ImageIO Alternitive to read for InputStream to BufferedImage - java

I've got a Spring MVC webapp written in Java which you can upload images too. These images need to be manipulated (resized, cropped, etc) and I'm using the Scalr library for this, which requires the images to be read from a BufferedImage.
In Java you can convert from an InputStream (which is how images come in) to a BufferedImage very easily:
final BufferedImage img = ImageIO.read(in);
However, ImageIO is really pernickety about image formats and throws all sorts of exceptions if something isn't right about the image. Users could be uploading almost any quality of image to the web app, so this isn't acceptable.
So I'm looking for an alternative. I've done some googling and one suggestion was Java Advanced Imaging from Oracle. The only problem is that it appears to rely on the Oracle Java implementation and I'm not using that.
Is there another library I can use?

I'd say, don't change your code just yet!
The good thing about the ImageIO library is that it is completely plugin-based. If it doesn't read the formats you need right out of the box, you can add support very easily.
I've written a couple of plugins for the TwelveMonkeys ImageIO project (in particular, it includes a JPEGImageReader that supports CMYK color space).
Werner Randelshofer's CMYKJPEGImageReader linked by #MadProgrammer is another plugin you could try out.
JAI, as you have mentioned, also has plugins that allows you to read CMYK JPEGs (I think), however many of the plugins requires native libraries and extra installation that might be a hassle in a web app context. The project also hasn't been updated for years.
I'm sure there are commercial plugins available too, but I haven't researched these.
If you really want to change library, have a look at Apache Commons Imaging. It has a very nice API, and supports many formats. Images are read into BufferedImages. Their JPEG support, however, isn't very mature at the moment, so it most likely will not read your image.
JMagick and im4java both use ImageMagick which has very good support for many formats. Requires native IM installation. The APIs are file based however, which means you often have to write your streams to a temp file before processing. Also doesn't directly support BufferedImages, but you can convert if you like, and in many cases you can use IMs built in image manipulation instead of Java.
Again, there might be complete commercial library alternatives, either in Java or based on native code.

Related

Android PDF Rendering

I would like to render/open PDF file (stored in SDCard) in Android without using in-build application or viewer.
1) We have tried MuPDF open source library but rendering using this library is very slow.
2) Can we use iText library for rendering PDF files in Android (i.e. iText as a PDF Viewer).
Is there any other PDF library(open source) that can be used in Android Or suggest basic guideline for developing PDF viewer for Android.
1) MuPDF is good to render textbook pdf in android while it may be slow to render pdf with big images. A lot of customizations and improvements especially memory usage control need to do if you want the MuPDF to run fast and stable on android platform. You can check out two open source projects VuDroid and apv which are based on MuPDF.
2) It's up to your requirements. The iText may be enough to render simple text pdf, but I don't think it has better performance than MuPDF or other libraries that developed by using C/C++.
Another choice is to use Poppler. A successful story is the popular android app ezPDF Reader is based on Poppler, although it's violating GPL license. The out of box Poppler needs more work than MuPDF to do to run on android smoothly. You can refer to the open source project apdfviewer.
I've done some research in this field recently, I've tried more than 14 libraries on Android, I've done simple benchmarking on some high resolution print-ready PDF magazines and I'm currently considering to use MuPDF or Radaee in work as they went out as the best.
I've tried VuDroid and apv as well and they are very unstable, they are crashing very often on complex PDF documents and very slow in comparsion to MuPDF or Radaee.
Since MuPDF and Radaee (and some other libraries) are written in pure C and are used on Android through NDK, they are giving the best possible performance (and they both are paid for a commercial use).
Take a look at my PDF reader for Android here at anddev.
As I remember it uses modified PDFBox (without things related to editing), and features my own font converter (to feed fonts to Android and render them faster).
I don't develop PDF reader anymore and I can make all my changes opensource (though it will require some work, and time). You can try it out to find out how well it performs for you. Note: reader doesn't support encryption and copy-protection.

Best way to handle images in Java

I will develop a Java application that uses some image processing algorithms. I have done some image processing applications using C++. I'm currently using BufferedImage object to save data from images but I'm wondering if there is a better way to handle images in Java (improve performance).
Do you guys have any recommendation?
Thanks!!!
if you want to work with images i would look at JavaCv: https://github.com/bytedeco/javacv
JavaCV first provides wrappers to commonly used libraries by researchers in the field of computer vision: OpenCV, FFmpeg, libdc1394, PGR FlyCapture, OpenKinect, videoInput, and ARToolKitPlus.
I think you will find all what you need.
Luca
For JAVA there exists for example:
FiJi
ImageJ
Fiji
BoofCV
Rapidminer with IMMI (for image mining)

