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Java instance variable declare and Initialize in two statements
(5 answers)
Closed 8 years ago.
I'm running into some trouble with a Java assignment. I'm not sure what I'm doing wrong, but it's telling me that I need an identifier and that the lines are an illegal start of an expression when I try to add() to an ArrayList.
Here's my code, the offender starts at printStrat.add("1. Tit-For-Tat\n"); :
import java.io.File;
import java.io.FileNotFoundException;
import java.util.Scanner;
import java.util.ArrayList;
import java.lang.Math;
public class PDGame
{
private static ArrayList<boolean> rcrd = new ArrayList();
private static Gamestat globalStats = new Gamestat();
private String[] rslt = new String[] {
"You and your partner remain silent\n",
"Your partner testifies against you and you remain silent\n",
"You testify against your partner and he remains silent\n",
"You both testify against each other\n" };
private ArrayList<String> printStrat = new ArrayList<String>();
printStrat.add("1. Tit-For-Tat\n");
printStrat.add("2. Tit-For-Two-Tats\n");
printStrat.add("3. Tit-For-Tat with forgiveness\n");
private int strat = 1;
private int npcPrison = 0;
private int pcPrison = 0;
public PDGame()
{
//there is no need for a scanner to read if I won't be doing
// anything with it, so I did not implement it
}
public String playRound(int decision)
{
boolean myMove;
if(strat == 1) { //Tit-for-Tat
if(rcrd.size() < 1) //if first move
myMove = false;
else //set npc move to last player's move
myMove = rcrd.get(rcrd.size()-1);
}
else if(strat == 2) { //Tit-for-Two-Tats
if(rcrd.size() < 2) //if first move
myMove = false;
else if(rcrd.get(rcrd.size()-1) == true && rcrd.get(rcrd.size()-2) == true)
myMove = true; //if player betrayed last two times, betray
else //otherwise, forgive
myMove = false;
}
else if(strat == 3) {
int ran = (int)(Math.random()*100+1);
if(rcrd.size() < 1) //if first move,forgive
myMove = false;
else if(ran < 50) //if ran > 75, act normally
myMove = rcrd.get(rcrd.size()-1);
else //if ran = 1-50, forgive
myMove = false;
}
if(decision == 1) {
if(myMove == false) {
result = rslt[0];
npcPrison = 2;
pcPrison = 2;
}
else if(myMove == true) {
result = rslt[1];
npcPrison = 1;
pcPrison = 5;
}
rcrd.add(false);
}
else if(decision == 2) {
if(myMove == false) {
result = rslt[2];
npcPrison = 5;
pcPrison = 1;
}
else {
result = rslt[3];
npcPrison = 3;
pcPrison = 3;
}
rcrd.add(true);
}
globalStats.update(pcPrison,npcPrison);
globalStats.setDate();
return result;
}
public ArrayList<String> getStrategies()
{
return printStrat;
}
public void setStrategy(int strategy)
{
strat = strategy;
globalStats.setStrategy(strategy);
}
public GameStat getStats()
{
return globalStats();
}
public String getScores()
{
String scores = "Your prison sentence is: " + pcPrison + "\n";
scores += "Your partner's prison sentence is " + npcPrison + "\n";
return scores;
}
}
Any and all help is appreciated.
You cannot put code (except assignments) straight under a class declaration - it should be put in a method, constructor or anonymous block. One way to solve this would be to move your calls to printStrat.add to the constructor:
public class PDGame
{
/* snipped */
private ArrayList<String> printStrat = new ArrayList<String>();
public PDGame()
{
printStrat.add("1. Tit-For-Tat\n");
printStrat.add("2. Tit-For-Two-Tats\n");
printStrat.add("3. Tit-For-Tat with forgiveness\n");
}
/* snipped */
}
Related
We define balanced number as number which has the same number of even and odd dividers e.g (2 and 6 are balanced numbers). I tried to do task for polish SPOJ however I always exceed time.
The task is to find the smallest balance number bigger than given on input.
