How to prevent the finding "Validation.EncodingRequired" in Java - java

Recently, I used the AppScan Source to scan the coding, and it found out one of the finding which I don't know how to fix and pass to the scanner or is it a false alarm?
Here's my code.
public static void copyFileUsingFileStreams(File source, File dest)
throws IOException
{
InputStream input = null;
OutputStream output = null;
try
{
input = new FileInputStream(source);
output = new FileOutputStream(dest);
byte[] buf = new byte[1024];
int bytesRead;
while ((bytesRead = input.read(buf)) > 0) {
output.write(buf, 0, bytesRead); //Scanner reported that's a vulnerability in API OutputStream.write()
}
}
finally
{
input.close();
output.close();
}
}

Looks fine to me. There's no need for an encoding if you're writing bytes. If you were writing characters, that would be a different matter.
That said, you really ought to be wrapping your streams in buffered versions:
output = new BufferedOutputStream(new FileOutputStream(dest));
and similarly for input. That doesn't affect anything to do with encodings, but it will make the file I/O more efficient.
You should also change your finally block:
finally
{
if (input!=null)
input.close();
if (output!=null)
output.close();
}
When you start to catch and deal with IOExceptions, as you ought to be doing, you'll be risking a NullPointerException if anything goes wrong while your streams are being created.

Related

IO Image reading and writing: Is writing array of bytes different from writing byte at a time using write(int b) method?

I am new to java IO and I tried to simply copy and paste a photo. I used two ways to achieve this the first works nicely but the second doesn't.
This Code works fine.
try (BufferedInputStream input = new BufferedInputStream(new FileInputStream("photoOriginal.jpg"));
BufferedOutputStream output =new BufferedOutputStream(new FileOutputStream("photoCopy.jpg"))) {
try {
int n =0;
byte[] buf = new byte[4092];
while((n = input.read(buf))!=-1){
output. Write(buf,0,n);
output.flush();
}
}
} catch (IOException e) {
System.out.println("Error: " + e.getMessage());
e.printStackTrace();
}
But the second doesn't work , after the program finished I find the copy File with the same exact size as the original but when trying to open it ,it shows format not supported error.
try (BufferedInputStream input = new BufferedInputStream(new FileInputStream("photoOriginal.jpg"));
BufferedOutputStream output =new BufferedOutputStream(new FileOutputStream("photoCopy.jpg"))) {
try {
int byteRead = input.read();
while (byteRead != -1) {
byteRead = input.read();
output.write(byteRead);
output.flush();
}
}
}
} catch (IOException e) {
System.out.println("Error: " + e.getMessage());
e.printStackTrace();
}
I don't understand where the problem is, it seems that the 2 sample are doing the same thing.
Is reading to and writing from byte array different from reading and writing single byte at a time ?
Isn't writing int to a Stream with write(int b) method only writes the lowest 8 bits and vice versa as said in Documentation ?
write
public abstract void write(int b)
throws IOException
Writes the specified byte to this output stream. The general contract for write is that one byte is written to the output stream. The byte to be written is the eight low-order bits of the argument b. The 24 high-order bits of b are ignored.
hope someone will help.
You're not writing out the first byte - you call input.read(), check that it's not -1, but then call input.read() again:
// Broken code
int byteRead = input.read();
while (byteRead != -1) {
byteRead = input.read();
output.write(byteRead);
output.flush();
}
If you just move the next input.read() call to the end of the loop, it will work:
// Working code with duplication
int byteRead = input.read();
while (byteRead != -1) {
output.write(byteRead);
output.flush();
byteRead = input.read();
}
Or you could combine the "read and test" to avoid duplication:
// Working code without duplication
int byteRead;
while ((byteRead = input.read()) != -1) {
output.write(byteRead);
output.flush();
}
However, this is still a very inefficient way of copying a stream. Copying a chunk at a time, as per your first code, is much more efficient (or using the built-in transferTo method if you're using Java 9 or higher, as rostamn79 notes).
Baeldung.com provides information on stream.transferTo() method which does not incur an additional copy to Java heap
https://www.baeldung.com/java-inputstream-to-outputstream
Example code
#Test
public void givenUsingJavaNine_whenCopyingInputStreamToOutputStream_thenCorrect() throws IOException {
String initialString = "Hello World!";
try (InputStream inputStream = new ByteArrayInputStream(initialString.getBytes());
ByteArrayOutputStream targetStream = new ByteArrayOutputStream()) {
inputStream.transferTo(targetStream);
assertEquals(initialString, new String(targetStream.toByteArray()));
}
}
See how this transferTo is called with both streams as arguments

