How to halt a clip/object in a certain time? - java

Hi Stackoverflow!
So basically, I have two audio clips going on in my Java program and I want one of them to stop at a certain time and the other to start at a certain time.
I'll try to explain the code the best I can.
http://pastebin.com/1zGdb30x Music.java
package testingground;
import java.io.IOException;
import java.net.URL;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class Music {
public void musictwo() {
URL url;
try {
url = new URL("file:///D:/Yes/GUI/song.wav");
Clip clip = AudioSystem.getClip();
AudioInputStream ais = AudioSystem.
getAudioInputStream( url );
clip.open(ais);
clip.loop(100);
} catch (UnsupportedAudioFileException | IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (LineUnavailableException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void musicone() {
URL url;
try {
url = new URL("file:///D:/Yes/GUI/rival.wav");
Clip clip = AudioSystem.getClip();
AudioInputStream ais = AudioSystem.
getAudioInputStream( url );
clip.open(ais);
clip.loop(100);
} catch (UnsupportedAudioFileException | IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (LineUnavailableException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
http://pastebin.com/nGm4DZfr Program.java
package testingground;
import javax.swing.JOptionPane;
public class Program {
public static void main(String[] args) {
System.out.println("The first song should play now!");
Music a = new Music();
a.musicone();
System.out.println("The second song should play now!");
a.musictwo();
JOptionPane.showMessageDialog(null,"Press 'ok' to end the application.");
}
}
In Music.java, I have the audio files working and they are only local .wav files that are only available on my computer. In program.java, the output is musicone and musictwo both play at the same time. Is there a way so that muscone plays, stops, then musictwo plays?
Things I have tried-
- Have an if and else statement in program.java to execute clip.stop(). No errors, it just didn't work.
- Have an if and else boolean from program.java to execute clip.stop() in Music.java. No syntax errors, it just didn't work.

The way I understand your question, you can use a LineListener.
Just, for example, here is a class that goes through a List, playing the next stream each time the current one completes:
class Playlist implements LineListener {
private final List<AudioInputStream> list = new ArrayList<>();
private Clip clip;
private int next;
#Override
public void update(LineEvent evt) {
if(evt.getType() == LineEvent.STOP) {
try {
playNext();
} catch(LineUnavailableException | IOException e) {
e.printStackTrace();
}
}
}
void enqueue(AudioInputStream ais) {
synchronized(this) {
list.add(ais);
}
}
void playNext() throws LineUnavailableException, IOException {
synchronized(this) {
if(list.isEmpty()) {
throw new IllegalStateException();
}
if(clip != null) {
if(clip.isRunning()) clip.stop();
if(clip.isOpen()) clip.close();
}
clip = AudioSystem.getClip();
clip.addLineListener(listener);
try {
clip.open(list.get(next));
} finally {
next = (next + 1) % list.size();
}
clip.start();
}
}
}

Related

Getting java.io.IOException:mark/reset not supported after uploading a file to play, pause, resume, loop audio

