Bluetooth transfer App stops after using InputStream.read() with no error - java

I am trying to make a file transfer Bluetooth app work using these sources:
http://developer.android.com/guide/topics/connectivity/bluetooth.html
https://android.googlesource.com/platform/development/+/25b6aed7b2e01ce7bdc0dfa1a79eaf009ad178fe/samples/BluetoothChat/
When I attempt to get the InputStream bytes using InputStream.read() method this way:
public class ConnectedThread extends Thread {
...(some code here)
public void run(){
byte[] buffer = new byte[1024];
int bytes = -1;
//Keep listening to the InputStream while connected
while (true){
try {
bytes = this.mmInStream.read(buffer);
//* this part is not reached
if (bytes==-1){
Log.d("NoData:","-1");
}
}
catch(Exception e){
Log.d("inStream exception:",e.getMessage());
break;
}
}
}
...(some code here)
}
The next part of the code ("if" part in this case) is never reached, nor a Log.D debug output or whatever else I put in following. I just get this message from LogCat:
BluetoothSocket read in: android.net.LocalStocketImpl$SocketInputStream#f7e
b08 len: 1024
To transfer the data from the Client to the Server I am doing this:
public class MainActivity extends Activity {
...(some code here)
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
clientConnect();
//serverConnect();
}
...(some code here)
public void clientConnect(){
Set<BluetoothDevice> devices;
devices = bConfig.getPairedDevices();
if (devices == null){
return;
}
if (devices.size() > 0) {
BluetoothDevice device = devices.iterator().next();
ConnectThread connectTransmit = new ConnectThread(device,bConfig.getBluetoothAdapter(),BluetoothConfig.mUUID);
connectTransmit.start();
Toast.makeText(this, "connected", Toast.LENGTH_SHORT).show();
socket = connectTransmit.mmSocket;
ConnectedThread connectedThread = new ConnectedThread(socket);
//write file bytes to the connected thread, so the thread can receive its own input written bytes later
File file_to_transfer = new File(Environment.getExternalStorageDirectory() + "/txtTransfer.txt");
//get bytes from our File
int size = (int) file_to_transfer.length();
byte[] bytes = new byte[size];
try {
//14b are read succesfully, the whole text file
BufferedInputStream buf = new BufferedInputStream(new FileInputStream(file_to_transfer));
buf.read(bytes,0,bytes.length);
buf.close();
}catch (FileNotFoundException e){
Log.d("FileNotFoundException:",e.getMessage());
}catch (IOException e){
Log.d("IOException:",e.getMessage());
}
//send the data to the server
connectedThread.start();
connectedThread.write(bytes);
//connectedThread.cancel();
}
}
...(some code here)
}
The AcceptThread (Server part of the implementation) works, because when I run the client part to connect and then transfer the data, while debuging in the device the LogCat on the Server part activates and reaches the run method of the thread, where I call the ConnectedThread implementation but then after it "apparently" reads the bytes but it gets stuck on LogCat with no error.
Please let me know what can I do to finish reading the bytes to move to the next part of the flow.
Thank you

You're blocked waiting for more input.
The part labelled ... (some code here) should be inside the read loop, after the test for end of stream. NB If read() returns -1 it doesn't mean 'no data', it means end of stream, and you should close the socket and break out of the read loop. Otherwise you should then go on to process the data you've just read. At present you just read and ignore all input until end of stream, which is pointless. At best you can only process the last partial buffer, and you won't know how long it was.

In my opinion You should verify if something is in buffer before reading.
reading from stream is blocking operation so aplication will hang until somehing data appear.
How can I check if an InputStream is empty without reading from it?

In your client code you should probably keep the connectedThread object alive a while longer. Might be that once the if clause closes and it goes out of scope (not quite sure what happens with GC and all) the write just doesn't happen and your connection is not closed but not used either.
Calling flush() on the mmOutStream inside the connectedThread after the write might help also.
Like #EJP suggested, you should put something inside your read loop.
Edit: For the sake of debugging you could add this.wait(1000); immediately after your write in the client code.

