Stream over HTTP SSL is not flushed - java

I have a web application running behind nginx. Some pages are accessible via http, some others via https. I have some "pages", which are rather streams as the application does not close the connection and feeds data as they come. The feed then looks like this:
TIME1 MESSAGE1
TIME2 MESSAGE2
...
TIMEn MESSAGEn
After each line I write "\n" and then call flush(). Over http, it works correctly and my client can listen to new data. However, over https the client is not receiving any data until the connection is closed.
ServletOutputStream stream = applicationModel.getOutputStream();
OutputStreamWriter streamWriter = new OutputStreamWriter(stream);
BufferedWriter writer = new BufferedWriter(streamWriter);
while (true) {
wait();
writer.write(newMessage);
writer.flush();
}

Unless the application is tightly integrated with the web server a flush on the writer will only flush the buffers inside your application, so that the data gets send to the web server. Inside the web server there are more buffers, which are necessary to optimize the traffic by sending larger TCP packets and thus decrease the overhead for the data. And, if you use SSL there is yet another layer to watch, because your data will be encapsulated into an SSL frame which again adds overhead, so it is good to not only have a few bytes payload inside. Finally you have the buffering at the OS kernel, which might defer the sending of a small TCP packet for some time if there is hope that there will be more data.
Please be aware, that your wish to control the buffers is against a fundamental design concept of HTTP. HTTP is based on the idea that you have a request from the client to the server and then a response from the server, ideally with a known content-length up-front. There is no idea in the original design of a response which evolves slowly and where the browser will update the display once new data arrive. The real way to get updates would be instead to let the client send another request and then send the new response back. Another way would be to use WebSockets.

Related

send keep alive on long asynchronous request in spring server

I have a controller in spring which getting a POST request which is handling as asynchronous(using DeferredResult object as a return value).
The response for this request is writing bytes to the HTTP stream directly (HttpServletResponse.getWriter().print()) and when it's done writing it sets result on the DeferredResult object for close the connection.
I'm writing my response in stream chunks.
I have an issue in this request handling because the client is closing the connection if I'm not writing to it for 1 minute. (I can write some chunks and then stop writing for 1 minute - therefore the connection will be closed in the middle of my procedure).
I want to control the closing connection procedure - I want to send keep alive when I'm not writing any data to the stream so that the connection won't be closed until I decided to close it from the server-side.
I didn't find out how should I get control of the connection from the controller in the server.
Please assist.
Thanks.
There is no such thing as a "keep alive" during an ongoing request or response in HTTP which can help with idle timeouts when receiving a request or response.
HTTP keep alive is only about keeping the TCP connection open after a response in order to process more requests on the same connection. TCP keep alive is instead used to detect connection loss without TCP shutdown and can also be used to prevent idle timeouts in stateful packet filters (as used in firewalls or NAT routers) in between client and server. It does not prevent idle timeouts at the application level though since it does not transport any data visible to the application level.
Note that the way you want to use HTTP is contrary to how HTTP was designed originally. It was designed for a client sending a full request and the server sending a full response immediately and not for the server sending some parts of the response, idling some time and then send some more. The proper way to implement such behavior would be by using WebSockets. With WebSockets both client and server can send new messages at any time (i.e. no request-response schema) and it also supports keep-alive messages. If WebSockets are not an option you can instead implement a polling client which regularly polls for new data from the server with a new request.
I ran into similar need just recently. The server code executes a long running operation that can take as long as 30 minutes to return, and the client times out long before that. The solution was to have the long running operation send periodic "keep alive" packets of data to the client via a "callback" argument provided by the request handler method. The callback is nothing more than a function (think of Lambda in Java) that takes as parameter the "keep alive" data packet to send to client, and then writes that data packet to the client via the java.io.PrintWriter reference that you can get off of javax.servlet.http.HttpServletResponse. Below code is the handler method that does this. I had to refactor the code in the call hierarchy to accept this new "callback" parameter until the "callback" can reach the method that is performing the long running operation, and inside that code I invoke the "callback" every so often, for example every time 10 records are processed. Not that below is Groovy code (scripting code on top of Java that runs on the JVM) and the server-side framework is Spring,
...
#Autowired
DataImporter dataImporter
#PostMapping("/my/endpoint")
void importData(#RequestBody MyDto myDto, HttpServletResponse response) {
// Callback to allow servant code deep in the call hierarchy to report back to client any arbitrary message
Closure<Void> callback = { String str ->
response.writer.print str
response.writer.flush()
}
// This leads to the code that is performing a long running operation. Using
// this "hook" that code has a direct connection to the client whereby
// it can send packets of data to keep the connection from timing out.
dataImporter.importData(myDto, callback)
}
}