This is the code I have as of now:
import javax.swing.JFileChooser;
import javax.swing.filechooser.FileNameExtensionFilter;
import javax.swing.filechooser.FileSystemView;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JTextField;
import java.util.Scanner;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.sound.sampled.*;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStream;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
public class changeyouvoice extends Frame implements WindowListener, ActionListener {
JButton upload;
JFileChooser jfc;
int i;
Long currentFrame;
Clip clip;
String status;
public static void main(String[] args) {
// 2nd step
changeyouvoice myWindow = new changeyouvoice();
myWindow.setSize(350, 100);
myWindow.setVisible(true);
}
public changeyouvoice() {
jfc = new JFileChooser();
setLayout(new FlowLayout());
addWindowListener(this);
upload = new JButton("Upload");
add(upload);
upload.addActionListener(this);
// create AudioInputStream object
}
public void actionPerformed(ActionEvent e) {
jfc.setDialogTitle("Select the video of your voice");
jfc.setAcceptAllFileFilterUsed(false);// you are not searching for anything.
// figure out why
FileNameExtensionFilter filter = new FileNameExtensionFilter("Select Audio", "m4a", "mp3", "flac", "wav", "wma",
"aac");
jfc.setFileFilter(filter);
int returnValue = jfc.showOpenDialog(this);
// create AudioInputStream object
if (returnValue == JFileChooser.APPROVE_OPTION) {
try {
if (e.getSource() == upload) {
int x = jfc.showOpenDialog(this);
if (x == JFileChooser.APPROVE_OPTION) {
File fileToBeSent = jfc.getSelectedFile();
File initialFile = new File(fileToBeSent.getAbsolutePath());
try {
// InputStream targetStream;
InputStream targetStream = new FileInputStream(initialFile);
AudioInputStream myvoice = AudioSystem.getAudioInputStream(targetStream); // figure
// out
// how
// its
// created. read the file
// and get audio stream
// create AudioInputStream object
// create clip reference
clip = AudioSystem.getClip();
try {
clip.start();
clip.open(myvoice);
clip.loop(Clip.LOOP_CONTINUOUSLY);
status = "play";
Scanner sc = new Scanner(System.in);
while (true) {
System.out.println("1. pause");
System.out.println("2. resume");
System.out.println("3. restart");
System.out.println("4. stop");
System.out.println("5. Jump to specific time");
int c = sc.nextInt();
switch (c) {
case 1:
pause();
break;
case 2:
resumeAudio();
break;
case 3:
restart();
break;
case 4:
stop();
break;
case 5:
System.out.println("Enter time (" + 0 +
", " + clip.getMicrosecondLength() + ")");
long c1 = sc.nextLong();
jump(c1);
break;
}
if (c == 4)
break;
}
sc.close();
} catch (Exception ex) {
System.out.println("Error with playing sound.");
ex.printStackTrace();
}
// create clip reference
// open audioInputStream to the clip
} catch (Exception j) {
// Handle the error...
System.out.println(j.toString());
}
}
}
} catch (Exception png) {
// Handle the error...
System.out.println(png.toString());
} finally {
// ... cleanup that will execute whether or not an error occurred ...
}
}
}
// Method to pause the audio
public void pause() {
if (status.equals("paused")) {
System.out.println("audio is already paused");
return;
}
this.currentFrame = this.clip.getMicrosecondPosition();
clip.stop();
status = "paused";
}
// Method to resume the audio
public void resumeAudio() throws UnsupportedAudioFileException, IOException, LineUnavailableException {
if (status.equals("play")) {
System.out.println("Audio is already " + "being played");
return;
}
clip.close();
resetAudioStream();
clip.setMicrosecondPosition(currentFrame);
clip.start();
status = "play";
}
// Method to restart the audio
public void restart() throws IOException, LineUnavailableException, UnsupportedAudioFileException {
clip.stop();
clip.close();
resetAudioStream();
currentFrame = 0L;
clip.setMicrosecondPosition(0);
clip.start();
status = "play";
}
// Method to stop the audio
public void stop() throws UnsupportedAudioFileException, IOException, LineUnavailableException {
currentFrame = 0L;
clip.stop();
clip.close();
}
// Method to jump over a specific part
public void jump(long c) throws UnsupportedAudioFileException, IOException, LineUnavailableException {
if (c > 0 && c < clip.getMicrosecondLength()) {
clip.stop();
clip.close();
resetAudioStream();
currentFrame = c;
clip.setMicrosecondPosition(c);
clip.start();
status = "play";
}
}
// Method to reset audio stream
public void resetAudioStream() throws UnsupportedAudioFileException, IOException, LineUnavailableException {
AudioInputStream audioInputStream = AudioSystem
.getAudioInputStream(this.getClass().getResource(jfc.getSelectedFile().getAbsolutePath()));
clip.open(audioInputStream);
clip.loop(Clip.LOOP_CONTINUOUSLY);
}
public void windowClosing(WindowEvent e) {
dispose();
System.exit(0);
}
public void windowOpened(WindowEvent e) {
}
public void windowActivated(WindowEvent e) {
}
public void windowIconified(WindowEvent e) {
}
public void windowDeiconified(WindowEvent e) {
}
public void windowDeactivated(WindowEvent e) {
}
public void windowClosed(WindowEvent e) {
}
}
The code works fine when uploading a file, but for some reason I am not able to play, pause, or resume the audio. I used several tutorials to get the functions to help play the audio, but when I uploaded the file I had to upload it twice and an exception was displayed which was
/Users/thevladimirgeorge/Downloads/Vlad's story.mp3
java.io.IOException: mark/reset not supported
I wonder what was the issue going on with the code. The app I used to code is Visual Studio Code.
If you provide a URL instead of an InputStream as an argument to AudioSystem.getAudioStream, the requirement that the media resource supports marking and resetting is circumvented. This can be observed by comparing the APIs for the two methods.
AudioSystem.getAudioInputStream(InputStream)
AudioSystem.getAudioInputStream(URL)
Only the method that takes InputStream includes these checks:
The implementation of this method may require multiple parsers to
examine the stream to determine whether they support it. These parsers
must be able to mark the stream, read enough data to determine whether
they support the stream, and reset the stream's read pointer to its
original position. If the input stream does not support these
operations, this method may fail with an IOException.
So, rewriting the code to obtain a URL for your resource instead of an InputStream should solve your problem, unless you explicitly need to have the AudioInputStream support marking and resetting. I've not come across such a scenario myself. Would be interesting in learning about situations where this capability is used.
EDIT: I overlooked that you are trying to load an mp3. Java doesn't directly support this or many of the other files on your list of audio. You will need to include additional libraries and code to handle these. The following (executed in jshell) can show what formats are supported:
jshell> import javax.sound.sampled.*;
jshell> AudioFileFormat.Type[] types = AudioSystem.getAudioFileTypes();
types ==> AudioFileFormat$Type[3] { WAVE, AU, AIFF }
More documentation can be found in the JavaSound section of the TroubleShooting Guide.