Image processing library for Android and Java

I am currently working on a small project, which shall load an image from an URL, resize and change it's colour depth to only 16 colours using a specified colour palette. The main problem for me is, that I want a program, which I can use on an Android device and on a desktop computer.
Do you know a good image processing library which works on both systems?
Thanks in advance.
There are several tools:
ImageJ, http://rsbweb.nih.gov/ij/
Fiji, http://fiji.sc/wiki/index.php/Fiji
IMMI, http://www.burgsys.com/image-processing-software-free.php
BoofCV: http://boofcv.org
The answers on this page are quite dated as of February 2014. I was searching to find a free Android image processing library and I came across the Stanford lecture notes here: http://www.stanford.edu/class/ee368/Android/index.html
Investigating a bit further, I found out that they are using OpenCV in their course material. It has a Java interface (along with many other languages), but the library is written natively in C++. They state that:
Along with well-established companies like Google, Yahoo, Microsoft,
Intel, IBM, Sony, Honda, Toyota that employ the library, there are
many startups such as Applied Minds, VideoSurf, and Zeitera, that make
extensive use of OpenCV.
I am excited(!) to have found this, looking forward to going home and giving it a go.
The Android NDK allows you to use an existing C/C++ library that does not require java.awt or any of the Android classes. For example, you could easily compile libpng as a shared library for Android and then write a JNI interface to pass images from the Java layer to the png library. Similarly, you will also be able to compile libpng as a shared library for your desktop computer and use it from there.
I recently wrote a tutorial on how to compile open-source libraries for Android. If you browse the Android source, you will find some classes that use the skia graphics library via jni. I have not used skia before, but since Android has skia in its base framework, it should not be too difficult to get it to work in your app/desktop program.
Writing cross-platform programs has been an area of active interest amongst the mobile developers community, and some engines such as libgdx have gotten really good at it. So what you are attempting is definitely possible.
Octoate,
I don't think there is a library that exists that does what you want, the reason for that is on non-mobile platform every graphical operation you are going to use in Java is going to use the Java2D rendering pipeline to some degree. On Android, this doesn't exist.
Android provides its own graphical pipeline for image manipulation and actually simplifies a lot of things that are more complicated in standard Java.
All that being said, it looks like you found a library (JJIL) that acts as an abstraction layer on top of these differences, in that case I would be a bit worried about performance and do some testing in your own code to see how it performs compared to the platform methods. For example, I saw this quote from JJIL:
allows images to be converted from Android bitmaps into JJIL RgbImages
When I look at the source for RgbImages, it looks like the image data gets converted and stored in an internal array; all of those layers of abstraction are going to cost you CPU time and memory, especially as images on mobile devices get bigger due to higher resolution cameras and high-bandwidth connections.
This may not be that big of an issue, but again, you'll probably want to do some profiling/testing/performance comparisons.
Any pure Java library should work on both platforms. A Google search of "Java image processing library" produced several results. Try to find the lightest weight lib that serves your purposes since memory and CPU are limited on mobile devices.
Barry

Is it possible to record video of a Java Swing Component?

I am looking for a way to make a video out of a java JComponent. I found ways to save components as images, but ideally I would like to be able to have the component paint to the screen and to a video file. I am hoping to find a solution that does not require libraries outside of the core JDK, but lightweight libraries might be considered.
Thanks
I don't believe there are libraries that will do what you are asking. Indeed, it seems a rather strange approach. Could you explain what it is that you are trying to achieve.
I suspect that a more viable approach is to use a screen video capture tool like Camtasia to capture what the user is doing. It costs money, but they do have an evaluation download if your boss is a cheapskate.
The core Java JDK doesn't provide a way to write videos, but you can create videos from raw images using the Xuggler open-source project. See this source code for examples of creating a video from raw images that are snapshots of a desktop.
Art

Video Thumbnails in Java

I want to generate a thumbnail preview of videos in Java. I'm mostly JMF and video manipulation alienated.
Is there an easy way to do it?
What about codecs? Will I have to deal with it?
Any video type is suported? (including Quicktime)
Well, since you're not stuck with JMF, have you considered Xuggler? Xuggler is a Java API that uses FFmpeg under the covers to do all video decoding and encoding. It's free and LGPL licensed.
In fact, we have a tutorial that shows How to Make Thumbnails of an Existing File
There seems to be a few examples out there that are far better than what I was going to send you.
See http://krishnabhargav.blogspot.com/2008/02/processing-videos-in-java.html.
I'd agree with Stu, however. If you can find a way to get what you want using some command-line tools (and run them using Commons-Exec), you might have a better overall solution than depending on what is essentially the Sanskrit of Java extensions.
Are you sure that JMF is right for you? Unfortunately, it is not in particularly good shape. Unless you are already committed to JMF, you very well may want to investigate alternatives. Wikipedia has a decent overview at en.wikipedia.org/wiki/Java_Media_Framework
Many JMF developers have complained that it supports few codecs and formats in modern use. Its all-Java version, for example, cannot play MPEG-2, MPEG-4, Windows Media, RealMedia, most QuickTime movies, Flash content newer than Flash 2, and needs a plug-in to play the ubiquitous MP3 format. While the performance packs offer the ability to use the native platform's media library, they're only offered for Linux, Solaris and Windows. Furthermore, Windows-based JMF developers can unwittingly think JMF provides support for more formats than it does, and be surprised when their application is unable to play those formats on other platforms.
Another knock against JMF is Sun's seeming abandonment of it. The API has not been touched since 1999, and the last news item on JMF's home page was posted in November 2004.
While JMF is built for extensibility, there are few such third-party extensions.
Furthermore, editing functionality in JMF is effectively non-existent, which makes a wide range of potential applications impractical.
My own server-side app shells out to FFmpeg to do the encoding. I'm 98.42% sure FFmpeg does snapshots, too. (It is an all singing, all dancing beast of a program. The command line options alone could fill a book.)
Check it out: ffmpeg.mplayerhq.hu
There is a relatively newer option called JThumbnailer that you find here: https://github.com/makbn/JThumbnail
JThumbnail is a Java library for creating Thumbnails of common types
of file including .doc, .docx, .pdf , .mp4 and etc. full list

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