Understanding collections concurrency and Collections.synchronized* - java

I learned yesterday that I've been incorrectly using collections with concurrency for many, many years.
Whenever I create a collection that needs to be accessed by more than one thread I wrap it in one of the Collections.synchronized* methods. Then, whenever mutating the collection I also wrap it in a synchronized block (I don't know why I was doing this, I must have thought I read it somewhere).
However, after reading the API more closely, it seems you need the synchronized block when iterating the collection. From the API docs (for Map):
It is imperative that the user manually synchronize on the returned map when iterating over any of its collection views:
And here's a small example:
List<O> list = Collections.synchronizedList(new ArrayList<O>());
...
synchronized(list) {
for(O o: list) { ... }
}
So, given this, I have two questions:
Why is this even necessary? The only explanation I can think of is they're using a default iterator instead of a managed thread-safe iterator, but they could have created a thread-safe iterator and fixed this mess, right?
More importantly, what is this accomplishing? By putting the iteration in a synchronized block you are preventing multiple threads from iterating at the same time. But another thread could mutate the list while iterating so how does the synchronized block help there? Wouldn't mutating the list somewhere else screw with the iteration whether it's synchronized or not? What am I missing?
Thanks for the help!

Why is this even necessary? The only explanation I can think of is
they're using a default iterator instead of a managed thread-safe
iterator, but they could have created a thread-safe iterator and fixed
this mess, right?
Iterating works with one element at a time. For the Iterator to be thread-safe, they'd need to make a copy of the collection. Failing that, any changes to the underlying Collection would affect how you iterate with unpredictable or undefined results.
More importantly, what is this accomplishing? By putting the iteration
in a synchronized block you are preventing multiple threads from
iterating at the same time. But another thread could mutate the list
while iterating so how does the synchronized block help there?
Wouldn't mutating the list somewhere else screw with the iteration
whether it's synchronized or not? What am I missing?
The methods of the object returned by synchronizedList(List) work by synchronizing on the instance. So no other thread could be adding/removing from the same List while you are inside a synchronized block on the List.

The basic case
All of the methods of the object returned by Collections.synchronizedList() are synchronized to the list object itself. Whenever a method is called from one thread, every other thread calling any method of it is blocked until the first call finishes.
So far so good.
Iterare necesse est
But that doesn't stop another thread from modifying the collection when you're between calls to next() on its Iterator. And if that happens, your code will fail with a ConcurrentModificationException. But if you do the iteration in a synchronized block too, and you synchronize on the same object (i.e. the list), this will stop other threads from calling any mutator methods on the list, they have to wait until your iterating thread releases the monitor for the list object. The key is that the mutator methods are synchronized to the same object as your iterator block, this is what's stopping them.
We're not out of the woods yet...
Note though that while the above guarantees basic integrity, it doesn't guarantee correct behaviour at all times. You might have other parts of your code that make assumptions which don't hold up in a multi-threaded environment:
List<Object> list = Collections.synchronizedList( ... );
...
if (!list.contains( "foo" )) {
// there's nothing stopping another thread from adding "foo" here itself, resulting in two copies existing in the list
list.add( "foo" );
}
...
synchronized( list ) { //this block guarantees that "foo" will only be added once
if (!list.contains( "foo" )) {
list.add( "foo" );
}
}
Thread-safe Iterator?
As for the question about a thread-safe iterator, there is indeed a list implementation with it, it's called CopyOnWriteArrayList. It is incredibly useful but as indicated in the API doc, it is limited to a handful of use cases only, specifically when your list is only modified very rarely but iterated over so frequently (and by so many threads) that synchronizing iterations would cause a serious bottle-neck. If you use it inappropriately, it can vastly degrade the performance of your application, as each and every modification of the list creates an entire new copy.