There is example input:
2 (amount of data set)
1
2
and output should be:
2
6
This is my code:
import java.math.BigDecimal;
import java.util.Scanner;
public class Main {
private static final BigDecimal TWO = new BigDecimal("2");
public static void main(String[] args) throws java.lang.Exception {
Scanner in = new Scanner(System.in);
int numberOfAttempts = in.nextInt();
for (int i = 0; i < numberOfAttempts; i++) {
BigDecimal fromNumber = in.nextBigDecimal();
findBalancedNumber(fromNumber);
}
}
private static boolean isEven(BigDecimal number){
if(number.remainder(new BigDecimal("2")).compareTo(BigDecimal.ZERO) != 0){
return false;
}
return true;
}
private static void findBalancedNumber(BigDecimal fromNumber) {
BigDecimal potentialBalancedNumber = fromNumber.add(BigDecimal.ONE);
while (true) {
int evenDivider = 0;
int oddDivider = 1; //to not start from 1 as divisor, it's always odd and divide potentialBalancedNumber so can start checking divisors from 2
if (isEven(potentialBalancedNumber)) {
evenDivider = 1;
} else {
oddDivider++;
}
for (BigDecimal divider = TWO; (divider.compareTo(potentialBalancedNumber.divide(TWO)) == -1 || divider.compareTo(potentialBalancedNumber.divide(TWO)) == 0); divider = divider.add(BigDecimal.ONE)) {
boolean isDivisor = potentialBalancedNumber.remainder(divider).compareTo(BigDecimal.ZERO) == 0;
if(isDivisor){
boolean isEven = divider.remainder(new BigDecimal("2")).compareTo(BigDecimal.ZERO) == 0;
boolean isOdd = divider.remainder(new BigDecimal("2")).compareTo(BigDecimal.ZERO) != 0;
if (isDivisor && isEven) {
evenDivider++;
} else if (isDivisor && isOdd) {
oddDivider++;
}
}
}
if (oddDivider == evenDivider) { //found balanced number
System.out.println(potentialBalancedNumber);
break;
}
potentialBalancedNumber = potentialBalancedNumber.add(BigDecimal.ONE);
}
}
}
It seems to work fine but is too slow. Can you please help to find way to optimize it, am I missing something?
As #MarkDickinson suggested, answer is:
private static void findBalancedNumberOptimized(BigDecimal fromNumber) { //2,6,10,14,18,22,26...
if(fromNumber.compareTo(BigDecimal.ONE) == 0){
System.out.println(2);
}
else {
BigDecimal result = fromNumber.divide(new BigDecimal("4")).setScale(0, RoundingMode.HALF_UP).add(BigDecimal.ONE);
result = (TWO.multiply(result).subtract(BigDecimal.ONE)).multiply(TWO); //2(2n-1)
System.out.println(result);
}
}
and it's finally green, thanks Mark!
My code:
import javafx.event.ActionEvent;
import javafx.scene.control.Label;
import java.util.Arrays;
import java.util.Random;
public class Controller {
public Label keno;
public Label loto;
public Random rd = new Random();
public void click(ActionEvent actionEvent) {
String pom = "";
int[] ken = zrebuj(10, 80);
pom = Arrays.toString(ken);
pom = pom.substring(1, pom.length() - 1);
keno.setText(pom);
ken = zrebuj(5, 35);
pom = Arrays.toString(ken);
pom = pom.substring(1, pom.length() - 1);
loto.setText(pom);
}
private int[] zrebuj(int pocet, int max) {
int[] cisla = new int[pocet];
for (int i = 0; i < cisla.length; i++) {
int tah = rd.nextInt(max) + 1;
if (jeTam(cisla, tah)==false) {
cisla[i] = tah;
}
else i--;
}
Arrays.sort(cisla);
return cisla;
}
private boolean jeTam(int[] cisla, int tah) {
for (int i = 0; i < cisla.length; i++) {
if (cisla[i] == tah) {
return true;
}
else return false;
}
}
}
My problem is, that when I start program, it crashes and it says: "Missing return statement" at the private boolean, even thought it´s right there in if statement.
Could you help me please? Thanks!
*Also, if you have any tips to make it better, just tell me in the coments ;)
The error you are seeing is valid because :
private boolean jeTam(int[] cisla, int tah) {
for (int i = 0; i < cisla.length; i++) {
if (cisla[i] == tah) {
return true;
}
else return false;
}
// <---- NO RETURN STATEMENT
}
You have not supplied a return value when the for loop ends.
Meaning, your for loop runs and on it's first run either returns false or true (based on your logic).
