Object in ArrayList is changing - java

I made a test program because I am trying to get back into Java after working in PL/SQL. I created a class Numbers that contains an integer, a getter and a setter. I have another class Test that is creating an instance of Numbers, and also adds that instance to a List. I created a for loop that loops two times and sets the value of the integer in Numbers equal to i. I then add that instance of Numbers to the List numbersList. I then do a print screen of the value that was added to the List. I do a total of 3 prints, one print the first time through the loop that prints the first position in the List, then I print two times during the second time through the loop,the first position in the List again, and the second position in the List. I was expecting to get 0,0,1 as the result. I am getting instead 0,1,1 as the result and I cannot figure out why. I am not changing anything in the first position in the List (numbersList[0]) during the second time through the loop, all I am doing is adding an instance of Numbers into the second position in the list (numbersList[1]).
import java.util.ArrayList;
import java.util.List;
public class Tests {
static int x;
public static void main(String[] args) {
List<Numbers> numbersList = new ArrayList<Numbers>();
Numbers numbers = new Numbers();
Numbers numbers2 = new Numbers();
for (int i = 0; i < 2; i++) {
if (i == 0) {
numbers.setVariable(i);
numbersList.add(numbers);
System.out.println(numbersList.get(0).getVariable());
}
if (i > 0) {
numbers2.setVariable(i);
numbersList.add(numbers2);
System.out.println(numbersList.get(0).getVariable());
System.out.println(numbersList.get(1).getVariable());
}
}
}
}
public class Numbers {
public static int a = 5;
public static void setVariable(int b) {
a = b;
}
public static int getVariable() {
return a;
}
}

public static int a = 5 means that all instances of Numbers share the same variable because of the static keyword.
Therefore, when you do numbers2.setVariable(i);, the variable is also changed for numbers. Hence the 0,1,1
If you want instance variables remove the static keywords from Numbers.

Your class Numbers has no instance fields (everything is static, or class level).
It should look something like (and overriding toString() is a good idea),
public class Numbers {
public int a = 5;
public void setVariable(int b){
a = b;
}
public int getVariable(){
return a;
}
#Override
public String toString() {
return String.valueOf(a);
}
}
By overriding toString() you can more easily print instances of Numbers. For example,
System.out.println(numbersList);