From FileInputStream to BufferedInputStream conversion

we were given a few exercises in lab and one of these is to convert the file transferring method from FileInputStream to BufferedInputStream. It's a client sending a GET request to a web server, which sends the file requested.
I came up with a simple solution, and I just wanted to check if it's correct.
Original code:
try {
FileInputStream fis = new FileInputStream(req);
// req, String containing file name
byte[] data = new byte [fis.available()];
fis.read(data);
out.write(data); // OutputStream out = socket.getOutputStream();
} catch (FileNotFoundException e){
new PrintStream(out).println("404 Not Found");
}
My try:
try {
BufferedInputStream bis = new BufferedInputStream (new FileInputStream(req));
byte[] data = new byte[4];
while(bis.read(data) > -1) {
out.write(data);
data = new byte[4];
}
} catch (FileNotFoundException e){
new PrintStream(out).println("404 Not Found");
}
The file is a web page named index.html, which contains a simple html page.
I have to reallocate the array every time, because at the last execution of the while loop, if the file isn't a multiple of 4 in size, the data array will contain characters from the previous execution, which are shown in the browser.
I chose 4 as data size for debugging purposes.
Output is correct.
Is this a good solution or can I do better?
There's no need to re-create the byte array each time - just overwrite it. More importantly though, you have a conceptual mistake inside your loop. Each iteration just writes the array to the stream assuming it's all valid. If you examine BufferedInputStream#read's documentation you'll see it may not read enough data to fill the entire array, and will return the number of bytes it actually read. You should use this number to limit the amount of bytes you're writing:
while((int len = bis.read(data)) > -1) {
out.write(data, 0, len);
}
I suggest you close off your file once you are done. The BufferedInputStream uses an 8 KB buffer by default which you are reducing to a smaller buffer. A simpler solution is to copy 8 KB at a time and not use the added buffer
try (InputStream in = new FileInputStream(req)) {
byte[] data = new byte[8 << 10];
for (int len; (len = bis.read(data)) > -1; )
out.write(data, 0, len);
} catch (IOException e) {
out.write("404 Not Found\n".getBytes());
}