But the compiler looks at your code and sees that there is a missing return statement at the end of the method.
private boolean jeTam(int[] cisla, int tah) {
for (int i = 0; i < cisla.length; i++) {
if (cisla[i] == tah) {
return true;
}
else return false;
}
return false //For Example
}
I am solving the Acode problem of SPOJ.It is a simple Dp problem here
This is my solution:
//http://www.spoj.com/problems/ACODE/
import java.util.Scanner;
//import java.util.Math;
public class Acode {
public static void main(String[] args)
{
Scanner sc = new Scanner(System.in);
String encodedString = sc.next();
while (!encodedString.equals("0")) {
long number = numOfDecodings(encodedString);
System.out.println(number);
encodedString = sc.next();
}
return;
}
public static long numOfDecodings(String encodedString)
{
int lengthOfString = encodedString.length();
long decode[] = new long[lengthOfString];
decode[0] = 1;
if (isCurrentTwoDigitsValid(encodedString, 1)) {
decode[1] = 2;
} else {
decode[1] = 1;
}
for (int i=2; i<lengthOfString; i++) {
if (isCurrentTwoDigitsValid(encodedString, i)) {
decode[i] = decode[i-2] + decode[i-1];
} else {
decode[i] = decode[i-1];
}
}
return decode[lengthOfString-1];
}
public static boolean isCurrentTwoDigitsValid(String encodedString, int startIndex)
{
char c1 = encodedString.charAt(startIndex);
char c2 = encodedString.charAt(startIndex-1);
if ( (c2=='1') || (c2=='2' && c1<='6')) {
return true;
} else {
return false;
}
}
}
But I am getting an NZEC error when I try to submit it.I tested it for large values too and it is not breaking.I am not understanding how else to improve it.
When input size is 1 you get an error in
if (isCurrentTwoDigitsValid(encodedString, 1)) {
decode[1] = 2;
} else {
decode[1] = 1;
}
because of accessing out of the decode array bounds.
You treat 0 as a valid number, but it's not. For example, the correct answer for input "10" is 1, not 2.
I am creating a program in Java to simulate evolution. The way I have it set up, each generation is composed of an array of Organism objects. Each of these arrays is an element in the ArrayList orgGenerations. Each generation, of which there could be any amount before all animals die, can have any amount of Organism objects.
For some reason, in my main loop when the generations are going by, I can have this code without errors, where allOrgs is the Organism array of the current generation and generationNumber is the number generations since the first.
orgGenerations.add(allOrgs);
printOrgs(orgGenerations.get(generationNumber));
printOrgs is a method to display an Organism array, where speed and strength are Organism Field variables:
public void printOrgs(Organism[] list)
{
for (int x=0; x<list.length; x++)
{
System.out.println ("For organism number: " + x + ", speed is: " + list[x].speed + ", and strength is " + list[x].strength + ".");
}
}
Later on, after this loop, when I am trying to retrieve the data to display, I call this very similar code:
printOrgs(orgGenerations.get(0));
This, and every other array in orgGenerations, return a null pointer exception on the print line of the for loop. Why are the Organism objects loosing their values?
Alright, here is all of the code from my main Simulation class. I admit, it might be sort of a mess. The parts that matter are the start and simulator methods. The battle ones are not really applicable to this problem. I think.
import java.awt.FlowLayout;
import java.util.*;
import javax.swing.JFrame;
public class Simulator {
//variables for general keeping track
static Organism[] allOrgs;
static ArrayList<Organism[]> orgGenerations = new ArrayList <Organism[]>();
ArrayList<Integer> battleList = new ArrayList<Integer>();
int deathCount;
boolean done;
boolean runOnce;
//setup
Simulator()
{
done = false;
Scanner asker = new Scanner(System.in);