Try changing your run method to this:
public void run(){
byte[] buffer = new byte[1024];
int bytesRead = 0;
final int shortSleepTime = 1000;
final int longSleepTime = 5000;
int emptyReadCounter = 0;
int sleepCounter = 0;
int currentSleepTime = shortSleepTime;
//Keep listening to the InputStream while connected
while (bytesRead >= 0){
try {
// if available() returns 0, there is nothing to read yet
if (this.mmInStream.available() != 0){
bytesRead = this.mmInStream.read(buffer);
// Check if we need to reset the sleep counters
if (emptyReadCounter != 0){
emptyReadCounter = 0;
sleepCounter = 0;
currentSleepTime = shortSleepTime;
// We can also do anything else dependent on just waking up
// from a sleep cycle in this block
}
// Do something with my now full buffer
// Remember not to process more than
// 'bytesRead' bytes from my buffer because the
// rest could be filled with crap left over from
// the last iteration
} else {
// Three consecutive empty reads means sleep
if (emptyReadCounter++ >= 3){
if (currentSleepTime != longSleepTime && sleepCounter++ >= 3){
currentSleepTime = longSleepTime;
}
Thread.sleep(currentSleepTime);
}
}
}
catch(Exception e){
Log.d("inStream exception:",e.getMessage());
break;
}
}
}

Related

Android bluetooth communication with Arduino

I am currently looking at Google's Bluetooth Chat example. The goal is to get communication between android and and Arduino working based on this example.
While communication from the smartphone to the Arduino is working great, the other direction does not:
When sending bytes from the Arduino to the smartphone, the following code is used for receiving:
// Read from the InputStream
bytes = mmInStream.read(buffer);
// Send the obtained bytes to the UI Activity
mHandler.obtainMessage(MainActivity.MESSAGE_READ, bytes, -1, buffer).sendToTarget();
This has the following problems:
In my main activity, I get a handed a byte array that's always 1024 bytes long. No matter what the incoming byte length was. It would be really nice, if I had an idication how many bytes were received.
The bytes seem not to get read all at once. E.g. the code above is called multiple times, but the buffer NEVER contains all the bytes I sent from the Arduino. SOmetimes there is only the first bytes, then later only the last bytes.
Although this code is calles multiple times, my main activity gets only notified once. How can that be?
What is the right way to do this. Should one implement a mechanism that collects and concatenates the bytes? Or am I using this code the wrong way?
I always had trouble reading a byte buffer greater than one at a time. This is because there is no way to guarantee that you received all the bytes correctly. My work around was to call read repeatedly one byte at a time and fill out my buffer. That way if any of my bytes aren't read ill catch that in the I/O catch part of my connectedThread and can choose to deal with it however I want.
Sample connectedThread
private class ConnectedThread extends Thread {
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
public ConnectedThread(BluetoothSocket socket) {
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the input and output streams, using temp objects because
// member streams are final
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
} catch (IOException e) { }
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
byte[] buffer; // buffer store for the stream
int bytes; // bytes returned from read()
// Keep listening to the InputStream until an exception occurs
while (true) {
try {
// Read from the InputStream
// You can define this buffer to be 1024 or anything you like
buffer = new byte[3];
mmOutStream.write(253);
bytes = mmInStream.read(buffer,0,1);
mmOutStream.write(254);
bytes = mmInStream.read(buffer,1,1);
mmOutStream.write(255);
bytes = mmInStream.read(buffer,2,1);
mHandler.obtainMessage(MESSAGE_READ, buffer).sendToTarget();
}
catch (IOException e) {
break;
}
}
}
/* Call this from the main activity to send data to the remote device */
public void write(byte[] bytes) {
try {
mmOutStream.write(bytes);
} catch (IOException e) { }
}
}
In this case I used a unsigned byte array to represent integers from 0-255. Furthermore I used values 255-253 as commands to tell my Arduino to send me certain types of information. You do not have to set any value to represent a command to arduino, instead you can just tell the arduino to loop through values it needs to send each time it receives a request for information. I found out this is one of the only ways to can confirm the amounts of bytes you received(i.e the size of your byte[] buffer).Although in this case I did not put anything in my catch statement for the connectedThread you could put a read command in there to confirm you receive a byte.
Message Handler
Here is how I dealt with the readBuffer...
/*
* Bluetooth Handler Method
*/
ConnectedThread connectedThread;
Handler mHandler = new Handler(){
public void handleMessage(Message msg){
super.handleMessage(msg);
switch(msg.what){
case SUCCESS_CONNECT:
// Do Something;
Toast.makeText(getActivity(),"CONNECTED",Toast.LENGTH_SHORT).show();
connectedThread = new ConnectedThread((BluetoothSocket)msg.obj);
listView.setVisibility(View.GONE);
connectedThread.start();
break;
case MESSAGE_READ:
byte[] readBuf = (byte[])msg.obj;
int tempInt = byteToInt(readBuf[0]);
int speedInt = byteToInt(readBuf[1]);
int cadenceInt = byteToInt(readBuf[2]);
EditText temperatureData = (EditText)getActivity().findViewById(R.id.temperatureData);
temperatureData.setText(Integer.toString(tempInt) + " C" );
EditText cadenceData = (EditText)getActivity().findViewById(R.id.cadence);
cadenceData.setText(Integer.toString(cadenceInt) + " rpm");
EditText speedData = (EditText)getActivity().findViewById(R.id.speed_data);
speedData.setText(Integer.toString(speedInt) + " kph");
}
}
};
In this case I was displaying live sensor data on my phone. But you can do anything really.
Hope that helped.