How can I make a server push

I developed my own client and server in java und I implemented a long-polling communication. So my client will always ask for new operations to be executed. If a server has a new operation, then he will send it to the client. The whole communication is based on java-sockets. Now I am thinking to renounce on long-polling-communication and implement a server-push. In this case the client will not ask my server anymore. He will just wait for notifications. If my server has a new operation to be executed, then he will make a server-push. My Goal is to save time on the client-side. So he will not send any request anymore
Question1: is it possible to implement a server-push on my model based on sockets in Java ?
Question2: if yes,how can I implement a server-push?
On server side:
...
DataOutputStream toClient = new DataOutputStream(socket.getOutputStream());
outToClient.writeBytes("event_xyz");
...
On client side you should listen for events
If I understood your question in the right way, you just have to wait for incoming data on the client. For example with a DataInputStream.readUTF(); this method waits until the ServerSocket pushes some data through the stream with the method DataOutputStream.writeUTF(String s) .

Client-Server communication where Server initiates

I would like to have this setup:
Server hosting TCP socket server
Multiple clients connected over TCP (keeping connection open)
Then I would like to initiate a message from the Server to the client. I can't figure out how to do this, and have multiple client sessions at the same time. Techniques I've read involve the Server listening on a port, and when it receives communicate from a client, it launches a new thread to handle and process that, and then it goes back to listening on the port for the next request of another client.
So, then how would I tap into that and send a message to a client running on one of those threads?
My actual usage scenario if you are interested is below. Final goal is like a remote control for your file system to upload files to the server.
- Each client has a java background application running in the system tray that connects to the server
- Server hosts connections, and also hosts a RESTFul webservice to initiate communication
- Mobile device connects to Server over RESTFul webservices to request informatino about the client's filesystem. So it can drill down and find a file, then click and have the file uploaded to the server.
The idea here is mobile users needing to upload files from their desktop to the server while away from their office on a mobile device. (and this is for custom product, so can't use a third-party app_
PS: I've been looking at the simple Client-Server chat program here: http://way2java.com/networking/chat-program-two-way-communication/
You want to have a server listening at all times on a specified port. Once the server notices an incoming connection on that port you should create a new Thread to handle the communication between that client and the server, while the main thread keeps on listening for other incoming connections. This way you can have multiple clients connected to one server. Like so:
private void listen() throws IOException {
serverSocket = new ServerSocket(port)
while (GlobalFlags.listening) {
new ServerThread(serverSocket.accept();
if (GlobalFlags.exit) {
serverSocket.close();
break;
}
}
}
Where the GlobalFlags are variables to control the listening process and are not really necessary. You could do a while True and just keep listening for ever and ever.
In my project I have a main server controller which had listeners running in Threads. The controller controlled the GlobalFlags. I'm sure instead of using global flags there is a better way to do inter thread communication but for me this was the simplest at the time.
The ServerThread should be looping all the time switching between sending output to the client and receiving input from the client. Like so:
ServerThread(Socket socket) {
super("GameServerThread");
this.socket = socket;
try {
this.socket.setTcpNoDelay(true);
} catch (SocketException e) {
// Error handling
}
this.terminate = false;
}
#Override
public void run() {
try {
out = new PrintWriter(socket.getOutputStream(), true);
in = new BufferedReader(
new InputStreamReader(
socket.getInputStream()));
String inputLine, outputLine;
while ((inputLine = in.readLine()) != null) {
outputLine = processInput(inputLine);
out.println(outputLine);
if (terminate) {
break;
}
}
}
out.close();
in.close();
socket.close();
} catch (Exception e) {
// Error handling, should not use Exception but handle all exceptions by themselves.
}
On the client side you have a thread running through a similar loop, receiving input from the server and then sending output to the server.
In this example processInput is the function used to process the client's input. If you want the server to initiate contact you can make the server send something to the outputstream before listening for input and make the client listen first.
I have extracted this example from one of my own projects and the this.socket.setTcpNoDelay(true) is supposed to make the process faster. Reference here: http://www.rgagnon.com/javadetails/java-0294.html
"java.net.Socket.setTcpNoDelay() is used to enable/disable TCP_NODELAY which disable/enable Nagle's algorithm.
Nagle's algorithm try to conserve bandwidth by minimizing the number of segments that are sent. When applications wish to decrease network latency and increase performance, they can disable Nagle's algorithm (that is enable TCP_NODELAY). Data will be sent earlier, at the cost of an increase in bandwidth consumption. The Nagle's algorithm is described in RFC 896.
You get the current "TCP_NODELAY" setting with java.net.Socket.getTcpNoDelay()"
So to send a message to a specific client you could put all the threads upon creation in an ArrayList so you can keep track of all the currently connected clients. You can have the processInput method halt and polling a queue/variable until another class puts the message to be send in the queue/variable. So how to gain a handle on the class depends on your implementation of processInput. You could give every thread an ID (which is what I did in my project) and maybe have the processInput method poll an ArrayList at index=ID. Then to send output to the client you would have to set the variable at index=ID.
This method seems kind of clunky to me personally but I'm not really sure how else I would do it. You would probably use Queues and have processInput write the input to its Queue and then wait for another class to read it and put its response in the Queue. But I have personally never worked with Queues in java so you should read up on that yourself.
In my knowledge
1) Server hosting TCP socket server -- Possible
2) Multiple clients connected over TCP -- Possible
3) Then I would like to initiate a message from the Server to the client -- Not Possible. The Client has to initiate a connection creation, then the server might be able to send data packets to You. Example: You need to open Facebook website on your browser, Facebook server cannot decide to send its page to your PC on its own because your PC will not have a static IP address, and also if Facebook hypothetically writes code to initiate connection to Your PC, then it is as good as Your PC is the server and Facebook website/server acts as client.