System.out.println("Input number of organisms for the simulation: ");
int numOfOrgs = asker.nextInt();
asker.close();
Organism[] orgArray = new Organism[numOfOrgs];
for (int i=0; i<numOfOrgs; i++)
{
orgArray[i] = new Organism();
}
allOrgs = orgArray;
}
//graphsOrgs
public void graphOrgs() throws InterruptedException
{
JFrame f = new JFrame("Evolution");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(1000,500);
f.setVisible(true);
Drawer bars = new Drawer();
//System.out.println(orgGenerations.size());
for (int iterator=0;iterator<(orgGenerations.size()-1); iterator++)
{
printOrgs(orgGenerations.get(0));
//The 0 can be any number, no matter what I do it wont work
//System.out.println("first");
f.repaint();
bars.data = orgGenerations.get(iterator);
f.add(bars);
//System.out.println("before");
Thread.sleep(1000);
//System.out.println("end");
}
}
//prints all Orgs and their statistics
public void printOrgs(Organism[] list)
{
System.out.println("Number Of Organisms: " + list.length);
for (int x=0; x<list.length; x++)
{
System.out.println ("For organism number: " + x + ", speed is: " + list[x].speed + ", and strength is " + list[x].strength + ".");
}
System.out.println();
}
//general loop for the organisms lives
public void start(int reproductionTime) throws InterruptedException
{
int generationNumber = 0;
orgGenerations.add(allOrgs);
printOrgs(orgGenerations.get(0));
generationNumber++;
while(true)
{
deathCount = 0;
for(int j=0; j<reproductionTime; j++)
{
battleList.clear();
for(int m=0; m<allOrgs.length; m++)
{
if (allOrgs[m].alive == true)
oneYearBattleCheck(m);
}
battle();
}
reproduction();
if (done == true)
break;
orgGenerations.add(allOrgs);
printOrgs(orgGenerations.get(generationNumber));
generationNumber++;
}
printOrgs(orgGenerations.get(2));
}
//Checks if they have to fight this year
private void oneYearBattleCheck(int m)
{
Random chaos = new Random();
int speedMod = chaos.nextInt(((int)Math.ceil(allOrgs[m].speed/5.0))+1);
int speedSign = chaos.nextInt(2);
if (speedSign == 0)
speedSign--;
speedMod *= speedSign;
int speed = speedMod + allOrgs[m].speed;
if (speed <= 0)
speed=1;
Random encounter = new Random();
boolean battle = false;
int try1 =(encounter.nextInt(speed));
int try2 =(encounter.nextInt(speed));
int try3 =(encounter.nextInt(speed));
int try4 =(encounter.nextInt(speed));
if (try1 == 0 || try2 == 0 || try3 == 0 || try4 == 0 )
{
battle = true;
}
if(battle == true)
{
battleList.add(m);
}
}
//Creates the matches and runs the battle
private void battle()
{
Random rand = new Random();
if (battleList.size()%2 == 1)
{
int luckyDuck = rand.nextInt(battleList.size());
battleList.remove(luckyDuck);
}
for(int k=0; k<(battleList.size()-1);)
{
int competitor1 = rand.nextInt(battleList.size());
battleList.remove(competitor1);
int competitor2 = rand.nextInt(battleList.size());
battleList.remove(competitor2);
//Competitor 1 strength
int strengthMod = rand.nextInt(((int)Math.ceil(allOrgs[competitor1].strength/5.0))+1);
int strengthSign = rand.nextInt(2);
if (strengthSign == 0)
strengthSign--;
strengthMod *= strengthSign;
int comp1Strength = strengthMod + allOrgs[competitor1].strength;
//Competitor 2 strength
strengthMod = rand.nextInt(((int)Math.ceil(allOrgs[competitor2].strength/5.0))+1);
strengthSign = rand.nextInt(2);
if (strengthSign == 0)
strengthSign--;
strengthMod *= strengthSign;
int comp2Strength = strengthMod + allOrgs[competitor2].strength;
//Fight!
if (comp1Strength>comp2Strength)
{
allOrgs[competitor1].life ++;
allOrgs[competitor2].life --;
}
else if (comp2Strength>comp1Strength)
{
allOrgs[competitor2].life ++;
allOrgs[competitor1].life --;
}
if (allOrgs[competitor1].life == 0)
{
allOrgs[competitor1].alive = false;
deathCount++;
}
if (allOrgs[competitor2].life == 0)
{
allOrgs[competitor2].alive = false;
deathCount ++ ;
}
}
}
//New organisms
private void reproduction()
{
