remote-urls/
or
http://davanum.wordpress.com/2009/12/04/android-%E2%80%93-videomusic-player-sample-take-2/
Or even on a SO page
Android mp3 player
You might want to check the references as well:
http://developer.android.com/guide/topics/media/index.html
I'm trying to implement a small mp3 player on android. So far so good, but I cant implement the following feature:
When playback of the file starts, check the file, get the artwork and display it.
(the artwork is embedded)
I've seen several libraries which claim to be capable of doing so, but I did not manage to implement it. (jaudiotagger, jid3)
Did somebody ever implement this and can show me some code?
Thank, Nico
Android doesn't support the standard ImageIO libraries which is why this part of jaudiotagger doesnt work with Android, there is an outstanding issue on jaudiotagger to resolve this issue for android.