Java inputStream to String Hangs

I am developing a tool to get client information, send to a server, and receive the information again (a proxy). I'm also trying to dump the data being received from the server. I can read the Integer representation of the inputStream, but I am not able to read the String format. I've tried the below example, but it hangs and never connects to the server. Also, System.out.println(inputStream.nextLine()) displays only one line and hangs.
public void run() {
try {
int i;
while ((i = inputStream.read()) != -1){
System.out.println(IOUtils.toString(inputStream));
outputStream.write(i);
}
} catch (IOException e) {
System.out.println("Lost connection to the client.");
}
}
My guess at this is that you're reading from the input stream, and then using the IOUtils library to read from the stream too. My suspicion is that your application is reading the first byte from the input stream, then reading the remainder of the inputstream with the IOUtils library, and then printing out the initial byte that was read.
It doesn't make any sense to call IOUtils.toString(inputstream) from within a loop. That method call will put all the data from the inputstream into a string. Why have the loop at all in this case?
You might want to try not using the IOUtils library for this. Just read a byte of data, push it into a StringBuilder, and then print that byte. In this approach, the loop would be necessary, and you'll probably get what you're looking for.
Try something like this, but modify it as necessary to print the data at the same time to your output stream:
public static String inputStreamToString(final InputStream is, final int bufferSize)
{
final char[] buffer = new char[bufferSize];
final StringBuilder out = new StringBuilder();
try {
final Reader in = new InputStreamReader(is, "UTF-8");
try {
for (;;) {
int rsz = in.read(buffer, 0, buffer.length);
if (rsz < 0)
break;
out.append(buffer, 0, rsz);
}
}
finally {
in.close();
}
}
catch (UnsupportedEncodingException ex) {
/* ... */
}
catch (IOException ex) {
/* ... */
}
return out.toString();
}
The code you posted doesn't attempt to connect to the server, but if any of it executes you must already have connected.
If your program is hanging in this code, either the server hasn't sent any data yet, or the IOUtils.toString() method probably tries to read to EOS, so if the peer doesn't close the connection you will block here forever.
If your program hangs at a readLine() call it means the peer hasn't sent a line to read.