How I can check when music has ended

I have a JFrame with 2 buttons: Turn On and Turn Off
My problem is when a song has ended, I can't check that it ended and to play it again
How can I check it? Thank you so much
Below is the way that I play sound on Swing
class MP3 {
private Player player;
private String filename;
public MP3(String filename) {
this.filename = filename;
}
public void stop() {
if (player != null)
player.close();
}
public void play() {
try {
BufferedInputStream bis = new BufferedInputStream(new FileInputStream(filename));
player = new Player(bis);
} catch (FileNotFoundException | JavaLayerException ex) {
System.out.println(ex);
}
new Thread(new Runnable() {
#Override
public void run() {
try {
player.play();
} catch (Exception ex) {
System.out.println(ex);
}
}
}).start();
}
}
And Event when I click buttons
private void btnPlayActionPerformed(java.awt.event.ActionEvent evt) {
sound = new MP3("src/Sound/02 - Cold Pizza.mp3");
sound.play();
btnPlay.setVisible(false);
btnStop.setVisible(true);
}
private void btnStopActionPerformed(java.awt.event.ActionEvent evt) {
sound.stop();
btnStop.setVisible(false);
btnPlay.setVisible(true);
}
sound is a instance of MP3 class in main class
I did it this way. I made the mp3 file a wav file. Then I made two objects
AudioInputStream songReader;
Clip song;
try{
songReader =
AudioSystem.getAudioInputStream(
getClass().getResource("wally.wav"));
song = AudioSystem.getClip();
song.open(songReader);
}catch (Exception e){
System.out.println("won't work");
}
try{
song.stop();
song.setFramePosition(0);
}catch(Exception e){
System.out.println("Error playing your music");
}
try{
song.start();
song.loop(song.LOOP_CONTINUOUSLY);
}catch(Exception e){
System.out.println("Won't work");
}
This makes it play infinitely, but if you need you can stop it at any point with song.stop(). Hopefully, that will work for you.

