running two frames concurrently at the same time - java

I just want to run two frames concurrently, one contains drag and drop feature which i am using to write file to ftp server and other one to display the progress bar to show how much file is written(uploaded you can say).
But the problem is my progress bar frame remains white i.e, GUI is not done on it.why???
please give me a solution.
here is my first class which is a homePage frame which calls another class called ProgressSample which writes data to the output stream and also updates the progress bar simultaneously.
FTPConnect.java
SwingWorker<Void , Integer> worker = new SwingWorker<Void , Integer>(){
#Override
protected Void doInBackground() throws Exception {
ProgressSample.main(secondLocalFile , bytesIn , inputStream , outputStream);
return null;
}
protected void done(){
ProgressSample.frame.dispose();
}
};
worker.execute();
this is the second class ...
when i call its main(......) method just a frame with white color on it appears nothing is added on it plz plz plz help me with ur suggestions as soon as possible...
ProgressSample.java
package encdec;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JProgressBar;
public class ProgressSample
{
static JFrame frame;
JProgressBar progressBar;
public static void main(File file , byte[] bytesIn, InputStream inputStream , OutputStream outputStream)throws IOException
{
ProgressSample obj=new ProgressSample();
obj.redfile(file , bytesIn , inputStream , outputStream);
}
public ProgressSample()
{
frame = new JFrame();
frame.setBounds(100, 100, 400, 200);
frame.getContentPane().setLayout(null);
progressBar = new JProgressBar();
progressBar.setBounds(102, 40, 150, 16);
frame.getContentPane().add(progressBar);
progressBar.setStringPainted(true);
frame.setVisible(true);
}
public void redfile(File f , byte[] bytesIn, InputStream inputStream , OutputStream outputStream)
{
try {
long totalLength = f.length();
double lengthPerPercent = 100.0 / totalLength;
long readLength = 0;
int read;
System.out.println(totalLength);
while ((read = inputStream.read(bytesIn)) != -1) {
readLength += read;
progressBar.setValue((int) Math.round(lengthPerPercent * readLength));
outputStream.write(bytesIn, 0, read);
}
progressBar.setValue(100);
frame.dispose();
JOptionPane.showMessageDialog(null, "Upload Successful");
} catch (Exception e) {
}
}
}

Related

How to refresh/reload an image in Swing GUI as the real image file changes?