Synchronizing on the returned list is necessary, because internal operations synchronize on a mutex, and that mutex is this, i.e. the synchronized collection itself.
Here's some relevant code from Collections, constructors for SynchronizedCollection, the root of the synchronized collection hierarchy.
SynchronizedCollection(Collection<E> c) {
if (c==null)
throw new NullPointerException();
this.c = c;
mutex = this;
}
(There is another constructor that takes a mutex, used to initialize synchronized "view" collections from methods such as subList.)
If you synchronize on the synchronized list itself, then that does prevent another thread from mutating the list while you're iterating over it.
The imperative that you synchronize of the synchronized collection itself exists because if you synchronize on anything else, then what you have imagined could happen - another thread mutating the collection while you're iterating over it, because the objects locked are different.

Sotirios Delimanolis answered your second question "What is this accomplishing?" effectively. I wanted to amplify his answer to your first question:
Why is this even necessary? The only explanation I can think of is they're using a default iterator instead of a managed thread-safe iterator, but they could have created a thread-safe iterator and fixed this mess, right?
There are several ways to approach making a "thread-safe" iterator. As is typical with software systems, there are multiple possibilities, and they offer different tradeoffs in terms of performance (liveness) and consistency. Off the top of my head I see three possibilities.
1. Lockout + Fail-fast
This is what's suggested by the API docs. If you lock the synchronized wrapper object while iterating it (and the rest of the code in the system written correctly, so that mutation method calls also all go through the synchronized wrapper object), the iteration is guaranteed to see a consistent view of the contents of the collection. Each element will be traversed exactly once. The downside, of course, is that other threads are prevented from modifying or even reading the collection while it's being iterated.
A variation of this would use a reader-writer lock to allow reads but not writes during iteration. However, the iteration itself can mutate the collection, so this would spoil consistency for readers. You'd have to write your own wrapper to do this.
The fail-fast comes into play if the lock isn't taken around the iteration and somebody else modifies the collection, or if the lock is taken and somebody violates the locking policy. In this case if the iteration detects that the collection has been mutated out from under it, it throws ConcurrentModificationException.
2. Copy-on-write
This is the strategy employed by CopyOnWriteArrayList among others. An iterator on such a collection does not require locking, it will always show consistent results during iterator, and it will never throw ConcurrentModificationException. However, writes will always copy the entire array, which can be expensive. Perhaps more importantly, the notion of consistency is altered. The contents of the collection might have changed while you were iterating it -- more precisely, while you were iterating a snapshot of its state some time in the past -- so any decisions you might make now are potentially out of date.
3. Weakly Consistent
This strategy is employed by ConcurrentLinkedDeque and similar collections. The specification contains the definition of weakly consistent. This approach also doesn't require any locking, and iteration will never throw ConcurrentModificationException. But the consistency properties are extremely weak. For example, you might attempt to copy the contents of a ConcurrentLinkedDeque by iterating over it and adding each element encountered to a newly created List. But other threads might be modifying the deque while you're iterating it. In particular, if a thread removes an element "behind" where you've already iterated, and then adds an element "ahead" of where you're iterating, the iteration will probably observe both the removed element and the added element. The copy will thus have a "snapshot" that never actually existed at any point in time. Ya gotta admit that's a pretty weak notion of consistency.
The bottom line is that there's no simple notion of making an iterator thread safe that would "fix this mess". There are several different ways -- possibly more than I've explained here -- and they all involve differing tradeoffs. It's unlikely that any one policy will "do the right thing" in all circumstances for all programs.

Related

Can I use the original list after it has been wrapped by Collections.synchronizedList(...)?