//System.out.println("Number of deaths: " + deathCount + "\n");
if (deathCount>=(allOrgs.length-2))
{
done = true;
return;
}
ArrayList<Organism> tempOrgs = new ArrayList<Organism>();
Random chooser = new Random();
int count = 0;
while(true)
{
int partner1 = 0;
int partner2 = 0;
boolean partnerIsAlive = false;
boolean unluckyDuck = false;
//choose partner1
while (partnerIsAlive == false)
{
partner1 = chooser.nextInt(allOrgs.length);
if (allOrgs[partner1] != null)
{
if (allOrgs[partner1].alive == true)
{
partnerIsAlive = true;
}
}
}
count++;
//System.out.println("Count 2: " + count);
partnerIsAlive = false;
//choose partner2
while (partnerIsAlive == false)
{
if (count+deathCount == (allOrgs.length))
{
unluckyDuck=true;
break;
}
partner2 = chooser.nextInt(allOrgs.length);
if (allOrgs[partner2] != null)
{
if (allOrgs[partner2].alive == true)
{
partnerIsAlive = true;
}
}
}
if (unluckyDuck == false)
count++;
//System.out.println("count 2: " + count);
if (unluckyDuck == false)
{
int numOfChildren = (chooser.nextInt(4)+1);
for (int d=0; d<numOfChildren; d++)
{
tempOrgs.add(new Organism(allOrgs[partner1].speed, allOrgs[partner2].speed, allOrgs[partner1].strength, allOrgs[partner2].strength ));
}
allOrgs[partner1] = null;
allOrgs[partner2] = null;
}
if (count+deathCount == (allOrgs.length))
{
Arrays.fill(allOrgs, null);
allOrgs = tempOrgs.toArray(new Organism[tempOrgs.size()-1]);
break;
}
//System.out.println(count);
}
}
}
Main method:
public class Runner {
public static void main(String[] args) throws InterruptedException {
Simulator sim = new Simulator();
int lifeSpan = 20;
sim.start(lifeSpan);
sim.graphOrgs();
}
}
Organism class:
import java.util.Random;
public class Organism {
static Random traitGenerator = new Random();
int life;
int speed;
int strength;
boolean alive;
Organism()
{
speed = (traitGenerator.nextInt(49)+1);
strength = (50-speed);
life = 5;
alive = true;
}
Organism(int strength1, int strength2, int speed1, int speed2)
{
Random gen = new Random();
int speedMod = gen.nextInt(((int)Math.ceil((speed1+speed2)/10.0))+1);
int speedSign = gen.nextInt(2);
if (speedSign == 0)
speedSign--;
speedMod *= speedSign;
//System.out.println(speedMod);
int strengthMod = gen.nextInt(((int)Math.ceil((strength1+strength2)/10.0))+1);
int strengthSign = gen.nextInt(2);
if (strengthSign == 0)
strengthSign--;
strengthMod *= strengthSign;
//System.out.println(strengthMod);
strength = (((int)((strength1+strength2)/2.0))+ strengthMod);
speed = (((int)((speed1+speed2)/2.0))+ speedMod);
alive = true;
life = 5;
}
}
The problem lies in the graphOrgs class when I try to print to check if it is working in preparation for graphing the results. This is when it returns the error. When I try placing the print code in other places in the Simulator class the same thing occurs, a null pointer error. This happens even if it is just after the for loop where the element has been established.
You have code that sets to null elements in your allOrgs array.
allOrgs[partner1] = null;
allOrgs[partner2] = null;
Your orgGenerations list contains the same allOrgs instance multiple times.
Therefore, when you write allOrgs[partner1] = null, the partner1'th element becomes null in all the list elements of orgGenerations, which is why the print method fails.
You should create a copy of the array (you can use Arrays.copy) each time you add a new generation to the list (and consider also creating copies of the Organism instances, if you want each generation to record the past state of the Organisms and not their final state).
I'm trying to make a 2d array of an object in java. This object in java has several private variables and methods in it, but won't work. Can someone tell me why and is there a way I can fix this?
This is the exeception I keep getting for each line of code where I try to initialize and iterate through my 2d object.