Related

Java, why is Math.sqrt() returning 0

I'm trying to check if a number is a square, and if a number is triangular.
The issue is happening at sqrt(num) which is returning 0 for all numbers I test.
I'm using an online compiler, tried several compilers, so it's not a compiling issue. Tried to declare num as a double and as an int, same results.
I'm new to Java, but not new to programming, I searched online, checked my code several times, everything looks fine, it even worked as expected before adding the variables for checking triangular number, but after declaring the variables checkTri and checkTriSqr, this started to happen. I'm sure this have nothing to do with declaring these variables (almost sure), could anyone please help me understand what's going on here?
import static java.lang.Math.sqrt;
import static java.lang.Math.round;
public class Parent{
public static void main(String[] args){
class Number
{
public int num ;
double numSqr = sqrt(num );
double roundNumSqr = round(numSqr) ;
double checkTri = 8 * num + 1 ;
double checkTriSqr = sqrt(checkTri) ;
public void prinTest()
{
System.out.println(num);
System.out.println(numSqr);
System.out.println(roundNumSqr);
System.out.println(checkTri);
System.out.println(checkTriSqr);
}
public boolean isSqr()
{
if (numSqr == roundNumSqr)
{
return true;
}
else
{
return false;
}
}
public boolean isTriangular(){
if (checkTriSqr * checkTriSqr == checkTri )
{
return true;
}
else
{
return false;
}
}
}
Number number = new Number();
number.num = 350;
number.prinTest();
System.out.println(number.isSqr());
System.out.println(number.isTriangular());
}
}
EDIT: The following screen shot is from the tutorial I'm following, concerning declaring classes within methods!
This:
public int num ;
double numSqr = sqrt(num );
initialises num to 0 upon instance construction (the default value for an integer in the absence of assignment), and numSqr is set immediately afterwards (to zero).
You need to recalculate the sqrt() each time you subsequntly set num (perhaps by providing a method setNum() and recalculating everything within that method)
I wouldn't call your class Number, btw. There's already a Number class in the standard Java class set.
numSqr is created in the constructor, whereas number.num = 350;is declared after the construction of your object.
You can use a constructor like this :
public Numer(int num){
this.num=num;
this.numSqr=sqrt(num)
//.... ... ...
}
You can also use an empty constructor and a setter to set the number attribute :
public void setNumber(int num){
this.num=num;
this.numSqr=sqrt(num)
//.... ... ...
}
The values numSqr, roundNumSqr, etc, are all set at the point of the object's creation, however you don't set num to anything until after the object is created. The result is that, for instance,
At creation:
num = 0
therefore
numSqr = 0
roundNumSqr = 0
etc
Then, you set num = 350
But you don't reset the values of numSqr, etc, so this is still the case:
numSqr = 0
roundNumSqr = 0
You need to make a constructor for this class that takes in the value of num and then sets all of the corresponding values, so that they're only set after num has been set (or, add a "calculate" function that updates all the values).
You can modify in this way and compare with technology you have worked on .
import static java.lang.Math.sqrt;
import static java.lang.Math.round;
public class Number {
public int num = 0;
public void prinTest() {
System.out.println(this.num);
System.out.println(this.getSqrt(this.num));
System.out.println(this.getCheckTri());
}
private double getSqrt(double value) {
return sqrt(value);
}
public boolean isSqr() {
if (this.getSqrt(this.num) == round(this.getSqrt(this.num))) {
return true;
} else {
return false;
}
}
private double getCheckTri() {
return 8 * this.num + 1;
}
public boolean isTriangular() {
if (this.getSqrt(this.getCheckTri()) * this.getSqrt(this.getCheckTri()) == this.getCheckTri()) {
return true;
} else {
return false;
}
}
public static void main(String[] args) {
Number number = new Number();
number.num = 49;
number.prinTest();
System.out.println(number.isSqr());
System.out.println(number.isTriangular());
}
}
You should read some basic tutorials as you have added class inside main method,which means you need more time to check out the syntax.
The other answers alreade said, that the field num was not set to the input number, and that the other fields were actually evaluated on object creation, and hence zero too.
The purpose however is achieved by simple functions:
public static boolean isSquare(int num) {
int root = (int) Math.round(Math.sqrt(num));
return root*root == num;
}
public static boolean isCubic(int num) {
int root = (int) Math.round(Math.cbrt(num));
return root*root*root == num;
}
This exploits the cubic root.
As a comparison of doubles, a sqrt result and its rounded long value are still imprecise, I prefer to recalculate the original parameter.
public int num ;
double numSqr = sqrt(num);
By default, declared instance integer variables (variables declared inside class body) are initialized with 0 (zero). Hence, your code does nothing but take a square root of zero, which is zero.