I am trying to implement Remote FrameBuffer Protocol using Java socket programming.
I have a server side program that takes screenshot of the entire screen using robot and store it in BufferedImage .Then I converted it into a byte array and sending it to the client .
Objective :
To display the entire screen of the server side machine in a Swing GUI of the client side.
Problem i am facing :
i am able to send the image in bytes from server and receive it from the server by the client (client.java) and convert it into a jpg image (output.jpg) using ImageIO and put that image in a Swing frame.
But i am able to see the first image in the Swing and whenever the image gets updated ,the image in the Swing is not updating or refreshing .
What I want :
I want the image to refresh and show updated image every time the server sends the image data .
client.java
package remoteclient;
import java.lang.*;
import javax.imageio.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import java.net.*;
import java.io.*;
public class client {
public static void main(String args[])throws Exception{
Socket s=new Socket("localhost",5900);
DataInputStream din=new DataInputStream(s.getInputStream());
DataOutputStream dout=new DataOutputStream(s.getOutputStream());
BufferedReader br=new BufferedReader(new InputStreamReader(System.in));
int width=0,height=0;
try {
width = din.readInt(); //getting width and height from server thru socket.
height = din.readInt();
} catch (Exception e) {
e.printStackTrace();
}
JFrame f = new JFrame("Client");
JLabel label = new JLabel();
f.setSize(width, height);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
boolean continueLoop = true;
while(continueLoop)
{
try {
int len = din.readInt();
byte[] imageInByte = new byte[len];
System.out.println(len);
din.readFully(imageInByte);
System.out.println(imageInByte);
ByteArrayInputStream bis = new ByteArrayInputStream(imageInByte);
BufferedImage bImage2 = ImageIO.read(bis);
// Image im1 = bImage2.getScaledInstance(width,height, Image.SCALE_SMOOTH);
ImageIO.write(bImage2, "jpg", new File("output.jpg") );
bImage2 = ImageIO.read(new File("output.jpg"));
label.setIcon(new ImageIcon(im1));
ImageIcon icon = new ImageIcon(bImage2);
icon.getImage().flush();
label.setIcon( icon );
f.getContentPane().add(label, BorderLayout.CENTER);
f.pack();
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
What I want :
I want the image to refresh and show updated image every time the server sends the image data .
Updated code with comments about demo code that should be removed from your working code:
Here's an example, using default UIManager icons, and SwingWorker, as noted in the comments to the original posting. You would instead use images from your server connection.
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.util.Collections;
import java.util.List;
import java.util.stream.Collectors;
import javax.swing.Icon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingConstants;
import javax.swing.SwingWorker;
import javax.swing.UIManager;
public class SwingLabelWithUpdatedImage {
public static void main(String args[]) throws Exception {
final JLabel label = new JLabel("", SwingConstants.CENTER);
final JFrame frame = new JFrame("Client");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(label, BorderLayout.CENTER);
final Dimension preferredSize = new Dimension(200, 100);
frame.setPreferredSize(preferredSize);
frame.setVisible(true);
frame.pack();
final ImageUpdateWorker task = new ImageUpdateWorker(label);
task.execute();
}
public static class ImageUpdateWorker extends SwingWorker<Void, IconInfo> {
// iconInfoList is not need in your code. It's here so I can
// supply a dummy set of icons to demonstrate UI updates.
final List<IconInfo> iconInfoList;
private JLabel label;
ImageUpdateWorker(JLabel label) {
this.label = label;
// Delete this in your code
this.iconInfoList = initIconInfoList();
}
#Override
public Void doInBackground() {
boolean isTrue = true;
while (isTrue) {
// Put your socket code to read the next icon from a server.
// You don't need to do the ImageIO.write(), ImageIO.read() dance,
// unless you must save the icon to disk. In that case, you don't need
// to read it back in.
// Here, I just rotate the iconInfoList to make it
// appear as though a new icon was received.
// Your code will not have any need to do this.
Collections.rotate(iconInfoList, -1);
// Just publish the icon you create from the image
// you receive from your remote server.
publish(iconInfoList.get(0));
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return null;
}
#Override
protected void process(List<IconInfo> icons) {
// You might check for an empty list.
// #kleopatra's suggestion to get the last icon is correct.
// See https://docs.oracle.com/javase/tutorial/uiswing/concurrency/interim.html
IconInfo iconInfo = icons.get(icons.size() - 1);
label.setIcon(iconInfo.icon);
// Your code will not do this
label.setText(iconInfo.name);
// You can get the icon dimensions just from the icon,
// so you don't really need the IconInfo class.
label.setSize(iconInfo.dimension);
}
/** Demo code only. It doesn't belong in your working code.
*/
protected List<IconInfo> initIconInfoList() {
// Just a quick way to get some icons; don't need to
// fetch from a server just to demonstrate how to
// refresh the UI.
List<IconInfo> iconInfoList = UIManager.getDefaults().keySet().stream()
.filter(this::isIconKey)
.map(IconInfo::new)
.filter(iconInfo -> iconInfo.icon != null)
.collect(Collectors.toList());
return iconInfoList;
}
/** Demo code only. It doesn't belong in your working code.
*/
protected boolean isIconKey(Object key) {
return String.class.isAssignableFrom(key.getClass())
&& ((String) key).toLowerCase().contains("icon");
}
}
/** This is just a convenience to convey
* the icon and its UIManager key (i.e., name).
* Your remote server doesn't supply a name,
* so you don't really need this class.
* It's just to make the demo more expressive.
*/
public static class IconInfo {
final private String name;
final private Icon icon;
final private Dimension dimension;
IconInfo(Object name) {
this.name = name.toString();
icon = UIManager.getIcon(name);
dimension = icon == null
? new Dimension(32, 32)
: new Dimension(icon.getIconWidth(), icon.getIconHeight());
}
}
}

JavaCV FFmpegFrameRecorder save images to video

I am a bit confused about the use of JavaCV FFmpegFrameRecorder. I have several byte[] or short[] arrays (depending if my images are 8 or 16 bit) were I have the data related for several images. Now, my idea is to use JavaCPP to send each image to ffmpeg so it creates me a mute video from this collection at the framerate I wish. Up to now I have:
package ffmpeg;
import java.awt.EventQueue;
import java.io.File;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import javax.swing.JFrame;
public class rwa {
private JFrame frame;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
rwa window = new rwa();
window.frame.setVisible(true);
Frame myframe = new Frame();
myframe .imageHeight = 100;
myframe .imageWidth = 200;
myframe .imageChannels = 1;
myframe .imageDepth = 8;
byte[] myimage = new byte[20000];
//all black
for (int j = 0; j<myimage.length; j++){
myimage[j]=-128;
}
File dest = new File("C:\\out.mp4");
FFmpegFrameRecorder record = new FFmpegFrameRecorder(dest, 0);
//FFmpegFrameGrabber grabber = new FFmpegFrameGrabber(dest);
record.setFrameRate(0.04);
record.setVideoCodec(13);
record.setFormat("mp4");
record.setPixelFormat(0);
record.setImageHeight(100);
record.setImageWidth(200);
record.setVideoBitrate(1000000);
record.start();
for (int i=0; i<100; i++){
if (myimage.length*(1+i)<20000) {
//this is just for debugging it. I'm creating a different image each frame to see if it works. In practice, I will read in each step the propper image
for (int j = myimage.length*i; j<myimage.length*(i+1); j++){
myimage[j]=127;
}
}
Buffer[] buf = {ByteBuffer.wrap(myimage)};
myframe.image = buf;
record.recordImage(200, 100, 8, 1, 0, 0, ByteBuffer.wrap(myimage));
//record.record(myframe);
}
record.stop();
record.close();
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public rwa() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
frame = new JFrame();
frame.setBounds(100, 100, 450, 300);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
But I am getting errors like
A fatal error has been detected by the Java Runtime Environment:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000007fefe4511d3, pid=6432, tid=0x000000000000027c
what is wrong there? And how should I select the bitrate? My images, at maximum, will be 16bit 1 channel 2048*2048 pixels.
Thanks!
You should use Parallel.run() method in JavaCV, when you are using an event/thread.