What is the reason for Broken Pipe on Unix Domain Sockets?

I have a server application which received requests and forwards them on a Unix Domain Socket. This works perfectly under reasonable usage but when I am doing some load tests with a few thousand requests I am getting a Broken Pipe error.
I am using Java 7 with junixsocket to send the requests. I have lots of concurrent requests, but I have a thread pool of 20 workers which is writing to the unix domain socket, so there is no issue of too many concurrent open connections.
For each request I am opening, sending and closing the connection with the Unix Domain Socket.
What is the reason that could cause a Broken Pipe on Unix Domain Sockets?
UPDATE:
Putting a code sample if required:
byte[] mydata = new byte[1024];
//fill the data with bytes ...
AFUNIXSocketAddress socketAddress = new AFUNIXSocketAddress(new File("/tmp/my.sock"));
Socket socket = AFUNIXSocket.connectTo(socketAddress);
OutputStream out = new BufferedOutputStream(socket.getOutputStream());
InputStream in = new BufferedInputStream(socket.getInputStream()));
out.write(mydata);
out.flush(); //The Broken Pipe occurs here, but only after a few thousand times
//read the response back...
out.close();
in.close();
socket.close();
I have a thread pool of 20 workers, and they are doing the above concurrently (so up to 20 concurrent connections to the same Unix Domain Socket), with each one opening, sending and closing. This works fine for a load test of a burst of 10,000 requests but when I put a few thousand more I suddenly get this error, so I am wondering whether its coming from some OS limit.
Keep in mind that this is a Unix Domain Socket, not a network TCP socket.
'Broken pipe' means you have written to a connection that had already been closed by the other end. It is detected somewhat asynchronously due to buffering. It basically means you have an error in your application protocol.
From the Linux Programmer's Manual (similar language is also in the socket man page on Mac):
The communications protocols which implement a SOCK_STREAM ensure that data is not lost or duplicated. If a piece of data for which the peer protocol has buffer space cannot be successfully transmitted within a reasonable length of time, then the connection is considered to be dead. When SO_KEEPALIVE is enabled on the socket the protocol checks in a protocol-specific manner if the other end is still alive. A SIGPIPE signal is raised if a process sends or receives on a broken stream; this causes naive processes, which do not handle the signal, to exit.
In other words, if data gets stuck in a stream socket for too long, you'll end up with a SIGPIPE. It's reasonable that you would end up with this if you can't keep up with your load test.

Writing to servlet stream

I'm not sure if what I'm trying to do is possible, it might not. Here is my problem:
I'm trying to use a Servlet to pass information from a client to a server via HTTP. This communication is very frequent (I'm passing UI information, so every single mouse event), so I want to have as little overhead as possible to avoid latency issues, which is why I would like to not do a GET call for each transmission. HTTP is a requirement. I'm using an older Tomcat version (Servlet API 2.4). I guess this is somewhat of a web sockets use case, but I don't have any web sockets support available.
What I tried was to open a URL connection on the client side, and to open the input stream (otherwise the doGet() of the servlet never gets called). I'm passing an argument for initialization purposes to the client.
URLConnection uiConnection = url.openConnection();
uiConnection.setRequestProperty("Authorization", "Basic " + encode("xyz" + ":"
+ "xyz"));
uiConnection.setReadTimeout(0);
uiConnection.setDoOutput(true);
uiConnection.setAllowUserInteraction(true);
DataInputStream is = new DataInputStream(
uiConnection.getInputStream());
When I later try to retrieve an ouput stream from this connection, I'm getting a ProtocolException (cannot write output after reading input).
out = new BufferedWriter(new OutputStreamWriter(
uiConnection.getOutputStream()));
out.write(uiUpdate);
On the servlet end I did something like this:
DataInputStream is = new DataInputStream(
request.getInputStream());
Am I completely on the wrong track or is something like this possible without using a new connection for each transmission?
Thanks,
Mark
I think the key question for this, is do you also have http traffic going to this IP? If so, there may not be anything you can do using just java. If not, then create a servlet to listen in on port 80, and parse the incoming data directly.
http://download.oracle.com/javase/tutorial/networking/sockets/clientServer.html

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