Calling method from another class that's an array

I am calling a method from another class. The method contains an integer array. I am trying to stay away from inputting the index manually.
I am trying to search for numbers within a range.
example:
ArrayList: {1,5}, {5,10}, {10,15}
Input: enter 3
Process: search for number within range
output: 1,5
The driver class is storing the objects from the main class called Numbers into ArrayList. The main class have an accessor call getNumbers. getNumbers contains an integer array with 2 elements. The driver is calling getNumbers to validate the entry that users input.
The code below works but I'm told it's consider bad coding to code entering the indexes. I want to know how to output the array from getNumber method without knowing the array length of getNumber?
example of what I have:
for(int i = 0; i < example.size(); i++)
//number is the integer that is inputted.
if(example.get(i).getNumbers()[1] > number &&
example.get(i).getNumbers()[0] <= numbers)
System.out.println(example.get(i));
Should I add another for loop?
example of what I am thinking of:
for(int i = 0; i < example.size(); i++)
for(int j = 0; j < example.get(i).getNumbers.length; j++){
if(example.get(i).getNumbers()[j] > number &&
example.get(i).getNumbers()[j] <= numbers)
System.out.println(example.get(i));
}
}
Edit: Changed how I worded some things and fixed the code of what I think I should do.
The code below works but I'm told it's consider bad coding to code
entering the indexes. I want to know how to output the array from
getNumber method without knowing the array length of getNumber ?
If you don't want to do the validations with array indexes for your first element and second element in the array, then you can solve the problem by modifying your Numbers class as shown below:
(1) Define two int variable members (currently you have only one)
(2) Add a method isInLimits(int input) to validate the range
(3) Override toString() which can be used to print the object as String
Numbers class (modified):
public static class Numbers {
private int firstElement;
private int secondElement;
public int getFirstElement() {
return firstElement;
}
public void setFirstElement(int firstElement) {
this.firstElement = firstElement;
}
public int getSecondElement() {
return secondElement;
}
public void setSecondElement(int secondElement) {
this.secondElement = secondElement;
}
//checks the input is in the range of this object elements
public boolean isInLimits(int input) {
if(input >= firstElement && input < secondElement) {
return true;
} else {
return false;
}
}
#Override
public String toString() {
return "{"+firstElement+","+secondElement+"}";
}
}
Usage of Numbers Class:
public static void main(String[] args) {
int userInput = 10; //get it from user
List<Numbers> example = new ArrayList<>();
//Add Numbers objects to example list
for(int i=0;i< example.size();i++) {
Number numberTemp = example.get(i);
//call Numbers object's isInLimits
if(numberTemp.isInLimits(userInput)) {
System.out.println(numberTemp);
}
}
}

java extending a arraylist i would like to know what this particular piece of code does

i would like to know what this particular piece of code does
public class Sum extends ArrayList<Integer> {
int sum;
public int sum() { return sum;}
public boolean add(Integer i) {
if (super.add(i)) {
sum += i;
return true;
}
return false;
}
It is making a subclass or ArrayList that keeps a sum of all the members, which must be integers.
So, if used :
Sum s = new Sum();
s.add(55);
s.add(11);
System.out.println(s.sum()); // Will output 66, that is 55 + 11
System.out.println(s.get(0)); // Will output 55, the first element, ad every list
Moreover, it would be better to define it as
public class Sum extends ArrayList<Integer>
Otherwise the add method doesn't override the add(Object) inherited from ArrayList.

Java program HugeInteger

I am writing a program that will add 2 arrays that are 40 elements long together. I have to keep the add() method as a HugeInteger (can’t change it to a integer) so when I try to return the sum of the 2 integers it gives me “HugeInteger#77e1ee5d”. Could someone let me know what this means and also tell me how I could fix it.
Thank you
public class HugeInteger {
private int[] integer ;
public HugeInteger(int num[]){
integer =new int [40];
for(int x=1; x<=39; x++){
integer[x]= num[x];
}
}
public void parse(String s){
for(int i=0; i<=s.length(); i++){
integer[i]=Integer.parseInt(s.substring(i,i+1));
}
}
public HugeInteger add(HugeInteger a1){
HugeInteger sum = new HugeInteger(integer);
int cary=0;
for (int i=39; i>=0; i--){
sum.integer[i]=integer[i]+a1.integer[i]+cary;
if(sum.integer[i]>=10){
cary=1;
sum.integer[i]-=10;
}else{
cary=0;
}
}
return sum;
}}
//This is my test program
public class HugeIntegerTest {
public static void main(String[] args) {
int []num={1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
HugeInteger hi= new HugeInteger(num);
System.out.println("Addition: "+hi.add(hi));
}
}
That's the output of the default Object.toString() method. You need to override toString and provide a better implementation yourself. An example:
#Override
public String toString() {
StringBuilder builder = new StringBuilder(integer.length);
for(int digit : integer) {
builder.append(digit);
}
return builder.toString();
}
Note that this implementation does not trim leading zeros, i.e. it will print "0000...000123" instead of just "123". This is left as an exercise for the reader, erm, programmer. ;-)
Another tip: in your constructor, your loop should start at i=0. Otherwise the most significant digit (integer[0]) will always be zero, for example your test program would give you a HugeInteger representing 0 instead of 1039.
You have to write your own version of the toString() for HugeInteger to make it display correctly.