Draw profile of the mic input

I don't know much about sounds digitalization. I am trying to represent the instant profile of the mic input. I know how to get the bits from the mic, but I don't know how to interpret it into a profile. Can anyone help me filling the blank?
package test;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.io.IOException;
import java.io.OutputStream;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.TargetDataLine;
import javax.swing.AbstractAction;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
/**
*
* #author François Billioud
*/
public class SoundRecorder extends JFrame {
/** JFrame for the GUI **/
public SoundRecorder() {
super("Sound Recorder");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container pane = getContentPane();
pane.setLayout(new BorderLayout());
pane.add(wavePane = new WavePane(), BorderLayout.CENTER);
pane.add(new JButton(new AbstractAction("ok") {
#Override
public void actionPerformed(ActionEvent e) {
dispose();
}
}), BorderLayout.SOUTH);
setSize(300,300);
setLocationRelativeTo(null);
}
/** Just displays the frame and starts listening **/
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
SoundRecorder rec = new SoundRecorder();
rec.setVisible(true);
rec.listenToMic();
}
});
}
/** Draws the sound read from the mic **/
private static class WavePane extends JPanel {
private final int[] x = new int[0];
private int[] y = new int[0];
private WavePane() {
setOpaque(true);
setBackground(Color.WHITE);
}
/** updates the data to be displayed **/
public void setData(int[] y) {
this.y = y;
int n = y.length;
this.x = new int[n];
float pas = getWidth()/(float)(n-1);
float xCurrent = 0;
for(int i=0; i<n; i++) {
this.x[i] = Math.round(xCurrent);
xCurrent+=pas;
}
repaint();
}
/** Draws a line that represent the mic profile **/
#Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2D = (Graphics2D) g;
g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
g2D.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2D.drawPolyline(x, y, x.length);
}
}
/** Defines the audio format to be used.
* I know nothing about that and am open to suggestions if needed
*/
private static final AudioFormat format = new AudioFormat(
16000, //Sample rate
16, //SampleSizeInBits
2, //Channels
true,//Signed
true //BigEndian
);
/** Creates a thread that will read data from
* the mic and send it to the WavePane
* in order to be painted.
* We should be using a SwingWorker, but it will do
* for the sake of this demo.
**/
private void listenToMic() {
new Thread(new Runnable() {
#Override
public void run() {
try {
//Open the line and read
DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
//checks if system supports the data line
if (!AudioSystem.isLineSupported(info)) {
System.err.print("Line not supported");
}
//starts listening
TargetDataLine line = (TargetDataLine) AudioSystem.getLine(info);
line.open(format);
line.start();
//sends the stream to the interpreter
AudioInputStream ais = new AudioInputStream(line);
AudioSystem.write(ais, AudioFileFormat.Type.AU, new Interpreter());
} catch (LineUnavailableException | IOException ex) {
System.err.println(ex.getLocalizedMessage());
}
}
}).start();
}
private final WavePane wavePane;
private class Interpreter extends OutputStream {
private int[] y;
#Override
public void write(int b) throws IOException {
//TBD
//Fill y array
}
#Override
public void flush() throws IOException {
//Sends the values found to the panel for drawing
wavePane.setData(y);
}
}
}
I found this link but it didn't help me...
Edit: Ok, from what I understand, each 16 bits is the amplitude for one frequency. I have 2 channels, so I have to read 16 bits every 32 to get the first channel. Now I need to know how many frequencies I am going to read for each frame. Then I think I can draw the profile. Any hint?
If you want to draw the spectrum (energy per frequency over time) of the signal that is coming from the microphone then you might want to read this. Maybe a bit more that you wanted to know but it has the maths you need.
If you want to draw the amplitude (the pressure over time) then check, for instance, this.
The contents of the audio stream, based on your specification of the audio format, will be a PCM stream. PCM stream means that every frame is a value of sound pressure at that moment of time. Each frame will consist of four bytes, two bytes per channel. The first two bytes will be channel 0, the other two -- channel 1. The two bytes will be in big endian format (the more significant byte will come before the less significant byte). The fact that you specified signed as True means that you should interpret the values as being in the range from -32768 to 32767.