How to separate data being received over bluetooth in android

I have modified the BluetoothChat example code to connect to a generic bluetooth transceiver which I have connected to the UART on a TI MSP430 development board. I have established communication and can send and receive a single string and display the value in a TextView. Below is the C code that I'm using to send the 1-3 digit value for pressure, temp1 and temp 2. It is fairly straightforward, and I is working as designed.
for(int i = 0; i <= 2; i++) // send pressure value
{
UCA0TXBUF = pressureString[i];
while(!(IFG2 & UCA0TXIFG));
}
for(int i = 0; i <= 2; i++) // send temp1 value
{
UCA0TXBUF = tempOneString[i];
while(!(IFG2 & UCA0TXIFG));
}
for(int i = 0; i <= 2; i++) // send temp2 value
{
UCA0TXBUF = tempTwoString[i];
while(!(IFG2 & UCA0TXIFG));
}
Now I want to send multiple pieces of data to the android device and have them displayed according to their data type in a separate TextView for each value. For right now I am measuring two temperature sensors and a pressure sensor. I have sent all of the data to the android device with no problems, but all the values just overwrite each other in the TextView so that only the last string sent is displayed.
This is the portion of code that runs while connected to a remote device:
/**
* This thread runs during a connection with a remote device.
* It handles all incoming and outgoing transmissions.
*/
private class ConnectedThread extends Thread {
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
public ConnectedThread(BluetoothSocket socket) {
Log.d(TAG, "create ConnectedThread");
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the BluetoothSocket input and output streams
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
} catch (IOException e) {
Log.e(TAG, "temp sockets not created", e);
}
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
Log.i(TAG, "BEGIN mConnectedThread");
byte[] buffer = new byte[1024];
int bytes;
// Keep listening to the InputStream while connected
while (true) {
try {
// Read from the InputStream
bytes = mmInStream.read(buffer);
// Send the obtained bytes to the UI Activity
mHandler.obtainMessage(BluetoothChat.MESSAGE_READ, bytes, -1, buffer)
.sendToTarget();
} catch (IOException e) {
Log.e(TAG, "disconnected", e);
connectionLost();
break;
}
}
}
This is the code that reads the message and displays it in the TextView:
case MESSAGE_READ:
byte[] readBuf = (byte[]) msg.obj;
// construct a string from the valid bytes in the buffer
String readMessage = new String(readBuf, 0, msg.arg1);
mTextView.setText(readMessage); //added by AMJ in attempt to display variable in textview
break;
I can't seem to figure out how to program the android application to be able to tell the difference between strings, so that when I receive the Temp1 string it goes to the Temp1TextView, and Temp2 string goes to Temp2TextView, etc. Should I add a special character as the first bit sent from the MSP430, and reference that bit in Android to identify where it should go? Just a thought.
Any help is much appreciated.
EDIT: I figured I could try and convert the int to a string, then use the tokenizer to separate it, and then convert it back to an int. However, the application is now crashing when it receives data over bluetooth. Here is the code that I'm using to convert it. Any idea why it may be crashing?
bytes = mmInStream.read(buffer);
byteString = String.valueOf(bytes);
StringTokenizer tokens = new StringTokenizer(byteString, ":");
String first = tokens.nextToken(); // this will contain exhaust temp
String second = tokens.nextToken(); // this will contain damper position
separatebytes1 = Integer.valueOf(first);
separatebytes2 = Integer.valueOf(second);
// Read from the InputStream
// bytes = mmInStream.read(buffer);
// Send the obtained bytes to the UI Activity
// mHandler.obtainMessage(BluetoothChat.MESSAGE_READ, bytes, -1, buffer)
// .sendToTarget();
mHandler.obtainMessage(BluetoothChat.MESSAGE_READ, separatebytes1, -1, buffer)
.sendToTarget();
This is the logcat from the crash:
W/dalvikvm(24850): threadid=11: thread exiting with uncaught exception (group=0x
411ae300)
E/AndroidRuntime(24850): FATAL EXCEPTION: Thread-1286
E/AndroidRuntime(24850): java.util.NoSuchElementException
E/AndroidRuntime(24850): at java.util.StringTokenizer.nextToken(StringTok
enizer.java:208)
E/AndroidRuntime(24850): at com.example.android.BluetoothChat.BluetoothCh
atService$ConnectedThread.run(BluetoothChatService.java:411)
W/ActivityManager( 270): Force finishing activity com.example.android.Bluetoo
thChat/.BluetoothChat
You either have a single message with several values in pre-defined order, or you'll have to tell the receiver (app) which value is being sent next, more or less as you suggested.
The crash (regarding your edited question) occurs likely because byteString does not contain a ":". If this is the case, your
String second = tokens.nextToken()
will throw exactly the Fatal Exception you posted.
So, before you separate the string with tokens.nextToken(), check how many Tokens are in the bytestring with:
tokens.countTokens