From Javadocs for Collections class:
public static <T> List<T> synchronizedList(List<T> list)
Returns a synchronized (thread-safe) list backed by the specified
list. In order to guarantee serial access, it is critical that all
access to the "backing list" is accomplished through the returned
list.
Do I understand correctly, that "backing list" means method argument (list), so below the line of code List<String> mySyncList = Collections.synchronizedList(origList); I shall never do anything like origList.anyMethodCall(), including: origList.add("blabla"), or origList.remove("blabla"), origList.set(1, "blabla")? Though it compiles! Can I access "backing list" in a way not making structural modifications (origList.contains("blabla"))? I guess, I can, but it is also "access to the backing list"! And one is supposed to follow official Oracle docs...
Is that right, that problem arises ONLY when origList STRUCTURALLY MODIFIED AFTER I obtained iterator from mySyncList and BEFORE I finished using this iterator?
If so, am I right, that if thread-3 structurally modifies origList, then iterating mySyncList in any other thread gives ConcurrentModificationException, but there are absolutely no problems so far as either thread-3 modifies origList non-structurally (contains()), or thread-3 modifies origList structurally but there is no iteration in mySyncList (mySyncList.add, mySyncList.remove, ...)?
public static void main(String[] args) {
List<String> origList = new ArrayList<>();
origList.add("one");
origList.add("two");
origList.add("three");
List<String> mySyncList = Collections.synchronizedList(origList);
origList.add("blabla"); // prohibited by Oracle ??? :)))
origList.add("blabla"); // prohibited by Oracle ??? :)))
origList.add("blabla"); // prohibited by Oracle ??? :)))
origList.add("blabla"); // prohibited by Oracle ??? :)))
// now use mySyncList
System.out.println(mySyncList); // no problem so far
// P.S.: Maybe problem arises ONLY when origList STRUCTURALLY MODIFIED
// AFTER I obtained iterator from mySyncList and BEFORE I finished
// using this iterator? If so, such wording would be much preferable in
// official docs!
}
P.S. My question is different, and I do understand that:
It is imperative that the user manually synchronize on the returned
list when iterating over it:
List list = Collections.synchronizedList(new ArrayList());
...
synchronized (list) {
Iterator i = list.iterator(); // Must be in synchronized block
while (i.hasNext())
foo(i.next());
}
SO reseach did't yield answer, I diligently reviewed all the following:
Why do I need to synchronize a list returned by Collections.synchronizedList
Collections.synchronizedList and synchronized
Collections.synchronizedlist() remove element while iterating from end
What is the use of Collections.synchronizedList() method? It doesn't seem to synchronize the list
What cause java.util.concurrentmodificationexception using Collections.synchronizedList?
THANKS TO GRAY ACCEPTED ANSWER BELOW I FINALLY CAME TO THE FOLLOWING CONCLUSION (my brief outline of Gray's answer):
After writing "List mySyncList = Collections.synchronizedList(origList)" it is recommended to write in next line "origList = null". In practice, guru never use origList anywhere later in code (in any thread, in entire prog).
Theoretically there is no problem to use origList later provided that it is not modified structurally (add, remove not called), but no one can safely guarantee only non-structural accesses in practice.
The ideology behind that is this: you converted origList into thread-safe mySyncList, and now use only mySyncList for multithreaded purposes and forget about origList !!!
[After calling synchronizedList(...)] I shall never do anything like origList.anyMethodCall(), including: origList.add("blabla"), or origList.remove("blabla"), origList.set(1, "blabla")?
That's correct. Whenever you have multiple threads updating a list, you have to make sure that all threads are dealing with it in a synchronized manner. If one thread is accessing this list through the Collections.synchronizedList(...) wrapper and another thread is not then you can easily have data corruption issues that result in infinite loops or random runtime exceptions.
In general, once you have the synchronized wrapped version of the list I'd set the origList to be null. There is no point in using it anymore. I've written and reviewed a large amount of threaded code and never seen anyone use the original list once it is wrapped. It really feels like premature optimization and a major hack to keep using the original list. If you are really worried about performance then I'd switch to using ConcurrentLinkedQueue or ConcurrentSkipList.
Can I access "backing list" in a way not making structural modifications (origList.contains("blabla"))?
Yes, BUT no threads can make structural modifications. If a thread using the synchronized version adds an entry and then the other thread accesses the non-synchronized version then the same race conditions that can result in an partially synchronized version of the list causing problems.
Is that right, that problem arises ONLY when origList STRUCTURALLY MODIFIED AFTER I obtained iterator from mySyncList and BEFORE I finished using this iterator?
Yes, that should be ok as long as you can guarantee that fact. But again, this feel like a hack. If someone changes the behavior of another thread or if the timing is changed in the future, your code will start breaking without any warning.
For others, the problem with the synchronized list wrapper, as opposed to a fully concurrent collection like the ConcurrentSkipList, is that an iterator is multiple operations. To quote from the javadocs for Collections.synchronizedList(...):
It is imperative that the user manually synchronize on the returned list when iterating over it. [removed sample code] Failure to follow this advice may result in non-deterministic behavior.
The synchronized wrapper protects the underlying list during each method call but all bets are off if you are using an iterator to walk your list at the same time another thread is modifying it because multiple method calls are made. See the sample code in the javadocs for more info.
there are absolutely no problems so far as either thread-3 modifies origList non-structurally (contains()), or thread-3 modifies origList structurally but there is no iteration in mySyncList
As long as both threads are using the synchronized wrapper then yes, there should be no problems.
origList.add("blabla"); // prohibited by Oracle ??? :)))
We aren't talking about "prohibited" which sounds like a violation of the language definition. We are talking about properly reentrant code working with properly synchronized collections. With reentrant code, the devil is in the details.