why initialize this byte array to 1024

I'm relatively new to Java and I'm attempting to write a simple android app. I have a large text file with about 3500 lines in the assets folder of my applications and I need to read it into a string. I found a good example about how to do this but I have a question about why the byte array is initialized to 1024. Wouldn't I want to initialize it to the length of my text file? Also, wouldn't I want to use char, not byte? Here is the code:
private void populateArray(){
AssetManager assetManager = getAssets();
InputStream inputStream = null;
try {
inputStream = assetManager.open("3500LineTextFile.txt");
} catch (IOException e) {
Log.e("IOException populateArray", e.getMessage());
}
String s = readTextFile(inputStream);
// Add more code here to populate array from string
}
private String readTextFile(InputStream inputStream) {
ByteArrayOutputStream outputStream = new ByteArrayOutputStream();
inputStream.length
byte buf[] = new byte[1024];
int len;
try {
while ((len = inputStream.read(buf)) != -1) {
outputStream.write(buf, 0, len);
}
outputStream.close();
inputStream.close();
} catch (IOException e) {
Log.e("IOException readTextFile", e.getMessage());
}
return outputStream.toString();
}
EDIT: Based on your suggestions, I tried this approach. Is it any better? Thanks.
private void populateArray(){
AssetManager assetManager = getAssets();
InputStream inputStream = null;
Reader iStreamReader = null;
try {
inputStream = assetManager.open("List.txt");
iStreamReader = new InputStreamReader(inputStream, "UTF-8");
} catch (IOException e) {
Log.e("IOException populateArray", e.getMessage());
}
String String = readTextFile(iStreamReader);
// more code here
}
private String readTextFile(InputStreamReader inputStreamReader) {
StringBuilder sb = new StringBuilder();
char buf[] = new char[2048];
int read;
try {
do {
read = inputStreamReader.read(buf, 0, buf.length);
if (read>0) {
sb.append(buf, 0, read);
}
} while (read>=0);
} catch (IOException e) {
Log.e("IOException readTextFile", e.getMessage());
}
return sb.toString();
}
This example is not good at all. It's full of bad practices (hiding exceptions, not closing streams in finally blocks, not specify an explicit encoding, etc.). It uses a 1024 bytes long buffer because it doesn't have any way of knowing the length of the input stream.
Read the Java IO tutorial to learn how to read text from a file.
You are reading the file into a buffer of 1024 Bytes.
Then those 1024 bytes are written to outputStream.
This process repeats until the whole file is read into the outputStream.
As JB Nizet mentioned the example is full of bad practices.
Wouldn't I want to initialize it to the length of my text file? Also, wouldn't I want to use char, not byte?
Yes, and yes ... and as other answers have said, you've picked an example with a number of errors in it.
However, there is a theoretical problem doing both; i.e. setting the buffer length to the file length and using a character buffer rather than a byte buffer. The problem is that the file size is measured in bytes, but the size of the buffer needs to be measured in characters. This is normally fine, but it is theoretically possible that you will need more characters than the file size in bytes; e.g. if the input file used a 6 bit character set and packed 4 characters into 3 bytes.
To read from a file I usaully use a Scanner and a StringBuilder.
Scanner scan = new Scanner(new BufferedInputStream(new FileInputStream(filename)), "UTF-8");
StringBuilder sb = new StringBuilder();
while (scan.hasNextLine()) {
sb.append(scan.nextLine());
sb.append("\n");
}
scan.close
return sb.toString();
Try to throw your exceptions instead of swallowing them. The caller must know there was a problem reading your file.
Edit: Also note that using a BufferedInputStream is important. Otherwise it will try to read bytes by bytes which can be slow.

Java InputStream reading problem

I have a Java class, where I'm reading data in via an InputStream
byte[] b = null;
try {
b = new byte[in.available()];
in.read(b);
} catch (IOException e) {
e.printStackTrace();
}
It works perfectly when I run my app from the IDE (Eclipse).
But when I export my project and it's packed in a JAR, the read command doesn't read all the data. How could I fix it?
This problem mostly occurs when the InputStream is a File (~10kb).
Thanks!
Usually I prefer using a fixed size buffer when reading from input stream. As evilone pointed out, using available() as buffer size might not be a good idea because, say, if you are reading a remote resource, then you might not know the available bytes in advance. You can read the javadoc of InputStream to get more insight.
Here is the code snippet I usually use for reading input stream:
byte[] buffer = new byte[BUFFER_SIZE];
int bytesRead = 0;
while ((bytesRead = in.read(buffer)) >= 0){
for (int i = 0; i < bytesRead; i++){
//Do whatever you need with the bytes here
}
}
The version of read() I'm using here will fill the given buffer as much as possible and
return number of bytes actually read. This means there is chance that your buffer may contain trailing garbage data, so it is very important to use bytes only up to bytesRead.
Note the line (bytesRead = in.read(buffer)) >= 0, there is nothing in the InputStream spec saying that read() cannot read 0 bytes. You may need to handle the case when read() reads 0 bytes as special case depending on your case. For local file I never experienced such case; however, when reading remote resources, I actually seen read() reads 0 bytes constantly resulting the above code into an infinite loop. I solved the infinite loop problem by counting the number of times I read 0 bytes, when the counter exceed a threshold I will throw exception. You may not encounter this problem, but just keep this in mind :)
I probably will stay away from creating new byte array for each read for performance reasons.
read() will return -1 when the InputStream is depleted. There is also a version of read which takes an array, this allows you to do chunked reads. It returns the number of bytes actually read or -1 when at the end of the InputStream. Combine this with a dynamic buffer such as ByteArrayOutputStream to get the following:
InputStream in = ...
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
int read;
byte[] input = new byte[4096];
while ( -1 != ( read = in.read( input ) ) ) {
buffer.write( input, 0, read );
}
input = buffer.toByteArray()
This cuts down a lot on the number of methods you have to invoke and allows the ByteArrayOutputStream to grow its internal buffer faster.
File file = new File("/path/to/file");
try {
InputStream is = new FileInputStream(file);
byte[] bytes = IOUtils.toByteArray(is);
System.out.println("Byte array size: " + bytes.length);
} catch (IOException e) {
e.printStackTrace();
}
Below is a snippet of code that downloads a file (*. Png, *. Jpeg, *. Gif, ...) and write it in BufferedOutputStream that represents the HttpServletResponse.
BufferedInputStream inputStream = bo.getBufferedInputStream(imageFile);
try {
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
int bytesRead = 0;
byte[] input = new byte[DefaultBufferSizeIndicator.getDefaultBufferSize()];
while (-1 != (bytesRead = inputStream.read(input))) {
buffer.write(input, 0, bytesRead);
}
input = buffer.toByteArray();
response.reset();
response.setBufferSize(DefaultBufferSizeIndicator.getDefaultBufferSize());
response.setContentType(mimeType);
// Here's the secret. Content-Length should equal the number of bytes read.
response.setHeader("Content-Length", String.valueOf(buffer.size()));
response.setHeader("Content-Disposition", "inline; filename=\"" + imageFile.getName() + "\"");
BufferedOutputStream outputStream = new BufferedOutputStream(response.getOutputStream(), DefaultBufferSizeIndicator.getDefaultBufferSize());
try {
outputStream.write(input, 0, buffer.size());
} finally {
ImageBO.close(outputStream);
}
} finally {
ImageBO.close(inputStream);
}
Hope this helps.

