Calling super Method within Anonymous Class - java

What is the proper way to call the super method of ParentClass from an anonymous class?
In its current state super is referring to the Runnable.
public class ChildClass extends ParentClass {
#Override
public void myMethod(final double value) {
new Runnable() {
#Override
public void run() {
super.myMethod(value);
}
};
}
}

You can use the following code:
public class ChildClass extends ParentClass {
#Override
public void myMethod(final double value) {
new Runnable() {
#Override
public void run() {
ChildClass.super.myMethod(value);
}
};
}
}

call ChildClass.super.myMethod(value);
Note : You can also use ChildClass.this.myAttribute / ChildClass.this.myMethod() if you want to access instance attributes/methods from ChildClass.

Related

How to force override method and call super at the same time

Ok, so recently I wanted to implement the following
public enum ObjectTypes {
STRING,
INTEGER
}
interface IObjectEnhancer{
void enhance(String s);
void enhance(Integer i);
ObjectTypes getLastEnhancedType();
}
class ObjectEnhancer implements IObjectEnhancer{
ObjectTypes lastUsedType=null;
#CallSuper
#Override
public void enhance(String s) {
this.lastUsedType=ObjectTypes.STRING;
}
#CallSuper
#Override
public void enhance(Integer i) {
this.lastUsedType=ObjectTypes.INTEGER;
}
#Override
final public ObjectTypes getLastEnhancedType() {
return lastUsedType;
}
}
class ObjectEnhancerChild extends ObjectEnhancer{
#Override
public void enhance(String s) {
super.enhance(s);
//child code
}
#Override
public void enhance(Integer i) {
super.enhance(i);
//child code
}
}
And for safety I wanted to add #CallSuper because I really want only the parent to remember the types but I also want the enhance(String) and enhance(Integer) to be abstract so that no clumsy future person (me included) forgets to actually implement these methods.
So below is a method to handle this sort of situation that apparently only I am having and the internet doesn't really have advice on, it might seem stupid to worry about such a small thing but if you have 10+ methods it stars becoming a nightmare(feedback and other solutions welcome):
Just make new abstract methods so that the child is forced to implement them and parent methods call the abstract methods instead of using #CallSuper:
abstract class ObjectEnhancer implements IObjectEnhancer{ //add abstract to parent
ObjectTypes lastUsedType=null;
abstract void enhance2(String s); //new
abstract void enhance2(Integer i); //new
//removed #CallSuper
#Override
final public void enhance(String s) { //changed to final
this.lastUsedType=ObjectTypes.String;
enhance2(s); //new
}
//removed #CallSuper
#Override
final public void enhance(Integer i) { //changed to final
this.lastUsedType=ObjectTypes.Integer;
enhance2(i); //new
}
#Override
final public ObjectTypes getLastEnhancedType() {
return lastUsedType;
}
}
class ObjectEnhancerChild extends ObjectEnhancer{
#Override
public void enhance2(String s) { //changed to abstract method
//removed super.enhance(s);
//code
}
#Override
public void enhance2(Integer i) { //changed to abstract method
//removed super.enhance(i);
//code
}
}

Java instance method different call ways

class SomeClass {
public void someMethod(){}
public void otherMethod(){
//Calling someMethod()
}
}
Whats the difference when you call an instance method as:
--> someMethod(); OR this.someMethod();
vs
--> SomeClass.this.someMethod();
There is no difference from doing:
//...
public void otherMethod(){
someMethod();
}
//...
to doing
//...
public void otherMethod(){
this.someMethod(); // `this` in this case refers to the class instance
}
//...
Now if you would have
class SomeClass {
public static void someMethod(){}
public void otherMethod(){
//Calling someMethod()
}
}
you could do:
//...
public void otherMethod(){
SomeClass.someMethod(); // as the method is static you don't need to call it from an instance using `this` or omitting the class
}
//...
And lastly this syntax SomeClass.this.someMethod(); would not be correct in all scenarios. An example of where this could be used (correct) is as follow:
class SomeClass {
public void someMethod(){}
public void otherMethod(){
//Calling someMethod()
}
class OtherClass {
public OtherClass() {
// OtherClass#someMethod hides SomeClass#someMethod so in order to call it it must be done like this
SomeClass.this.someMethod();
}
public void someMethod(){}
}
}

Where can we use the scenario where we can create an anonymous class when we do it for an Interface?