AudioClip Issues when trying to play sounds on JFrame

I've been trying to play sound1 and sound2 using AudioClips. This is my code:
import javax.sound.sampled.*;
public class Sound {
private Clip clip;
public static final Sound sound1 = new Sound("src/Sounds/Classic_Horror_2.wav");
public static final Sound sound2 = new Sound("src/Sounds/Classic Horror 3.mp3");
public Sound (String fileName) {
try {
AudioInputStream ais = AudioSystem.getAudioInputStream(Sound.class.getResource(fileName));
clip = AudioSystem.getClip();
clip.open(ais);
} catch (Exception e) {
e.printStackTrace();
}
}
public void play() {
try {
if (clip != null) {
new Thread() {
public void run() {
synchronized (clip) {
clip.stop();
clip.setFramePosition(0);
clip.start();
}
}
}.start();
}
} catch (Exception e) {
e.printStackTrace();
}
}
public void stop(){
if(clip == null) return;
clip.stop();
}
public void loop() {
try {
if (clip != null) {
new Thread() {
public void run() {
synchronized (clip) {
clip.stop();
clip.setFramePosition(0);
clip.loop(Clip.LOOP_CONTINUOUSLY);
}
}
}.start();
}
} catch (Exception e) {
e.printStackTrace();
}
}
public boolean isActive(){
return clip.isActive();
}
}
When I try to do Sound.sound1.loop(); or Sound.sound1.play(); I get a null pointer exception. Same goes for sound2. Here are the exact errors messages:
java.lang.NullPointerException
at com.sun.media.sound.StandardMidiFileReader.getSequence(StandardMidiFileReader.java:207)
at javax.sound.midi.MidiSystem.getSequence(MidiSystem.java:841)
at com.sun.media.sound.SoftMidiAudioFileReader.getAudioInputStream(SoftMidiAudioFileReader.java:178)
at javax.sound.sampled.AudioSystem.getAudioInputStream(AudioSystem.java:1147)
at Sound.<init>(Sound.java:12)
at Sound.<clinit>(Sound.java:7)
at IntroductionComponent.<init>(IntroductionComponent.java:54)
at IntroductionGUI.main(IntroductionGUI.java:9)
java.lang.NullPointerException
at com.sun.media.sound.StandardMidiFileReader.getSequence(StandardMidiFileReader.java:207)
at javax.sound.midi.MidiSystem.getSequence(MidiSystem.java:841)
at com.sun.media.sound.SoftMidiAudioFileReader.getAudioInputStream(SoftMidiAudioFileReader.java:178)
at javax.sound.sampled.AudioSystem.getAudioInputStream(AudioSystem.java:1147)
at Sound.<init>(Sound.java:12)
at Sound.<clinit>(Sound.java:8)
at IntroductionComponent.<init>(IntroductionComponent.java:54)
at IntroductionGUI.main(IntroductionGUI.java:9)
I have repeatedly browsed stackoverflow to look for possible fixes, however it may be that fileName returns null constantly, or that my URL's are somehow incorrect. That said, for all I know it could be anything. Any suggestions on how to fix this?
The inclusion of src in your paths...
public static final Sound sound1 = new Sound("src/Sounds/Classic_Horror_2.wav");
public static final Sound sound2 = new Sound("src/Sounds/Classic Horror 3.mp3");
is your key problem, src won't exist once the application is build and package, you should never refer to src ever.
You should probably be using something more like...
public static final Sound sound1 = new Sound("/Sounds/Classic_Horror_2.wav");
public static final Sound sound2 = new Sound("/Sounds/Classic Horror 3.mp3");
public Sound (String fileName) {
try {
AudioInputStream ais = AudioSystem.getAudioInputStream(getClass().getResource(fileName));
clip = AudioSystem.getClip();
clip.open(ais);
} catch (Exception e) {
e.printStackTrace();
}
}
Personally, I'd make Sound require a URL...
public Sound (URL url) {
try {
AudioInputStream ais = AudioSystem.getAudioInputStream(url);
clip = AudioSystem.getClip();
clip.open(ais);
} catch (Exception e) {
e.printStackTrace();
}
}
This way there's no confusion over what String means and you can pass a reference from embedded resources, file references or even from the net
Also from memory, clip.start() creates it's own thread, so there's no need to create your own