How to read a GIF with Java's ImageIO and preserve the animation?

I'm working on a project and the goal is to have all images read with ImageIO. This seems to work for everything except GIF images (which display as a static image of the initial frame). I have seen other answers on Stack Overflow and from a thread on the Oracle forums but most require using Java's File class which I can't access due to the program's SecurityManager. I've been able to break the GIF down into an Image array and edit the metadata, but after stitching everything back together I can only display a single image.
Below is a SSCCE for the program:
import java.awt.Image;
import java.awt.Toolkit;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class GifRenderer {
public static void main(String[] args) throws Exception {
Image image = null;
byte[] imageByteArray = null;
try {
String location = "http://i.imgur.com/Ejh5gJa.gif";
imageByteArray = createByteArray(location);
// This works, but I'm trying to use ImageIO
//image = Toolkit.getDefaultToolkit().createImage(imageByteArray);
InputStream in = new ByteArrayInputStream(imageByteArray);
image = ImageIO.read(in);
} catch (IOException e) {
e.printStackTrace();
}
JFrame frame = new JFrame();
frame.setSize(300, 300);
JLabel label = new JLabel(new ImageIcon(image));
frame.add(label);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
// Constraint: This method simulates how the image is originally received
private static byte[] createByteArray(String urlString) throws IOException {
URL url = new URL(urlString);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
InputStream is = null;
try {
is = url.openStream ();
byte[] byteChunk = new byte[4096];
int n;
while ( (n = is.read(byteChunk)) > 0 ) {
baos.write(byteChunk, 0, n);
}
} catch (IOException e) {
e.printStackTrace ();
} finally {
if (is != null) { is.close(); }
}
return baos.toByteArray();
}
}
Some constraints worth mentioning that might not be clear:
The image is originally received as a byte array
The image should be read by ImageIO
The final result should be an Image object
The File class can't be accessed
Given these constraints is there still a way to use ImageIO to display the GIF the same way Toolkit.getDefaultToolkit().createImage() would display the image?

Accurately summing file sizes to use in a JProgressBar

I have a list of files that I'm going to copy over to another location and I want to use a JProgressBar to monitor the progress of the transfer.
The JProgressBar constructor only takes an int for the bounds and File.length returns a long. I know I can cast the long to an int and lose some accuracy, but is this the correct way to do it?
I didn't include any code because it's not really a syntax or coding issue, I'm just not sure if casting a long to an int for use in a progress bar is the correct or accurate enough for my purposes.
I don't really see a problem about progress bar bounds just because actual progress is a percentual value from 0 to 100. You should always be capable to calculate the proportion between processed bytes and the total amount of bytes and that's the actual progress.
I think the right question would be something like: how do I properly update the progress of my progress bar based on files length and total of bytes to be transferred?
Consider this example:
import java.awt.event.ActionEvent;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.io.File;
import java.util.List;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
public class Demo {
private void createAndShowGUI() {
final JProgressBar progressBar = new JProgressBar();
progressBar.setStringPainted(true);
progressBar.setString("");
final SwingWorker<Void,String> worker = new SwingWorker<Void, String>() {
#Override
protected Void doInBackground() throws Exception {
long totalSize = 0l;
File[] files = new File(System.getProperty("user.dir")).listFiles();
for (File file : files) {
totalSize += file.length();
}
long transferred = 0l;
for (File file : files) {
Thread.sleep(250); // Just for animation purpose
transferred += file.length();
int progress = (int) (transferred * 100l / totalSize);
setProgress(progress);
String text = String.format("%1s%%: %2s / %3s bytes", progress, transferred, totalSize);
publish(text);
}
return null;
}
#Override
protected void process(List<String> chunks) {
progressBar.setString(chunks.get(chunks.size() - 1));
}
};
worker.addPropertyChangeListener(new PropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent evt) {
if ("progress".equals(evt.getPropertyName())) {
progressBar.setValue((Integer)evt.getNewValue());
}
}
});
Action startAction = new AbstractAction("Start") {
#Override
public void actionPerformed(ActionEvent e) {
worker.execute();
setEnabled(false);
}
};
JPanel content = new JPanel();
content.add(progressBar);
content.add(new JButton(startAction));
JFrame frame = new JFrame("Demo");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.add(content);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Demo().createAndShowGUI();
}
});
}
}
Because transferred * 100l / totalSize will be always a value between 0 and 100, you maybe will lose a decimal point accuracy but you definitely won't lose precision casting it to int in order to set progress bar value.

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