Adding to ArrayList from separate thread

I have a program with 3 threads (excluding the main thread). The first thread moves an object across the window, the second thread checks for object collisions, and the third is supposed to add to the ArrayList of objects periodically. All three of these threads are manipulating the same list of objects (Though the first 2 are not actually changing the list, just the objects inside). However, when the thread meant to add to the list tries to add an object, I receive an error. Is it possible to manipulate an ArrayList from a different thread?
You can prevent the race conditions by placing the code that manipulates the array list inside synchronized(arrayList) { ... } blocks.
There is nothing special about ArrayList which prevents it from being read and written from multiple threads. However, note the warning in the Javadoc:
Note that this implementation is not synchronized. If multiple threads access an ArrayList instance concurrently, and at least one of the threads modifies the list structurally, it must be synchronized externally. (A structural modification is any operation that adds or deletes one or more elements, or explicitly resizes the backing array; merely setting the value of an element is not a structural modification.) This is typically accomplished by synchronizing on some object that naturally encapsulates the list. If no such object exists, the list should be "wrapped" using the Collections.synchronizedList method. This is best done at creation time, to prevent accidental unsynchronized access to the list:
List list = Collections.synchronizedList(new ArrayList(...));
It is also worth reading through the Synchronization Tutorial.
Yes you can handle the array in multiple threads. You can read more in the Java documentation about using the synchronized keyword with objects.
First, If you have a multithreaded application...prefer to use something like Vector instead of ArrayList since ArrayList is not considered thread safe.
Also, for handling concurrency,
You can used make a synchronized method and perform operations to that, or use a synchronized block.

Can objects get lost if a LinkedList is add/remove fast by lots of threads?