Adding sound to game. Help needed

So I have this code, and I would like to know how could I join it with the rest of my game, 'cause the only way it plays sound now is by selecting this class as a launcher. Also, could I get some info, what exactly is changed and why. I feel like I should get a better understanding of this code, since I just found the code, and pasted it :D
Code:
package main;
import main.Handler;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineEvent;
import javax.sound.sampled.LineListener;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class AudioPlayer implements LineListener {
boolean playCompleted;
void play(String audioFilePath) {
File audioFile = new File(audioFilePath);
try {
AudioInputStream audioStream = AudioSystem.getAudioInputStream(audioFile);
AudioFormat format = audioStream.getFormat();
DataLine.Info info = new DataLine.Info(Clip.class, format);
Clip audioClip = (Clip) AudioSystem.getLine(info);
audioClip.addLineListener(this);
audioClip.open(audioStream);
audioClip.start();
while (!playCompleted) {
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
audioClip.close();
} catch (UnsupportedAudioFileException ex) {
System.out.println("The specified audio file is not supported.");
ex.printStackTrace();
} catch (LineUnavailableException ex) {
System.out.println("Audio line for playing back is unavailable.");
ex.printStackTrace();
} catch (IOException ex) {
System.out.println("Error playing the audio file.");
ex.printStackTrace();
}
}
public void update(LineEvent event) {
LineEvent.Type type = event.getType();
if (type == LineEvent.Type.START) {
System.out.println("Playback started.");
} else if (type == LineEvent.Type.STOP) {
playCompleted = true;
System.out.println("Playback completed.");
}
}
public static void main(String[] args) {
String audioFilePath = "res/music/dark_theme.wav";
AudioPlayer player = new AudioPlayer();
player.play(audioFilePath);
}
}'
This class is a fairly normal class to use: Construct an instance, call some methods, and it does what it is expected to do. When you are using it as a launcher, all you're doing is calling the main method, which serves as an example of how to use this class:
public static void main(String[] args) {
String audioFilePath = "res/music/dark_theme.wav";
AudioPlayer player = new AudioPlayer();
player.play(audioFilePath);
}
Just construct an instance, and call play() on it with the name of the audio file intended.
However, be warned that this class isn't really a good example of how to go about doing this, for a few reasons:
It blocks while playing, meaning that you can't start playing sound and go about doing something different at the same time.
It can't play a sound more than once without incurring issues.
So, let's modify this class to not have these issues. This class will let you load a clip into memory, and start it asynchronously (meaning that you start it and then your program keeps running). The start() method starts it to play once, and the loop() method loops it forever. stop() is self-explanatory, and cleanup() should be called to release resources once you no longer need this audio clip. (Of course, if you intend to start playing the clip again soon, you should not cleanup() at that point).
import main.Handler;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineEvent;
import javax.sound.sampled.LineListener;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class AudioPlayer{
Clip audioClip;
boolean playCompleted;
String path;
public AudioPlayer(String path){
this.path = path;
File audioFile = new File(path);
try {
AudioInputStream audioStream = AudioSystem.getAudioInputStream(audioFile);
AudioFormat format = audioStream.getFormat();
DataLine.Info info = new DataLine.Info(Clip.class, format);
audioClip = (Clip) AudioSystem.getLine(info);
audioClip.open(audioStream);
} catch (UnsupportedAudioFileException ex) {
System.out.println("The specified audio file is not supported.");
ex.printStackTrace();
} catch (LineUnavailableException ex) {
System.out.println("Audio line for playing back is unavailable.");
ex.printStackTrace();
} catch (IOException ex) {
System.out.println("Error playing the audio file.");
ex.printStackTrace();
}
}
void play() {
audioClip.start();
}
void loop(){
audioClip.loop(Clip.LOOP_CONTINUOUSLY);
}
void stop(){
audioClip.stop();
}
void cleanup(){
audioClip.close();
}
public static void main(String[] args) throws InterruptedException {
String audioFilePath = "res/music/dark_theme.wav";
AudioPlayer player = new AudioPlayer(audioFilePath);
player.play();
// give the sound time to play
while(true){
Thread.sleep(1000);
}
}
}

What is wrong with my code so it can't play wav file?