Interface :
public interface MyFirstInterface {
void myFirstAbstractMethod();
default void myDefaultMethod() {
System.out.println("Hi I am default method in Interface.");
}
}
Class:
public class MyFirstClass{
public static void main(String[] args) {
MyFirstInterface myFirstInterface = new MyFirstInterface() {
#Override
public void myMethod() {
System.out.println("Main class : "+this.getClass());
}
};
myFirstInterface.myMethod();
myFirstInterface.defaultMethod();
}
}
Now we know we are instantiating a anonymous class, what I want to know is Why would anyone use it? What is the advantage or disadvantage of doing it?
It is not a constructor. It is a method a() declaration with the return type A.
Also, we can instantiate an interface using an anonymous class. Runnable for example:
Runnable r = new Runnable() {
#Override
public void run() { ... }
};
Runnable r = () -> { ... }

Make sure method is executed, even if overriden

Let's say I have an interface with some methods, like this:
interface Task {
void before();
void doStuff();
void after();
}
Here I would implement part of it:
abstract class PoliteTask implements Task{
#Override
public void before() {
System.out.println("Hey");
}
#Override
public abstract void doStuff();
#Override
public void after() {
System.out.println("Cya");
}
}
Now I want to make sure that those before() and after() implementations are called in all extending classes.
Here we have a class that needs to init something in before():
class ActualStuffTask extends PoliteTask {
private int fancyNumber;
#Override
public void before() {
// init some things
fancyNumber = 42;
}
#Override
public void doStuff() {
System.out.println("Look, a number: "+fancyNumber);
}
}
Obviously, ActualStuffTask overrides before(), hence it does not say "Hey", only "Cya".
If I made the methods in PoliteTask final, this wouldn't happen, but then it's child classes could not override the methods.
Calling super.before() in the ActualStuffTask would work, but I want to have this effect guaranteed, regardless of child class implementation.
The question is:
What pattern should I use to have both parent implementation, and child implementation?
I like to use abstract methods which you implement in the implementation classes.
abstract class PoliteTask implements Task{
#Override
public final void before() {
System.out.println("Hey");
doBefore();
}
protected abstract void doBefore();
protected abstract void doAfter();
#Override
public abstract void doStuff();
#Override
public final void after() {
System.out.println("Cya");
doAfter();
}
}
class ActualStuffTask extends PoliteTask {
private int fancyNumber;
#Override
protected void doBefore() {
// init some things
fancyNumber = 42;
}
#Override
public void doStuff() {
System.out.println("Look, a number: "+fancyNumber);
}
#Override
protected void doAfter() {
// something else
}
}
Notice that the Task methods are final. They don't need to be. It depends how you are building your API.
The usual approach for such case is like this (simplified example):
abstract class Base {
public final void before() {
System.out.println("Hey");
doBefore();
}
protected void doBefore() {
}
}
This way base code always will get executed, and subclasses can add their implementation.
You can follow the template method pattern. Create a final method in AbstractClass (say, doAll), that calls the other methods in order:
public final void doAll() {
before();
doStuff();
after();
}
Then you can have before and after also be final methods, so that they will always be executed by subclasses, and their behavior can't be changed.
One option is to call super.before() in your ActualStuffTask class explicitly:
#Override
public void before() {
super.before();
// init some things
fancyNumber = 42;
}
Another option is to change design of you parent class and "protect" before method with final keyword:
abstract class PoliteTask implements Task {
#Override
public final void before() {
System.out.println("Hey");
internalBefore();
}
protected abstract void internalBefore(); // child class should override this method
...
}

when should we declare a CLASS inside an INTERFACE in java?

Can Someone tell me with an example why an class should be defined inside an interface.
The below is the simple code i was trying.
interface Watsapp
{
class A
{
public void Validate()
{
}
};
abstract public void SendText();
public void SendPic();
};
its totally depends on logic requirements.
whenever we declare inner class, it treats as a data member so here also you can treat this class as a data member
just assume scenario some one needs object of A inside Interface and there is no class right now.
see eg.
public interface Watsapp
{
class A
{
public void Validate()
{
}
public String iDoSomething()
{
return "i did";
}
};
public A objOfA = new A();
abstract public void SendText();
public void SendPic();
};
And main Class is bellow:
public class TestMain {
public static void main(String[] str){
System.out.println( Watsapp.objOfA.iDoSomething());
}
}
mostly people create anonymous class for one time use, but here You created a class with name.
see:
public interface Watsapp
{
/*class A
{
public void Validate()
{
}
public String iDoSomething()
{
return "i did";
}
};*/
Thread t = new Thread()
{
public void run() {
// something ...
}
};
abstract public void SendText();
public void SendPic();
};
Thank you.

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