sound like a silly question. I just started Java Concurrency.
I have a LinkedList that acts as a task queue and is accessed by multiple threads. They removeFirst() and execute it, other threads put more tasks (.add()). Tasks can have the thread put them back to the queue.
I notice that when there are a lot of tasks and they are put back to the queue a lot, the number of tasks I add to the queue initially are not what come out, 1, or sometimes 2 is missing.
I checked everything and I synchronized every critical section + notifyAll().
Already mark the LinkedList as 'volatile'.
Exact number is 384 tasks, each is put back 3072 times.
The problem doesn't occur if there is a small number of tasks & put back. Also if I System.out.println() all the steps then it doesn't happens anymore so I can't debug.
Could it be possible that LinkedList.add() is not fast enough so the threads somehow miss it?
Simplified code:
public void callByAllThreads() {
Task executedTask = null;
do
{
// access by multiple thread
synchronized(asyncQueue) {
executedTask = asyncQueue.poll();
if(executedTask == null) {
inProcessCount.incrementAndGet(); // mark that there is some processing going on
}
}
if(executedTask != null) {
executedTask.callMethod(); // subclass of task can override this method
synchronized(asyncQueue) {
inProcessCount.decrementAndGet();
asyncQueue.notifyAll();
}
}
}
while(executedTask != null);
}
The Task can override callMethod:
public void callMethodOverride() {
synchronized(getAsyncQueue()) {
getAsyncQueue().add(this);
getAsyncQueue().notifyAll();
}
}
From the docs for LinkedList:
Note that this implementation is not synchronized. If multiple threads access a linked list concurrently, and at least one of the threads modifies the list structurally, it must be synchronized externally.
i.e. you should synchronize access to the list. You say you are, but if you are seeing items get "lost" then you probably aren't synchronizing properly. Instead of trying to do that, you could use a framework class that does it for you ...
... If you are always removing the next available (first) item (effectively a producer/consumer implementation) then you could use a BlockingQueue implementation, This is guaranteed to be thread safe, and has the advantage of blocking the consumer until an item is available. An example is the ArrayBlockingQueue.
For non-blocking thread-safe queues you can look at ConcurrentLinkedQueue
Marking the list instance variable volatile has nothing to do with your list being synchronized for mutation methods like add or removeFirst. volatile is simply to do with ensuring that read/write for that instance variable is communicated correctly between, and ordered correctly within, threads. Note I said that variable, not the contents of that variable (see the Java Tutorials > Atomic Access)
LinkedList is definitely not thread safe; you cannot use it safely with multiple threads. It's not a question of "fast enough," it's a question of changes made by one thread being visible to other threads. Marking it volatile doesn't help; that only affects references to the LinkedList being changed, not changes to the contents of the LinkedList.
Consider ConcurrentLinkedQueue or ConcurrentLinkedDeque.
LinkedList is not thread safe, so yes, multiple threads accessing it simultaneously will lead to problems. Synchronizing critical sections can solve this, but as you are still having problems you probably made a mistake somewhere. Try wrapping it in a Collections.synchronizedList() to synchronize all method calls.
Linked list is not thread safe , you can use ConcurrentLinkedQueue if it fits your need,which seems possibly can.
As documentation says
An unbounded thread-safe queue based on linked nodes. This queue
orders elements FIFO (first-in-first-out). The head of the queue is
that element that has been on the queue the longest time. The tail of
the queue is that element that has been on the queue the shortest
time. New elements are inserted at the tail of the queue, and the
queue retrieval operations obtain elements at the head of the queue. A
ConcurrentLinkedQueue is an appropriate choice when many threads will
share access to a common collection. This queue does not permit null
elements.
You increment your inProcessCount when executedTask == null which is obviously the opposite of what you want to do. So it’s no wonder that it will have inconsistent values.
But there are other issues as well. You call notifyAll() at several places but as long as there is no one calling wait() that has no use.
Note further that if you access an integer variable consistently from inside synchronized blocks only throughout the code, there is no need to make it an AtomicInteger. On the other hand, if you use it, e.g. because it will be accessed at other places without additional synchronization, you can move the code updating the AtomicInteger outside the synchronized block.
Also, a method which calls a method like getAsyncQueue() three times looks suspicious to a reader. Just call it once and remember the result in a local variable, then everone can be confident that it is the same reference on all three uses. Generally, you have to ensure that all code is using the same list, hence the appropriate modifier for the variable holding it is final, not volatile.