IndexOutOfBoundException when reading a file

I am working on a TFTP server application. I managed to process a successful file transfer from server to client however the other way around is bugged.
Client instead of transmitting the entire file simply terminated whit compiler returning no errors. Debugger shows IOBE exception on the marked code referring that the array is out of range.
The whole transfer process goes like so:
Client transmits a file name and requested operation WRQ - Write Request
Server received the packet and determines the operation if WRQ is gives the new file appropriate name.
Server now starts executing receiveData() until it gets a packet < 512 indicationg EOT
Client keeps transferring data it read from the file.
Key code:
Client:
private void sendWRQ() throws Exception
{
String rrq = "WRQ-" + data;
outgoingData = rrq.getBytes();
DatagramPacket output = new DatagramPacket(outgoingData, outgoingData.length, serverAddress, serverPort);
clientSocket.send(output);
//Thread.sleep(50);
sendData();
}
byte outgoingData = new byte[512];
private void sendData() throws Exception
{
DatagramPacket dataTransfer = new DatagramPacket(outgoingData, outgoingData.length, serverAddress, serverPort);
InputStream fis = new FileInputStream(new File(data));
int x;
while((x = fis.read(outgoingData,0,512)) != -1) // << Debugged gives IOBE
{
dataTransfer.setLength(x);
clientSocket.send(dataTransfer);
Thread.sleep(5);
}
fis.close();
}
Server:
private void listen() throws Exception
{
DatagramPacket incTransfer = new DatagramPacket(incomingData, incomingData.length);
serverSocket.receive(incTransfer);
clientAddress = incTransfer.getAddress();
clientPort = incTransfer.getPort();
String output = new String(incTransfer.getData());
if(output.substring(0, 3).equals("RRQ"))
{
File test = new File(output.substring(4));
responseData = output.substring(4);
if(test.exists())
{
sendResponse("Y");
} else {
sendResponse("N");
}
} else if (output.substring(0, 3).equals("WRQ"))
{
File test = new File(output.substring(4));
if(test.exists())
{
Calendar cal = Calendar.getInstance();
SimpleDateFormat prefix = new SimpleDateFormat(date_format);
String date = prefix.format(cal.getTime()).toString();
responseData = date + output.substring(4);
receiveData();
} else {
responseData = output.substring(4);
receiveData();
}
}
}
private void receiveData() throws Exception
{
DatagramPacket receiveData = new DatagramPacket(incomingData, incomingData.length);
OutputStream fos = new FileOutputStream(new File(responseData));
while(true)
{
serverSocket.receive(receiveData);
if(receiveData.getLength() == 512)
{
fos.write(receiveData.getData());
} else {
fos.write(receiveData.getData(), receiveData.getOffset(), receiveData.getLength());
break;
}
}
fos.close();
}
The only way that can happen is if the offset or length parameters violate the constraints specified for InputStream.read(byte[], int, int); in this case probably the buffer isn't 512 bytes long. There's no need to specify the 2nd nd third parameters in this case, just omit them, then it becomes read(buffer, 0, buffer.length) internally, which can't be wrong.
Okay, the way this is coded, the 'outgoingData' field is:
1) Initialized to a length of 512
2) Then, in sendWRQ(), 'outgoingData' is re-initialized to whatever rrq.getBytes() sends back.
3) Then, in sendData(), 'outgoingData' is used as the intermediate buffer to read data from file and put it in the dataTransfer object.
However, since 'outgoingData' is re-initialized in step #2, the assumption in step #3 that 'outgoingData' is still 512 bytes in length is false.
So while EJP was correct in saying that using read(outgoingData, 0, outgoingData.length()) will work, there are some architecture issues that if you address, you'll clean up a lot of potential errors.
For instance:
WIth the code provided, there is seemingly no reason to have outgoingData declared at the class level and shared among two functions. Depending on the rest of the app, this could end up being a Threading issue.
Perhaps byte[] buffer = rrq.getBytes(); in sendWRQ() and byte[] buffer = new byte[1024]; in sendData().
Also, the 'data' parameter is at the class level.... for what reason? Might be better able to be controlled if its a passed in parameter.
Lastly, I've had good luck using the do{} while() loop in network situations. Ensures that the send() gets at least one chance to send the data AND it keeps the code a bit more readable.