java: Do I need to close all the streams?

I have a method that reads text from a file; decompression may be required, depending on an input parameter:
public static String readText(File inFile, boolean compressed) {
InputStream in = null;
InputStreamReader isr = null;
StringBuilder sb = new StringBuilder();//constant resizing is costly, so set the STRING_SIZE
try {
in = new FileInputStream(inFile);
if (compressed) {
in = new GZIPInputStream(in);
}
isr = new InputStreamReader(in);
int length = 0;
char[] cbuf = new char[8 * 1024];
while ((length = isr.read(cbuf)) != -1) {
sb.append(cbuf, 0, length);
}
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
in.close();
} catch (Exception e1) {
e1.printStackTrace();
}
}
return sb.toString();
}
It was suggested that I use InputStream like this so it is easier to write, and so that in the end I only have to close one thing. I am still a bit worried this might cause a memory leak. So my question is: does anyone knows if the code above is OK? Or do I have to get back to a dozen of streams and close them one by one in a finally block?
Thanks a lot.
Yes, closing the outermost stream/reader is sufficient.
However, your code has another potential bug: new InputStreamReader(in) will use the platform default encoding, which depends on the OS region/language settings. You should specify the encoding of the text file and use it explicitly in the constructor.
Here's one point to add: see if 'in' is null before calling 'in.close()' as the exception could happen without the first assignment succeeding.
Also, it's good form to only catch possible exceptions (e.g. IOException). That way if you add more code and the IDE tells you that a new exception type isn't handled you can add the proper specific code rather than never hearing about it because the catch (Exception ) which was originally for IOException is also (mishandling?) every other type.
Here's the clean Java 7 way which works for anything that implements AutoCloseable/Closeable:
try (InputStream in = compressed ?
new GZIPInputStream(new FileInputStream(inFile))
: new FileInputStream(inFile);
InputStreamReader isr = new InputStreamReader(in))
{
int length = 0;
char[] cbuf = new char[8 * 1024];
while ((length = isr.read(cbuf)) != -1) {
sb.append(cbuf, 0, length);
}
}
catch (Exception e) {
e.printStackTrace();
}
If you're wondering what happens if there's an exception while closing the resource, read about getSuppressedExceptions() which was also added.

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