Wrapped implementation of a map

What's the point of wrapping the map with Collections.synchronizedCollection(map), if then you have to synchronize the code while iterating?
Collection<Type> c = Collections.synchronizedCollection(myCollection);
synchronized(c) {
for (Type e : c)
foo(e); }
After having wrapped it, should not be thread safe?
What's the point of wrapping the map with Collections.synchronizedCollection(map), if then you have to synchronize the code while iterating?
To make individual operations thread-safe. (Personally I think it's a bad idea in general, but that's a different matter. It's not pointless, just limited in usefulness.)
After having wrapped it, should not be thread safe?
For any individual operation, yes. But iteration involves many steps - and while each of those individual steps will be synchronized, the collection can be modified between steps, invalidating the iterator. Don't forget that your loop is expanded to something like:
for (Iterator<Type> iterator = c.iterator(); iterator.hasNext(); ) {
Type e = iterator.next();
...
}
If you need iteration to be thread-safe, you should use one of the collections in java.util.concurrent... while noting the caveats about what is and isn't guaranteed if the collection is modified during iteration.
After wrapping it, each individual method is thread safe, but iteration involves calling methods repeatedly (iterator, then next and hasNext on the returned Iterator) and there's no synchronization between those methods. This is why you need to synchronize your iteration.
You also need to use a synchronized collection (rather than just synchronizing around your iteration code) because otherwise the methods that add or remove items would not synchronize and therefore could make modifications while you were iterating even if you used a synchronized block.
Adding to #jonskeet's #jule's answers, you should consider using ConcurrentHashMap (http://docs.oracle.com/javase/6/docs/api/java/util/concurrent/ConcurrentHashMap.html) which does not require locking around iteration.

How to synchronize Map between one r/w Thread and one read-only Thread?

I have a synchronized Map (via Collections.synchronizedMap()) that is read and updated by Thread A. Thread B accesses the Map only via Map.keySet() (read-only).
How should I synchronize this? The docs say that keySet() (for a Collections.synchronizedMap) "Needn't be in synchronized block". I can put Thread A's read/write access within a synchronized block, but is that even necessary?
I guess it seems odd to me to even use a synchronized Map, or a synchronized block, if Map.keySet doesn't need to be synchronized (according to the docs link above)...
Update: I missed that iteration of the keySet must be synchronized, even though retrieving the keySet does not require sync. Not particularly exciting to have the keySet without being able to look through it, so end result = synchronization required. Using a ConcurrentHashMap instead.
To make a truly read/write versus read/only locking Map wrapper, you can take a look at the wrapper the Collections uses for synchronizedMap() and replace all of the synchronized statements with a ReentrantReadWriteLock. This is a good bit of work. Instead, you should consider switching to using a ConcurrentHashMap which does all of the right things there.
In terms of keySet(), it doesn't need to be in a synchronized block because it is already being synchronized by the Collections.synchronizedMap(). The Javadocs is just pointing out that if you are iterating through the map, you need to synchronize on it because you are doing multiple operations, but you don't need to synchronize when you are getting the keySet() which is wrapped in a SynchronizedSet class which does its own synchronization.
Lastly, your question seemed to be implying that you don't need to synchronize on something if you are just reading from it. You have to remember that synchronization not only protects against race conditions but also ensures that the data is properly shared by each of the processors. Even if you are accessing a Map as read-only, you still need to synchronize on it if any other thread is updating it.
The docs are telling you how to properly synchronize multi-step operations that need to be atomic, in this case iterating over the map:
Map m = Collections.synchronizedMap(new HashMap());
...
Set s = m.keySet(); // Needn't be in synchronized block
...
synchronized(m) { // Synchronizing on m, not s!
Iterator i = s.iterator(); // Must be in synchronized block
while (i.hasNext())
foo(i.next());
}
Note how the actual iteration must be in a synchronized block. The docs are just saying that it doesn't matter if obtaining the keySet() is in the synchronized block, because it's a live view of the Map. If the keys in the map change between the reference to the key set being obtained and the beginning of the synchronized block, the key set will reflect those changes.
And by the way, the docs you cite are only for a Map returned by Collections.synchronizedMap. The statement does not necessarily apply to all Maps.
The docs are correct. The map returned from Collections.synchronizedMap() will properly wrap synchronized around all calls sent to the original Map. However, the set impl returned by keySet() does not have the same property, so you must ensure it is read under the same lock.
Without this synchronization, there is no guarantee that Thread B will ever see any update made by Thread A.
You might want to investigate ConcurrentHashMap. It provides useful semantics for exactly this use case. Iterating over a collection view in CHM (like keySet()) gives useful concurrent behavior ("weakly consistent" iterators). You will traverse all keys from the state of the collection at iteration and you may or may not see changes after the iterator was created.

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