How to unblock InputStream.read() on Android?

I have a thread in which the read() method of an InputStream is called in a loop. When there are no more bytes to read, the stream will block until new data arrives.
If I call close() on the InputStream from a different thread, the stream gets closed, but the blocked read() call still remains blocked. I would assume that the read() method should now return with a value of -1 to indicate the end of the stream, but it does not. Instead, it stays blocked for several more minutes until a tcp timeout occurs.
How do I unblock the close() call?
Edit:
Apparently, the regular JRE will throw a SocketException immediately when the stream or socket the blocking read() call corresponds to is close()'d. The Android Java runtime which I am using, however, will not.
Any hints on a solution for the Android environment would be greatly appreciated.
Only call read() when there is data available.
Do something like that:
while( flagBlock )
{
if( stream.available() > 0 )
{
stream.read( byteArray );
}
}
set the flagBlock to stop the reading.
See Java Concurrency In Practice for a really good system to cancel a thread when working with sockets. It uses a special executor (CancellingExecutor) and a special Callable (SocketUsingTask).
When the other end closes the connection your stream will return -1 on a read(). If you cannot trigger the other end to close the connection e.g. by closing your output stream, you can close the socket which will cause an IOException in the blocking read() thread.
Can you provide a short example which reproduces your problem?
ServerSocket ss = new ServerSocket(0);
final Socket client = new Socket("localhost", ss.getLocalPort());
Socket server = ss.accept();
Thread t = new Thread(new Runnable() {
public void run() {
int ch;
try {
while ((ch = client.getInputStream().read()) != -1)
System.out.println(ch);
} catch (SocketException se) {
System.out.println(se);
} catch (IOException e) {
e.printStackTrace();
}
}
});
t.start();
server.getOutputStream().write("hi\n".getBytes());
Thread.sleep(100);
client.close();
t.join();
server.close();
ss.close();
prints
104
105
10
java.net.SocketException: Socket closed
We were having the same issue: no exception when switching network (e.g. switching from 3G to WiFi while downloading).
We are using the code from http://www.androidsnippets.com/download-an-http-file-to-sdcard-with-progress-notification, which is working perfectly except in some cases when the network connection was lost.
The solution was specifying a timeout value, this is set standard to 0 (meaning: wait infinitely).
HttpURLConnection c = (HttpURLConnection) u.openConnection();
c.setRequestMethod("GET");
c.setDoOutput(true);
c.setReadTimeout(1000);
c.connect();
Experiment with a timeout value appropriate for you.
I had such issue on Samsung 2.3. When switching from 3G to Wifi InputStream.read() method blocks. I tried all tips from this topic. Nothing helped. From my prospective this is device specific issue because it should throw IOException due to javadoc. My solution is to listen for android broadcast android.net.conn.CONNECTIVITY_CHANGE and close connection from another thread it will cause IOException in blocked thread.
Here is code example:
DownloadThread.java
private volatile boolean canceled;
private volatile InputStream in;
private boolean downloadFile(final File file, final URL url, long totalSize) {
OutputStream out = null;
try {
Log.v(Common.TAG, "DownloadThread: downloading to " + file);
in = (InputStream) url.getContent();
out = new FileOutputStream(file);
return copy(out, totalSize);
} catch (Exception e) {
Log.e(Common.TAG, "DownloadThread: Exception while downloading. Returning false ", e);
return false;
} finally {
closeStream(in);
closeStream(out);
}
}
public void cancelDownloading() {
Log.e(Common.TAG, "DownloadThread: cancelDownloading ");
canceled = true;
closeStream(in); //on my device this is the only way to unblock thread
}
private boolean copy(final OutputStream out, long totalSize) throws IOException {
final int BUFFER_LENGTH = 1024;
final byte[] buffer = new byte[BUFFER_LENGTH];
long totalRead = 0;
int progress = 0;
int read;
while (!canceled && (read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
totalRead += read;
}
return !canceled;
}
You could use java.nio package. NIO stands for Non-blocking IO. Here the calls (to say read & write) aren't blocked. This way you can close the stream.
There is a sample program you can look at here. Method: processRead

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