How to avoid org.eclipse.swt.SWTException: Invalid thread access - java

I have a listener to an SWT button which starts like this:
button1.addSelectionListener(new SelectionAdapter() {
#Override
public void widgetSelected(SelectionEvent e) {
Runnable runnable = new Runnable() {
public void run() {
String nextValue = text1.getText();
...
I need the current value of the Text field called text1 in the UI, but the last line getText() fails with
org.eclipse.swt.SWTException: Invalid thread access
I know about syncExec/asyncExec (my code has several) but other threads here at StackOverflow suggest you only need to use it when you want to update a field in the UI. What is the correct way to read a UI field inside a listener?

Here are some code fragments that demonstrate how to run code synchronously & asynchronously (copied from Lars Vogel's VERY useful site).
// Update the user interface asynchronously
Display.getDefault().asyncExec(new Runnable() {
public void run() {
// ... do any work that updates the screen ...
}
});
// Update the user interface synchronously
Display.getDefault().syncExec(new Runnable() {
public void run() {
// do any work that updates the screen ...
// remember to check if the widget
// still exists
// might happen if the part was closed
}
});

Related

Starting/Calling the same thread multiple times Java Android

I need to call the same thread multiple times in my app. Using my original code, the first time is can be executed just fine. But the second time it crashes - I then learned that each thread shall only be executed not more than one time.
My original piece of code:
View.OnClickListener myClickListener = new View.OnClickListener() {
#Override
public void onClick(View v) {
mythread.start();
}
};
Thread mythread = new Thread(){
#Override
public void run() {
runOnUiThread(new Runnable() {
public void run() {
demoBt.setText("Running...");
}
});
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
runOnUiThread(new Runnable() {
public void run() {
demoBt.setText("Finished...");
}
});
}
};
So as I said, it crashes if I try to run it for the second time. So I tried modifying it like:
View.OnClickListener myClickListener = new View.OnClickListener() {
#Override
public void onClick(View v) {
test();
}
};
private void test(){
Thread mythread = new Thread(){
#Override
public void run() {
runOnUiThread(new Runnable() {
public void run() {
demoBt.setText("Running...");
}
});
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
runOnUiThread(new Runnable() {
public void run() {
demoBt.setText("Finished...");
}
});
}
};
mythread.start();
}
It works very good; but my question is that whether this is the correct way to do this action or there is a more optimal way to do this?
Also, is it an acceptable thing to call a thread from insider of another thread? (like the way I put stuff on UI Thread inside the new thread of mine)
EDIT:
This is just an example. For my actual code I have heavy math-based simulation to be done which takes 10sec to be done. Based on the results that will be shown to the user , they may want to change their input parameters and let the simulation run again. This will happen several times.
In addition to the other good answers about using AsyncTask or runOnUiThread(), you could define a private member as a Runnable, like this:
private Runnable mytask = new Runnable() {
#Override
public void run() {
runOnUiThread(new Runnable() {
public void run() {
demoBt.setText("Running...");
}
});
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
runOnUiThread(new Runnable() {
public void run() {
demoBt.setText("Finished...");
}
});
}
};
Then, whenever you want to run it, do
new Thread(mytask).start();
There is nothing bad with that but I think a better way would be using AsyncTask. It is exactly designed for this cases.
You can use AsyncTask multiple times just creating a new one like this new MyAsyncTask().execute(""); (source from here)
Also, is it an acceptable thing to call a thread from insider of another thread? (like the way I put stuff on UI Thread inside the new thread of mine)
runOnUiThread exists solely for that purpose. But there are usually much better ways (e.g. AsyncTask) so using this method is probably a bad idea.
my question is that whether this is the correct way to do this action or there is a more optimal way to do this?
You should not use a thread just to schedule future tasks. They are useful to execute something in parallel to the main thread but add lots of potential errors (try rotating the screen between it prints running..finished, could crash)
I would use a CountDownTimer in your case.
Or a Handler, examples e.g. here: Schedule task in android
From the provided code I assume that you want to perform an UI operation before and after your long mathematical computation. In such as #Andres suggested, AsyncTask is your best buy. It provides method onPreExecute, onPostExecute which runs on UI thread, and thus no need for explicitly calling runOnUiThread.
Key concepts :
You can't start an already started thread. This will return in an IllegalStateException. If you need to perform same task again, you should create a new instance.
If you find yourself creating several instances of a thread (even AsyncTask), since you need to run same task again and again, I would suggest you to use Thread Pool or simple Java Executor Service. Create a singleThread or may be pool and post your runnable onto executorService and it will take care of the rest.
Inter-Thread or Inter-Process communication is quite common requirement.