"Exception in thread "main" java.lang.NullPointerException
at wumpusworld.WumpusWorldGame.main(WumpusWorldGame.java:50)
Java Result: 1"
Here is my main class:
public class WumpusWorldGame {
class Agent {
private boolean safe;
private boolean stench;
private boolean breeze;
public Agent() {
safe = false;
stench = false;
breeze = false;
}
}
/**
* #param args
* the command line arguments
* #throws java.lang.Exception
*/
public static void main(String [] args) {
// WumpusFrame blah =new WumpusFrame();
// blah.setVisible(true);
Scanner input = new Scanner(System.in);
int agentpts = 0;
System.out.println("Welcome to Wumpus World!\n ******************************************** \n");
//ArrayList<ArrayList<WumpusWorld>> woah = new ArrayList<ArrayList<WumpusWorld>>();
for (int i = 0 ; i < 5 ; i++) {
WumpusWorldObject [] [] woah = new WumpusWorldObject [5] [5];
System.out.println( "*********************************\n Please enter the exact coordinates of the wumpus (r and c).");
int wumpusR = input.nextInt();
int wumpusC = input.nextInt();
woah[wumpusR][wumpusC].setPoints(-3000);
woah[wumpusR][wumpusC].setWumpus();
if ((wumpusR <= 5 || wumpusC <= 5) && (wumpusR >= 0 || wumpusC >= 0)) {
woah[wumpusR][wumpusC].setStench();
}
if (wumpusC != 0) {
woah[wumpusR][wumpusC - 1].getStench();
}
if (wumpusR != 0) {
woah[wumpusR - 1][wumpusC].setStench();
}
if (wumpusC != 4) {
woah[wumpusR][wumpusC + 1].setStench();
}
if (wumpusR != 4) {
woah[wumpusR + 1][wumpusC].setStench();
}
System.out.println( "**************************************\n Please enter the exact coordinates of the Gold(r and c).");
int goldR = input.nextInt();
int goldC = input.nextInt();
woah[goldR][goldC].setGold();
System.out.println("***************************************\n How many pits would you like in your wumpus world?");
int numPits = input.nextInt();
for (int k = 0 ; k < numPits ; k++) {
System.out.println("Enter the row location of the pit");
int r = input.nextInt();
System.out.println("Enter the column location of the pit");
int c = input.nextInt();
woah[r][c].setPit();
if ((r <= 4 || c <= 4) && (r >= 0 || c >= 0)) {
woah[r][c].setBreeze();
}
if (c != 0) {
woah[r][c - 1].setBreeze();
}
if (r != 0) {
woah[r - 1][c].setBreeze();
}
if (c != 4) {
woah[r][c + 1].setBreeze();
}
if (r != 4) {
woah[r + 1][c].setBreeze();
}
}
for (int x = 0 ; x < 4 ; x++) {
int j = 0;
while (j < 4) {
agentpts = agentpts + woah[x][j].getPoints();
Agent [] [] k = new Agent [4] [4];
if (woah[x][j].getWumpus() == true) {
agentpts = agentpts + woah[x][j].getPoints();
System.out.println("You just got ate by the wumpus!!! THE HORROR!! Your score is " + agentpts);
}
if (woah[x][j].getStench() == true) {
k[x][j].stench = true;
System.out.println("You smell something funny... smells like old person.");
}
if (woah[x][j].getBreeze() == true) {
k[x][j].breeze = true;
System.out.println("You hear a breeze. yeah");
}
if (woah[x][j].getPit() == true) {
agentpts = agentpts + woah[x][j].getPoints();
System.out.println("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! you dumb bith, your dead now.");
}
// if breeze or stench, if breeze and stench, if nothing, etc then move.
k[x][j].safe = true;
// if(k[i][j].isSafe()!=true){
// } else { }
}
}
}
}
}
Here is my class object that I'm trying to implement:
package wumpusworld;
/**
*
* #author Jacob
*/
public class WumpusWorldObject {
private boolean stench;
private boolean breeze;
private boolean pit;
private boolean wumpus;
private boolean gold;
private int points;
private boolean safe;
public WumpusWorldObject(){
}
public boolean getPit() {
return pit;
}
public void setPit() {
this.pit = true;
}
public boolean getWumpus() {
return wumpus;
}
public void setWumpus() {
this.wumpus = true;
}
public int getPoints() {
return points;
}
public void setPoints(int points) {
this.points = points;
}
public boolean getStench() {
return stench;
}
public void setStench() {
this.stench = true;
}
public boolean getBreeze() {
return breeze;
}
public void setBreeze() {
this.breeze = true;
}
public boolean getSafe() {
return safe;
}
public void setSafe() {
this.safe = true;
}
public void setGold(){
this.gold=true;
}
}
Creating array doesn't mean it will be automatically filled with new instances of your class. There are many reasons for that, like
which constructor should be used
what data should be passed to this constructor.
This kind of decisions shouldn't be made by compiler, but by programmer, so you need to invoke constructor explicitly.
After creating array iterate over it and fill it with new instances of your class.
for (int i=0; i<yourArray.length; i++)
for (int j=0; j<yourArray[i].length; j++)
yourArray[i][j] = new ...//here you should use constructor
AClass[][] obj = new AClass[50][50];
is not enough, you have to create instances of them like
obj[i][j] = new AClass(...);
In your code the line
woah[wumpusR][wumpusC].setPoints(-3000);
must be after
woah[wumpusR][wumpusC] = new WumpusWorldObject();
.