I'm trying to use the code which available on: How can I play sound in Java?
but I can't post question there since this is a new account and only have 1 reputation.
original code:
public static synchronized void playSound(final String url) {
new Thread(new Runnable() { // the wrapper thread is unnecessary, unless it blocks on the Clip finishing, see comments
public void run() {
try {
Clip clip = AudioSystem.getClip();
AudioInputStream inputStream = AudioSystem.getAudioInputStream(Main.class.getResourceAsStream("/path/to/sounds/" + url));
clip.open(inputStream);
clip.start();
} catch (Exception e) {
System.err.println(e.getMessage());
}
}
}).start();
}
and this is my code:
package sound_test;
import javax.sound.sampled.*;
public class Main {
public static synchronized void playSound(final String url) {
new Thread(new Runnable() {
public void run() {
try {
Clip clip = AudioSystem.getClip();
AudioInputStream inputStream = AudioSystem.getAudioInputStream(Main.class.getResourceAsStream("/path/to/sounds/" + url));
clip.open(inputStream);
clip.start();
} catch (Exception e) {
System.err.println(e.getMessage());
}
}
}).start();
}
public static void main(String[] args) {
// TODO code application logic here
playSound("C:\\warning_test.wav");
}
}
When I run the code i receive "null" as the output and no sound came out.
I've checked the file name and the path, it's correct.
screenshots:
http://puu.sh/pkYo
http://puu.sh/pkZl
Thank you in advance.
you could do
AudioInputStream inputStream=AudioSystem.getAudioInputStream(new File(url));
also add a delay after click.start(); i.e Thread.Sleep(4000);
or if you want to make sure it plays the entire audio sample you could use a simple snippet such as
import javax.sound.sampled.*;
import java.io.File;
public class Main implements LineListener {
private boolean done = false;
public void update(LineEvent event) {
if(event.getType() == LineEvent.Type.STOP || event.getType() == LineEvent.Type.CLOSE) {
done = true;
}
}
public void waitonfinish() throws InterruptedException {
while(!done) {
Thread.sleep(1000);
}
}
public static void playSound(final String url) {
try {
Clip clip = AudioSystem.getClip();
AudioInputStream inputStream = AudioSystem.getAudioInputStream(new File(url));
Main control = new Main();
clip.addLineListener(control);
clip.open(inputStream);
clip.start();
control.waitonfinish();
} catch (Exception e) {
System.err.println(e.getMessage());
}
}
public static void main(String[] args) {
// TODO code application logic here
playSound("C:\\warning_test.wav");
}
}
`
You copied the code entirely without noticing the in the original, it points to
path/to/sounds
since you give it the full path, u should replace it with just url:
AudioInputStream inputStream = AudioSystem.getAudioInputStream(Main.class.getResourceAsStream(url));
EDIT:
I tried here and got null as well.
I changed it to create the audioInput from a file:
import java.io.File;
import javax.sound.sampled.*;
public class Main {
public static synchronized void playSound(final File file) {
new Thread(new Runnable() {
public void run() {
try {
Clip clip = AudioSystem.getClip();
AudioInputStream inputStream = AudioSystem.getAudioInputStream(file);
clip.open(inputStream);
clip.start();
} catch (Exception e) {
e.printStackTrace();
System.err.println(e.getMessage());
}
}
}).start();
}
public static void main(String[] args) {
// TODO code application logic here
File file = new File("C:\\warning_test.wav");
playSound(file);
}

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