Wait for thread to finish in Java

I have some code which executes a download in a separate thread, created so that the JFrame GUI will continue to update during the download. But, the purpose is completely defeated when I use Thread.join(), as it causes the GUI to stop updating. I need a way to wait for the thread to finish and still update the GUI.
You can have the task that does the download also fire an event to the GUI.
For example:
Runnable task = new Runnable() {
public void run() {
// do your download
SwingUtilities.invokeLater(new Runnable() {
public void run() {
// call some method to tell the GUI that the download finished.
}
});
}
};
and then to run it, either use an Executor (preferred method) or a raw thread:
executor.execute(task);
or
new Thread(task).start();
As pointed out in the comments, you'd generally use a SwingWorker to do this kind of thing but you can also do the manual approach outlined above.
SwingWorker provides a doInBackground method where you would stick your download logic in, a done method where you would stick in code to notify the GUI that the download finished and a get method to get the result of doInBackground (if there was one).
E.g.,
class Downloader extends SwingWorker<Object, Object> {
#Override
public Object doInBackground() {
return doDownload();
}
#Override
protected void done() {
try {
frame.downloadDone(get());
} catch (Exception ignore) {
}
}
}
(new Downloader()).execute();

Confirm dialog (Alert) inside AsyncTask

I have a long process running inside AsyncTask but it might need to confirm something from user while processing. I know how I can show a confirm dialog but how can I retrieve the output and keep wait till use confirms?
this.runOnUiThread(new Runnable() {
public void run() {
boolean output = ConfirmUser(message);
}
});
I will say that it is bad idea. If you need a confirmation from user, you better split your AsyncTask in two parts: do some part first, then inside onPostExecute() you can show dialog (because it is running on ui thread) and, depending on user action, launch second AsyncTask.
If you still want to do it one AsyncTask, you can do it like this:
final BlockingQueue<Boolean> queue = new ArrayBlockingQueue<Boolean>(1);
this.runOnUiThread(new Runnable() {
public void run() {
// Assuming you have ConfirmUser method which returns boolean
queue.add(ConfirmUser(message));
}
});
Boolean result = null;
try {
// This will block until something will be added to the queue
result = queue.take();
} catch (InterruptedException e) {
// deal with it
}

How can I push a selected tab update (java swing)?

I'm trying to update the tab being displayed, however it seems to wait until the end of the method and then update. Is there a way to make the tab being displayed update immediately?
Here is an example of the code where I'm having this issue:
private static void someButtonMethod()
{
Button = new JButton("My Button");
Button(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
tabs.setSelectedIndex(1);
// Do some other things (In my case run a program that takes several seconds to run).
runProgram();
}
});
}
The reason for this is that the method is being executed in the Event Dispatch thread, and any repaint operations will also occur in this thread. One "solution" is to update the tab index and then schedule the remaining work to be invoked later on the EDT; this should cause the tab state to be updated immediately; e.g.
public void actionPerformed(ActionEvent evt) {
tab.setSelectedIndex(1);
SwingUtilities.invokeLater(new Runnable() {
public void run() {
// Do remaining work.
}
});
}
EDIT
Per your comment below an example of how to invoke a SwingWorker in order to call your runProgram method would look something like this:
// Typed using Void because runProgram() has no return value.
new SwingWorker<Void, Void>() {
protectedVoid doInBackground() {
runProgram();
return null; // runProgram() doesn't return anything so return null.
}
protected void done() {
// Called on the EDT when the background computation has completed.
// Could insert code to update UI here.
}
}.execute()
However, I sense a bigger problem here: The fact that you are seeing a significant delay in updating the tab makes me think you are performing long running calculations on the EDT. If this is the case you should consider performing this work on a background thread. Take a look at the SwingWorker class.

Use of Thread Count in Java GUI

So in this section of code I have, I want to essentially tell the GUI to disable the button and bring up a pop-up window when no threads are running anymore (i.e. the method called has finished).
public void actionPerformed(ActionEvent event)
{
String command = event.getActionCommand();
//If btnConvertDocuments is clicked, the FileConverter method is called and the button is then disabled [so as to prevent duplicates].
if (command.equals("w"))
{
new Thread(new Runnable()
{
public void run()
{
FileConverter fc = new FileConverter();
}
}).start();
if (Thread.activeCount() == 0)
{
btnConvertDocuments.setEnabled(false);
//Validation message ensuring completion of the step.
JOptionPane.showMessageDialog(this, "Step 1 Complete!", "Validation", JOptionPane.INFORMATION_MESSAGE);
}
}
Why does that if (Thread.activeCount() == 0) never seem to get called? Is that not what I want to be doing in order to accomplish my objective? Thank you in advance for any input!
There are many threads that are running when you run a Java program (for example, the main thread :) and look here) if you want to check the state of a thread, use the getState() method (just remember to assign the thread to a Thread variable:
Thread t = new Thread(new Runnable()
{
public void run()
{
FileConverter fc = new FileConverter();
}
});
t.start();
if (t.getState().equals(Thread.State.TERMINATED) ) { ... }
Looking more into your question, you could call the join method as well, as it will block the current thread until t is done (or until timeout).
that's about Concurency in Swing, better would be wrap you BackGroung Task to the SwingWorker, very nice example by #Hovercraft Full Of Eels, or by implements Executor here

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