Constructor undefined

I have a problem with my code, in that it keeps saying that the constructor is undefined. I already read somewhere that I need to declare the constructor with no arguments. I just don't know how to do that.
If someone could help, I am new at java and programming. My code is below:
import java.util.*;//import library
class Input
{
public Input (int size,int startV,int endingV)
{
//declarations of variables
double difference;
double[] array= new double[size];
array[0]=startV;
//calculating the difference to add on each number in the array
difference=(endingV-startV)/size;
for (int counter=1;counter<size;counter++) //for loop to fill the array
{
array[counter]=array[counter-1] + difference;
}
}
public Input enter(int size,int startV,int endingV)
{
//declarations of variables
double difference;
double[] array= new double[size];
array[0]=startV;
//calculating the difference to add on each number in the array
difference=(endingV-startV)/size;
for (int counter=1;counter<size;counter++) //for loop to fill the array
{
array[counter]=array[counter-1] + difference;
}
return this;
}
}
class Show
{
public Show (int size,double[] array)
{
for (int i=0;i<size;i++) //for loop to print the array
System.out.println("This is the array " + i+ ": " + array[i]);
}
public Show print(int size,double[] array)
{
for (int i=0;i<size;i++) //for loop to print the array
System.out.println("This is the array " + i+ ": " + array[i]);
return this;
}
}
public class Assignment2
{
public static void main(String[] args)
{
//declaring variables
int startV,endingV;
int size=0;
System.out.print("Give the size of the array:");//Print message on screen
size = new Scanner(System.in).nextInt();//asking for the size of array
double[] array= new double[size]; //creation of array
System.out.print("Give the starting value of the array:");
startV = new Scanner(System.in).nextInt();//asking for the starting value of array
System.out.print("Give the ending value of the array:");
endingV = new Scanner(System.in).nextInt();//asking for the last value of array
//calling the functions from the other classes
Input enter= new Input(size,startV,endingV);
Show print= new Show(size,array);
}
}
You're close:
You have a method:
public Method enter(int size,int startV,int endingV) {
to make it a constructor it's signature must be
public Method (int size,int startV,int endingV) {
and you then have to delete the return this; statement.
Remember, constructors don't have a return type and their name is identical to the name of the class. With this information, you'll also be able to fix the Method1 constructor.
Also, please respect the Java naming conventions and have variables start with a lower-case letter to improve the readability of your code.
You need to create a
public Method(size,startV,endingV)
not
public Method enter = (size, startV, endingV)
The first is a constructor the second is a method
For class Method
the default constructor will be
public Method(){}
For class Method1
the default constructor will be
public Method1(){}
in your classes there are no constructors as the
constructor name must be will the same as class name.
enter(int size,int startV,int endingV)
and
print(int size,double[] array)
can be two methods in your classes.
also your two constructor can be -
public Method(int size,int startV,int endingV){ /..../}
and
public Method1(int size,double[] array){ /..../}
Your constructor must have the same name than your class and has no return type. So for your class Method, your constructor will simply be :
public Method(int size, int startV, int endingV)
{
// code...
}
Please also note that constructors exist to initialize your instances of objects, if you want to create a method that does a specific calcul, then yes, you'll have to do :
public int enter(int size, int startV, int endingV)
{
int result = 0;
// code to calculate, for example result = size + startV + endingV ...
return result;
}

Categories